Mario Kart 8: Difference between revisions

Tag: Reverted
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==Update history==
==Update history==
Note that in order to play online, players must have downloaded the most recent software update.
Note that in order to play online, players must have downloaded the most recent software update.
===Ver. 2.0===
===Ver. 2.0===
On August 27, 2014, version 2.0 was made available.
[[File:Mk8-update-map.jpg|thumb|upright=1.5|The map display on the TV screen.]]
[[File:Mk8-update-map.jpg|thumb|upright=1.5|The map display on the TV screen.]]
On the same day as the release of the Mercedes DLC, an update for the game also was released which adds an option to display the map on the TV screen (just like in past ''Mario Kart'' games) by pressing {{button|wiiu|minus}} on the GamePad. A records section has been added to the main menu also by pressing {{button|wiiu|minus}}, which shows how many total coins have been collected, online wins and losses (just like ''[[Mario Kart 7]]''), and other statistics. The update also saves the players' last used vehicle combo (excluding DLC vehicle parts), lets them edit other players' highlight reels, and improves online stability.
<blockquote>
 
*Added support for the Mercedes-Benz DLC,  
Additionally, the maximum online race and battle ratings have increased from "9999" to "99999", like in ''Mario Kart 7''. The rating system has also been altered in that the amount of points that the players win or lose after an online race or battle is more drastic if there exists a large rating difference between participating players. In tournaments without race or battle limits, players can now have more than 1024 points during a tournament period; without the update, players with at least 1024 points have their score reset to zero for the next race/battle.
*Added the option to display the map on the TV screen (just like in past ''Mario Kart'' games) by pressing {{button|wiiu|minus}} on the GamePad.  
 
*Added the record menu, accessible by pressing {{button|wiiu|minus}}, which shows how many total coins have been collected, online wins and losses (just like ''[[Mario Kart 7]]''), and other statistics.  
The speed values of the CPU racers has also been adjusted for tracks such as Dolphin Shoals. Also, animations of some characters, such as Daisy, Rosalina and Ludwig have been tweaked.  
*Made it so that the game saves the players' last used vehicle combo (excluding DLC parts),  
 
*Added the ability to players edit highlight reels not created by them.
The update also swaps the 'Next Race/Round/View Results' and 'View Highlight Reel' buttons in offline mode, and adds a Shop button on the main menu, where players can purchase and download add-on content.<ref>[http://www.nintendo.co.uk/News/2014/August/Nintendo-adds-three-Mercedes-Benz-cars-and-enhancements-to-Mario-Kart-8-from-27th-August-909198.html Nintendo adds three Mercedes-Benz cars and enhancements to Mario Kart 8 from 27th August]</ref> The character icons on the map HUD are also altered.
*The maximum online race and battle ratings have increased from "9999" to "99999", like in ''Mario Kart 7''.  
**The rating system has been altered in that the amount of points that the players win or lose after an online race or battle is more drastic if there exists a large rating difference between participating players.  
*In tournaments without race or battle limits, players can now have more than 1024 points during a tournament period; without the update, players with at least 1024 points have their score reset to zero for the next race/battle.
*The speed values of the CPU racers have been adjusted for tracks such as Dolphin Shoals.  
*Animations of some characters, such as Daisy, Rosalina and Ludwig were tweaked.  
*The 'Next Race/Round/View Results' and 'View Highlight Reel' buttons were swaped in Grand Prix mode.
*Adds a Shop button on the main menu, where players can purchase and download add-on content.<ref>[http://www.nintendo.co.uk/News/2014/August/Nintendo-adds-three-Mercedes-Benz-cars-and-enhancements-to-Mario-Kart-8-from-27th-August-909198.html Nintendo adds three Mercedes-Benz cars and enhancements to Mario Kart 8 from 27th August]</ref> The character icons on the map HUD are also altered.
*Improved online stability.
</blockquote>


===Ver. 3.0===
===Ver. 3.0===
On November 13, 2014, the update to version 3.0 was made available. The update includes compatibility with [[amiibo]] figures and enables the first downloadable content pack for those who purchased it.<ref>http://mariokart8.nintendo.com/wiiu/amiibo/</ref><ref>https://www.youtube.com/watch?v=h74J_vHZcAo</ref> The update also allows the game to save any last used vehicle combo that uses any of the DLC vehicle parts or characters. Also, when a light racer bumps into a heavier one, it will be pushed less far away.<ref>http://www.gamespot.com/articles/mario-kart-8-director-talks-dlc-hyrule-circuit-sec/1100-6423677/</ref><ref>http://nintendoeverything.com/mario-kart-8-director-on-choices-behind-the-nintendo-dlc-tracks-small-tweak-to-improve-lightweight-racers/#more-179710</ref>
On November 13, 2014, the update to version 3.0 was made available. The update is required to continue playing online.
 
<blockquote>
In terms of online, the race and battle rating system has been modified to be less punishing to players who do poorly in a race or battle. Additionally, players can now set up tournaments that have cup limitations. The update is required to continue playing online, but players cannot play in rooms or tournaments that include the downloadable tracks until they have purchased them. Players that have not purchased the add-on packs can still encounter the included characters and vehicles online, but cannot select them.
*Added compatibility with [[amiibo]] figures .
*Enabled the first downloadable content pack for those who purchased it.<ref>http://mariokart8.nintendo.com/wiiu/amiibo/</ref><ref>https://www.youtube.com/watch?v=h74J_vHZcAo</ref> The update also allows the game to save any last used vehicle combo that uses any of the DLC vehicle parts or characters. Also, when a light racer bumps into a heavier one, it will be pushed less far away.<ref>http://www.gamespot.com/articles/mario-kart-8-director-talks-dlc-hyrule-circuit-sec/1100-6423677/</ref><ref>http://nintendoeverything.com/mario-kart-8-director-on-choices-behind-the-nintendo-dlc-tracks-small-tweak-to-improve-lightweight-racers/#more-179710</ref>
*Added dedicated battle lobbies or those who purchased the DLC, users  who brought it can choose whether or not to play in those or standard DLC lobbies.
*The race and battle rating system has been modified to be less punishing to players who do poorly in a race or battle.
* Players can now set up tournaments that have cup limitations.  
</blockquote>


===Ver. 4.0===
===Ver. 4.0===
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The 200cc engine class is 150% the speed of the 150cc engine class (for comparison, the speed of the 50cc and 100cc engine classes are respectively 80% and 90% of the speed of the 150cc engine class)<ref>Mister Wu (June 11, 2015). [https://web.archive.org/web/20181021015617/https://forums.mkboards.com/threads/the-relative-speed-of-the-engine-classes.16403/ The relative speed of the engine classes]. ''MKBoards''. Retrieved February 19, 2018. For a frame-by-frame comparison using direct game time instead of MKTV, see ''Raw Results'' and ''Results'' of [https://web.archive.org/web/20181021015812/https://forums.mkboards.com/threads/the-tables-of-top-speed-in-km-h-as-function-of-speed-value-and-coins.24123/ The tables of top speed in km/h as function of speed value and coins], in particular ''200cc class. 1.0 speed without coins: the speed increase with respect to the same case in the 150cc engine class is 50 ± 1 %''.</ref> and causes acceleration to change every time the acceleration statistics changes,<ref>For more information, see the [[Mario Kart 8 in-game statistics#Acceleration (AC)|section on the in-game acceleration statistics]] and the [[Mario Kart 8 in-game statistics#Speed (SL, SW, SA and SG)|section on the in-game speed statistics]].</ref> and a new braking technique, triggered only when braking while drifting: orange sparks come out of the driving wheels that start rotating at a low speed, a braking sound can be heard and the deceleration is slower, allowing tighter turns without necessarily losing the Mini-Turbo charge.<ref>Mister Wu (October 7,2015). [https://web.archive.org/web/20181021015821/https://forums.mkboards.com/threads/mk8-techniques-thread.14076/page-2 post 37 of the "MK8 Technqiues Thread".] ''MKBoards''. Retrieved November 8, 2015.</ref> Furthermore, in this engine class the Star item significantly increases both acceleration and maximum speed, unlike in 150cc where maximum speed is mostly unaffected.
The 200cc engine class is 150% the speed of the 150cc engine class (for comparison, the speed of the 50cc and 100cc engine classes are respectively 80% and 90% of the speed of the 150cc engine class)<ref>Mister Wu (June 11, 2015). [https://web.archive.org/web/20181021015617/https://forums.mkboards.com/threads/the-relative-speed-of-the-engine-classes.16403/ The relative speed of the engine classes]. ''MKBoards''. Retrieved February 19, 2018. For a frame-by-frame comparison using direct game time instead of MKTV, see ''Raw Results'' and ''Results'' of [https://web.archive.org/web/20181021015812/https://forums.mkboards.com/threads/the-tables-of-top-speed-in-km-h-as-function-of-speed-value-and-coins.24123/ The tables of top speed in km/h as function of speed value and coins], in particular ''200cc class. 1.0 speed without coins: the speed increase with respect to the same case in the 150cc engine class is 50 ± 1 %''.</ref> and causes acceleration to change every time the acceleration statistics changes,<ref>For more information, see the [[Mario Kart 8 in-game statistics#Acceleration (AC)|section on the in-game acceleration statistics]] and the [[Mario Kart 8 in-game statistics#Speed (SL, SW, SA and SG)|section on the in-game speed statistics]].</ref> and a new braking technique, triggered only when braking while drifting: orange sparks come out of the driving wheels that start rotating at a low speed, a braking sound can be heard and the deceleration is slower, allowing tighter turns without necessarily losing the Mini-Turbo charge.<ref>Mister Wu (October 7,2015). [https://web.archive.org/web/20181021015821/https://forums.mkboards.com/threads/mk8-techniques-thread.14076/page-2 post 37 of the "MK8 Technqiues Thread".] ''MKBoards''. Retrieved November 8, 2015.</ref> Furthermore, in this engine class the Star item significantly increases both acceleration and maximum speed, unlike in 150cc where maximum speed is mostly unaffected.


Furthermore, some physics exploits are less effective.<ref>TWD98 (May 2, 2015). [https://www.youtube.com/watch?v=eoF93BWxb50 Mario Kart 8 - Is Fire Hopping Faster On 200cc?] ''YouTube''. Retrieved November 8, 2015.</ref> The angular velocity of autodrifting has been revised as well and furthermore only in this class it appears to be unaffected by drifting type (inside drifting or outside drifting) and coins.<ref name=angvel/>
Furthermore, some physics exploits were made less effective.<ref>TWD98 (May 2, 2015). [https://www.youtube.com/watch?v=eoF93BWxb50 Mario Kart 8 - Is Fire Hopping Faster On 200cc?] ''YouTube''. Retrieved November 8, 2015.</ref> The angular velocity of autodrifting has been revised as well and furthermore only in this class it appears to be unaffected by drifting type (inside drifting or outside drifting) and coins.<ref name=angvel/>


Twenty-one of the tracks are also altered to accommodate for the different 200cc physics, such as modifying the boost value of the ramps with Dash Panels on them or locally increasing gravity in various areas including jumps or glider sections<ref>[https://docs.google.com/spreadsheets/d/1CiijrS6P6gqLAfzqKQLpZGd-CeljqzuDFvfLg6ThW3A/edit#gid=1771969346 A list of elements used in Mario Kart 8]. The Adjuster200cc is among the Objects, and its effect is to increase gravity. Retrieved June 26, 2016.</ref>. The following is an alphabetized list of all racetracks that have different 200cc physics:
Twenty-one of the tracks are also altered to accommodate for the different 200cc physics, such as modifying the boost value of the ramps with Dash Panels on them or locally increasing gravity in various areas including jumps or glider sections<ref>[https://docs.google.com/spreadsheets/d/1CiijrS6P6gqLAfzqKQLpZGd-CeljqzuDFvfLg6ThW3A/edit#gid=1771969346 A list of elements used in Mario Kart 8]. The Adjuster200cc is among the Objects, and its effect is to increase gravity. Retrieved June 26, 2016.</ref>. The following is an alphabetized list of all racetracks that have different 200cc physics:
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===Ver. 4.1===
===Ver. 4.1===
Update version 4.1 was released on May 1, 2015. In addition to general gameplay adjustments and bug fixes, the update adds the Mirror and 200cc engine classes to Grand Prix mode by default, without having to unlock them.<ref>King, Ashley. (May 1, 2015.) [http://nintendotoday.com/mario-kart-8-update-now-live/ Mario Kart 8 update 4.1 is now live]. Nintendo Today. Retrieved May 1, 2015.</ref>
Update version 4.1 was released on May 1, 2015.  
 
<blockquote>
*General gameplay adjustments and bug fixes.
*Removes the unlock requirement for the Mirror and 200cc engine classes.<ref>King, Ashley. (May 1, 2015.) [http://nintendotoday.com/mario-kart-8-update-now-live/ Mario Kart 8 update 4.1 is now live]. Nintendo Today. Retrieved May 1, 2015.</ref>
</blockquote>


===Ver. 4.2===
===Ver. 4.2===
Update version 4.2 was released on August 3, 2023. This update patches a vulnerability in the game's network code which enables hackers to take full, remote control of a user's (unmodified) Wii U system during online multiplayer sessions.<ref>PabloMK7, Rambo6Glaz, and Fishguy6564 (December 22, 2022). [https://github.com/PabloMK7/ENLBufferPwn ENLBufferPwn (CVE-2022-47949)]. ''GitHub''. Retrieved December 25, 2022. ([https://web.archive.org/web/20221225025808/https://github.com/PabloMK7/ENLBufferPwn Archived] December 25, 2022, 02:58:08 UTC via Wayback Machine.)</ref> The Recommended section in Tournaments was deleted, as was done in ''Mario Kart 8 Deluxe'' version 2.2.0.<ref>(August 3, 2023). [https://en-americas-support.nintendo.com/app/answers/detail/a_id/10625/~/how-to-update-mario-kart-8 How to Update Mario Kart 8]. ''nintendo.com''. Retrieved August 3, 2023. ([https://web.archive.org/web/20230803092151/https://en-americas-support.nintendo.com/app/answers/detail/a_id/10625/~/how-to-update-mario-kart-8 Archived] August 3, 2023, 09:21:51 UTC via Wayback Machine.)</ref>
Update version 4.2 was released on August 3, 2023.  
 
<blockquote>
*This update patches a vulnerability in the game's network code which enables hackers to take full, remote control of a user's (unmodified) Wii U system during online multiplayer sessions.<ref>PabloMK7, Rambo6Glaz, and Fishguy6564 (December 22, 2022). [https://github.com/PabloMK7/ENLBufferPwn ENLBufferPwn (CVE-2022-47949)]. ''GitHub''. Retrieved December 25, 2022. ([https://web.archive.org/web/20221225025808/https://github.com/PabloMK7/ENLBufferPwn Archived] December 25, 2022, 02:58:08 UTC via Wayback Machine.)</ref> The Recommended section in Tournaments was deleted, as was done in ''Mario Kart 8 Deluxe'' version 2.2.0.<ref>(August 3, 2023). [https://en-americas-support.nintendo.com/app/answers/detail/a_id/10625/~/how-to-update-mario-kart-8 How to Update Mario Kart 8]. ''nintendo.com''. Retrieved August 3, 2023. ([https://web.archive.org/web/20230803092151/https://en-americas-support.nintendo.com/app/answers/detail/a_id/10625/~/how-to-update-mario-kart-8 Archived] August 3, 2023, 09:21:51 UTC via Wayback Machine.)</ref>
</blockquote>


==Differences in multiplayer modes==
==Differences in multiplayer modes==
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The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes.
The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes.
The game supports haptic feedback. This is most noticeable when revving up the engine before the start, with smaller effects for colliding into opponents, using Mushrooms, running over speed boosts, running into Item Boxes, and driving on grass.


==Promotion and advertising==
==Promotion and advertising==
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