Fourth wall: Difference between revisions

628 bytes added ,  1 month ago
(26 intermediate revisions by 14 users not shown)
Line 1: Line 1:
 
{{More images|Can we get an image of every instance? If not, at least one per game would also work.}}
{{Quote|And hey! You! Out there in front of the TV! Yeah, I'm talking to YOU!|Lord Crump|Paper Mario: The Thousand-Year Door}}
{{Quote|And hey! You! Out there in front of the TV! Yeah, I'm talking to YOU!|Lord Crump|Paper Mario: The Thousand-Year Door}}
Sometimes, characters from the [[Super Mario (franchise)|''Super Mario'' franchise]] perform an action that implies that they are aware that they are fictional characters. This is known as breaking the '''{{wp|fourth wall}}''', a phrase originating from stageplays. Because traditional {{wp|Box set (theatre)|box set}} stages have a wall at the back and another on each side, an imaginary "fourth wall" at the front turns the stage, and thereby the world of the story, into an enclosed space separate from the audience. The term is used, in many forms of media even beyond theater, to refer to a separation between the fictional characters and setting, and the work of fiction as it's experienced by the audience. As such, when the former acknowledges the latter, the metaphorical fourth wall is broken.
Sometimes, characters from the [[Super Mario (franchise)|''Super Mario'' franchise]] perform an action that implies that they are aware that they are fictional characters. This is known as breaking the '''{{wp|fourth wall}}''', a phrase originating from stageplays. Because traditional {{wp|Box set (theatre)|box set}} stages have a wall at the back and another on each side, an imaginary "fourth wall" at the front turns the stage, and thereby the world of the story, into an enclosed space separate from the audience. The term is used, in many forms of media even beyond theater, to refer to a separation between the fictional characters and setting, and the work of fiction as it's experienced by the audience. As such, when the former acknowledges the latter, the metaphorical fourth wall is broken.
Line 36: Line 36:


====''[[Super Mario Sunshine]]''====
====''[[Super Mario Sunshine]]''====
[[File:Pianta breaking fourth wall.png|thumb|A Pianta ponders whether this is the end of the game.]]
[[File:Pianta breaking fourth wall.png|thumb|A Pianta ponders whether this is the end of the game or not.]]
In the mission [[Scrubbing Sirena Beach]], the [[hotel manager]] tells Mario that time is running out and he must hurry, alluding to the timer on the bottom left of the screen indicating how much time Mario has left to clean up the beach. The mentions of the timer are also present in a few other missions, such as [[Piantas in Need]].
In the mission [[Scrubbing Sirena Beach]], the [[hotel manager]] tells Mario that time is running out and he must hurry, alluding to the timer on the bottom left of the screen indicating how much time Mario has left to clean up the beach. The mentions of the timer are also present in a few other missions, such as [[Piantas in Need]].


Line 117: Line 117:


====''[[Super Mario Bros. Wonder]]''====
====''[[Super Mario Bros. Wonder]]''====
{{rewrite-expand|section=yes|There are more fourth wall breaks by Talking Flowers; find and document said breaks.}}
If the player reaches [[WONDER?]], the final level, the message inside thanks them for playing and calls them a "super wonder".
If the player reaches [[WONDER?]], the final level, the game congratulates them for reaching it, and calls them a "Super Wonder".<br>
 
[[Talking Flower]]s also break the fourth wall periodically:
[[Talking Flower]]s also break the fourth wall periodically:
*If the player turns off the [[Talking Flower|Talking Flowers']] voice in the menu, a flower will exclaim, ''"Oh! Was it something I said?"''
*If the player turns off their voice in the menu, a flower will exclaim, ''"Oh! Was it something I said?"''
*After the end credits, a Talking Flower can be heard saying ''"Come back and play again sometime, huh?"''
*In the [[Badge House in Pipe-Rock Plateau]], one of the Talking Flowers instructs the player on how to use the [[Badge (Super Mario Bros. Wonder)#Action Badges|Parachute Cap badge]] by saying "''Press {{button|switch|R}} in midair!''" before commenting "''What is {{button|switch|R}}, anyway?''"
*After the end credits, a Talking Flower can be heard saying ''"Come back again sometime, huh?"''
*If the player revisits WONDER?, a group of Talking Flowers will thank the player for playing.
*If the player revisits WONDER?, a group of Talking Flowers will thank the player for playing.


Line 225: Line 226:
In the microgame "[[I Came, I Saw]]", there are a few scenarios in which the worm is surprised and looks at the player, complete with an exclamation mark over its head.  
In the microgame "[[I Came, I Saw]]", there are a few scenarios in which the worm is surprised and looks at the player, complete with an exclamation mark over its head.  


In [[5-Volt]]'s stage, if the player fails a [[microgame]], she may ask, "Did your hand slip?" If the same thing occurs in Ashley & [[Red (WarioWare series)|Red]]'s stage, Ashley may say, "You must be cursed..." Additionally, there are several other voice clips whether the player wins or loses a microgame, like Wario saying, "Aw, what you do?!" after the player loses three times in a row and Mona occasionally saying, "Aren't you clever?" when the player avoids a trick.
In [[5-Volt]]'s stage, if the player fails a [[microgame]], she may ask, "Did your hand slip?" If the same occurs in Ashley & [[Red (WarioWare series)|Red]]'s stage, Ashley may say, "You must be cursed..." Additionally, there are several other voice clips whether the player wins or loses a microgame, like Wario saying, "Aw, what you do?!" after the player loses three times in a row and Mona occasionally saying, "Aren't you clever?" when the player avoids a trick.


During the [[Wario Deluxe]] stage, Wario asks if the player is ready to collect their reward, and turns into Wario Deluxe. He then tells the player they will "always be number 2". He eventually starts using his powers to hide the control hints, before telling the player that they could always give up. After that, [[Lulu]] pops some balloons on his hot air balloon and jumps on him to grab the gold potty, after which she looks at the screen and tells the player to "win this thing."
During the [[Wario Deluxe]] stage, Wario asks if the player is ready to collect their reward, and turns into Wario Deluxe. He then tells the player they will "always be number 2". He eventually starts using his powers to hide the control hints, before telling the player that they could always give up. After that, [[Lulu]] pops some balloons on his hot air balloon and jumps on him to grab the gold potty, after which she looks at the screen and tells the player to "win this thing."
Line 576: Line 577:
When [[Mr. Resetti]] is released from an Assist Trophy, he may tell the players to stop resetting, as he considers it to be a form of cheating in the ''Animal Crossing'' games. Additionally, if the game is being played late at night, he may tell the player to "get some shut-eye".
When [[Mr. Resetti]] is released from an Assist Trophy, he may tell the players to stop resetting, as he considers it to be a form of cheating in the ''Animal Crossing'' games. Additionally, if the game is being played late at night, he may tell the player to "get some shut-eye".


When using [[Solid Snake]]'s codec on [[Sonic|Sonic the Hedgehog]] on [[Shadow Moses Island]], [[Otacon]] says that people are excited that he is in ''Super Smash Bros. Brawl''. In the codec on Mario, [[List of Smash Taunt characters#Colonel Roy Campbell|Colonel Roy Campbell]] says that Mario made his first appearance in [[List of games by date#1981|1981]], and in [[Jigglypuff]]'s codec, he says that it takes all kinds of energy in ''Super Smash Bros. Brawl''; Colonel also mentions the ''[[WarioWare (series)|WarioWare]]'' games in Wario's codec. In [[Pit (character)|Pit]]'s codec, Otacon says that Pit has gone through "''countless trials over the years''", to which Snake replies, "''And by 'trials', you mean '[[Game Over]]s'?''" Finally, when Snake uses his codec on [[Mr. Game & Watch]], Otacon talks about his first appearance, 1980, and his console, [[Game & Watch]]. There are other Codec Conversations that break the fourth wall as well.
When using [[Solid Snake]]'s codec on [[Sonic|Sonic the Hedgehog]] on [[Shadow Moses Island]], [[Otacon]] says that people are excited that he is in ''Super Smash Bros. Brawl''. In the codec on Mario, [[smashwiki:Colonel Roy Campbell|Colonel Roy Campbell]] says that Mario made his first appearance in [[List of games by date#1981|1981]], and in [[Jigglypuff]]'s codec, he says that it takes all kinds of energy in ''Super Smash Bros. Brawl''; Colonel also mentions the ''[[WarioWare (series)|WarioWare]]'' games in Wario's codec. In [[Pit (character)|Pit]]'s codec, Otacon says that Pit has gone through "''countless trials over the years''", to which Snake replies, "''And by 'trials', you mean '[[Game Over]]s'?''" Finally, when Snake uses his codec on [[Mr. Game & Watch]], Otacon talks about his first appearance, 1980, and his console, [[Game & Watch]]. There are other Codec Conversations that break the fourth wall as well.


There is a scene in [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]] mode where Snake reveals himself after being hidden in his cardboard box for a long time. While facing towards the screen, he says "''Kept you waiting, huh?''" There are no other characters in his vicinity during the scene, so he must have been talking to the player - in reference to the fact that a brief scene of him hidden in the cardboard box was shown much earlier in the Subspace Emissary storyline. This is the only time the characters say a full sentence, excluding [[Pokémon]].
There is a scene in [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]] mode where Snake reveals himself after being hidden in his cardboard box for a long time. While facing towards the screen, he says "''Kept you waiting, huh?''" There are no other characters in his vicinity during the scene, so he must have been talking to the player - in reference to the fact that a brief scene of him hidden in the cardboard box was shown much earlier in the Subspace Emissary storyline. This is the only time the characters say a full sentence, excluding [[bulbapedia:Pokémon (species)|Pokémon]].


In a similar manner, before facing [[Wolf O'Donnell]] in The Subspace Emissary, Wolf appears to look at the screen, and strikes a pose at the challenger. Since Wolf does not interact with anyone directly, this is likely a sign of breaking the fourth wall.
In a similar manner, before facing [[Wolf O'Donnell]] in The Subspace Emissary, Wolf appears to look at the screen, and strikes a pose at the challenger. Since Wolf does not interact with anyone directly, this is likely a sign of breaking the fourth wall.
Line 667: Line 668:
[[File:MRSOH Fourth wall break.jpg|thumb|right|Rabbid Peach, Rabbid Mario and Rayman breaking the fourth wall]]
[[File:MRSOH Fourth wall break.jpg|thumb|right|Rabbid Peach, Rabbid Mario and Rayman breaking the fourth wall]]
Before the credits start in the [[Rayman in the Phantom Show]] DLC, [[Rabbid Peach]], [[Rabbid Mario]] and [[Rayman]] wave goodbye towards the camera, breaking the fourth wall.
Before the credits start in the [[Rayman in the Phantom Show]] DLC, [[Rabbid Peach]], [[Rabbid Mario]] and [[Rayman]] wave goodbye towards the camera, breaking the fourth wall.
===''[[Princess Peach: Showtime!]]''===
{{rewrite-expand|section=yes|More detail is needed in relation to what exactly it is that Peach says.}}
Before the end credits, [[Princess Peach]] winks and thanks the player, similarly to how [[Mario]] does this in several ''Super Mario'' games.
{{br}}
{{br}}


Line 716: Line 721:
The term "[[Real World]]" can be considered breaking the fourth wall, as it implies the characters know they are in a make-believe world.
The term "[[Real World]]" can be considered breaking the fourth wall, as it implies the characters know they are in a make-believe world.
;[[Princess Toadstool for President]]
;[[Princess Toadstool for President]]
When [[Princess Peach|Princess Toadstool]] was talking to [[Bowser]] about the election to be [[Mushroom Kingdom]]'s ruler, [[Larry Koopa|Cheatsy Koopa]] looks at the watcher and says, "''Bad King Dad? (laughs) Are you kidding?''". After he says this, King Koopa says, "''What are you laughing at?''" because he does not understand that Cheatsy was laughing at the audience.
When [[Princess Peach|Princess Toadstool]] is talking to [[Bowser|King Koopa]] about the election to be [[Mushroom Kingdom]]'s ruler, [[Larry Koopa|Cheatsy Koopa]] looks at the viewer and says, "''Bad King Dad? (laughs) Are you kidding?''". After he says this, King Koopa says, "''What are you laughing at?''" because he does not understand that Cheatsy was laughing at the audience.
;[[Oh, Brother!]]
;[[Oh, Brother!]]
At the end of the episode, Mario turns to the audience and says, "Brothers, you can't live with them... you can't live without them." and smiles.
At the end of the episode, Mario turns to the audience and says, "Brothers, you can't live with them... you can't live without them." and smiles.
Line 727: Line 732:
;[[Recycled Koopa]]
;[[Recycled Koopa]]
At the end of the episode, the [[Statue of Liberty]] comes to life to tell the audience, "''Those Mario Bros. '''are''' super!''"
At the end of the episode, the [[Statue of Liberty]] comes to life to tell the audience, "''Those Mario Bros. '''are''' super!''"
;[[Super Koopa (episode)|Super Koopa]]
King Koopa looks directly at the audience when introducing himself as [[Tanooki Mario|Raccoon Koopa]].


===''[[Super Mario World (television series)|Super Mario World]]''===
===''[[Super Mario World (television series)|Super Mario World]]''===
Line 736: Line 743:
When Bowser is luring the cavepeople of [[Dome City]] to his [[Koopalings|Koopaling]] Bros. Circus, he says to the audience "''This is easier than talking [[Wendy O. Koopa|Kootie Pie]] into a shopping spree!''".
When Bowser is luring the cavepeople of [[Dome City]] to his [[Koopalings|Koopaling]] Bros. Circus, he says to the audience "''This is easier than talking [[Wendy O. Koopa|Kootie Pie]] into a shopping spree!''".
;[[The Night Before Cave Christmas]]
;[[The Night Before Cave Christmas]]
When [[Oogtar]] exclaims "Merry Cave Christmas, Mario-dude!", Mario tells the audience, "Wouldn't it be nice if every day were Christmas?" Mario might either be talking to the audience or Oogtar.
When [[Oogtar]] exclaims "Merry Cave Christmas, Mario-dude!", Mario tells the audience, "Wouldn't it be nice if every day were Christmas?"
;[[King Scoopa Koopa]]
;[[King Scoopa Koopa]]
When the cave-people buy fast food from Scoopa Koopa's Fast Food, Bowser turns to the camera after watching the cave-people buying food and says "''...it makes me filthy rich at the same time! (laughs) Wait 'til you see the side effects! (laughs) Those bird-brains don't even know what hit 'em! (laughs)''". Also, when Mario refers to Bowser's bill as highway robbery, Bowser responds by saying "''Well I call it inflation...''" before turning to the audience and continuing with "''...in more ways than one! Wait 'til the calories start piling up in his waistline!''".
When the cave-people buy fast food from Scoopa Koopa's Fast Food, Bowser turns to the camera after watching the cave-people buying food and says "''...it makes me filthy rich at the same time! (laughs) Wait 'til you see the side effects! (laughs) Those bird-brains don't even know what hit 'em! (laughs)''". Also, when Mario refers to Bowser's bill as highway robbery, Bowser responds by saying "''Well I call it inflation...''" before turning to the audience and continuing with "''...in more ways than one! Wait 'til the calories start piling up in his waistline!''".
1,675

edits