GCN Mushroom Bridge: Difference between revisions

No edit summary
(11 intermediate revisions by 6 users not shown)
Line 13: Line 13:
}}
}}


'''Mushroom Bridge''' is the first course of the [[Flower Cup]] in ''[[Mario Kart: Double Dash!!]]''. It takes place at daylight on a one-way highway near the coast, and the racers have to share the track with slower vehicles that almost always damage the player when struck. The highway runs over the Mushroom Bridge that gives the course its name. [[Mushroom City]] and [[Peach's Castle]] can be seen in the background near the beginning of the course. This course shares its music with Mushroom City. In that course, the bridge from Mushroom Bridge can be seen in the background, lit up due to the city taking place at night.
'''Mushroom Bridge''' is the first course of the [[Flower Cup]] in ''[[Mario Kart: Double Dash!!]]''. It takes place at daylight on a one-way highway near the coast, and the racers have to share the track with slower vehicles that almost always damage the player when struck. The highway runs over the Mushroom Bridge that gives the course its name. [[Mushroom City]] and [[Peach's Castle]] from [[GCN Mario Circuit|Mario Circuit]] can be seen in the background near the beginning of the course, the former of which shares the same music. Additionally, Mushroom Bridge can be seen lit up in the background of Mushroom City due to it taking place at night.


Mushroom Bridge reappears in ''[[Mario Kart DS]]'' as the fourth and final race of the [[Leaf Cup]], and in ''[[Mario Kart Tour]]'' starting with the [[Mii Tour (2023)|2023 Mii Tour]].
Mushroom Bridge reappears in ''[[Mario Kart DS]]'' as the fourth and final race of the [[Leaf Cup]], and in ''[[Mario Kart Tour]]'' starting with the [[Mii Tour (2023)|2023 Mii Tour]].
Line 22: Line 22:
The track starts out just before the first left-hand curve. Players can take a path leading off of the main course to the right shortly after the starting line, which goes down a slope to a [[Warp Pipe]] leading to a [[Item Box|Double Item Box]] as it blasts the players back onto the track. The course then heads into a curving tunnel lit up with green lights. The players catch up to the cars they share the track with in the tunnel, and after clearing the curve, they encounter three Item Boxes.
The track starts out just before the first left-hand curve. Players can take a path leading off of the main course to the right shortly after the starting line, which goes down a slope to a [[Warp Pipe]] leading to a [[Item Box|Double Item Box]] as it blasts the players back onto the track. The course then heads into a curving tunnel lit up with green lights. The players catch up to the cars they share the track with in the tunnel, and after clearing the curve, they encounter three Item Boxes.


After leaving the tunnel, the track curves between the coast and some hills topped with mushroom-like huts. A path leads over the hill, but if the players do not have a speed-boosting [[Dash Mushroom|Mushroom]] or [[Super Star|Star]], their kart is slowed down substantially by the dirt. Another alternate route exists in this section of track: there is a sidewalk on the left hand side of the track, and while much of it is blocked off by fencing, there are open sections granting the players access. There are item blocks on the sidewalks, and the fence protects players from projectiles thrown by the other racers, such as [[Red Shell]]s; they can also avoid the traffic on the main road using this route.
After leaving the tunnel, the track curves between the coast and some hills topped with mushroom-like huts. A path leads over the hill, but if the players do not have a speed-boosting [[Dash Mushroom|Mushroom]] or [[Super Star|Star]], their kart is slowed down substantially by the dirt. Another alternate route exists in this section of track: there is a sidewalk on the left hand side of the track, and while much of it is blocked off by fencing, there are open sections granting the players access. There are Item Boxes on the sidewalks, and the fence protects players from projectiles thrown by the other racers, such as [[Red Shell]]s; they can also avoid the traffic on the main road using this route.


After curving past the hills, there is a short straightaway; the sidewalk empties back into the road, and the racers all pass through a row of three item blocks before entering the second tunnel of the track. The tunnel curves around to the left, opening up on a straightaway leading to the bridge that gives the course its name. Halfway along the bridge are three more item blocks. There are two more item blocks on the tops of the bridge's beams, which are also inlaid with [[Dash Panel]]s, meaning players who attempt to cross the bridge that way run the risk of losing control and falling off (either onto the track below, which wastes time, or into the water, which means they need to be rescued by [[Lakitu]], which takes even longer). While riding on the top of the arches of the bridge, it is impossible to get hit by [[Spiny Shell (blue)|Spiny Shell]]s. After the bridge is the finish line and the start of the next lap. The track has almost the same shape as [[SNES Mario Circuit 1|Mario Circuit 1]] from ''[[Super Mario Kart]]''.
After curving past the hills, there is a short straightaway; the sidewalk empties back into the road, and the racers all pass through a row of three Item Boxes before entering the second tunnel of the track. The tunnel curves around to the left, opening up on a straightaway leading to the bridge that gives the course its name. Halfway along the bridge are three more Item Boxes. There are two more Item Boxes on the tops of the bridge's beams, which are also inlaid with [[Dash Panel]]s, meaning players who attempt to cross the bridge that way run the risk of losing control and falling off (either onto the track below, which wastes time, or into the water, which means they need to be rescued by [[Lakitu]], which takes even longer). While riding on the top of the arches of the bridge, it is impossible to get hit by [[Spiny Shell (blue)|Spiny Shell]]s. After the bridge is the finish line and the start of the next lap. The track has almost the same shape as [[SNES Mario Circuit 1|Mario Circuit 1]] from ''[[Super Mario Kart]]''.


The course also features vehicles which only appear on the main roads, and do not take any of the shortcuts. The course features regular [[Car (obstacle)|cars]], [[bus]]es and [[cargo truck]]s, as well as Mushroom-shaped cars which drop Mushrooms when hit and [[Bob-omb Car]]s which explode upon impact. Moving Item Boxes also appear throughout the course.
The course also features vehicles which only appear on the main roads, and do not take any of the shortcuts. The course features regular [[Car (obstacle)|cars]], [[bus]]es and [[cargo truck]]s, as well as Mushroom-shaped cars which drop Mushrooms when hit and [[Bob-omb Car]]s which explode upon impact. Moving Item Boxes also appear throughout the course.
Line 43: Line 43:
==''Mario Kart DS''==
==''Mario Kart DS''==
[[File:MKDS Mushroom Bridge GCN Intro.png|thumb|Mushroom Bridge in ''Mario Kart DS'']]
[[File:MKDS Mushroom Bridge GCN Intro.png|thumb|Mushroom Bridge in ''Mario Kart DS'']]
Mushroom Bridge makes its classic course debut in ''[[Mario Kart DS]]'' as the fourth and last course of the [[Leaf Cup]]. The course underwent considerable changes. It is simpler, shorter, and does not have as many obstacles as in ''Mario Kart: Double Dash!!''. Most of the alternate paths were removed, excluding the shortcut over the hills. This version of Mushroom Bridge now features buses, trucks, and cars from [[DS Shroom Ridge|Shroom Ridge]]. Due to the DS's limited 3D graphics capability, vehicles cannot be seen from a far distance as they can disappear when far enough from the player, unlike in ''Double Dash!!'' Mushroom City and Princess Peach's Castle were removed from the background. Both of the tunnels are now lit green on the left side and lit red on the right side, compared to the original version where the first tunnel is lit green and the second tunnel is lit red. Also, the second tunnel's turns make acute angles, as opposed to the second tunnel's turns in ''Double Dash!!'' which is a natural curve. The course was never available in Wi-Fi mode.
Mushroom Bridge makes its classic course debut in ''[[Mario Kart DS]]'' as the fourth and last course of the [[Leaf Cup]]. The course underwent considerable changes. It is simpler, shorter, and does not have as many obstacles as in ''Mario Kart: Double Dash!!''. Most of the alternate paths were removed, excluding the shortcut over the hills. This version of Mushroom Bridge now features buses, trucks, and cars from [[DS Shroom Ridge|Shroom Ridge]]. Due to the DS's limited 3D graphics capability, vehicles cannot be seen from a far distance as they can disappear when far enough from the player, unlike in ''Double Dash!!'' Mushroom City and Princess Peach's Castle were removed from the background. Both of the tunnels are now lit green on the left side and lit red on the right side, compared to the original version where the first tunnel is lit green and the second tunnel is lit red. Also, the second tunnel's turns make acute angles, as opposed to the second tunnel's turns in ''Double Dash!!'' which is a natural curve. The course was never available in Wi-Fi mode.  
Despite the vehicles that are made to drive on the left just like real-life Japan, vehicles on the left lane travel slightly faster then those on the right lane


In the course icon, the [[Cheep Cheep]] reads "Flesh" instead of "Fresh", an error also seen in the game's kiosk demo. Also, there are three "Flesh" trucks in the demo, and only one in the final version.
In the course icon, the [[Cheep Cheep]] reads "Flesh" instead of "Fresh", an error also seen in the game's kiosk demo. Also, there are three "Flesh" trucks in the demo, and only one in the final version.
Line 61: Line 62:


===Missions===
===Missions===
There are two [[Mario Kart DS#Missions|missions]] that take place on Mushroom Bridge:
There are two [[Mario Kart DS#Missions|missions]] that take place on Mushroom Bridge, both of which [[Mario]] is used:
*'''Mission 5-5''': The player controls [[Mario]], who must finish one lap within 55 seconds while going in the opposite direction. During this mission, barriers block off most of the road along the bridge and next to the shortcut over the hills, forcing all vehicles into a narrow space. Each [[Item Box]] contains a [[Mushroom]].
*'''Mission 5-5''': The player must finish one lap within 55 seconds while going in the opposite direction. During this mission, barriers block off most of the road along the bridge and next to the shortcut over the hills, forcing all vehicles into a narrow space. Each [[Item Box]] contains a [[Mushroom]].
*'''Mission 7-Boss''': The player controls [[Mario]], who must beat [[Wiggler]] in a three-lap race. During this mission, the direction of traffic is reversed, similar to [[N64 Toad's Turnpike|Toad's Turnpike]] in the Extra mode of ''Mario Kart 64'', meaning the player is once again going against it. However, there are Item Boxes on the main road which contain [[Super Star|Stars]] and Item Boxes underneath trucks which contain Mushrooms.
*'''Mission 7-Boss''': The player must beat [[Wiggler]] in a three-lap race. During this mission, the direction of traffic is reversed, similar to [[N64 Toad's Turnpike|Toad's Turnpike]] in the Extra mode of ''Mario Kart 64'', meaning the player is once again going against it. However, there are Item Boxes on the main road which contain [[Super Star|Stars]] and Item Boxes underneath trucks which contain Mushrooms.


==''Mario Kart Tour''==
==''Mario Kart Tour''==
Line 71: Line 72:
The course also appears as '''Mushroom Bridge R''' (reversed), '''Mushroom Bridge T''' (with ramps), and '''Mushroom Bridge R/T''' (reversed with ramps). In the R variant, only about a third of the course still has moving traffic, consisting of cars and Mushroom cars. In the T variant, only special vehicle types (Mushroom cars, Bob-omb Cars, and Wiggler Wagons) remain on the road, and all traffic gets launched off of a dash panel ramp at the end of the track. In the R/T variant, moving traffic is removed altogether.
The course also appears as '''Mushroom Bridge R''' (reversed), '''Mushroom Bridge T''' (with ramps), and '''Mushroom Bridge R/T''' (reversed with ramps). In the R variant, only about a third of the course still has moving traffic, consisting of cars and Mushroom cars. In the T variant, only special vehicle types (Mushroom cars, Bob-omb Cars, and Wiggler Wagons) remain on the road, and all traffic gets launched off of a dash panel ramp at the end of the track. In the R/T variant, moving traffic is removed altogether.


Uniquely, when the player finishes a race on any variant, the course's music continues until the fanfare plays, however this got patched since the [[Vacation Tour]].
Uniquely, when the player finished a race on any variant, the course's music continued until the fanfare played. This was patched since the [[Vacation Tour]].


===Course traffic patterns===
===Course traffic patterns===
Line 197: Line 198:
|ChiTM=Mushroom Bridge
|ChiTM=Mushroom Bridge
|Dut=Mushroom Bridge
|Dut=Mushroom Bridge
|Fra=Pont Champignon
|Fre=Pont Champignon
|FraM=Mushroom Bridge
|FreM=Mushroom Bridge
|Ger=Pilz-Brücke
|Ger=Pilz-Brücke
|GerM=Mushroom Bridge
|GerM=Mushroom Bridge
Anonymous user