Super Mario Advance 4: Super Mario Bros. 3: Difference between revisions

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{{italic title}}
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{{about|the [[Game Boy Advance]] remake|the original game|[[Super Mario Bros. 3]]|other uses|[[Super Mario Bros. 3 (disambiguation)]]}}
{{about|the [[Game Boy Advance]] remake|the original [[Nintendo Entertainment System|NES]] game|[[Super Mario Bros. 3]]|other uses|[[Super Mario Bros. 3 (disambiguation)]]}}
{{game infobox
{{game infobox
|image=[[File:Super Mario Advance 4 Box.png|250px]]<br>American box art
|image=[[File:Super Mario Advance 4 Box.png|250px]]<br>American box art
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|input={{input|gba=1|wiiu=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|switchpro=1}}
|input={{input|gba=1|wiiu=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|switchpro=1}}
}}
}}
'''''Super Mario Advance 4: Super Mario Bros. 3''''' is a [[reissue]] of the 1988 [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros. 3]]'' for the [[Game Boy Advance]] and is the fourth and final entry in the [[Super Mario Advance (series)|''Super Mario Advance'' series]]. It boasts similar graphics and sound to the ''[[Super Mario All-Stars]]'' version, and it makes use of the [[e-Reader]] to support additional content. It features a remake of ''[[Mario Bros. (game)|Mario Bros.]]'' identical to that found in the ''Super Mario Advance'' games that came before it. It also has rumble support if played on a [[Game Boy Player]].  
'''''Super Mario Advance 4: Super Mario Bros. 3''''' is a 2003 [[reissue]] of the 1988 [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros. 3]]'' for the [[Game Boy Advance]] and is the fourth and final entry in the [[Super Mario Advance (series)|''Super Mario Advance'' series]]. It boasts similar graphics and sound to the ''[[Super Mario All-Stars]]'' version, and it makes use of the [[e-Reader]] to support additional content. It features a [[Mario Bros. (Game Boy Advance)|remake]] of ''[[Mario Bros. (game)|Mario Bros.]]'' identical to that found in the ''Super Mario Advance'' games that came before it. It also has rumble support if played on a [[Game Boy Player]].  


The first release of the game was bundled with two e-Reader cards. Two groups of cards, referred to as series, were also sold as separate products. By scanning these special cards into the e-Reader, players are able to unlock items, videos, and, most significantly, new [[level]]s in the game. One notable item is the [[Cape Feather]] from ''[[Super Mario World]]'', which allows [[Mario]] to transform into [[Cape Mario|Caped Mario]]. There were also two Switch cards that the player could activate and deactivate the effects of by scanning them: the [[Orange Switch]] and the [[Blue Green Switch]]. The e-Reader feature is still present in the European version, but it is disabled and inaccessible, despite being fully translated. This is due to the e-Reader not releasing in Europe, despite being planned to. The e-Reader's functionality can be forcibly accessed in the European version by corrupting a save file.<ref>[http://tcrf.net/Super_Mario_Advance_4:_Super_Mario_Bros._3#Miscellaneous Super Mario Advance 4: Super Mario Bros. 3 - The Cutting Room Floor]</ref>
The first release of the game was bundled with two e-Reader cards. Two groups of cards, referred to as series, were also sold as separate products. By scanning these special cards into the e-Reader, players are able to unlock items, videos, and, most significantly, new [[level]]s in the game. One notable item is the [[Cape Feather]] from ''[[Super Mario World]]'', which allows [[Mario]] to transform into [[Cape Mario|Caped Mario]]. There were also two Switch cards that the player could activate and deactivate the effects of by scanning them: the [[Orange Switch]] and the [[Blue Green Switch]]. The e-Reader feature is still present in the European version, but it is disabled and inaccessible, despite being fully translated. This is due to the e-Reader not releasing in Europe, despite being planned to. The e-Reader's functionality can be forcibly accessed in the European version by corrupting a save file.<ref>[http://tcrf.net/Super_Mario_Advance_4:_Super_Mario_Bros._3#Miscellaneous Super Mario Advance 4: Super Mario Bros. 3 - The Cutting Room Floor]</ref>


The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service in Japan on December 29, 2015,<ref name="JapanVC"/> and later in North America on January 21, 2016; in Europe on March 10, 2016; and in Australia on March 11, 2016. All releases on the Wii U automatically include all levels that were accessible via e-Reader cards, including levels that had previously been released only in Japan. The ROM size was also increased from 32 megabits to 64.<ref>{{media link|SMA4 GBA Size.png}}</ref> It was also rereleased for the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service as one of its launch titles on February 8, 2023, worldwide, which also includes all of the e-Reader levels.
The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service in Japan on December 29, 2015,<ref name="JapanVC"/> and later in North America on January 21, 2016; in Europe on March 10, 2016; and in Australia on March 11, 2016. All releases on the Wii U automatically include all levels that were accessible via e-Reader cards, including levels that had previously been released only in Japan. The ROM size was also increased from 32 megabits to 64.<ref>{{media link|SMA4 GBA Size.png}}</ref> It was also re-released for the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service as one of its launch titles on February 8, 2023, worldwide, which also includes all of the e-Reader levels.
==Story==
==Story==
'''The story, from the instruction booklet:'''
'''As stated from the instruction booklet:'''
<blockquote><i>The [[Mushroom Kingdom]] has remained a peaceful place, thanks to the brave deeds of [[Mario]] and [[Luigi]]. However, the Mushroom Kingdom forms an entrance to the [[Mushroom World]], a place where all is not well. [[Bowser]] sent his [[Koopalings|seven children]] to make mischief in this normally peaceful land. As their first order of business, they stole the royal [[Magic Wand|magic wand]]s from each country in the Mushroom World and used them to turn the [[kings]] into animals. Mario and Luigi must recover the royal magic wands from Bowser's seven kids to return the kings to their true forms. As Mario and Luigi set off on their journey deep into the Mushroom World, [[Princess Peach]] and [[Toad]] have but one thing to say: “Good-bye, and good luck!”</i></blockquote>
<blockquote><i>The [[Mushroom Kingdom]] has remained a peaceful place, thanks to the brave deeds of [[Mario]] and [[Luigi]]. However, the Mushroom Kingdom forms an entrance to the [[Mushroom World]], a place where all is not well. [[Bowser]] sent his [[Koopalings|seven children]] to make mischief in this normally peaceful land. As their first order of business, they stole the royal [[Magic Wand|magic wand]]s from each country in the Mushroom World and used them to turn the [[kings]] into animals. Mario and Luigi must recover the royal magic wands from Bowser's seven kids to return the kings to their true forms. As Mario and Luigi set off on their journey deep into the Mushroom World, [[Princess Peach]] and [[Toad]] have but one thing to say: “Good-bye, and good luck!”</i></blockquote>


==Controls==
==Control scheme==
{|class="wikitable"
{|class="wikitable"
!In a level
!In a level
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|
|
*{{button|gba|Pad}}: Move Mario around the map
*{{button|gba|Pad}}: Move Mario around the map
*{{button|gba|A}}: Select level/item
*{{button|gba|A}}: Select level / item
*{{button|gba|B}}: Swap lives (in 2 player mode)
*{{button|gba|B}}: Swap lives (in Mario and Luigi mode)
*{{button|gba|L}}: Open/close the item inventory
*{{button|gba|L}}: Open / close the item inventory
*{{button|Gba|R}}: Open/close the e-Reader menu
*{{button|Gba|R}}: Open / close the e-Reader menu
*{{button|Gba|start}}: Pause
*{{button|Gba|start}}: Pause
*{{button|Gba|select}}: Open/close the replay menu
*{{button|Gba|select}}: Open / close the replay menu
|}
|}


==List of changes==
==List of changes from prior versions==
There are many changes between the original and ''All-Stars'' versions of ''Super Mario Bros. 3'' and ''Super Mario Advance 4''.
There are many changes between the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3'' and ''Super Mario Advance 4''.
 
===General===
*Like in ''[[Super Mario World: Super Mario Advance 2]]'', after the game boots up, a cutscene telling the story leading up to the game was added.
*Like in ''[[Super Mario World: Super Mario Advance 2]]'', after the game boots up, a cutscene telling the story leading up to the game was added.
*If the player warps to [[Dark Land|World 8]], Bowser's letter will appear on-screen as if the player completed [[Pipe Land|World 7]].
*If the player warps to [[Dark Land|World 8]], Bowser's letter will appear on-screen as if the player completed [[Pipe Land|World 7]].
*If the player defeats Bowser before defeating all of the Koopalings and enters a skipped world's castle, a cutscene will play that will show the respective Koopaling breaking into the castle, stealing the King's scepter, transforming the King, and leaving just as Mario arrives at the castle, similar to the intro.
*If the player defeats Bowser before defeating all of the Koopalings and enters a skipped world's castle, a cutscene will play that will show the respective Koopaling breaking into the castle, stealing the King's scepter, transforming the King, and leaving just as Mario arrives at the castle, similar to the intro.
*When the player first enters the second part of the World 8 map, [[Princess Peach]] is shown above the second pipe. She yells, "Mario!" (if the player is Mario) or simply screams (if the player is Luigi) before disappearing.
*When the player first enters the second part of the World 8 map, [[Princess Peach]] is shown above the second pipe. She yells, "Mario!" (if the player is Mario) or simply screams (if the player is Luigi) before disappearing. Her voice clip is recycled from ''[[Super Mario Sunshine]]''.  
*The ending scene of Mario/Luigi rescuing Peach is omitted after the game is cleared.
*The ending scene of Mario/Luigi rescuing Peach is omitted after the game is cleared.
===Gameplay changes===
 
Several items and enemies have been changed for the remake:
===Gameplay===
Several items and enemies have been changed for the remake.
 
*Upside-down [[Spiny Shell (red)|Spiny Shell]]s can be safely grabbed, stomped, and/or kicked without taking damage; in the previous versions, even an immobile, upside-down Spiny Shell would hurt Mario if he landed on top of it.
*Upside-down [[Spiny Shell (red)|Spiny Shell]]s can be safely grabbed, stomped, and/or kicked without taking damage; in the previous versions, even an immobile, upside-down Spiny Shell would hurt Mario if he landed on top of it.
*[[Mega Block|Big Block]]s in normal courses can be hit with a tail swipe as [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]] ([[Mega ? Block]]s in bonus rooms are still immune to tail whips.).
*[[Mega Block|Big Block]]s in normal courses can be hit with a tail swipe as [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]] ([[Mega ? Block]]s in bonus rooms are still immune to tail whips.).
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*The [[P-Meter|Power Meter]] does not run out if Mario keeps running, and in Raccoon or Tanooki form, he can replenish it by landing and taking off again.
*The [[P-Meter|Power Meter]] does not run out if Mario keeps running, and in Raccoon or Tanooki form, he can replenish it by landing and taking off again.
*Attempting to potentially warp backwards from World 6 back to World 5 via the Magic Whistle is no longer possible. Attempting to "warp" to either Worlds 5, 6, or 8 from within will no longer result in those worlds' progress being reset upon arrival.
*Attempting to potentially warp backwards from World 6 back to World 5 via the Magic Whistle is no longer possible. Attempting to "warp" to either Worlds 5, 6, or 8 from within will no longer result in those worlds' progress being reset upon arrival.
*After Mario/Luigi defeats Bowser, he automatically turns into Super Mario/Luigi regardless of whatever power-up he is using, to fit with the ending cutscene. Additionally, defeating Bowser now automatically triggers the ending cutscene rather than have the player trigger it manually, possibly to prevent Mario/Luigi from potentially falling into the void left behind in the ground after Bowser's defeat, and therefore losing a life.
*After Mario/Luigi defeats Bowser, he automatically turns into Super Mario/Luigi regardless of whatever power-up he is using, to fit with the ending cutscene.
*Defeating Bowser the first time lets the player revisit any world (besides [[Warp Zone (Super Mario Bros. 3)|World 9]]), and [[Completion#Super Mario Bros. 3|clearing all 90 levels]] allows the player to revisit any [[Panel (Super Mario Bros. 3)|panel]] they choose.
*Defeating Bowser the first time lets the player revisit any world (besides [[Warp Zone (Super Mario Bros. 3)|World 9]]), and [[Completion#Super Mario Bros. 3|clearing all 90 levels]] allows the player to revisit any [[Panel (Super Mario Bros. 3)|panel]] they choose.
*Due to the inclusion of the ''Mario Bros.'' remake, and the fact that it is not possible for two players to play on a single console, the Battle Mode in 2 Player Game (and the option to play it from the title screen) has been removed.
*Due to the inclusion of the ''Mario Bros.'' remake, and the fact that it is not possible for two players to play on a single console, the Battle Mode in 2 Player Game (and the [[Battle Game (Super Mario All-Stars)|Battle Game]] from the title screen) has been removed.
Additionally, several gameplay changes to items and enemies match their functions in ''Super Mario World'' and ''Super Mario Advance 2'':
Additionally, several gameplay changes to items and enemies match their functions in ''Super Mario World'' and ''Super Mario Advance 2'':
*[[Invincible Mario]]'s point chain is the same as that of kicking a shell through many enemies or stomping many foes without landing on the ground.
*[[Invincible Mario]]'s point chain is the same as that of kicking a shell through many enemies or stomping many foes without landing on the ground.
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*On the map screen, {{button|gba|select}} opens a new replay menu, which can be used to watch or save a replay of the most recent level playthrough (provided the player did not pause).
*On the map screen, {{button|gba|select}} opens a new replay menu, which can be used to watch or save a replay of the most recent level playthrough (provided the player did not pause).


===Level design changes===
===Level design===
{{main|Super Mario Bros. 3#Worlds}}
{{main|Super Mario Bros. 3#Worlds}}
[[File:SMA4 airship.png|thumb|Mario on [[Larry Koopa]]'s [[Airship]].]]
[[File:SMA4 airship.png|thumb|Mario on [[Larry Koopa]]'s [[Airship]].]]
Entire structures in some levels are altered to accommodate for the GBA's smaller screen, such as shortened rooms, lower ceilings, higher lava pits, and slightly different stairs.
*Entire structures in some levels are altered to accommodate the GBA's smaller screen, such as shortened rooms, lower ceilings, higher lava pits, and slightly different stairs.
*The world map pipes were redesigned to fit completely on the GBA's screen.
*The world map pipes were redesigned to fit completely on the GBA's screen.
*Before facing [[Boom Boom]], the entrance is closed. As such, the fortress boss arenas are slightly shorter.
*Before facing [[Boom Boom]], the entrance is closed. As such, the fortress boss arenas are slightly shorter.
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*After beating the game, in levels that unlock [[Toad House#White Mushroom House|White Mushroom House]]s, there is a [[Mushroom Coin (Super Mario Advance series)|Mushroom Coin]] at the start that, when hit, shows how many coins Mario needs to unlock the house.
*After beating the game, in levels that unlock [[Toad House#White Mushroom House|White Mushroom House]]s, there is a [[Mushroom Coin (Super Mario Advance series)|Mushroom Coin]] at the start that, when hit, shows how many coins Mario needs to unlock the house.


===Graphical changes===
===Graphics and user interface===
The sprites have a slightly brighter color, but it is not as noticeable as in the other ''Super Mario Advance'' games. The [[Invincible Mario|invincibility]] palettes are even brighter, making Mario/Luigi colored like they were in ''Super Mario Advance''. This can be reverted by using a Warp Pipe, taking damage, powering-up, or exiting/clearing the course. If the game is played on a Game Boy Player, however, the palettes revert to those of the ''All-Stars'' version.
*The sprites have a slightly brighter color, but it is not as noticeable as in the other ''Super Mario Advance'' games. The [[Invincible Mario|invincibility]] palettes are even brighter, making Mario/Luigi colored like they were in ''Super Mario Advance''. This can be reverted by using a Warp Pipe, taking damage, powering-up, or exiting/clearing the course.  
 
**If the game is played on a Game Boy Player, however, the palettes revert to those of the ''All-Stars'' version.
Beyond being brightened, a few of the game's sprites were slightly redesigned to fit the GBA's capabilities:
*As in the other games in ''Super Mario All-Stars'', Mario and Luigi now wear their white gloves instead of being bare-handed (the coloring in the NES version was due to NES sprites only allowing for three colors at a time; the ''All-Stars'' version did not fix this for unknown reasons), matching their official artwork. Mario's lighter tail stripes are also thinner.
*As in the other games in ''Super Mario All-Stars'', Mario and Luigi now wear their white gloves instead of being bare-handed (the coloring in the NES version was due to NES sprites only allowing for three colors at a time; the ''All-Stars'' version did not fix this for unknown reasons), matching their official artwork. Mario's lighter tail stripes are also thinner.
*Unless he is holding an item, Luigi now scuttles when he jumps, regardless of whether the [[Luigi Power Up!|yellow switch card]] is active or not.
*Unless he is holding an item, Luigi now scuttles when he jumps, regardless of whether the [[Luigi Power Up!!|yellow switch card]] is active or not.
*Luigi's Statue form is as tall as he normally is, instead of matching Mario's.
*Luigi's Statue form is as tall as he normally is, instead of matching Mario's.
*Frog Mario/Luigi is upright when holding the magic wand, rather than in his normal jumping pose.
*Frog Mario/Luigi is upright when holding the magic wand, rather than in his normal jumping pose.
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*The sky in World 6's athletic background is white, rather than purple.
*The sky in World 6's athletic background is white, rather than purple.
Some of the game menus have been changed to compensate for a smaller screen and different button controls.
Some of the game menus have been changed to compensate for a smaller screen and different button controls.
*The status bar is only one "block" tall (only showing the current world, and the player's lives, coins, score, and [[card]]s) and is in front of the map on the map screen, but it is replaced by a normal HUD in courses (the [[P-Meter|Power Meter]] and cards stay on the bottom; the cards are shown briefly at the start of each stage, and reappear near the goal).
*The status bar is only 16 pixels tall (only showing the current world, and the player's lives, coins, score, and [[card]]s) and is in front of the map on the map screen, but it is replaced by a normal HUD in courses (the [[P-Meter|Power Meter]] and cards stay on the bottom; the cards are shown briefly at the start of each stage, and reappear near the goal).
**In both cases, the word "World" is taller (to match the number font), and the "M" & "L" symbols are shorter.
**In both cases, the word "World" is taller (to match the number font), and the "M" & "L" symbols are shorter.
*The item inventory shows all four rows at once, rather than one row at a time.
*The item inventory shows all four rows at once, rather than one row at a time.
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*Bowser's letter is written on different paper with a gray background, instead of looking the same as Peach's letters. It also flashes slower than the ''All-Stars'' version, likely to reduce the risk of seizures.
*Bowser's letter is written on different paper with a gray background, instead of looking the same as Peach's letters. It also flashes slower than the ''All-Stars'' version, likely to reduce the risk of seizures.


===Textual changes===
===Text and dialogue===
Some of the dialogue was updated or fixed.
Some of the dialogue was updated or fixed.
*Upon clearing a level, "COURSE CLEAR! YOU GOT A CARD" was changed to "LEVEL CLEARED! YOU GOT A PANEL." "LEVEL CLEARED!" also appears after boss fights.
*Upon clearing a level, "COURSE CLEAR! YOU GOT A CARD" was changed to "LEVEL CLEARED! YOU GOT A PANEL." "LEVEL CLEARED!" also appears after boss fights.
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*In Bowser's letter, "Ha ha ha" is changed to "Gwa ha ha ha", and "Koopa" to "Koopas."
*In Bowser's letter, "Ha ha ha" is changed to "Gwa ha ha ha", and "Koopa" to "Koopas."


===Audio changes===
===Audio and sound effects===
Mario and Luigi have voice acting performed by [[Charles Martinet]]. Other added voice clips include Peach's cries for help in Bowser's Castle, cackling [[Boo]]s, and Toad's yelp in the intro and castle cutscenes. Along with this, several new sound effects have been added.
Mario and Luigi have voice acting performed by [[Charles Martinet]]. Other added voice clips include Peach's cries for help in Bowser's Castle, cackling [[Boo]]s, and Toad's yelp in the intro and castle cutscenes. Along with this, several new sound effects have been added.
*The music quality has been decreased due to the GBA's inferior sound chip; some tracks were rearranged as a result.
*The music quality has been decreased due to the GBA's lack of a sound chip; most tracks were rearranged as a result.
*Luigi's jumps are joined with a new sound effect for his scuttling, similar to ''Super Mario World: Super Mario Advance 2''.
*Luigi's jumps are joined with a new sound effect for his scuttling, similar to ''Super Mario World: Super Mario Advance 2''.
*As in the ''All-Stars'' version of ''Super Mario Bros.'', Bonus Areas feature new upbeat music, rather than the underground theme.
*As in the ''All-Stars'' version of ''Super Mario Bros.'', Bonus Areas feature new upbeat music, rather than the underground theme.
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*An alternate ending song, which features the ''Super Mario Bros.'' ending theme remixed, is played when the player finishes all the game's levels. The original ending song is only heard if the player beats Bowser without finishing all the levels.
*An alternate ending song, which features the ''Super Mario Bros.'' ending theme remixed, is played when the player finishes all the game's levels. The original ending song is only heard if the player beats Bowser without finishing all the levels.


==e-Reader cards==
==e-Reader compatibility==
[[File:World-e_SMA4.gif|200px|thumb|[[World-e]] map]]
''Super Mario Advance 4: Super Mario Bros. 3'' features [[e-Reader]] compatibility, in that it can link up to a second [[Game Boy Advance]] with an e-Reader. Upon scanning in one of three types of cards, something will then be triggered in the game. As the e-Reader was never released in Europe, this feature is absent in the European version of the game.
For a complete listing of the cards themselves, see [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|here]]. The list of features added to ''Super Mario Advance 4'' by the cards is as follows:
 
===Exclusive features===
===Cards===
:''For a complete listing of the cards themselves, see [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards]].''
 
====Level Cards====
A Level Card uploads a brand-new level into the game, which can be played in [[World-e]]. Only 32 levels can be saved on the game at a time, and up to 73 levels can be listed.
 
====Power-Up Cards====
A Power-Up Card uploads an item (or a set of items) into either Mario or Luigi's inventory. There is no limit as to how many times an item card can be used. A variant type of Power-Up Cards are [[Switch Card]]s, which will trigger something in the game upon being scanned.
 
====Demo Cards====
A Demo Card plays a movie of Mario {{wp|speedrunning}} through a level, collecting enough coins in a certain level to trigger a [[Toad House#White Mushroom House|White Mushroom House]], or racking up numerous [[1-Up Mushroom]]s via a special trick.
 
===e-Reader exclusive level elements===
[[File:World-e_SMA4.gif|200px|thumb|World-e map]]
 
====New objects and enemies====
*See-saw platforms
*See-saw platforms
*[[Gray Brick Block]]s (can only be destroyed by Hammer Mario or [[Statue Mario]])
*[[Rock Block]]s (can only be destroyed by Hammer Mario or [[Statue Mario]])
*[[! Switch|!-Switch]]es
*[[! Switch|!-Switch]]es
*Checkered blocks that rotate 90°
*Checkered blocks that rotate 90°
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*[[Advance Coin]]s
*[[Advance Coin]]s
*[[e-Coin]]s
*[[e-Coin]]s
*[[Vanishing Block]]s (only visible when Mario is Statue Mario)
*[[Vanishing Block]]s
*[[? Block]] with [[Goomba's Shoe]]
*Gray spike [[Donut Block|Donut Lift]]s
*Gray spike [[Donut Block|Donut Lift]]s
*Blue [[boomerang]]s
*Blue [[boomerang]]s


===Features and enemies from past titles===
====Objects and enemies returning from ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]''====
*''[[Super Mario Bros.]]''
*''Super Mario Bros.''-styled [[Lift]]s
**''Super Mario Bros.''-styled [[Lift]]s
*''Super Mario Bros.''-styled [[Hard Block]]s
**''Super Mario Bros.''-styled [[Hard Block]]s
*[[Fire Bar|Fire-Bar]]s
**[[Fire Bar|Fire-Bar]]s
*[[Scale Lift|Balance Lift]]s
**[[Scale Lift|Balance Lift]]s
*[[Goal Pole|Flagpole]]s
**[[Goal Pole|Flagpole]]s
*[[Fake Bowser]]
**[[Fake Bowser]]
*[[Axe]]
**[[Axe]]
*[[Poison Mushroom]]s
*''[[Super Mario Bros.: The Lost Levels]]''
 
**[[Poison Mushroom]]s
====Objects and enemies returning from ''[[Super Mario Bros. 2]]''====
*''[[Super Mario Bros. 2]]''
*[[Grass]]  
**[[Grass]] and [[Turnip]]s
*[[Turnip]]s
**[[Soft sand]]
*[[Soft sand]]
**[[POW Block]]s
*[[POW Block]]s
**[[Key Door]]s
*[[Key Door]]s
**[[Hoopster]]s
*[[Hoopster]]s
**[[Flurry|Flurries]]
*[[Flurry|Flurries]]
**[[Porcupo]]s
*[[Porcupo]]s
**[[Scuttle]]
* The [[Scuttle]]
*''[[Super Mario World]]''
==== Objects and enemies returning from ''[[Super Mario World]]''====
**[[Cape Feather]]/[[Cape Mario|Caped Mario]]
*[[Cape Feather]]/[[Cape Mario|Caped Mario]]
**[[Stretch Block]]s
*[[Stretch Block]]s
**[[Triangular Block]]s
*[[Triangular Block]]s
**[[Snake Block]]s
*[[Snake Block]]s
**[[Springboard]]s
*[[Springboard]]s
**[[Roulette Block]]s
*[[Roulette Block]]s
**[[3-Up Moon]]
*[[3-Up Moon]]
**[[Key]]s
*[[Key]]s
**[[Spike Top]]s
*[[Spike Top]]s
**Cross-shot [[Bullet Bill]]s
*Cross-shot [[Bullet Bill]]s
**[[Lil Sparky|Lil Sparkies]]
*[[Lil Sparky|Lil Sparkies]]
**[[Hothead]]s
*[[Hothead]]s
**[[Bony Beetle]]s
*[[Bony Beetle]]s
**[[Thwimp]]s
*[[Thwimp]]s
**[[Magikoopa]]s
*[[Magikoopa]]s
**[[Amazing Flyin' Hammer Brother]]s
*[[Amazing Flyin' Hammer Brother]]s
**[[Rip Van Fish]]es
*[[Rip Van Fish]]es
**[[Jumping Piranha Plant]]s
*[[Jumping Piranha Plant]]s
**[[Monty Mole]]s
*[[Monty Mole]]s
**[[Wiggler]]s
*[[Wiggler]]s
**[[Galoomba|Goomba]]s
*[[Galoomba|Goomba]]s
**[[Parachute Galoomba|Para-Goomba]]s
*[[Parachute Galoomba|Para-Goomba]]s
**[[Bowser Statue]]s
*[[Bowser Statue]]s
**[[Falling spike]]s
*[[Falling spike]]s
**[[Big Boo]]s
*[[Big Boo]]s
**[[Chargin' Chuck]]s
*[[Chargin' Chuck]]s
**[[? Block]]s with [[Control Coin]]s
*[[? Block]]s with [[Control Coin]]s
*''[[Super Mario World 2: Yoshi's Island]]''
 
**[[Flipper]]s
====Objects and enemies returning from ''[[Super Mario World 2: Yoshi's Island]]''====
**[[Bumpty|Bumpties]]
*[[Flipper]]s
*''[[Super Mario Advance]]''
*[[Bumpty|Bumpties]]
**Giant [[Vegetable]]s
 
**Items trapped in bubbles
====Objects returning from ''[[Super Mario Advance]]''====
*Giant [[Vegetable]]s
*Items trapped in bubbles


==Staff==
==Staff==
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==Glitches==
==Glitches==
{{main|List of Super Mario Advance 4: Super Mario Bros. 3 glitches}}
{{main|List of Super Mario Advance 4: Super Mario Bros. 3 glitches}}
*It is possible to get [[Mario]] or [[Luigi]] to run backwards in the game. To get this to happen the player needs to hold {{button|gba|L}} and {{button|gba|R}} at the same time.
*It is possible to get [[Mario]] or [[Luigi]] to run backwards in the game. To get this to happen the player needs to hold left and right at the same time.
*If the player is on the map and uses a [[Super Star|Starman]] and goes to a pipe, after the Starman is done, the underground music will play very fast.
*If the player is on the map and uses a [[Super Star|Starman]] and goes to a pipe, after the Starman is done, the underground music will play very fast.


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Both ''{{wp|Pocket Gamer}}'' and ''{{wp|Play (US magazine)|Play Magazine}}'' gave the game perfect scores. The former called the game "Mario hop-'n'-bop action at its finest", while the latter lauded the challenge in the gameplay, the quick save feature, and the e-Reader functionality. Meanwhile, ''{{wp|Electronic Gaming Monthly}}'' praised ''Super Mario Advance 4: Super Mario Bros. 3'' for its controls, stages, and visuals, stating that it looked good for an "old, trippy 2D game", and {{wp|Yahoo! Games}} stated that the game surpassed both the original NES/Famicom version and the ''Super Mario All-Stars'' release.<ref name="SMA4 reviews"/>
Both ''{{wp|Pocket Gamer}}'' and ''{{wp|Play (US magazine)|Play Magazine}}'' gave the game perfect scores. The former called the game "Mario hop-'n'-bop action at its finest", while the latter lauded the challenge in the gameplay, the quick save feature, and the e-Reader functionality. Meanwhile, ''{{wp|Electronic Gaming Monthly}}'' praised ''Super Mario Advance 4: Super Mario Bros. 3'' for its controls, stages, and visuals, stating that it looked good for an "old, trippy 2D game", and {{wp|Yahoo! Games}} stated that the game surpassed both the original NES/Famicom version and the ''Super Mario All-Stars'' release.<ref name="SMA4 reviews"/>
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''Playing Super Mario Bros. 3 is a dizzying experience. As one of the finest exponents of the genre, the ride it takes you on is as memorable as it is extraordinary, making it a vital acquisition for lovers of platform games.''"
|align="left"|"''Playing Super Mario Bros. 3 is a dizzying experience. As one of the finest exponents of the genre, the ride it takes you on is as memorable as it is extraordinary, making it a vital acquisition for lovers of platform games.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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