List of Donkey Kong Country 2: Diddy's Kong Quest glitches: Difference between revisions

Found out a bit more on the cause; it's trying to update the 1 in "10"
(Alphabetizing glitches.)
(Found out a bit more on the cause; it's trying to update the 1 in "10")
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{{italic title|List of ''Donkey Kong Country 2: Diddy's Kong Quest'' glitches}}
{{italic title|List of ''Donkey Kong Country 2: Diddy's Kong Quest'' glitches}}
This is a list of glitches in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.
This is a list of glitches in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Unless otherwise noted, all names are conjectural.


==Glitches==
==Glitches==
'''NOTE:''' Unless otherwise noted, all names are conjectural.
===Broken ending pad glitch===
===Broken ending pad glitch===
To perform this glitch, the Kongs must get to the end of [[Lava Lagoon]]. Then, they should jump on the [[Klobber]] nearby and pick up the barrel it's in, placing it about an inch away from the Ending Pad. Quickly, before the enemy emerges from its barrel and attacks, the heroes need to get in position to do a [[team up]] move right next to the Ending Pad, but in front of the foe. As soon as the Klobber jumps out of the barrel, they must throw a monkey straight up in the air, above the Ending Pad. While the one monkey moves through the air, the Klobber runs by, hitting the monkey on the ground. That Kong is bounced on top of the Ending Pad, which should make the level end. However, if done correctly, the other Kong should still be in the air, messing up the game. As a result, the music stops playing, and the heroes are still in the level. Also, the Ending Pad no longer works, as the group goes right through it.
To perform this glitch, the Kongs must get to the end of [[Lava Lagoon]]. Then, they should jump on the [[Klobber]] nearby and pick up the barrel it's in, placing it about an inch away from the Ending Pad. Quickly, before the enemy emerges from its barrel and attacks, the heroes need to get in position to do a [[team up]] move right next to the Ending Pad, but in front of the foe. As soon as the Klobber jumps out of the barrel, they must throw a monkey straight up in the air, above the Ending Pad. While the one monkey moves through the air, the Klobber runs by, hitting the monkey on the ground. That Kong is bounced on top of the Ending Pad, which should make the level end. However, if done correctly, the other Kong should still be in the air, messing up the game. As a result, the music stops playing, and the heroes are still in the level. Also, the Ending Pad no longer works, as the group goes right through it.
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===Castle Crush glitch===
===Castle Crush glitch===
{{Damage|1}}
{{Damage|1}}
'''Note:''' This glitch only works in the SNES, [[Wii U]], and [[Nintendo Switch Online]] versions. It was fixed for the [[Game Boy Advance]] and [[Wii]] [[Virtual Console]] versions.
'''NOTE''': This glitch only works in the SNES, [[Wii U]], and [[Nintendo Switch Online]] versions. It was fixed for the [[Game Boy Advance]] and [[Wii]] [[Virtual Console]] versions.


[[File:Castle_Crush_Glitch.png|thumb|Two examples of the glitch's effects.]]
[[File:Castle_Crush_Glitch.png|thumb|Two examples of the glitch's effects.]]
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===Rickety Race glitch===
===Rickety Race glitch===
[[File:RicketyRaceCrash.png|thumb]]
[[File:RicketyRaceCrash.png|thumb]]
In [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]], the player must stay in last place until the end of the race, taking caution to not defeat the [[Klank]] at the start. When the 10th place indicator flag appears at the end of the race, defeat the second-to-last place Klank. This will cause the graphics to severely glitch, and in most cases, cause the game to crash. This is due to a programming oversight; the game is normally supposed to never update the flag when a Klank is defeated near the end, but this only applies to 1st through 9th place.<ref name="tcrf"></ref> As a result, the game jumps to arbitrary pointers, which causes the game to read garbage data. This glitch only occurs in the SNES version.
In [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]], the player must stay in last place until the end of the race, taking caution to not defeat the [[Klank]] at the start. When the 10th place indicator flag appears at the end of the race, defeat the second-to-last place Klank. This will cause the graphics to severely glitch, and in most cases, cause the game to crash. This is due to a programming oversight; the game is normally supposed to never update the flag when a Klank is defeated near the end, but this only applies to the first digit only displayed for 1st to 9th place.<ref name="tcrf"></ref> As a result, the game jumps to arbitrary pointers switching the second digit, which causes the game to read garbage data. This glitch only occurs in the SNES version.


===Screech glitch===
===Screech glitch===
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