User:Zaku/Sandbox: Difference between revisions

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===Objects===
'''NOTE''': Using some placeholder images
A list of interactive objects that Mario and company can encounter during their quest. Some of them are beneficial and help the player by making traveling easier, containing items. Others serve as obstacles and require an item or pixl to overcome.


{|style="display:inline-block; width:80px; aspect-ratio:1; background:#efa685; --m: conic-gradient(from  45deg at left, #0000,#000 1deg 90deg,#0000 90deg) left /51% 40px repeat-y, conic-gradient(from -135deg at right, #0000,#000 1deg 90deg,#0000 90deg) right/51% 40px repeat-y; -webkit-mask: var(--m); mask: var(--m);"
'''Beneficial objects'''
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
!width=25%|Object
!Effect
|-
|style="text-align:center;"|[[File:HeartPillarSPM.png|64px]]<br>[[Heart Pillar]]
|
|-
|style="text-align:center;"|[[File:SPM Star Block render.png|64px]]<br>[[Star Block (Super Paper Mario)|Star Block]]
|Larger blocks found at the end of most levels. Striking one from below begins the '''END OF CHAPTER''' cinematic, before advancing to the next level or returning to [[Flipside]] or [[Flopside]].
|-
|style="text-align:center;"|[[File:PMTTYDSaveBlock.png]]<br>[[Save Block]]
|Colorful blocks which open a prompt to save game progress when struck.
|-
|style="text-align:center;"|[[File:Question Block SPM.png]]<br>[[? Block]]
|Common yellow blocks featuring an orange ? symbol. Its contents are released when struck by jumping beneath them, using various Pixl abilities, or via Bowser's [[Fire Breath]]. Some ? Blocks are [[Hidden Block|hidden]], or disguised as brick blocks.
|-
|style="text-align:center;"|[[File:SPM Brick Block.png]]<br>[[Brick block]]
|Brick blocks can be broken by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some are disguised as [[Hard Block]]s, with their true form visible in 3-D. Bricks found in the [[Flipside Pit of 100 Trials|Flipside]] and [[Flopside Pit of 100 Trials|Flopside Pit of 100 Trials]] are indestructible.
|-
|style="text-align:center;"|[[File:SPM Coin Block.png]]<br>[[Coin Block]]
|This block rewards one coin per strike until a certain amount of time passes. They are disguised as brick blocks from the front, with their true form visible in 3-D.
|-
|style="text-align:center;"|[[File:SPM Cloud Block.png|64px]]<br>[[Cloud Block]]
|Cloud-shaped blocks that serve as platforms. They are only found in the skies of [[Mount Lineland]].
|-
|style="text-align:center;"|[[File:SPM Flip Block.png]]<br>[[Flip block]]
|Flat blocks that can flip from 2-D to 3-D or vice versa when hit from below, often used as platforms to reach higher areas.
|-
|style="text-align:center;"|[[File:SPM Gravity Switch (Flip).png|64px]][[File:SPM Gravity Switch (Rotate).png|64px]]<br>[[Gravity Switch]]
|Flat black blocks with white outlines and symbols. When struck these alter the direction of [[gravity]] for the user; gravity either inverts vertically or shifts 90 degrees clockwise based on the arrow symbol.
|-
|style="text-align:center;"|[[File:PMTTYD Treasure Chest Art.png|64px]]<br>[[Treasure Chest]]
|Treasure chests contain Important Things, items, or keys. The bigger variants typically contain [[Pixls]] or items to strengthen the stats of Mario, Peach, Bowser, and Luigi.
|-
|style="text-align:center;"|[[File:SPM Sign.png|64px]]<br>Sign
|Provides helpful information pertaining to the area. Signs near both [[Merlon]] and [[Nolrem]]'s houses list in-game statistics.
|-
|style="text-align:center;"|[[File:SPM Lift.png|128px]]<br>[[Lift]]
|Floating platforms in a variety of sizes that help with navigating certain areas.
|-
|style="text-align:center;"|[[File:MinecartDKCR.png|64px]]<br>[[Minecart]]
|
|-
|style="text-align:center;"|[[File:PMTTYD Jump Pad render (blue).png|64px]][[File:PMTTYD Jump Pad render (red).png|64px]]<br>[[Trampoline|Jump platform]]
|Landing on a jump platform will bounce the playable character up. The blue ones allow the player to retain control of Mario's jump while the red ones launch him towards a fixed location.
|-
|style="text-align:center;"|[[File:NSMBW Bouncy Cloud Render.png|64px]]<br>[[Jump-over cloud]]
|Landing on a jump-over cloud will bounce the playable character up. The blue ones allow the player to retain control of Mario's jump while the red ones launch him towards a fixed location.
|-
|style="text-align:center;"|[[File:WarpPipe.svg|64px]]<br>[[Warp Pipe]]
|Warp Pipes can be used for traveling between certain areas. [[Welderberg]] can build blue pipes, which serve as shortcuts to the [[Flipside Pit of 100 Trials|Pit of 100 Trials]] entrances in both Flipside and Flopside, and between the Second Floor of both cities.
|}
|}


Need to modify so it looks correct on mobile!
'''Obstacles'''
====Table====
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
{|align="center" cellpadding=8 cellspacing="1px 20px" style="margin:auto; text-align:center; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif; border:1px solid lightgray"
|-
|-style="background:lightgray"
!width=25%|Object
!Stat
!Effect
!colspan="2" width="16%"|Initial value
|-
!colspan="2" width="16%"|Max. value
|style="text-align:center;"|[[File:PMTTYD yellow block.png|64px]]<br>[[Yellow block]]
!colspan=2|Function
|These blocks require [[Cudge]] to break, often barring access to a door or other objects. Some blocks are disguised from the front, with their true form visible in 3-D.
|-style="background:#f8f9fa"
|-
![[Flip Meter]]
|style="text-align:center;"|[[File:PM Floor Barricade Render.png]]<br>Floor barricade
!colspan=2|[[File:SPM Flip Meter (empty).png]]
|These can be broken with the [[Ground Pound|Spin Jump]] or [[Tornado Jump (move)|Tornado Jump]].
!colspan=2|[[File:SPM Flip Meter (full).png]]
|-
|width="2%"|
|style="text-align:center;"|[[File:PM Exclaimation Switch Render.png]]<br>[[! Switch]]
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|Switches trigger various events when hit or jumped on and are often involved in puzzles. The blue ones vanish after being triggered, while the red ones can be activated multiple times.
|-style="background:#efa685"
|-
![[File:SPM Level text.png|140px|link=Level up]]
|style="text-align:center;"|[[File:SPM Lock render.png|64px]]<br>Door lock
|colspan=2|1
|These can be found on certain doors. They require a key to be unlocked.
|colspan=2|99
|-
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#efa685 1deg 90deg,#f8f9fa 90deg) right/100% 25% repeat;"|
|style="text-align:center;"|[[File:PM Cracked Rock Render.png]]<br>Cracked object
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|Walls or other objects with visible cracks in them can be blown up by Bombette's Bomb ability.
|-style="background:#ef9ac2"
|-
![[File:SPM HP display isolated.png|x48px|link=Heart Point]]
|style="text-align:center;"|[[File:SPM Push Block.png]]<br>Pushable block
|colspan=2|10
|
|colspan=2|{{hover|255|Can be raised to 999 with HP Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#ef9ac2 1deg 90deg,#f8f9fa 90deg) right/100% 25% repeat-y;|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|-style="background:#e2758b"
!Attack
|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}1
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}2
|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#e2758b 1deg 90deg,#f8f9fa 90deg) right/100% 25% repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal.
|-style="background:#7ea6db"
![[File:SPM Score display isolated.png|72px|link=Score]]
|colspan=2|0
|colspan=2|99,999,999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#7ea6db 1deg 90deg,#f8f9fa 90deg) right/100% 50% repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|-style="background:#79c7d6"
!Next Level
|colspan=2|10000
|colspan=2|99,999,999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#79c7d6 1deg 90deg,#f8f9fa 90deg) right/100% 50% repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up.
|-style="background:#f3d973"
![[File:SPM Coins display isolated.png|link=Coin]]
|colspan=2|0
|colspan=2|999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#f3d973 1deg 90deg,#f8f9fa 90deg) right/100% 25% repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|-style="background:#badb85"
!Time Played
|colspan=2|00:00
|colspan=2|999:59
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#badb85 1deg 90deg,#f8f9fa 90deg) right/100% 50% repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|}
|}
{{br|left}}
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