Chaos Castle: Difference between revisions

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{{Board-infobox
{{distinguish|Castle Chaos}}
{{board infobox
|image=[[File:MP10 Board 3.jpg|250px]]
|image=[[File:MP10 Board 3.jpg|250px]]
|appeared=''[[Mario Party 10]]''
|appears_in=''[[Mario Party 10]]''
|theme=Lava, Castle
|theme=Lava, Castle
|unlockable=No
|unlockable=No
|sample=Intro:<br>[[File:MP10 Welcome to Chaos Castle.oga]]<br>First segment:<br>[[File:MP10 Chaos Castle Theme 1.oga]]<br>Second segment:<br>[[File:MP10 Chaos Castle Theme 2.oga]]<br>Third segment:<br>[[File:MP10 Chaos Castle Theme 3.oga]]
}}
}}
'''Chaos Castle''' is one of the five boards in ''[[Mario Party 10]]''. It is set in [[Bowser's Castle]] which is surrounded by [[lava]]. The mid-boss fort is home to a [[Mechakoopa]], while [[Bowser]] (and by extension, [[Dry Bowser]]) is confronted at his throne. Most of the board's gimmicks have to do with lava enemies.
'''Chaos Castle''' is one of the five boards in ''[[Mario Party 10]]''. It is set in [[Bowser's Castle]] which is surrounded by [[lava]]. The mid-boss fort is home to a [[Mechakoopa]], while [[Bowser]] (and by extension, [[Dry Bowser]]) is confronted at his throne. Most of the board's gimmicks have to do with lava enemies.
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==Gameplay==
==Gameplay==
[[File:Mario Party 10 Board Bowser Castle.jpg|thumb|left]]
[[File:Mario Party 10 Board Bowser Castle.jpg|thumb|left]]
Chaos Castle features three distinct sections. In the first section, players must advance along a stone and metal path over a sea of lava while avoiding [[Lava Bubble]]s and [[Charvaargh]]s. At certain points, the captain will have to jump over a gap in the path while avoiding jumping Lava Bubbles; being hit by one of the jumping fireballs will make the captain lose five Mini Stars. If the players land on an [[Unlucky Space]], a [[Charvaargh]] will appear and steal five [[Mini Star]]s from the current captain. At the end of the path is the mid-boss fort, along with a tunnel that leads to the next section of the board.
Chaos Castle features three distinct sections. Before the first player takes their turn, Bowser will appear and inform the player that the yellow [[Toad (species)|Toad]] has locked away on the {{button|wiiu|GamePad}}. In the first section, players must advance along a stone and metal path over a sea of lava while avoiding [[Lava Bubble]]s and [[Charvaargh]]s. At certain points, the captain will have to jump over a gap in the path while avoiding jumping Lava Bubbles; being hit by one of the jumping fireballs will make the captain lose five Mini Stars. If the players land on an [[Unlucky Space]], a [[Charvaargh]] will appear and steal five [[Mini Star]]s from the current captain. At the end of the path is the mid-boss fort, along with a tunnel that leads to the next section of the board.


The second section of the board has two splits in the path that lead up walls with [[Skewer]]s as obstacles. If a Skewer hits the vehicle, it will drop to the bottom of the wall, and the captain loses ten Mini Stars. After navigating through the walls, the players will arrive at a pair of massive double doors that lead to Bowser's throne room.
The second section of the board has two splits in the path that lead up walls with [[Skewer]]s as obstacles. If a Skewer hits the vehicle, it will drop to the bottom of the wall, and the captain loses ten Mini Stars. After navigating through the walls, the players will arrive at a pair of massive double doors that lead to Bowser's throne room.


The final section of the board involves players approaching Bowser through a long, straight walkway over a large lava pool. Players must try to end their turns in the lowered sections of the path; if they are left on a space in the higher section (indicated by an orange aura around the vulnerable spaces), Bowser will spit a fireball at their vehicle, deducting half of the current captain's Mini Stars. When the players reach the end of the walkway, they will face off with Bowser in a final boss minigame.
The final section of the board involves players approaching Bowser through a long, straight walkway over a large lava pool. Players must try to end their turns in the lowered sections of the path; if they are left on a space in the higher section (indicated by an orange aura around the vulnerable spaces), Bowser will spit a fireball at their vehicle, deducting half of the current captain's Mini Stars, rounded down. When the players reach the end of the walkway, they will face off with Bowser or the selected boss in a final boss minigame.


Unlike other boards, Chaos Castle features the Yellow Toad locked away on the {{button|wiiu|GamePad}} instead of Bowser; the player who frees him is rewarded with twenty Mini Stars.
Unlike other boards, Chaos Castle features the yellow Toad locked away on the {{button|wiiu|GamePad}} instead of Bowser; the player who frees him is rewarded with twenty Mini Stars. If the yellow Toad is not freed, the game continues as is, unlike the other boards where Bowser Jr. Spaces are placed if Bowser is not freed.


===Bowser Party changes===
===Bowser Party changes===
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The Skewers in the second area are replaced with [[Burner]]s that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Burners will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has fewer Dice Block and Heart Spaces, but also fewer Burners).
The Skewers in the second area are replaced with [[Burner]]s that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Burners will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has fewer Dice Block and Heart Spaces, but also fewer Burners).


If Team Mario reaches the third and final area, that is, after the homestretch, a scene shows Bowser bursting into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant, and fusing his dice into [[Super Bowser Dice Block|a single large die]]. This new die replaces one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from [[Bowser Jr.]] at the "Almost There" flag.
If Team Mario reaches the third and final area, that is, after the homestretch, a scene shows Bowser bursting into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant, and fusing his dice into [[Super Bowser Dice Block|a single large die]]. This new die replaces the one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from [[Bowser Jr.]] at the "Almost There" flag.


Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with [[Bowser Jr.]] and a [[Hammer Bro]]. If Team Mario wins, the four teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot wherever he was when the Super Star was claimed.
Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with Bowser Jr. and a [[Hammer Bro]]. If Team Mario wins, the four teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot wherever he was when the Super Star was claimed.


==Spaces==
==Spaces==
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!Type of Space
!Type of Space
!Number of Spaces
!Number of Spaces
|-
![[File:MP10 SpaceGreen.png|52px]]<br>[[Green Space]]s
|24
|-
![[File:MP10 SpaceSpecialDiceBlock.png|52px]]<br>[[Special Dice Block Space]]s
|35
|-
![[File:MP10 SpaceLucky.png|52px]]<br>[[Lucky Space]]s
|5
|-
![[File:MP10 SpaceUnlucky.png|52px]]<br>[[Unlucky Space]]s
|20
|-
![[File:MP10 SpaceMinigame.png|52px]]<br>[[Minigame Space]]s
|17
|-
![[File:MP10 SpaceDash.png|52px]]<br>[[Dash Space]]s
|1
|-
![[File:MP10 SpaceBack.png|52px]]<br>[[Back Space (random)|Back Space]]s
|4
|-
![[File:MP10 SpaceChange.png|52px]]<br>[[Change Space]]s
|10
|-
|-
![[File:MP10_SpaceBowser.png|52px]]<br>[[Bowser Space]]s
![[File:MP10_SpaceBowser.png|52px]]<br>[[Bowser Space]]s
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![[File:MP10_SpaceSteal.png|52px]]<br>[[Steal Space]]s
![[File:MP10_SpaceSteal.png|52px]]<br>[[Steal Space]]s
|2
|2
|-
!Total
|124
|}
|}


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{{foreign names
{{foreign names
|Jap=ハラハラキャッスル
|Jap=ハラハラキャッスル
|JapR=Harahara kyassuru
|JapR=Harahara Kyassuru
|JapM=Thrilling Castle
|JapM=Thrilling Castle
|SpaA=Castillo caótico
|SpaA=Castillo caótico
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|SpaE=Castillo del caos
|SpaE=Castillo del caos
|SpaEM=Castle of Chaos
|SpaEM=Castle of Chaos
|Fra=Château du chaos
|Fre=Château du chaos
|FraM=Castle of Chaos
|FreM=Castle of Chaos
|Ger=Chaosschloss
|Ger=Chaosschloss
|GerM=Chaos Castle
|GerM=Chaos Castle
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|Por=Castelo do Caos
|Por=Castelo do Caos
|PorM=Chaos Castle
|PorM=Chaos Castle
}}
===Star Stomper===
{{foreign names
|Jap=スターカート
|JapR=Sutā Kāto
|JapM=Star Cart
}}
===Castle Clomper===
{{foreign names
|Jap=キャッスルカート
|JapR=Kyassuru Kāto
|JapM=Castle Cart
}}
===Bowser Basher===
{{foreign names
|Jap=クッパカート
|JapR=Kuppa Kāto
|JapM=Bowser Cart
}}
}}


==Trivia==
==Trivia==
*Chaos Castle is the first Bowser-themed board since ''[[Mario Party 6]]''{{'}}s [[Infernal Tower]] to lack Bowser's name in the title.
*Chaos Castle is the first Bowser-themed board since ''[[Mario Party 6]]''{{'}}s [[Infernal Tower]] to lack Bowser's name in the title and is also the first Bowser-themed board since Infernal Tower to be available from the start.
*In Bowser Party mode, Chaos Castle gives Bowser two unique attack animations in addition to the standard animations; one when he is climbing the walls in the second area, and another when he is giant in the final area.
*In Bowser Party mode, Chaos Castle gives Bowser two unique attack animations in addition to the standard animations; one when he is climbing the walls in the second area and another when he is giant in the final area.
*Chaos Castle is the first, and currently only Bowser-themed board in the entire series to not be unlockable.
*When characters move to the final section, a variation of the castle theme from the original ''[[Super Mario Bros.]]'' can be heard in parts of the music.
*When characters move to the final section, a remix of the castle theme from the original ''[[Super Mario Bros.]]'' can be heard in parts of the music.
   
   
{{Mario Party Board List}}
{{Mario Party boards}}
{{MP10}}
{{MP10}}
[[Category:Castles]]
[[Category:Volcanic areas]]
[[Category:Mario Party 10 boards]]
[[Category:Mario Party 10 boards]]
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