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|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]]) | |latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]]) | ||
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{{quote2|Shake {{button|wii|wiimote}} to turn transparent, and you can go through bars.|[[Travel Tip| | {{quote2|Shake {{button|wii|wiimote}} to turn transparent, and you can go through bars.|[[Travel Tip|Sign]] during [[Luigi and the Haunted Mansion]]|[[Super Mario Galaxy]]}} | ||
'''Bars''' are obstacles in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. Bars form walls that completely block hallways, and they are penetrable only if the player character is in their [[Boo Mario|Boo form]]. Equivalent walls called '''crystal'''<ref>{{cite|quote=Shake {{button|wii|wiimote}} to turn invisible so you can pass through crystal.|author=[[Boards (characters)|Jill Board]] during "[[Racing the Spooky Speedster]]"|title=''[[Super Mario Galaxy]]'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007}}</ref> appear in the first ''Super Mario Galaxy'' as well. They function the same way. | '''Bars''' are obstacles in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. Bars form walls that completely block hallways, and they are penetrable only if the player character is in their [[Boo Mario|Boo form]]. Equivalent walls called '''crystal'''<ref>{{cite|quote=Shake {{button|wii|wiimote}} to turn invisible so you can pass through crystal.|author=[[Boards (characters)|Jill Board]] during "[[Racing the Spooky Speedster]]"|title=''[[Super Mario Galaxy]]'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007}}</ref> appear in the first ''Super Mario Galaxy'' as well. They function the same way. |
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