Super Mario Bros. 2: Difference between revisions

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{{italic title}}
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{{FA}}
{{FA}}
{{about|the Western Super Mario Bros. 2|the original sequel to [[Super Mario Bros.]] also titled Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}}
{{about|the {{wp|Western world|Western}} Super Mario Bros. 2|the original sequel to [[Super Mario Bros.]] also titled Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}}
{{redirect|SMB2|the power-ups in ''[[Super Mario Maker 2]]''|[[SMB2 Mushroom]] and [[SMB2 Mario]]}}
{{game infobox
{{game infobox
|image=[[File:SMB2 Boxart.png|250px]]
|image=[[File:SMB2 Boxart.png|230px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''NES/Famicom:'''<br>{{release|USA|October 9, 1988|Europe|April 28, 1989|Australia|May 4, 1989<ref>https://www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf</ref>|Japan|September 14, 1992<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section, page 64.</ref>}} '''Nintendo PlayChoice-10:'''<br>{{release|USA|1988}} '''Virtual Console (Wii):'''<br>{{release|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>[https://themushroomkingdom.net/games/smb2-vc Date info for VC from TMK], retrieved 5-31-2008</ref>|South Korea|July 17, 2008<ref name="korea">[http://www.nintendo.co.kr/Wii/wii/vconsol.php Korean Virtual Console game list, www.nintendo.co.kr]</ref>}}'''Virtual Console (3DS):'''<br>{{release|Japan|November 28, 2012<ref>[https://www.nintendo.co.jp/titles/50010000012209 ''Super Mario USA'' 3DS eShop page at Nintendo.co.jp] (Retrieved February 16, 2013)</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{release|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|February 13, 2019<ref>Nintendo. (February 5, 2019). [https://youtu.be/msV0JJR6Eu8 ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>]. ''YouTube''. Retrieved February 5, 2019.</ref>|USA|February 13, 2019<ref>Nintendo. (February 5, 2019). [https://youtu.be/ZU6_I-6lPj8 Nintendo Entertainment System - February Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved February 5, 2019.</ref>|Europe|February 13, 2019<ref>[https://twitter.com/NintendoEurope/status/1093147353735933953 Official Nintendo of Europe Twitter]</ref>|Australia|February 13, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1095616086979104773 Official Nintendo AU NZ Twitter]</ref>|HK|April 23, 2019|South Korea|April 23, 2019}}
|release='''NES/Famicom:'''<br>{{release|USA|September 1988<ref>M. Arakawa. ''Nintendo Power Pak Source''. Page 20.</ref> or October 1988<ref>[https://web.archive.org/web/20080921015524/http://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf Nintendo ''NES Games'' release chart.] Archived September 21, 2008.</ref>|Europe|April 28, 1989|Australia|May 4, 1989<ref>https://www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf</ref>|Japan|September 14, 1992<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section, page 64.</ref>}} '''Nintendo PlayChoice-10:'''<br>{{release|USA|1988}} '''Virtual Console (Wii):'''<br>{{release|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>[https://themushroomkingdom.net/games/smb2-vc Date info for VC from TMK], retrieved 5-31-2008</ref>|South Korea|July 17, 2008<ref name="korea">[http://www.nintendo.co.kr/Wii/wii/vconsol.php Korean Virtual Console game list, www.nintendo.co.kr]</ref>}}'''Virtual Console (3DS):'''<br>{{release|Japan|November 28, 2012<ref>[https://www.nintendo.co.jp/titles/50010000012209 ''Super Mario USA'' 3DS eShop page at Nintendo.co.jp] (Retrieved February 16, 2013)</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{release|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|February 13, 2019<ref>Nintendo. (February 5, 2019). [https://youtu.be/msV0JJR6Eu8 ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>]. ''YouTube''. Retrieved February 5, 2019.</ref>|USA|February 13, 2019<ref>Nintendo. (February 5, 2019). [https://youtu.be/ZU6_I-6lPj8 Nintendo Entertainment System - February Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved February 5, 2019.</ref>|Europe|February 13, 2019<ref>[https://twitter.com/NintendoEurope/status/1093147353735933953 Official Nintendo of Europe Twitter]</ref>|Australia|February 13, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1095616086979104773 Official Nintendo AU NZ Twitter]</ref>|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=2D [[Genre#Platform games|Platformer]]
|genre=2D [[Genre#Platform games|Platformer]]
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|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|switchpro=1|switchnes=1}}
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|switchpro=1|switchnes=1}}
}}
}}
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America on October 9, 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's fifth installment of the series.
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's fifth installment of the series.


One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them.
One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them.


''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for Western audiences,<ref>McLaughlin, Rus. (September 13, 2010) [https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros?page=3 IGN Presents: The History of ''Super Mario Bros.''] ''IGN''. Retrieved August 2, 2017.</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb|Bob-Omb]]s, [[Pokey]]s, [[Shy Guy|Shyguy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games.
''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for Western audiences,<ref>McLaughlin, Rus. (September 13, 2010) [https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros?page=3 IGN Presents: The History of ''Super Mario Bros.''] ''IGN''. Retrieved August 2, 2017.</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games.


==Story==
==Story==
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Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except ''Super Mario Advance''), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought.
Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except ''Super Mario Advance''), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought.
===Controls===
===Controls===
;NES
{|class="wikitable"style="text-align:center"
*{{button|nes|A}} - Jump, accept
|-
*{{button|nes|B}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the [[Bonus Chance]]
!Action(s)
*{{button|nes|start}} - Pause the game, confirm menu option
!NES
*{{button|nes|select}} - Select option after a [[Game Over]]
!Wii Remote
*{{button|nes|Pad}} (left/right) - Select character, move character
!Wii Classic Controller
*{{button|nes|Pad}} (up) - Enter doors and other openings, climb up vine
!GameCube Controller
*{{button|nes|Pad}} (down) - [[Crouch]] ([[Charge jump|Power Squat Jump]] if held long enough), enter [[jar]]s, climb down vines
!Nintendo 3DS
;Wii Remote
!Wii U GamePad / Pro Controller (Default)
*{{button|wii|2}} - Jump, accept
!Nintendo Switch Dual Joy-Con / Pro Controller (Default)
*{{button|wii|1}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
!Nintendo Switch Single Joy-Con (Default)
*{{button|Wii|+}} - Pause the game, confirm menu option
|-
*{{button|wii|-}} - Select option after a Game Over
|Jump, accept
*{{button|wii|Pad}} (left/right) - Select character, move character
|{{button|nes|A}}
*{{button|wii|Pad}} (up) - Enter doors and other openings, climb up vine
|{{button|wii|2}}
*{{button|wii|Pad}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|wii|cca}} or {{button|wii|ccx}}
;Wii Classic Controller
|{{button|gcn|A}} or {{button|gcn|X}}
*{{button|wii|cca}} or {{button|wii|ccx}} - Jump, accept
|{{button|3ds|A}} or {{button|3ds|X}}
*{{button|wii|ccb}} or {{button|wii|ccy}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|wiiu|A}} or {{button|wiiu|X}}
*{{button|Wii|+}} - Pause the game, confirm menu option
|{{button|switch|A}} or {{button|switch|X}}
*{{button|wii|-}} - Select option after a Game Over
|{{button|switch|jc-right}}
*{{button|wii|Pad}} or {{button|wii|ccstickL}} (left/right) - Select character, move character
|-
*{{button|wii|Pad}} or {{button|wii|ccstickl}} (up) - Enter doors and other openings, climb up vine
|Dash, pick up objects, throw objects, pluck vegetables, stop slots at the [[Bonus Chance]]
*{{button|wii|Pad}} or {{button|wii|ccstickl}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|nes|B}}
;GameCube Controller
|{{button|wii|1}}
*{{button|gcn|A}} or {{button|gcn|X}} - Jump, accept
|{{button|wii|ccb}} or {{button|wii|ccy}}
*{{button|gcn|B}} or {{button|gcn|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|gcn|B}} or {{button|gcn|Y}}
*{{button|gcn|start}} - Pause the game, confirm menu option
|{{button|3ds|B}} or {{button|3ds|Y}}
*{{button|gcn|Y}} - Select option after a Game Over
|{{button|wiiu|B}} or {{button|wiiu|Y}}
*{{button|gcn|Pad}} or {{button|gcn|Stick}} (left/right) - Select character, move character
|{{button|switch|B}} or {{button|switch|Y}}
*{{button|gcn|Pad}} or {{button|gcn|Stick}} (up) - Enter doors and other openings, climb up vine
|{{button|switch|jc-bottom}} or {{button|switch|jc-top}}
*{{button|gcn|Pad}} or {{button|gcn|Stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|-
;Nintendo 3DS
|Pause the game, confirm menu option
*{{button|3ds|A}} or {{button|3ds|X}} - Jump, accept
|{{button|nes|start}}
*{{button|3ds|B}} or {{button|3ds|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|Wii|+}}
*{{button|3ds|start}} - Pause the game, confirm menu option
|{{button|Wii|+}}
*{{button|3ds|select}} - Select option after a Game Over
|{{button|gcn|start}}
*{{button|3ds|Pad}} or {{button|3ds|Stick}} (left/right) - Select character, move character
|{{button|3ds|start}}  
*{{button|3ds|Pad}} or {{button|3ds|Stick}} (up) - Enter doors and other openings, climb up vine
|{{button|wiiu|Plus}}
*{{button|3ds|Pad}} or {{button|3ds|Stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|switch|Plus}}
;Wii U GamePad / Pro Controller (Default)
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
*{{button|wiiu|A}} or {{button|wiiu|X}} - Jump, accept
|-
*{{button|wiiu|B}} or {{button|wiiu|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|Select option after a [[Game Over]]
*{{button|wiiu|Plus}} - Pause the game, confirm menu option
|{{button|nes|select}}
*{{button|wiiu|Minus}} - Select option after a Game Over
|{{button|wii|-}}
*{{button|wiiu|Pad}} or {{button|wiiu|Stick}} (left/right) - Select character, move character
|{{button|wii|-}}
*{{button|wiiu|Pad}} or {{button|wiiu|Stick}} (up) - Enter doors and other openings, climb up vine
|{{button|gcn|Y}}
*{{button|wiiu|Pad}} or {{button|wiiu|Stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|3ds|select}}
;Nintendo Switch Dual Joy-Con / Pro Controller (Default)
|{{button|wiiu|Minus}}
*{{button|switch|A}} or {{button|switch|X}} - Jump, accept
|{{button|switch|Minus}}
*{{button|switch|B}} or {{button|switch|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
*{{button|switch|Plus}} - Pause the game, confirm menu option
|-
*{{button|switch|Minus}} - Select option after a Game Over
|Select character, move character
*{{button|switch|leftstick}} (left/right) - Select character, move character
|{{button|nes|Pad}} (left/right)
*{{button|switch|leftstick}} (up) - Enter doors and other openings, climb up vine
|{{button|wii|Padleftright}}
*{{button|switch|leftstick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|wii|Padleftright}} or {{button|wii|ccstickL}} (left/right)
;Nintendo Switch Single Joy-Con (Default)
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (left/right)
*{{button|switch|jc-right}} - Jump, accept
|{{button|3ds|Padleftright}} or {{button|3ds|Stick}} (left/right)
*{{button|switch|jc-bottom}} or {{button|switch|jc-top}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|wiiu|Padleftright}} or {{button|wiiu|Stick}} (left/right)
*{{button|switch|Minus}}/{{button|switch|Plus}} + {{button|switch|SR}} - Pause the game, confirm menu option
|{{button|switch|leftstick}} (left/right)
*{{button|switch|Minus}}/{{button|switch|Plus}} + {{button|switch|SL}} - Select option after a Game Over
|{{button|switch|stick}} (left/right)
*{{button|switch|stick}} (left/right) - Select character, move character
|-
*{{button|switch|stick}} (up) - Enter doors and other openings, climb up vine
|Enter doors and other openings, climb up vine
*{{button|switch|stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|nes|Pad}} (up)
|{{button|wii|Padup}}
|{{button|wii|Padup}} or {{button|wii|ccstickL}} (up)
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (up)
|{{button|3ds|Padup}} or {{button|3ds|Stick}} (up)
|{{button|wiiu|Padup}} or {{button|wiiu|Stick}} (up)
|{{button|switch|leftstick}} (up)
|{{button|switch|stick}} (up)
|-
|[[Crouch]] ([[Charge jump|Power Squat Jump]] if held long enough), enter [[jar]]s, climb down vines
|{{button|nes|Pad}} (down)
|{{button|wii|Paddown}}
|{{button|wii|Paddown}} or {{button|wii|ccstickL}} (down)
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (down)
|{{button|3ds|Paddown}} or {{button|3ds|Stick}} (down)
|{{button|wiiu|Paddown}} or {{button|wiiu|Stick}} (down)
|{{button|switch|leftstick}} (down)
|{{button|switch|stick}} (down)
|}


==Characters==
==Characters==
===Playable characters===
===Playable characters===
{|cellspacing=3 border=2 cellpadding=5 align=center width=80% style="border-collapse:collapse; text-align:center;"
{|class=wikitable width=80% style="text-align:center"
!width=20%|Character Name
!width=20%|Character Name
!width=20%|[[Mario]]
!width=20%|[[Mario]]
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===Supporting characters===
===Supporting characters===
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
{|class=wikitable width=80%
|-
|-
!Image
!Image
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===Enemies===
===Enemies===
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
{|class=wikitable width=80%
|-
|-
!Image
!Image
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|-
|-
|align="center"|[[Hoopster]]<br>[[File:Hoopster SMB2 Sprite.png]]
|align="center"|[[Hoopster]]<br>[[File:Hoopster SMB2 Sprite.png]]
|Hoopsters crawl slowly on vines, attempting to harm players. Players can jump on them and even pick them up and throw them.
|Hoopsters crawl slowly on vines or trees aimlessly, occasionally speeding up whenever descending. They harm players if they make contact with them from above or the side. Players can jump on and ride them like an elevator, and even pick them up and throw them.
|-
|-
|align="center"|[[Ninji]]<br>[[File:Ninji SMB2 Sprite.png]]
|align="center"|[[Ninji]]<br>[[File:Ninji SMB2 Sprite.png]]
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|}
|}
====Mini-bosses====
====Mini-bosses====
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
{|class=wikitable width=80%
|-
|-
!Image
!Image
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====Bosses====
====Bosses====
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
{|class=wikitable width=80%
|-
|-
!Image
!Image
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==Items and objects==
==Items and objects==
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
{|class=wikitable width=80%
|-
|-
!Image
!Image
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|align="center"|[[1-Up Mushroom|1 UP]]<br>[[File:SMB2 1-Up Mushroom Sprite.png]]
|align="center"|[[1-Up Mushroom|1 UP]]<br>[[File:SMB2 1-Up Mushroom Sprite.png]]
|When players collect this item, they receive an extra life.
|When players collect this item, they receive an extra life.
|-
|align="center"|[[Beanstalk]], [[Chain (object)|Chain]], and [[Ladder]]<br>[[File:Super Mario Bros 2 Beanstalk.png]][[File:Super Mario Bros 2 Chain.png]][[File:Super Mario Bros 2 Ladder.png]]
|Can be climbed to safely reach higher or lower locations.
|-
|-
|align="center"|[[Bomb]]<br>[[File:Bomb SMB2 Sprite.png]]
|align="center"|[[Bomb]]<br>[[File:Bomb SMB2 Sprite.png]]
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|}
|}


==List of levels==
==Worlds and levels==
Enemies that make their first level appearance are marked with an asterisk.
Enemies that make their first level appearance are marked with an asterisk.
{|border=1 cellspacing=0 cellpadding=3 style="vertical-align:top"align=center
 
{|class=wikitable
|-
|-
!World
!World
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|-
|-
|rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]]
|rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]]
|rowspan=3|Grass
|rowspan=3|[[File:SMB2 Semisolid Platform Screenshot.png]]<br><center>Grass</center>
|[[World 1-1 (Super Mario Bros. 2)|1]]
|[[World 1-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]]* [[File:Tweeter.png|link=Tweeter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]]* [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]*<br> [[File:SMB2BirdoSprite.png|link=Birdo]]*  
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]]* [[File:Tweeter.png|link=Tweeter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]]* [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]*<br> [[File:SMB2BirdoSprite.png|link=Birdo]]*  
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|-
|-
|rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]]
|rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]]
|rowspan=3|Desert
|rowspan=3|[[File:SMB2 W2-1 Screenshot.png]]<br><center>Desert</center>
|[[World 2-1 (Super Mario Bros. 2)|1]]
|[[World 2-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]]
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|-
|-
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]]
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]]
|rowspan=3|Waterfall/Caves
|rowspan=3|[[File:Supmario2-40.png]]<br><center>Waterfall/Caves</center>
|[[World 3-1 (Super Mario Bros. 2)|1]]
|[[World 3-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
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|-
|-
|rowspan=3|[[World 4 (Super Mario Bros. 2)|World 4]]
|rowspan=3|[[World 4 (Super Mario Bros. 2)|World 4]]
|rowspan=3|Ice/Snow
|rowspan=3|[[File:World 4-1 SMB2.png]]<br><center>Ice/Snow</center>
|[[World 4-1 (Super Mario Bros. 2)|1]]
|[[World 4-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Flurry SMB2 Sprite.png|link=Flurry]]* [[File:Trouter SMB2 Sprite.png|link=Trouter]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]]*
|align="center"|[[File:Flurry SMB2 Sprite.png|link=Flurry]]* [[File:Trouter SMB2 Sprite.png|link=Trouter]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]]*
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|-
|-
|rowspan=3|[[World 5 (Super Mario Bros. 2)|World 5]]
|rowspan=3|[[World 5 (Super Mario Bros. 2)|World 5]]
|rowspan=3|Night
|rowspan=3|[[File:SMB2 World 5-1 Screenshot.png]]<br><center>Night</center>
|[[World 5-1 (Super Mario Bros. 2)|1]]
|[[World 5-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Trouter SMB2 Sprite.png|link=Trouter]] <br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]*
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Trouter SMB2 Sprite.png|link=Trouter]] <br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]*
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|-
|-
|rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]]
|rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]]
|rowspan=3|Desert
|rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center>
|[[World 6-1 (Super Mario Bros. 2)|1]]
|[[World 6-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
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|-
|-
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]]
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]]
|rowspan=2|Sky
|rowspan=2|[[File:SMB2 World 7-1 Start.png]]<br><center>Sky</center>
|[[World 7-1 (Super Mario Bros. 2)|1]]
|[[World 7-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]<br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]<br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]
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==Glitches==
==Glitches==
{{main|List of Super Mario Bros. 2 glitches}}
{{main|List of Super Mario Bros. 2 glitches}}
===Jar-entering glitch===
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.
===Disappearing Mushroom Blocks===
===Disappearing Mushroom Blocks===
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.
===Lifesaving jar glitch===
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.


==Critical reception==
==Critical reception==
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>[http://wii.ign.com/articles/801/801793p1.html ''Super Mario Bros. 2'' Review - Wii Review at IGN]</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>[https://www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644/ ''Super Mario Bros. 2'' Review for Wii - GameSpot]</ref>
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>[http://wii.ign.com/articles/801/801793p1.html ''Super Mario Bros. 2'' Review - Wii Review at IGN]</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>[https://www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644/ ''Super Mario Bros. 2'' Review for Wii - GameSpot]</ref>


The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref> It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>[https://www.ign.com/top-100-nes-games/18.html]</ref> As for sales, it is the fourth best-selling NES game, with 10 million copies sold worldwide.
The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref> It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>[https://www.ign.com/top-100-nes-games/18.html]</ref>
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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|}
|}
{{br}}
{{br}}
===Sales===
The game is the fourth best-selling title on the NES, with 10 million copies sold worldwide.


==Gallery==
==Gallery==
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{{media table
{{media table
|file1=SMB2-Title.oga
|file1=SMB2-Title.oga
|title1=Title theme
|title1=Title
|length1=0:30
|length1=0:30
|file2=SMB2-Overworld.oga
|file2=SMB2-Overworld.oga
|title2=Overworld
|title2=Ground Theme
|length2=0:29
|length2=0:29
|file3=SMB2-Subspace.oga
|file3=SMB2-Subspace.oga
|title3=Sub-space
|title3=Subspace
|length3=0:30
|length3=0:30
|file4=SMB2-Boss.oga
|file4=SMB2-Boss.oga
|title4=Boss
|title4=Boss Theme
|length4=0:30
|length4=0:30
}}
}}


==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': Clawgrip tosses rocks in a very similar manner to the way [[Donkey Kong]] tossed [[barrel]]s. Also, Clawgrip frequently bangs his chest like a gorilla. In the ''Super Mario All-Stars'' and ''Super Mario Advance'' versions, some of the indoor areas look like warehouses with familiar-looking girders in the background.
*''[[Donkey Kong (game)|Donkey Kong]]'': Clawgrip tosses rocks in a very similar manner to the way [[Donkey Kong]] tossed [[barrel]]s. In the ''Super Mario All-Stars'' and ''Super Mario Advance'' versions, some of the indoor areas look like warehouses with familiar-looking girders in the background.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': [[Spark]]s reappear in ''Super Mario Bros. 2''. This makes them the only returning enemies to appear.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': [[Spark]]s reappear in ''Super Mario Bros. 2''. This makes them the only returning enemies to appear.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s appear as usable items.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s appear as usable items.
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*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': Arrangements of the Ground Theme, life lost, boss battle, and victory themes are heard in World 1.
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': Arrangements of the Ground Theme, life lost, boss battle, and victory themes are heard in World 1.
*''[[Mario Sports Mix]]'': Toad's throwing animations appear to be influenced from ''Super Mario Bros. 2'', and his high running speed returns.
*''[[Mario Sports Mix]]'': Toad's throwing animations appear to be influenced from ''Super Mario Bros. 2'', and his high running speed returns.
*''[[Super Mario 3D Land]]'': Mario and Luigi's chargeable jumps while crouching resemble the [[Charge jump|Power Squat Jump]] ability that the playable characters can perform in ''Super Mario Bros. 2'' while crouching.
*''[[Super Mario 3D Land]]'': Mario and Luigi's chargeable jumps while crouching resemble the [[Crouching High Jump|Power Squat Jump]] ability that the playable characters can perform in ''Super Mario Bros. 2'' while crouching.
*''[[Mario Kart 7]]'': The [[3DS Shy Guy Bazaar|Shy Guy Bazaar]] course makes references to the elements from ''Super Mario Bros. 2'' such as the addition of [[magic carpet]]s and [[jar]]s in their original color schemes. The namesake [[Shy Guy]]s also appear to be the dominant audience members throughout the course.
*''[[Mario Kart 7]]'': The [[3DS Shy Guy Bazaar|Shy Guy Bazaar]] course makes references to the elements from ''Super Mario Bros. 2'' such as the addition of [[magic carpet]]s and [[jar]]s in their original color schemes. The namesake [[Shy Guy]]s also appear to be the dominant audience members throughout the course.
*''[[New Super Mario Bros. 2]]'': The Cannon levels resemble [[Subspace|Sub-space]].
*''[[New Super Mario Bros. 2]]'': The Cannon levels resemble [[Subspace|Sub-space]].
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*''[[Super Smash Bros. Ultimate]]'': Peach (and by extension, her new Echo Fighter [[Princess Daisy|Daisy]]) returns her float and vegetable moves from the previous games. Mushroom Kingdom II from ''Super Smash Bros. Melee'' returns with updated graphics based on ''Super Mario All-Stars'' and various spirits originating ''Super Mario Bros. 2'' also appear. A new arrangement of the Ground Theme is also featured.
*''[[Super Smash Bros. Ultimate]]'': Peach (and by extension, her new Echo Fighter [[Princess Daisy|Daisy]]) returns her float and vegetable moves from the previous games. Mushroom Kingdom II from ''Super Smash Bros. Melee'' returns with updated graphics based on ''Super Mario All-Stars'' and various spirits originating ''Super Mario Bros. 2'' also appear. A new arrangement of the Ground Theme is also featured.
*''[[Super Mario Maker 2]]'': The [[SMB2 Mushroom]] was added in the version 3.0.0 update and grants the player Mario's abilities in ''Super Mario Bros. 2''. The 3.0.0 update also added the [[Cursed Key]], which summons [[Phanto]] once it is collected.
*''[[Super Mario Maker 2]]'': The [[SMB2 Mushroom]] was added in the version 3.0.0 update and grants the player Mario's abilities in ''Super Mario Bros. 2''. The 3.0.0 update also added the [[Cursed Key]], which summons [[Phanto]] once it is collected.
*''[[Mario Kart Tour]]'': The Shy Guy Bazaar course from ''Mario Kart 7'' returns as a classic course in ''Mario Kart Tour''.
*''[[Mario Kart Tour]]'': The Shy Guy Bazaar course from ''Mario Kart 7'' returns as a classic course in ''Mario Kart Tour''. The [[Special skill (Mario Kart Tour)|special skill]] of [[Birdo|Birdo (Green)]] is the [[Fire Flower]], referencing Green Birdo's ability to shoot fireballs in ''Super Mario Bros. 2''.
*''[[Super Mario Bros. Wonder]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. Peach's [[Floating Jump]] returns as another badge.


==Quotes==
==Quotes==
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==Trivia==
==Trivia==
*If the player takes the shortest route possible, the only bosses the player needs to fight are [[Birdo]], [[Tryclyde]] ([[Mouser]] in ''[[Super Mario Advance]]''), [[Mask Gate]], and [[Wart]].<ref>[https://www.youtube.com/watch?v=0UfDvWgJSnI]</ref>
*The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version.
*The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version.
*If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two.
*If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two.
*On the [[Nintendo Entertainment System]] / [[Family Computer|Famicom]], all sprites are limited to three colors per sprite. Despite this, [[Mario]], Luigi and [[Princess Peach|Princess Toadstool]] have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.<ref>Retro Game Mechanics Explained (November 3, 2020). [https://youtu.be/opoQdHqGEHg 5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04]. ''YouTube''. Retrieved October 26, 2022.</ref>
*On the [[Nintendo Entertainment System]] / [[Family Computer|Famicom]], all sprites are limited to three colors per sprite. Despite this, [[Mario]], Luigi and [[Princess Peach|Princess Toadstool]] have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.<ref>Retro Game Mechanics Explained (November 3, 2020). [https://youtu.be/opoQdHqGEHg 5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04]. ''YouTube''. Retrieved October 26, 2022.</ref>
*Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''.


==External links==
==External links==
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual]


==References==
==References==
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