Super Mario Maker: Difference between revisions

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The game was announced at E3 2014 and was released in September 2015 (originally set to be released in early 2015), as part of the [[Super Mario Bros. 30th Anniversary|30th Anniversary of ''Super Mario Bros.'']]<ref name="Nintendo Direct 4.1.2015 trailer">GameXplain (April 1, 2015). [https://youtu.be/xBrcj6eqZyo Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!)]. ''YouTube''. Retrieved April 3, 2015.</ref> Limited editions of the game launched alongside an [[Super Mario Maker (artbook)|artbook]] with codes that can be entered in the in-game manual. The Nintendo eShop version of the game requires at least 1.4 GB<ref name="NEW Super Mario Maker Details"/> of storage memory to be downloaded.
The game was announced at E3 2014 and was released in September 2015 (originally set to be released in early 2015), as part of the [[Super Mario Bros. 30th Anniversary|30th Anniversary of ''Super Mario Bros.'']]<ref name="Nintendo Direct 4.1.2015 trailer">GameXplain (April 1, 2015). [https://youtu.be/xBrcj6eqZyo Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!)]. ''YouTube''. Retrieved April 3, 2015.</ref> Limited editions of the game launched alongside an [[Super Mario Maker (artbook)|artbook]] with codes that can be entered in the in-game manual. The Nintendo eShop version of the game requires at least 1.4 GB<ref name="NEW Super Mario Maker Details"/> of storage memory to be downloaded.


Starting on November 7th, 2017, Nintendo has terminated the [[Miiverse]] service, removing support for comments on uploaded levels. ''Super Mario Maker'' was removed from the eShop on January 13th, 2021,<ref>https://www.nintendo.co.uk/Games/Wii-U/Super-Mario-Maker-892704.html</ref> leaving the game only available in retail. On March 31st, 2021, the ability to upload new courses and view the most starred courses online was discontinued,<ref>https://twitter.com/NintendoEurope/status/1331514473132281857</ref> but players can still play courses that were uploaded before the discontinuation until April 8, 2024, when the [[Nintendo Network]] service shuts down, rendering the game no longer playable online.<ref>https://x.com/nintendoamerica/status/1709418623566020975</ref><ref>Nintendo of America (January 23, 2024). [https://twitter.com/NintendoAmerica/status/1749963072998166670] ''X''.</ref>
Starting on November 7th, 2017, Nintendo has terminated the [[Miiverse]] service, removing support for comments on uploaded levels. ''Super Mario Maker'' was removed from the eShop on January 13th, 2021,<ref>https://www.nintendo.co.uk/Games/Wii-U/Super-Mario-Maker-892704.html</ref> leaving the game only available in retail. On March 31st, 2021, the ability to upload new courses and view the most starred courses online was discontinued,<ref>https://twitter.com/NintendoEurope/status/1331514473132281857</ref> but players could still play courses that were uploaded before the discontinuation until April 8, 2024, when the [[Nintendo Network]] service shut down, rendering the game no longer playable online.<ref>https://x.com/nintendoamerica/status/1709418623566020975</ref><ref>Nintendo of America (January 23, 2024). [https://twitter.com/NintendoAmerica/status/1749963072998166670] ''X''.</ref>


A [[Super Mario Maker for Nintendo 3DS|port]] of this game was released for the [[Nintendo 3DS]] in December 2016. A sequel, titled ''[[Super Mario Maker 2]]'', was released for the [[Nintendo Switch]] on June 28, 2019.
A [[Super Mario Maker for Nintendo 3DS|port]] of this game was released for the [[Nintendo 3DS]] in December 2016. A sequel, titled ''[[Super Mario Maker 2]]'', was released for the [[Nintendo Switch]] on June 28, 2019.
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|16-2||[[Don't Delay!]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=c}}
|16-2||[[Don't Delay!]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=c}}
|-
|-
|16-3||[[Race to the Finish! (level)|Race to the Finish!]]||{{SMM style|smw}}||{{SMM theme|mainarea=c}}
|16-3||[[Race to the Finish!]]||{{SMM style|smw}}||{{SMM theme|mainarea=c}}
|-
|-
|16-4||[[8-4 Remix (Castle Labyrinth)]]||{{SMM style|smb}}||{{SMM theme|mainarea=c|subarea=uw}}
|16-4||[[8-4 Remix (Castle Labyrinth)]]||{{SMM style|smb}}||{{SMM theme|mainarea=c|subarea=uw}}
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*[[Muncher]]s, originally invincible to direct attacks, can now be defeated with a giant Goomba's Shoe, Spiny Shells, or [[POW Block]]s.
*[[Muncher]]s, originally invincible to direct attacks, can now be defeated with a giant Goomba's Shoe, Spiny Shells, or [[POW Block]]s.
*[[Coin Heaven]] does not exist in any of the four styles.
*[[Coin Heaven]] does not exist in any of the four styles.
*''Super Mario Bros.'', ''Super Mario Bros. 3'' and ''Super Mario World'' styles use the same font for received points as ''Super Mario Bros.''. They also share the new green 1UP icon for receiving extra lives.
*''Super Mario Bros.'', ''Super Mario Bros. 3'' and ''Super Mario World'' styles use the same font for received points as ''Super Mario Bros.'' They also share the new green 1UP icon for receiving extra lives.
**Furthermore, ''Super Mario Bros.'', ''Super Mario Bros. 3'' and ''Super Mario World'' styles now have a drop shadow effect on all in-game sprites and elements.
**Furthermore, ''Super Mario Bros.'', ''Super Mario Bros. 3'' and ''Super Mario World'' styles now have a drop shadow effect on all in-game sprites and elements.


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==Glitches==
==Glitches==
{{main|List of Super Mario Maker glitches}}
{{main|List of Super Mario Maker glitches}}
===Permanent Invincibility===
===Black hole===
'''NOTE:''' This glitch only works on update versions before 1.20.
 
For this glitch, the player must have a power-up that will turn them into [[Super Mario (form)|Super Mario]] when hit. If the player takes any form of damage and enters a door when the invincibility frames are about to end, Mario will retain the invincibility for the duration of the course; he cannot take damage from enemies or obstacles, except for bottomless pits or lava which automatically cause the player to lose a life. While in this state the player also cannot collect any power-ups except for [[Super Star]]s.<ref>GameXplain (September 20, 2015). [https://www.youtube.com/watch?v=-QQC3trg9CQ "Invincibility Glitch in Super Mario Maker"]. ''YouTube''. Retrieved September 20, 2015.</ref>
 
This likely happens due to how post-damage invincibility functions in the game. By entering the door at the end of the invincibility frames, the player circumvents the invincibility timer. Therefore, even though he is not blinking, when he exits the door, he is still invincible.
===Block Glitches===
=====Invisible Platform=====
'''NOTE:''' This glitch only works on update versions before 1.20.
 
This glitch requires a cloud platform, a track piece, and an invisible ? Block. Put the invisible ? Block on the track, then change the tab to a different object.
Next, put the track over the cloud platform, then switch to the track tab. Finally, touch the track, and pull it towards the platform. If the player sees the cloud platform in front of the invisible ? Block, then the glitch didn't work, but if the player just sees the invisible ? Block, then the glitch did work. This can also happen with hard blocks and solid blocks. The method for the latter two cab be found below.
 
=====Solid Block Glitch=====
This glitch is similar to the invisible platform glitch, and requires a Brick Block, a track piece, and a solid block. Put the Brick Block onto the track, but make sure that the tab is not on the track. Move the track so the Brick Block is overlapping the solid block. Select the track tab, grab an end of the track, and side it toward the brick block. If the brick block disappears into the solid block, then the glitch worked. Now, when Super Mario hits the solid block from below, the block will break. Or when Mario hits a P Switch and touches the block, the block will disappear, and a coin will be added to the player's total.
 
=====Fake Hard Block Glitch=====
This glitch is similar to the ones listed above. It requires a hard block and an invisible block, as well as a track. Place the hard block down, and put the invisible block on the track. Then, drag the track with the block onto the hard block. If done correctly, the block, when stepped on, will send Mario falling.
 
===Vine Wall Clip Glitch===
This involves blocks covering vines and the ''Super Mario Bros.'' style. First place two vines, then cover the vines with blocks. When playing, climb up the vine without the blocks, then at the top, press right to transfer to the other vine. Mario will instead clip through the ground blocks above and can freely walk through the wall.
 
===Four Bowsers===
'''NOTE:''' This glitch only works on update versions before 1.32.
 
This glitch involves Bowser, track, and a firebar. First, place a track segment and place Bowser on it. Next, place a firebar on Bowser, then extend it to full length while simultaneously holding right on the Control Stick. After a couple screens, hit Undo, and the editor should lock up, causing the firebar to remain. Head to the main menu and tap the Exit option. Bowser will be visible on the title screen, but when you head back to the editor, the firebar will replace him. Delete the firebar. Tap Play to make Bowser reappear, then go back to the editor. Place 2 Bowsers, then delete the original to place another. When the Play option is tapped, the original Bowser will remain, bypassing the limit. Keep in mind that the original Bowser must be on a track or he will fall off the stage.
 
'''WARNING:''' If performed, the glitch will cause random Bowsers to appear out of nowhere upon starting a course before falling off screen. To stop this, one must shut off their console before restarting it. If the problem persists, unplugging the console might fix it.
 
===Black Hole===
'''NOTE:''' This glitch has been partially patched.
'''NOTE:''' This glitch has been partially patched.


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An alternative way to do this glitch was discovered afterwards, which is not patched yet and even works on the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]]. First, the player must have a Bill Blaster four blocks below the second level line, while still have it above it. Then, the player must place a Big Thwomp on it. Then the player must put the enemy they want to clone right by it. It helps to have a Bob-omb on top of the enemy the player wants to clone, but another video on Ceave Gaming's channel shows it with stacks of Big Goombas. After preparations are made, the player must be viewing the bottom screen and place a coin. Then they must erase the Bill Blaster, get out of Erase mode, and hit undo twice. Player repeats the process after preparations until desired number is reached, but 36 coins can only be on the screen at once. It should be noted that duplicated enemies on the Nintendo 3DS version shows up in Edit mode, but not in Play mode, where only the max number of enemies can be seen until some are defeated and moves the camera, or the player goes through a door and encounters different enemies.
An alternative way to do this glitch was discovered afterwards, which is not patched yet and even works on the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]]. First, the player must have a Bill Blaster four blocks below the second level line, while still have it above it. Then, the player must place a Big Thwomp on it. Then the player must put the enemy they want to clone right by it. It helps to have a Bob-omb on top of the enemy the player wants to clone, but another video on Ceave Gaming's channel shows it with stacks of Big Goombas. After preparations are made, the player must be viewing the bottom screen and place a coin. Then they must erase the Bill Blaster, get out of Erase mode, and hit undo twice. Player repeats the process after preparations until desired number is reached, but 36 coins can only be on the screen at once. It should be noted that duplicated enemies on the Nintendo 3DS version shows up in Edit mode, but not in Play mode, where only the max number of enemies can be seen until some are defeated and moves the camera, or the player goes through a door and encounters different enemies.


'''WARNING:''' If the player goes above the normal enemy limit to an extreme level, the editor may crash and their progress will not be saved. Therefore, the player should save the glitched level at multiple occasions. Also, this glitch can cause the game to lag if used to bypass the normal 100 enemy limit.{{ref needed}}
If the player goes above the normal enemy limit in an extreme level, the editor may crash and their progress will not be saved. Therefore, the player should save the glitched level at multiple occasions. Also, this glitch can cause the game to lag if used to bypass the normal 100 enemy limit.{{ref needed}}
 
===Multiple-Item ? Block Glitch===
'''NOTE:''' This glitch has been patched.
 
This glitch involves a [[? Block]], a [[Lava Bubble]], a [[Track]], and a [[Super Mushroom]]. The player must place the Lava Bubble on a track, drag the Super Mushroom onto the Lava Bubble, then shake the Track. The player should then select undo twice, place the ? Block on the track with the Lava Bubble, then select play and return to the editor and duplicate the ? Block however many times as desired. The player must place an item in the ? Blocks, then drag the track with the Lava Bubble away and layer the ? Blocks on top of each other. It should be noted that the layered ? Block must have a track under it, otherwise it will fall off of the stage. When the player hits the ? Block, all of the items will pop out.{{ref needed}}
 
===Wrong Block Art===
'''NOTE:''' This glitch only works on update versions before 1.11.
 
Sometimes, if one places a grass tile around other tiles (confirmed in the ''Super Mario World'' theme with the grass tile) then deletes the tiles around them, and then replacing them, that one tile may glitch and show the wrong tile art. There is another way to do this in the ''New Super Mario Bros. U'' theme (only confirmed on it, however).<ref>(October 18, 2015). [https://m.youtube.com/watch?v=Tstb8-QWV3o *Patched* Super Mario Maker GLITCH - Wrong textures]. ''YouTube''.</ref>


==''Super Mario Maker Bookmark''==
==''Super Mario Maker Bookmark''==
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*''[[Super Mario 64]]'': The victory theme and [[Game Over]] theme from this game are used when the Mario, Silver Mario, and Gold Mario [[Costume Mario#2|cost]][[Costume Mario#11|um]][[Costume Mario#12|es]] complete a level or lose a life, respectively. The [[Wing Cap]] theme is used for the Mario costume's invincibility and the [[Metal Cap]] theme is used for the [[Gold Mario]] and Silver Mario costumes' invincibility.
*''[[Super Mario 64]]'': The victory theme and [[Game Over]] theme from this game are used when the Mario, Silver Mario, and Gold Mario [[Costume Mario#2|cost]][[Costume Mario#11|um]][[Costume Mario#12|es]] complete a level or lose a life, respectively. The [[Wing Cap]] theme is used for the Mario costume's invincibility and the [[Metal Cap]] theme is used for the [[Gold Mario]] and Silver Mario costumes' invincibility.
*''[[Luigi's Mansion]]'': [[Professor Elvin Gadd|Professor E. Gadd]] appears as an Event Course [[Costume Mario#121|costume]]. The E. Gadd and [[Luigi]] [[Costume Mario#4|costume]]s use various sound effects and jingles from the game.  
*''[[Luigi's Mansion]]'': [[Professor Elvin Gadd|Professor E. Gadd]] appears as an Event Course [[Costume Mario#121|costume]]. The E. Gadd and [[Luigi]] [[Costume Mario#4|costume]]s use various sound effects and jingles from the game.  
*''[[New Super Mario Bros.]]'': [[Mega Mario]] is mentioned in the digital manual, when describing what the ''Super Mario Bros.'' 30th Anniversary [[amiibo]] does.
*''[[New Super Mario Bros.]]'': [[Mega Mario]] is mentioned in the digital manual, when describing what the ''Super Mario Bros.'' 30th Anniversary [[amiibo]] does. [[Spiny|Spinies]] revert to floating [[Spiny Egg]]s when placed underwater, like in this game.
*''[[Mario Super Sluggers]]'': In [[Bowser Jr. Playroom]], there appears to be Spiny [[Spiny Shell (red)|Shell Helmet]]s on the outfield wall.  
*''[[Mario Super Sluggers]]'': In [[Bowser Jr. Playroom]], there appears to be Spiny [[Spiny Shell (red)|Shell Helmet]]s on the outfield wall.  
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': The victory and death themes from these games are used when the [[Rosalina]] [[Costume Mario#17|costume]] completes a level or loses a life, respectively.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': The victory and death themes from these games are used when the [[Rosalina]] [[Costume Mario#17|costume]] completes a level or loses a life, respectively.
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