Mario Party: Difference between revisions

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{{about|the first ''Mario Party'' game for the [[Nintendo 64]]|the series as a whole|[[Mario Party (series)]]}}
{{about|the first ''Mario Party'' game for the [[Nintendo 64]]|the series as a whole|[[Mario Party (series)]]}}
{{game infobox
{{game infobox
|image=[[File:MP1 Cover.png|250px]]
|image=[[File:MP1 Cover.jpg|250px]]
|developer=[[Hudson Soft]]<br>[[CAProduction]]
|developer=[[Hudson Soft]]<br>[[CAProduction]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
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|input={{input|n64=1|joy-con=1|switchpro=1|switchn64=1}}
|input={{input|n64=1|joy-con=1|switchpro=1|switchn64=1}}
}}
}}
'''''Mario Party''''' is a [[Genre#Party|party game]] released for the [[Nintendo 64]] as the first installment in the titular [[Mario Party (series)|''Mario Party'']] series. Players select one of six ''[[Mario (franchise)|Mario]]'' characters and move around the board, collecting [[coin]]s and various other items to help themselves or hinder others in their quest to collect [[Star (Mario Party series)|Star]]s. Players participate in mini-games after each turn, in which they compete for extra coins. These mini-games vary widely, from free-for-alls to pairs to three-on-ones. They test players' reflexes, puzzle-solving skills, and even luck. Certain mini-games allow players to steal coins from each other, while others grant the winner five coins from their rivals. Dueling mini-games in later installments would serve a similar purpose. This game is known for pioneering an iconic and renowned sub-series of the ''Mario'' franchise, which continues to this day, becoming one of the most well-known series in gaming.
'''''Mario Party''''' is a [[Genre#Party|party game]] released for the [[Nintendo 64]] as the first installment in the titular [[Mario Party (series)|''Mario Party'']] series. Players select one of six ''[[Super Mario (franchise)|Super Mario]]'' characters and move around the board, collecting [[coin]]s and various other items to help themselves or hinder others in their quest to collect [[Star (Mario Party series)|Star]]s. Players participate in mini-games after each turn, in which they compete for extra coins. These mini-games vary widely, from free-for-alls to pairs to three-on-ones. They test players' reflexes, puzzle-solving skills, and even luck. Certain mini-games allow players to steal coins from each other, while others grant the winner five coins from their rivals. Dueling mini-games in later installments would serve a similar purpose. This game is known for pioneering an iconic and renowned series of the ''Super Mario'' franchise, which continues to this day, becoming one of the most well-known series in gaming.


While ''Mario Party'' was never re-released on any [[Virtual Console]], it saw its first re-release on the [[Nintendo 64 - Nintendo Switch Online]] service on November 2, 2022, releasing alongside ''[[Mario Party 2]]''.
While ''Mario Party'' was never re-released on any [[Virtual Console]], it saw its first re-release on the [[Nintendo 64 - Nintendo Switch Online]] service on November 2, 2022, releasing alongside ''[[Mario Party 2]]''.
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[[File:MP intro 1.png|thumb|left|250px|The group arguing]]
[[File:MP intro 1.png|thumb|left|250px|The group arguing]]
[[File:MP intro 2.png|thumb|250px|The six playable characters]]
[[File:MP intro 2.png|thumb|250px|The six playable characters]]
The story begins with [[Mario]] and his friends sitting around and arguing over who is the Super Star, the superior one among them. [[Wario]] claims that a Super Star must be strong. [[Donkey Kong]] agrees, while bragging about his strength. An argument and fight ensue between the two, with [[Luigi]] finding himself quite literally stuck in the middle. It is also suggested that Mario would make a good superstar, or [[Princess Peach]], or even the energetic [[Yoshi]].
The story begins with [[Mario]] and his friends standing around and arguing over who is the Super Star, the superior one among them. To sort things out amongst members of the gang, [[Wario]] theorizes that a Super Star must be strong. [[Donkey Kong]] abruptly agrees, while bragging about his strength. An argument and fight ensue between the two, with [[Luigi]] finding himself quite literally stuck in the middle. It is also suggested that Mario would make a good superstar, or [[Princess Peach]], or even the energetic [[Yoshi]].


The gang begins to close in on [[Toad]], who jumps and shouts out that he has an idea of what they should do. Arguing that being a Super Star takes not only strength, but also courage, wisdom, and kindness, he suggests that the crew take the [[Warp Pipe]] in [[Village Square|Mushroom Village]], and find out who is the Super Star of their adventures. Though he warns them that the path will be dangerous, all six of the competitors race toward the pipe and enter it one by one, thus beginning the game itself.
The gang begins to close in on [[Toad]], who jumps and shouts out that he has an idea of what they should do. Arguing that being a Super Star takes not only strength, but also courage, wisdom, and kindness, he suggests that the crew take the [[Warp Pipe]] in [[Village Square|Mushroom Village]], and find out who is the Super Star of their adventures. Though he warns them that the path will be dangerous, all six of the competitors race toward the pipe and enter it one by one, thus beginning the game itself.
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===Playable===
===Playable===
[[File:Character Selection MP1.png|thumb|232px|The character selection screen.]]
[[File:Character Selection MP1.png|thumb|232px|The character selection screen.]]
The game features a total of six playable characters - [[Mario]], [[Luigi]], [[Princess Peach]], [[Yoshi]], [[Wario]], and [[Donkey Kong]]. Due to the format of this game, each character controls and plays the same regardless of personality. Notably, Wario is referred to as one of Mario's friends, making his first appearance as an ally of Mario's rather than an enemy.
The game features a total of six playable characters - [[Mario]], [[Luigi]], [[Princess Peach]], [[Yoshi]], [[Wario]], and [[Donkey Kong]]. Due to the format of this game, each character controls and plays the same regardless of personality. Notably, Wario is referred to as one of Mario's friends, making his first appearance as an ally of Mario rather than an enemy.
{|border=1 cellspacing=0 cellpadding=4 style="border:1px solid black; border-collapse:collapse"width=100%
{|border=1 cellspacing=0 cellpadding=4 style="border:1px solid black; border-collapse:collapse"width=100%
|-
|-
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==Boards==
==Boards==
''Mario Party'' features a total of eight [[Board (Mario Party series)|boards]], which remains the highest number of main party mode boards in a ''Mario Party'' game.
{|class=wikitable cellpadding=3 cellspacing=0 border=1 width=100% style="font-family:Arial;border-collapsible:collapse;text-align:center"
{|class=wikitable cellpadding=3 cellspacing=0 border=1 width=100% style="font-family:Arial;border-collapsible:collapse;text-align:center"
!width=32% colspan=2|Board
!width=32% colspan=2|Board
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|[[File:DK'sJungleAdventure.png|180px]]
|[[File:DK'sJungleAdventure.png|180px]]
|[[File:DK'sJungleAdventureLogo.png|180px|link=DK's Jungle Adventure]]
|[[File:DK'sJungleAdventureLogo.png|180px|link=DK's Jungle Adventure]]
|align=left|[[DK's Jungle Adventure]] is [[Donkey Kong]]'s board. Players aim to collect Stars to locate the mysterious treasure that is locked away in the jungle's ancient ruins. Four [[Whomp]]s are guarding the junctions; to pass, a player must pay 10 [[Coin]]s. Landing on a [[Happening Space]] triggers a rolling boulder which in turn chases down any players standing in its way to the path near the start of the board. If a player happens to meet [[Bowser]] on this board, they are "awarded" a useless Golden Bowser Statue and are forced to pay him 10 coins.
|align=left|[[DK's Jungle Adventure]] features a mysterious treasure that is locked away in the jungle's ancient ruins. Three [[Whomp]]s are guarding the junctions; to pass, a player must pay 10 [[coin]]s. Landing on a [[Happening Space]] triggers a rolling boulder which in turn chases down any players standing in its way to the path near the start of the board. If a player happens to meet [[Bowser]] on this board, they are "awarded" a useless Golden Bowser Statue and are forced to pay him 10 coins.
|[[File:Star.png|26px]]'''<br><br>  
|[[File:Star.png|26px]]'''<br><br>  
|-  
|-  
|[[File:Peach'sBirthdayCake.png|180px]]
|[[File:Peach'sBirthdayCake.png|180px]]
|[[File:Peach'sBirthdayCakeLogo.png|180px|link=Peach's Birthday Cake]]  
|[[File:Peach'sBirthdayCakeLogo.png|180px|link=Peach's Birthday Cake]]  
|align=left|[[Peach's Birthday Cake]] is [[Princess Peach]]'s board. It is the smallest map of the ones available in ''Mario Party''. Its main feature is the Flower Lottery, hosted by [[Goomba]], where a player plants a red, blue, yellow, or green seed (at the cost of 10 coins) and grows a flower. Three flowers have a [[Toad]] face, while one flower has a Bowser face on it. After all four seeds are planted, four new ones can be chosen. This is run by a Goomba, who says if a player gets the Bowser face, they will go to Bowser, who will sell him the Bowser Cake, one of Bowser's bogus items, for 20 coins. If a player gets a Toad face, they will go in the direction of the Star. If a player lands on a [[Happening Space]], they have the opportunity to plant a "Strawberry Seed" at the cost of 30 coins, which grows into a [[Piranha Plant]]. Once planted, if another player with stars lands on the Happening Space with the Piranha Plant there, it will steal a Star from that player, and give it to the player that planted it.
|align=left|[[Peach's Birthday Cake]] is the smallest map of the ones available in ''Mario Party''. Its main feature is the Flower Lottery, hosted by [[Goomba]], where a player plants a red, blue, yellow, or green seed (at the cost of 10 coins) and grows a flower. Three flowers have a [[Toad]] face, while one flower has a Bowser face on it. After all four seeds are planted, four new ones can be chosen. This is run by a Goomba, who says if a player gets the Bowser face, they will go to Bowser, who will sell him the Bowser Cake, one of Bowser's bogus items, for 20 coins. If a player gets a Toad face, they will go in the direction of the Star. If a player lands on a [[Happening Space]], they have the opportunity to plant a "Strawberry Seed" at the cost of 30 coins, which grows into a [[Piranha Plant]]. Once planted, if another player with stars lands on the Happening Space with the Piranha Plant there, it will steal a Star from that player, and give it to the player that planted it.
|[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|-
|-
|[[File:Yoshi'sTropicalIsland.PNG|180px]]  
|[[File:Yoshi'sTropicalIsland.PNG|180px]]  
|[[File:Yoshi'stropicalIslandLogo.png|180px|link=Yoshi's Tropical Island]]
|[[File:Yoshi'stropicalIslandLogo.png|180px|link=Yoshi's Tropical Island]]
|align=left|[[Yoshi's Tropical Island]] is [[Yoshi]]'s board. Consisting of [[Watermelon]] Island, [[Melon|Cantalope]] Island, and a small island in the middle, it was said that many [[Yoshi (species)|Yoshis]] live here, but only two are shown in the middle of the board. A Pink [[Yoshi (species)|Yoshi]] is on the small island and is surrounded by whirlpools, with a Blue Yoshi who cannot do anything about it. Players aim to collect stars to get rid of the whirlpools and reunite the two Yoshis. The [[Happening Space]]s make [[Cheep Cheep#Mario Party|Bubba]] the fish take [[Toad]] to the opposite island, Bowser taking his place. Bowser sells defective [[Bowser's bogus items|Bowser Tube]]s to players for 30 coins. Two [[Thwomp]]s block both ways to the opposite island, and request fees from players if they want to pass. The fee always starts at one coin, but goes up by one coin each time until it reaches the limit of 50 coins to pass.
|align=left|[[Yoshi's Tropical Island]] consists of [[Watermelon]] Island, [[Melon|Cantalope]] Island, and a small island in the middle; it was said that many [[Yoshi (species)|Yoshis]] live here, but only two are shown in the middle of the board. A Pink [[Yoshi (species)|Yoshi]] is on the small island and is surrounded by whirlpools, with a Blue Yoshi who cannot do anything about it. Players aim to collect stars to get rid of the whirlpools and reunite the two Yoshis. The [[Happening Space]]s make [[Cheep Cheep#Mario Party|Bubba]] the fish take [[Toad]] to the opposite island, Bowser taking his place. Bowser sells defective [[Bowser's bogus items|Bowser Tube]]s to players for 30 coins. Two [[Thwomp]]s block both ways to the opposite island, and request fees from players if they want to pass. The fee always starts at one coin, but goes up by one coin each time until it reaches the limit of 50 coins to pass.
|[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>  
|[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>  
|-
|-
|[[File:Wario'sBattleCanyon.PNG|180px]]
|[[File:Wario'sBattleCanyon.PNG|180px]]
|[[File:Wario'sBattleCanyonLogo.png|180px|link=Wario's Battle Canyon]]  
|[[File:Wario'sBattleCanyonLogo.png|180px|link=Wario's Battle Canyon]]  
|align=left|[[Wario's Battle Canyon]] is [[Wario]]'s board. It is set on a canyon that has been split into four areas with [[Bowser]]'s area in the middle. Players aim to collect stars to stop the feud between the [[Bob-omb Buddy|Bob-omb Buddies]] and the [[Bob-omb]]s. To get around the board, players are placed into cannons and fired to another area; the area they are sent to is determined by a spinning wheel. If a player lands on a [[Happening Space]], the Bob-ombs will switch the directions of the cannons. Bowser's area can only be reached by asking the [[Fly Guy]] in the northeast area to carry the character conversing with him to Bowser for ten [[coin]]s. Bowser also has a cannon in this area to replace his [[Bowser's bogus items|bogus item]]. However, instead of firing at a specific part of the board, Bowser will just fire a character at a random spot.
|align=left|[[Wario's Battle Canyon]] is split into four areas with [[Bowser]]'s area in the middle. Players aim to collect stars to stop the feud between the [[Bob-omb Buddy|Bob-omb Buddies]] and the [[Bob-omb]]s. To get around the board, players are placed into cannons and fired to another area; the area they are sent to is determined by a spinning wheel. If a player lands on a [[Happening Space]], the Bob-ombs will switch the directions of the cannons. Bowser's area can only be reached by asking the [[Fly Guy]] in the northeast area to carry the character conversing with him to Bowser for ten [[coin]]s. Bowser also has a cannon in this area to replace his [[Bowser's bogus items|bogus item]]. However, instead of firing at a specific part of the board, Bowser will just fire a character at a random spot.
|[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|-  
|-  
|[[File:Luigiengineroom.png|180px]]
|[[File:Luigiengineroom.png|180px]]
|[[File:Luigi'sEngineRoomLogo.png|180px|link=Luigi's Engine Room]]  
|[[File:Luigi'sEngineRoomLogo.png|180px|link=Luigi's Engine Room]]  
|align=left|[[Luigi's Engine Room]] is [[Luigi]]'s board. Players need to collect stars to power up the engine in the middle of the room (but actually in the back of the playing board). The main feature is the board-wide system of red and blue doors. One set rises up to block specific paths while the other set goes down to open other paths. The doors switch at the start of every turn, when players land on certain [[Happening Space]]s, or if a robot on the board is paid 20 coins to switch them. ? spaces on steam generators near the engine make steam rise out of the respective generator, propelling players to a higher section. Players that go to Bowser will see his "Make As Many Coins As You Want Mecha" in action. They will get a coin from Bowser, at the cost of 20 coins. No matter where the players go, all paths end in [[Warp Pipe]]s that lead to [[Boo]], who is near the start.
|align=left|[[Luigi's Engine Room]] features an engine in the middle of the room (but actually in the back of the playing board). The main feature is the board-wide system of red and blue doors. One set rises up to block specific paths while the other set goes down to open other paths. The doors switch at the start of every turn, when players land on certain [[Happening Space]]s, or if a robot on the board is paid 20 coins to switch them. ? spaces on steam generators near the engine make steam rise out of the respective generator, propelling players to a higher section. Players that go to Bowser will see his "Make As Many Coins As You Want Mecha" in action. They will get a coin from Bowser, at the cost of 20 coins. No matter where the players go, all paths end in [[Warp Pipe]]s that lead to [[Boo]], who is near the start.
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|-  
|-  
|[[File:Mario Party Mario's Rainbow Castle MP1.png|180px]]
|[[File:Mario Party Mario's Rainbow Castle MP1.png|180px]]
|[[File:Mario'sRainbowCastleMP.png|180px|link=Mario's Rainbow Castle]]
|[[File:Mario'sRainbowCastleMP.png|180px|link=Mario's Rainbow Castle]]
|align=left|[[Mario's Rainbow Castle]] is Mario's board. It is placed on clouds with multiple towers and is sky-themed. The main feature of this board is that the location of the Star does not change each time a player receives one. Instead, it is always located on the main tower of the map. Each time a player does receive a Star, however, the tower rotates, revealing [[Bowser]]. When the player reaches the tower while Bowser is there, he charges 40 coins for a [[Ztar]]. Unlike their later appearances, they do not affect the star count, merely serving to waste the 40 coins. The tower can also be rotated by any player landing on a [[Happening Space]].
|align=left|[[Mario's Rainbow Castle]] is placed on clouds with multiple towers and is sky-themed. The main feature of this board is that the location of the Star does not change each time a player receives one. Instead, it is always located on the main tower of the map. Each time a player does receive a Star, however, the tower rotates, revealing [[Bowser]]. When the player reaches the tower while Bowser is there, he charges 40 coins for a [[Ztar]]. Unlike their later appearances, they do not affect the star count, merely serving to waste the 40 coins. The tower can also be rotated by any player landing on a [[Happening Space]].
|[[File:Star.png|26px]]'''<br><br>
|[[File:Star.png|26px]]'''<br><br>
|-
|-
|[[File:Bowser's-magma-mountain.png|180px]]
|[[File:Bowser's-magma-mountain.png|180px]]
|[[File:Bowser'sMagmaMountain.png|180px|link=Bowser's Magma Mountain]]  
|[[File:Bowser'sMagmaMountain.png|180px|link=Bowser's Magma Mountain]]  
|align=left|[[Bowser's Magma Mountain]] is Bowser's board, taking place on the summit of a gigantic volcano. The main feature of the board involves various stone heads that offer shortcuts throughout the board for 10 coins. If the player accepts, a roulette block will appear containing either Bowser's face or a Star. If the latter is hit, the player is allowed to take the shortcut. However, if they choose Bowser's face, the player is forced to continue on their original path. Eventually, the player will reach a purple-colored Stone Head, who will offer the same roulette block, except free of charge. This time, however, if the player selects Bowser's Face, they will automatically follow a path directly to Bowser, who will steal 20 coins or a Star (depending on the roulette) from the player. This board is only available if bought for 980 coins and after all other boards are played at least once. If the player lands on a [[Event Space|Happening Space]], Bowser's volcano will erupt, turning all Blue Spaces into Red Spaces.
|align=left|[[Bowser's Magma Mountain]] takes place on the summit of a gigantic volcano. The main feature of the board involves various stone heads that offer shortcuts throughout the board for 10 coins. If the player accepts, a roulette block will appear containing either Bowser's face or a Star. If the latter is hit, the player is allowed to take the shortcut. However, if they choose Bowser's face, the player is forced to continue on their original path. Eventually, the player will reach a purple-colored Stone Head, who will offer the same roulette block, except free of charge. This time, however, if the player selects Bowser's Face, they will automatically follow a path directly to Bowser, who will steal 20 coins or a Star (depending on the roulette) from the player. This board is only available if bought for 980 coins and after all other boards are played at least once. If the player lands on a [[Event Space|Happening Space]], Bowser's volcano will erupt, turning all Blue Spaces into Red Spaces.
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|-  
|-  
|[[File:Eternal-star.png|180px]]
|[[File:Eternal-star.png|180px]]
|[[File:EternalStarMP1.png|180px|link=Eternal Star]]  
|[[File:EternalStarMP1.png|180px|link=Eternal Star]]  
|align=left|[[Eternal Star]] is the final board of ''Mario Party''. It is unlocked by collecting 100 Stars and completing all the boards at least once. On this space-themed board, Koopa Troopa is kidnapped at the very beginning of the game by Bowser, and players move around the star using warp stations and must retrieve Stars from seven Baby Bowsers. Upon reaching a Baby Bowser, players must pay their 20 coins and roll higher than him to get a Star. The player's Dice Block can roll 8-10 but Baby Bowser's can roll any number. If the player wins, they get a Star, but if they lose, they lose a Star. In the center of the star is Bowser; upon reaching him, he takes a Star from the player who reached him (or 20 coins if they do not have any Stars) and sends them back to the start and changes the routes of the Warp Machines. If a player lands on any Happening Space, Bowser will send everyone back to start, though the Warp Machine routes remain unchanged.
|align=left|[[Eternal Star]] is unlocked by collecting 100 Stars and completing all the boards at least once. On this space-themed board, Koopa Troopa is kidnapped at the very beginning of the game by Bowser, and players move around the star using warp stations and must retrieve Stars from seven Baby Bowsers. Upon reaching a Baby Bowser, players must pay their 20 coins and roll higher than him to get a Star. The player's Dice Block can roll 8-10 but Baby Bowser's can roll any number. If the player wins, they get a Star, but if they lose, they lose a Star. In the center of the star is Bowser; upon reaching him, he takes a Star from the player who reached him (or 20 coins if they do not have any Stars) and sends them back to the start and changes the routes of the Warp Machines. If a player lands on any Happening Space, Bowser will send everyone back to start, though the Warp Machine routes remain unchanged.
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|}
|}
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|Any player who lands on this space triggers a roulette, which any of these events can follow:
|Any player who lands on this space triggers a roulette, which any of these events can follow:
*'''Coins For Bowser''': Bowser takes 10-50 Coins from the player.
*'''Coins For Bowser''': Bowser takes 10-50 Coins from the player.
*'''Bowser's Balloon Burst''': This mini-game is played just like the original [[Balloon Burst]], but anyone who loses gets 10-50 coins taken away.
*'''Bowser's Balloon Burst''': This mini-game is played just like the original [[Balloon Burst (4-Player)|Balloon Burst]], but anyone who loses gets 10-50 coins taken away. If no one wins once the timer runs out, they all lose the aforementioned amount of coins.
*'''Bowser's Face Lift''': This mini-game is played just like the original [[Face Lift]], but players that do not get 90 points or more lose 10-50 coins. If all players achieve more than 90 points, Bowser steals the aforementioned amount of coins from the player who landed on his space.
*'''Bowser's Face Lift''': This mini-game is played just like the original [[Face Lift]], but players that do not get 90 points or more lose 10-50 coins. If all players achieve more than 90 points, Bowser steals the aforementioned amount of coins from the player who landed on his space.
*'''Bowser's Tug o' War''': This mini-game is like the original [[Tug o' War]], except the losing side loses 10-50 coins to Bowser. If the mini-game ends in a tie due to the time running out, Bowser steals the aforementioned amount of coins from everyone.
*'''Bowser's Tug o' War''': This mini-game is like the original [[Tug o' War]], except the losing side loses 10-50 coins to Bowser. If the mini-game ends in a tie due to the time running out, Bowser steals the aforementioned amount of coins from everyone.
*'''Bash 'n' Cash''': This mini-game is just like the normal [[Bash 'n' Cash]], except the coins disappear so none of the other players can collect them. If no coins are lost in this mini-game, Bowser steals 30 coins from the player who landed on his space.
*'''Bash 'n' Cash''': This mini-game is just like the normal [[Bash 'n' Cash]], except the coins disappear so none of the other players can collect them. If no coins are lost in this mini-game, Bowser steals 15 coins from the player who landed on his space.
*'''Bowser Revolution''': Bowser takes everyone's coins and split them evenly among all the players.
*'''Bowser Revolution''': Bowser takes everyone's coins and split them evenly among all the players.
*'''Bowser's Chance Time''': This event is just like [[Chance Time]], but Bowser has it modified so that he always is on the receiving end of the trade, and that he does not give or trade coins. Unlike normal Chance Time, Stars cannot be lost.
*'''Bowser's Chance Time''': This event is just like [[Chance Time]], but Bowser has it modified so that he always is on the receiving end of the trade, and that he does not give or trade coins. Unlike normal Chance Time, Stars cannot be lost.
*'''100 Star Present''', '''1000 Coin Present''', and '''Star Steal''': These are all in gold letters when shown. The cursor very rarely lands on these events, and if it does, Bowser leaves and does nothing.
*'''100 Star Present''', '''1000 Coin Present''', and '''Star Steal''': These are all in gold letters when shown. The cursor very rarely lands on these events, and if it does, Bowser leaves and does nothing.
If the player who lands on this space has at least one [[Star (Mario Party series)|Star]] but no [[coin]]s, Bowser gives the player 10 coins in exchange for their Star. However, if they do not have any Stars or coins, Bowser will always give them 20 coins regardless of what place they are in.
If the player who lands on this space has at least one [[Star (Mario Party series)|Star]] but no [[coin]]s, Bowser gives the player 10 coins in exchange for a Star. However, if they do not have any Stars or coins, Bowser will always give them 20 coins regardless of what place they are in.
|-
|-
![[File:MP2StarSpace.png]]
![[File:MP2StarSpace.png]]
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====Juke Box====
====Juke Box====
[[File:MP1 Juke Box.png|thumb]]
[[File:MP1 Juke Box.png|thumb]]
The Juke Box allows the player to listen to any song from the game. The only prerequisite is that the player must have heard the song in the game itself before it becomes available on the Juke Box. The Juke Box becomes available for use after the player buys the [[Record (Mario Party)|Record]] from the [[Mushroom Shop]] for 50 [[Coin]]s. For PAL and Japanese players, an extra song is available entitled "Move to the Mambo!", which is unavailable in the American version.  No official explanation has ever been released as to why it was removed.
The Juke Box allows the player to listen to any song from the game. The only prerequisite is that the player must have heard the song in the game itself before it becomes available on the Juke Box. The Juke Box becomes available for use after the player buys the [[Record (Mario Party)|Record]] from the [[Mushroom Shop]] for 50 [[Coin]]s. For PAL and Japanese players, an extra song is available entitled "Move to the Mambo!", which is unavailable in the American version.
{{br}}
{{br}}


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==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Mario Party pre-release and unused content}}
{{main|List of Mario Party pre-release and unused content}}
==Glitches==
===Platform Peril softlock===
In [[Platform Peril]], if the winning player's path is blocked when the minigame ends, the minigame will continue indefinitely, softlocking the game.<ref>https://www.youtube.com/watch?v=K3nrTXjHivk&t=0s</ref>


==Gallery==
==Gallery==
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In contrast, gaming magazine ''{{wp|Game Informer}}'' viewed the game with much contempt.<ref>''Game Informer'' #71, page 36.</ref> All three reviewers note that the minigames are boring and those playing will not derive much enjoyment. Out of the three reviewers, Paul Anderson was the most charitable and gave the game an overall score of 5.5/10. However, he says the game is worthless and only serves to fill the first quarter of the year. [[Nintendo]] of America sent the magazine a sarcastic certificate over the publication's negative review of ''Mario Party'' and its sequel.<ref>Ryckert, Dan (September 18, 2000). [http://www.gameinformer.com/b/news/archive/2010/09/18/replay-mario-party-3.aspx?PageIndex=11 Replay - ''Mario Party 3''], ''Game Informer'', Retrieved February 18 2015</ref> From then on, ''Game Informer'' became infamous for their constantly negative reviews of the ''[[Mario Party (series)|Mario Party]]'' games, which usually get a positive reception from critics such as IGN and GameSpot, and their picky reputation has stuck since.
In contrast, gaming magazine ''{{wp|Game Informer}}'' viewed the game with much contempt.<ref>''Game Informer'' #71, page 36.</ref> All three reviewers note that the minigames are boring and those playing will not derive much enjoyment. Out of the three reviewers, Paul Anderson was the most charitable and gave the game an overall score of 5.5/10. However, he says the game is worthless and only serves to fill the first quarter of the year. [[Nintendo]] of America sent the magazine a sarcastic certificate over the publication's negative review of ''Mario Party'' and its sequel.<ref>Ryckert, Dan (September 18, 2000). [http://www.gameinformer.com/b/news/archive/2010/09/18/replay-mario-party-3.aspx?PageIndex=11 Replay - ''Mario Party 3''], ''Game Informer'', Retrieved February 18 2015</ref> From then on, ''Game Informer'' became infamous for their constantly negative reviews of the ''[[Mario Party (series)|Mario Party]]'' games, which usually get a positive reception from critics such as IGN and GameSpot, and their picky reputation has stuck since.
{|class="wikitable review_template"style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;"cellpadding="4"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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==Regional differences==
==Regional differences==
===Differences exclusive to the Japanese version===
===Differences exclusive to the Japanese version===
In the Japanese version, Wario and Luigi say "Oh my God!" when they lose or otherwise suffer misfortune. This was changed in the Western versions to remove religious references; Luigi wails in pain instead, and Wario says "So ein Mist!" (the voice clip for which was taken from ''[[Mario Kart 64]]'' and slowed down), which is a German expression of showing disgust like "Oh, shoot!" or "No way!" and the like.<ref>https://www.youtube.com/watch?v=2hcU8Yrqlqk</ref>
In the Japanese version, Wario and Luigi say "Oh my God!" when they lose or otherwise suffer misfortune. This was changed in the Western versions to remove religious references; Luigi wails in pain instead, and Wario says "So ein Mist!" (the voice clip for which was taken from ''[[Mario Kart 64]]'' and slowed down), which is a German expression of disgust, similar to "Oh, shoot!" or "No way!".<ref>https://www.youtube.com/watch?v=2hcU8Yrqlqk</ref>
{{media table
{{media table
|file1=Wario Oh my god - Mario Party.oga
|file1=Wario Oh my god - Mario Party.oga
|title1=''Mario Party'' (Japanese)
|title1=''Mario Party'' (Japanese)
|description1=Wario saying "Oh my god!"
|description1=Wario saying "Oh my God!"
|length1=0:02
|length1=0:02
|file2=Luigi Oh my god - Mario Party.oga
|file2=Luigi Oh my god - Mario Party.oga
|title2=''Mario Party'' (Japanese)
|title2=''Mario Party'' (Japanese)
|description2=Luigi saying "Oh my god!"
|description2=Luigi saying "Oh my God!"
|length2=0:02
|length2=0:02
}}
}}


===Unused song===
===Unused song===
The song "Move to the Mambo" is not used in the American release, but is used in the Japanese and European/Australian releases. The song is used in two of the mini-games, [[Balloon Burst]] and [[Musical Mushroom]].
The song "Move to the Mambo" is not used in the American release, but is used in the Japanese and European/Australian releases. The song is used in two of the mini-games, [[Balloon Burst (4-Player)|Balloon Burst]] and [[Musical Mushroom]].


===Differences exclusive to the European version===
===Differences exclusive to the European version===
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==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': A segment of the overworld theme was remixed and incorporated into the music for the board Peach's Birthday Cake. A remix of the overworld theme also plays during the tutorial for minigames.  
*''[[Super Mario Bros.]]'': A segment of the overworld theme was remixed and incorporated into the music for the board Peach's Birthday Cake. A remix of the overworld theme also plays during the tutorial for minigames.  
*''[[Super Mario Bros. 3]]'': Some songs are rearrangements of some world map themes from the game. For example, "Let's Go Lightly" is based on World 4 ([[Giant Land]]), "Slowly, Slowly" is based on World 6 ([[Iced Land]]), and "Dodging Danger" is based on World 8 ([[Castle of Koopa]]), but with some additional rhythm.
*''[[Super Mario Bros. 3]]'': Some songs are rearrangements of some world map themes from the game. For example, "Let's Go Lightly" is based on World 4 ([[Giant Land]]), "Slowly, Slowly" is based on World 6 ([[Ice Land]]), and "Dodging Danger" is based on World 8 ([[Dark Land]]), but with some additional rhythm.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The opening theme sounds similar to the [[Mario Bros.' House|Mario's Pad]] theme. Part of the music of [[Bowser's Magma Mountain]] is a rearrangement of the first [[Bowser's Castle|Bowser's Keep]] theme.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The opening theme sounds similar to the [[Mario Bros.' House|Mario's Pad]] theme. Part of the music of [[Bowser's Magma Mountain]] is a rearrangement of the first [[Bowser's Castle|Bowser's Keep]] theme.
*''[[Super Mario 64]]'': Peach's Birthday Cake is based on Princess Peach's letter that she baked a cake for Mario, and the layout of the board and background surrounding it are based on the photograph after the credits. Also, Mario's Rainbow Castle board is based on the secret course [[Tower of the Wing Cap]], and the [[Wing]] Cap is used as a prop on his board map, and finally, the board game's ending cutscene is based on another secret course [[Wing Mario Over the Rainbow]]. The ending cutscene for Luigi's Engine Room has the board reveal itself to take place inside a flying ship much like the Rainbow Cruiser from the course [[Rainbow Ride]], though however with a completely different design. The Cheep Cheep in Yoshi's Tropical Island takes its English name from [[Cheep Chomp|Bubba]] from [[Tiny-Huge Island]]. Mario's title screen (if he wins the board game under the title of being a Superstar) depicts him with the Wing Cap flying with the other playable characters. Mario's scream from this game is also reused. In the minigame [[Face Lift]], the logo in the background reads "Super Bowser 64". [[Wario's Battle Canyon]] features a feud between the [[Bob-omb Buddy|Red Bob-ombs]] and [[Bob-omb|Black Bob-ombs]] similar to [[Bob-omb Battlefield]].
*''[[Super Mario 64]]'': Peach's Birthday Cake is based on Princess Peach's letter that she baked a cake for Mario, and the layout of the board and background surrounding it are based on the photograph after the credits. Also, Mario's Rainbow Castle board is based on the secret course [[Tower of the Wing Cap]], and the [[Wing]] Cap is used as a prop on his board map, and finally, the board game's ending cutscene is based on another secret course [[Wing Mario Over the Rainbow]]. The ending cutscene for Luigi's Engine Room has the board reveal itself to take place inside a flying ship much like the Rainbow Cruiser from the course [[Rainbow Ride]], though however with a completely different design. The Cheep Cheep in Yoshi's Tropical Island takes its English name from [[Cheep Chomp|Bubba]] from [[Tiny-Huge Island]]. Mario's title screen (if he wins the board game under the title of being a Superstar) depicts him with the Wing Cap flying with the other playable characters. Mario's scream from this game is also reused. In the minigame [[Face Lift]], the logo in the background reads "Super Bowser 64". [[Wario's Battle Canyon]] features a feud between the [[Bob-omb Buddy|Red Bob-ombs]] and [[Bob-omb|Black Bob-ombs]] similar to [[Bob-omb Battlefield]].
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==References in other media==
==References in other media==
*''[[Mario Party 2]]'': Twenty-one minigames from ''Mario Party'' were remade in this game. Some of the returning 4-Player minigames were reworked into 2 vs. 2 and Battle minigames.  
*''[[Mario Party 2]]'': Twenty-one minigames from ''Mario Party'' were remade in this game. Some of the returning 4-Player minigames were reworked into 2 vs. 2 and Battle minigames.  
*''[[Mario Party: The Top 100]]'': [[Bombs Away (minigame)|Bombs Away]], [[Face Lift]], [[Shy Guy Says]], [[Piranha's Pursuit]], [[Tug o' War]], and [[Desert Dash]] all return as playable minigames. Additionally, just like in this game, the player faces Toad in a round of Slot Car Derby in Minigame Island mode.
*''[[Mario Party: The Top 100]]'': [[Bombs Away (minigame)|Bombs Away]], [[Face-Lift (minigame)|Face Lift]], [[Shy Guy Says]], [[Piranha's Pursuit]], [[Tug o' War]], and [[Desert Dash]] all return as playable minigames. Additionally, just like in this game, the player faces Toad in a round of Slot Car Derby in Minigame Island mode.
*''[[Mario Party Superstars]]'': Yoshi's Tropical Island, Peach's Birthday Cake, 12 minigames and their respective music, and Mushroom Village return in this game.
*''[[Mario Party Superstars]]'': Yoshi's Tropical Island, Peach's Birthday Cake, 12 minigames and their respective music, and Mushroom Village return in this game.
*''[[The Super Mario Bros. Movie]]'': The theme of Wario's Battle Canyon is arranged in the song "Blue Shelled."
*''[[The Super Mario Bros. Movie]]'': The theme of Wario's Battle Canyon is arranged in the song "Blue Shelled."
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*This was originally the only ''Mario Party'' game to have a title screen that changes; namely, depending on which character wins a board, except for Mini-Game Stadium. This concept returns in ''Mario Party Superstars'', with the title screen changing depending on the last board played.
*This was originally the only ''Mario Party'' game to have a title screen that changes; namely, depending on which character wins a board, except for Mini-Game Stadium. This concept returns in ''Mario Party Superstars'', with the title screen changing depending on the last board played.
*In [[Bombsketball]], as well as in [[Tug o' War]] if the three players win, the winning text will be shown with a grammatical error, with the singular "wins" being used instead of the plural "win" or the past tense "won". This was fixed in subsequent games.
*In [[Bombsketball]], as well as in [[Tug o' War]] if the three players win, the winning text will be shown with a grammatical error, with the singular "wins" being used instead of the plural "win" or the past tense "won". This was fixed in subsequent games.
*This is the only ''Mario'' game on the [[Nintendo 64]] to have a sequel be released on the same console, let alone two.
*This is the only ''Super Mario'' game on the [[Nintendo 64]] to have a sequel be released on the same console, let alone two.


==References==
==References==
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{{MP}}
{{MP}}
{{Mario games}}
{{Super Mario games}}
{{N64}}
{{N64}}
[[Category:Mario Party|*]]
[[Category:Mario Party|*]]
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