List of Super Mario 3D World pre-release and unused content: Difference between revisions

→‎E3 2013: Also in the trailer and demo, Mario and Luigi's voice clips were reused from the Galaxy and 3D Land games.
(→‎E3 2013: Also in the trailer and demo, Mario and Luigi's voice clips were reused from the Galaxy and 3D Land games.)
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SM3DW Cat Peach Concept Art.jpg||Concept art of [[Cat Peach]] featuring a brooch
SM3DW Cat Peach Concept Art.jpg||Concept art of [[Cat Peach]] featuring a brooch
</gallery>
</gallery>
Additionally, Princess Peach was originally going to be kidnapped by [[Bowser]], as in many previous ''[[Mario (franchise)|Super Mario]]'' games. This was changed by [[Yoshiaki Koizumi]], who wanted a female character playable in the game. In an interview with gaming news site {{wp|Polygon}}, Koizumi stated "I feel like Mario games, as you know, have done lots of representation of male characters over the years... Perhaps much more so than female — so it's actually really nice to be able to have a female playable character in the game."<ref>Riendeau, Danielle (June 12, 2013). "[https://www.polygon.com/2013/6/12/4421244/nintendo-thinking-on-a-different-frequency-with-playable-princess Nintendo thinking on a different frequency with playable Princess Peach]". ''Polygon''. Retrieved July 18, 2022. ([https://web.archive.org/web/20130615221909/http://www.polygon.com/2013/6/12/4421244/nintendo-thinking-on-a-different-frequency-with-playable-princess Archived] June 15, 2013, 22:29:09 UTC via Wayback Machine.)</ref>
Additionally, Princess Peach was originally going to be kidnapped by [[Bowser]], as in many previous ''[[Super Mario (franchise)|Super Mario]]'' games. This was changed by [[Yoshiaki Koizumi]], who wanted a female character playable in the game. In an interview with gaming news site {{wp|Polygon}}, Koizumi stated "I feel like Mario games, as you know, have done lots of representation of male characters over the years... Perhaps much more so than female — so it's actually really nice to be able to have a female playable character in the game."<ref>Riendeau, Danielle (June 12, 2013). "[https://www.polygon.com/2013/6/12/4421244/nintendo-thinking-on-a-different-frequency-with-playable-princess Nintendo thinking on a different frequency with playable Princess Peach]". ''Polygon''. Retrieved July 18, 2022. ([https://web.archive.org/web/20130615221909/http://www.polygon.com/2013/6/12/4421244/nintendo-thinking-on-a-different-frequency-with-playable-princess Archived] June 15, 2013, 22:29:09 UTC via Wayback Machine.)</ref>


In an {{wp|IGN}} interview with the director of ''Super Mario 3D World'', [[Kenta Motokura]], he mentioned that [[Yoshi]] was considered for the game, but was not included, as other features existed that were similar to Yoshi's abilities:
In an {{wp|IGN}} interview with the director of ''Super Mario 3D World'', [[Kenta Motokura]], he mentioned that [[Yoshi]] was considered for the game, but was not included, as other features existed that were similar to Yoshi's abilities:
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</blockquote></i>
</blockquote></i>
==Early builds==
==Early builds==
{{multiple image
|align=right
|direction=vertical
|image1=SM3DW Screenshot Prima Guide Intro.jpg
|width1=220
|image2=SM3DW Screenshot Prima Guide Intro Comparison.jpg
|width2=210
|footer=A comparison between the early and final versions of the intro
}}
Screenshots of the intro from the Prima guide for the game use an early build of the game. The entire environment is much brighter and lacks the rim lighting on the characters when compared to the final release. The trees use a different model and there are fewer hills in the back ground. When the [[Sprixie Princesses|Sprixie Princess]] emerges from the [[Clear Pipe]], the Prima screenshot seems to lack the camera movement zooming into her. When Bowser comes to capture her, the Prima screenshot lacks the motion blur, the flame coming out of Bowser's mouth, and the purple fog obscuring the bottom half of Bowser's body. The model representing [[Super Bell Hill]] on [[World 1 (Super Mario 3D World)|World 1]]'s map lacks the Clear Pipe and the clouds above. The Super Bell tree is also smaller compared to the final game.
<gallery>
SM3DW Screenshot Prima Guide Intro 2.jpg
SM3DW Screenshot Prima Guide Intro 3.jpg
</gallery>
===E3 2013===
===E3 2013===
====Trailer====
====Trailer====
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Some sound effects were also different in this version:
Some sound effects were also different in this version:
*The jingle when collecting a [[power-up]] is reused from ''[[Super Mario 3D Land]]''. When collecting a [[Super Bell]], a short bell plays alongside this sound. In the final game, new power-up and bell sound effects are used.
*The jingle when collecting a [[power-up]] is reused from ''[[Super Mario 3D Land]]''. When collecting a [[Super Bell]], a short bell plays alongside this sound. In the final game, new power-up and bell sound effects are used.
*When [[Mario]] transformed into [[Cat Mario]], he said "nya nya", which is Japanese {{wp|onomatopoeia}} for "meow meow". In the final version, he simply says "meow meow". The sound when Cat Mario uses the claw move is also different.
*[[Mario]] and [[Luigi]]'s voice clips were reused from [[Super Mario Galaxy]] in the trailer and demo. In the final version, there are new voice clips.
*When Mario transformed into [[Cat Mario]], he said "nya nya", which is Japanese {{wp|onomatopoeia}} for "meow meow". In the final version, he simply says "meow meow". The sound when Cat Mario uses the claw move is also different.
*[[Dash Panel]]s made a different sound when ran on, and [[Clear Pipe]]s made a different sound while characters traveled through them.
*[[Dash Panel]]s made a different sound when ran on, and [[Clear Pipe]]s made a different sound while characters traveled through them.


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!Final game position
!Final game position
!Final game name
!Final game name
|-
|World 1-5
|World 1-4
|[[Plessie's Plunging Falls]]
|-
|-
|World 2-1
|World 2-1
|World 2-4
|World 2-4
|[[Really Rolling Hills]]
|[[Really Rolling Hills]]
|-
|World 1-5
|World 1-4
|[[Plessie's Plunging Falls]]
|-
|-
|World 4-2
|World 4-2
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|image2=SM3DW Bullet Bill Base.jpg}}
|image2=SM3DW Bullet Bill Base.jpg}}
Additional differences can be found in the specific courses available in the demo:
Additional differences can be found in the specific courses available in the demo:
*In Plessie's Plunging Falls, the first Green Star was on top of the staircase of waterfalls. In the final version, this Green Star was moved to be above a ramp before the waterfall area, and a [[1-Up Mushroom]] is on top of the waterfalls instead. The course also contained more [[Splounder]]s.<ref>Mario Party Legacy (June 12, 2013). "[https://www.youtube.com/watch?v=bYdgfip00NE E3 2013: Super Mario 3D World - World 1-5 (with Better Audio)]". ''YouTube''. Retrieved July 25, 2022.</ref>
*[[Plessie]] did not wave to the characters after they dismounted it.
*In Really Rolling Hills, the first [[? Block]] in the course holds a Super Bell, while the [[Hidden Block]] above it holds a [[1-Up Mushroom]]. In the final game, the ? Block holds a [[coin]], and the Hidden Block holds a Super Bell. Additionally, a ? Block containing a Super Bell appeared near the [[Checkpoint Flag]]; this is not present in the final game. The area where the third Green Star is found did not have a rectangular ? Block that is in the final game. FInally, one of the ? Blocks turned into a [[Coin Box]]; in the final version, only [[Coin Block]]s turn into Coin Boxes.<ref>GameXplain (June 13, 2013). "[https://www.youtube.com/watch?v=yucshisHIkU?t=3m1s Super Mario 3D World - Secret Filled Playthrough (E3 2013)]". ''YouTube''. Retrieved July 22, 2022.</ref>
*In Really Rolling Hills, the first [[? Block]] in the course holds a Super Bell, while the [[Hidden Block]] above it holds a [[1-Up Mushroom]]. In the final game, the ? Block holds a [[coin]], and the Hidden Block holds a Super Bell. Additionally, a ? Block containing a Super Bell appeared near the [[Checkpoint Flag]]; this is not present in the final game. The area where the third Green Star is found did not have a rectangular ? Block that is in the final game. FInally, one of the ? Blocks turned into a [[Coin Box]]; in the final version, only [[Coin Block]]s turn into Coin Boxes.<ref>GameXplain (June 13, 2013). "[https://www.youtube.com/watch?v=yucshisHIkU?t=3m1s Super Mario 3D World - Secret Filled Playthrough (E3 2013)]". ''YouTube''. Retrieved July 22, 2022.</ref>
*Really Rolling Hills contained normal [[Goomba]]s in the first area. The button with Mario's [[emblem]] that reveals a stamp was not in this version of the course. The Color Panels in Really Rolling Hills displayed different colors after being stepped on.
*Really Rolling Hills contained normal [[Goomba]]s in the first area. The button with Mario's [[emblem]] that reveals a stamp was not in this version of the course. The Color Panels in Really Rolling Hills displayed different colors after being stepped on.
*In Plessie's Plunging Falls, the first Green Star was on top of the staircase of waterfalls. In the final version, this Green Star was moved to be above a ramp before the waterfall area, and a [[1-Up Mushroom]] is on top of the waterfalls instead. The course also contained more [[Splounder]]s.<ref>Mario Party Legacy (June 12, 2013). "[https://www.youtube.com/watch?v=bYdgfip00NE E3 2013: Super Mario 3D World - World 1-5 (with Better Audio)]". ''YouTube''. Retrieved July 25, 2022.</ref>
*[[Plessie]] did not wave to the characters after they dismounted it.
*In [[Clear Pipe Cruise]], the exit of the [[Coin Heaven]] was at the bottom of the hill before the first [[Key Coin]]. In the final version, the exit is at the top of the hill. Additionally, one Clear Pipe originally ended with the characters jumping out and going backwards; in the final version, it instead ends at a cloud platform with [[coin]]s.
*In [[Clear Pipe Cruise]], the exit of the [[Coin Heaven]] was at the bottom of the hill before the first [[Key Coin]]. In the final version, the exit is at the top of the hill. Additionally, one Clear Pipe originally ended with the characters jumping out and going backwards; in the final version, it instead ends at a cloud platform with [[coin]]s.
*[[Mine]]s in Clear Pipes originally allowed characters to pass through them after getting hit by them.<ref>NintendoNWRExclusive (June 16, 2013). "[https://www.youtube.com/watch?v=YSQ9_XmoC3k 13 Minutes of Super Mario 3D World with Audio (E3 2013)]". ''YouTube''. Retrieved July 22, 2022.</ref> In the final game, they send the player backwards upon contact, so their destruction is necessary to progress.
*[[Mine]]s in Clear Pipes originally allowed characters to pass through them after getting hit by them.<ref>NintendoNWRExclusive (June 16, 2013). "[https://www.youtube.com/watch?v=YSQ9_XmoC3k 13 Minutes of Super Mario 3D World with Audio (E3 2013)]". ''YouTube''. Retrieved July 22, 2022.</ref> In the final game, they send the player backwards upon contact, so their destruction is necessary to progress.
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