List of badges in Paper Mario: The Thousand-Year Door: Difference between revisions

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{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}}
{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}}
There are a total of 85 [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]''.
{{rewrite|Second-person writing}}
There are a total of 85 different [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]''.


Note: Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes.
Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes.


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|3
|3
|Rogueport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60)
|Rogueport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60)
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. <br/>Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP.
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. <br>Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP.
|17
|17
|-
|-
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|data-sort-value="Quake Hammer"|[[File:Quake Hammer.png]]<br>[[Quake Hammer]]
|data-sort-value="Quake Hammer"|[[File:Quake Hammer.png]]<br>[[Quake Hammer]]
|2
|2
|Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card; drops from [[Para-Beetle|Parabuzzy]], [[Spiky Parabuzzy]], [[Cleft]], [[Moon Cleft]]
|Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card); drops from [[Para-Beetle|Parabuzzy]], [[Spiky Parabuzzy]], [[Cleft]], [[Moon Cleft]]
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP.
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP.
|13
|13
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|data-sort-value="Spike Shield"|[[File:Spike Shield.png]]<br>[[Spike Shield]]
|data-sort-value="Spike Shield"|[[File:Spike Shield.png]]<br>[[Spike Shield]]
|3
|3
|Rogueport Sewers (need [[Vivian]] to hide when spikes jump out in the room)
|Rogueport Sewers (need [[Mini-Yoshi|Yoshi]] to run past (Japanese version only)<ref>SwayNC. (April 28, 2022). [https://youtu.be/wjbFzvHshUo?si=FMMyP7uTBFiWq3yQ&t=8731 Paper Mario: The Thousand-Year Door - 100% speedrun in 7:26:40]. 2:25:31. ''YouTube''. Accessed September 24, 2023).</ref> or [[Vivian]] to hide when spikes jump out in the room)
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s.
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s.
|61
|61
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|1
|1
|Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6)
|Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6)
|Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to [[guard]] or [[superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped; "Excellent"s become larger in size (maybe).
|Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to [[guard]] or [[superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped.
|74
|74
|-
|-
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{{footnote|note|3|All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.}}
{{footnote|note|3|All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.}}


=====Unused Badges of ''Paper Mario: The Thousand-Year Door''=====
=====Unobtainable badges=====
{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}}
{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}}


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|[[File:FP Drain P.png]]
|[[File:FP Drain P.png]]
|2
|2
|Drop your ally's Attack by 1 but regain 1 FP per attack.
|Drops Mario's ally's Attack by 1 but regain 1 FP per attack.
|-
|-
|Happy Flower P
|Happy Flower P
|[[File:Happy Flower P.png]]
|[[File:Happy Flower P.png]]
|2
|2
|Would have likely allowed Mario's partner to restore 5 FP per turn.
|Would have likely allowed Mario's partner to occasionally restore 1 FP.
|-
|-
|Lucky Day P
|Lucky Day P
|[[File:Lucky Day P.png]]
|[[File:Lucky Day P.png]]
|7
|7
|When the ally's attacked, make foes miss more often.
|When Mario's ally is attacked, make foes miss more often.
|-
|-
|Lucky Start P
|Lucky Start P
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|[[File:Pity Flower P.png]]
|[[File:Pity Flower P.png]]
|3
|3
|When your ally takes damage, occasionally recover 1 FP.
|When Mario's ally takes damage, occasionally recover 1 FP.
|-
|-
|[[Triple Dip]]
|[[Triple Dip]]
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|Would have likely allowed Mario's partner to use up to three items in one turn.
|Would have likely allowed Mario's partner to use up to three items in one turn.
|-
|-
|Invalid Item
|Defend Command
|[[File:Invalid Item.png]]
|[[File:Invalid Item.png]]
|2
|2
|Possible early [[Damage Dodge]].
|Likely an early version of the Defend command that would have required a badge to use.
|-
|-
|Invalid Item
|Defend Command P
|[[File:Invalid Item P.png]]
|[[File:Invalid Item P.png]]
|2
|2
|Possible early [[Damage Dodge P]].
|Likely an early version of the Defend command for partners that would have required a badge to use.
|-
|-
|Super Charge
|Super Charge
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*The Japanese version is missing the number of obtained/total badges in the pause menu's Badges screen.
*The Japanese version is missing the number of obtained/total badges in the pause menu's Badges screen.
*The Official Nintendo Player's Guide states on pages 61 and 108 that Damage Dodge P can be found in Pirate's Grotto, which is only true for the Japanese version of the game.
*The Official Nintendo Player's Guide states on pages 61 and 108 that Damage Dodge P can be found in Pirate's Grotto, which is only true for the Japanese version of the game.
==References==
<references/>


{{PMTTYD}}
{{PMTTYD}}
[[Category:Lists|B]]
[[Category:Lists|badges in Paper Mario: The Thousand-Year Door]]
[[Category:Equipment]]  
[[Category:Equipment]]  
[[Category:Paper Mario: The Thousand-Year Door items]]
[[Category:Paper Mario: The Thousand-Year Door items]]
[[de:Orden#Paper Mario: Die Legende vom Äonentor 2]]
[[de:Orden#Paper Mario: Die Legende vom Äonentor 2]]
[[it:Lista di tessere in Paper Mario: Il Portale Millenario]]
[[it:Lista di tessere in Paper Mario: Il Portale Millenario]]
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