Key: Difference between revisions

2,448 bytes added ,  1 month ago
→‎References: Ukikipedia
(→‎References: Ukikipedia)
(20 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{about|a general overview of keys|the specific keys in ''[[Mario's Time Machine]]''|[[Key (Mainz)]] and [[Key (Philadelphia)]]|the coins simply known as keys in [[Super Nintendo World]]|[[Key Coin]]}}
{{about|a general overview of keys|the specific keys in ''[[Mario's Time Machine]]''|[[Key (Mainz)]] and [[Key (Philadelphia)]]|the coins simply known as keys in [[Super Nintendo World]]|[[Key Coin]]}}
[[File:Keys.png|frame|Many different types of keys.]]
[[File:Keys.png|frame|Many different types of keys.]]
'''Keys''' are items used for various purposes that appear in many games of the ''[[Mario (franchise)|Mario]]'', ''[[Yoshi (franchise)|Yoshi]]'', and [[Wario (franchise)|''Wario'']] franchises and their related media. Though their appearance and usage vary, they are typically used to open a [[Key Door|locked door]] or a secret path.
'''Keys''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects typically used for opening [[Key Door|locked doors]] or to unlock secret paths. They have taken on a variety of appearances.
 
==History==
==History==
===''Donkey Kong'' franchise===
===''Donkey Kong'' series===
====''Donkey Kong Jr.''====
====''Donkey Kong Jr.''====
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', keys are used to unlock [[Donkey Kong]]'s cage in the [[Chain Scene]].
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', keys are used to unlock [[Donkey Kong]]'s cage in the [[Chain Scene]]. In the [[Game & Watch]] [[Donkey Kong Jr. (Game & Watch)|version]], obtaining four keys is a critical component to freeing Donkey Kong.
 
====''Donkey Kong Jr.'' (Game & Watch)====
In ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' for the [[Game & Watch]], obtaining four keys is a critical component to freeing Donkey Kong.


====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
[[File:Mario_Throwing_a_Key.jpg|thumb|x100px|left|Mario throwing a key.]]
[[File:Mario_Throwing_a_Key.jpg|thumb|x100px|left|Mario throwing a key.]]
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], keys make their first appearance in [[Stage 1-1]], after [[Construction Site|Stage 0]]. In all regular levels of the game except for Stage 0 (which has the stages from the original ''Donkey Kong'' arcade game), [[Mario]] has to find the key and take it to the correct locked door. Mario picks up the key by standing on it and lifting it above his head. Often, the key has to be thrown upwards because Mario cannot hold it while climbing a ladder, and it can also be used to take out enemies by throwing it.
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], keys make their first appearance in [[Stage 1-1]], after [[Construction Site|Stage 0]]. In all regular levels of the game except for Stage 0 (which has the stages from the original ''Donkey Kong'' arcade game), [[Mario]] has to find the key and take it to the correct locked door. Mario picks up the key by standing on it and lifting it above his head. Often, the key has to be thrown upwards because Mario cannot hold it while climbing a ladder, and it can also be used to take out enemies by throwing it.
====''Donkey Kong 64''====
In ''[[Donkey Kong 64]]'', [[Boss Keys]] are rewarded after each boss battle, and are used to unlock padlocks on [[K. Lumsy]]'s cage.
====''Donkey Kong Country Returns''====
In ''[[Donkey Kong Country Returns]]'', there is a key known as a [[Map Key]] that can be purchased from [[Cranky Kong's Shop]] in each world, for a total of eight keys. Each key costs 20 [[Banana Coin]]s, and when purchased, unlocks an alternate route on the world map that will allow [[Donkey Kong]] and [[Diddy Kong]] to reach additional levels. This totals up to a price of 160 Banana Coins for buying all 8 keys.
{{br}}


===''Super Mario'' series===
===''Super Mario'' series===
Line 31: Line 22:
|image2 = Key SMA artwork.jpg
|image2 = Key SMA artwork.jpg
|caption2 = Artwork from ''[[Super Mario Advance]]''}}
|caption2 = Artwork from ''[[Super Mario Advance]]''}}
''[[Super Mario Bros. 2]]'' is the first ''[[Mario (franchise)|Mario]]'' game to feature keys and locked doors, both first appearing in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. All keys in this game are guarded by [[Phanto]]s, one of which will chase the player until the key is dropped or used to unlock a door. Unlike many other items in the game, keys are always visible without having to be rooted up like a [[vegetable]].
''[[Super Mario Bros. 2]]'' is the first ''[[Super Mario (franchise)|Super Mario]]'' game to feature keys and locked doors, both first appearing in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. All keys in this game are guarded by [[Phanto]]s, one of which will chase the player until the key is dropped or used to unlock a door. Unlike many other items in the game, keys are always visible without having to be rooted up like a [[vegetable]].


Most keys are out in the open, but at least one was guarded by a [[Birdo]] in [[World 7-2 (Super Mario Bros. 2)|World 7-2]].
Most keys are out in the open, but at least one was guarded by a [[Birdo]] in [[World 7-2 (Super Mario Bros. 2)|World 7-2]].
Line 40: Line 31:


====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:Key 64.png|thumb|100px|Mario gets a Big Key in ''Super Mario 64''.]]
[[File:Key 64.png|thumb|100px|Mario gets a Key in ''Super Mario 64''.]]
[[File:SM64 Unused Key Artwork.jpg|left|thumb|50px|An image of the unused key]]
[[File:SM64 Unused Key Artwork.jpg|left|thumb|50px|An image of the unused key]]
In ''[[Super Mario 64]]'', there are only two '''Big Keys'''<ref>''[[Nintendo Power]]'' volume 91, page 63.</ref><ref>(February 24, 1998). [https://web.archive.org/web/19980224194049/http://www.nintendo.com/n64/super_mario64/items.html Items]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref><ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Pages 84 and 86.</ref><ref>Prima Bath. ''Ultimate Nintendo 64 Pocket Power Guide, 1999 Edition'' Prima's Official Strategy Guide. Pages 56, 57.</ref> in the game, and they can be found in two [[Bowser]] levels: [[Bowser in the Dark World]] and [[Bowser in the Fire Sea]]. Mario gets them when Bowser is defeated. The keys can open the doors of the [[Peach's Castle|Mushroom Castle]]. The first key opens the door to the castle's basement, and the second key opens the door to the castle's upper floors. If a player attempts to open the door to the upper floors with the basement key, a message will appear to let the player know that that key does not fit the lock.
In ''[[Super Mario 64]]'', there are only two keys, also referred to as '''Big Keys''',<ref>{{cite|title=''[[Nintendo Power]]'' Volume 91|page=63|language=American English|publisher=Nintendo of America|date=December 1996}}</ref><ref>{{cite|date=February 24, 1998|archive=web.archive.org/web/20000303135944/http://www.nintendo.com/n64/super_mario64/items.html|title=Items {{!}} ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|language=American English|accessdate=February 23, 2018}}</ref><ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=April 7, 1999|page=84 and 86|isbn=0761521038|publisher=[[Prima Games]]|language=American English}}</ref><ref>{{cite|author=Prima Bath|title=''Ultimate Nintendo 64 Pocket Power Guide, 1999 Edition'' Prima's Official Strategy Guide|date=April 21, 1999|page=56 and 57|publisher=Prima Games|language=American English|isbn=0-7615-2083-X}}</ref> in the game, and they can be found in two [[Bowser]] levels: [[Bowser in the Dark World]] and [[Bowser in the Fire Sea]]. [[Mario]] gets them when Bowser is defeated. The keys can open the doors of the [[Peach's Castle|Mushroom Castle]]. The first key opens the door to the castle's basement, and the second key opens the door to the castle's upper floors. If the player attempts to open the door to the upper floors with the basement key, a message will appear to let the player know that that key does not fit the lock.


In ''[[Super Mario 64 DS]]'', the Big Keys retain their purpose from the previous game, but there are other kinds of keys. First, there are those that [[rabbit]]s steal. The first key [[Yoshi]] has to obtain unlocks the Mushroom Castle; only after he catches the first rabbit can he get inside the castle. There are many other rabbits that can be found in the game, but they unlock only [[minigame]]s. Three of the second kind of key the player must collect are held by three bosses ([[Goomboss]], [[King Boo]], and [[Chief Chilly]]) and are used to free [[Mario]], [[Luigi]], and [[Wario]]. The third kind of key is obtained by catching the eight [[glowing rabbit]]s that randomly appear in place of the regular ones after 50 [[Power Star]]s have been collected. The key opens the white-bordered door in the [[Princess Peach's room|princess's room]], which contains a secret Power Star.
In ''[[Super Mario 64 DS]]'', the Big Keys retain their purpose from the previous game, but there are other kinds of keys. First, there are those that [[rabbit]]s steal. The first key [[Yoshi]] has to obtain unlocks the Mushroom Castle; only after he catches the first rabbit can he get inside the castle. There are many other rabbits that can be found in the game, but they unlock only [[minigame]]s. Three of the second kind of key the player must collect are held by three bosses ([[Goomboss]], [[King Boo]], and [[Chief Chilly]]) and are used to free Mario, [[Luigi]], and [[Wario]]. The third kind of key is obtained by catching the eight [[glowing rabbit]]s that randomly appear in place of the regular ones after 50 [[Power Star]]s have been collected. The key opens the white-bordered door in the [[Princess Peach's room|princess's room]], which contains a secret Power Star.
{{multiple image
{{multiple image
|align=center
|align=center
|direction=horizontal
|direction=horizontal
|footer=The [[Mario Key]], [[Luigi Key]], and [[Wario Key]]
|footer=[[Mario's Key]], [[Luigi Key]], and [[Wario Key]]
|width=100
|width=100
|image1=Mario Key.png|110px
|image1=Mario Key.png|110px
Line 105: Line 96:


===''Wario Land'' series===
===''Wario Land'' series===
====''Wario Land: Super Mario Land 3''====
====''Wario Land: Super Mario Land 3''====
[[File:WL1 Key.png|left|thumb|A key and a skull door.]]
[[File:WL1 Key.png|left|thumb|A key and a skull door.]]
In ''[[Wario Land: Super Mario Land 3]]'', the player can sometimes find a key inside a [[? Block#Wario Land: Super Mario Land 3|Face Block]]. These keys are hidden throughout many stages of the game and they are required to open the skull door<ref name=WL>''Wario Land: Super Mario Land 3'' English instruction booklet, page 15.</ref> (also called Skeleton Door<ref name=WL/><ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 28.</ref> or Treasure Room Door<ref>''Nintendo Power'' Volume 88, [https://imgur.com/a/5m2Mlbg page 77.]</ref>) to a Treasure Room.<ref name=WL/> The keyhole in which the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside the Treasure Rooms, [[Wario]] can find one of the collectible [[treasure (Wario franchise)|treasure]]s. However, he cannot be [[Tiny Wario|Small Wario]] as he needs to [[Dash Attack|Body Slam]] the [[treasure chest]] to open it (although breathing fireworks).
In ''[[Wario Land: Super Mario Land 3]]'', the player can sometimes find a key inside a [[? Block#Wario Land: Super Mario Land 3|Face Block]]. These keys are hidden throughout many stages of the game and they are required to open the skull door<ref name=WL>{{cite|title=''Wario Land: Super Mario Land 3'' instruction booklet|language=American English|date=1994|publisher=Nintendo of America|location=Redmond, WA|page=15}}</ref> (also called Skeleton Door<ref name=WL/><ref>{{cite|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=28|language=American English|publisher=Nintendo of America|date=1994}}</ref> or Treasure Room Door<ref>{{cite|title=''Nintendo Power'' Volume 88|date=September 1996|publisher=Nintendo of America|language=American English|page=[https://imgur.com/a/5m2Mlbg 77]}}</ref>) to a Treasure Room.<ref name=WL/> The keyhole in which the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside the Treasure Rooms, [[Wario]] can find one of the collectible [[treasure (Wario franchise)|treasure]]s. However, he cannot be [[Tiny Wario|Small Wario]] as he needs to [[Dash Attack|Body Slam]] the [[treasure chest]] to open it (although [[Dragon Wario (Wario Land series)|breathing fire]] also works).


====''Virtual Boy Wario Land''====
====''Virtual Boy Wario Land''====
Line 114: Line 104:


====''Wario Land 3''====
====''Wario Land 3''====
[[File:WL3 Key.PNG|thumb|132px|The keys as they appear in the levels of ''Wario Land 3'']]
{{multiple image
While being absent in ''[[Wario Land II]]'', keys reappear in ''[[Wario Land 3]]''. Four differently colored keys are hidden throughout the level: a '''Gray Key'''<ref>''Nintendo Power'' Volume 133, pages 60, 61, 62, 63, 64, 65.</ref> (or '''Silver Key'''<ref>[https://web.archive.org/web/20010429172737/http://www.warioland3.com/strategy/body.asp?key_id=N5_SILVER&land_id=N5 Official American ''Wario Land 3'' website (Internet Archive)]</ref>), '''Red Key'''<ref>''Nintendo Power'' Volume 133, pages 60, 62, 63, 64, 66.</ref>, '''Green Key'''<ref>''Nintendo Power'' Volume 133, pages 61, 62, 64, 65, 66.</ref>, and '''Blue Key'''<ref>''Nintendo Power'' Volume 133, page 65.</ref>. Wario can only clear a level if he finds one of the keys and manages to take them to their respective treasure chest. By doing so, he earns himself a new treasure that helps the player to proceed and find new levels. Usually, not all keys in a level are available from the start. The player has to obtain new abilities and meet certain requirements to find them all. After a key is taken to a treasure chest, the chest gets replaced by a [[Goal door (Wario Land series)|goal door]].
|align=right
 
|image1=WL3 Gray Key.png
After acquiring all treasures in every level and beating the final boss, starting the game will result in Time Attack, in which the objective of every level is to instead collect all four colored keys and exit through one of the goal doors. The fastest possible time will be recorded based on how fast this objective is achieved. Every key can be obtained in a level no matter if it's day or night, so the player won't be locked out of completion in any condition.
|width1=16
|image2=WL3 Red Key.png
|width2=16
|image3=WL3 Green Key.png
|width3=16
|image4=WL3 Blue Key.png
|width4=16
|footer=The keys as they appear in the levels of ''Wario Land 3''
}}
While being absent in ''[[Wario Land II]]'', keys reappear in ''[[Wario Land 3]]''. Four differently colored keys are hidden throughout the level: a '''Gray Key'''<ref>{{cite|title=''Nintendo Power'' Volume 133|page=60, 61, 62, 63, 64, 65|date=June 2000|publisher=Nintendo of America|language=American English}}</ref> (or '''Silver Key'''<ref>{{cite|archive=web.archive.org/web/20010429172737/http://www.warioland3.com/strategy/body.asp?key_id=N5_SILVER&land_id=N5|title=Official American ''Wario Land 3'' website|publisher=Nintendo.com|language=American English}}</ref>), '''Red Key''',<ref>{{cite|title=''Nintendo Power'' Volume 133|page=60, 62, 63, 64, 66|date=June 2000|publisher=Nintendo of America|language=American English}}</ref> '''Green Key''',<ref>{{cite|title=''Nintendo Power'' Volume 133|page=61, 62, 64, 65, 66|date=June 2000|publisher=Nintendo of America|language=American English}}</ref> and '''Blue Key'''.<ref>{{cite|title=''Nintendo Power'' Volume 133|page=65|date=June 2000|publisher=Nintendo of America|language=American English}}</ref> Wario can only clear a level if he finds one of the keys and manages to take them to their respective treasure chest. By doing so, he earns himself a new treasure that helps the player to proceed and find new levels. Usually, not all keys in a level are available from the start. The player has to obtain new abilities and meet certain requirements to find them all. After a key is taken to a treasure chest, the chest gets replaced by a [[Goal door (Wario Land series)|goal door]]. After acquiring all treasures in every level and beating the final boss, starting the game will result in Time Attack, in which the objective of every level is to instead collect all four colored keys and exit through one of the goal doors. The fastest possible time will be recorded based on how fast this objective is achieved. Every key can be obtained in a level no matter if it's day or night, so the player won't be locked out of completion in any condition.


====''Wario Land 4''====
====''Wario Land 4''====
Line 149: Line 148:
YCW Key Behind Yoshi.png|A key in ''Yoshi's Crafted World''
YCW Key Behind Yoshi.png|A key in ''Yoshi's Crafted World''
</gallery>
</gallery>
===''Donkey Kong Country'' series===
====''Donkey Kong 64''====
In ''[[Donkey Kong 64]]'', [[Boss Keys]] are rewarded after each boss battle, and are used to unlock padlocks on [[K. Lumsy]]'s cage.
====''Donkey Kong Country Returns''====
In ''[[Donkey Kong Country Returns]]'', there is a key known as a [[Map Key]] that can be purchased from [[Cranky Kong's Shop]] in each world, for a total of eight keys. Each key costs 20 [[Banana Coin]]s, and when purchased, unlocks an alternate route on the world map that will allow [[Donkey Kong]] and [[Diddy Kong]] to reach additional levels. This totals up to a price of 160 Banana Coins for buying all 8 keys.
{{br}}


===''Mario Party'' series===
===''Mario Party'' series===
Line 175: Line 182:
=====Special keys=====
=====Special keys=====
Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade.  
Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade.  
*The key to Area 2, the '''Main Hall Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 29</ref> (obtained from [[Chauncey]]): This heart-shaped key unlocks the door with the heart imprint on the first floor of the [[Foyer (Luigi's Mansion)|Foyer]].
*The key to Area 2, the '''Main Hall Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=29|language=American English|isbn=1-930206-14-3}}</ref> (obtained from [[Chauncey]]): This heart-shaped key unlocks the door with the heart imprint on the first floor of the [[Foyer (Luigi's Mansion)|Foyer]].
*The key to Area 3, the '''Courtyard Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 46</ref> (obtained from [[Bogmire]]): This key with a club shape on it unlocks the door with the club imprint that is near the [[Bathroom (1F)|Bathroom on the first floor]] and the [[Conservatory (Luigi's Mansion)|Conservatory]].
*The key to Area 3, the '''Courtyard Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=46|language=American English|isbn=1-930206-14-3}}</ref> (obtained from [[Bogmire]]): This key with a club shape on it unlocks the door with the club imprint that is near the [[Bathroom (1F)|Bathroom on the first floor]] and the [[Conservatory (Luigi's Mansion)|Conservatory]].
*The key to Area 4, the '''West Wing Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 62</ref> (obtained from [[Boolossus]]): This key with a diamond shape unlocks the second door found on the [[Balcony (3F)|Balcony on the third floor]].
*The key to Area 4, the '''West Wing Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=62|language=American English|isbn=1-930206-14-3}}</ref> (obtained from [[Boolossus]]): This key with a diamond shape unlocks the second door found on the [[Balcony (3F)|Balcony on the third floor]].
*The key to the [[Secret Altar]], the '''Secret Altar Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 75</ref> (obtained from [[Vincent Van Gore]]): This key with a spade shape on it opens the door that leads to King Boo's Secret Altar, located in the basement at the end of the halls. It's the only special key that's not dropped by a boss Portrait Ghost nor leads to a different area.
*The key to the [[Secret Altar]], the '''Secret Altar Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=75|language=American English|isbn=1-930206-14-3}}</ref> (obtained from [[Vincent Van Gore]]): This key with a spade shape on it opens the door that leads to King Boo's Secret Altar, located in the basement at the end of the halls. It's the only special key that's not dropped by a boss Portrait Ghost nor leads to a different area.
<gallery>
<gallery>
HeartKeyLM.png|The Main Hall Key
HeartKeyLM.png|The Main Hall Key
Line 198: Line 205:


In the Plus Levels, small Keys are attached to [[Mini Mario (toy)|Mini Mario]]s. Their purpose is the same as in earlier levels, but Mario cannot pick them up. Instead, they trail behind the Mini Mario as the toy moves. If the Key is brought to the locked door, the stage is cleared, but if the Mini Mario gets damaged, then the player has to restart the level.
In the Plus Levels, small Keys are attached to [[Mini Mario (toy)|Mini Mario]]s. Their purpose is the same as in earlier levels, but Mario cannot pick them up. Instead, they trail behind the Mini Mario as the toy moves. If the Key is brought to the locked door, the stage is cleared, but if the Mini Mario gets damaged, then the player has to restart the level.
In the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], keys work similarly to its original, but if a player character runs past a key, it will rotate in place. In the newly-added Casual Mode, keys have a fifteen-second timer instead of twelve. Additionally, the remake's bonus stages have flying keys which the player must catch in the given time and bring to a chest containing 5 [[1-Up Mushroom]]s.


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
Line 242: Line 251:
*'''Instruction Manual description (page 14):''' "''Open locked doors.''"
*'''Instruction Manual description (page 14):''' "''Open locked doors.''"


===''Super Smash Bros. Brawl'' trophy===
===''Super Smash Bros. Brawl''===
{|border=1 cellpadding=1 cellspacing=0 width=100%
[[File:BrawlTrophy145.png|thumb|100px]]
|-
*'''Trophy'''
!width=100px|Name!!width=100px|Image!!width=200px|Game!!|Description
**'''Wii''' ''Super Smash Bros. Brawl''
|-
**''In The Subspace Emissary, there are often locked doors. This key is the item you need to unlock these doors. You can touch a door while holding the key, or you can even throw the key at a door to unlock it. If you lose the key, it will return to the place you originally found it. This item is vital to your progress, so do your best not to lose it.''
!Key
|[[File:BrawlTrophy145.png|100px]]
|align=center|'''Wii''' ''Super Smash Bros. Brawl''
|In The Subspace Emissary, there are often locked doors. This key is the item you need to unlock these doors. You can touch a door while holding the key, or you can even throw the key at a door to unlock it. If you lose the key, it will return to the place you originally found it. This item is vital to your progress, so do your best not to lose it.
|}
 
==Notable keys==
*[[Keyzer]]
*[[Skeleton Key]]
*[[Yakkey]]


==Gallery==
==Gallery==
{{main-gallery}}
<gallery>
<gallery>
SMW Artwork Keyhole.png|''[[Super Mario World]]''
SMW Artwork Keyhole.png|''[[Super Mario World]]''
Line 267: Line 267:
LEGO SM-71423 Dry Bowser Castle Battle.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
LEGO SM-71423 Dry Bowser Castle Battle.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
</gallery>
</gallery>
==See also==
*[[Keyzer]]
*[[Skeleton Key]]
*[[Yakkey]]


==Additional names==
==Additional names==
Line 282: Line 287:
|file3=<tt>content/ObjectData/DoorLock.szs</tt>
|file3=<tt>content/ObjectData/DoorLock.szs</tt>
|name3=DoorLock
|name3=DoorLock
|meaning3=Door Lock (Japanese ''kagi'' can mean key or lock)
|meaning3=Door Key (Japanese ''kagi'' can mean key or lock)
}}
}}


===Names in other languages===
===Names in other languages===
====Key====
====Key====
{{NIWA|SmashWiki=1}}
{{foreign names
{{foreign names
|Jap=カギ
|Jap=カギ<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|publisher=Shogakukan|date=2015|page=60, 70, 91, 118, 199}}</ref>
|JapR=Kagi
|JapR=Kagi
|JapM=Key
|JapM=Key
|Jap2=鍵<ref>{{cite|author=---|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|publisher=Shogakukan|date=2015|page=136 and 169}}</ref>
|Jap2R=Kē
|Jap2M=Key
|Ger=Schlüssel
|Ger=Schlüssel
|GerM=Key
|GerM=Key
|Fra=Clé
|Fre=Clé
|FraM=Key
|FreM=Key
|Dut=Sleutel<ref>Nintendo Nederland. (March 9, 2016). [https://www.youtube.com/watch?v=xV4Hwg2Y_JA Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U)]. ''Youtube''. Retrieved May 19, 2019.</ref>
|Dut=Sleutel<ref>{{cite|author=Nintendo Nederland|date=March 9, 2016|url=www.youtube.com/watch?v=xV4Hwg2Y_JA|title=Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U)|publisher=YouTube|accessdate=May 19, 2019}}</ref>
|DutM=Key
|DutM=Key
|Por=Chave
|Por=Chave
Line 320: Line 327:
====Treasure Room====
====Treasure Room====
{{foreign names
{{foreign names
|Jap={{hover|宝|たから}}の{{hover|部屋|へや}}<ref name=SML3>''Super Mario Land 3: Wario Land'' Japanese instruction booklet, page 14.</ref>
|Jap={{hover|宝|たから}}の{{hover|部屋|へや}}<ref name=SML3>{{cite|title=''Super Mario Land 3: Wario Land'' Japanese instruction booklet|page=14}}</ref>
|JapR=Takara no Heya
|JapR=Takara no Heya
|JapM=Treasure Room
|JapM=Treasure Room
Line 333: Line 340:


==References==
==References==
{{NIWA|SmashWiki=1|WiKirby=1|Ukikipedia=Bowser key|ZeldaWiki=Small Key}}
<references/>
<references/>


9,923

edits