WarioWare: Twisted!: Difference between revisions

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{{italic title}}
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{{FA}}
{{FA}}
{{about|the game|the souvenir featured in the same game|[[WarioWare: Twisted! (souvenir)]]|the microgame featured in ''WarioWare: Smooth Moves''|[[WarioWare: Twisted! (microgame)]]}}
{{about|the game|the souvenir featured in the game|[[WarioWare: Twisted! (souvenir)]]|the [[microgame]] featured in ''[[WarioWare: Smooth Moves]]'' and ''[[WarioWare: Get It Together!]]''|[[WarioWare: Twisted! (microgame)]]}}
{{game infobox  
{{game infobox  
|image=[[File:wwt.jpg|250px]]
|image=[[File:wwt.jpg|250px]]
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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|October 14, 2004|Australia|May 19, 2005|USA|May 23, 2005}}
|release={{release|Japan|October 14, 2004|Australia|May 19, 2005|USA|May 23, 2005}}
|languages={{languages|en_us=y|jp=y}}
|genre=Action
|genre=Action
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=E|cero=a|acb=g}}
|ratings={{ratings|esrb=E|cero=a|acb=g|usk=0}}
|platforms=[[Game Boy Advance]]
|platforms=[[Game Boy Advance]]
|media={{media|gba=1}}
|media={{media|gba=1}}
|input={{input|gbatilt=1}}
|input={{input|gbatilt=1}}
}}
}}
'''''WarioWare: Twisted!''''' is the third game in the [[WarioWare (series)|''WarioWare'' series]]. It was released for the [[Game Boy Advance]] in Japan on October 14, 2004 and in North America on May 23, 2005. Unlike other ''WarioWare'' games, it uses a tilt sensor for the bulk of its gameplay, which allows for the console to be tilted in order to create input instead of pressing buttons (though buttons are occasionally used). The game revolves around [[Wario]] and his coworkers going on self-contained adventures throughout [[Diamond City]], with the microgames being played as the characters attempt to solve whatever problem is occurring to them.
'''''WarioWare: Twisted!''''' is the third game in the [[WarioWare (series)|''WarioWare'' series]]. It was released for the [[Game Boy Advance]] in Japan on October 14, 2004 and in North America on May 23, 2005. Unlike other ''WarioWare'' games, it uses a tilt sensor for the bulk of its gameplay, which allows for the console to be tilted in order to create input instead of pressing buttons (though buttons are occasionally used). The game features a story that revolves around [[Wario]] and his employees going on self-contained adventures throughout [[Diamond City]], with the microgames being played as the characters attempt to solve whatever problem they have.
 
==Story==
==Story==
While [[Wario]] is playing [[Avoid-A-Roid]] on his Game Boy Advance, he loses and, in frustration, tosses the system, heavily damaging it. He is immediately horrified when he sees the damage but decides to ask [[Dr. Crygor]] see if he can fix it. At his [[Dr. Crygor's Lab|lab]], Dr. Crygor tosses the Game Boy Advance into his new invention, the [[Gravitator]], which creates new handheld systems with no buttons. He explains that the system is controlled through rotation, and Wario starts to play with it. Soon, [[Mona]] and [[9-Volt]] enter the lab and start to play with the systems, quickly enjoying it. This gives Wario the idea to market the handheld system, dreaming of making a fortune from it. Each character hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, the respective character meets with the others at [[Club Sugar]].
While [[Wario]] is playing [[Avoid-A-Roid]] on his Game Boy Advance, he loses and, in frustration, tosses the system, heavily damaging it. He is immediately horrified when he sees the damage but decides to ask [[Dr. Crygor]] see if he can fix it. At his [[Dr. Crygor's Lab|lab]], Dr. Crygor tosses the Game Boy Advance into his new invention, the [[Gravitator]], which creates new handheld systems with no buttons. He explains that the system is controlled through rotation, and Wario starts to play with it. Soon, [[Mona]] and [[9-Volt]] enter the lab and start to play with the systems, quickly enjoying it. This gives Wario the idea to market the handheld system, dreaming of making a fortune from it. Each character hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, the respective character meets with the others at [[Club Sugar]].
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|-
|-
|align="center"|[[File:WWT Mona Story.png|170px]]
|align="center"|[[File:WWT Mona Story.png|170px]]
|colspan=3|'''Mona's Story:'''<br>[[Mona Pizza]] and [[Pizza Dinosaur]], two rival pizza restaurants, get a call to deliver some pizza. However, Pizza Dinosaur's caller has intended to order from Mona Pizza, which angers Pizza Dinosaur's [[The Dinosaurs|employees]]. The player can tilt the Game Boy to add toppings on to the pizza. Mona drives off on her [[Mona's scooter|scooter]] to deliver her customer's pizza, but The Dinosaurs chase her, one of whom brings along a T-rex. Mona calls her manager, [[Joe|Joe]], to summon her pet [[Mona's Elephant|elephant]], [[Mona's Pig|pig]], and [[Mona's Monkey|monkey]], and together she gets rid of one of her pursuers and the T-rex. However, the other then jumps into a giant mechanical dinosaur. Mona's pig and elephant cannot defeat it, but her monkey throws a banana peel, slipping it. With her pursuers gone, Mona successfully delivers her pizza to the customers.
|colspan=3|'''Mona's Story:'''<br>[[Mona Pizza]] and [[Pizza Dinosaur]], two rival pizza restaurants, get a call to deliver some pizza. However, Pizza Dinosaur's caller has intended to order from Mona Pizza, which angers Pizza Dinosaur's [[The Dinosaurs|employees]]. The player can tilt the Game Boy to add toppings on to the pizza. Mona drives off on her [[Mona's scooter|scooter]] to deliver her customer's pizza, but The Dinosaurs chase her, one of whom brings along a T-rex. Mona calls her manager, [[Joe|Joe]], to summon [[Mona's Pets|the Yum Yums]], and together she gets rid of one of her pursuers and the T-rex. However, the other then jumps into a giant mechanical dinosaur. Mona's Piggy and Elephant cannot defeat it, but her Chimp throws a banana peel, slipping it. With her pursuers gone, Mona successfully delivers her pizza to the customers.
|-
|-
|align="center"|[[File:Jimmy Title.png|170px]]
|align="center"|[[File:Jimmy Title.png|170px]]
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|-
|-
|align="center"|[[File:WWT Kat and Ana Story.png|170px]]
|align="center"|[[File:WWT Kat and Ana Story.png|170px]]
|colspan=3|'''Kat & Ana's Story:'''<br>Kat & Ana's [[Diamond City Kindergarten|class]] take a field trip to the [[Diamond Knoll]], and they begin exploring with their pets, [[Shadow the Dog]] and [[Shuriken the Falcon]]. While Ana is distracted by some flowers, Kat pokes a beehive with a stick, provoking the bees inside and causing them to chase Kat & Ana. Here, the player can tap the {{Button|gba|A}} button to make them run. The two escape into a cabin where they are confronted by the [[Diamond Troll]]. They start to fight each other, and eventually, Kat & Ana start to charge their blades. Before they can unleash their power, Shadow and Shuriken crash through the roof and land on the Troll, defeating it. The group then goes to leave the cabin, but the bees are still there, chasing as Kat & Ana flee.
|colspan=3|'''Kat & Ana's Story:'''<br>Kat & Ana's [[Diamond City Kindergarten|class]] take a field trip to the [[Diamond Knoll]], and they begin exploring with their pets, [[Shadow the Dog]] and [[Shuriken the Falcon]]. While Ana is distracted by some flowers, Kat pokes a beehive with a stick, provoking the bees inside and causing them to chase Kat & Ana. Here, the player can tap the {{Button|gba|A}} button to make them run (not doing so will result in Ana being stung by the swarm of bees). The two escape into a cabin where they are confronted by the [[Diamond Troll]]. They start to fight each other, and eventually, Kat & Ana start to charge their blades. Before they can unleash their power, Shadow and Shuriken crash through the roof and land on the Troll, defeating it. The group then goes to leave the cabin, but the bees are still there, chasing as Kat & Ana flee.
|-
|-
|align="center"|[[File:Dribble and Spitz Title.png|170px]]
|align="center"|[[File:Dribble and Spitz Title.png|170px]]
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|-
|-
|align="center"|[[File:WWT Dribble and Spitz Story.png|170px]]
|align="center"|[[File:WWT Dribble and Spitz Story.png|170px]]
|colspan=3|'''Dribble & Spitz's Story:'''<br>Dribble & Spitz are driving down [[Interstate 310]] with their [[Dribble Taxi|taxi]] when Spitz starts to mess with the radio. The player can cycle between various music by tilting the Game Boy Advance and pressing {{Button|gba|A}} to select it (the selected music will play during the intermission stages). Suddenly, their taxi malfunctions in the middle of the road, prompting Dribble & Spitz to look under their car hood to find the problem. After repairing their taxi, they continue driving. Dribble decides to "mix up" his route and sets his car to be rocket-powered, blasting them into space. They pick up [[Ocktor|an alien customer]] who asks to go to [[Club Sugar]], and they speed toward their destination.
|colspan=3|'''Dribble & Spitz's Story:'''<br>Dribble & Spitz are driving down [[Interstate 310]] with [[Dribble's taxi|their taxi]] when Spitz starts to mess with the radio. The player can cycle between various music by tilting the Game Boy Advance and pressing {{Button|gba|A}} to select it (the selected music will play during the intermission stages). Suddenly, their taxi malfunctions in the middle of the road, prompting Dribble & Spitz to look under their car hood to find the problem. After repairing their taxi, they continue driving. Dribble decides to "mix up" his route and sets his car to be rocket-powered, blasting them into space. They pick up [[Ocktor|an alien customer]] who asks to go to [[Club Sugar]], and they speed toward their destination.
|-
|-
|align="center"|[[File:Dr. Crygor Title.png|170px]]
|align="center"|[[File:Dr. Crygor Title.png|170px]]
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|-
|-
|align="center"|[[File:WWT Orbulon Story.png|170px]]
|align="center"|[[File:WWT Orbulon Story.png|170px]]
|colspan=3|'''Orbulon's Story:'''<br>Orbulon, while floating through space on [[Oinker|his UFO]], feels tired from commanding the ship and decides to take a nap. The player can tilt the Game Boy to give Orbulon a massage. His sunglasses slip each time the player massages him eventually exposing his right eye. Shortly afterwards, his [[Alien Bunny]] crew fall asleep alongside him. A few hours later, an alarm wakes them, and they realize that they are entering a black hole. Orbulon tries to initiate the warp drive, but the system prompts a password. He soon remembers the password and the ship flies away. A living planet, however, eats and spits it toward Diamond City, with the Alien Bunnies having ditched the UFO moments after it was spat towards Diamond City.
|colspan=3|'''Orbulon's Story:'''<br>Orbulon, while floating through space on [[Oinker|his UFO]], feels tired from commanding the ship and decides to take a nap. The player can tilt the Game Boy to give Orbulon a massage. His sunglasses slip each time the player massages him eventually exposing his right eye. Shortly afterwards, his [[Alien Bunny]] crew fall asleep alongside him. A few hours later, an alarm wakes them, and they realize that they are entering a black hole. Orbulon tries to initiate the warp drive, but the system prompts a password. He soon remembers the password and the ship flies away. [[Space Monster Gabriel]], however, eats and spits it toward Diamond City, with the Alien Bunnies having ditched the UFO moments after it was spat towards Diamond City.
|-
|-
|align="center"|[[File:9-Volt Title.png|170px]]
|align="center"|[[File:9-Volt Title.png|170px]]
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|-
|-
|align="center"|[[File:WWT 9-Volt Story.png|170px]]
|align="center"|[[File:WWT 9-Volt Story.png|170px]]
|colspan=3|'''9-Volt's Story:'''<br>In 9-Volt's class at [[Diamond City Elementary]], a new student, [[18-Volt]], is introduced. He starts to play some of his music, but the teacher advises him to shut off his music off. 18-Volt leaves the class dejected, but 9-Volt, who likes his music, invites him to his [[9-Volt's House|house]], and soon, 9-Volt & 18-Volt are hanging out. The player can tilt the Game Boy to spin the vinyl record (the same turntable used when listening to the record souvenirs). While checking out 9-Volt's games, 18-Volt finds a [[Nintendo Entertainment System]], and he enthusiastically asks if they can play with it, and 9-Volt agrees. They play until late at night, at which point [[5-Volt]] storms in and scolds them that it is time for 9-Volt to be asleep. After 18-Volt goes home and 9-Volt goes to bed, he still plays his games, at which point 5-Volt storms in and tells him to put the game away.
|colspan=3|'''9-Volt's Story:'''<br>In 9-Volt's class at [[Diamond City Elementary]], a new student, [[18-Volt]], is introduced. He starts to play some of his music, but the teacher advises him to turn his music off. 18-Volt leaves the class dejected, but 9-Volt, who likes his music, invites him to his [[9-Volt's House|house]], and soon, 9-Volt & 18-Volt are hanging out. The player can tilt the Game Boy to spin the vinyl record (the same turntable used when listening to the record souvenirs). While checking out 9-Volt's games, 18-Volt finds a [[Nintendo Entertainment System]], and he enthusiastically asks if they can play with it, and 9-Volt agrees. They play until late at night, at which point [[5-Volt]] storms in and scolds them that it is time for 9-Volt to be asleep. After 18-Volt goes home and 9-Volt goes to bed, he still plays his games, at which point 5-Volt storms in and tells him to put the game away.
|-
|-
|align="center"|[[File:Wario-Man Title.png|170px]]
|align="center"|[[File:Wario-Man Title.png|170px]]
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|align="center"|[[File:Jimmy's Folks Title.png|170px]]
|align="center"|[[File:Jimmy's Folks Title.png|170px]]
|align="center"|[[File:Jimmy's Folks Icon WWT.png|link=Jimmy's Folks]]<br>'''[[Jimmy's Folks]]'''
|align="center"|[[File:Jimmy's Folks Icon WWT.png|link=Jimmy's Folks]]<br>'''[[Jimmy's Folks]]'''
|Mama T. and Papa T., Jimmy T.'s parents, host a collection of microgames from Mona, Jimmy T, and Kat & Ana (which are unlocked before replaying their stages). All of the microgames are at the second level of difficulty. It is the only Thang remix in this game. Beating the boss microgame (which is always Mona's) unlocks Dribble & Spitz's stage. When replaying this stage, the microgames will become faster after the second boss microgame.
|Mama T. and Papa T., Jimmy T.'s parents, host a collection of microgames from Mona, Jimmy T., and Kat & Ana (which are unlocked before replaying their stages). All of the microgames are at the second level of difficulty. It is the only Thang remix in this game. Beating the boss microgame (which is always Mona's) unlocks Dribble & Spitz's stage. When replaying this stage, the microgames will become faster after the second boss microgame.
|-  
|-  
|align="center"|[[File:WarioWatch Title.png|170px]]
|align="center"|[[File:WarioWatch Title.png|170px]]
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|align="center"|[[File:WarioWatch 2 Title.png|170px]]
|align="center"|[[File:WarioWatch 2 Title.png|170px]]
|align="center"|[[File:WarioWare Twisted WarioWatch 2 icon.png]]<br>'''WarioWatch 2'''
|align="center"|[[File:WarioWare Twisted WarioWatch 2 icon.png]]<br>'''WarioWatch 2'''
|WarioWatch 2 has the same rules as the first WarioWatch, but the timer is restricted to a maximum of five seconds per microgame. In addition to this, all of the microgames are on any difficulty. Nine microgames of WarioWatch don't appear in this microgame set.
|WarioWatch 2 has the same rules as the first WarioWatch, but the timer is restricted to a maximum of five seconds per microgame. In addition to this, all of the microgames are on any difficulty. Nine microgames of WarioWatch do not appear in this microgame set.
|-
|-
| align="center"|[[File:WWT Skyscraper.png|170px]]
| align="center"|[[File:WWT Skyscraper.png|170px]]
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==Gameplay==
==Gameplay==
[[File:Avoid-A-Roid.png|thumb|[[Avoid-A-Roid]], one of Mona's microgames, involves dodging asteroids by rotating the console.]]  
[[File:Avoid-A-Roid.png|thumb|[[Avoid-A-Roid]], one of Mona's microgames, involves dodging asteroids by rotating the console.]]  
The core gameplay of ''Twisted'', like the other installments in the series, revolves around completing small, simple minigames called [[microgame]]s that increase in speed and difficulty as they are completed. Most only last for about four seconds, with the exceptions being Fronk (whose microgames last around two seconds) and Orbulon (whose microgames last around eight seconds). They also only provide a short instruction, usually only a couple of words or a single word, at the very beginning. The microgames are sorted by the various hosts of the story's stages, which each host having a recognizable distinction between their microgames. Stages are unlocked linearly; after beating one character's stage, which involves completing a certain number of microgames before facing a "boss" microgame, another stage is unlocked, and this continues until every stage is unlocked. The game uses a gyroscopic sensor built into the cartridge that allows the player to physically move the console to control the game. While the buttons are still frequently used, most of the emphasis is placed onto the tilt sensor.
The core gameplay of ''Twisted!'', like the other installments in the series, revolves around completing small, simple minigames called [[microgame]]s that increase in speed and difficulty as they are completed. Most only last for about four seconds, with the exceptions being Fronk (whose microgames last around two seconds) and Orbulon (whose microgames last around eight seconds). They also only provide a short instruction, usually only a couple of words or a single word, at the very beginning. Unlike the other installments where the player's score increases by one regardless if the microgame is cleared or not, the score stays the same if the player fails to clear a microgame, but it does not delay "[[Speed Up!|Faster!]]" or boss stage arrivals. The microgames are sorted by the various hosts of the story's stages, which each host having a recognizable distinction between their microgames. Stages are unlocked linearly; after beating one character's stage, which involves completing a certain number of microgames before facing a "boss" microgame, another stage is unlocked, and this continues until every stage is unlocked. The game uses a gyroscopic sensor built into the cartridge that allows the player to physically move the console to control the game. While the buttons are still frequently used, most of the emphasis is placed onto the tilt sensor.


It is one of four games to use such a sensor, alongside ''[[Yoshi Topsy-Turvy]]'', ''[[wikirby:Kirby Tilt 'n' Tumble|Kirby Tilt 'n' Tumble]]'', and ''{{wp|Koro Koro Puzzle Happy Panechu!}}''. It is also one of only two Game Boy Advance games to use a Rumble Feature, the other being ''{{wp|Drill Dozer}}''.
It is one of four games to use such a sensor, alongside ''[[Yoshi Topsy-Turvy]]'', ''[[wikirby:Kirby Tilt 'n' Tumble|Kirby Tilt 'n' Tumble]]'', and ''{{wp|Koro Koro Puzzle Happy Panechu!}}'' It is also one of only two Game Boy Advance games to use a Rumble Feature, the other being ''{{wp|Drill Dozer}}''.
{{br}}
{{br}}
===Microgames===
===Microgames===
[[File:WarioWare Twisted Spindex.png|thumb|left|The microgames are found in the Spindex and are organized by character.]]
[[File:WarioWare Twisted Spindex.png|thumb|left|The microgames are found in the Spindex and are organized by character.]]
{{main|List of WarioWare: Twisted! microgames}}
{{main|List of WarioWare: Twisted! microgames}}
With 223 microgames, ''Twisted!'' has the second most microgames out of the entire ''WarioWare'' franchise, surpassed only by ''[[WarioWare Gold]]'', and would be tied later by ''[[WarioWare: Move It!]]'' Each microgame has three levels of difficulty, with their speed increasing after the third level is complete. The microgames are sorted via character, with only their own microgames appearing in each of their stages. The exceptions to this are [[Fronk]], who has nine microgames that can appear at any point, and the various microgame sets, who use a collection of microgames from other characters rather than unique microgames.
{{br|left}}


With 223 microgames, ''Twisted'' has the second most microgames out of the entire ''WarioWare'' franchise, surpassed only by ''[[WarioWare Gold]]''. Each microgame has three levels of difficulty, with their speed increasing after the third level is complete. The microgames are sorted via character, with only their own microgames appearing in each of their stages. The exceptions to this are [[Fronk]], who has nine microgames that can appear at any point, and the various microgame sets, who use a collection of microgames from other characters rather than unique microgames.
{{br|left}}
===Souvenirs===
===Souvenirs===
[[File:WarioWare Twisted Souvenirs.png|thumb|The souvenirs are grouped between seven distinct categories.]]
[[File:WarioWare Twisted Souvenirs.png|thumb|The souvenirs are grouped between seven distinct categories.]]
{{main|List of WarioWare: Twisted! souvenirs}}
{{main|List of souvenirs in WarioWare: Twisted!}}
Souvenirs are items separate from the microgames that have varying levels of interactivity. The souvenirs are divided into seven categories: Records (various music tracks from the main game and microgames), Instruments (musical devices that can be used to play notes or songs), Figurines (dolls and action figures that can each be uniquely manipulated), Games (short minigames that are often based around other microgames), Doodads (utility gadgets that can be used as actual tools), Toys (amusing items that have limited interactivity in comparison to the Games), and Other (miscellaneous items that do not belong in any other category). There are 139 different souvenirs in the American release of ''Twisted'', though the Japanese release has two exclusive souvenirs: [[Figurines (WarioWare: Twisted!)#Mushroom|Mushroom]] and [[Mochitsuki Set]].
Souvenirs are items separate from the microgames that have varying levels of interactivity. The souvenirs are divided into seven categories: Records (various music tracks from the main game and microgames), Instruments (musical devices that can be used to play notes or songs), Figurines (dolls and action figures that can each be uniquely manipulated), Games (short minigames that are often based around other microgames), Doodads (utility gadgets that can be used as actual tools), Toys (amusing items that have limited interactivity in comparison to the Games), and Other (miscellaneous items that do not belong in any other category). There are 139 different souvenirs in the American release of ''Twisted'', though the Japanese release has two exclusive souvenirs: [[Figurines (WarioWare: Twisted!)#Mushroom|Mushroom]] and [[Mochitsuki Set]].
{{br}}
{{br}}
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WWT Thang Parents.png|[[Jimmy's Folks|Mama T. and Papa T.]]
WWT Thang Parents.png|[[Jimmy's Folks|Mama T. and Papa T.]]
WWT Mona Story.png|[[Joe]]
WWT Mona Story.png|[[Joe]]
WWT Mona's Elephant.png|[[Mona's Elephant]]
WWT Mona's Elephant.png|[[The Yum Yums]]
WWT Mona's Pig.png|[[Mona's Pig]]
WWT Mona's Monkey.png|[[Mona's Monkey]]
WWT Ocktor.png|[[Ocktor]]
WWT Ocktor.png|[[Ocktor]]
WWT Sal Out.png|[[Sal Out]]
WWT Sal Out.png|[[Sal Out]]
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Most of the main characters are in possession of an item unique to them. The following list only includes objects that appear during the story and not in the microgames or souvenirs.
Most of the main characters are in possession of an item unique to them. The following list only includes objects that appear during the story and not in the microgames or souvenirs.
<gallery widths=180px heights=120px>
<gallery widths=180px heights=120px>
WWT Dribble and Spitz's taxi.png|[[Dribble Taxi]]
WWT Dribble and Spitz's taxi.png|[[Dribble's taxi]]
WWT Gravitator.png|[[Gravitator]]
WWT Gravitator.png|[[Gravitator]]
WWT Jimmy T's cell phone.png|[[Jimmy's Cell]]
WWT Jimmy T's cell phone.png|[[Jimmy's Cell|Jimmy's cell phone]]
WWT Orbulon's Oinker.png|[[Oinker|Orbulon's UFO]]
WWT Orbulon's Oinker.png|[[Oinker|Orbulon's UFO]]
WWT Mona's scooter.png|[[Mona's scooter]]
WWT Mona's scooter.png|[[Mona's scooter]]
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==Regional differences==
==Regional differences==
As with most localizations, there are many differences between ''WarioWare: Twisted!''{{'}}s Japanese and English releases; most of them are minor graphical or text changes, such as the "points" symbol being removed next to high score or "Speed Up" being changed to "Faster", but many notable changes were made to the story, the microgames, and the souvenirs.
As with most localizations, there are many differences between ''WarioWare: Twisted!''{{'}}s Japanese and English releases; most of them are minor graphical or text changes, such as the "points" symbol being removed next to high score or "Speed Up" being changed to "Faster", but many notable changes were made to the story, the microgames, and the souvenirs.
===Stages===
===Stages===
[[File:WWT Mona Pizza Regional Differences.png|thumb|Mona Pizza between the two releases.]]
[[File:WWT Mona Pizza Regional Differences.png|thumb|Mona Pizza between the two releases.]]
*On top of Mona's Mona Pizza, a spoof of the {{wp|Mona Lisa}} with Mona in her place was placed on the roof, and the pizza boxes also reflect this change.
*On top of Mona's Mona Pizza, a parody of the {{wp|Mona Lisa}} with Mona in her place was placed on the roof, and the pizza boxes also reflect this change.
*In the Japanese version, 9-Volt's stage centers around him and 18-Volt playing on a [[Family Computer]] (a Japan-exclusive console), while in the English version, an [[Nintendo Entertainment System]] is used. As the stage proper takes place inside the console, the colors are appropriately changed, and the four elf-like creatures that represent the player's lives are also changed to Wario lookalikes, although oddly R.O.B. retains its Japanese colors in all versions.
*In the Japanese version, 9-Volt's stage centers around him and 18-Volt playing on a [[Family Computer]] (a Japan-exclusive console), while in the English version, an [[Nintendo Entertainment System]] is used. As the stage proper takes place inside the console, the colors are appropriately changed, and the four elf-like creatures that represent the player's lives are also changed to Wario lookalikes, although oddly R.O.B. retains its Japanese colors in all versions.
{{br}}
{{br}}
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Development on ''Twisted'' started after it was suggested that a second ''WarioWare'' game be made for the Game Boy Advance, even though the previous GBA installment, ''[[WarioWare, Inc.: Mega Microgame$!]]'', was still selling units.<ref name="Iwata Asks Smooth Moves">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks: WarioWare Smooth Moves]. ''Nintendo''. Retrieved September 8, 2015.</ref> The project was soon underway, with the team amassing a collection of potential microgames, but they were not able to find something that would make it unique from the rest of the series.<ref name="Iwata Asks Smooth Moves"/> Around this time, the team was presented with the [[Nintendo DS]], and they thought that the stylus would be perfect for a ''WarioWare'' game, developing it as a launch title even though there was already progress being put into ''Twisted''.<ref name="Iwata Asks Smooth Moves"/> Development of this game, which would become ''[[WarioWare: Touched!]]'', briefly overlapped with that of ''Twisted''.<ref name="Kikizo"/><ref name="Iwata Asks Other M">Nintendo, [https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html Iwata Asks: Metroid Other M] (Retrieved September 3, 2014)</ref> As the series' core staff was already busy with ''Twisted'', ''Touched'' was primarily developed by people new to the series.<ref name="Iwata Asks Other M"/> Following its completion, ''Twisted'''s staff was immediately moved to ''Touched'' to ensure the game was ready for the [[Nintendo DS]]'s launch.<ref name="Kikizo"/>
Development on ''Twisted'' started after it was suggested that a second ''WarioWare'' game be made for the Game Boy Advance, even though the previous GBA installment, ''[[WarioWare, Inc.: Mega Microgame$!]]'', was still selling units.<ref name="Iwata Asks Smooth Moves">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks: WarioWare Smooth Moves]. ''Nintendo''. Retrieved September 8, 2015.</ref> The project was soon underway, with the team amassing a collection of potential microgames, but they were not able to find something that would make it unique from the rest of the series.<ref name="Iwata Asks Smooth Moves"/> Around this time, the team was presented with the [[Nintendo DS]], and they thought that the stylus would be perfect for a ''WarioWare'' game, developing it as a launch title even though there was already progress being put into ''Twisted''.<ref name="Iwata Asks Smooth Moves"/> Development of this game, which would become ''[[WarioWare: Touched!]]'', briefly overlapped with that of ''Twisted''.<ref name="Kikizo"/><ref name="Iwata Asks Other M">Nintendo, [https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html Iwata Asks: Metroid Other M] (Retrieved September 3, 2014)</ref> As the series' core staff was already busy with ''Twisted'', ''Touched'' was primarily developed by people new to the series.<ref name="Iwata Asks Other M"/> Following its completion, ''Twisted'''s staff was immediately moved to ''Touched'' to ensure the game was ready for the [[Nintendo DS]]'s launch.<ref name="Kikizo"/>


When the team was still looking for the game's key element, one of the staff, Kazuyoshi Osawa (who went on to conceptualize and become the chief director of the ''Rhythm Heaven'' series), presented an experimental motion sensor he was working on set up to work with microgame-like demos.<ref name="Iwata Asks Smooth Moves"/> The rest of the team loved the idea and soon sent it to [[Satoru Iwata]] for approval.<ref name="Iwata Asks Smooth Moves"/> Iwata spent a long time with a record player (which became the basis for the Record souvenirs), setting the console on a swivel chair, spinning it around, and enjoying as the game's music matched the chair's rotation.<ref name="Iwata Asks Smooth Moves"/><ref name="Iwata Asks Other M"/> Sakamoto knew that he had a success on his hands when Iwata spun around in his chair and called the demo "idiotic".<ref name="Iwata Asks Other M"/> The game was finished in August 2004.<ref name="Kikizo">(April 7, 2006). [http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p3.asp Nintendo R&D1 Interview]. ''Kikizo''. Retrieved September 9, 2015.</ref>
When the team was still looking for the game's key element, one of the staff, Kazuyoshi Osawa (who went on to conceptualize and become the chief director of the ''[[rhythmheaven:Rhythm Heaven (series)|Rhythm Heaven]]'' series), presented an experimental motion sensor he was working on set up to work with microgame-like demos.<ref name="Iwata Asks Smooth Moves"/> The rest of the team loved the idea and soon sent it to [[Satoru Iwata]] for approval.<ref name="Iwata Asks Smooth Moves"/> Iwata spent a long time with a record player (which became the basis for the Record souvenirs), setting the console on a swivel chair, spinning it around, and enjoying as the game's music matched the chair's rotation.<ref name="Iwata Asks Smooth Moves"/><ref name="Iwata Asks Other M"/> Sakamoto knew that he had a success on his hands when Iwata spun around in his chair and called the demo "idiotic".<ref name="Iwata Asks Other M"/> The game was finished in August 2004.<ref name="Kikizo">(April 7, 2006). [http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p3.asp Nintendo R&D1 Interview]. ''Kikizo''. Retrieved September 9, 2015.</ref>


==Reception==
==Reception==
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''Twisted'' received generally positive reception from critics. It was praised heavily for using the tilt controls in a unique and fun fashion<ref>Beveridge, Phil (January 25, 2006). [http://www.cubed3.com/review/310/1/wario-ware-twisted-nintendo-game-boy-advance.html Wario Ware Twisted! (Game Boy Advance) Review]. ''Cubed3''. Retrieved September 9, 2015.</ref> as well as its charming and quirky visuals,<ref>Ross, Patrick. [http://www.nintendojo.com/archives/reviews/GBA/view_item.php?1122450603 WarioWare Twisted!] ''Nintendojo''. Retrieved September 9, 2015.</ref> though many wished for increased multiplayer options.<ref>"jkdmedia" (June 23, 2005). [http://www.gamezone.com/reviews/2005/06/23/warioware_twisted_gba_review WarioWare Twisted! - GBA - Review]. ''GameZone''. Retrieved September 9, 2015.</ref> 1UP's Jeremy Parish, in his review of ''[[Yoshi Topsy-Turvy]]'' (which also uses a tilt sensor), commented that ''Twisted!'' felt like the tilt sensor was built for it, rather than the other way around.<ref>Parish, Jeremy (June 10, 2015). [http://www.1up.com/reviews/yoshi-topsy-turvy Yoshi Topsy Turvy]. ''1UP''. Retrieved September 9, 2015.</ref> IGN editor-in-chief Craig Harris (who gave the game a 9.5 out of 10 in his review) listed it as number 1 on IGN's "Top 25 [[Game Boy Advance]] Games of All-Time".<ref>Harris, Craig (March 16, 2007). [http://www.ign.com/articles/2007/03/17/top-25-game-boy-advance-games-of-all-time?page=5 Top 25 GBA Games of All-Time]. ''IGN''. Retrieved September 9, 2015.</ref>
''Twisted'' received generally positive reception from critics. It was praised heavily for using the tilt controls in a unique and fun fashion<ref>Beveridge, Phil (January 25, 2006). [http://www.cubed3.com/review/310/1/wario-ware-twisted-nintendo-game-boy-advance.html Wario Ware Twisted! (Game Boy Advance) Review]. ''Cubed3''. Retrieved September 9, 2015.</ref> as well as its charming and quirky visuals,<ref>Ross, Patrick. [http://www.nintendojo.com/archives/reviews/GBA/view_item.php?1122450603 WarioWare Twisted!] ''Nintendojo''. Retrieved September 9, 2015.</ref> though many wished for increased multiplayer options.<ref>"jkdmedia" (June 23, 2005). [http://www.gamezone.com/reviews/2005/06/23/warioware_twisted_gba_review WarioWare Twisted! - GBA - Review]. ''GameZone''. Retrieved September 9, 2015.</ref> 1UP's Jeremy Parish, in his review of ''[[Yoshi Topsy-Turvy]]'' (which also uses a tilt sensor), commented that ''Twisted!'' felt like the tilt sensor was built for it, rather than the other way around.<ref>Parish, Jeremy (June 10, 2015). [http://www.1up.com/reviews/yoshi-topsy-turvy Yoshi Topsy Turvy]. ''1UP''. Retrieved September 9, 2015.</ref> IGN editor-in-chief Craig Harris (who gave the game a 9.5 out of 10 in his review) listed it as number 1 on IGN's "Top 25 [[Game Boy Advance]] Games of All-Time".<ref>Harris, Craig (March 16, 2007). [http://www.ign.com/articles/2007/03/17/top-25-game-boy-advance-games-of-all-time?page=5 Top 25 GBA Games of All-Time]. ''IGN''. Retrieved September 9, 2015.</ref>


The game won the grand prize in the 8th Japan Media Arts Festival's entertainment division for its aesthetic appeal and its innovative controls.<ref>[http://archive.j-mediaarts.jp/en/festival/2004/entertainment/works/08e_Wario_Ware/ 8th Grand Prize - Wario Ware: Twisted]. ''Japan Media Arts Festival Archive''. Retrieved September 9, 2015.</ref> Director [[Goro Abe]] was nominated alongside the game and came to pick up the award at the ceremony<ref>[https://web.archive.org/web/20071019031625/http://plaza.bunka.go.jp/english/festival/2004/entertainment/000435/index.php Grand Prize Wario Ware:Twisted Game (Wayback Archive)]. ''Japan Media Arts Plaza''. Retrieved September 11, 2015.</ref>
The game won the grand prize in the 8th Japan Media Arts Festival's entertainment division for its aesthetic appeal and its innovative controls.<ref>[http://archive.j-mediaarts.jp/en/festival/2004/entertainment/works/08e_Wario_Ware/ 8th Grand Prize - Wario Ware: Twisted]. ''Japan Media Arts Festival Archive''. Retrieved September 9, 2015.</ref> Director [[Goro Abe]] was nominated alongside the game and came to pick up the award at the ceremony.<ref>[https://web.archive.org/web/20071019031625/http://plaza.bunka.go.jp/english/festival/2004/entertainment/000435/index.php Grand Prize Wario Ware:Twisted Game (Wayback Archive)]. ''Japan Media Arts Plaza''. Retrieved September 11, 2015.</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|"''It may not be the longest lasting game ever, you might rip through the main story modes and roll your eyes at the silly unlockables that are among the most pointless items ever seen in a videogame, but it's a game you'll always remember with a smile - and that's all you can ask from a game.''"
|"''It may not be the longest lasting game ever, you might rip through the main story modes and roll your eyes at the silly unlockables that are among the most pointless items ever seen in a videogame, but it's a game you'll always remember with a smile - and that's all you can ask from a game.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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==European release==
==European release==
In 2005, when the game was released in Australia and America, [[Nintendo]] announced the game for release in Europe on June 24,<ref>Games Press (May 4, 2005). [https://web.archive.org/web/20071016182438/http://www.gamesindustry.biz/content_page.php?aid=8435 PRESS RELEASE: Wario Becomes Even More Twisted Than Ever Before! (Wayback Archive)]. ''GamesIndustry.biz''. Retrieved September 9, 2015.</ref> which was later pushed back to December 8.<ref>"rawmeatcowboy" (9 October, 2006) [http://www.gonintendo.com/s/6379-wario-ware-twisted-finally-makes-it-to-europe WARIO WARE TWISTED FINALLY MAKES IT TO EUROPE]. ''GoNintendo''. Retrieved September 9, 2015.</ref> Three years later, in 2008, the Game Boy Advance was discontinued. The page for ''WarioWare: Twisted!'' on the Nintendo of Europe website had been removed as well.<ref>[http://www.nintendo.co.uk/Search/Search-299117.html?q=&faf=GAME Nintendo UK's full list of games]. Retrieved September 9, 2015. </ref> In the European version of ''[[Super Smash Bros. Brawl]]'', when it is mentioned on the Chronicle, the game is marked as "Not Released".
The game was initially announced for a European release and was classified by the USK rating system in Germany.<ref>[https://usk.de/usktitle/12779/ Wario Ware Twist] ''USK''.</ref> Despite this, ''WarioWare: Twisted!'' has never been released in Europe.
 
In 2005, after the game was released in Australia and North America, [[Nintendo]] scheduled the game for release in Europe on June 24;<ref>Games Press (May 4, 2005). [https://web.archive.org/web/20071016182438/http://www.gamesindustry.biz/content_page.php?aid=8435 PRESS RELEASE: Wario Becomes Even More Twisted Than Ever Before! (Wayback Archive)]. ''GamesIndustry.biz''. Retrieved September 9, 2015.</ref> however, this was delayed to September due to localization issues in Europe.<ref>Kristan Reed (June 1, 2005). [https://www.eurogamer.net/news010605warioware WarioWare Twists to Sept]. ''Eurogamer''.</ref> It was later delayed again to 2006 on February 24, and then again to December 8.<ref>"rawmeatcowboy" (9 October, 2006) [http://www.gonintendo.com/s/6379-wario-ware-twisted-finally-makes-it-to-europe WARIO WARE TWISTED FINALLY MAKES IT TO EUROPE]. ''GoNintendo''. Retrieved September 9, 2015.</ref> Two years later, in 2008, with still no release in the region, the Game Boy Advance was discontinued, with the page for ''WarioWare: Twisted!'' on the Nintendo of Europe website being removed as well.<ref>[http://www.nintendo.co.uk/Search/Search-299117.html?q=&faf=GAME Nintendo UK's full list of games]. Retrieved September 9, 2015. </ref> In the European version of ''[[Super Smash Bros. Brawl]]'', when it is mentioned on the Chronicle, the game is marked as "Not Released".
 
According to a popular rumor, ''WarioWare: Twisted!'' was never released in Europe because it was believed that the Game Boy Advance's gyroscope contains {{wp|Mercury (element)|mercury}}. However, it uses a {{wp|Piezoelectric sensor|piezoelectric}} gyroscope instead that does not contain mercury at all.<ref>https://web.archive.org/web/20161118055548/http://www.nec-tokin.com/english/product/piezodevice2/ceramicgyro.html</ref>


==Quotes==
==Quotes==
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Wario WarioWare Twisted artwork.jpg|[[Wario]]
Wario WarioWare Twisted artwork.jpg|[[Wario]]
Mona WarioWare Twisted artwork 2.jpg|[[Mona]]
Mona WarioWare Twisted artwork 2.jpg|[[Mona]]
Dr Crygor WarioWare Twisted artwork 2.png|[[Dr. Crygor]]
Orbulon2.jpg|[[Orbulon]] and [[Oinker|his UFO]]
Orbulon2.jpg|[[Orbulon]] and [[Oinker|his UFO]]
18-Volt WW Twisted artwork 2.jpg|[[18-Volt]]
18-Volt WW Twisted artwork 2.jpg|[[18-Volt]]
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|title3=''WarioWare: Twisted!''
|title3=''WarioWare: Twisted!''
|description3=The game's main theme.
|description3=The game's main theme.
|length3=2:49
|length3=0:30
|file4=WWTw ClubSugar.oga
|file4=WWTw ClubSugar.oga
|title4=''WarioWare: Twisted!''
|title4=''WarioWare: Twisted!''
|description4=A remix of the main theme that is heard outside of Club Sugar.
|description4=A remix of the main theme that is heard outside of Club Sugar.
|length4=0:32
|length4=0:30
}}
}}


==References to other games==
==References to other games==
*''[[Wario Land 3]]'': The [[music box (world)|music box]] from this game makes a small cameo on Wario's desk.
*''[[Wario Land 3]]'': The [[music box (world)|music box]] from this game makes a small cameo on Wario's desk.
*''[[Wario Land 4]]'': A picture of the [[Golden Pyramid]] from this game appears on a wall beside Wario's desk. Wario's voice clips and some sound effects are recycled from this game.  
*''[[Wario Land 4]]'': A picture of the [[Golden Pyramid]] from this game appears on a wall beside Wario's desk. Wario's voice clips and some sound effects are recycled from this game.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': All characters' voice clips except Wario were reused from this game.


==References in later games==
==References in later games==
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*''[[Super Smash Bros. Brawl]]'': Mona Pizza is one of the available tracks for the [[WarioWare, Inc. (stage)|WarioWare, Inc.]] stage.  
*''[[Super Smash Bros. Brawl]]'': Mona Pizza is one of the available tracks for the [[WarioWare, Inc. (stage)|WarioWare, Inc.]] stage.  
*''[[WarioWare: D.I.Y. Showcase]]'': A record titled "Mona ★ Pizza" is available in [[18-Volt]]'s set.  
*''[[WarioWare: D.I.Y. Showcase]]'': A record titled "Mona ★ Pizza" is available in [[18-Volt]]'s set.  
*''[[Rhythm Heaven Megamix]]'': The space background in the ending cutscene of [[Wario-Man]]'s stage when Wario-Man flies into space is used for the epilogue images in {{wikia|rhythmheaven|Shoot-'em-up 2}}.
*''[[Rhythm Heaven Megamix]]'': The space background in the ending cutscene of [[Wario-Man]]'s stage when Wario-Man flies into space is used for the epilogue images in [[rhythmheaven:Shoot-'em-up 2|Shoot-'em-up 2]].
*''[[WarioWare Gold]]'': Many of the game's microgames are remade, with the Twist League focusing on the game's control style.
*''[[WarioWare Gold]]'': Many of the game's microgames are remade, with the Twist League focusing on the game's control style.
*''[[WarioWare: Get It Together!]]'': Like in ''Smooth Moves'', various microgames are revisited in the [[WarioWare: Twisted! (microgame)|WarioWare: Twisted! microgame]]. The girl from [[Home Haircut]] appears in [[Matchy Matryoshka]].
*''[[WarioWare: Get It Together!]]'': Like in ''Smooth Moves'', various microgames are revisited in the [[WarioWare: Twisted! (microgame)|WarioWare: Twisted! microgame]]. The girl from [[Home Haircut]] appears in [[Matchy Matryoshka]].
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{{NIWA|SmashWiki=Wario (universe)#WarioWare: Twisted!|StrategyWiki=1}}
{{NIWA|SmashWiki=Wario (universe)#WarioWare: Twisted!|StrategyWiki=1}}
<references/>
<references/>
==External links==
*[https://www.nintendo.co.jp/n08/rzwj/index.html Official ''WarioWare: Twisted!'' Japanese website]


{{WarioWare: Twisted!}}
{{WarioWare: Twisted!}}
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