Bowser Land: Difference between revisions

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The [[Event Space|Happening Space]]s on this board have a variety of effects. Landing on a Happening Space near a red pipe forces the player to enter it and reappear on another part of the board. The Happening Spaces near the metallic [[Blooper|Bloober]] ride forces players to go on the "ride", where they are caught in a loop unless they can land on another Happening Space.
The [[Event Space|Happening Space]]s on this board have a variety of effects. Landing on a Happening Space near a red pipe forces the player to enter it and reappear on another part of the board. The Happening Spaces near the metallic [[Blooper|Bloober]] ride forces players to go on the "ride", where they are caught in a loop unless they can land on another Happening Space.


The banks on this board function differently from the other five boards. Instead of [[Koopa Bank]]s, [[Bowser Bank]]s appear. The [[Koopa Kid|Baby Bowser Banker]] will loan out five [[coin]]s to players that pass the [[Bank Space]]. Players that land on the Bank Space must pay back the loan in full. If the player has zero coins, but at least one star, the Baby Bowser Banker will take the star. At the top-right part of the board, there is also an [[Item Shop (Mario Party series)|Item Shop]] run by the [[Koopa Kid|Baby Bowser Shopkeeper]], who forces the players who pass by to buy a [[Super Mushroom|Mushroom]], a [[Skeleton Key]], a [[Warp Block]], a [[Bowser Suit]], or even a [[Bowser Bomb (item)|Bowser Bomb]] (the only way to obtain one outside of item minigames), each costing 12 coins, except for the Warp Block which costs 17. The item cannot be refused, regardless of if the player does not have enough coins or if it is the last turn. The main attraction in Bowser Land is the [[Bowser Parade]] that occurs every five turns. Anyone caught in the parade's path is pushed back to the start, dropping two coins per space along the way. Players who pass by the parade planning offices can change the direction of the parade for five coins. If no one is in the parade's path, it will not occur. The Item [[Minigame]] on this board is [[Bowser Slots]]. The player must match up the items they want, and they will get it if they prevail. The Duel minigame is [[Rock, Paper, Mario]].
The banks on this board function differently from the other five boards. Instead of [[Koopa Bank]]s, [[Bowser Bank]]s appear. The [[Koopa Kid|Baby Bowser Banker]] will loan out five [[coin]]s to players that pass the [[Bank Space]]. Players that land on the Bank Space must pay back the loan in full. If the player has zero coins, but at least one star, the Baby Bowser Banker will take the star. At the top-right part of the board, there is also an [[Item Shop (Mario Party series)|Item Shop]] run by the [[Koopa Kid|Baby Bowser Shopkeeper]], who forces the players who pass by to buy a [[Super Mushroom|Mushroom]], a [[Skeleton Key]], a [[Warp Block]], a [[Bowser Suit]], or even a [[Bowser Bomb (item)|Bowser Bomb]] (the only way to obtain one outside of item minigames), each costing 12 coins, except for the Warp Block which costs 17. The item is purchased regardless of if the player does not have enough coins or if it is the last turn, unless the player already has an item. The main attraction in Bowser Land is the [[Bowser Parade]] that occurs every five turns. Anyone caught in the parade's path is pushed back to the start, dropping two coins per space along the way. Players who pass by the parade planning offices can change the direction of the parade for five coins. If no one is in the parade's path, it will not occur. The Item [[Minigame]] on this board is [[Bowser Slots]]. The player must match up the items they want, and they will get it if they prevail. The Duel minigame is [[Rock, Paper, Mario]].


If the player uses a [[Bowser Suit]] and passes by the Bowser Parade Planning Office, the Baby Bowser will mistake the player for Bowser and allow him/her to change the route of the parade for free. Passing the Bowser Bank in the suit also grants the player 20 coins. Furthermore, passing the shop ran by the Baby Bowser Shopkeeper will grant the player with a [[Skeleton Key]], a [[Golden Mushroom (crownless)|Golden Mushroom]], a [[Boo Bell]], or a [[Genie Lamp|Magic Lamp]] for free.
If the player uses a [[Bowser Suit]] and passes by the Bowser Parade Planning Office, the Baby Bowser will mistake the player for Bowser and allow him/her to change the route of the parade for free. Passing the Bowser Bank in the suit also grants the player 20 coins. Furthermore, passing the shop ran by the Baby Bowser Shopkeeper will grant the player with a [[Skeleton Key]], a [[Golden Mushroom (crownless)|Golden Mushroom]], a [[Boo Bell]], or a [[Genie Lamp|Magic Lamp]] for free.
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|JapR=Kuppa rando
|JapR=Kuppa rando
|JapM=Bowser Land
|JapM=Bowser Land
|Fra=Pays Bowser
|Fre=Pays Bowser
|FraM=Bowser Country
|FreM=Bowser Country
|Ger=Bowser-Land
|Ger=Bowser-Land
|GerM=Bowser Land
|GerM=Bowser Land
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*The mechanic used in this board where a special event involving Bowser happens every five turns would later be used for all Party Mode boards in ''[[Mario Party 7]]'', known as [[Bowser Time]].
*The mechanic used in this board where a special event involving Bowser happens every five turns would later be used for all Party Mode boards in ''[[Mario Party 7]]'', known as [[Bowser Time]].
*This is the only board in ''[[Mario Party 2]]'' with three [[Bank Space]]s instead of two.
*This is the only board in ''[[Mario Party 2]]'' with three [[Bank Space]]s instead of two.
*This is the only board in ''Mario Party 2'' with two [[Item Shop]]s: the Bowser Item Shop in the north, and a regular Item Shop in the south.
{{Mario Party boards}}
{{Mario Party boards}}
{{MP2}}
{{MP2}}