Mario Sports Superstars: Difference between revisions

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{{italic title}}
{{italic title}}
{{FA}}
{{FA}}
{{Infobox
{{game infobox
|image=[[File:MarioSportsSuperstarsAmiiboBoxart.jpg|250px]]
|image=[[File:MarioSportsSuperstarsAmiiboBoxart.jpg|250px]]
|developer=[[Bandai Namco Entertainment|Bandai Namco Studios]]<br>[[Camelot Software Planning]]<br>Hexadrive
|developer=[[Bandai Namco Entertainment|Bandai Namco Studios]]<br>[[Camelot Software Planning]]<br>Hexadrive
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{released|Europe|March 10, 2017|Australia|March 11, 2017|USA|March 24, 2017|Japan|March 30, 2017|HK|March 30, 2017|ROC|March 30, 2017|South Korea|July 13, 2017}}
|release={{release|Europe|March 10, 2017|Australia|March 11, 2017|USA|March 24, 2017|Japan|March 30, 2017|HK|March 30, 2017|ROC|March 30, 2017|South Korea|July 13, 2017}}
|genre=Sports
|genre=Sports
|modes=Single player, local multiplayer, online multiplayer
|modes=Single player, local multiplayer, online multiplayer
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|input={{input|3ds=1}}
|input={{input|3ds=1}}
}}
}}
'''''Mario Sports Superstars''''' is a ''[[Mario (franchise)|Mario]]'' sports title for the [[Nintendo 3DS]]. It features a variety of sports in which [[Mario]] and many other characters from the ''Mario'' universe can compete, including soccer, baseball, tennis, golf, and horse racing. Horse racing is the only new sport in the ''Mario'' sports spin-offs, while the rest of the sports have seen stand-alone games prior to ''Mario Sports Superstars''. The game supports local multiplayer and is able to support two, four, or six players depending on the sport played, though this title is one of the few multiplayer-oriented ''Mario'' titles to not feature Download Play. Players can additionally play against opponents online, either worldwide against random opponents or with their friends.  
'''''Mario Sports Superstars''''' is a ''[[Super Mario (franchise)|Super Mario]]'' sports title for the [[Nintendo 3DS]]. It features a variety of sports in which [[Mario]] and many other characters from the ''Super Mario'' universe can compete, including soccer, baseball, tennis, golf, and horse racing. Horse racing is the only new sport in the ''Super Mario'' sports spin-offs, while the rest of the sports have seen stand-alone games prior to ''Mario Sports Superstars''. The game supports local multiplayer and is able to support two, four, or six players depending on the sport played, though this title is one of the few multiplayer-oriented ''Super Mario'' titles to not feature Download Play. Players could additionally play against opponents over [[Nintendo Network]], either worldwide against random opponents or with their friends. However, the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>


The game is primarily developed by [[Bandai Namco Entertainment|Bandai Namco Studios]], with [[Camelot Software Planning]], the main developer for the ''Mario Tennis'' and ''Mario Golf'' series, contributing the golf and tennis portions of the game. The game requires 6,589 blocks of free space if players wish to download the title off the [[Nintendo eShop]]. The game is compatible with [[amiibo]], and a new ''Mario Sports Superstars'' line of blind-packaged amiibo cards were released for the game. Those who purchased one of the "initial run" copies of ''Mario Sports Superstars'' at retail received a free, randomly selected amiibo card from that line.
The game is primarily developed by [[Bandai Namco Entertainment|Bandai Namco Studios]], with [[Camelot Software Planning]], the main developer for the ''Mario Tennis'' and ''Mario Golf'' series, contributing the golf and tennis portions of the game. The game required 6,589 blocks of free space if players wished to download the title off the [[Nintendo eShop]] until March 27, 2023. The game is compatible with [[amiibo]], and a new ''Mario Sports Superstars'' line of blind-packaged amiibo cards were released for the game. Those who purchased one of the "initial run" copies of ''Mario Sports Superstars'' at retail received a free, randomly selected amiibo card from that line.


==Gameplay==
==Gameplay==
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[[Coin]]s can be earned when a task is completed, such as winning a match in exhibition or winning tournaments or finding crates with coins inside them in horse racing. They are used to buy randomly packaged cards in the shop.
[[Coin]]s can be earned when a task is completed, such as winning a match in exhibition or winning tournaments or finding crates with coins inside them in horse racing. They are used to buy randomly packaged cards in the shop.
{{br}}
{{br}}
===Sports===
===Sports===
====Soccer (Football in British English)====
====Soccer (Football in British English)====
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As in the ''Mario Strikers'' games, the object is to kick the ball into the opponent's goal, overcoming the opposing team members and their goalie, who attempts to block balls, within the designated pseudo 90-minute time limit (the speed of the time limit goes up depending on the settings, but generally speaking, having the highest time setting, 15-minute matches, causes the time limit to slow down). Halfway through the match, at the 45-minute mark, players halt the game and are taken to a screen that records the current progress of both teams. Afterward, the losing team initiates the kick, and the game continues, with the team's goals reversed until the 90-minute mark is reached. Whichever team has the most goals by the end of the match wins the game. Whenever a goal is scored, a replay of the shot is shown. Players can skip the replay if they wish or change the angle from which it is shown. The opposing team captains then get possession of the ball and start off in the middle of the field, beginning the play again.  
As in the ''Mario Strikers'' games, the object is to kick the ball into the opponent's goal, overcoming the opposing team members and their goalie, who attempts to block balls, within the designated pseudo 90-minute time limit (the speed of the time limit goes up depending on the settings, but generally speaking, having the highest time setting, 15-minute matches, causes the time limit to slow down). Halfway through the match, at the 45-minute mark, players halt the game and are taken to a screen that records the current progress of both teams. Afterward, the losing team initiates the kick, and the game continues, with the team's goals reversed until the 90-minute mark is reached. Whichever team has the most goals by the end of the match wins the game. Whenever a goal is scored, a replay of the shot is shown. Players can skip the replay if they wish or change the angle from which it is shown. The opposing team captains then get possession of the ball and start off in the middle of the field, beginning the play again.  


Unlike in those games, however, players have more control options and strategies available to them to accommodate the actual sport's additional rules. For example, players on the defense can attempt to steal the ball in possession from other players via slide-kicks, pressure defending with their team via the {{button|3ds|Y}} or by themselves with {{button|3ds|B}} (per the default Type A control scheme), or by simply running into the ball. Players who possess the ball may attempt to dodge confrontations by sliding around holding {{button|3ds|L}} by default. However, if the character in possession of the ball is struck with a slide-kick without the ball being touched, a foul is called and the player who is hit by the slide-kicking player earns a free kick, which depends on the orientation where the foul was initiated. There are now {{wp|Throw-in|throw-ins}} if the ball rolls out of bounds, and if this happens in the area adjacent to the goalie, a {{wp|Corner kick|corner kick}} is initiated instead. If the opponent team knocks the ball into their opponent's goal side, a goal kick is initiated in which the goalie kicks the ball back onto the field. When kicking into the goal, players may press and hold the button to charge up their shots; a meter is represented below the character to indicate how powerful the shot will be. Certain types of passes also have their own power meter that indicates the power of the pass. Players can additionally perform an extra technique of kicks if {{button|3ds|R}} is held and a corresponding button is pressed, such as lobbing a pass with {{button|3ds|R}} + {{button|3ds|Y}}.  
Unlike in those games, however, players have more control options and strategies available to them to accommodate the actual sport's additional rules. For example, players on the defense can attempt to steal the ball in possession from other players via slide-kicks, pressure defending with their team via the {{button|3ds|Y}} or by themselves with {{button|3ds|B}} (per the default Type A control scheme), or by simply running into the ball. Players who possess the ball may attempt to dodge confrontations by sliding around holding {{button|3ds|L}} by default. However, if the character in possession of the ball is struck with a slide-kick without the ball being touched, a foul is called and the player who is hit by the slide-kicking player earns a free kick, which depends on the orientation where the foul was initiated. There are now {{wp|Throw-in|throw-ins}} if the ball rolls out of bounds, and if this happens in the area adjacent to the goalie, a {{wp|corner kick}} is initiated instead. If the opponent team knocks the ball into their opponent's goal side, a goal kick is initiated in which the goalie kicks the ball back onto the field. When kicking into the goal, players may press and hold the button to charge up their shots; a meter is represented below the character to indicate how powerful the shot will be. Certain types of passes also have their own power meter that indicates the power of the pass. Players can additionally perform an extra technique of kicks if {{button|3ds|R}} is held and a corresponding button is pressed, such as lobbing a pass with {{button|3ds|R}} + {{button|3ds|Y}}.  
[[File:MSS NinUK 11.png|thumb|left|Boo performing a Special Shot.]]
[[File:MSS NinUK 11.png|thumb|left|Boo performing a Special Shot.]]
Powerful Special Shots can be performed by the captain and assistant captain when the ball starts to sparkle. Each Special Shot has a unique visual effect that varies with the character. Team captains may also pass the ball using their Special Combo Shot move to another captain when the ball is glowing as well. All actions are tied to a character's stamina, which is represented by a blue arrow above the controlled character. The more a character plays and dashes across the field, the more stamina is lost. Characters who have a lowered stamina bar have weaker passes, shots, and speed. Players replenish stamina when they do not partake in any action.  
Powerful Special Shots can be performed by the captain and assistant captain when the ball starts to sparkle. Each Special Shot has a unique visual effect that varies with the character. Team captains may also pass the ball using their Special Combo Shot move to another captain when the ball is glowing as well. All actions are tied to a character's stamina, which is represented by a blue arrow above the controlled character. The more a character plays and dashes across the field, the more stamina is lost. Characters who have a lowered stamina bar have weaker passes, shots, and speed. Players replenish stamina when they do not partake in any action.  
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Prior to beginning a match in Exhibition mode, players can adjust the following settings:
Prior to beginning a match in Exhibition mode, players can adjust the following settings:
*'''COM skill level:''' Players can select from Beginner, Intermediate, Advanced, and Pro skill levels. The Pro skill level is unlocked when players clear Champion's Cup.
*'''COM skill level:''' Players can select from Beginner, Intermediate, Advanced, and Pro skill levels. The Pro skill level is unlocked when players clear Champion's Cup.
*'''Special Shots:''' Players can enable or disable Special Shots.
*'''Special Shots:''' Players can enable or disable Special Shots.
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Prior to beginning a match in Exhibition mode, players can adjust the following settings:
Prior to beginning a match in Exhibition mode, players can adjust the following settings:
*'''Fielding:''' By default, fielding is set to auto, meaning the AI controls the outfielders when the ball is struck. Semi-auto fielding means that the player can control their outfielders somewhat, such as directing them where to throw the ball, while manual fielding indicates that players assume total control of the outfielders with some exceptions.
*'''Fielding:''' By default, fielding is set to auto, meaning the AI controls the outfielders when the ball is struck. Semi-auto fielding means that the player can control their outfielders somewhat, such as directing them where to throw the ball, while manual fielding indicates that players assume total control of the outfielders with some exceptions.
*'''COM skill level:''' Players can select from Beginner, Intermediate, Advanced, and Pro skill levels. The Pro skill level is unlocked when players clear Champion's Cup.
*'''COM skill level:''' Players can select from Beginner, Intermediate, Advanced, and Pro skill levels. The Pro skill level is unlocked when players clear Champion's Cup.
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Prior to beginning a match in Exhibition mode, players can adjust the following settings:
Prior to beginning a match in Exhibition mode, players can adjust the following settings:
*'''Hand:''' Players can choose to play with either a right-handed player or a left-handed player.
*'''Hand:''' Players can choose to play with either a right-handed player or a left-handed player.
*'''COM skill level:''' Players can select from Beginner, Intermediate, Advanced, Pro, and Ace skill levels. The Ace skill level is unlocked when players clear Champion's Cup.
*'''COM skill level:''' Players can select from Beginner, Intermediate, Advanced, Pro, and Ace skill levels. The Ace skill level is unlocked when players clear Champion's Cup.
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====Golf====
====Golf====
[[File:MSS NinUK 16.png|thumb|left|[[Rosalina]] golfing. The bottom screen displays ball contact, types of spins, and the power meter on the top.]]
[[File:MSS NinUK 16.png|thumb|left|[[Rosalina]] golfing. The bottom screen displays ball contact, types of spins, and the power meter on the top.]]
Very similar to the [[Mario Golf (series)|''Mario Golf'' series]], players can golf on one of the many courses. Much of the graphics, HUD, elements, and mechanics are taken from the latest iteration of the ''Mario Golf'' series, ''[[Mario Golf: World Tour]]'', including the bottom screen that includes information such as ball contact, ball spin, and the power meter. Players can either play two modes: Stroke Play, which players can golf for 9 holes or Ring Challenge in training mode, where players need to send the ball through large rings dotted across the course. This mode lacks Match Play from previous installments, meaning that the only way players can play against the computer player is if they are randomly selected on tournament modes.
Very similar to the ''[[Mario Golf (series)|Mario Golf]]'' series, players can golf on one of the many courses. Much of the graphics, HUD, elements, and mechanics are taken from the latest iteration of the ''Mario Golf'' series, ''[[Mario Golf: World Tour]]'', including the bottom screen that includes information such as ball contact, ball spin, and the power meter. Players can either play two modes: Stroke Play, in which players can golf for 9 holes, or Ring Challenge in training mode, where they need to send the ball through large rings dotted across the course. This mode lacks Match Play from previous installments, meaning that the only way players can play against the computer player is if they are randomly selected on tournament modes.


In golf, players need to sink the ball into a [[hole]] within a set number of shots, which is dependent on the course. Players are recommended to score at least a [[Par]], which means the player has taken the number of strokes required for the ball to go into the hole. If players achieve less strokes than required, they earn better scores, such as a [[Birdie]]. However, if players take more strokes than required to sink the ball into the hole, it worsens their overall score, and thus are called [[Bogey]]s.
In golf, players need to sink the ball into a [[hole]] within a set number of shots, which is dependent on the course. Players are recommended to score at least a [[par]], which means the player has taken the number of strokes required for the ball to go into the hole. If players achieve less strokes than required, they earn better scores, such as a [[birdie]]. However, if players take more strokes than required to sink the ball into the hole, it worsens their overall score, and thus are called [[bogey]]s.


Golf uses a power meter to determine power and control of the ball. Players need to time the rising of the bar, which determines the power of the shot, as well as the descending, which determines the accuracy of the shot. If players hit outside the marked boundaries of the power meter the time it descends for accuracy purposes, players whiff the shot, often costing a stroke. Players can get perfect accuracy if the bar hits the sweet spot of the meter; if the bar is stopped outside the sweet spot, the ball veers in the direction the bar is stopped at. In other words, if the bar is stopped to the area left of the sweet spot, the ball curves towards that direction, causing some inaccuracy within the shot. Additionally, players can adjust the trajectory of the ball (which is indicated by arrows rising and falling on the main screen) by changing the area of ball contact, indicated by the bottom screen. Hitting the ball in the upper regions decreases height, while hitting the ball left or right causes the ball to curve left or right depending on the direction hit, often used to bypass obstacles such as trees. Newer players can opt for the "easy" option, where players need to manually input only the rising of the bar while the game automatically times the lowering of the bar for accuracy. However, this method is not perfect and may result in mishits, especially if the sweet spot is very low.
Golf uses a power meter to determine power and control of the ball. Players need to time the rising of the bar, which determines the power of the shot, as well as the descending, which determines the accuracy of the shot. If players hit outside the marked boundaries of the power meter the time it descends for accuracy purposes, they whiff the shot, often costing a stroke. Players can get perfect accuracy if the bar hits the sweet spot of the meter; if the bar is stopped outside the sweet spot, the ball veers in the direction the bar is stopped at. In other words, if the bar is stopped to the area left of the sweet spot, the ball curves towards that direction, causing some inaccuracy within the shot. Additionally, players can adjust the trajectory of the ball (which is indicated by arrows rising and falling on the main screen) by changing the area of ball contact, indicated by the bottom screen. Hitting the ball in the upper regions decreases height, while hitting the ball left or right causes the ball to curve left or right depending on the direction hit, often used to bypass obstacles such as trees. Players can opt for the "easy" option, where they need to manually input only the rising of the bar while the game automatically times the lowering of the bar for accuracy. However, this method is not perfect and may result in mishits, especially if the sweet spot is very low.


In addition, players need to take in account of the environment, which causes the ball to behave in different ways. Wind can change the ball's trajectory, and the speed of the wind as well as the direction it blows in depends on how affected the ball gets. Balls that have higher trajectories are more affected by the wind. The ball's lie is also affected by the ground it is on. If the ball is on the [[Fairway]], there are no added penalties to the ball. However, if the ball lies on the [[Rough]] or [[Bunker]]s, the power and accuracy of the ball gets affected depending on how severe the terrain is. Topology of the course can also affect the ball's trajectory, where, often, more powerful, higher shots are needed to send the ball to higher elevations. Rain reduces power and spin of the shots, and players need to opt for significantly more power when they are putting the ball.
In addition, players need to take in account of the environment, which causes the ball to behave in different ways. Wind can change the ball's trajectory, and the speed of the wind as well as the direction it blows in depends on how affected the ball gets. Balls that have higher trajectories are more affected by the wind. The ball's lie is also affected by the ground it is on. If the ball is on the [[fairway]], there are no added penalties to the ball. However, if the ball lies in [[rough]] or [[bunker]]s, the power and accuracy of the ball is affected depending on how severe the terrain is. Topology of the course can also affect the ball's trajectory, where, often, more powerful, higher shots are needed to send the ball to higher elevations. Rain reduces power and spin of the shots, and players need to opt for significantly more power when they are putting the ball.


[[File:Putting MSS.png|thumb|[[Baby Luigi]] putting on the Green.]]
[[File:Putting MSS.png|thumb|[[Baby Luigi]] putting on the green.]]
Different clubs have different purposes, and players can swap between clubs any time for varying needs. Woods, represented by "W", send the ball flying further at the cost of accuracy while irons, represented by "I", forgo ball drive in favor of accuracy. Sand wedges, represented by "SW" are used to get balls out of bunkers. Hybrids, represented by "H", are a mix between woods and irons and are used for compromising purposes between irons and woods. Pitching wedges, represented by "PW", are used to send balls flying higher and shorter than irons. If the ball is sent too far or not far enough, players can adjust drive distance by pressing {{button|3ds|l}} and {{button|3ds|r}} for guidelines on where to lower or increase power of the shot. As well as having different clubs, players can opt for Power shots or approach shots. Power shots have a limited use per round, but can send the ball flying even further and are used typically to aim for lower strokes on Par 4 or Par 5 holes. If players align the bar in the power meter perfectly whenever a power shot is used, they save a power shot. Approach shots are made when players are near the Green, which are weak shots used to knock balls close to the hole.
Different clubs have different purposes, and players can swap between clubs any time for varying needs. Woods, represented by "W", send the ball flying further at the cost of accuracy, while irons, represented by "I", forgo ball drive in favor of accuracy. Sand wedges, represented by "SW", are most often used to get balls out of bunkers. Hybrids, represented by "H", are a mix between woods and irons and are used for compromising purposes between irons and woods. Pitching wedges, represented by "PW", are used to send balls flying higher and shorter than irons. If the ball is sent too far or not far enough, players can adjust drive distance by pressing {{button|3ds|l}} and {{button|3ds|r}} for guidelines on where to lower or increase power of the shot. As well as having different clubs, players can opt for Power shots or approach shots. Power shots have a limited use per round, but can send the ball flying even further and are used typically to aim for lower strokes on par 4 or 5 holes. If players align the bar in the power meter perfectly whenever a power shot is used, they save a power shot. Approach shots are made when players are near the green, which are weak shots used to knock balls close to the hole.


When players are on the [[Green]], players can putt the ball into the hole, using one of three putters depending on the distance to the hole. In this case, players need to time only the rising of the power meter to make putts, where higher bars are stronger putts. Players who putt too weak cannot make the ball into the hole, while too powerful putts send the ball past the hole. Grids on the putting screen indicate topology of the course. Slopes are represented by white balls rolling on the grid, indicating the direction it will roll in. Slopes that are steeper are indicated by quicker rolling balls and therefore, players need to adjust their position more the steeper the slope is. Downhill slopes are indicated by red on the grid while uphill slopes are colored blue. Players need to putt harder for uphill slopes and weaker for downhill.
When players are on the [[green]], they can putt the ball into the hole, using one of three putters depending on the distance to the hole. In this case, players need to time only the rising of the power meter to make putts, where higher bars are stronger putts. Players who putt too weak cannot make the ball into the hole, while too powerful putts send the ball past the hole. Grids on the putting screen indicate topology of the course. Slopes are represented by white balls rolling on the grid, indicating the direction it will roll in. Slopes that are steeper are indicated by quicker rolling balls, and therefore, players need to adjust their position more the steeper the slope is. Downhill slopes are indicated by red on the grid, while uphill slopes are colored blue. Players need to putt harder for uphill slopes and weaker for downhill.


Different types of spins return from ''Mario Golf: Toadstool Tour'', where players can activate them as soon after they stopped the power meter a second time if they are using manual rather than auto. Topspins send the ball forward while backspins either brake the ball or send the ball backward depending on the height the ball falls from and the speed of the shot. Players can perform a topspin if {{button|3ds|a}} is hit twice, while performing a backspin if {{button|3ds|b}} is hit twice. Players can use more powerful spins for a longer effect if alternate buttons are pressed; players can perform a super topspin if {{button|3ds|a}} is hit first and then {{button|3ds|b}}, while a super backspin is performed if {{button|3ds|b}} is pressed first and then {{button|3ds|a}}.
Different types of spins return from ''Mario Golf: Toadstool Tour'', where players can activate them as soon after they stop the power meter a second time if they are using manual rather than auto. Topspins send the ball forward, while backspins either brake the ball or send the ball backward depending on the height the ball falls from and the speed of the shot. Players can perform a topspin if {{button|3ds|a}} is hit twice, while performing a backspin if {{button|3ds|b}} is hit twice. Players can use more powerful spins for a longer effect if alternate buttons are pressed; they can perform a super topspin if {{button|3ds|a}} is hit first and then {{button|3ds|b}}, while a super backspin is performed if {{button|3ds|b}} is pressed first and then {{button|3ds|a}}.


Up to four players can play golf, both in local and online multiplayer. However, requiring more players to play requires more cartridges and game systems, which emulates ''[[Mario Golf: World Tour]]''{{'}}s requirement of playing with more players rather than a single player controlling all characters and thus can pass the controller to other players as ''[[Mario Golf: Toadstool Tour]]'' handles in its multiplayer.
Up to four players can play golf, both in local and online multiplayer. However, requiring more players to play requires more cartridges and game systems, which emulates ''[[Mario Golf: World Tour]]''{{'}}s requirement of playing with more players rather than a single player controlling all characters and thus can pass the controller to other players as ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the Nintendo 64, ''[[Mario Golf: Toadstool Tour]]'', and ''[[Mario Golf: Advance Tour]]'' handle in their multiplayer.


Prior to beginning a match in Stroke Play mode, players can adjust the following settings:
Prior to beginning a match in Stroke Play mode, players can adjust the following settings:
 
*'''Swing:''' Players can choose to play with either a right-handed or left-handed player. This reverses a fade or draw trajectory.
*'''Swing:''' Players can choose to play with either a right-handed player or a left-handed player. This reverses a Fade or Draw trajectory.
*'''Holes:''' Players can play with 9, 6, or 3 holes.
*'''Holes:''' Players can play with 9, 6, or 3 holes.
*'''Shuffle:''' When turned on, this plays on holes in a random order. When turned off, this plays holes in a set order.
*'''Shuffle:''' When turned on, this plays on holes in a random order. When turned off, this plays holes in a set order.
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====Horse Racing====
====Horse Racing====
[[File:MSS NinUK 21.png|thumb|[[Birdo]] in horse racing.]]
[[File:MSS NinUK 21.png|thumb|[[Birdo]] in horse racing.]]
Characters race each other saddleback on [[horse]]s as they leap over hazards and dodge obstacles, a sport entirely new to the ''Mario'' series. Before players start up their game, they can choose and customize their horse. The first option is selecting a male or female horse, and players can then choose a type of horse from four different types and builds: balance, technique, speed, and power. Players can then select horses from a variety of colors, all which have different stats from one another; after that has been selected, players can choose to name their horse. When players have a horse in their stable, they can choose to release it any time; however this removes all bond progress made with the horse. Up to 16 different horses may be kept in a stable.
Characters race each other saddleback on [[horse]]s as they leap over hazards and dodge obstacles, a sport entirely new to the ''Super Mario'' franchise. Before players start up their game, they can choose and customize their horse. The first option is selecting a male or female horse, and players can then choose a type of horse from four different types and builds: balance, technique, speed, and power. Players can then select horses from a variety of colors, all which have different stats from one another; after that has been selected, players can choose to name their horse. When players have a horse in their stable, they can choose to release it any time; however this removes all bond progress made with the horse. Up to 16 different horses may be kept in a stable.


Players can groom, pet, and feed horses, which betters their mood. Horses with higher mood rating, indicated by ♪, start out with more parts of the Star Dash meter filled prior to starting the race. When feeding and petting the horse, each horse has a specific food they like, dislike, and each horse has an area they love and hate being petted on; the preferences for what a horse likes is randomly selected and players find out only when the horse reacts to the food and petting in a certain way. The available food choices are grass, which all horses can enjoy and players have an infinite number of regular grass, carrots, apples, corn, lettuce, and barley, and players can pet their horse either on the head, the neck, the belly, or the rear. Feeding the correct item and petting the horse in the right spots increases their mood substantially. Reward food such as candy, sugar, and honey may be occasionally found; horses love all three types of these reward items and feeding them reward foods substantially increases their mood. Players can additionally find better versions of grass, carrots, apples, corn, lettuce, and barley, and feeding not only the food the horse likes improves their mood but a higher quality feed substantially betters their mood.
Players can groom, pet, and feed horses, which betters their mood. Horses with higher mood rating, indicated by ♪, start out with more parts of the Star Dash meter filled prior to starting the race. When feeding and petting the horse, each horse has a specific food they like, dislike, and each horse has an area they love and hate being petted on; the preferences for what a horse likes is randomly selected and players find out only when the horse reacts to the food and petting in a certain way. The available food choices are grass, which all horses can enjoy and players have an infinite number of regular grass, carrots, apples, corn, lettuce, and barley, and players can pet their horse either on the head, the neck, the belly, or the rear. Feeding the correct item and petting the horse in the right spots increases their mood substantially. Reward food such as candy, sugar, and honey may be occasionally found; horses love all three types of these reward items and feeding them reward foods substantially increases their mood. Players can additionally find better versions of grass, carrots, apples, corn, lettuce, and barley, and feeding not only the food the horse likes improves their mood but a higher quality feed substantially betters their mood.


[[File:Horse Racing Stable.png|thumb|left|Walking the horse in a field in stable mode.]]
[[File:Horse Racing Stable.png|thumb|left|Walking the horse in a field in stable mode.]]
During stable mode when players are in control of their horse once they are out on the field, players control and view their horse in a first person perspective. In the field, players can find areas of interest by walking around on their horse on the field. Players can approach various areas of interest indicated by sparkling grass or flowers. In sparkling grass, players can either see their horse eat the grass, which has a chance of improving their mood once the walk is done, or find a wooden ? crate, which has either a regular accessory, feed, or coins. If players find a [[Little Bird]] in the grass, they receive a Mario Token, where 20 of them can be found; when players find all 20 Mario Tokens, they unlock the Mario Token Crown head accessory. If players find a rabbit on the grass, they receive a rarer item, such as a rarer accessory or a reward food. If players have a greater bond rating for their horse, the rarer items and higher quality feed will be easier to find during walking around the field and outings. If players interact with sparkling flowers or a sparkling pool of water, they both increase the chance of improving the horse's mood once the walk is done.  Players can take their horses to an outing on the first track of each of the four themed tracks on this game. Players can receive items during the outing by running past the ? crate icons, where they can receive feed, coins, or rare items; additionally, these outings can improve a horse's mood.
During stable mode when players are in control of their horse once they are out on the field, players control and view their horse in a first person perspective. In the field, players can find areas of interest by walking around on their horse on the field. Players can approach various areas of interest indicated by sparkling grass or flowers. In sparkling grass, players can either see their horse eat the grass, which has a chance of improving their mood once the walk is done, or find a wooden ? crate, which has either a regular accessory, feed, or coins. If players find a [[small bird]] in the grass, they receive a Mario Token, where 20 of them can be found; when players find all 20 Mario Tokens, they unlock the Mario Token Crown head accessory. If players find a rabbit on the grass, they receive a rarer item, such as a rarer accessory or a reward food. If players have a greater bond rating for their horse, the rarer items and higher quality feed will be easier to find during walking around the field and outings. If players interact with sparkling flowers or a sparkling pool of water, they both increase the chance of improving the horse's mood once the walk is done.  Players can take their horses to an outing on the first track of each of the four themed tracks on this game. Players can receive items during the outing by running past the ? crate icons, where they can receive feed, coins, or rare items; additionally, these outings can improve a horse's mood.


Players can decorate their horse with any accessory they have unlocked, including their saddle, hats, and the bridle. Accessories do not change a horse's stats, as they serve for aesthetic purposes only. Accessories have a certain theme and color for each set: for example, players have five different types of Witch's Hats, each in their own color. Accessories can come in series: players can obtain, for example, Gorgeous Crowns, Gorgeous Bridles, and Gorgeous Saddles to decorate their horse with a specific theme. When players obtain more accessories, the rate of acquiring accessories becomes exponentially more difficult and rarer to obtain. Players have a chance of obtaining rare Mario-themed hat accessories when they take their horse out for an outing. In facing off against more difficult CPUs, CPUs decorate their horse with accessories and are more elaborately decorated the harder the difficulty is; the type of decoration is also dependent on the character used. In the hardest difficulty, Pro, CPUs decorate their horses with the rare, complete set of accessories.
Players can decorate their horse with any accessory they have unlocked, including their saddle, hats, and the bridle. Accessories do not change a horse's stats, as they serve for aesthetic purposes only. Accessories have a certain theme and color for each set: for example, players have five different types of Witch's Hats, each in their own color. Accessories can come in series: players can obtain, for example, Gorgeous Crowns, Gorgeous Bridles, and Gorgeous Saddles to decorate their horse with a specific theme. When players obtain more accessories, the rate of acquiring accessories becomes exponentially more difficult and rarer to obtain. Players have a chance of obtaining rare Mario-themed hat accessories when they take their horse out for an outing. In facing off against more difficult CPUs, CPUs decorate their horse with accessories and are more elaborately decorated the harder the difficulty is; the type of decoration is also dependent on the character used. In the hardest difficulty, Pro, CPUs decorate their horses with the rare, complete set of accessories.
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Prior to beginning a match in Free Race mode, players can adjust the following settings:
Prior to beginning a match in Free Race mode, players can adjust the following settings:
*'''Star Dash:''' This toggles Star Dash on or off.
*'''Star Dash:''' This toggles Star Dash on or off.
*'''Number of Laps:''' Players can play with 1, 2, or 3 laps.
*'''Number of Laps:''' Players can play with 1, 2, or 3 laps.
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===Training===
===Training===
Each sport has its own training modes. In order to unlock Pink Gold Peach, players need to complete the sport's respective ring challenge mode on Hard difficulty. When players complete it, as well as Pink Gold Peach being unlocked, players unlock a Pro version of the mode, where players aim for the highest score. The type of training is dependent on the sport played, which is outlined by the following.
Each sport has its own training modes. In order to unlock Pink Gold Peach, players need to complete the sport's respective ring challenge mode on Hard difficulty. When players complete it, as well as Pink Gold Peach being unlocked, players unlock a Pro version of the mode, where players aim for the highest score. The type of training is dependent on the sport played, which is outlined by the following. All five sports have Ring Challenges, while tennis additionally has a Rally Challenge.


====Soccer====
====Soccer====
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===Stats===
===Stats===
''Mario Sports Superstars'' keeps track of stats depending on the sport. The following is the list of all stats and the following descriptions.
''Mario Sports Superstars'' keeps track of stats depending on the sport. The following is the list of all stats and the following descriptions.
*'''With People Nearby:''' The game keeps track of matches, wins, losses, draws, and the win percent when playing with local multiplayer options.
*'''With People Nearby:''' The game keeps track of matches, wins, losses, draws, and the win percent when playing with local multiplayer options.
*'''With Friends Online:''' Similar to the previous stat, except it deals with the player's friends online.
*'''With Friends Online:''' Similar to the previous stat, except it deals with the player's friends online.
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===Settings===
===Settings===
Players can adjust various settings to their liking when the icon is tapped on the main menu. The following is a list of all settings.
Players can adjust various settings to their liking when the icon is tapped on the main menu. The following is a list of all settings.
;Common
;Common
*'''BGM:''' Players can toggle the background music on or off. This does not turn off menu music and some jingles, however; turning off the music includes turning off the post-hole music from ''[[Mario Golf: World Tour]]'' where originally in that game, post-hole music would still play even if the music is turned off. Players can still listen to music in the sound test even if the music is turned off.
*'''BGM:''' Players can toggle the background music on or off. This does not turn off menu music and some jingles, however; turning off the music includes turning off the post-hole music from ''[[Mario Golf: World Tour]]'' where originally in that game, post-hole music would still play even if the music is turned off. Players can still listen to music in the sound test even if the music is turned off.
*'''Send Play Data:''' This sends play data to Nintendo via the use of Nintendo Network services.
*'''Send Play Data:''' This sends play data to Nintendo via the use of Nintendo Network services.
*'''Blacklist:''' This deletes the list of players that players added in order to not have a match with them.
*'''Blacklist:''' This deletes the list of players that players added in order to not have a match with them.
;Soccer
;Soccer
*'''Controls:''' This changes the control inputs of soccer to Type A, Type B, and Type C, all which have different control types.
*'''Controls:''' This changes the control inputs of soccer to Type A, Type B, and Type C, all which have different control types.
;Baseball
;Baseball
*'''Speed:''' This changes the display unit of pitching speed from either km/h (kilometers per hour) or mph (miles per hour).
*'''Speed:''' This changes the display unit of pitching speed from either km/h (kilometers per hour) or mph (miles per hour).
;Golf
;Golf
*'''Distance:''' This changes the distance display unit from either meters or yards.
*'''Distance:''' This changes the distance display unit from either meters or yards.
*'''Putter:''' This changes the putter display unit from either meters or yards.
*'''Putter:''' This changes the putter display unit from either meters or yards.
*'''Wind Speed:''' This changes the display unit of wind speed from either m/s (meters per second) or mph (miles per hour).
*'''Wind Speed:''' This changes the display unit of wind speed from either m/s (meters per second) or mph (miles per hour).
;Horse Racing
;Horse Racing
*'''Distance:''' This changes the distance of the tracks from either meters or yards.
*'''Distance:''' This changes the distance of the tracks from either meters or yards.
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==Controls==
==Controls==
Each sport uses its own control scheme, and the controls often depend on the specific situation the players are in.
Each sport uses its own control scheme, and the controls often depend on the specific situation the players are in.
===Soccer===
===Soccer===
{| border=1 cellspacing=0 cellpadding=3 style="text-align:center; border:1px solid black; border-collapse:collapse" width=50%
{|border=1 cellspacing=0 cellpadding=3 style="text-align:center; border:1px solid black; border-collapse:collapse"width=50%
|-
|-
!colspan=4 align="center" style=background:#FF8787|Attack
!colspan=4 align="center"style=background:#FF8787|Attack
|-
|-
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Command
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!width=8% style=background:#ccc|Input (Type C)
!width=8% style=background:#ccc|Input (Type C)
|-
|-
! Move
!Move
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|-
|-
! Shoot
!Shoot
|{{button|3ds|A}}
|{{button|3ds|A}}
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|{{button|3ds|A}}
|{{button|3ds|A}}
|-
|-
! Special Shot
!Special Shot
|{{button|3ds|A}} → {{button|3ds|A}}
|{{button|3ds|A}} → {{button|3ds|A}}
|{{button|3ds|Y}} → {{button|3ds|Y}}
|{{button|3ds|Y}} → {{button|3ds|Y}}
|{{button|3ds|A}} → {{button|3ds|A}}
|{{button|3ds|A}} → {{button|3ds|A}}
|-
|-
! Short Pass
!Short Pass
|{{button|3ds|B}}
|{{button|3ds|B}}
|{{button|3ds|B}}
|{{button|3ds|B}}
|{{button|3ds|B}}
|{{button|3ds|B}}
|-
|-
! Long Pass Centering
!Long Pass Centering
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|{{button|3ds|A}}
|{{button|3ds|A}}
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|-
|-
! Special Combo Shot
!Special Combo Shot
|{{button|3ds|Y}} → {{button|3ds|Y}}
|{{button|3ds|Y}} → {{button|3ds|Y}}
|{{button|3ds|A}} → {{button|3ds|A}}
|{{button|3ds|A}} → {{button|3ds|A}}
|{{button|3ds|Y}} → {{button|3ds|Y}}
|{{button|3ds|Y}} → {{button|3ds|Y}}
|-
|-
! Through Pass
!Through Pass
|{{button|3ds|X}}
|{{button|3ds|X}}
|{{button|3ds|X}}
|{{button|3ds|X}}
|{{button|3ds|X}}
|{{button|3ds|X}}
|-
|-
! Dash
!Dash
|{{button|3ds|L}}
|{{button|3ds|L}}
|{{button|3ds|R}}
|{{button|3ds|R}}
|{{button|3ds|R}}
|{{button|3ds|R}}
|-
|-
! Technique
!Technique
|{{button|3ds|R}}
|{{button|3ds|R}}
|{{button|3ds|L}}
|{{button|3ds|L}}
|{{button|3ds|L}}
|{{button|3ds|L}}
|-
|-
!colspan=4 align="center" style=background:#87D2FF|Fielding
!colspan=4 align="center"style=background:#87D2FF|Fielding
|-
|-
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Command
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!width=8% style=background:#ccc|Input (Type C)
!width=8% style=background:#ccc|Input (Type C)
|-
|-
! Move
!Move
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|-
|-
! Slide
!Slide
|{{button|3ds|A}}
|{{button|3ds|A}}
|{{button|3ds|A}}
|{{button|3ds|A}}
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|-
|-
! Pressure
!Pressure
|{{button|3ds|B}}
|{{button|3ds|B}}
|{{button|3ds|B}}
|{{button|3ds|B}}
|{{button|3ds|B}}
|{{button|3ds|B}}
|-
|-
! Pressure Defense
!Pressure Defense
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|{{button|3ds|A}}
|{{button|3ds|A}}
|-
|-
! Goalkeeper Lunge
!Goalkeeper Lunge
|{{button|3ds|X}}
|{{button|3ds|X}}
|{{button|3ds|X}}
|{{button|3ds|X}}
|{{button|3ds|X}}
|{{button|3ds|X}}
|-
|-
! Dash
!Dash
|{{button|3ds|L}}
|{{button|3ds|L}}
|{{button|3ds|R}}
|{{button|3ds|R}}
|{{button|3ds|R}}
|{{button|3ds|R}}
|-
|-
! Change Player
!Change Player
|{{button|3ds|R}}
|{{button|3ds|R}}
|{{button|3ds|L}}
|{{button|3ds|L}}
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===Baseball===
===Baseball===
{| border=1 cellspacing=0 cellpadding=3 style="text-align:center; border:1px solid black; border-collapse:collapse" width=50%
{|border=1 cellspacing=0 cellpadding=3 style="text-align:center; border:1px solid black; border-collapse:collapse"width=50%
|-
|-
!colspan=2 align="center" style=background:#FF8787|Batting
!colspan=2 align="center"style=background:#FF8787|Batting
|-
|-
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Input
!width=25% style=background:#ccc|Input
|-
|-
! Move Swing Zone
!Move Swing Zone
|{{button|3ds|Stick}}
|{{button|3ds|Stick}}
|-
|-
! Time
!Time
|{{button|3ds|Padup}}
|{{button|3ds|Padup}}
|-
|-
! Bunt
!Bunt
|{{button|3ds|Padright}} / {{button|3ds|Paddown}} / {{button|3ds|Padleft}}
|{{button|3ds|Padright}} / {{button|3ds|Paddown}} / {{button|3ds|Padleft}}
|-
|-
! Power Swing
!Power Swing
|{{button|3ds|A}}
|{{button|3ds|A}}
|-
|-
! Contact Swing
!Contact Swing
|{{button|3ds|B}}
|{{button|3ds|B}}
|-
|-
! Strategy
!Strategy
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|-
|-
! Special Move
!Special Move
|{{button|3ds|X}}
|{{button|3ds|X}}
|-
|-
! Change Batting Stance
!Change Batting Stance
|{{button|3ds|L}} / {{button|3ds|R}}
|{{button|3ds|L}} / {{button|3ds|R}}
|-
|-
!colspan=2 align="center" style=background:#87D2FF|Pitcher
!colspan=2 align="center"style=background:#87D2FF|Pitcher
|-
|-
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Input
!width=25% style=background:#ccc|Input
|-
|-
! Change Pitch Location
!Change Pitch Location
|{{button|3ds|Stick}}
|{{button|3ds|Stick}}
|-
|-
! Fastball
!Fastball
|{{button|3ds|Padup}}
|{{button|3ds|Padup}}
|-
|-
! Screwball
!Screwball
|{{button|3ds|Padright}}  
|{{button|3ds|Padright}}  
|-
|-
! Sinker
!Sinker
|{{button|3ds|Padright}} + {{button|3ds|Paddown}}
|{{button|3ds|Padright}} + {{button|3ds|Paddown}}
|-
|-
! Forkball
!Forkball
|{{button|3ds|Paddown}}
|{{button|3ds|Paddown}}
|-
|-
! Curveball
!Curveball
|{{button|3ds|Padleft}} + {{button|3ds|Paddown}}
|{{button|3ds|Padleft}} + {{button|3ds|Paddown}}
|-
|-
! Slider
!Slider
|{{button|3ds|Padleft}}  
|{{button|3ds|Padleft}}  
|-
|-
! Pitch
!Pitch
|{{button|3ds|A}}
|{{button|3ds|A}}
|-
|-
! Pickoff Attempt
!Pickoff Attempt
|{{button|3ds|B}}
|{{button|3ds|B}}
|-
|-
! Strategy
!Strategy
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|-
|-
! Special Move
!Special Move
|{{button|3ds|X}}
|{{button|3ds|X}}
|-
|-
! Change Pitch (Counterclockwise)
!Change Pitch (Counterclockwise)
|{{button|3ds|L}}
|{{button|3ds|L}}
|-
|-
! Change Pitch (Clockwise)
!Change Pitch (Clockwise)
|{{button|3ds|R}}
|{{button|3ds|R}}
|-
|-
!colspan=2 align="center" style=background:#FF8787|Baserunning
!colspan=2 align="center"style=background:#FF8787|Baserunning
|-
|-
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Input
!width=25% style=background:#ccc|Input
|-
|-
! Advance to Base
!Advance to Base
|{{button|3ds|A}}
|{{button|3ds|A}}
|-
|-
! Return to Base
!Return to Base
|{{button|3ds|B}}
|{{button|3ds|B}}
|-
|-
! Advance Runners
!Advance Runners
|{{button|3ds|L}}
|{{button|3ds|L}}
|-
|-
! Return Runners
!Return Runners
|{{button|3ds|R}}
|{{button|3ds|R}}
|-
|-
!colspan=2 align="center" style=background:#87D2FF|Defense
!colspan=2 align="center"style=background:#87D2FF|Defense
|-
|-
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Input
!width=25% style=background:#ccc|Input
|-
|-
! Move
!Move
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|-
|-
! Throw to 3rd Base
!Throw to 3rd Base
|{{button|3ds|A}}
|{{button|3ds|A}}
|-
|-
! Throw to 2nd Base
!Throw to 2nd Base
|{{button|3ds|B}}
|{{button|3ds|B}}
|-
|-
! Throw to 1st Base
!Throw to 1st Base
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|-
|-
! Throw Home
!Throw Home
|{{button|3ds|X}}
|{{button|3ds|X}}
|-
|-
! Choose Player to Control
!Choose Player to Control
|{{button|3ds|L}}
|{{button|3ds|L}}
|-
|-
! Throw to Cutoff Man
!Throw to Cutoff Man
|{{button|3ds|R}}
|{{button|3ds|R}}
|}
|}


===Tennis===
===Tennis===
{| border=1 cellspacing=0 cellpadding=3 style="text-align:center; border:1px solid black; border-collapse:collapse" width=50%
{|border=1 cellspacing=0 cellpadding=3 style="text-align:center; border:1px solid black; border-collapse:collapse"width=50%
|-
|-
!colspan=2 align="center" style=background:#FF8787|Before Serve
!colspan=2 align="center"style=background:#FF8787|Before Serve
|-
|-
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Input
!width=25% style=background:#ccc|Input
|-
|-
! Move
!Move
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|-
|-
! Topspin
!Topspin
|{{button|3ds|A}}
|{{button|3ds|A}}
|-
|-
! Slice
!Slice
|{{button|3ds|B}}
|{{button|3ds|B}}
|-
|-
! Flat Shot
!Flat Shot
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|-
|-
! Simple Shot
!Simple Shot
|{{button|3ds|X}}
|{{button|3ds|X}}
|-
|-
! Change Shot Panel
!Change Shot Panel
|{{button|3ds|L}} / {{button|3ds|R}}
|{{button|3ds|L}} / {{button|3ds|R}}
|-
|-
!colspan=2 align="center" style=background:#87D2FF|During Rally
!colspan=2 align="center"style=background:#87D2FF|During Rally
|-
|-
! Move
!Move
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|-
|-
! Topspin
!Topspin
|{{button|3ds|A}}
|{{button|3ds|A}}
|-
|-
! Slice
!Slice
|{{button|3ds|B}}
|{{button|3ds|B}}
|-
|-
! Flat Shot
!Flat Shot
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|-
|-
! Simple Shot
!Simple Shot
|{{button|3ds|X}}
|{{button|3ds|X}}
|-
|-
! Cancel Charge
!Cancel Charge
|{{button|3ds|L}}
|{{button|3ds|L}}
|-
|-
! Leap Shot
!Leap Shot
|{{button|3ds|R}}
|{{button|3ds|R}}
|-
|-
! Jump Shot
!Jump Shot
|Press corresponding button twice.
|Press corresponding button twice.
|}
|}


===Golf===
===Golf===
{| border=1 cellspacing=0 cellpadding=3 style="text-align:center; border:1px solid black; border-collapse:collapse" width=50%
{|border=1 cellspacing=0 cellpadding=3 style="text-align:center; border:1px solid black; border-collapse:collapse"width=50%
|-
|-
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Input
!width=25% style=background:#ccc|Input
|-
|-
! Shot Direction
!Shot Direction
|{{button|3ds|Stick}}
|{{button|3ds|Stick}}
|-
|-
! Change Clubs
!Change Clubs
|{{button|3ds|Padupdown}}
|{{button|3ds|Padupdown}}
|-
|-
! Shot Direction
!Shot Direction
|{{button|3ds|Padleftright}}
|{{button|3ds|Padleftright}}
|-
|-
! Start Shot
!Start Shot
|{{button|3ds|A}}
|{{button|3ds|A}}
|-
|-
! Cancel
!Cancel
|{{button|3ds|B}}
|{{button|3ds|B}}
|-
|-
! Shot Type
!Shot Type
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|-
|-
! Change Camera
!Change Camera
|{{button|3ds|X}}
|{{button|3ds|X}}
|-
|-
! Range Marker: Stronger
!Range Marker: Stronger
|{{button|3ds|L}}
|{{button|3ds|L}}
|-
|-
! Range Marker: Weaker
!Range Marker: Weaker
|{{button|3ds|R}}
|{{button|3ds|R}}
|}
|}


===Horse Racing===
===Horse Racing===
{| border=1 cellspacing=0 cellpadding=3 style="text-align:center; border:1px solid black; border-collapse:collapse" width=50%
{|border=1 cellspacing=0 cellpadding=3 style="text-align:center; border:1px solid black; border-collapse:collapse"width=50%
|-
|-
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Command
!width=25% style=background:#ccc|Input
!width=25% style=background:#ccc|Input
|-
|-
! Turn
!Turn
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|{{button|3ds|Stick}} / {{button|3ds|Pad}}
|-
|-
! Jump
!Jump
|{{button|3ds|A}}
|{{button|3ds|A}}
|-
|-
! Dash
!Dash
|{{button|3ds|B}}
|{{button|3ds|B}}
|-
|-
! Slow Down
!Slow Down
|{{button|3ds|Y}}
|{{button|3ds|Y}}
|-
|-
! Star Dash
!Star Dash
|{{button|3ds|X}}
|{{button|3ds|X}}
|-
|-
! Controls and Map Details
!Controls and Map Details
|{{button|3ds|L}}
|{{button|3ds|L}}
|-
|-
! Change Camera
!Change Camera
|{{button|3ds|R}}
|{{button|3ds|R}}
|}
|}
Line 618: Line 605:
There are 18 captains playable in this game. 16 of them are starter characters, while 2 of them are unlockable. In soccer and baseball, team captains are represented by their unique shield emblem whenever a game starts. In team-oriented games, such as soccer and baseball, players can additionally choose an assistant captain from the pool of team captains. Assistant captains are also able to pull off the same special shots that team captains can.
There are 18 captains playable in this game. 16 of them are starter characters, while 2 of them are unlockable. In soccer and baseball, team captains are represented by their unique shield emblem whenever a game starts. In team-oriented games, such as soccer and baseball, players can additionally choose an assistant captain from the pool of team captains. Assistant captains are also able to pull off the same special shots that team captains can.
{{br}}
{{br}}
{| class="wikitable" cellpadding="0" style="margin: 0 auto;text-align: center"
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"
!colspan=8|Starting Captains
!colspan=8|Starting Captains
|-
|-
Line 649: Line 636:
|[[File:Emblem Soccer Rosalina.png|75px]]<br>Soccer emblem||[[File:Emblem Baseball Rosalina.png|75px]]<br>Baseball emblem
|[[File:Emblem Soccer Rosalina.png|75px]]<br>Soccer emblem||[[File:Emblem Baseball Rosalina.png|75px]]<br>Baseball emblem
|}
|}
{{br}}
{{br}}
 
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"
{| class="wikitable" cellpadding="0" style="margin: 0 auto;text-align: center"
!colspan=4|Unlockable Captains
!colspan=4|Unlockable Captains
|-
|-
!colspan=2|[[File:CSP MSS Metal Mario.png]]<br>[[Metal Mario (character)|Metal Mario]]||colspan=2|[[File:CSP MSS Pink Gold Peach.png]]<br>[[Pink Gold Peach]]
!colspan=2|[[File:CSP MSS Metal Mario.png]]<br>[[Metal Mario]]||colspan=2|[[File:CSP MSS Pink Gold Peach.png]]<br>[[Pink Gold Peach]]
|-
|-
|[[File:Emblem Soccer Metal Mario.png|75px]]<br>Soccer emblem||[[File:Emblem Baseball Metal Mario.png|75px]]<br>Baseball emblem
|[[File:Emblem Soccer Metal Mario.png|75px]]<br>Soccer emblem||[[File:Emblem Baseball Metal Mario.png|75px]]<br>Baseball emblem
Line 663: Line 648:
====Unlocking criteria====
====Unlocking criteria====
Listed below is the method by which players can unlock the unlockable captains. Similarly to ''[[Mario Party: Star Rush]]'', the characters can be unlocked by tapping in their corresponding [[amiibo|amiibo cards]], and like ''[[Mario Sports Mix]]'', when a character is unlocked, they are only done so for the sport within which the criteria was filled.
Listed below is the method by which players can unlock the unlockable captains. Similarly to ''[[Mario Party: Star Rush]]'', the characters can be unlocked by tapping in their corresponding [[amiibo|amiibo cards]], and like ''[[Mario Sports Mix]]'', when a character is unlocked, they are only done so for the sport within which the criteria was filled.
{|class="wikitable" style="margin:auto;width:60em;max-width:100%;text-align:center"
{|class="wikitable"style="margin:auto;width:60em;max-width:100%;text-align:center"
|-
|-
!colspan=2|Unlocking criteria for these participants
!colspan=2|Unlocking criteria for these participants
Line 672: Line 657:
!Pink Gold Peach
!Pink Gold Peach
|Complete Ring Challenge in training on Hard difficulty, or tap in a Pink Gold Peach [[List of Mario Sports Superstars amiibo cards|amiibo card]]
|Complete Ring Challenge in training on Hard difficulty, or tap in a Pink Gold Peach [[List of Mario Sports Superstars amiibo cards|amiibo card]]
|-
|}
|}


Line 679: Line 663:


Three of the five sports have characters that belong in the same four character types, with tennis and golf being the exceptions; their disparities are outlined in their respective sections.
Three of the five sports have characters that belong in the same four character types, with tennis and golf being the exceptions; their disparities are outlined in their respective sections.
*<span style="color:limegreen">'''Balance'''</span> characters have well-rounded stats. They can fit in any position but they do not excel at any stat in particular.
*<span style="color:limegreen">'''Balance'''</span> characters have well-rounded stats. They can fit in any position but they do not excel at any stat in particular.
*<span style="color:DodgerBlue">'''Technique'''</span> characters focus on accuracy and control.
*<span style="color:DodgerBlue">'''Technique'''</span> characters focus on accuracy and control.
Line 685: Line 668:
*<span style="color:Crimson">'''Power'''</span> characters emphasize on strong shots that can either send balls flying further or shoot balls at higher top speeds. In horse racing, they emphasize on stamina instead.
*<span style="color:Crimson">'''Power'''</span> characters emphasize on strong shots that can either send balls flying further or shoot balls at higher top speeds. In horse racing, they emphasize on stamina instead.
{{br}}
{{br}}
{|class="wikitable" style="margin:auto; text-align:center;"
{|class="wikitable"style="margin:auto; text-align:center;"
|-
|-
!Rectangle
!Rectangle
Line 710: Line 693:
*'''Speed''': The agility of the character in the field. Characters with a higher speed stat move around quicker.
*'''Speed''': The agility of the character in the field. Characters with a higher speed stat move around quicker.
*'''Finesse'''<ref name="Scanning amiibo Cards"></ref>: The accuracy of shots of the ball. Characters with a higher technique stat are more accurate.
*'''Finesse'''<ref name="Scanning amiibo Cards"></ref>: The accuracy of shots of the ball. Characters with a higher technique stat are more accurate.
 
{|border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
|-
|-
!colspan=8 align="center" style=background:lightgray|Starting captains
!colspan=8 align="center"style=background:lightgray|Starting captains
|-
|-
! colspan=2 width=25% style="background:#87FF87" | Mario
!colspan=2 width=25% style="background:#87FF87"|Mario
! colspan=2 width=25% style="background:#87FF87" | Luigi
!colspan=2 width=25% style="background:#87FF87"|Luigi
! colspan=2 width=25% style="background:#87FF87" | Yoshi
!colspan=2 width=25% style="background:#87FF87"|Yoshi
! colspan=2 width=25% style="background:#87FF87" | Birdo
!colspan=2 width=25% style="background:#87FF87"|Birdo
|-
|-
|colspan=2 align=center|[[File:Mario-Stats-Soccer MSS.png|200px]]
|colspan=2 align=center|[[File:Mario-Stats-Soccer MSS.png|200px]]
Line 725: Line 707:
|colspan=2 align=center|[[File:Birdo-Stats-Soccer MSS.png|200px]]
|colspan=2 align=center|[[File:Birdo-Stats-Soccer MSS.png|200px]]
|-
|-
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=7
|FirstStatsN=7
Line 744: Line 726:
|ThirdStatsSS=9
|ThirdStatsSS=9
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=7
|FirstStatsN=7
Line 758: Line 740:
|ThirdStatsSS=9
|ThirdStatsSS=9
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=7
|FirstStatsN=7
Line 772: Line 754:
|ThirdStatsSS=8
|ThirdStatsSS=8
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=7
|FirstStatsN=7
Line 787: Line 769:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#87D2FF" | Peach
!colspan=2 width=25% style="background:#87D2FF"|Peach
! colspan=2 width=25% style="background:#87D2FF" | Daisy
!colspan=2 width=25% style="background:#87D2FF"|Daisy
! colspan=2 width=25% style="background:#87D2FF" | Waluigi
!colspan=2 width=25% style="background:#87D2FF"|Waluigi
! colspan=2 width=25% style="background:#87D2FF" | Boo
!colspan=2 width=25% style="background:#87D2FF"|Boo
|-
|-
|colspan=2 align=center|[[File:Peach-Stats-Soccer MSS.png|200px]]
|colspan=2 align=center|[[File:Peach-Stats-Soccer MSS.png|200px]]
Line 797: Line 779:
|colspan=2 align=center|[[File:Boo-Stats-Soccer MSS.png|200px]]
|colspan=2 align=center|[[File:Boo-Stats-Soccer MSS.png|200px]]
|-
|-
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=6
|FirstStatsN=6
Line 816: Line 798:
|ThirdStatsSS=10
|ThirdStatsSS=10
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=7
|FirstStatsN=7
Line 830: Line 812:
|ThirdStatsSS=10
|ThirdStatsSS=10
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=7
|FirstStatsN=7
Line 844: Line 826:
|ThirdStatsSS=10
|ThirdStatsSS=10
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=6
|FirstStatsN=6
Line 859: Line 841:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#FFFF87" | Baby Mario
!colspan=2 width=25% style="background:#FFFF87"|Baby Mario
! colspan=2 width=25% style="background:#FFFF87" | Baby Luigi
!colspan=2 width=25% style="background:#FFFF87"|Baby Luigi
! colspan=2 width=25% style="background:#FFFF87" | Diddy Kong
!colspan=2 width=25% style="background:#FFFF87"|Diddy Kong
! colspan=2 width=25% style="background:#FFFF87" | Bowser Jr.
!colspan=2 width=25% style="background:#FFFF87"|Bowser Jr.
|-
|-
|colspan=2 align=center|[[File:BabyMario-Stats-Soccer MSS.png|200px]]
|colspan=2 align=center|[[File:BabyMario-Stats-Soccer MSS.png|200px]]
Line 869: Line 851:
|colspan=2 align=center|[[File:BowserJr-Stats-Soccer MSS.png|200px]]
|colspan=2 align=center|[[File:BowserJr-Stats-Soccer MSS.png|200px]]
|-
|-
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=6
|FirstStatsN=6
Line 888: Line 870:
|ThirdStatsSS=8
|ThirdStatsSS=8
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=5
|FirstStatsN=5
Line 902: Line 884:
|ThirdStatsSS=9
|ThirdStatsSS=9
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=6
|FirstStatsN=6
Line 916: Line 898:
|ThirdStatsSS=9
|ThirdStatsSS=9
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=7
|FirstStatsN=7
Line 931: Line 913:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#FF8787" | Donkey Kong
!colspan=2 width=25% style="background:#FF8787"|Donkey Kong
! colspan=2 width=25% style="background:#FF8787" | Wario
!colspan=2 width=25% style="background:#FF8787"|Wario
! colspan=2 width=25% style="background:#FF8787" | Bowser
!colspan=2 width=25% style="background:#FF8787"|Bowser
! colspan=2 width=25% style="background:#FF8787" | Rosalina
!colspan=2 width=25% style="background:#FF8787"|Rosalina
|-
|-
|colspan=2 align=center|[[File:DonkeyKong-Stats-Soccer MSS.png|200px]]
|colspan=2 align=center|[[File:DonkeyKong-Stats-Soccer MSS.png|200px]]
Line 941: Line 923:
|colspan=2 align=center|[[File:Rosalina-Stats-Soccer MSS.png|200px]]
|colspan=2 align=center|[[File:Rosalina-Stats-Soccer MSS.png|200px]]
|-
|-
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=8
|FirstStatsN=8
Line 960: Line 942:
|ThirdStatsSS=8
|ThirdStatsSS=8
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=8
|FirstStatsN=8
Line 974: Line 956:
|ThirdStatsSS=7
|ThirdStatsSS=7
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=8
|FirstStatsN=8
Line 988: Line 970:
|ThirdStatsSS=7
|ThirdStatsSS=7
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=8
|FirstStatsN=8
Line 1,003: Line 985:
}}
}}
|}
|}
{{br}}
{{br}}
 
{|border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
|-
|-
!colspan=8 align="center" style=background:lightgray|Unlockable captains
!colspan=8 align="center"style=background:lightgray|Unlockable captains
|-
|-
! colspan=2 width=25% style="background:#FF8787" | Metal Mario
!colspan=2 width=25% style="background:#FF8787"|Metal Mario
! colspan=2 width=25% style="background:#FF8787" | Pink Gold Peach
!colspan=2 width=25% style="background:#FF8787"|Pink Gold Peach
|-
|-
|colspan=2 align=center|[[File:MetalMario-Stats-Soccer MSS.png|200px]]
|colspan=2 align=center|[[File:MetalMario-Stats-Soccer MSS.png|200px]]
|colspan=2 align=center|[[File:PinkGoldPeach-Stats-Soccer MSS.png|200px]]
|colspan=2 align=center|[[File:PinkGoldPeach-Stats-Soccer MSS.png|200px]]
|-
|-
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=9
|FirstStatsN=9
Line 1,033: Line 1,013:
|ThirdStatsSS=8
|ThirdStatsSS=8
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=9
|FirstStatsN=9
Line 1,053: Line 1,033:
*'''Power''': The strength of the character. Characters with a higher power stat can send balls flying farther away more easily.
*'''Power''': The strength of the character. Characters with a higher power stat can send balls flying farther away more easily.
*'''Speed''': The agility of the character. Characters with a higher speed stat move more quickly in the outfield as well as running bases.
*'''Speed''': The agility of the character. Characters with a higher speed stat move more quickly in the outfield as well as running bases.
 
{|border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
|-
|-
!colspan=8 align="center" style=background:lightgray|Starting captains
!colspan=8 align="center"style=background:lightgray|Starting captains
|-
|-
! colspan=2 width=25% style="background:#87FF87" | Mario
!colspan=2 width=25% style="background:#87FF87"|Mario
! colspan=2 width=25% style="background:#87FF87" | Luigi
!colspan=2 width=25% style="background:#87FF87"|Luigi
! colspan=2 width=25% style="background:#87FF87" | Yoshi
!colspan=2 width=25% style="background:#87FF87"|Yoshi
! colspan=2 width=25% style="background:#87FF87" | Birdo
!colspan=2 width=25% style="background:#87FF87"|Birdo
|-
|-
|colspan=2 align=center|[[File:Mario-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:Mario-Stats-Baseball MSS.png|200px]]
Line 1,068: Line 1,047:
|colspan=2 align=center|[[File:Birdo-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:Birdo-Stats-Baseball MSS.png|200px]]
|-
|-
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,087: Line 1,066:
|ThirdStatsSS=7
|ThirdStatsSS=7
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,101: Line 1,080:
|ThirdStatsSS=6
|ThirdStatsSS=6
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,115: Line 1,094:
|ThirdStatsSS=9
|ThirdStatsSS=9
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,130: Line 1,109:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#87D2FF" | Peach
!colspan=2 width=25% style="background:#87D2FF"|Peach
! colspan=2 width=25% style="background:#87D2FF" | Daisy
!colspan=2 width=25% style="background:#87D2FF"|Daisy
! colspan=2 width=25% style="background:#87D2FF" | Waluigi
!colspan=2 width=25% style="background:#87D2FF"|Waluigi
! colspan=2 width=25% style="background:#87D2FF" | Boo
!colspan=2 width=25% style="background:#87D2FF"|Boo
|-
|-
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|-
|-
|colspan=2 align=center|[[File:Peach-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:Peach-Stats-Baseball MSS.png|200px]]
Line 1,145: Line 1,124:
|colspan=2 align=center|[[File:Boo-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:Boo-Stats-Baseball MSS.png|200px]]
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,159: Line 1,138:
|ThirdStatsSS=6
|ThirdStatsSS=6
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,173: Line 1,152:
|ThirdStatsSS=6
|ThirdStatsSS=6
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,187: Line 1,166:
|ThirdStatsSS=8
|ThirdStatsSS=8
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,202: Line 1,181:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#FFFF87" | Baby Mario
!colspan=2 width=25% style="background:#FFFF87"|Baby Mario
! colspan=2 width=25% style="background:#FFFF87" | Baby Luigi
!colspan=2 width=25% style="background:#FFFF87"|Baby Luigi
! colspan=2 width=25% style="background:#FFFF87" | Diddy Kong
!colspan=2 width=25% style="background:#FFFF87"|Diddy Kong
! colspan=2 width=25% style="background:#FFFF87" | Bowser Jr.
!colspan=2 width=25% style="background:#FFFF87"|Bowser Jr.
|-
|-
|colspan=2 align=center|[[File:BabyMario-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:BabyMario-Stats-Baseball MSS.png|200px]]
Line 1,212: Line 1,191:
|colspan=2 align=center|[[File:BowserJr-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:BowserJr-Stats-Baseball MSS.png|200px]]
|-
|-
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=6
|FirstStatsN=6
Line 1,231: Line 1,210:
|ThirdStatsSS=7
|ThirdStatsSS=7
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=6
|FirstStatsN=6
Line 1,245: Line 1,224:
|ThirdStatsSS=7
|ThirdStatsSS=7
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=6
|FirstStatsN=6
Line 1,259: Line 1,238:
|ThirdStatsSS=9
|ThirdStatsSS=9
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=6
|FirstStatsN=6
Line 1,274: Line 1,253:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#FF8787" | Donkey Kong
!colspan=2 width=25% style="background:#FF8787"|Donkey Kong
! colspan=2 width=25% style="background:#FF8787" | Wario
!colspan=2 width=25% style="background:#FF8787"|Wario
! colspan=2 width=25% style="background:#FF8787" | Bowser
!colspan=2 width=25% style="background:#FF8787"|Bowser
! colspan=2 width=25% style="background:#FF8787" | Rosalina
!colspan=2 width=25% style="background:#FF8787"|Rosalina
|-
|-
|colspan=2 align=center|[[File:DonkeyKong-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:DonkeyKong-Stats-Baseball MSS.png|200px]]
Line 1,284: Line 1,263:
|colspan=2 align=center|[[File:Rosalina-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:Rosalina-Stats-Baseball MSS.png|200px]]
|-
|-
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,303: Line 1,282:
|ThirdStatsSS=4
|ThirdStatsSS=4
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,317: Line 1,296:
|ThirdStatsSS=5
|ThirdStatsSS=5
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,331: Line 1,310:
|ThirdStatsSS=7
|ThirdStatsSS=7
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,346: Line 1,325:
}}
}}
|}
|}
{{br}}
{{br}}
 
{|border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
|-
|-
!colspan=8 align="center" style=background:lightgray|Unlockable captains
!colspan=8 align="center"style=background:lightgray|Unlockable captains
|-
|-
! colspan=2 width=25% style="background:#FF8787" | Metal Mario
!colspan=2 width=25% style="background:#FF8787"|Metal Mario
! colspan=2 width=25% style="background:#FF8787" | Pink Gold Peach
!colspan=2 width=25% style="background:#FF8787"|Pink Gold Peach
|-
|-
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|-
|-
|colspan=2 align=center|[[File:MetalMario-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:MetalMario-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:PinkGoldPeach-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:PinkGoldPeach-Stats-Baseball MSS.png|200px]]
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,376: Line 1,353:
|ThirdStatsSS=8
|ThirdStatsSS=8
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Velocity
|FirstStatsName=Velocity
|FirstStatsN=4
|FirstStatsN=4
Line 1,394: Line 1,371:
====Tennis====
====Tennis====
Notably, tennis uses more character types than in some of the other sports, as it uses character types already established in the [[Mario Tennis (series)|''Mario Tennis'' series]].
Notably, tennis uses more character types than in some of the other sports, as it uses character types already established in the [[Mario Tennis (series)|''Mario Tennis'' series]].
*<span style="color:limegreen">'''All-Around'''</span> characters have well-rounded stats. They can fit in any position but they do not excel at any stat in particular.
*<span style="color:limegreen">'''All-Around'''</span> characters have well-rounded stats. They can fit in any position but they do not excel at any stat in particular.
*<span style="color:Goldenrod">'''Speed'''</span> characters have high agility and move around place to place quickly.
*<span style="color:Goldenrod">'''Speed'''</span> characters have high agility and move around place to place quickly.
Line 1,401: Line 1,377:
*<span style="color:MediumOrchid">'''Tricky'''</span> characters specialize on making shots with a strong curve, making them more difficult to predict.
*<span style="color:MediumOrchid">'''Tricky'''</span> characters specialize on making shots with a strong curve, making them more difficult to predict.
*<span style="color:Crimson">'''Power'''</span> characters emphasize on strong shots that can shoot balls at higher top speeds.
*<span style="color:Crimson">'''Power'''</span> characters emphasize on strong shots that can shoot balls at higher top speeds.
The following lists an explanation for the stats of each character:
The following lists an explanation for the stats of each character:
*'''Power''': The stroke power of the character. Characters with higher power stats send the ball more quickly across the court.
*'''Power''': The stroke power of the character. Characters with higher power stats send the ball more quickly across the court.
*'''Speed''': The agility of the character. Characters with higher speed stats can move around the court more quickly.
*'''Speed''': The agility of the character. Characters with higher speed stats can move around the court more quickly.
*'''Spin''': The ability of the ball to curve. Characters with higher spin have balls that have stronger curves.
*'''Spin''': The ability of the ball to curve. Characters with higher spin have balls that have stronger curves.
 
{|border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
|-
|-
!colspan=8 align="center" style=background:lightgray|Starting captains
!colspan=8 align="center"style=background:lightgray|Starting captains
|-
|-
! colspan=2 width=25% style="background:#87FF87" | Mario
!colspan=2 width=25% style="background:#87FF87"|Mario
! colspan=2 width=25% style="background:#87FF87" | Luigi
!colspan=2 width=25% style="background:#87FF87"|Luigi
! colspan=2 width=25% style="background:#FFFF87" | Yoshi
!colspan=2 width=25% style="background:#FFFF87"|Yoshi
! colspan=2 width=25% style="background:#FFFF87" | Birdo
!colspan=2 width=25% style="background:#FFFF87"|Birdo
|-
|-
|colspan=2 align="center"|[[File:Character - Mario (Tennis).png|111px]]
|colspan=2 align="center"|[[File:Character - Mario (Tennis).png|111px]]
Line 1,422: Line 1,395:
|colspan=2 align="center"|[[File:Character - Birdo (Tennis).png|111px]]
|colspan=2 align="center"|[[File:Character - Birdo (Tennis).png|111px]]
|-
|-
|'''Type''' || All-Around
|'''Type'''||All-Around
|'''Type''' || All-Around
|'''Type'''||All-Around
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=6
|FirstStatsN=6
Line 1,441: Line 1,414:
|ThirdStatsSS=3
|ThirdStatsSS=3
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=5
|FirstStatsN=5
Line 1,455: Line 1,428:
|ThirdStatsSS=4
|ThirdStatsSS=4
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=4
|FirstStatsN=4
Line 1,469: Line 1,442:
|ThirdStatsSS=5
|ThirdStatsSS=5
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=4
|FirstStatsN=4
Line 1,484: Line 1,457:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#87D2FF" | Peach
!colspan=2 width=25% style="background:#87D2FF"|Peach
! colspan=2 width=25% style="background:#87FF87" | Daisy
!colspan=2 width=25% style="background:#87FF87"|Daisy
! colspan=2 width=25% style="background:#ffca6f" | Waluigi
!colspan=2 width=25% style="background:#ffca6f"|Waluigi
! colspan=2 width=25% style="background:#ff9fff" | Boo
!colspan=2 width=25% style="background:#ff9fff"|Boo
|-
|-
|colspan=2 align="center"|[[File:Character - Peach (Tennis).png|111px]]
|colspan=2 align="center"|[[File:Character - Peach (Tennis).png|111px]]
Line 1,494: Line 1,467:
|colspan=2 align="center"|[[File:Character - Boo (Tennis).png|111px]]
|colspan=2 align="center"|[[File:Character - Boo (Tennis).png|111px]]
|-
|-
|'''Type''' || Technical
|'''Type'''||Technical
|'''Type''' || All-Around
|'''Type'''||All-Around
|'''Type''' || Defensive
|'''Type'''||Defensive
|'''Type''' || Tricky
|'''Type'''||Tricky
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=3
|FirstStatsN=3
Line 1,513: Line 1,486:
|ThirdStatsSS=5
|ThirdStatsSS=5
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=4
|FirstStatsN=4
Line 1,527: Line 1,500:
|ThirdStatsSS=4
|ThirdStatsSS=4
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=4
|FirstStatsN=4
Line 1,541: Line 1,514:
|ThirdStatsSS=4
|ThirdStatsSS=4
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=3
|FirstStatsN=3
Line 1,556: Line 1,529:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#FFFF87" | Baby Mario
!colspan=2 width=25% style="background:#FFFF87"|Baby Mario
! colspan=2 width=25% style="background:#87D2FF" | Baby Luigi
!colspan=2 width=25% style="background:#87D2FF"|Baby Luigi
! colspan=2 width=25% style="background:#FFFF87" | Diddy Kong
!colspan=2 width=25% style="background:#FFFF87"|Diddy Kong
! colspan=2 width=25% style="background:#ff9fff" | Bowser Jr.
!colspan=2 width=25% style="background:#ff9fff"|Bowser Jr.
|-
|-
|colspan=2 align="center"|[[File:Character - Baby Mario (Tennis).png|111px]]
|colspan=2 align="center"|[[File:Character - Baby Mario (Tennis).png|111px]]
Line 1,566: Line 1,539:
|colspan=2 align="center"|[[File:Character - Bowser Jr (Tennis).png|111px]]
|colspan=2 align="center"|[[File:Character - Bowser Jr (Tennis).png|111px]]
|-
|-
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Technical
|'''Type'''||Technical
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Tricky
|'''Type'''||Tricky
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=5
|FirstStatsN=5
Line 1,585: Line 1,558:
|ThirdStatsSS=4
|ThirdStatsSS=4
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=5
|FirstStatsN=5
Line 1,599: Line 1,572:
|ThirdStatsSS=5
|ThirdStatsSS=5
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=5
|FirstStatsN=5
Line 1,613: Line 1,586:
|ThirdStatsSS=8
|ThirdStatsSS=8
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=3
|FirstStatsN=3
Line 1,628: Line 1,601:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#FF8787" | Donkey Kong
!colspan=2 width=25% style="background:#FF8787"|Donkey Kong
! colspan=2 width=25% style="background:#FF8787" | Wario
!colspan=2 width=25% style="background:#FF8787"|Wario
! colspan=2 width=25% style="background:#FF8787" | Bowser
!colspan=2 width=25% style="background:#FF8787"|Bowser
! colspan=2 width=25% style="background:#ff9fff" | Rosalina
!colspan=2 width=25% style="background:#ff9fff"|Rosalina
|-
|-
|colspan=2 align="center"|[[File:Character - Donkey Kong (Tennis).png|111px]]
|colspan=2 align="center"|[[File:Character - Donkey Kong (Tennis).png|111px]]
Line 1,638: Line 1,611:
|colspan=2 align="center"|[[File:Character - Rosalina (Tennis).png|111px]]
|colspan=2 align="center"|[[File:Character - Rosalina (Tennis).png|111px]]
|-
|-
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Tricky
|'''Type'''||Tricky
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=7
|FirstStatsN=7
Line 1,657: Line 1,630:
|ThirdStatsSS=3
|ThirdStatsSS=3
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=7
|FirstStatsN=7
Line 1,671: Line 1,644:
|ThirdStatsSS=3
|ThirdStatsSS=3
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=8
|FirstStatsN=8
Line 1,685: Line 1,658:
|ThirdStatsSS=3
|ThirdStatsSS=3
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=6
|FirstStatsN=6
Line 1,700: Line 1,673:
}}
}}
|}
|}
{{br}}
{{br}}
 
{|border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
|-
|-
!colspan=8 align="center" style=background:lightgray|Unlockable captains
!colspan=8 align="center"style=background:lightgray|Unlockable captains
|-
|-
! colspan=2 width=25% style="background:#FF8787" | Metal Mario
!colspan=2 width=25% style="background:#FF8787"|Metal Mario
! colspan=2 width=25% style="background:#FF8787" | Pink Gold Peach
!colspan=2 width=25% style="background:#FF8787"|Pink Gold Peach
|-
|-
|colspan=2 align="center"|[[File:Character - Metal Mario (Tennis).png|111px]]
|colspan=2 align="center"|[[File:Character - Metal Mario (Tennis).png|111px]]
|colspan=2 align="center"|[[File:Character - Pink Gold Peach (Tennis).png|111px]]
|colspan=2 align="center"|[[File:Character - Pink Gold Peach (Tennis).png|111px]]
|-
|-
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=7
|FirstStatsN=7
Line 1,730: Line 1,701:
|ThirdStatsSS=3
|ThirdStatsSS=3
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=6
|FirstStatsN=6
Line 1,750: Line 1,721:


Characters additionally have different height trajectories. Characters who hit balls at higher elevations are more affected by wind than characters who hit their balls lower. However, higher trajectories allow characters to scale higher elevations more efficiently as well as hitting over trees more effectively.
Characters additionally have different height trajectories. Characters who hit balls at higher elevations are more affected by wind than characters who hit their balls lower. However, higher trajectories allow characters to scale higher elevations more efficiently as well as hitting over trees more effectively.
*'''Power''': The character's ability to send the ball. Characters with higher drive stats send balls at greater distances.
*'''Power''': The character's ability to send the ball. Characters with higher drive stats send balls at greater distances.
*'''Control''': The accuracy of the character. Characters with higher control stats have overall better accuracy, and if the accuracy bar does not align properly, they receive less penalty.
*'''Control''': The accuracy of the character. Characters with higher control stats have overall better accuracy, and if the accuracy bar does not align properly, they receive less penalty.
*'''Sweet Spot''': The size of the sweet spot markers. Characters with higher sweet spot stats are less likely to whiff the ball when aiming for accuracy, especially in roughs and bunkers.
*'''Sweet Spot''': The size of the sweet spot markers. Characters with higher sweet spot stats are less likely to whiff the ball when aiming for accuracy, especially in roughs and bunkers.
 
{|border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
|-
|-
!colspan=8 align="center" style=background:lightgray|Starting captains
!colspan=8 align="center"style=background:lightgray|Starting captains
|-
|-
! colspan=2 width=25% style="background:#87FF87" | Mario
!colspan=2 width=25% style="background:#87FF87"|Mario
! colspan=2 width=25% style="background:#87D2FF" | Luigi
!colspan=2 width=25% style="background:#87D2FF"|Luigi
! colspan=2 width=25% style="background:#87FF87" | Yoshi
!colspan=2 width=25% style="background:#87FF87"|Yoshi
! colspan=2 width=25% style="background:#87D2FF" | Birdo
!colspan=2 width=25% style="background:#87D2FF"|Birdo
|-
|-
|colspan=2 align=center|[[File:Mario-Stats-Golf MSS.png|200px]]
|colspan=2 align=center|[[File:Mario-Stats-Golf MSS.png|200px]]
Line 1,769: Line 1,738:
|colspan=2 align=center|[[File:Birdo-Stats-Golf MSS.png|200px]]
|colspan=2 align=center|[[File:Birdo-Stats-Golf MSS.png|200px]]
|-
|-
|'''Drive''' || 220 yards
|'''Drive'''||220 yards
|'''Drive''' || 209 yards
|'''Drive'''||209 yards
|'''Drive''' || 212 yards
|'''Drive'''||212 yards
|'''Drive''' || 217 yards
|'''Drive'''||217 yards
|-
|-
|'''Trajectory''' || Straight
|'''Trajectory'''||Straight
|'''Trajectory''' || Fade
|'''Trajectory'''||Fade
|'''Trajectory''' || Straight
|'''Trajectory'''||Straight
|'''Trajectory''' || Fade
|'''Trajectory'''||Fade
|-
|-
|'''Height''' || High
|'''Height'''||High
|'''Height''' || Low
|'''Height'''||Low
|'''Height''' || Medium
|'''Height'''||Medium
|'''Height''' || Medium-High
|'''Height'''||Medium-High
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=3
|FirstStatsN=3
Line 1,798: Line 1,767:
|ThirdStatsSS=2
|ThirdStatsSS=2
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=1
|FirstStatsN=1
Line 1,812: Line 1,781:
|ThirdStatsSS=7
|ThirdStatsSS=7
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=2
|FirstStatsN=2
Line 1,826: Line 1,795:
|ThirdStatsSS=5
|ThirdStatsSS=5
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=2
|FirstStatsN=2
Line 1,841: Line 1,810:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#87FF87" | Peach
!colspan=2 width=25% style="background:#87FF87"|Peach
! colspan=2 width=25% style="background:#FF8787" | Daisy
!colspan=2 width=25% style="background:#FF8787"|Daisy
! colspan=2 width=25% style="background:#FF8787" | Waluigi
!colspan=2 width=25% style="background:#FF8787"|Waluigi
! colspan=2 width=25% style="background:#FF8787" | Boo
!colspan=2 width=25% style="background:#FF8787"|Boo
|-
|-
|colspan=2 align=center|[[File:Peach-Stats-Golf MSS.png|200px]]
|colspan=2 align=center|[[File:Peach-Stats-Golf MSS.png|200px]]
Line 1,851: Line 1,820:
|colspan=2 align=center|[[File:Boo-Stats-Golf MSS.png|200px]]
|colspan=2 align=center|[[File:Boo-Stats-Golf MSS.png|200px]]
|-
|-
|'''Drive''' || 206 yards
|'''Drive'''||206 yards
|'''Drive''' || 218 yards
|'''Drive'''||218 yards
|'''Drive''' || 210 yards
|'''Drive'''||210 yards
|'''Drive''' || 213 yards
|'''Drive'''||213 yards
|-
|-
|'''Trajectory''' || Straight
|'''Trajectory'''||Straight
|'''Trajectory''' || Draw
|'''Trajectory'''||Draw
|'''Trajectory''' || Draw
|'''Trajectory'''||Draw
|'''Trajectory''' || Draw
|'''Trajectory'''||Draw
|-
|-
|'''Height''' || Medium-Low
|'''Height'''||Medium-Low
|'''Height''' || Very High
|'''Height'''||Very High
|'''Height''' || Medium
|'''Height'''||Medium
|'''Height''' || Medium-Low
|'''Height'''||Medium-Low
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=1
|FirstStatsN=1
Line 1,880: Line 1,849:
|ThirdStatsSS=8
|ThirdStatsSS=8
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=2
|FirstStatsN=2
Line 1,894: Line 1,863:
|ThirdStatsSS=2
|ThirdStatsSS=2
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=2
|FirstStatsN=2
Line 1,908: Line 1,877:
|ThirdStatsSS=6
|ThirdStatsSS=6
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=2
|FirstStatsN=2
Line 1,923: Line 1,892:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#87FF87" | Baby Mario
!colspan=2 width=25% style="background:#87FF87"|Baby Mario
! colspan=2 width=25% style="background:#87D2FF" | Baby Luigi
!colspan=2 width=25% style="background:#87D2FF"|Baby Luigi
! colspan=2 width=25% style="background:#FF8787" | Diddy Kong
!colspan=2 width=25% style="background:#FF8787"|Diddy Kong
! colspan=2 width=25% style="background:#87FF87" | Bowser Jr.
!colspan=2 width=25% style="background:#87FF87"|Bowser Jr.
|-
|-
|colspan=2 align=center|[[File:BabyMario-Stats-Golf MSS.png|200px]]
|colspan=2 align=center|[[File:BabyMario-Stats-Golf MSS.png|200px]]
Line 1,933: Line 1,902:
|colspan=2 align=center|[[File:BowserJr-Stats-Golf MSS.png|200px]]
|colspan=2 align=center|[[File:BowserJr-Stats-Golf MSS.png|200px]]
|-
|-
|'''Drive''' || 207 yards
|'''Drive'''||207 yards
|'''Drive''' || 205 yards
|'''Drive'''||205 yards
|'''Drive''' || 216 yards
|'''Drive'''||216 yards
|'''Drive''' || 215 yards
|'''Drive'''||215 yards
|-
|-
|'''Trajectory''' || Straight
|'''Trajectory'''||Straight
|'''Trajectory''' || Fade
|'''Trajectory'''||Fade
|'''Trajectory''' || Draw
|'''Trajectory'''||Draw
|'''Trajectory''' || Straight
|'''Trajectory'''||Straight
|-
|-
|'''Height''' || Medium-High
|'''Height'''||Medium-High
|'''Height''' || Very Low
|'''Height'''||Very Low
|'''Height''' || Slight High
|'''Height'''||Slight High
|'''Height''' || Slight Low
|'''Height'''||Slight Low
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=1
|FirstStatsN=1
Line 1,962: Line 1,931:
|ThirdStatsSS=8
|ThirdStatsSS=8
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=1
|FirstStatsN=1
Line 1,976: Line 1,945:
|ThirdStatsSS=9
|ThirdStatsSS=9
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=2
|FirstStatsN=2
Line 1,990: Line 1,959:
|ThirdStatsSS=3
|ThirdStatsSS=3
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=2
|FirstStatsN=2
Line 2,005: Line 1,974:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#FF8787" | Donkey Kong
!colspan=2 width=25% style="background:#FF8787"|Donkey Kong
! colspan=2 width=25% style="background:#87D2FF" | Wario
!colspan=2 width=25% style="background:#87D2FF"|Wario
! colspan=2 width=25% style="background:#87D2FF" | Bowser
!colspan=2 width=25% style="background:#87D2FF"|Bowser
! colspan=2 width=25% style="background:#87D2FF" | Rosalina
!colspan=2 width=25% style="background:#87D2FF"|Rosalina
|-
|-
|colspan=2 align=center|[[File:DonkeyKong-Stats-Golf MSS.png|200px]]
|colspan=2 align=center|[[File:DonkeyKong-Stats-Golf MSS.png|200px]]
Line 2,015: Line 1,984:
|colspan=2 align=center|[[File:Rosalina-Stats-Golf MSS.png|200px]]
|colspan=2 align=center|[[File:Rosalina-Stats-Golf MSS.png|200px]]
|-
|-
|'''Drive''' || 224 yards
|'''Drive'''||224 yards
|'''Drive''' || 214 yards
|'''Drive'''||214 yards
|'''Drive''' || 230 yards
|'''Drive'''||230 yards
|'''Drive''' || 226 yards
|'''Drive'''||226 yards
|-
|-
|'''Trajectory''' || Draw
|'''Trajectory'''||Draw
|'''Trajectory''' || Fade
|'''Trajectory'''||Fade
|'''Trajectory''' || Fade
|'''Trajectory'''||Fade
|'''Trajectory''' || Fade
|'''Trajectory'''||Fade
|-
|-
|'''Height''' || Slight Low
|'''Height'''||Slight Low
|'''Height''' || Very Low
|'''Height'''||Very Low
|'''Height''' || Medium
|'''Height'''||Medium
|'''Height''' || Very High
|'''Height'''||Very High
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=3
|FirstStatsN=3
Line 2,044: Line 2,013:
|ThirdStatsSS=1
|ThirdStatsSS=1
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=2
|FirstStatsN=2
Line 2,058: Line 2,027:
|ThirdStatsSS=4
|ThirdStatsSS=4
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=4
|FirstStatsN=4
Line 2,072: Line 2,041:
|ThirdStatsSS=0
|ThirdStatsSS=0
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=3
|FirstStatsN=3
Line 2,087: Line 2,056:
}}
}}
|}
|}
{{br}}
{{br}}
 
{|border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
|-
|-
!colspan=8 align="center" style=background:lightgray|Unlockable captains
!colspan=8 align="center"style=background:lightgray|Unlockable captains
|-
|-
! colspan=2 width=25% style="background:#FF8787" | Metal Mario
!colspan=2 width=25% style="background:#FF8787"|Metal Mario
! colspan=2 width=25% style="background:#87FF87" | Pink Gold Peach
!colspan=2 width=25% style="background:#87FF87"|Pink Gold Peach
|-
|-
|colspan=2 align=center|[[File:MetalMario-Stats-Golf MSS.png|200px]]
|colspan=2 align=center|[[File:MetalMario-Stats-Golf MSS.png|200px]]
|colspan=2 align=center|[[File:PinkGoldPeach-Stats-Golf MSS.png|200px]]
|colspan=2 align=center|[[File:PinkGoldPeach-Stats-Golf MSS.png|200px]]
|-
|-
|'''Drive''' || 228 yards
|'''Drive'''||228 yards
|'''Drive''' || 222 yards
|'''Drive'''||222 yards
|-
|-
|'''Trajectory''' || Draw
|'''Trajectory'''||Draw
|'''Trajectory''' || Straight
|'''Trajectory'''||Straight
|-
|-
|'''Height''' || Very High
|'''Height'''||Very High
|'''Height''' || High Medium
|'''Height'''||High Medium
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=3
|FirstStatsN=3
Line 2,123: Line 2,090:
|ThirdStatsSS=0
|ThirdStatsSS=0
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Power
|FirstStatsName=Power
|FirstStatsN=3
|FirstStatsN=3
Line 2,143: Line 2,110:
*'''Recovery'''<ref name="Scanning amiibo Cards"></ref>: The endurance of the horse. Characters who have higher stamina stats have horses that tire out more slowly.
*'''Recovery'''<ref name="Scanning amiibo Cards"></ref>: The endurance of the horse. Characters who have higher stamina stats have horses that tire out more slowly.
*'''Turning'''<ref name="Scanning amiibo Cards"></ref>: The maneuverability of the horse. Characters who have higher control stats can move their horses more easily.
*'''Turning'''<ref name="Scanning amiibo Cards"></ref>: The maneuverability of the horse. Characters who have higher control stats can move their horses more easily.
Note: Due to the process of selecting the horse first and then the character, the default all-around horse is used to illustrate stat differences. The green bars in the screenshots indicate the horse's stat while the yellow bars indicate the character's stats added on top of the horse.
Note: Due to the process of selecting the horse first and then the character, the default all-around horse is used to illustrate stat differences. The green bars in the screenshots indicate the horse's stat while the yellow bars indicate the character's stats added on top of the horse.
 
{|border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
|-
|-
!colspan=8 align="center" style=background:lightgray|Starting captains
!colspan=8 align="center"style=background:lightgray|Starting captains
|-
|-
! colspan=2 width=25% style="background:#87FF87" | Mario
!colspan=2 width=25% style="background:#87FF87"|Mario
! colspan=2 width=25% style="background:#87FF87" | Luigi
!colspan=2 width=25% style="background:#87FF87"|Luigi
! colspan=2 width=25% style="background:#87FF87" | Yoshi
!colspan=2 width=25% style="background:#87FF87"|Yoshi
! colspan=2 width=25% style="background:#87FF87" | Birdo
!colspan=2 width=25% style="background:#87FF87"|Birdo
|-
|-
|colspan=2 align=center|[[File:Mario-Stats-HorseRacing MSS.png|200px]]
|colspan=2 align=center|[[File:Mario-Stats-HorseRacing MSS.png|200px]]
Line 2,160: Line 2,125:
|colspan=2 align=center|[[File:Birdo-Stats-HorseRacing MSS.png|200px]]
|colspan=2 align=center|[[File:Birdo-Stats-HorseRacing MSS.png|200px]]
|-
|-
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=4
|FirstStatsN=4
Line 2,179: Line 2,144:
|ThirdStatsSS=8
|ThirdStatsSS=8
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=5
|FirstStatsN=5
Line 2,193: Line 2,158:
|ThirdStatsSS=8
|ThirdStatsSS=8
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=4
|FirstStatsN=4
Line 2,207: Line 2,172:
|ThirdStatsSS=8
|ThirdStatsSS=8
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=4
|FirstStatsN=4
Line 2,222: Line 2,187:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#87D2FF" | Peach
!colspan=2 width=25% style="background:#87D2FF"|Peach
! colspan=2 width=25% style="background:#87D2FF" | Daisy
!colspan=2 width=25% style="background:#87D2FF"|Daisy
! colspan=2 width=25% style="background:#87D2FF" | Waluigi
!colspan=2 width=25% style="background:#87D2FF"|Waluigi
! colspan=2 width=25% style="background:#87D2FF" | Boo
!colspan=2 width=25% style="background:#87D2FF"|Boo
|-
|-
|colspan=2 align=center|[[File:Peach-Stats-HorseRacing MSS.png|200px]]
|colspan=2 align=center|[[File:Peach-Stats-HorseRacing MSS.png|200px]]
Line 2,232: Line 2,197:
|colspan=2 align=center|[[File:Boo-Stats-HorseRacing MSS.png|200px]]
|colspan=2 align=center|[[File:Boo-Stats-HorseRacing MSS.png|200px]]
|-
|-
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=3
|FirstStatsN=3
Line 2,252: Line 2,217:
}}
}}
|colspan=2|
|colspan=2|
{{MSSStats
{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=4
|FirstStatsN=4
Line 2,266: Line 2,231:
|ThirdStatsSS=10
|ThirdStatsSS=10
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=3
|FirstStatsN=3
Line 2,280: Line 2,245:
|ThirdStatsSS=10
|ThirdStatsSS=10
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=4
|FirstStatsN=4
Line 2,295: Line 2,260:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#FFFF87" | Baby Mario
!colspan=2 width=25% style="background:#FFFF87"|Baby Mario
! colspan=2 width=25% style="background:#FFFF87" | Baby Luigi
!colspan=2 width=25% style="background:#FFFF87"|Baby Luigi
! colspan=2 width=25% style="background:#FFFF87" | Diddy Kong
!colspan=2 width=25% style="background:#FFFF87"|Diddy Kong
! colspan=2 width=25% style="background:#FFFF87" | Bowser Jr.
!colspan=2 width=25% style="background:#FFFF87"|Bowser Jr.
|-
|-
|colspan=2 align=center|[[File:BabyMario-Stats-HorseRacing MSS.png|200px]]
|colspan=2 align=center|[[File:BabyMario-Stats-HorseRacing MSS.png|200px]]
Line 2,305: Line 2,270:
|colspan=2 align=center|[[File:BowserJr-Stats-HorseRacing MSS.png|200px]]
|colspan=2 align=center|[[File:BowserJr-Stats-HorseRacing MSS.png|200px]]
|-
|-
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=6
|FirstStatsN=6
Line 2,324: Line 2,289:
|ThirdStatsSS=6
|ThirdStatsSS=6
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=6
|FirstStatsN=6
Line 2,338: Line 2,303:
|ThirdStatsSS=6
|ThirdStatsSS=6
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=5
|FirstStatsN=5
Line 2,352: Line 2,317:
|ThirdStatsSS=6
|ThirdStatsSS=6
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=5
|FirstStatsN=5
Line 2,367: Line 2,332:
}}
}}
|-
|-
! colspan=2 width=25% style="background:#FF8787" | Donkey Kong
!colspan=2 width=25% style="background:#FF8787"|Donkey Kong
! colspan=2 width=25% style="background:#FF8787" | Wario
!colspan=2 width=25% style="background:#FF8787"|Wario
! colspan=2 width=25% style="background:#FF8787" | Bowser
!colspan=2 width=25% style="background:#FF8787"|Bowser
! colspan=2 width=25% style="background:#FF8787" | Rosalina
!colspan=2 width=25% style="background:#FF8787"|Rosalina
|-
|-
|colspan=2 align=center|[[File:DonkeyKong-Stats-HorseRacing MSS.png|200px]]
|colspan=2 align=center|[[File:DonkeyKong-Stats-HorseRacing MSS.png|200px]]
Line 2,377: Line 2,342:
|colspan=2 align=center|[[File:Rosalina-Stats-HorseRacing MSS.png|200px]]
|colspan=2 align=center|[[File:Rosalina-Stats-HorseRacing MSS.png|200px]]
|-
|-
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=4
|FirstStatsN=4
Line 2,396: Line 2,361:
|ThirdStatsSS=7
|ThirdStatsSS=7
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=4
|FirstStatsN=4
Line 2,410: Line 2,375:
|ThirdStatsSS=7
|ThirdStatsSS=7
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=3
|FirstStatsN=3
Line 2,424: Line 2,389:
|ThirdStatsSS=7
|ThirdStatsSS=7
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=4
|FirstStatsN=4
Line 2,439: Line 2,404:
}}
}}
|}
|}
{{br}}
{{br}}
 
{|border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
|-
|-
!colspan=8 align="center" style=background:lightgray|Unlockable captains
!colspan=8 align="center"style=background:lightgray|Unlockable captains
|-
|-
! colspan=2 width=25% style="background:#FF8787" | Metal Mario
!colspan=2 width=25% style="background:#FF8787"|Metal Mario
! colspan=2 width=25% style="background:#FF8787" | Pink Gold Peach
!colspan=2 width=25% style="background:#FF8787"|Pink Gold Peach
|-
|-
|colspan=2 align=center|[[File:MetalMario-Stats-HorseRacing MSS.png|200px]]
|colspan=2 align=center|[[File:MetalMario-Stats-HorseRacing MSS.png|200px]]
|colspan=2 align=center|[[File:PinkGoldPeach-Stats-HorseRacing MSS.png|200px]]
|colspan=2 align=center|[[File:PinkGoldPeach-Stats-HorseRacing MSS.png|200px]]
|-
|-
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|-
|-
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=4
|FirstStatsN=4
Line 2,469: Line 2,432:
|ThirdStatsSS=7
|ThirdStatsSS=7
}}
}}
|colspan=2|{{MSSStats
|colspan=2|{{MSSuperstars stats
|FirstStatsName=Speed
|FirstStatsName=Speed
|FirstStatsN=4
|FirstStatsN=4
Line 2,486: Line 2,449:


===Supporting characters===
===Supporting characters===
In team sports, baseball and soccer, players can select various generic characters to fill out team slots. These generic characters have their own stats and attributes which can be used to tactfully cover up team weaknesses and enhance strengths. What sets them apart from team captains is their inability to perform special shots. In baseball, players can select from a variety of supporting characters; however, in soccer, when players select a type of generic character, all generic characters in the sport are the same species. The only exceptions are Boom Boom and Pom Pom, who can be chosen separately as goalies in soccer.
In team sports, baseball and soccer, players can select various generic characters to fill out team slots. These generic characters have their own stats and attributes which can be used to tactfully cover up team weaknesses and enhance strengths. What sets them apart from team captains is their inability to perform special shots. In baseball, players can select from a variety of supporting characters; however, in soccer, when players select a type of generic character, all generic characters in the sport are the same species. The only exceptions are [[Boom Boom]] and [[Pom Pom]], who can be chosen separately as goalies in soccer. This game marks the first time [[Bone Goomba]]s and [[Stone Spike]]s are playable.


====Soccer====
====Soccer====
{| class="wikitable" border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
{|class="wikitable"border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
|-
|-
!colspan=2 align="center" style=background:lightgray|Teammates
!colspan=2 align="center"style=background:lightgray|Teammates
|-
|-
!colspan=2 width=25%| [[Toad (species)|Toads]]
!colspan=2 width=25%|[[Toad (species)|Toads]]
|-
|-
!width=25%| [[File:CSP MSS Toads-Red.png]]<br>[[Toad (species)|Red Toad]]
!width=25%|[[File:CSP MSS Toads-Red.png]]<br>[[Toad (species)|Red Toad]]
!width=25%| [[File:CSP MSS Toads-Blue.png]]<br>[[Toad (species)|Blue Toad]]
!width=25%|[[File:CSP MSS Toads-Blue.png]]<br>[[Toad (species)|Blue Toad]]
|-
|-
|align=center|[[File:ToadRed-Stats-Soccer MSS.png|200px]]
|align=center|[[File:ToadRed-Stats-Soccer MSS.png|200px]]
|align=center|[[File:ToadBlue-Stats-Soccer MSS.png|200px]]
|align=center|[[File:ToadBlue-Stats-Soccer MSS.png|200px]]
|-
|-
!colspan=2 width=25%| [[Koopa Troopa]]s
!colspan=2 width=25%|[[Koopa Troopa]]s
|-
|-
! width=25%| [[File:CSP MSS KoopaTroopas-Red.png]]<br>[[Koopa Troopa|Red Koopa Troopa]]
!width=25%|[[File:CSP MSS KoopaTroopas-Red.png]]<br>[[Koopa Troopa|Red Koopa Troopa]]
! width=25%| [[File:CSP MSS KoopaTroopas.png]]<br>[[Koopa Troopa]]
!width=25%|[[File:CSP MSS KoopaTroopas.png]]<br>[[Koopa Troopa]]
|-
|-
|align=center|[[File:KoopaTroopaRed-Stats-Soccer MSS.png|200px]]
|align=center|[[File:KoopaTroopaRed-Stats-Soccer MSS.png|200px]]
|align=center|[[File:KoopaTroopa-Stats-Soccer MSS.png|200px]]
|align=center|[[File:KoopaTroopa-Stats-Soccer MSS.png|200px]]
|-
|-
!colspan=2 width=25%| [[Magikoopa]]s
!colspan=2 width=25%|[[Magikoopa]]s
|-
|-
! width=25%| [[File:CSP MSS Magikoopas.png]]<br>[[Magikoopa]]
!width=25%|[[File:CSP MSS Magikoopas.png]]<br>[[Magikoopa]]
! width=25%| [[File:CSP MSS Magikoopas-Yellow.png]]<br>[[Yellow Magikoopa]]
!width=25%|[[File:CSP MSS Magikoopas-Yellow.png]]<br>[[Yellow Magikoopa]]
|-
|-
|align=center|[[File:Magikoopa-Stats-Soccer MSS.png|200px]]
|align=center|[[File:Magikoopa-Stats-Soccer MSS.png|200px]]
|align=center|[[File:MagikoopaYellow-Stats-Soccer MSS.png|200px]]
|align=center|[[File:MagikoopaYellow-Stats-Soccer MSS.png|200px]]
|-
|-
!colspan=2 width=25%| [[Shy Guy]]s
!colspan=2 width=25%|[[Shy Guy]]s
|-
|-
! width=25%| [[File:CSP MSS ShyGuys.png]]<br>[[Shy Guy]]
!width=25%|[[File:CSP MSS ShyGuys.png]]<br>[[Shy Guy]]
! width=25%| [[File:CSP MSS ShyGuys-Yellow.png]]<br>[[Shy Guy|Yellow Shy Guy]]
!width=25%|[[File:CSP MSS ShyGuys-Yellow.png]]<br>[[Shy Guy|Yellow Shy Guy]]
|-
|-
|align=center|[[File:ShyGuy-Stats-Soccer MSS.png|200px]]
|align=center|[[File:ShyGuy-Stats-Soccer MSS.png|200px]]
|align=center|[[File:ShyGuyYellow-Stats-Soccer MSS.png|200px]]
|align=center|[[File:ShyGuyYellow-Stats-Soccer MSS.png|200px]]
|-
|-
!colspan=2 width=25%| [[Flying Squirrel Mario|Flying Squirrel Toad]]s / [[Penguin Mario|Penguin Toads]]
!colspan=2 width=25%|[[Flying Squirrel Mario|Flying Squirrel Toad]]s / [[Penguin Mario|Penguin Toads]]
|-
|-
! width=25%| [[File:CSP MSS FlyingSquirrelToads-Yellow.png]]<br>[[Flying Squirrel Mario|Yellow Flying Squirrel Toad]]
!width=25%|[[File:CSP MSS FlyingSquirrelToads-Yellow.png]]<br>[[Flying Squirrel Mario|Yellow Flying Squirrel Toad]]
! width=25%| [[File:CSP MSS PenguinToads-Blue.png]]<br>[[Penguin Mario|Blue Penguin Toads]]
!width=25%|[[File:CSP MSS PenguinToads-Blue.png]]<br>[[Penguin Mario|Blue Penguin Toad]]
|-
|-
|align=center|[[File:FlyingSquirrelToadYellow-Stats-Soccer MSS.png|200px]]
|align=center|[[File:FlyingSquirrelToadYellow-Stats-Soccer MSS.png|200px]]
|align=center|[[File:PenguinToadBlue-Stats-Soccer MSS.png|200px]]
|align=center|[[File:PenguinToadBlue-Stats-Soccer MSS.png|200px]]
|-
|-
!colspan=2 width=25%| [[Goomba]]s
!colspan=2 width=25%|[[Goomba]]s
|-
|-
! width=25%| [[File:CSP MSS Goombas.png]]<br>[[Goomba]]
!width=25%|[[File:CSP MSS Goombas.png]]<br>[[Goomba]]
! width=25%| [[File:CSP MSS Goombas-Bone.png]]<br>[[Bone Goomba]]
!width=25%|[[File:CSP MSS Goombas-Bone.png]]<br>[[Bone Goomba]]
|-
|-
|align=center|[[File:Goomba-Stats-Soccer MSS.png|200px]]
|align=center|[[File:Goomba-Stats-Soccer MSS.png|200px]]
|align=center|[[File:GoombaBone-Stats-Soccer MSS.png|200px]]
|align=center|[[File:GoombaBone-Stats-Soccer MSS.png|200px]]
|-
|-
!colspan=2 width=25%| [[Hammer Bro|Hammer Bros.]]
!colspan=2 width=25%|[[Hammer Bro]]s.
|-
|-
! width=25%| [[File:CSP MSS Hammer Bros.png]]<br>[[Hammer Bro]]
!width=25%|[[File:CSP MSS Hammer Bros.png]]<br>[[Hammer Bro]]
! width=25%| [[File:CSP MSS BoomerangBros.png]]<br>[[Boomerang Bro]]
!width=25%|[[File:CSP MSS BoomerangBros.png]]<br>[[Boomerang Bro]]
|-
|-
|align=center|[[File:BroHammer-Stats-Soccer MSS.png|200px]]
|align=center|[[File:BroHammer-Stats-Soccer MSS.png|200px]]
|align=center|[[File:BroBoomerang-Stats-Soccer MSS.png|200px]]
|align=center|[[File:BroBoomerang-Stats-Soccer MSS.png|200px]]
|-
|-
!colspan=2 width=25%| [[Spike]]s
!colspan=2 width=25%|[[Spike]]s
|-
|-
! width=25%| [[File:CSP MSS Spikes.png]]<br>[[Spike]]
!width=25%|[[File:CSP MSS Spikes.png]]<br>[[Spike]]
! width=25%| [[File:CSP MSS Spikes-Stone.png]]<br>[[Stone Spike]]
!width=25%|[[File:CSP MSS Spikes-Stone.png]]<br>[[Stone Spike]]
|-
|-
|align=center|[[File:Spike-Stats-Soccer MSS.png|200px]]
|align=center|[[File:Spike-Stats-Soccer MSS.png|200px]]
|align=center|[[File:SpikeStone-Stats-Soccer MSS.png|200px]]
|align=center|[[File:SpikeStone-Stats-Soccer MSS.png|200px]]
|}
|}
{{br}}
{{br}}
 
{|class="wikitable"border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
{| class="wikitable" border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
|-
|-
!colspan=2 align="center" style=background:lightgray|Goalies
!colspan=2 align="center"style=background:lightgray|Goalies
|-
|-
!width=25%| [[File:CSP MSS BoomBoom-Goalie.png]]<br>[[Boom Boom]]
!width=25%|[[File:CSP MSS BoomBoom-Goalie.png]]<br>[[Boom Boom]]
!width=25%| [[File:CSP MSS PomPom-Goalie.png]]<br>[[Pom Pom]]
!width=25%|[[File:CSP MSS PomPom-Goalie.png]]<br>[[Pom Pom]]
|-
|-
|align=center|[[File:BoomBoom-Stats-Soccer MSS.png|200px]]
|align=center|[[File:BoomBoom-Stats-Soccer MSS.png|200px]]
Line 2,572: Line 2,533:


====Baseball====
====Baseball====
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
{|border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
|-
|-
!colspan=8 align="center" style=background:lightgray|Teammates
!colspan=8 align="center"style=background:lightgray|Teammates
|-
|-
! colspan=2 width=25% style="background:#87FF87" | [[File:CSP MSS Toad-Red.png]]<br>[[Toad (species)|Red Toad]]
!colspan=2 width=25% style="background:#87FF87"|[[File:CSP MSS Toad-Red.png]]<br>[[Toad (species)|Red Toad]]
! colspan=2 width=25% style="background:#87FF87" | [[File:CSP MSS Toad-Blue.png]]<br>[[Toad (species)|Blue Toad]]
!colspan=2 width=25% style="background:#87FF87"|[[File:CSP MSS Toad-Blue.png]]<br>[[Toad (species)|Blue Toad]]
! colspan=2 width=25% style="background:#87FF87" | [[File:CSP MSS Toad-Yellow.png]]<br>[[Toad (species)|Yellow Toad]]
!colspan=2 width=25% style="background:#87FF87"|[[File:CSP MSS Toad-Yellow.png]]<br>[[Toad (species)|Yellow Toad]]
! colspan=2 width=25% style="background:#87FF87" | [[File:CSP MSS Toad-Green.png]]<br>[[Toad (species)|Green Toad]]
!colspan=2 width=25% style="background:#87FF87"|[[File:CSP MSS Toad-Green.png]]<br>[[Toad (species)|Green Toad]]
|-
|-
|colspan=2 align=center|[[File:ToadRed-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:ToadRed-Stats-Baseball MSS.png|200px]]
Line 2,586: Line 2,547:
|colspan=2 align=center|[[File:ToadGreen-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:ToadGreen-Stats-Baseball MSS.png|200px]]
|-
|-
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|-
|-
! colspan=2 width=25% style="background:#87FF87" | [[File:CSP MSS KoopaTroopa-Red.png]]<br>[[Koopa Troopa|Red Koopa Troopa]]
!colspan=2 width=25% style="background:#87FF87"|[[File:CSP MSS KoopaTroopa-Red.png]]<br>[[Koopa Troopa|Red Koopa Troopa]]
! colspan=2 width=25% style="background:#87FF87" | [[File:CSP MSS KoopaTroopa-Blue.png]]<br>[[Koopa Troopa|Blue Koopa Troopa]]
!colspan=2 width=25% style="background:#87FF87"|[[File:CSP MSS KoopaTroopa-Blue.png]]<br>[[Koopa Troopa|Blue Koopa Troopa]]
! colspan=2 width=25% style="background:#87FF87" | [[File:CSP MSS KoopaTroopa-Yellow.png]]<br>[[Koopa Troopa|Yellow Koopa Troopa]]
!colspan=2 width=25% style="background:#87FF87"|[[File:CSP MSS KoopaTroopa-Yellow.png]]<br>[[Koopa Troopa|Yellow Koopa Troopa]]
! colspan=2 width=25% style="background:#87FF87" | [[File:CSP MSS KoopaTroopa.png]]<br>[[Koopa Troopa]]
!colspan=2 width=25% style="background:#87FF87"|[[File:CSP MSS KoopaTroopa.png]]<br>[[Koopa Troopa]]
|-
|-
|colspan=2 align=center|[[File:KoopaTroopaRed-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:KoopaTroopaRed-Stats-Baseball MSS.png|200px]]
Line 2,601: Line 2,562:
|colspan=2 align=center|[[File:KoopaTroopa-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:KoopaTroopa-Stats-Baseball MSS.png|200px]]
|-
|-
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|'''Type''' || Balance
|'''Type'''||Balance
|-
|-
! colspan=2 width=25% style="background:#87D2FF" | [[File:CSP MSS Magikoopa-Red.png]]<br>[[Red Magikoopa]]
!colspan=2 width=25% style="background:#87D2FF"|[[File:CSP MSS Magikoopa-Red.png]]<br>[[Red Magikoopa]]
! colspan=2 width=25% style="background:#87D2FF" | [[File:CSP MSS Magikoopa.png]]<br>[[Magikoopa]]
!colspan=2 width=25% style="background:#87D2FF"|[[File:CSP MSS Magikoopa.png]]<br>[[Magikoopa]]
! colspan=2 width=25% style="background:#87D2FF" | [[File:CSP MSS Magikoopa-Yellow.png]]<br>[[Yellow Magikoopa]]
!colspan=2 width=25% style="background:#87D2FF"|[[File:CSP MSS Magikoopa-Yellow.png]]<br>[[Yellow Magikoopa]]
! colspan=2 width=25% style="background:#87D2FF" | [[File:CSP MSS Magikoopa-Green.png]]<br>[[Green Magikoopa]]
!colspan=2 width=25% style="background:#87D2FF"|[[File:CSP MSS Magikoopa-Green.png]]<br>[[Green Magikoopa]]
|-
|-
|colspan=2 align=center|[[File:MagikoopaRed-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:MagikoopaRed-Stats-Baseball MSS.png|200px]]
Line 2,616: Line 2,577:
|colspan=2 align=center|[[File:MagikoopaGreen-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:MagikoopaGreen-Stats-Baseball MSS.png|200px]]
|-
|-
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|-
|-
! colspan=2 width=25% style="background:#87D2FF" | [[File:CSP MSS Paratroopa.png]]<br>[[Koopa Paratroopa|Paratroopa]]
!colspan=2 width=25% style="background:#87D2FF"|[[File:CSP MSS Paratroopa.png]]<br>[[Koopa Paratroopa|Paratroopa]]
! colspan=2 width=25% style="background:#87D2FF" | [[File:CSP MSS Paratroopa-Blue.png]]<br>[[Koopa Paratroopa|Blue Paratroopa]]
!colspan=2 width=25% style="background:#87D2FF"|[[File:CSP MSS Paratroopa-Blue.png]]<br>[[Koopa Paratroopa|Blue Paratroopa]]
! colspan=2 width=25% style="background:#87D2FF" | [[File:CSP MSS Paratroopa-Yellow.png]]<br>[[Koopa Paratroopa|Yellow Paratroopa]]
!colspan=2 width=25% style="background:#87D2FF"|[[File:CSP MSS Paratroopa-Yellow.png]]<br>[[Koopa Paratroopa|Yellow Paratroopa]]
! colspan=2 width=25% style="background:#87D2FF" | [[File:CSP MSS Paratroopa-Green.png]]<br>[[Koopa Paratroopa|Green Paratroopa]]
!colspan=2 width=25% style="background:#87D2FF"|[[File:CSP MSS Paratroopa-Green.png]]<br>[[Koopa Paratroopa|Green Paratroopa]]
|-
|-
|colspan=2 align=center|[[File:Paratroopa-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:Paratroopa-Stats-Baseball MSS.png|200px]]
Line 2,631: Line 2,592:
|colspan=2 align=center|[[File:ParatroopaGreen-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:ParatroopaGreen-Stats-Baseball MSS.png|200px]]
|-
|-
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|'''Type''' || Technique
|'''Type'''||Technique
|-
|-
! colspan=2 width=25% style="background:#FFFF87" | [[File:CSP MSS ShyGuy.png]]<br>[[Shy Guy]]
!colspan=2 width=25% style="background:#FFFF87"|[[File:CSP MSS ShyGuy.png]]<br>[[Shy Guy]]
! colspan=2 width=25% style="background:#FFFF87" | [[File:CSP MSS ShyGuy-Blue.png]]<br>[[Shy Guy|Blue Shy Guy]]
!colspan=2 width=25% style="background:#FFFF87"|[[File:CSP MSS ShyGuy-Blue.png]]<br>[[Shy Guy|Blue Shy Guy]]
! colspan=2 width=25% style="background:#FFFF87" | [[File:CSP MSS ShyGuy-Yellow.png]]<br>[[Shy Guy|Yellow Shy Guy]]
!colspan=2 width=25% style="background:#FFFF87"|[[File:CSP MSS ShyGuy-Yellow.png]]<br>[[Shy Guy|Yellow Shy Guy]]
! colspan=2 width=25% style="background:#FFFF87" | [[File:CSP MSS ShyGuy-Green.png]]<br>[[Shy Guy|Green Shy Guy]]
!colspan=2 width=25% style="background:#FFFF87"|[[File:CSP MSS ShyGuy-Green.png]]<br>[[Shy Guy|Green Shy Guy]]
|-
|-
|colspan=2 align=center|[[File:ShyGuy-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:ShyGuy-Stats-Baseball MSS.png|200px]]
Line 2,646: Line 2,607:
|colspan=2 align=center|[[File:ShyGuyGreen-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:ShyGuyGreen-Stats-Baseball MSS.png|200px]]
|-
|-
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|-
|-
! colspan=2 width=25% style="background:#FFFF87" | [[File:CSP MSS FlyingSquirrelToad-Yellow.png]]<br>[[Flying Squirrel Mario|Yellow Flying Squirrel Toad]]
!colspan=2 width=25% style="background:#FFFF87"|[[File:CSP MSS FlyingSquirrelToad-Yellow.png]]<br>[[Flying Squirrel Mario|Yellow Flying Squirrel Toad]]
! colspan=2 width=25% style="background:#FFFF87" | [[File:CSP MSS FlyingSquirrelToad-Blue.png]]<br>[[Flying Squirrel Mario|Blue Flying Squirrel Toad]]
!colspan=2 width=25% style="background:#FFFF87"|[[File:CSP MSS FlyingSquirrelToad-Blue.png]]<br>[[Flying Squirrel Mario|Blue Flying Squirrel Toad]]
! colspan=2 width=25% style="background:#FFFF87" | [[File:CSP MSS PenguinToad-Yellow.png]]<br>[[Penguin Mario|Yellow Penguin Toad]]
!colspan=2 width=25% style="background:#FFFF87"|[[File:CSP MSS PenguinToad-Yellow.png]]<br>[[Penguin Mario|Yellow Penguin Toad]]
! colspan=2 width=25% style="background:#FFFF87" | [[File:CSP MSS PenguinToad-Blue.png]]<br>[[Penguin Mario|Blue Penguin Toad]]
!colspan=2 width=25% style="background:#FFFF87"|[[File:CSP MSS PenguinToad-Blue.png]]<br>[[Penguin Mario|Blue Penguin Toad]]
|-
|-
|colspan=2 align=center|[[File:FlyingSquirrelToadYellow-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:FlyingSquirrelToadYellow-Stats-Baseball MSS.png|200px]]
Line 2,661: Line 2,622:
|colspan=2 align=center|[[File:PenguinToadBlue-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:PenguinToadBlue-Stats-Baseball MSS.png|200px]]
|-
|-
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|'''Type''' || Speed
|'''Type'''||Speed
|-
|-
! colspan=2 width=25% style="background:#FF8787" | [[File:CSP MSS Goomba.png]]<br>[[Goomba]]
!colspan=2 width=25% style="background:#FF8787"|[[File:CSP MSS Goomba.png]]<br>[[Goomba]]
! colspan=2 width=25% style="background:#FF8787" | [[File:CSP MSS HammerBro.png]]<br>[[Hammer Bro]]
!colspan=2 width=25% style="background:#FF8787"|[[File:CSP MSS HammerBro.png]]<br>[[Hammer Bro]]
! colspan=2 width=25% style="background:#FF8787" | [[File:CSP MSS FireBro.png]]<br>[[Fire Bro]]
!colspan=2 width=25% style="background:#FF8787"|[[File:CSP MSS FireBro.png]]<br>[[Fire Bro]]
! colspan=2 width=25% style="background:#FF8787" | [[File:CSP MSS BoomerangBro.png]]<br>[[Boomerang Bro]]
!colspan=2 width=25% style="background:#FF8787"|[[File:CSP MSS BoomerangBro.png]]<br>[[Boomerang Bro]]
|-
|-
|colspan=2 align=center|[[File:Goomba-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:Goomba-Stats-Baseball MSS.png|200px]]
Line 2,676: Line 2,637:
|colspan=2 align=center|[[File:BroBoomerang-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:BroBoomerang-Stats-Baseball MSS.png|200px]]
|-
|-
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|-
|-
! colspan=2 width=25% style="background:#FF8787" | [[File:CSP MSS BoomBoom.png]]<br>[[Boom Boom]]
!colspan=2 width=25% style="background:#FF8787"|[[File:CSP MSS BoomBoom.png]]<br>[[Boom Boom]]
! colspan=2 width=25% style="background:#FF8787" | [[File:CSP MSS PomPom.png]]<br>[[Pom Pom]]
!colspan=2 width=25% style="background:#FF8787"|[[File:CSP MSS PomPom.png]]<br>[[Pom Pom]]
! colspan=2 width=25% style="background:#FF8787" | [[File:CSP MSS Spike.png]]<br>[[Spike]]
!colspan=2 width=25% style="background:#FF8787"|[[File:CSP MSS Spike.png]]<br>[[Spike]]
! colspan=2 width=25% style="background:#FF8787" | [[File:CSP MSS Spike-Stone.png]]<br>[[Stone Spike]]
!colspan=2 width=25% style="background:#FF8787"|[[File:CSP MSS Spike-Stone.png]]<br>[[Stone Spike]]
|-
|-
|colspan=2 align=center|[[File:BoomBoom-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:BoomBoom-Stats-Baseball MSS.png|200px]]
Line 2,691: Line 2,652:
|colspan=2 align=center|[[File:SpikeStone-Stats-Baseball MSS.png|200px]]
|colspan=2 align=center|[[File:SpikeStone-Stats-Baseball MSS.png|200px]]
|-
|-
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|'''Type''' || Power
|'''Type'''||Power
|}
|}


===Horses===
===Horses===
The following is a gallery of available [[horse]]s and their stats in the Horse Racing mode.
The following is a gallery of available [[horse]]s and their stats in the Horse Racing mode.
====Balance====
====Balance====
=====Male=====
=====Male=====
Line 2,819: Line 2,779:
====Enemies====
====Enemies====
These enemies are weak enemies, serving as the primary obstacles for the stage. All enemies are either required to defeat or wander offscreen to proceed. Enemies can flip cards over, but when enemies touch a card, they are defeated as well.
These enemies are weak enemies, serving as the primary obstacles for the stage. All enemies are either required to defeat or wander offscreen to proceed. Enemies can flip cards over, but when enemies touch a card, they are defeated as well.
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
|-
|-
Line 2,843: Line 2,802:
====Mid-bosses====
====Mid-bosses====
These bosses are all varieties of a bro, who must take several hits to be defeated. All of these mid-bosses have their own projectile and attack pattern. They also appear with a variety of other enemies, such as Shy Guys or Koopa Troopas.
These bosses are all varieties of a bro, who must take several hits to be defeated. All of these mid-bosses have their own projectile and attack pattern. They also appear with a variety of other enemies, such as Shy Guys or Koopa Troopas.
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
|-
|-
Line 2,861: Line 2,819:
====Bosses====
====Bosses====
These are the bosses of the stage, indicated by the incoming siren and boss alert signals. They have considerably more health than any enemy in the game, and the type of boss that spawns is dependent on the player's progress. All bosses have a rage mode, where once a considerable portion of their health is depleted, they change up their attack patterns to be for the more difficult. Once the boss of the stage is defeated, the player wins and is awarded the Superstar status to all characters who have completed it.
These are the bosses of the stage, indicated by the incoming siren and boss alert signals. They have considerably more health than any enemy in the game, and the type of boss that spawns is dependent on the player's progress. All bosses have a rage mode, where once a considerable portion of their health is depleted, they change up their attack patterns to be for the more difficult. Once the boss of the stage is defeated, the player wins and is awarded the Superstar status to all characters who have completed it.
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
|-
|-
Line 2,873: Line 2,830:
|align=left|Pom Pom throws her boomerangs in a similar fashion to the Boomerang Bros. When in rage mode after a portion of her health is depleted, she creates copies of herself and tosses more boomerangs.
|align=left|Pom Pom throws her boomerangs in a similar fashion to the Boomerang Bros. When in rage mode after a portion of her health is depleted, she creates copies of herself and tosses more boomerangs.
|-
|-
|[[File:RTS BigMagikoopa.png|200px]]<br>[[Magikoopa|Big Magikoopa]]
|[[File:RTS BigMagikoopa.png|200px]]<br>[[Big Magikoopa]]
|align=left|Big Magikoopa uses a variety of magical effects to attack, such as spawning [[Bullet Bill]]s and a large variety of other enemies to assist it.
|align=left|Big Magikoopa uses a variety of magical effects to attack, such as spawning [[Bullet Bill]]s and a large variety of other enemies to assist it.
|-
|-
|[[File:RTS BigMagikoopaYellow.png|200px]]<br>[[Yellow Magikoopa|Yellow Big Magikoopa]]
|[[File:RTS BigMagikoopaYellow.png|200px]]<br>[[Big Magikoopa|Yellow Big Magikoopa]]
|align=left|Yellow Big Magikoopa behaves similarly to Big Magikoopa, except that it uses many [[Amp]]s to attack rather than Bullet Bills.
|align=left|Yellow Big Magikoopa behaves similarly to Big Magikoopa, except that it uses many [[Amp]]s to attack rather than Bullet Bills.
|-
|-
|[[File:RTS MegaSpike.png|200px]]<br>[[Spike|Mega Spike]]
|[[File:RTS MegaSpike.png|200px]]<br>[[Mega Spike]]
|align=left|Mega Spike attacks by either throwing its [[Spiked Ball]]s at the player or by stomping on the region where the player is located. When it is angry after a certain amount of health is depleted, it spawns more Spiked Balls at the player.
|align=left|Mega Spike attacks by either throwing its [[Spike Ball|Spiked Ball]]s at the player or by stomping on the region where the player is located. When it is angry after a certain amount of health is depleted, it spawns more Spiked Balls at the player.
|-
|-
|[[File:RTS MegaSpikeStone.png|200px]]<br>[[Stone Spike|Mega Stone Spike]]
|[[File:RTS MegaSpikeStone.png|200px]]<br>[[Mega Stone Spike]]
|align=left|Mega Stone Spike has similar attack patterns to Mega Spike, except it tosses stone spiked balls at the player, and when it is angry after a certain amount of health has been depleted, these balls can split into three.
|align=left|Mega Stone Spike has similar attack patterns to Mega Spike, except it tosses stone Spiked Balls at the player, and when it is angry after a certain amount of health has been depleted, these balls can split into three.
|-
|-
|[[File:RTS BoomBoomPomPom.png|200px]]<br>[[Boom Boom]] and [[Pom Pom]]
|[[File:RTS BoomBoomPomPom.png|200px]]<br>[[Boom Boom]] and [[Pom Pom]]
Line 2,891: Line 2,848:
===Other===
===Other===
These characters either serve as background characters or as referees. Toad is seen giving tutorials to players in tennis and golf modes of the game while he sits as the referee in tennis. Lakitu serves as the referee in soccer, serves as the umpire in baseball, appears when players hit their ball into deep water in golf (as an [[Out of Bounds]] penalty), and retrieves balls in tennis if players are hit with a body shot.
These characters either serve as background characters or as referees. Toad is seen giving tutorials to players in tennis and golf modes of the game while he sits as the referee in tennis. Lakitu serves as the referee in soccer, serves as the umpire in baseball, appears when players hit their ball into deep water in golf (as an [[Out of Bounds]] penalty), and retrieves balls in tennis if players are hit with a body shot.
*[[Goomba]]s
*[[Goomba]]s
*[[Koopa Troopa]]s
*[[Koopa Troopa]]s
Line 2,905: Line 2,861:


===Soccer fields===
===Soccer fields===
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=50% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=50% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
!width=15% |Picture
!width=15%|Picture
!width=15% |Stadium
!width=15%|Stadium
|-
|-
|[[File:Village Stadium Day.png|150px]][[File:Village Stadium Night.png|150px]]
|[[File:Village Stadium Day.png|150px]][[File:Village Stadium Night.png|150px]]
Line 2,924: Line 2,880:


===Baseball stadiums===
===Baseball stadiums===
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=50% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=50% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
!width=15% |Picture
!width=15%|Picture
!width=15% |Stadium
!width=15%|Stadium
|-
|-
|[[File:Country Field Day.png|150px]][[File:Country Field Night.png|150px]]
|[[File:Country Field Day.png|150px]][[File:Country Field Night.png|150px]]
Line 2,943: Line 2,899:


===Tennis courts===
===Tennis courts===
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
!width=15% |Picture
!width=15%|Picture
!width=15% |Court
!width=15%|Court
!width=15% |Bounce
!width=15%|Bounce
!width=15% |Ball Speed
!width=15%|Ball Speed
|-
|-
|[[File:Grass Court MSS Overview.png|200px]]
|[[File:Grass Court MSS Overview.png|200px]]
Line 2,972: Line 2,928:


===Golf courses===
===Golf courses===
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
!width=15% |Image
!width=15%|Image
!width=15% |Name
!width=15%|Name
!width=15% |Holes
!width=15%|Holes
!width=15% |Par
!width=15%|Par
|-
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|[[File:MarioGolfMSS.png|200px]]
|[[File:MarioGolfMSS.png|200px]]
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===Horse racing tracks===
===Horse racing tracks===
There are 12 race tracks based on four areas. Green Farm, Cobalt Lake, and Yellow Leaves Hill are all initially available in Exhibition mode while the Sky Peak courses are unlocked when players clear the [[Star Cup]]. When players go on outings with their horse in the stable mode, they ride their horse on the first track of each respective course.
There are 12 race tracks based on four areas. Green Farm, Cobalt Lake, and Yellow Leaves Hill are all initially available in Exhibition mode while the Sky Peak courses are unlocked when players clear the [[Star Cup]]. When players go on outings with their horse in the stable mode, they ride their horse on the first track of each respective course.
 
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"width=100%
{| class="wikitable" cellpadding="0" style="margin: 0 auto;text-align: center" width =100%
!colspan=3|Green Farm
!colspan=3|Green Farm
|-
|-
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==Gear==
==Gear==
As ''[[Mario Tennis Open]]'' and ''[[Mario Golf: World Tour]]'', ''Mario Sports Superstars'' has a gear system; unlike those games however, ''Mario'' characters can change their gear rather than being tied exclusively to [[Mii]]s. Gear can be unlocked when players scan an amiibo card in, with the corresponding gear being listed on the amiibo card. Gear can be unlocked for all sports, and they are additionally unlocked when players buy their corresponding digital card from the shop. Unlike the aforementioned games, however, different gear is tied to a specific character and they serve for aesthetic purposes only.
As ''[[Mario Tennis Open]]'' and ''[[Mario Golf: World Tour]]'', ''Mario Sports Superstars'' has a gear system; unlike those games however, ''Super Mario'' characters can change their gear rather than being tied exclusively to [[Mii]]s. Gear can be unlocked when players scan an amiibo card in, with the corresponding gear being listed on the amiibo card. Gear can be unlocked for all sports, and they are additionally unlocked when players buy their corresponding digital card from the shop. Unlike the aforementioned games, however, different gear is tied to a specific character and they serve for aesthetic purposes only.
 
<center>
<center>
{|class="wikitable" style="width:50%; text-align:center"
{|class="wikitable"style="width:50%; text-align:center"
!rowspan=2 width=16%|Character
!rowspan=2 width=16%|Character
|-
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|[[File:Card ProHorse Symbol Luma Symbol.png|100px]]
|[[File:Card ProHorse Symbol Luma Symbol.png|100px]]
|-
|-
|[[File:CSP MSS Metal Mario.png]]<br>[[Metal Mario (character)|Metal Mario]]
|[[File:CSP MSS Metal Mario.png]]<br>[[Metal Mario]]
|[[File:Card ProSoccer Gear FireFlowerMetal Ball.png|100px]]
|[[File:Card ProSoccer Gear FireFlowerMetal Ball.png|100px]]
|[[File:Card ProBaseball Gear FireFlowerMetal Bat.png|100px]]
|[[File:Card ProBaseball Gear FireFlowerMetal Bat.png|100px]]
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Mario Sports Superstars'' received generally mixed reviews, with the game currently scoring a 62 on Metacritic based on 44 reviews<ref>[http://www.metacritic.com/game/3ds/mario-sports-superstars Metacritic score for ''Mario Sports Superstars''.] ''Metacritic''. Retrieved March 25, 2017.</ref> and a 55.85% on GameRankings based on 20 reviews.<ref>[https://web.archive.org/web/20170809195638/http://www.gamerankings.com/3ds/195478-mario-sports-superstars/index.html GameRankings score for ''Mario Sports Superstars''.] ''GameRankings''. Retrieved March 25, 2017.</ref> The game was generally praised for being fun to play, especially with friends. Horse Racing in particular received praise for being the most in-depth sport of the five, with the amount of objects to customize the horse and maintenance of the horse. However, the biggest criticisms of the game was the overall lack of content for each sport, especially compared to the previous installments of the ''Mario Tennis'' and ''Mario Golf'' series for each respective sport, and because of the lack of content, the game does not have staying power. Another common criticism is the amount of content reused from previous ''Mario'' sports titles, especially ''Mario Tennis'' and ''Mario Golf'' games. Additionally, the sports were criticized for their more realistic elements compared to previous entries where ''Mario'' elements were more abundant.
''Mario Sports Superstars'' received generally mixed reviews, with the game currently scoring a 62 on Metacritic based on 44 reviews<ref>[http://www.metacritic.com/game/3ds/mario-sports-superstars Metacritic score for ''Mario Sports Superstars''.] ''Metacritic''. Retrieved March 25, 2017.</ref> and a 55.85% on GameRankings based on 20 reviews.<ref>[https://web.archive.org/web/20170809195638/http://www.gamerankings.com/3ds/195478-mario-sports-superstars/index.html GameRankings score for ''Mario Sports Superstars''.] ''GameRankings''. Retrieved March 25, 2017.</ref> The game was generally praised for being fun to play, especially with friends. Horse Racing in particular received praise for being the most in-depth sport of the five, with the amount of objects to customize the horse and maintenance of the horse. However, the biggest criticisms of the game was the overall lack of content for each sport, especially compared to the previous installments of the ''Mario Tennis'' and ''Mario Golf'' series for each respective sport, and because of the lack of content, the game does not have staying power. Another common criticism is the amount of content reused from previous ''Super Mario'' sports titles, especially ''Mario Tennis'' and ''Mario Golf'' games. Additionally, the sports were criticized for their more realistic elements compared to previous entries where ''Super Mario'' elements were more abundant.


Daan Koopman of Nintendo World Report gave the game a 5.5 out of 10, calling the game "Competent and playable, but not really a superstar."<ref>Koopman, Daan. (March 8, 2017). [http://www.nintendoworldreport.com/review/44266/mario-sports-superstars-3ds-review Review of ''Mario Sports Superstars''.] ''NintendoWorldReport''. Retrieved March 25, 2017.</ref> He has noted that the game has a strange focus on realism, stating "When compared to other Mario sports titles, this game plays it straightforward and focused. There are a few special moves, but their role feels more as a way to show that this is still a Super Mario game. Outside of that, it feels like a collection of sports sims. Even the Mario & Sonic games offer more of a light-hearted atmosphere." Koopman commented how it is easy to get into a game, and thus competently put together, but the sports have a lot of reused assets save for Soccer and Horse Racing, which he commented are the "most component". Koopman has called baseball a "disappointment", stating that "Baseball in Mario Sports Superstars is basically pressing the A button repeatedly, as either the batter or pitcher.", criticizing the AI entirely controlling the outfielding, though complimenting the fun designs of the team and stadiums. In closing, he summarized his review by stating, "Where Mario Sports Superstars ultimately falters is it simply didn’t do much to stand out. I’m sure that some will get enjoyment out of this game, but the lack of charm made me not motivated to play it."
Daan Koopman of Nintendo World Report gave the game a 5.5 out of 10, calling the game "Competent and playable, but not really a superstar."<ref>Koopman, Daan. (March 8, 2017). [http://www.nintendoworldreport.com/review/44266/mario-sports-superstars-3ds-review Review of ''Mario Sports Superstars''.] ''NintendoWorldReport''. Retrieved March 25, 2017.</ref> He has noted that the game has a strange focus on realism, stating "When compared to other Mario sports titles, this game plays it straightforward and focused. There are a few special moves, but their role feels more as a way to show that this is still a Super Mario game. Outside of that, it feels like a collection of sports sims. Even the Mario & Sonic games offer more of a light-hearted atmosphere." Koopman commented how it is easy to get into a game, and thus competently put together, but the sports have a lot of reused assets save for Soccer and Horse Racing, which he commented are the "most component". Koopman has called baseball a "disappointment", stating that "Baseball in Mario Sports Superstars is basically pressing the A button repeatedly, as either the batter or pitcher.", criticizing the AI entirely controlling the outfielding, though complimenting the fun designs of the team and stadiums. In closing, he summarized his review by stating, "Where Mario Sports Superstars ultimately falters is it simply didn’t do much to stand out. I’m sure that some will get enjoyment out of this game, but the lack of charm made me not motivated to play it."


Conor McMahon of NintendoLife gave the game a 5 out of 10, stating that the game is mediocre and that while the game is not a terrible game - in fact it offers variety and a convenient package for fans who want the game into one package - the game does not do much and does not offer a definitive version of anything.<ref>McMahon, Conor. (March 8, 2017). [http://www.nintendolife.com/reviews/3ds/mario_sports_superstars Review: Mario Sports Superstars.] NintendoLife. Retrieved March 25, 2017.</ref> McMahon notes that while the game "tries to offer something for everyone by fleshing out each event, and while this is an admirable pursuit for sure", it states how the game starts to feel too familiar by the time players are ready to play the game. McMahon has contrasted the game's soccer to ''[[Mario Strikers Charged]]'', another ''Mario'' series game around soccer, stating that "It's a far-cry from Mario Strikers Charged, reigning in the madness for a pretty solid simulation of the real thing, with a decent amount of options to play around with." McMahon was not impressed by Tennis and Golf, comparing unfavorably the iteration offered by this game to past installments of the ''Mario Tennis'' and ''Mario Golf'' series, feeling that it is too familiar and that they never rise above the standards established. As Koopman, McMahon praised the Horse Racing, calling it the most substantial game mode of the 5 sports.
Conor McMahon of NintendoLife gave the game a 5 out of 10, stating that the game is mediocre and that while the game is not a terrible game - in fact it offers variety and a convenient package for fans who want the game into one package - the game does not do much and does not offer a definitive version of anything.<ref>McMahon, Conor. (March 8, 2017). [http://www.nintendolife.com/reviews/3ds/mario_sports_superstars Review: Mario Sports Superstars.] NintendoLife. Retrieved March 25, 2017.</ref> McMahon notes that while the game "tries to offer something for everyone by fleshing out each event, and while this is an admirable pursuit for sure", it states how the game starts to feel too familiar by the time players are ready to play the game. McMahon has contrasted the game's soccer to ''[[Mario Strikers Charged]]'', another ''Super Mario'' franchise game around soccer, stating that "It's a far-cry from Mario Strikers Charged, reigning in the madness for a pretty solid simulation of the real thing, with a decent amount of options to play around with." McMahon was not impressed by Tennis and Golf, comparing unfavorably the iteration offered by this game to past installments of the ''Mario Tennis'' and ''Mario Golf'' series, feeling that it is too familiar and that they never rise above the standards established. As Koopman, McMahon praised the Horse Racing, calling it the most substantial game mode of the 5 sports.


Nick Gillham of God is a Geek gave the lowest score, a 4 out of 10,<ref>Gillham, Nick. (March 8, 2017). [http://www.godisageek.com/reviews/mario-sports-superstars-review/ Mario Sports Superstars Review] ''God is a Geek''. Retrieved March 25, 2017.</ref> stating that the game wanted to be like the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' of sports games, but ends up being a ''{{wp|PlayStation All-Stars Battle Royale}}'' instead, citing the lack of substance in the modes and calling the game a "jack of all trades, master of none", and compared the bitter feeling of the game to "licking a [[Nintendo Switch|Switch]] cartridge", referencing [http://kotaku.com/nintendo-switch-cartridges-taste-so-bad-1792869498 the press attention] of the bitter substance, Denatonium Benzoate, added to Nintendo Switch cartridges to prevent small children from putting the cartridge in their mouths. Gillham has commented on the easy difficulty of the AI, claiming that he won soccer without pressing the shoot button and racking up double-digit scores. Gillham has criticized the amiibo restricted modes, such as Road to Superstar, stating that the mode is not available without a specific series amiibo card and locking the mode away is "an unforgivable decision". Gillham has also criticized how there is no Download Play option with the game, making the game "an expensive affair".
Nick Gillham of God is a Geek gave the lowest score, a 4 out of 10,<ref>Gillham, Nick. (March 8, 2017). [http://www.godisageek.com/reviews/mario-sports-superstars-review/ Mario Sports Superstars Review] ''God is a Geek''. Retrieved March 25, 2017.</ref> stating that the game wanted to be like the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' of sports games, but ends up being a ''{{wp|PlayStation All-Stars Battle Royale}}'' instead, citing the lack of substance in the modes and calling the game a "jack of all trades, master of none", and compared the bitter feeling of the game to "licking a [[Nintendo Switch|Switch]] cartridge", referencing [http://kotaku.com/nintendo-switch-cartridges-taste-so-bad-1792869498 the press attention] of the bitter substance, Denatonium Benzoate, added to Nintendo Switch cartridges to prevent small children from putting the cartridge in their mouths. Gillham has commented on the easy difficulty of the AI, claiming that he won soccer without pressing the shoot button and racking up double-digit scores. Gillham has criticized the amiibo restricted modes, such as Road to Superstar, stating that the mode is not available without a specific series amiibo card and locking the mode away is "an unforgivable decision". Gillham has also criticized how there is no Download Play option with the game, making the game "an expensive affair".
 
{| class="wikitable reviews"
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="3"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="3" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
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|Reviewer, Publication
|Reviewer, Publication
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''Tear up the turf in 11-a-side Football matches, slug it out in Baseball, get on the green in Golf and own the court in Tennis. For something a bit different, saddle up and get ready for some fast-paced Horse Racing! These are full-scale sports, featuring layers of depth, strategy and real-world authenticity.''</blockquote>
''Tear up the turf in 11-a-side Football matches, slug it out in Baseball, get on the green in Golf and own the court in Tennis. For something a bit different, saddle up and get ready for some fast-paced Horse Racing! These are full-scale sports, featuring layers of depth, strategy and real-world authenticity.''</blockquote>
==Names in other languages==
{{foreign names
|Jap=マリオスポーツ スーパースターズ<ref>[https://www.youtube.com/watch?v=Z-x10GhaL7E オールスーパースター! マリオスポーツ スーパースターズ 実況プレイ Part 10] -
ロコモコ on YouTube</ref>
|JapR=Mariosupōtsu sūpāsutāzu
|JapM=Mario Sports Superstars
}}


==Gallery==
==Gallery==
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|title1=Mario Sports Superstars
|title1=Mario Sports Superstars
|description1='''Main Menu''', the main menu music.
|description1='''Main Menu''', the main menu music.
|length1=0:55
|length1=0:30
|file2=MSS Soundtrack Baseball - Menu.oga
|file2=MSS Soundtrack Baseball - Menu.oga
|title2=Mario Sports Superstars
|title2=Mario Sports Superstars
|description2='''Baseball Menu''', the baseball menu music.
|description2='''Baseball Menu''', the baseball menu music.
|length2=1:15
|length2=0:30
|file3=MSS Soundtrack Golf - Menu.oga
|file3=MSS Soundtrack Golf - Menu.oga
|title3=Mario Sports Superstars
|title3=Mario Sports Superstars
|description3='''Golf Menu''', the golf menu music.
|description3='''Golf Menu''', the golf menu music.
|length3=1:33
|length3=0:30
|file4=MSS Soundtrack Horse Racing - Menu.oga
|file4=MSS Soundtrack Horse Racing - Menu.oga
|title4=Mario Sports Superstars
|title4=Mario Sports Superstars
|description4='''Horse Racing Menu''', the horse racing menu music.
|description4='''Horse Racing Menu''', the horse racing menu music.
|length4=1:07
|length4=0:30
|file5=MSS Soundtrack Soccer - Menu.oga
|file5=MSS Soundtrack Soccer - Menu.oga
|title5=Mario Sports Superstars
|title5=Mario Sports Superstars
|description5='''Soccer Menu''', the soccer menu music.
|description5='''Soccer Menu''', the soccer menu music.
|length5=1:00
|length5=0:30
|file6=MSS Soundtrack Tennis - Menu.oga
|file6=MSS Soundtrack Tennis - Menu.oga
|title6=Mario Sports Superstars
|title6=Mario Sports Superstars
|description6='''Tennis Menu''', the tennis menu music.
|description6='''Tennis Menu''', the tennis menu music.
|length6=1:08
|length6=0:30
|file7=MSS Soundtrack Big Field Home Team.oga
|file7=MSS Soundtrack Big Field Home Team.oga
}}
}}
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*''[[Mario Power Tennis]]'': Character select screen voice clips have been reused. Metal Mario's voice clips and Pink Gold Peach's voice clips are filtered variations of Mario and Peach's voice clips from ''Mario Power Tennis'' respectively. Various character artwork have been reused for tennis amiibo cards.
*''[[Mario Power Tennis]]'': Character select screen voice clips have been reused. Metal Mario's voice clips and Pink Gold Peach's voice clips are filtered variations of Mario and Peach's voice clips from ''Mario Power Tennis'' respectively. Various character artwork have been reused for tennis amiibo cards.
*''[[Donkey Kong Jungle Beat]]'': Donkey Kong's artwork is reused for his baseball amiibo card.
*''[[Donkey Kong Jungle Beat]]'': Donkey Kong's artwork is reused for his baseball amiibo card.
*''[[Dance Dance Revolution: Mario Mix]]'': Bowser's artwork is reused for his soccer amiibo card.
*[[Mario Baseball (series)|''Mario Baseball'' series]]: Various character animations for baseball have been remade from these games. Various character artwork have been reused for baseball amiibo cards.
*[[Mario Baseball (series)|''Mario Baseball'' series]]: Various character animations for baseball have been remade from these games. Various character artwork have been reused for baseball amiibo cards.
*''[[Dance Dance Revolution: Mario Mix]]'': Bowser's artwork is reused for his soccer amiibo card.
*''[[Mario Party 7]]'': Birdo's artwork is reused for her soccer amiibo card.
*''[[Mario Party 7]]'': Birdo's artwork is reused for her soccer amiibo card.
*''[[Mario Party 8]]'': Various character artwork have been reused for soccer amiibo cards.
*''[[Mario Party 8]]'': Various character artwork have been reused for soccer amiibo cards.
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*''[[Mario & Sonic at the Olympic Games]]'': Daisy's artwork is reused for her soccer amiibo card.
*''[[Mario & Sonic at the Olympic Games]]'': Daisy's artwork is reused for her soccer amiibo card.
*''[[New Super Mario Bros. Wii]]'': Toads in the [[Penguin Mario|Penguin Suit]] power-up are selectable characters.
*''[[New Super Mario Bros. Wii]]'': Toads in the [[Penguin Mario|Penguin Suit]] power-up are selectable characters.
*''[[Donkey Kong Country Returns]]'': Donkey Kong's artwork is reused for his soccer amiibo card.
*''[[Mario Sports Mix]]'': Peach's artwork is reused for her soccer amiibo card.
*''[[Mario Sports Mix]]'': Peach's artwork is reused for her soccer amiibo card.
*''[[Donkey Kong Country Returns]]'': Donkey Kong's artwork is reused for his soccer amiibo card.
*''[[Mario Tennis Open]]'': Graphics, animations, voices, and sound effects have been reused from this game. Various character artwork have been reused for tennis amiibo cards.
*''[[Mario Tennis Open]]'': Graphics, animations, voices, and sound effects have been reused from this game. Various character artwork have been reused for tennis amiibo cards.
*''[[New Super Mario Bros. U]]'': Toads in the [[Flying Squirrel Mario|Flying Squirrel]] power-up are selectable characters.
*''[[New Super Mario Bros. U]]'': Toads in the [[Flying Squirrel Mario|Flying Squirrel]] power-up are selectable characters.
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==References in later games==
==References in later games==
*''[[Mario Tennis Aces]]'': Decorative character shield emblems designed after their character trait are inspired from the shield emblems used in this game.
*''[[Mario Tennis Aces]]'': Decorative character shield emblems designed after their character trait are inspired from the shield emblems used in this game.
*''[[Super Smash Bros. Ultimate]]'': Kingdom Stadium: Night and Country Field: Away Team are selectable music tracks.
*''[[Super Mario Party]]'': The horses reappear in the minigame [[Fiddler on the Hoof]].
*''[[Super Smash Bros. Ultimate]]'': "Kingdom Stadium: Night" and "Country Field: away team" are selectable music tracks on ''Super Mario''-franchise stages except for ''Mario Kart''-themed stages.
 
==Names in other languages==
{{foreign names
|Jap=マリオスポーツ スーパースターズ<ref>[https://www.youtube.com/watch?v=Z-x10GhaL7E オールスーパースター! マリオスポーツ スーパースターズ 実況プレイ Part 10] -
ロコモコ on YouTube</ref>
|JapR=Mariosupōtsu sūpāsutāzu
|JapM=Mario Sports Superstars
}}


==References==
==References==
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{{Mario Sports Superstars}}
{{Mario Sports Superstars}}
{{MarioGames}}
{{Super Mario games}}
{{3DS}}
{{3DS}}
[[Category:Games]]
[[Category:Games]]
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