Super Mario 3D All-Stars: Difference between revisions

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|genre=3D [[Genre#Platform games|platformer]], action-adventure
|genre=3D [[Genre#Platform games|platformer]], action-adventure
|modes=Single player<br>Two-player co-op (''Super Mario Galaxy'')
|modes=Single player<br>Two-player co-op (''Super Mario Galaxy'')
|ratings={{ratings|esrb=E|pegi=7|acb=G|cero=A|usk=6|dejus=L|rars=6+|grac=All|gsrr=P|fpb=13|gcam=7|nmc=7}}
|ratings={{ratings|esrb=E|pegi=7|acb=G|cero=A|usk=6|dejus=L|smeccv=A|rars=6+|grac=All|gsrr=P|fpb=13|gcam=7|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
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*{{button|switch|R}} – Use FLUDD (spray and aim while using Squirt Nozzle)
*{{button|switch|R}} – Use FLUDD (spray and aim while using Squirt Nozzle)
*{{button|switch|Rightstick}} – Move camera
*{{button|switch|Rightstick}} – Move camera
*{{button|switch|Rightstick}} (click in) – Mario Cam
*{{button|switch|Rightstickbutton}} – Mario Cam
*{{button|switch|Plus}} – Pause menu
*{{button|switch|Plus}} – Pause menu
*{{button|switch|Minus}} – Suspend menu
*{{button|switch|Minus}} – Suspend menu
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====Co-Star Mode (when using horizontal Joy-Con)====
====Co-Star Mode (when using horizontal Joy-Con)====
*{{button|switch|Plus}} or {{button|switch|Minus}} – Pause menu (P1) or suspend menu (P2)
*{{button|switch|PlusMinus}} – Pause menu (P1) or suspend menu (P2)
*{{button|switch|SL}} – Crouch (P1 only)
*{{button|switch|SL}} – Crouch (P1 only)
*{{button|switch|SR}} – Fire Star Bit
*{{button|switch|SR}} – Fire Star Bit
*{{button|switch|Stick}} (click in) – Reset Star Pointer
*{{button|switch|Stickbutton}} – Reset Star Pointer
*{{button|switch|jc-right}}, {{button|switch|jc-bottom}} – Jump (P1) or hold enemy (P2)
*{{button|switch|jc-right}}, {{button|switch|jc-bottom}} – Jump (P1) or hold enemy (P2)
*{{button|switch|jc-left}} – Spin (P1 only)
*{{button|switch|jc-left}} – Spin (P1 only)
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===Changes to ''Super Mario 64''===
===Changes to ''Super Mario 64''===
{{see also|Super Mario 64#Changes in Super Mario 64: Shindō Pak Taiō Version{{!}}Super Mario 64 § Changes in Super Mario 64: Shindō Pak Taiō Version}}
{{see also|Super Mario 64#Changes in Super Mario 64: Shindō Pak Taiō Version{{!}}Super Mario 64 § Changes in Super Mario 64: Shindō Pak Taiō Version}}
*The game is based on ''Shindō Pak Taiō Version'', available in English for the first time.<ref>Master0fHyrule (September 18, 2020). [https://www.youtube.com/watch?v=nucFfPVTi1M 5 MAJOR Differences In Super Mario 64 That You Will Miss! (Super Mario 3D All Stars)]. ''YouTube''. Retrieved September 23, 2020.</ref> However, the notice for compatibility with the Rumble Pak has been removed.
*The game is based on ''Shindō Pak Taiō Version'', as evident by the copyright date and the blue trademark symbol on the title screen, being available in English for the first time with the language options from the PAL version also being present.<ref>Master0fHyrule (September 18, 2020). [https://www.youtube.com/watch?v=nucFfPVTi1M 5 MAJOR Differences In Super Mario 64 That You Will Miss! (Super Mario 3D All Stars)]. ''YouTube''. Retrieved September 23, 2020.</ref> However, the notice for compatibility with the Rumble Pak has been removed.
*On the screen with [[Mario's face]], the text saying "PRESS START" now says "PRESS {{button|switch|Plus}}," with a brand-new text icon. Despite this, Mario's voice line ''"Press Start to play!"'' is still played upon the player returning to the title screen from a gameplay demo.
*On the screen with [[Mario's face]], the text saying "PRESS START" now says "PRESS {{button|switch|Plus}}," with a brand-new text icon. Despite this, Mario's voice line ''"Press Start to play!"'' is still played upon the player returning to the title screen from a gameplay demo.
*The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings, and due to the language options being moved to the game-selection screen.
*The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings and the language options being moved to the game-selection screen.
*The directional buttons now act as full analog presses on the control stick, like in ''[[Super Mario 64 DS]]''.
*The directional buttons now act as full analog presses on the control stick, like in ''[[Super Mario 64 DS]]''.
*The text has been updated to reflect the new controls. However, {{button|switch|Leftstick}} is written in read-only text, while {{button|switch|Rightstick}} is an icon.<ref>https://twitter.com/guywiththepie/status/1309250063202304000</ref>
*The text has been updated to reflect the new controls. However, {{button|switch|Leftstick}} is written in read-only text, while {{button|switch|Rightstick}} is an icon.<ref>https://twitter.com/guywiththepie/status/1309250063202304000</ref>
**The button prompts are not updated to their original icons when the player uses the [[Nintendo Switch Online]] [[Nintendo 64]] controller.
**The button prompts are not updated to their original icons if the [[Nintendo Switch Online]] [[Nintendo 64]] controller is used.
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario 64'' has also received a small selection of higher-definition textures within the game, mainly textures on Mario's model and several characters, enemies, and objects, as well as illustration-related textures, such as several textures in the [[Peach's Castle|Mushroom Castle]], all of the [[painting]]s, the [[Boo]] portraits in [[Big Boo's Haunt]], and the sliding puzzle of [[Bowser]] in [[Lethal Lava Land]]. In the process, an error in the original version of the Bowser sliding puzzle illustration—a small orange square on Bowser's left ankle—has been removed. The rings around the horns and spikes of the Bowser image were also changed from yellow to brown like in his current appearance.<ref>https://twitter.com/nimka005/status/1306763784036515840</ref>
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario 64'' has also received a small selection of higher-definition textures within the game, mainly textures on Mario's model and several characters, enemies, and objects, as well as illustration-related textures, such as several textures in the [[Peach's Castle|Mushroom Castle]], all of the [[painting]]s, the [[Boo]] portraits in [[Big Boo's Haunt]], and the sliding puzzle of [[Bowser]] in [[Lethal Lava Land]]. In the process, an error in the original version of the Bowser sliding puzzle illustration—a small orange square on Bowser's left ankle—has been removed. The rings around the horns and spikes of the Bowser image were also changed from yellow to brown like in his current appearance.<ref>https://twitter.com/nimka005/status/1306763784036515840</ref>
*Connecting the second controller to move the camera during the ending is no longer possible,<ref>Nintendo Life (September 23, 2020). [https://www.youtube.com/watch?v=KpFFkStYqI8 35 Changes in Super Mario 3D All-Stars from the Originals (64, Sunshine, Galaxy)]. ''YouTube''. Retrieved September 24, 2020.</ref> as the emulator detects inputs from all connected controllers as the first controller.
*Connecting a second controller to move the camera during the ending is no longer possible,<ref>Nintendo Life (September 23, 2020). [https://www.youtube.com/watch?v=KpFFkStYqI8 35 Changes in Super Mario 3D All-Stars from the Originals (64, Sunshine, Galaxy)]. ''YouTube''. Retrieved September 24, 2020.</ref> as the emulator detects inputs from all connected controllers as the first controller.
<!--Mario saying "Buh-bye!" instead of "So long kinga Bowser!" and the removal of the backwards long jump glitch were changes made in the Shindō Pak Taiō Version of the game, not the 3D All-Stars port. Please do not add them here.-->
<!--Mario saying "Buh-bye!" and the removal of the backwards long jump glitch were changes made in the Shindō Pak Taiō Version of the game, not the 3D All-Stars port. Please do not add them here.-->


===Changes to ''Super Mario Sunshine''===
===Changes to ''Super Mario Sunshine''===
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**Therefore, a [[Toad (species)|Yellow Toad]] is in his intended position when [[Shadow Mario]] kidnaps [[Princess Peach]] and waits near [[Pinna Park]]'s entrance. In the original game, he was placed on the death barrier below the ground.<ref>https://www.suppermariobroth.com/post/639226660714053632/top-in-the-original-gamecube-version-of-super</ref>
**Therefore, a [[Toad (species)|Yellow Toad]] is in his intended position when [[Shadow Mario]] kidnaps [[Princess Peach]] and waits near [[Pinna Park]]'s entrance. In the original game, he was placed on the death barrier below the ground.<ref>https://www.suppermariobroth.com/post/639226660714053632/top-in-the-original-gamecube-version-of-super</ref>
*The Dolby Surround Pro Logic II logo no longer displays during the game's boot-up sequence.
*The Dolby Surround Pro Logic II logo no longer displays during the game's boot-up sequence.
*On the title screen, the text is changed from "PRESS START!" to "PRESS {{button|switch|A}}," although pressing Start ({{button|switch|Plus}}) still works. It is also positioned underneath the logo like in the original Japanese and PAL versions in all versions instead of split across either side of it.
*On the title screen, the text is changed from "PRESS START!" to "PRESS {{button|switch|A}}," although pressing {{button|switch|Plus}} still works. It is also positioned underneath the logo &mdash; like in the original Japanese and PAL versions in all versions &mdash; instead of split across either side of it.
*The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless, as well as being used in promotional trailers for the compilation.
*The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless, as well as being used in promotional trailers for the compilation.
*The Stereo/Mono/Surround option is removed, likely due to the Nintendo Switch already having such an option in its settings.
*The Stereo/Mono/Surround option is removed, likely due to the Nintendo Switch already having such an option in its settings.
*In FLUDD's tutorial video, FLUDD says the following instead of its original dialogue:
*In FLUDD's tutorial video, FLUDD says the following instead of its original dialogue:
**FLUDD simply says "button" instead of "R button." This is because when the player uses normal controls, spraying and refilling is done by both {{button|switch|R}} and {{button|switch|ZR}}, and the subtitles have been changed to reflect this.
**FLUDD simply says "button" instead of "R button." This is because when normal controls are used, spraying and refilling is done by both {{button|switch|R}} and {{button|switch|ZR}}, and the subtitles have been changed to reflect this.
**FLUDD simply says "stick" instead of "Control Stick," though the subtitles change this to "Left Stick."
**FLUDD simply says "stick" instead of "Control Stick," though this is changed to "Left Stick" in the subtitles.
*The text has been updated to reflect the new controls. Talking to NPCs now has the {{button|switch|A}} button prompt over them (instead of {{button|gcn|B}}), although {{button|switch|B}} still works.
*The text has been updated to reflect the new controls. Talking to NPCs now has the {{button|switch|A}} button prompt over them (instead of {{button|gcn|B}}), although {{button|switch|B}} still works.
**The button prompts are not updated to their original icons or voice clips when the player uses the [[Nintendo GameCube]] controller.
**The button prompts are not updated to their original icons or voice clips if the [[Nintendo GameCube]] controller is used.
*The [[Memory Card|memory card]] is no longer mentioned when the player saves the game since the Nintendo Switch does not use memory cards other than SD Cards.  
*The [[Memory Card]] is no longer mentioned when the player saves the game since the Nintendo Switch does not use memory cards other than SD Cards.  
*Also due to the lack of a memory card, the save data icon that is Mario's face no longer appears.
*Also due to the lack of a memory card, the save data icon that is Mario's face no longer appears.
*The postcard image that appears after the player has collected all of the [[Shine Sprite]]s and beaten [[Bowser]] and [[Bowser Jr.]] is smaller.<ref>https://twitter.com/antdude92/status/1313995304463593473</ref>
*The postcard image that appears after all of the [[Shine Sprite]]s have been collected and [[Bowser]] and [[Bowser Jr.]] have been beaten is smaller.<ref>https://twitter.com/antdude92/status/1313995304463593473</ref>
*The resolution is high enough for the player to read the writing on [[Gooper Blooper]]'s cork. The cork reads "bsgeso," likely short for "Boss Gessō," his Japanese name.<ref>https://twitter.com/mariobrothblog/status/1038116671280631809?lang=en</ref>
*The resolution is high enough for the writing on [[Gooper Blooper]]'s cork to be read. The cork reads "bsgeso," likely short for "Boss Gessō," his Japanese name.<ref>https://twitter.com/mariobrothblog/status/1038116671280631809?lang=en</ref>
*In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 16:9 widescreen instead of using the 4:3 aspect ratio as the original does.
*In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 16:9 widescreen instead of using the 4:3 aspect ratio as the original does.
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario Sunshine'' has also received a small selection of higher-definition textures within the game, mainly the text.
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario Sunshine'' has also received a small selection of higher-definition textures within the game, mainly the text.


===Changes to ''Super Mario Galaxy''===
===Changes to ''Super Mario Galaxy''===
*The player needs to press only one button ({{button|switch|A}}) on the title screen, rather than two buttons simultaneously ({{button|wii|A}} and {{button|wii|B}}) like in the original [[Wii]] release. The prompt was changed from "Press both {{button|wii|A}} and {{button|wii|B}}," to "Press {{button|switch|A}}," to reflect this.
*Only one button ({{button|switch|A}}) needs to be pressed on the title screen, rather than two buttons simultaneously ({{button|wii|A}} and {{button|wii|B}}) like in the original [[Wii]] release. The prompt is changed from "Press both {{button|wii|A}} and {{button|wii|B}}" to "Press {{button|switch|A}}" to reflect this.
**Due to this, the blue glow effect that appears around the logo when the player presses only {{button|wii|A}} in the original Wii release no longer appears. Only the yellow glow (from pressing {{button|wii|B}} in the original) is present if the player presses {{button|switch|B}}.<ref>https://twitter.com/CometObservator/status/1316127626948489216</ref>
**Due to this, the blue glow effect that appears around the logo when only {{button|wii|A}} is pressed in the original Wii release no longer appears. Only the yellow glow (from pressing {{button|wii|B}} in the original) is present if {{button|switch|B}} is pressed.<ref>https://twitter.com/CometObservator/status/1316127626948489216</ref>
*[[Mii]]s can no longer be selected as a save icon, like in the Nvidia Shield version, despite Mii creation still being available on the Switch.
*[[Mii]]s can no longer be selected as a save icon, like in the Nvidia Shield version, despite Miis still being available on the Switch.
*Due to the lack of speakers in the [[Nintendo Switch#Joy-Con|Joy-Con]] controllers, any sounds played through the [[Wii#Wii Remote|Wii Remote]] speakers are instead heard through the game's audio.
*Due to the lack of speakers in the [[Nintendo Switch#Joy-Con|Joy-Con]] controllers, any sounds played through the [[Wii#Wii Remote|Wii Remote]] speakers in the original game are instead heard through the game's audio.
*The animated icon for how to [[spin]] by shaking the Wii Remote has now been changed to a Joy-Con (R). The animated icon for motion control-related tutorials displays guidance for both a Joy-Con (R) and the entire Nintendo Switch console in handheld mode, regardless of which input is being used at the time.
*The animated icon for how to [[spin]] by shaking the Wii Remote is changed to a Joy-Con (R). The animated icon for motion control-related tutorials displays guidance for both a Joy-Con (R) and the entire Nintendo Switch console in handheld mode, regardless of which input is being used at the time.
*The text has been updated to reflect the new controls.
*The text has been updated to reflect the new controls.
*The game features extra tutorial dialogue to accommodate for handheld mode.
*The game features extra tutorial dialogue to accommodate for handheld mode.
*When the player talks to the [[Mailtoad]] on the 121st [[Power Star]] in the [[Grand Finale Galaxy]], he now has different dialogue. The "Yes" or "No" prompt is now removed, thus the two images obtained from him are automatically sent to the Nintendo Switch album if the player talks to him. Additionally, the message from the ''Super Mario Galaxy'' staff that was originally sent to the [[Wii#Wii Message Board|Wii Message Board]] is now read out by the Mailtoad in-game.<ref>BeardBear. (September 19, 2020). [https://youtu.be/4qft4LiiRc8?t=37093 Super Mario Galaxy (3D All-Stars) - Full Game 121 Stars Walkthrough (2 Players)]. ''YouTube''. Retrieved September 19, 2020.</ref>
*When [[Mailtoad]] is spoken to during the 121st [[Power Star]] in the [[Grand Finale Galaxy]], he now has different dialogue. The "Yes" or "No" prompt is removed, and the two images obtained from him are automatically sent to the Nintendo Switch album if he is talked to. Additionally, the message from the ''Super Mario Galaxy'' staff that was originally sent to the [[Wii#Wii Message Board|Wii Message Board]] is now read out by the Mailtoad in-game.<ref>BeardBear. (September 19, 2020). [https://youtu.be/4qft4LiiRc8?t=37093 Super Mario Galaxy (3D All-Stars) - Full Game 121 Stars Walkthrough (2 Players)]. ''YouTube''. Retrieved September 19, 2020.</ref>
*The camera icon on the [[Star List]] that was used to take a screenshot of the list has been removed, due to the Nintendo Switch having a screen capture button on the Joy-Con (L) and Pro Controller.
*The camera icon on the [[Star List]] used to take a screenshot of the list is removed, due to the Nintendo Switch having a screen capture button on the Joy-Con (L) and Pro Controller.
*The player can no longer pan the camera while in [[cannon]]s by holding down {{button|wii|Z}} and moving the controller away from the screen, due to the lack of a Sensor Bar.
*The player can no longer pan the camera while in [[cannon]]s by holding down {{button|wii|Z}} and moving the controller away from the screen, due to the lack of a Sensor Bar.
*Also due to the lack of a Sensor Bar, the [[Star Pointer]] brought up by the Wii Remote automatically instead is brought up by pressing {{button|switch|R}} on any menu (or clicking the stick in Co-Star Mode), in order to stay faithful to the original Wii's menu controls.
*Due to the lack of a Sensor Bar, the [[Star Pointer]] originally brought up by the Wii Remote automatically is instead brought up by pressing {{button|switch|R}} on any menu (or clicking the stick in Co-Star Mode), in order to stay faithful to the original Wii's menu controls.
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario Galaxy'' has also received a small selection of higher-definition textures within the game, mainly the text.
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario Galaxy'' also features a small selection of higher-definition textures within the game, mainly the text.
*Due to the lack of [[Wii#Nunchuk|Nunchuk]] compatibility, the text boxes that appear when the player needs to connect it, when it is connected, and when communications with it have been interrupted no longer appear.
*Due to the lack of [[Wii#Nunchuk|Nunchuk]] compatibility, the text boxes that appear when it needs to be connected, when it is connected, and when communications with it have been interrupted no longer appear.
*[[Rabbit|Bunnies]] that need to be chased move slower than in the Wii version.
*[[Rabbit|Bunnies]] that need to be chased move slower than in the Wii version.


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*[[Scrubbing Sirena Beach]] can be completed with much less [[electric goop]] being cleaned than intended<ref>https://twitter.com/toobou/status/1306643876598349824</ref> or with no electric goop cleaned.<ref>https://twitter.com/zmqoak3429/status/1308296893252866048</ref>
*[[Scrubbing Sirena Beach]] can be completed with much less [[electric goop]] being cleaned than intended<ref>https://twitter.com/toobou/status/1306643876598349824</ref> or with no electric goop cleaned.<ref>https://twitter.com/zmqoak3429/status/1308296893252866048</ref>
*Occasionally in [[Noki Bay]]'s episode [[Uncork the Waterfall]], the goop in the shape of a squid may not load, causing the wall it is covering up to emerge during the episode's opening.<ref>https://imgur.com/56vWIw2</ref>
*Occasionally in [[Noki Bay]]'s episode [[Uncork the Waterfall]], the goop in the shape of a squid may not load, causing the wall it is covering up to emerge during the episode's opening.<ref>https://imgur.com/56vWIw2</ref>
*The mirrors in the bathrooms of certain room doors in [[Hotel Delfino]] have glitchy reflections.<ref>https://twitter.com/ZephyrStarbyt/status/1328537056893562881</ref>{{dead link}}
*The mirrors in the bathrooms of certain room doors in [[Hotel Delfino]] have unusual reflections.<ref>https://twitter.com/ZephyrStarbyt/status/1328537056893562881</ref>{{dead link}}
**Additionally, mirrors such as one in Hotel Delfino<ref>https://twitter.com/ShinyQuagsire/status/13074983030560399361</ref>{{dead link}} and the antennas in [[Gelato Beach]],<ref>https://twitter.com/Icepenguins101/status/1329235648025227265</ref> when viewed at certain angles, were not adjusted correctly to fit the new widescreen display, causing it to stretch.
**Additionally, mirrors such as one in Hotel Delfino<ref>https://twitter.com/ShinyQuagsire/status/13074983030560399361</ref>{{dead link}} and the antennas in [[Gelato Beach]],<ref>https://twitter.com/Icepenguins101/status/1329235648025227265</ref> when viewed at certain angles, were not adjusted correctly to fit the new widescreen display, causing it to stretch.
*Due to a layering error, Piantas wearing glasses have them placed behind their eyes rather than in front of them.<ref>https://twitter.com/MarioBrothBlog/status/1331323880066215937</ref>
*Due to a layering error, Piantas wearing glasses have them placed behind their eyes rather than in front of them.<ref>https://twitter.com/MarioBrothBlog/status/1331323880066215937</ref>
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==Trivia==
==Trivia==
*Despite all three titles in ''Super Mario 3D All-Stars'' being known to be fully localized in Simplified Chinese (albeit with ''Super Mario Sunshine''{{'}}s Chinese edition being unreleased), the collection does not include any of the Chinese localizations and only offers Chinese translation in the game menu.<ref>https://twitter.com/chinesenintendo/status/1301599829626249216?s=20</ref> Negotiations were said to have been attempted, but doing so was ultimately unsuccessful as [[iQue]]/{{wp|Nvidia Shield}} localization was considered "spin-off" translations not in direct ownership of Nintendo.<ref>https://twitter.com/MetalMarioJSKR/status/1302445969770913792?s=20</ref>
*Despite all three titles in ''Super Mario 3D All-Stars'' being known to be fully localized in Simplified Chinese (albeit with ''Super Mario Sunshine''{{'}}s Chinese version being unreleased), the collection does not include any of the Chinese localizations and only offers Chinese translation in the game menu.<ref>https://twitter.com/chinesenintendo/status/1301599829626249216?s=20</ref> Negotiations were said to have been attempted, but doing so was ultimately unsuccessful as [[iQue]]/{{wp|Nvidia Shield}} localization was considered "spin-off" translations not in direct ownership of Nintendo.<ref>https://twitter.com/MetalMarioJSKR/status/1302445969770913792?s=20</ref>
*''Super Mario 64'' supports only the languages the original game was released in (Japanese, English, French, and German), despite its remake, ''[[Super Mario 64 DS]]'', having Spanish and Italian versions as well.
*The renders used to represent the game's official soundtracks in-game are of each soundtrack's Japanese cover art digitally pasted on top of a template of the same CD jewel case, rather than simply being an image of the cover art alone or a scan of the original CD packaging (in the case of ''Super Mario 64'' and ''Super Mario Galaxy'', as the ''Super Mario Sunshine'' soundtrack was never given a dedicated release before its inclusion in ''Super Mario 3D All-Stars'').
*The renders used to represent the game's official soundtracks in-game are of each soundtrack's Japanese cover art digitally pasted on top of a template of the same CD jewel case, rather than simply being an image of the cover art alone or a scan of the original CD packaging (in the case of ''Super Mario 64'' and ''Super Mario Galaxy'', as the ''Super Mario Sunshine'' soundtrack was never given a dedicated release before its inclusion in ''Super Mario 3D All-Stars'').
*When a game is selected on the main menu, a unique {{wp|iris shot|iris in}} is used when transitioning to the loading screen: ''Super Mario 64'' uses one shaped like a [[Power Star]]; ''Super Mario Sunshine'', a [[Shine Sprite]]; and ''Super Mario Galaxy'', a [[Grand Star]].
*When a game is selected on the main menu, a unique {{wp|iris shot|iris in}} is used when transitioning to the loading screen: ''Super Mario 64'' uses one shaped like a [[Power Star]]; ''Super Mario Sunshine'', a [[Shine Sprite]]; and ''Super Mario Galaxy'', a [[Grand Star]].
*''Super Mario 64'' still supports all of the languages the original game was released in (Japanese, English, French, and German) despite having been localized in Spanish and Italian through its remake, ''[[Super Mario 64 DS]]''.


==References==
==References==
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