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{{distinguish|Circus Kong}} | |||
{{italic title}} | {{italic title}} | ||
{{infobox | {{game infobox | ||
|image=[[File:Dkcircus.jpg|250px]] | |image=[[File:Dkcircus.jpg|250px]] | ||
|developer=[[Nintendo | |developer=[[Nintendo Research & Development 1]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |release=September 6, 1984 | ||
|genre=Platformer | |genre=Platformer | ||
|ratings= | |ratings=N/A | ||
|modes=Single player | |modes=Single player | ||
|platforms=[[Game & Watch]] | |platforms=[[Game & Watch]] | ||
Line 13: | Line 13: | ||
|input={{input|gaw=1}} | |input={{input|gaw=1}} | ||
}} | }} | ||
__NOTOC__ | |||
'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama Screen series on September 6, 1984.<ref name="ITA">[http://web.archive.org/web/20211027230755/http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine). Retrieved 13 November 2010</ref> It is a remake of the second [http://web.archive.org/web/20200807084454/http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan. | |||
[[File:DK Circus MK-96 Bell1.gif|thumb|left|The alarm bell]] | |||
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off. | |||
{{br|left}} | |||
==Gameplay== | ==Gameplay== | ||
[[File:DK_Circus.png| | [[File:DK_Circus.png|thumb|left|250px|Gameplay of ''Donkey Kong Circus'']] | ||
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the | In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the [[Fireball (Donkey Kong)|fireballs]] falling from the [[Oil drum|drums]]. [[Mario]] watches his performance. Donkey Kong receives a [[point]] every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a [[Game Over]]. | ||
{{br|left}} | |||
==Gallery== | ==Gallery== | ||
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DonkeyKongCircus1.png|[[Donkey Kong]] artwork | DonkeyKongCircus1.png|[[Donkey Kong]] artwork | ||
DKCiMarioSprite.png|[[Mario]] sprite | DKCiMarioSprite.png|[[Mario]] sprite | ||
DKCiDonkeyKongSprite.png| | DKCiDonkeyKongSprite.png|Donkey Kong sprite | ||
Donkey Kong Circus Pineapple.jpg|[[Pineapple]] sprite | |||
DK Circus Reset.png|Display when the game is reset | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ドンキーコング サーカス<ref>[https://www.nintendo.co.jp/hardware/gamewatch/mario/history.html HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂]. ''Nintendo Japan''. Retrieved June 23, 2021.</ref> | |||
|JapR=Donkī Kongu Sākasu | |||
|JapM=Donkey Kong Circus | |||
}} | |||
==Trivia== | ==Trivia== | ||
*While this originally had a Disney license that was dropped in favor of Nintendo characters{{ref needed}} | {{multiple image | ||
*This is one of the few Game & Watch units to feature full color. This was actually due to [[Gunpei Yokoi]]'s idea to move the background around the characters rather than | |align=right | ||
|direction=vertical | |||
|footer= | |||
|width=220 | |||
|image1=Donkey Kong Circus Jingle.oga | |||
|caption1=The game start jingle | |||
|image2=Pop Goes the Weasel.oga | |||
|caption2=The excerpt of "Pop Goes the Weasel" on which the jingle is based | |||
|image3=Jingle+Weasel.oga | |||
|caption3=The jingle, slowed down and pitch-shifted to match the song's tempo and pitch, combined with the song itself | |||
}} | |||
* This game marks Donkey Kong's first playable appearance, predating ''[[Donkey Kong Country]]'' by over a decade. | |||
*''Donkey Kong Circus'' used a slightly faster rearrangement of the first six seconds of "{{wp|Pop Goes the Weasel}}" for the game start jingle. | |||
*While this originally had a Disney license that was dropped in favor of Nintendo characters,{{ref needed}} the previous Game & Watch game featuring Mickey Mouse was an alternate version of ''[[Egg (Game & Watch)|Egg]]'' released simultaneously in certain countries. | |||
*This is one of the few Game & Watch units to feature full color. This was actually due to [[Gunpei Yokoi]]'s idea to move the background around the characters, rather than the other way around. | |||
{{br}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Donkey Kong games}} | |||
{{Game & Watch}} | {{Game & Watch}} | ||
[[Category:1984 games]] | [[Category:1984 games]] | ||
[[Category:Game & Watch | [[Category:Game & Watch games]] | ||
[[Category:Puzzle | [[Category:Puzzle games]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Donkey Kong series]] | |||
[[Category:Platforming games]] | |||
[[de:Donkey Kong Circus]] | [[de:Donkey Kong Circus]] | ||
[[it:Donkey Kong Circus]] | [[it:Donkey Kong Circus]] |
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