Wynn Liaw

Joined October 12, 2019
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{{character-infobox
{{title|''The Ultimate Fighting Game''}}
|image=[[File:Mario SSBUltimate.png|200px]]
{{redirect|SSBU|this game's [[Wii U]] predecessor|[[Super Smash Bros. for Wii U]]}}
|first_appearance=[[Super Mario Advance]] ([[Wikipedia:2007|2007]])
{{game infobox
|latest_appearance=[[New Super Mario Bros. 2]] ([[Wikipedia:2020|2020]])
|title=The Ultimate Fighting Game
|image=[[File:SSB Ultimate box art.png|200px]]
|developer=[[User:Wynn Liaw|Wynn Liaw]]
|publisher=[[User:Wynn Liaw|Wynn Liaw]]
|release=https://upload.wikimedia.org/wikipedia/commons/thumb/0/03/Flag_of_Washington%2C_D.C.svg/25px-Flag_of_Washington%2C_D.C.svg.png January 1, 1988<br>https://upload.wikimedia.org/wikipedia/commons/thumb/2/2f/Flag_of_the_United_Nations.svg/25px-Flag_of_the_United_Nations.svg.png January 1, 1992
|languages=Afrikaans<br>Akan<br>Albanian<br>Amharic<br>Arabic<br>Armenian<br>Assamese<br>Aymara<br>Azerbaijani<br>Bambara<br>Basque<br>Belarusian<br>Bengali<br>Bhojpuri<br>Bosnian<br>Bulgarian<br>Burmese<br>Catalan<br>Cebuano<br>Chinese (China)<br>Chinese (Taiwan)<br>Corsican<br>Croatian<br>Czech<br>Danish<br>Divehi<br>Dogri<br>Dutch (Belgium)<br>Dutch (Netherlands)<br>English (United Kingdom)<br>English (United States)<br>Esperanto<br>Estonian<br>Ewe<br>Filipino<br>Finnish<br>French (Canada)<br>French (France)<br>Galician<br>Ganda<br>Georgian<br>German<br>Greek<br>Guarani<br>Gujarati<br>Haitian Creole<br>Hausa<br>Hawaiian<br>Hebrew<br>Hindi<br>Hmong<br>Hungarian<br>Icelandic<br>Igbo<br>Ilocano<br>Indonesian<br>Irish<br>Italian<br>Japanese<br>Javanese<br>Kannada<br>Kazakh<br>Khmer<br>Kinyarwanda<br>Konkani<br>Korean<br>Krio<br>Kurdish<br>Kyrgyz<br>Lao<br>Latin<br>Latvian<br>Lingala<br>Lithuanian<br>Luxembourgish<br>Macedonian<br>Maithili<br>Malagasy<br>Malay<br>Malayalam<br>Maltese<br>Māori<br>Marathi<br>Meitei<br>Mizo<br>Mongolian<br>Nepali<br>Norwegian<br>Nyanja<br>Odia<br>Oromo<br>Pashto<br>Persian<br>Polish<br>Portuguese (Brazil)<br>Portuguese (Portugal)<br>Punjabi<br>Quechua<br>Romanian<br>Russian<br>Samoan<br>Sanskrit<br>Scottish Gaelic<br>Sepedi<br>Serbian<br>Shona<br>Sindhi<br>Sinhala<br>Slovak<br>Slovenian<br>Somali<br>Sorani<br>Sotho<br>Spanish (Latin America)<br>Spanish (Spain)<br>Sundanese<br>Swahili<br>Swedish<br>Tajik<br>Tamil<br>Tatar<br>Telugu<br>Thai<br>Tigrinya<br>Tsonga<br>Turkish<br>Turkmen<br>Ukrainian<br>Urdu<br>Uyghur<br>Uzbek<br>Vietnamese<br>Welsh<br>West Frisian<br>Xhosa<br>Yiddish<br>Yoruba<br>Zulu
|genre=[[Genre#Fighting|Fighting]]/Action
|modes=1–8 players
|ratings={{ratings|esrb=E10+|pegi=12|acb=PG|usk=12|dejus=10|cero=A|rars=12+|grac=all|gsrr=p|fpb=10-12|gcam=12|nmc=12}}
|platforms=[[wikipedia:MacOS|macOS]]<br>[[wikipedia:Microsoft Windows|Microsoft Windows]]<br>[[wikipedia:IOS|iOS]]<br>[[wikipedia:Android (operating system)|Android]]
|media={{media|switch=1|switchdl=1}}
|input={{input|joy-con=1|switchpro=1|switchgcn=1}}
}}
}}
{{quote|Covid-19 must end!|User:Wynn Liaw|Wikipedia:2020}}
'''''[[smashwiki:Super Smash Bros. Ultimate|Super Smash Bros. Ultimate]]''''' is the fifth game in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, released for the [[Nintendo Switch]]. The game was announced through a teaser trailer in the March 2018 Nintendo Direct<ref>[https://twitter.com/NintendoAmerica/status/971879567928381441 Twitter - Nintendo of America] Retrieved on March 8, 2018.</ref> and was released worldwide on December 7, 2018. The game features 103 base stages and 74 base playable characters (with more fighters and stages as downloadable content), the largest respective numbers in the series.


This is my user page. I joined this wiki because I like [[Mario]].
''Super Smash Bros. Ultimate'' was made available for pre-order and pre-loading from the [[Nintendo eShop#Nintendo Switch|Nintendo eShop]] beginning November 1, 2018. The game takes up approximately 14.3 GB of the Nintendo Switch's storage when downloaded from the Nintendo eShop.
{{SSB Infobox|
 
|color=green
''Super Smash Bros. Ultimate'' is the sixth (fifth if ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' are counted as one game) ''[[Super Mario (franchise)|Super Mario]]''-related game to receive a {{wp|Pan European Game Information|PEGI}} 12+ rating in Europe, being preceded by the previous three ''Super Smash Bros.'' installments (''[[Super Smash Bros. Brawl]]'', ''Super Smash Bros. for Nintendo 3DS'', and ''Super Smash Bros. for Wii U'') and the [[Wii U]] [[Virtual Console]] releases of ''[[Super Mario 64 DS]]'' and ''[[New Super Mario Bros.]]''
|emblem=Splatoon Symbol.png
 
|image=Mario SSBUltimate.png
==Gameplay==
|games=[[User:Wynn Liaw|Mario Wiki]]<br>[[Wikipedia:User:Wynn Liaw|Wikipedia]]
''Super Smash Bros. Ultimate'' retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage display is in decimal notation, adding a tenth to the number. Decimals have always been used for damage calculations since ''Super Smash Bros. Melee'', but the damage percentages were always displayed as an integer on-screen. ''Super Smash Bros. Ultimate'' is the first time that decimal notations are shown in-game. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage, which is done to "increase gameplay speed."<ref name=E32018Direct> Nintendo. (June 13, 2018). [https://www.youtube.com/watch?v=akohTFyGu88 Nintendo Direct: E3 2018] ''YouTube''. Retrieved June 13, 2018.</ref> Additionally, characters can use any ground attack out of a run (e.g. standard attacks, tilt attacks, smash attacks), while any aerial attack can be used while climbing a ladder, officially known as a "ladder attack".
|standard=Throw fireball
 
|side=Whack hammer
Three techniques are also introduced in ''Super Smash Bros. Ultimate'': the Directional [[smashwiki:air dodge|Air Dodge]], Short-Hop Attack, and a new version of the Perfect [[smashwiki:shield|Shield]]. The Directional Air Dodge, a technique carried over from ''Super Smash Bros. Melee'', allows the player to dodge while moving in the direction they tilt {{button|switch|leftstick}}, which can also be used for recovery. However, if a player dodges excessively—whether in the air or on the ground—they become more vulnerable to attacks, with less intangibility and lower dodge speed. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage (excluding special moves, and certain states such as Peach and Daisy's [[Floating Jump]] attacks and the [[Super Leaf]] item). The Perfect Shield can be used to block attacks without depleting the user's shield. However, unlike in past installments, where it is activated by pressing the shield button before an attack connects, the Perfect Shield is instead performed by releasing the shield button just as an opponent's attack lands, nullifying the attack.
|up=Up rocket
 
|down=Break ground
During a match, the fighter that is in the lead occasionally emits a glimmer of light. If a match enters [[Sudden Death]], unlike in previous games where [[Bob-omb]]s begin to drop after some time, the screen slowly zooms in on the center of the stage, shrinking the field of view and stage boundary and thereby making it easier for fighters to be KO'd. The Sudden Death mode is visually accompanied by flames that intensify as the screen zooms in on the stage. Bob-ombs still drop on the stage if enough time passes and no one is KO'd.
|final=Explode
 
|entrance=Time machine
As with ''[[Super Smash Bros. for Wii U]]'', ''Super Smash Bros. Ultimate'' also supports [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controllers]].
 
''Super Smash Bros. Ultimate'' is available in 11 different languages: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Simplified Chinese, Traditional Chinese, and Korean, all of which are fully voiced. However, the Chinese versions use the Japanese voice set, and some of the specific names (characters, stages, items, etc.) are also not translated and use their English names instead, probably due to copyright reasons (mostly for third-party games), or they were not intended to have official Chinese versions for the original games. Though, all of the DLC contents so far are fully localized in the Chinese versions. This is the second ''Super Smash Bros.'' game to have a Simplified Chinese localization (the first being the [[iQue|iQue Player]] release of the N64 ''Super Smash Bros.''), and the first game to have a Traditional Chinese localization. The player can also change the dialect for the English, French, and Spanish languages by changing the "Region" setting in the System Settings for the console (though in the case of English, it only changes the names for certain characters, stages, etc., such as Duck Hunt being called "Duck Hunt Duo" and the Find Mii stage into "StreetPass™ Quest", as well as release dates in tips). ''Super Smash Bros. Ultimate'' is the first installment in the series to feature Dutch and Russian announcers.
 
===Smash===
[[File:SSBU 4 Player Smash.jpg|thumb|200px|left|Mario, Sonic, Mega Man and Pac-Man have a battle.]]
{{quote2|Battle up to eight fighters.|In-game description}}
Before starting a match, the player can create their own preset rules, such as the number of stocks and time limit, which they can quickly select at any time. In addition to Time and Stock modes, Stamina mode is now a standard mode alongside the aforementioned two and is no longer a part of Special Smash. Stocks can also be added to Stamina mode - and it can now be played online.<ref name=AugustDirect>Nintendo. (August 8, 2018). [https://youtu.be/P-kQWJrjRV4 ''Super Smash Bros. Ultimate'' Direct 8.8.2018] ''YouTube''. Retrieved August 8, 2018.</ref>
 
8-Player Smash also returns from ''Super Smash Bros. for Wii U'', and can now be played on any stage from the start.
 
A new rule option added to ''Super Smash Bros. Ultimate'' is the Final Smash Meter, which appears below each fighter's damage meter and fills up as the player takes damage from opponent attacks, similar to [[Little Mac]]'s Power Meter. Once it is full, the player can then use a [[Final Smash]]. These Final Smashes deal less damage and knockback than regular Final Smashes obtained from [[Smash Ball]]s, and like them, only one can be used at a time.
 
====Squad Strike====
[[File:Squad Strike SSBU.png|thumb|200px|left|Squad Strike]]
Squad Strike (Japanese: 団体戦 ''Dantaisen'', Team Competition) is an elimination-style battle mode added to ''Super Smash Bros. Ultimate''. The player can choose between 3-on-3 or 5-on-5 Squad Strikes, which can be carried out with one player on each side playing as three or five characters, or three or five players on each side each playing as one character. In a Squad Strike, both sides battle each other as the three or five characters consecutively in one battle. Characters can only be picked once per team, including amiibo fighters.
 
====Tourney====
Tourney returns from ''[[Super Smash Bros. Brawl]]'', allowing up to 32 participants to compete. After selecting the number of total participants, the number of CPU players and tourney type, the game automatically generates a tournament bracket. This mode is also compatible with amiibo fighters.
 
====Special Smash====
Special Smash from previous installments returns, this time with three sub-modes. The first is Custom Smash, which works the same way as in Special Smash from ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'', except there is no longer a Stamina option due to it being a part of the basic rule selection. The 300% setting has been split into [[smashwiki:Super Sudden Death|Super Sudden Death]], which works similarly to the rule of the same name in ''Super Smash Bros. Melee''.
 
=====Smashdown=====
In the new, third mode, Smashdown (Japanese: 全員バトル ''Zen'in Batoru'', All-Members Battle), players enter a series of matches selecting a character for each one. After one match ends, however, the characters used in that match are no longer available for subsequent matches, forcing players to select a different character for the next one. Smashdown is the only mode that supports 8-Player Smash.
 
===[[Spirit (Super Smash Bros. Ultimate)|Spirit]]s===
====Adventure====
[[File:World of Light title card.png|thumb|Title card for World of Light]]
The Adventure mode in this game is called '''World of Light'''. It has a board game-like map, and elements and maps based on various games have been shown; [[Warp Pipe]]s and [[! Switch]]es are noticeable. Unlike [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]], which is very plot-heavy, World of Light is used to demonstrate the functionalities of spirits and spirit battles and has a very loose plot to leave the player free to explore the light and dark realms of the Adventure mode. World of Light also has considerably fewer cutscenes than The Subspace Emissary, though most of them are silent, akin to The Subspace Emissary's cutscenes; the lone exception being the introductory scene.
 
During the events of the Adventure mode, a monster called [[Galeem]] defeats all of the fighters except [[Kirby]], imprisoning them in the eponymous World of Light, where they are cloned and their clones are possessed by [[Spirit (Super Smash Bros. Ultimate)|spirit]]s, which are the other victims of Galeem's attack. Once Kirby has freed Mario and more fighters and spirits in the Light Realm and defeated Galeem, a new monster named [[Dharkon]] appears, opening a path to the Dark Realm, forcing Galeem to retreat. When the remaining fighters and spirits are freed in the Dark Realm (as well as defeating Dharkon), Galeem appears to confront Dharkon, putting the player in a third realm: a mixture of the Light and Dark Realms.
 
Within the mode, only Kirby is available from start; the rest of the fighters are unlocked through the mode's progress in matches similar to those of Challenger's Approach (the exception being [[Bowser]], who becomes playable after defeating [[Giga Bowser]]). Downloadable characters can be made available to play as in World of Light by freeing 10 fighters in the mode. If the character in question is downloaded with the criteria having been met beforehand, then the character is immediately unlocked.
 
{{multiple image
|align=right
|direction=vertical
|image1=SSBU Galeem Bad End.jpg
|width1=150
|image2=SSBU Dharkon Bad End.jpg
|width2=150
|footer=Mario in Galeem's bad ending (top) and Dharkon's bad ending (bottom)
}}
}}
I mainly upload files.
Three endings exist in Adventure Mode: two bad endings with Galeem or Dharkon respectively, and a true ending with both bosses. The first ending is achieved by defeating too many dark puppet fighters, thus forcing the player to fight Galeem; when Galeem is defeated, Dharkon destroys Galeem and his army, encroaching the universe in darkness. The second ending is achieved by defeating too many light puppet fighters, thus forcing the player to fight Dharkon; when Dharkon is defeated, Galeem unleashes another wave of light, essentially engulfing the universe in light again. The third ending is achieved by defeating an equal number of light and dark puppet fighters, making the player fight both Galeem and Dharkon simultaneously; when the player wins, the universe is restored to its original state, while all spirits fly back to their original worlds.
{{userboxtop}}
{{br}}
{{userbox|border=#C0C8FF|mainbkgd=#D0F8FF|codebkgd=#77E0E8|codecolor=#000000|code=[[File:NSMBU
 
====Spirit Board====
The primary way spirits can be obtained is through the Spirit Board. On the Spirit Board, up to ten random spirits will appear on the board and the player can choose any one to battle against and gain the spirit. When the player wins against that spirit, it will disappear from the Spirit Board, and a timer will appear on that slot. When the timer runs out, a new spirit takes that slot. The spirits themselves also have a time limit for how long they will appear on the Spirit Board. When their time limits run out, new spirits will replace them immediately. Sometimes, there will be events happening on the Spirit Board and certain spirits will appear related to a theme. Defeating spirits during those events rewards more gold and SP than usual.
 
====DLC Spirits====
Added in the version 3.0.0 update, a special DLC Spirit Board will appear if the player has purchased any of the Challenger Packs. Unlike the regular Spirit Board, the background and music relate to the series the DLC spirits are from, the player does not need to shoot the Puppet Fighter to obtain the spirit, and they do not disappear from the Spirit Board when they are collected, allowing them to be collected indefinitely. When the player collects all of the spirits from a DLC Spirit Board, they will be rewarded with 10,000 gold.
 
====Collection====
This sub-menu is where the player can view and modify their spirits.
*'''Team Setup:''' Players can make teams of primary and support spirits that they can quickly select when choosing spirits. It is also required to make spirit teams to use them in regular Smash matches.
*'''Level Up:''' As the name suggests, the player can use snacks or cores to level up their primary spirits, making them stronger. When certain spirits reach level 99, they can be enhanced into more powerful spirits that grant additional abilities.
*'''Dismiss:''' The player can send spirits back to the real world. They leave behind cores when they do so that pertain to their type (Attack, Shield, Grab, Neutral, or support) that can be used to level up other spirits or summon new spirits.
*'''Summon:''' The player can combine the cores from spirits into new spirits. Each spirit requires a specific combination of spirits that relate to the character to create them. In addition, the player also needs to pay a fee of SP to fuse them. Many spirits can only be obtained via Summon.
*'''Inventory:''' There are two things the player can do in the Inventory. In the Spirit List, they can look at a large list of every spirit they have obtained, while the Items menu allows the player to sell any Spirit Board items and cores that they have and get SP in return.
*'''Activities:''' There are many activities for spirits to do, but the corresponding master spirit must first be unlocked in World of Light. When the player gives away spirits to these facilities, they cannot be used, and the player will wait a period before they are done with their activity. However, they can be pulled out at any time. There are three types of activities: Gym, run by Doc Louis, allows players to place spirits there and they will level up on their own. Dojos allows spirits to gain specific strengths in their stats, but also weaknesses as well. Explore allows spirits to go out and find various items.
*'''Shopping:''' If the player saves a particular spirit in World of Light, they will unlock shops that house certain spirits and items.
 
===Games & More===
Unlike other ''Super Smash Bros.'' games, there is no longer a Stadium menu. Mob Smash, along with [[Home-Run Contest]] (as of version 5.0.0) are now sub-modes within the Games & More menu.
 
====Classic Mode====
[[File:SSBU Sephiroth Classic Mode Bonus Game.jpg|thumb|200px|Sephiroth flees from a black hole in the Classic Mode's Bonus Game challenge.]]
{{main-external|SmashWiki|Classic Mode (SSBU)}}
Classic Mode returns from previous installments, returning to its original format last seen in ''Super Smash Bros. Brawl'', in which the player fights multiple opponents in a linear series of matches to reach the end, while also trying to get a high score. This time, each fighter has a set series of opponents to face. Unlike Classic Mode's previous incarnations, the player is always given one stock, never being able to adjust the stock number before initiating the mode. When the player is KO'd, using a continue no longer causes the current match they are in to restart; instead, the match begins right where it left off, but the player starts with 0% and gets points deducted off their score. At the end of each path, the fighter has a specific boss they are required to fight, though there are variations for some characters' Classic Mode routes.
 
====Training====
Training mode lets players practice and experiment with characters' moves, items and the CPU as well as manipulate gameplay elements (such as game speed and damage), also returning from previous installments. The mode now features an exclusive numbered, grid-like stage, which allows the player to measure distances such as jump height and projectile range. In addition, it is now possible to toggle whether or not to show the trajectory at which the CPU would be launched from an attack at 50% damage in the form of a green curve, alongside the trajectory if they would be launched at 0% damage (a red curve) and 100% damage (a blue curve).<ref name=AugustDirect/> Unlike ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', this mode is also compatible with amiibo fighters.
 
====Mob Smash====
{{main-external|SmashWiki|Multi-Man Smash}}
Multi-Man Smash returns from previous installments under the name Mob Smash. This time, the mode has three rules:
*'''Century Smash:''' Returns from previous installments (then "100-Man Smash"). The player must KO 100 [[Fighting Mii Team]] enemies.
*'''Cruel Smash:''' Returns from previous installments. The player fights strong Fighting Mii Team enemies that are capable of launching them far with most attacks until they are KO'd, while no items appear.
*'''All-Star Smash:''' A new mode that merges All-Star Mode and Endless Mode from Multi-Man Smash in the previous installment. The player fights all (currently available) playable characters until they are KO'd, in a similar manner to "The True All-Star Battle" Event Match from ''Super Smash Bros. Brawl''. The fighters appear in order of their first appearance (based on Japanese release dates).
 
====Home-Run Contest====
{{main|Home-Run Contest}}
Home-Run Contest is a minigame mode from previous ''Super Smash Bros.'' games that was added in the version 5.0.0 update. The player damages a Sandbag within ten seconds and tries to launch it as far as possible using a [[Home-Run Bat]]. It can be played individually, competitively against four people, and cooperatively with two people. There are separate records for each.
 
====Mii Fighters====
The player can make and customize Mii Fighters here, including the Mii, name, special moves, voice options, and costumes.
 
====amiibo====
amiibo are scanned here and the player can change their name, alternate costume, and equip them with various spirits to help them in battle. If an amiibo is ported over from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', they can be chosen to either start from scratch or at level 12.
 
====Stage Builder====
Stage Builder, added in the version 3.0.0 update, is a mode from previous ''Super Smash Bros.'' games where the player can create stages. They can draw out layouts, choose backgrounds, choose what music to play on the stage, and even add gimmicks like lava, cannons, portals, switches to move environments, and more. They can even decorate the stages by drawing ground in various planes of the stage.
 
====Challenger's Approach====
{{main-external|SmashWiki|Challenger's Approach}}
Challenger


==Goals==
====March 26, 2021====
*Finish Trig's projects and expand them
<gallery>
*Finish my Scratch projects
Banjo & Kazooie amiibo.png|[[Banjo]] & [[Kazooie]]
Terry amiibo.png|[[Terry Bogard|Terry]]
Byleth amiibo.png|[[Byleth]]
</gallery>


==My youtube videos==
====April 29, 2022====
*https://www.youtube.com/watch?v=yjrN2CdD9Yw
<gallery>
*https://www.youtube.com/watch?v=oH1hhn204Bo
Min Min amiibo.png|[[Min Min]]
{{#widget:YouTube|id=N803bPqUxfc}}
</gallery>
{{#widget:YouTube|id=wGfCR-JS-eA}}
 
{{#widget:YouTube|id=92HfeC5507o}}
====September 9, 2022====
{{#widget:YouTube|id=qNUDP1nk-LI}}
<gallery>
{{#widget:YouTube|id=9vP30u6Axso}}
Steve amiibo.png|[[Steve (Minecraft)|Steve]]
{{#widget:YouTube|id=gjLBihSiWlk}}
Alex amiibo.png|[[Steve (Minecraft)|Alex]]
</gallery>
 
====January 13, 2023====
<gallery>
Sephiroth amiibo.png|[[Sephiroth]]<ref name=SephAmiibo>@NintendoAmerica (December 14, 2022). [https://twitter.com/NintendoAmerica/status/1603194052689776641 "''Super Smash Bros. #amiibo for DLC fighters Kazuya and Sephiroth will be released on 1/13/23. Plus, look forward to the release of Pyra and Mythra in 2023!''"] ''Twitter''. Retrieved December 15, 2022.</ref>
Kazuya amiibo.png|[[Kazuya Mishima|Kazuya]]<ref name=SephAmiibo/>
</gallery>
 
====July 21, 2023====
<gallery>
Pyra amiibo.png|[[Pyra]]<ref name=AegisAmiibo>@NintendoAmerica (April 19, 2023). [https://twitter.com/NintendoAmerica/status/1648498494133641217 "The Pyra and Mythra #SmashBros #amiibo will launch as a double pack on 7/21. Each amiibo unlocks a unique Aegis Sword weapon skin that characters using the Swordfighter class can wield in #XenobladeChronicles3."] ''Twitter''. Retrieved April 19, 2023.</ref>
Mythra amiibo.png|[[Mythra]]<ref name=AegisAmiibo/>
</gallery>
 
====February 16, 2024====
<gallery>
Sora amiibo.png|[[List of fighters debuting in Super Smash Bros. Ultimate#Sora|Sora]]<ref name=Sora> @NintendoAmerica (September 15, 2023). [https://x.com/nintendoamerica/status/1702338923966415174 "Sora from #KingdomHearts will join the Super #SmashBrosUltimate #amiibo line-up in 2024! #NintendoDirect"] ''X''. Retrieved September 15, 2023.</ref><ref name=SoraDate> @NintendoAmerica (December 7, 2023). [https://twitter.com/NintendoAmerica/status/1732567373536690275 The #SmashBros #amiibo of Sora will be released on 2/16/2024! #KingdomHearts] ''X''. Retrieved December 7, 2023.</ref>
</gallery>
 
==Release==
[[File:SSBU Pro Controller.png|thumb|The ''Super Smash Bros. Ultimate'' Pro Controller]]
[[File:SSBU Switch bundle.jpg|thumb|left|The North American packaging for the console bundle]]
A ''Super Smash Bros. Ultimate''-themed Nintendo Switch Pro Controller has been available since launch; it can be purchased individually or as part of a bundle that also includes the game and a black steel case with the flaming ''Super Smash Bros.'' emblem seen in the game's March 2018 teaser.<ref>[https://smashbros.nintendo.com/buy/ ''Super Smash Bros. Ultimate'' Buy Page]</ref><ref>[https://twitter.com/NintendoAmerica/status/1034425454994833408 Tweet by Nintendo of America]</ref> A silver 1.5" coin will also be included in the bundle as a bonus item when purchased at {{wp|Best Buy}}.<ref>Best Buy. [https://www.bestbuy.com/site/super-smash-bros-ultimate-special-edition-nintendo-switch/6255361.p?skuId=6255361 ''Super Smash Bros. Ultimate'' Special Edition - Nintendo Switch]. Retrieved September 3, 2018.</ref>
 
A bundle containing a specially designed [[Nintendo Switch]] console and a download code for the game was released on November 2, 2018, though the download code couldn't be used until the game's release on December 7, 2018. The console features a design of the original eight ''Super Smash Bros.'' series characters on the front of the dock, as well as the ''Super Smash Bros.'' symbol printed across the Joy-Con. A ''Super Smash Bros. Ultimate''-edition [[Nintendo GameCube]] Controller and the GameCube Controller Adapter previously released for ''[[Super Smash Bros. for Wii U]]'' also released on the same day.
{{br}}
 
==Reception==
===Critical===
''Super Smash Bros. Ultimate'' has received widespread critical acclaim.
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo Switch]]
|Alex Olney,<br>[http://www.nintendolife.com/reviews/nintendo-switch/super_smash_bros_ultimate Nintendo Life]
|10/10
|''So how does it all stack up? Vocal concerns about past games have been actively addressed, every single fighter from the series is present (even Pichu), the customisability is overwhelmingly vast and it's all topped off with super-solid single-player modes to boot. We're not sure how you could make a more robust or pleasing Smash game. Super Smash Bros. Ultimate truly is the ultimate instalment in the series, and it makes you wonder where Sakurai can possibly take this franchise next.''
|-
|Nintendo Switch
|Chris Carter,<br>[https://www.destructoid.com/review-super-smash-bros-ultimate-532682.phtml Destructoid]
|9.5/10
|''For the first time in a long time, I'm overwhelmed. There's so much to do either by yourself or with a group, not accounting for the fact that I needed to bring every single character into the lab (training) and try out each stage, which I did for this review. I didn't even mention the music player (which kids in Japan will love) that pops 800 tracks off like a boom box. The score is its own achievement with famous collaborators in tow and beautiful remixes aplenty. I spent an hour making Mii fighters for chrissake. I've used phrases that evoke the monumental achievement that is Super Smash Bros. Ultimate a few times in this review and I can assure you it's not hyperbolic. Despite that a lot of the old content isn't as hard-hitting the second, third, fourth, or even fifth time around, the fact that it's all here, and in a manageable file size, is more than enough. After this (and Geno/Waluigi DLC) Sakurai can rest easy.''
|-
|Nintendo Switch
|Tom Marks,<br>[https://www.ign.com/articles/2018/12/06/super-smash-bros-ultimate-review IGN]
|9.4/10
|''Super Smash Bros. Ultimate lives up to its name, offering the most comprehensive game in the series to date. It has an absurd amount to play, fight, and unlock – though that can be to its detriment at times. While the World of Light adventure mode isn't reason alone to get Smash Bros., it's still a consistently amusing and shockingly large campaign, and a worthy compliment to Ultimate's incredible multiplayer core. The Smash Bros. series has always maintained a wonderful balance of chaotic beat-em-up fun and tense fighting game action, and Super Smash Bros. Ultimate refines and improves on both sides of itself without abandoning either one.''
|-
|Nintendo Switch
|Edmond Tran,<br>[https://www.gamespot.com/reviews/super-smash-bros-ultimate-review-me-and-you-and-ev/1900-6417051/ GameSpot]
|9/10
|''An inconsistent online mode and situational downers don't stop Super Smash Bros. Ultimate from shining as a flexible multiplayer game that can be as freewheeling or as firm as you want it to be. Its entertaining single-player content helps keep the game rich with interesting things to do, as well as bolstering its spirit of loving homage to the games that have graced Nintendo consoles. Ultimate's diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.''
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nowrap|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/switch/super-smash-bros-ultimate 93]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/switch/234547-super-smash-bros-ultimate/index.html 92.17%]
|}
 
===Sales===
By September 30, 2022, ''Super Smash Bros. Ultimate'' had sold 29.53 million units worldwide, making it the third best-selling game on the Nintendo Switch (after ''[[Mario Kart 8 Deluxe]]'' and ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'').<ref>Nintendo (August 3, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved August 3, 2022. [https://web.archive.org/web/20220803065123/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on August 3, 2022.</ref> In addition, the game is also the best-selling fighting game of all time.
 
==Pre-release and unused content==
{{main|List of Super Smash Bros. Ultimate pre-release and unused content}}
 
==Quotes==
{{main|List of Super Smash Bros. Ultimate quotes}}
 
==Staff==
{{main|List of Super Smash Bros. Ultimate staff}}
Like previous entries in the ''Super Smash Bros.'' series, [[Masahiro Sakurai]] directed this game. Several companies collaborated to produce the game, including Digital Frontier Inc., who created the cinematics, and [[Bandai Namco Entertainment|Bandai Namco Games]], who co-developed the game. {{wp|Xander Mobus}} returns as the announcer, making this game the first ''Super Smash Bros.'' game to use the same announcer as in a previous game. This game marks the 100th performance credit of [[Charles Martinet]] as the voice of Mario, a landmark for which he received a [[Guinness World Records|Guinness World Record]] for the most video game voice-over performances of a single character.
 
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': Donkey Kong and [[Pauline|Lady]] appear as a [[Spirit (Super Smash Bros. Ultimate)|spirit]]. A new medley of songs from this game, "Donkey Kong / Donkey Kong Jr.", is featured.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': [[Donkey Kong Jr.]] appears as a spirit using his artwork from this game. A new medley of songs from this game, "Donkey Kong / Donkey Kong Jr.", is featured.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Sidestepper]] appears as a spirit.
*''[[Donkey Kong 3]]'': [[Stanley]] appears as a spirit.
*''[[Wrecking Crew]]'': A new medley of the main background music and [[Golden Hammer]] theme from this game appears in ''Super Smash Bros. Ultimate''. [[Eggplant Man]] appears as a spirit using its sprite from this game.
*''[[Super Mario Bros.]]'' / ''[[Super Mario Bros.: The Lost Levels]]'': One of [[Simon Belmont]]'s teaser screencaps depicts him about to use his Axe special attack on [[Bowser]], indirectly alluding to how Bowser in the classic games was defeated with an [[axe]] destroying the bridge. [[Piranha Plant]]'s green costume resembles its appearance in this game. Additionally, its blue costume resembles its appearance in underground levels. As with past games, several sound effects from the [[Nintendo Entertainment System|NES]] releases of these games can be heard.
*''[[Super Mario Bros. 2]]'': [[Pidgit]], [[Wart]], and [[Mouser]] appear as spirits, using artwork from this game. An arrangement of the "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]" is featured. As with past games, the sound effect when the [[Vegetable (move)|Vegetable special move]] is activated is taken directly from the NES release of this game.
*''[[Super Mario Bros. 3]]'': Arrangements of the overworld theme, regular boss battle theme and Bowser's battle theme appear in the game.
*''[[Super Mario Land]]'': [[Tatanga]] appears as a spirit, using artwork from this game.
*''[[Super Mario World]]'': [[Chargin' Chuck]] appears as a spirit, using artwork from this game.
*''[[Wario Land: Super Mario Land 3]]'': [[Wario]]'s [[Dash Attack]] that debuted in this game now appears as his new dash attack. Wario's down throw now reflects the animation of the [[Ground Pound]] that debuted in this game as well.
*''[[Donkey Kong Country]]'': One of K. Rool's attacks involves throwing his crown as a boomerang, like in this game. A [[Klaptrap]] appears as an [[Assist Trophy]], having the same behavior as in this game. It also appears as a spirit using its artwork from this game. A medley of "Bonus Room Blitz" (the [[Bonus Area]] theme) and "Simian Segue" (the map theme) and an arrangement of "Gang-Plank Galleon" appear in the game. In addition, King K. Rool's gameplay trailer's opening segment features him aboard a ship in a reference to [[Gangplank Galleon]]. [[Winky the Frog]] appears as a spirit, using artwork from this game. "Funky's Fugue" and "Ice Cave Chant" are available as tracks. A recreation of the [[Kongo Jungle]] map appears in World of Light under the name DK Island.
*''[[Super Mario World 2: Yoshi's Island]]'': Bowser's appearance during his [[Final Smash]] is based on [[Baby Bowser]]'s boss battle.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': One of K. Rool's attacks involves shooting with the blunderbuss he has in this game, and when he does so he dons a pirate hat like in his appearance as Kaptain K. Rool. [[Rattly the Rattlesnake]], [[Squitter the Spider]], Kaptain K. Rool, and [[Swanky Kong]] appear as spirits, using their artwork from this game. "Crocodile Cacophony" (Kaptain K. Rool's boss battle theme) gets a remix in this game as well. An arrangement of "Snakey Chantey", a song that plays in the level [[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]], is featured as a track. In King K. Rool's announce trailer "The Rivals", Donkey Kong and Diddy Kong when witnessing King K. Rool knock away King Dedede (who had posed as the Kremling leader as a prank) had their eyes comically bulge out far enough to shatter part of the windows of the treehouse in horror, referencing Diddy and Dixie Kong's reactions when about to face a boss in that game (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
*''[[Super Mario RPG: Legend of the Seven Stars]]'': [[Geno]] appears as both a spirit and a smash tag icon. [[Mallow]] also appears as a spirit.
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': One of K. Rool's attacks involves using his helicopter pack from this game. Artwork of [[Dixie Kong]] and [[Kiddy Kong]] in the [[Hover Craft]] appears as Dixie Kong's enhanced spirit. [[Ellie the Elephant]] appears as a spirit.
*''[[Yoshi's Story]]'': [[Don Bongo]], [[Pak E. Derm]], the [[Super Happy Tree]], and [[Blargg]] appear as spirits.
*[[Mario Golf (Game Boy Color)|''Mario Golf'' (Game Boy Color)]]: [[Kid]] appears as a spirit using his artwork from this game.
*''[[Donkey Kong 64]]'': One of K. Rool's attacks involves using his boxing gloves from this game, and his Final Smash recreates the [[Game Over]] scene involving the [[Blast-o-Matic]] being fired from [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] at [[Donkey Kong Island]]. [[Tiny Kong]] and [[Lanky Kong]] appear as spirits using their artwork from this game. King K. Rool briefly appears in the ending of Ken Masters and Incineroar's debut trailer "Clash of Flames" as one of Incineroar's intended challengers, indirectly referencing the final boss battle in that game.
*''[[Paper Mario (series)|Paper Mario]]'' series: Piranha Plant takes on the colors of a [[Putrid Piranha]] for one of its attacks where it spews poison. Additionally, Piranha Plant's black costume resembles the [[Pale Piranha]] and its blue costume resembles the [[Frost Piranha]]. [[Kammy Koopa]] also appears as a spirit.
*''[[Wario Land 4]]'': [[Princess Shokora]] appears as a spirit.
*''[[Luigi's Mansion]]'' / ''[[Luigi's Mansion: Dark Moon]]'': Simon Belmont's debut trailer has [[Luigi]] being present in Dracula's Castle and attempting to ward off various ghostly creatures inside, alluding to the premise of the games. A new arrangement of the main theme from the former game appears in ''Super Smash Bros. Ultimate''. [[Polterpup]] and [[Professor Elvin Gadd]] appear as spirits using their artwork from the latter game. The [[Poltergust 5000]] from the latter game appears as a spirit. Luigi's final boss in Classic Mode being [[Dracula]] is most likely a reference to his dealing with similar spooks in the ''[[Luigi's Mansion (series)|Luigi's Mansion]]'' games.
*''[[Super Smash Bros. Melee]]'': In the {{media link|Super Smash Bros. Ultimate - panoramic.png|panorama group artwork}}, Luigi is seen doing the [[Green Missile]] above the other characters, just like in the {{media link|SSBM.jpg|group artwork}} from this game. [[Yoshi]]'s Final Smash is based on a scene from this game's opening. Giga Bowser also returns as a boss in Classic Mode and Adventure Mode: World of Light.
*''[[Yoshi's Island: Super Mario Advance 3]]'': [[Baby Mario]] appears as a spirit, using artwork from this game.
*''[[Super Mario Sunshine]]'': An arrangement of [[Delfino Plaza]]'s music appears in the game. [[Pianta]]s, a [[Shine Sprite]], and [[F.L.U.D.D.]] appear as spirits using their artwork from this game.
*''[[Mario & Luigi: Superstar Saga]]'': [[Prince Peasley]] appears as a spirit.
*''[[Mario Kart: Double Dash!!]]'': Baby Mario and [[Baby Luigi]]'s artwork is used for the [[Goo-Goo Buggy]] spirit.
*''[[Paper Mario: The Thousand-Year Door]]'': [[Vivian]] and the [[Shadow Queen]] (in her form when possessing Peach) appear as spirits.
*''[[Yoshi Topsy-Turvy]]'': [[Hongo]], the [[Spirit Who Loves Surprises]], and [[Tap-Tap]] appear as spirits, using artwork from this game.
*''[[Donkey Kong Jungle Beat]]'': Donkey Kong's [[Final Smash]] is based on his combo punch attacks in this game. [[Karate Kong]] and [[Ninja Kong]] appear as spirits.
*''[[Donkey Konga]]'': King K. Rool's opening animation is taken from this game.
*''[[Dance Dance Revolution: Mario Mix]]'': [[Mario]]'s down smash animation has been changed from the [[Sweep Kick]] move to his breakdance from this game.
*''[[Super Princess Peach]]'': [[Perry]] appears as a spirit.
*''[[Mario & Luigi: Partners in Time]]'': [[Princess Shroob]] appears as a spirit.
*''[[New Super Mario Bros.]]'': [[Lakitu]] and [[Spiny]] appear as a spirit, using their artwork from this game.
*''[[Wario: Master of Disguise]]'': [[Count Cannoli]] appears as a spirit.
*''[[Super Paper Mario]]'': [[Mr. L]] and [[Dimentio]] appear as spirits.
*''[[Mario Strikers Charged]]'': [[Petey Piranha]] and [[Waluigi]] appear as spirits, using their artwork from this game.
*''[[Mario Party 8]]'': Daisy's fighter spirit uses her artwork from this game. [[MC Ballyhoo]] and [[Big Top]] also appear as a spirit.
*''[[DK: Jungle Climber]]'': [[Zinger]] and [[Wrinkly Kong]] appear as spirits, using their artwork from this game. The second boss theme is featured as a track.
*''[[Donkey Kong Barrel Blast]]'': [[Kip]] and [[Kalypso]] appear as spirits.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': A [[Grand Star]] appears in [[Rosalina]] & Luma's Final Smash. The [[Launch Star]], which is renamed Super Launch Star, appears as an item. The music that plays in the [[Melty Monster Galaxy]] appears as a track. Piranha Plant becomes a [[Prickly Piranha Plant]] when using its forward smash. [[Rock Mario]], [[Lubba]], and the [[Starship Mario]] appear as spirits.
*''[[Super Smash Bros. Brawl]]'': Petey Piranha's appearance in Piranha Plant's Final Smash is derived from his appearance in this game, where he holds cages. [[Galleom]] reappears as a boss in the World of Light: Adventure Mode and Classic Mode, while the [[R.O.B.#Super Smash Bros. Brawl|Ancient Minister]], the [[Fighting Alloy Team]], [[Shadow Bug]], a [[Subspace Army#Primid|Primid]], [[Subspace Army#Mite|Mite]], [[Subspace Army#Bytans|Bytans]], [[Subspace Army#Roturret|Roturret]], [[smashwiki:Subspace Bomb|Subspace Bomb]], [[Duon]], and [[Tabuu]] appear as spirits. As in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', many of the characters' voices, including those of Mario, Luigi, [[Princess Peach|Peach]], Yoshi and Wario, originate from this game.
*''[[Mario Kart Wii]]'': Waluigi on the [[Standard Bike]], Toad in the [[Cheep Charger]], Koopa Troopa in the [[Standard Kart]], and [[Dry Bowser]] all appear as spirits using their respective artwork from this game. Most of [[Bowser Jr.]] and [[Princess Daisy|Daisy]]'s voice clips are recycled from this game.
*''[[Mario Super Sluggers]]'': Petey Piranha appears as a spirit using artwork from this game.
*''[[Wario Land: Shake It!]]'': [[Captain Syrup]] and the [[Shake King]] appear as spirits using artwork from this game.
*''[[Mario & Luigi: Bowser's Inside Story]]'': [[Fawful]] appears as a spirit, which depicts his artwork from this game. [[Starlow]] and [[Broque Monsieur]] also appear as spirits.
*''[[Bird & Beans]]'': [[Pyoro]] appears as a spirit using his artwork from this game.
*''[[New Super Mario Bros. Wii]]'': [[Mechakoopa]] appears as a spirit using artwork from this game. The [[Koopalings]]' voice clips are taken from this game.
*''[[Donkey Kong Country Returns]]'': [[Rambi the Rhino]], [[Cranky Kong]], and [[Squawks the Parrot]] appear as spirits using their artwork from this game.
*''[[Super Mario 3D Land]]'': [[Boom Boom]] and [[Pom Pom]] appear as a spirit using their artwork from this game.
*''[[Mario Kart 7]]'': One of Daisy's taunts matches the artwork pose she originally had from this game. [[Metal Mario]]'s [[B Dasher]] appears as a spirit. Rosalina's voice clips are taken from this game.
*''[[New Super Mario Bros. 2]]'': [[Gold Mario]] appears as a spirit.
*''[[New Super Mario Bros. U]]'': The Koopalings, [[Boo]], and [[Hammer Bro]] appear as spirits using their artwork from this game. [[Nabbit]] appears as a spirit. {{Lemmy}}'s render is based on his artwork from this game.
*''[[Paper Mario: Sticker Star]]'': Bowser appears as a spirit using his artwork from this game, which can be obtained by enhancing [[Paper Bowser]]'s spirit.
*''[[Mario & Luigi: Dream Team]]'': [[Antasma]] and [[Prince Dreambert]] appear as spirits.
*''[[Mario Party: Island Tour]]'': The title screen music and [[Rocket Road]] theme from this game appear.
*''[[Super Mario 3D World]]'': Piranha Plant is in a pot for half of its costumes, resembling the [[Potted Piranha Plant]]. [[Cat Mario|Cat Peach]] and [[Plessie]] appear as spirits.
**''[[Super Mario 3D World + Bowser's Fury]]'': [[Giga Cat Mario]], [[Kitten]]s, and [[Fury Bowser]] appear as spirits added post-launch.
*''[[Donkey Kong Country: Tropical Freeze]]'': [[Dixie Kong]] and [[Lord Fredrik]] appear as spirits using their artwork from this game.
*''[[Yoshi's New Island]]'': An arrangement of this game's main theme appears in ''Super Smash Bros. Ultimate''. Yoshi carrying Baby Mario and a [[Mega Eggdozer]], the [[Stork]], and [[Little Mouser]] appear as spirits using artwork from this game.
*''[[Mario Golf: World Tour]]'': One of Daisy's victory animations is inspired by her birdie animation from this game. Similarly, one of Peach's victory animations resembles her hole-in-one/eagle animation, albeit without the parasol.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': Luigi's [[Mach 8]] appears as a spirit. The music for [[Excitebike Arena]] and [[Ice Ice Outpost]] are available as tracks. In World of Light, one of the available locations in Light Realm is based on a Mario Kart racetrack, with the [[Mario Kart TV|MKTV]] logo visible in the background.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': ''Super Smash Bros. Ultimate'' uses a modified engine based on these games. [[Big Urchin]] appears as a spirit using its trophy render from the Wii U version. [[smashwiki:Master Core#Master Giant|Master Giant]], [[smashwiki:Master Core#Master Beast|Master Beast]], [[smashwiki:Master Core#Master Edges|Master Edge]], and [[smashwiki:Master Core|Master Core]] appears as spirits. Most of the returning fighters and announcer's voice clips are recycled from this game.
*''[[Captain Toad: Treasure Tracker]]'': [[Shy Guy]] appears as a spirit using its artwork from this game. "[[Plucky Pass Beginnings]]", the theme of the [[Toad Brigade]], as it is heard in this game, and "The King of Pyropuff Peak", the music played when [[Captain Toad]] is fighting a [[Draggadon]], appear as tracks in the "''[[Super Mario (series)|Super Mario]]''" series playlist.
*''[[Mario vs. Donkey Kong: Tipping Stars]]'': The title theme and the first track of [[Rolling Hills]] appear as tracks in the "''Super Mario''" series playlist.
*''[[Mario Party 10]]'': Yoshi has a new victory animation based on his 2nd-place winning animation from this game. Mario's fighter spirit uses artwork from this game.
*''[[Yoshi's Woolly World]]'': Yarn Yoshi and Yarn [[Poochy]] appear as spirits. A Woolly Yoshi Mii hat along with an outfit appear.
*''[[Super Mario Maker]]'': Mario has a new costume based on his builder outfit from this game.
*''[[Mario Tennis: Ultra Smash]]'': "Classic Tennis", a song in this game, is playable.
*''[[Mario & Luigi: Paper Jam]]'': [[Paper Bowser]] appears as a Battle Arena counter icon. The [[papercraft]] battle theme also appears in the game.
*''[[Paper Mario: Color Splash]]'': Paper Mario's spirit artwork comes from this game, albeit with the white outline removed. [[Huey]] also appears as a spirit. The battle theme from this game appears as a selectable song.
*''[[Mario Sports Superstars]]'': "Kingdom Stadium: Night", a song in this game, is featured.
*''[[Mario + Rabbids Kingdom Battle]]'': [[Rabbid Peach]], [[Mega Rabbid Kong]] (named "Rabbid Kong"), and [[Rabbid Mario]] appear as spirits.
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'': A song played during [[Minion Quest: The Search for Bowser]] battles is featured.
*''[[Super Mario Odyssey]]'': [[Cappy]] makes an appearance as [[Mario's Cap]]; one of Mario's new taunts features him tossing Cappy. Cappy also appears as a spirit. Occasionally, Mario's [[Super Jump Punch]] will feature the [[regional coin]]s found in the [[Metro Kingdom]] in place of the standard [[coin]]s, and plays the same sound effect as the one that plays when a new regional coin is collected. New Donk City Hall appears as a stage. Mario has a new costume based on his wedding tuxedo. The [[Odyssey]], Peach and Bowser (wearing their wedding attire) appear as spirits.
*''[[Mario Tennis Aces]]'': Mario and Luigi have spirits using their artwork from this game.
*''[[WarioWare Gold]]'': Wario, [[5-Volt]], [[9-Volt]] & [[18-Volt]], [[Ashley]], [[Dr. Crygor]], [[Dribble & Spitz]], [[Fronk]], [[Jimmy T]], [[Kat & Ana]], [[Mona]], [[Orbulon]], and [[Young Cricket]] appear as spirits, using their artwork from this game. Also, a drawing of [[Penny]] resembling her artwork from this game appears on the sketchbook in the Gamer stage.
*''[[Super Mario Party]]'': [[King Bob-omb]] appears as a spirit using his artwork from this game. In addition, Peach's new yellow alternate costume resembles the [[Gold Mario|effect]] she gets from drinking a [[Golden Drink]]. Additionally, Mario's [[Dice Block]] and [[Super Mario Party#River Survival|River Survival]] have been added as spirits post-launch.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]] appears as a spirit added post-launch.
*''[[Yoshi's Crafted World]]'': Yoshi has a new costume based on his appearance from this game, which also makes an appearance as a spirit.
*''[[Luigi's Mansion 3]]'': Luigi's new [[Poltergust G-00]] was first shown off during Simon and Richter's reveal trailer, boasting its new design and the ability to fire plungers, and is used in his grab and throws.
*''[[Paper Mario: The Origami King]]'': Origami Peach, [[Olivia]], and [[King Olly]] appear as spirits added post-launch.
*''[[Mario Golf: Super Rush]]'': Mario, Luigi, and Peach as they appear in this game are spirits added post-launch.
 
==Glitches==
{{main|List of Super Smash Bros. Ultimate glitches}}


==Gallery==
==Gallery==
{{main-gallery}}
<gallery>
<gallery>
Mario SSBUltimate.png
Mario (Wedding) SSBU.png|[[Mario]]
Wynn Smash Mario.jpg
Link (Tunic of the Wild) SSBU.png|[[Link]]
Wynn Good Art.jpg|Nice Art
Yoshi Crafted SSBU.png|[[Yoshi]]
Inkling SSBU.png
Black Kirby SSBU.png|[[Kirby]]
PalutenaSSBU.png|Yes
Pikachu Libre SSBU.png|[[Pikachu]]
Meta Ridley SSBU.png|[[Ridley]]
Joker school attire SSBU.png|[[Joker]]
SSBU Kazuya Alt.png|[[Kazuya]]
</gallery>
</gallery>


==2020 music disc==
==Media==
<!-- Next update includes:Super Mario 3D World Bonus Theme -->
{{main-media}}
[[File:Mario SSBUltimate.png|thumb|center|This is my disc for the year 2020!]]
 
<gallery>
==Names in other languages==
DK NES Opening Theme.oga|2020 Theme (''Coronavirus Is Here!'' Theme)
{{foreign names
SM64-Hazy Maze Cave.oga|2020 Theme (Main Theme)
|Jap=大乱闘スマッシュブラザーズ SPECIAL
DK NES How High Can You Get Theme.oga|2020 Theme (New Day)
|JapR=Dairantō Sumasshu Burazāzu Supesharu
UndergroundNSMBW.oga|2020 Theme (Stay home)
|JapM=Great Melee Smash Bros. Special
SMM SMB Ghost House Edit.oga|2020 Theme (Stay home) Horrible version
|ChiT=任天堂明星大亂鬥 特別版
SMM SMB Underground Edit.oga|2020 Theme (Stay home) New experience version
|ChiTR=Rèntiāntáng Míngxīng Dàluàndòu: Tèbiébǎn
SMM SMB3 Overworld Edit.oga|2020 Theme (Stay home) Boring version
|ChiTM=Nintendo Stars Great Melee: Special Edition; the combination of the Japanese title and the Nintendo 64 game's Japanese name (''Nintendo All-Star! Dairantō Smash Bros.'')
SMM SMB3 Castle Edit.oga|2020 Theme (Stay home) Action version
|ChiS=任天堂明星大乱斗 特别版
SMM SMW Overworld Edit.oga|2020 Theme (Stay home) Happy version
|ChiSR=Rèntiāntáng Míngxīng Dàluàndòu: Tèbiébǎn
SMM NSMBU Overworld Edit.oga|2020 Theme (Stay home) Exciting version
|ChiSM=Nintendo Stars Great Melee: Special Edition''; the combination of the Japanese title and [[Super Smash Bros.|the Nintendo 64 game]]'s Japanese name (''Nintendo All-Star! Dairantō Smash Bros.'')
SMM NSMBU Underwater Edit.oga|2020 Theme (Stay home) Musical version
|Kor=슈퍼 스매시브라더스 얼티밋
DK Arcade 25m Theme.oga|2020 Theme (Stay home) Construction Site Edition
|KorR=Syupeo Seumaesi Beuradeoseu Eoltimit
DK NES 25 m Theme.oga|2020 Theme (Stay home) Construction Site Edition 8-bit edition
|KorM=Super Smash Bros. Ultimate
Bonus Screen Theme Super Mario World.oga|2020 Theme (Stay home) Playground edition
LavaUndergroundNSMBW.oga|2020 Theme (Stay home) Volcano edition
Underground Theme Super Mario World.oga|2020 Theme (Stay home) Prehistoric edition
SML2 Tree Zone 2.oga|2020 Theme (Stay home) Sewer edition
SMM NSMBU Underground Edit.oga|2020 Theme (Stay home) Mine edition
SMM SMB3 Underground Edit.oga|2020 Theme (Stay home) Cave edition
SMM NSMBU Ghost House Edit.oga|2020 Theme (Stay home) Halloween edition
SMM SMW Ghost House Edit.oga|2020 Theme (Stay home) Warehouse edition
SMM SMB3 Ghost House Edit.oga|2020 Theme (Stay home) Mansion edition
SM3DW Underground Theme.oga|2020 Theme (Stay home) 3D edition
SMR Underground Theme.oga|2020 Theme (Stay home) Run edition
MKDS-Music-WaluigiPinball.oga|2020 Theme (Stay home) Internet edition
WC Stage Theme.oga|2020 Theme (Stay home) Demolition Site edition
SMA Jar Theme.oga|2020 Theme (Stay home) Jar edition
Underground Theme Super Mario Bros 3.oga|2020 Theme (Stay home) 8-bit edition
Easton Kingdom Super Mario Land.oga|2020 Theme (Stay home) Egyptian version
SMA Underground Theme.oga|2020 Theme (Stay home) Chinese version
SMB2-Underworld.oga|2020 Theme (Stay home) Chinese version 8-bit edition
SMM SMB Overworld Edit.oga|2020 Theme (Adapting to Stay home)
SMA Character Select Theme.oga|2020 Theme (Choosing recruits)
SMW Vanilla Dome.oga|2020 Theme (The World)
SMAS SMB3 World 2 Map.oga|2020 (The World) (Deserts)
SMAS SMB3 World 6 Map.oga|2020 (The World) (Snow)
Overworld Theme Super Mario Land.oga|2020 Theme (Searching for Coronavirus Culprit)
SMA Overworld Theme.oga|2020 Theme (China)
MvDKTS RollingHillsB.oga|2020 Theme (Wuhan)
SMAS SMB3 World 7 Map.oga|2020 Theme (USA)
SMW Valley of Bowser.oga|2020 Theme (USA) (The White House)
NSMBW Enemycourse.oga|2020 Theme (Battling against Coronavirus)
SM3DW Motley Bossblob.oga|2020 Theme (Battling against Coronavirus Inventors)
Super Mario Maker SMW Airship Theme.oga|2020 Theme (Preparing for the greatest battle)
SMM2 NSMBU Airship.oga|2020 Theme (The greatest battle)
SMA Boss Nearby Theme.oga|2020 Theme (Before battling against Coronavirus Mastermind)
SMW The Evil King Koopa BGM.oga|2020 Theme (Battling against Coronavirus Mastermind)
MvDKTS RollingHillsLose.oga|2020 Theme (Cure Failed)
SM3DW Death Sound.oga|2020 Theme (Someone has fallen sick)
Game Over - New Super Mario Bros Wii.oga|2020 Theme (World Wiped Out)
MvDKTS RollingHillsWin.oga|2020 Theme (Cured patient)
SMAS SMB World Clear.oga|2020 Theme (Coronavirus' End)
Invincibility - Super Mario Land.oga|2020 Theme (FREEDOM!!!)
SMA Ending Theme.oga|2020 Theme (Credits)
}}
}}
</gallery>


{{Wikipedia}}
==Trivia==
[[File:Super Smash Bros Ultimate Germany boxart.png|thumb|The German game cover]]
*On the German cover for the game, [[Yoshi]] was omitted from the boxart to fit the USK rating in the bottom left corner, while [[Pikachu]], who was placed lower than Yoshi, was moved up due to its greater popularity.<ref>Iggy. (June 16, 2018). [https://nintendosoup.com/yoshi-vanishes-from-super-smash-bros-ultimates-german-box-art/ Yoshi Vanishes from ''Super Smash Bros. Ultimate''{{'}}s German Box Art]. ''NintendoSoup''. Retrieved June 16, 2018.</ref>
*Luigi supposedly dies during Simon and Richter's announcement trailer after having his soul taken by Death. In response, BBC News made an [https://www.bbc.com/news/amp/newsbeat-45127783 article] on Luigi's death.
 
==External links==
{{NIWA|ARMSWiki=1|Bulbapedia=1|FZeroWiki=1|FireEmblem=1|GoldenSun=1|Icaruspedia=1|Inkipedia=1|KHWiki=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Ultimate|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StarfyWiki=1|StrategyWiki=1|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
*[https://www.smashbros.com/ja_JP/index.html Japanese website]
*[https://www.smashbros.com/en_US/index.html North American website]
*[https://www.smashbros.com/es_LA/index.html Mexican website]
*[https://www.smashbros.com/en_GB/index.html European website]
*[https://www.smashbros.com/en_AU/index.html Australian website]
 
==References==
<references/>


==Diary==
{{SSBU}}
The internet is good. There's only one problem, they're insane. The internet loves mistakes, and they expects it of everyone. Fortunately, no one is perfect. This fact excites them and leads them to commit their one small imperfection: making it into a meme.
{{Super Mario games}}
{{Switch}}


Latest edit:
==Personal Images==
{{Special:Contributions|target=Wynn Liaw|limit=1}}
{{multiple image
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|footer=<center style="color:#000000;">For tracking purposes.</center>
|width=180
|image1=Wynn Good Art.jpg
|image2=Wynn Warning.png
|image3=Wynn Hyrule.jpg
}}