DK Island Swing: Difference between revisions

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{{rewrite|Include ''[[LEGO Super Mario]]'' information}}
{{rewrite|Include info on the '''Mine Cart Madness''' arrangement from ''[[Donkey Kong Country Returns]]'' and info on ''[[LEGO Super Mario]]''}}
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{{more media|Sections that do not yet have a sample}}
{{Theme infobox
{{Theme infobox
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|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
}}
}}
"'''DK Island Swing'''" (titled "'''Jungle Level'''" in Japanese soundtracks)<ref>[https://vgmdb.net/album/153 SUPER DONKEY KONG ORIGINAL SOUND VERSION]. ''VGMdb''. Retrieved November 7, 2021.</ref><ref>[https://vgmdb.net/album/149 Super Donkey Kong Game Music CD Jungle Fantasy]. ''VGMdb''. Retrieved November 7, 2021.</ref> is a recurring musical theme most commonly heard within the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. The theme was composed by [[David Wise]] and has since been synonymous with the franchise as well as [[Donkey Kong]] himself.
"'''DK Island Swing'''" (titled "'''Jungle Level'''" in Japanese soundtracks),<ref>[https://vgmdb.net/album/153 SUPER DONKEY KONG ORIGINAL SOUND VERSION]. ''VGMdb''. Retrieved November 7, 2021.</ref><ref>[https://vgmdb.net/album/149 Super Donkey Kong Game Music CD Jungle Fantasy]. ''VGMdb''. Retrieved November 7, 2021.</ref> also known as the '''''Donkey Kong Country'' Theme''',<ref>''[[Donkey Konga: The Hottest Hits]]'' tracklist</ref> is a recurring musical theme most commonly heard within the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. The theme was composed by [[David Wise]] and has since been synonymous with the franchise as well as [[Donkey Kong]] himself.


The theme consists of three distinct portions, beginning with a jungle ambiance and a drum beat, followed by the main, upbeat melody, and finally a calmer, slower-tempo melody before looping back to the beginning.
The theme consists of three distinct portions, beginning with a jungle ambiance and a drum beat, followed by the main, upbeat melody, and finally a calmer, slower-tempo melody before looping back to the beginning.


"DK Island Swing" is first heard in the first level ''Donkey Kong Country'', [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], and is thereafter used as the theme for every jungle level in the game: [[Ropey Rampage]], [[Barrel Cannon Canyon]], and [[Orang-utan Gang]].
"DK Island Swing" is first heard in the first [[level]] of ''[[Donkey Kong Country]]'', [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], and is thereafter used as the theme for every jungle level in the game: [[Ropey Rampage]], [[Barrel Cannon Canyon]], and [[Orang-utan Gang]].


==Composition==
==Composition==
During ''Donkey Kong Country''{{'}}s development, David Wise was asked to write some demo pieces for a jungle level. He wrote three pieces, under the impression that they would be used just for the tech demo to be sent to [[Nintendo]] in Japan. After Wise presented them, he was told to combine them together into one piece, which ultimately became the theme heard in the final game.<ref name=Marcato>Super Marcato Bros. (January 9, 2014). [https://youtu.be/Pmq-jmaN2KU?t=1560 Exclusive David Wise Interview 2013]. ''YouTube''. Retrieved December 4, 2018.</ref>  
During ''Donkey Kong Country''{{'}}s development, David Wise was asked to write some demo pieces for a jungle level. He wrote three pieces, under the impression that they would be used just for the tech demo to be sent to [[Nintendo]] in Japan. After Wise presented them, he was told to combine them into one piece, which ultimately became the theme heard in the final game.<ref name=Marcato>Super Marcato Bros. (January 9, 2014). [https://youtu.be/Pmq-jmaN2KU?t=1560 Exclusive David Wise Interview 2013]. ''YouTube''. Retrieved December 4, 2018.</ref>  


In composing "DK Island Swing," Wise took influences from a variety of jungle-styled musical pieces and came up with an original theme, while maintaining the familiar elements that make it "sound like a jungle." The composition process took a long time, with Wise first coming up with a melody and working on it for days until he felt it worked for the level and "breathe[d] quite naturally."<ref name=Marcato/>
In composing "DK Island Swing," Wise took influences from a variety of jungle-styled musical pieces and came up with an original theme, while maintaining the familiar elements that make it "sound like a jungle." The composition process took a long time, with Wise first coming up with a melody and working on it for days until he felt it worked for the level and "breathe[d] quite naturally."<ref name=Marcato/>
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===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
====''Donkey Kong Country''====
In ''[[Donkey Kong Country]]'',  a slower-paced arrangement of "DK Island Swing" is incorporated into "Mine Cart Madness," the theme used for the [[Mine Cart]] levels [[Mine Cart Carnage]] and [[Mine Cart Madness]].
In ''Donkey Kong Country'',  a slower-paced arrangement of "DK Island Swing" is incorporated into "Mine Cart Madness," the theme used for the [[Mine Cart]] levels [[Mine Cart Carnage]] and [[Mine Cart Madness]].


{{media table
{{media table
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====''Donkey Kong Country 3''====
====''Donkey Kong Country 3''====
In ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'', the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', a frantic arrangement of "DK Island Swing", titled "'''Chase'''," can be heard in the level [[Stampede Sprint]] when [[Ellie the Elephant|Ellie]] is scared by some [[Sneek]]s and runs away at high speed shortly into the level, lasting until the [[Blast Barrel]] near the end shoots her to the [[Level Flag]]. The same arrangement can be heard when [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]] flees from the [[Banana Queen]] at the end of the game, though only that initial section is heard.
In ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'', the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', a frantic arrangement of "DK Island Swing", titled "'''Chase'''," can be heard in the level [[Stampede Sprint]] when [[Ellie the Elephant|Ellie]] is scared by some [[Sneek]]s and runs away at high speed shortly into the level, lasting until the [[Blast Barrel]] near the end shoots her to the [[Level Flag]]. The same arrangement can be heard when [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]] flees from the [[Banana Queen]] at the end of the game, though only that initial section is heard.
{{media table
|file1=DKC3 GBA OST Chase.mp3
|title1=Chase
|description1=The arrangement heard in ''Donkey Kong Country 3''
|length1=0:30
}}


====''Donkey Kong Country Returns''====
====''Donkey Kong Country Returns''====
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===''Donkey Kong 64''===
===''Donkey Kong 64''===
An arrangement of "DK Island Swing" composed by Grant Kirkhope, titled simply "'''Jungle'''" in the [[Donkey Kong 64 Official Soundtrack|the official soundtrack]], can be heard in the first area of ''[[Donkey Kong 64]]'', [[Jungle Japes]] as well as in secret areas. It uses the opening drum beat and main melody for the first half, while the second half includes variations of the main melody as well as an original melody.
An arrangement of "DK Island Swing" composed by Grant Kirkhope, titled simply "'''Jungle'''" in [[Donkey Kong 64 Official Soundtrack|the official soundtrack]], can be heard in the first area of ''[[Donkey Kong 64]]'', [[Jungle Japes]] as well as in secret areas. It uses the opening drum beat and main melody for the first half, while the second half includes variations of the main melody as well as an original melody.


A calmer version of this arrangement also plays past the cave in Jungle Japes, while a slower-tempo, marimba version of the main melody plays inside the cave itself. A horn-heavy, more sinister-sounding arrangement of the main melody also plays in the stormy area of Jungle Japes, a slower woodwind-heavy version plays in certain optional caves, as well as the ship floating around the lighthouse in [[Gloomy Galleon]], and a sped up brass ensemble version plays for the [[Army Dillo]] boss fight in that area.
A calmer version of this arrangement also plays past the cave in Jungle Japes, while a slower-tempo, marimba version of the main melody plays inside the cave itself. A horn-heavy, more sinister-sounding arrangement of the main melody also plays in the stormy area of Jungle Japes, a slower woodwind-heavy version plays in certain optional caves, as well as the ship floating around the lighthouse in [[Gloomy Galleon]], and a sped up brass ensemble version plays for the [[Army Dillo]] boss fight in that area.
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|length1=0:30
|length1=0:30
}}
}}
====''Mario Party 9''====
In ''[[Mario Party 9]]'', the drum beat of the first section of the theme plays once before Diddy Kong's and Donkey Kong's minigames in [[DK's Jungle Ruins]].


====''Mario Party 10''====
====''Mario Party 10''====
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====''WarioWare Gold''====
====''WarioWare Gold''====
In ''[[WarioWare Gold]]'', and arrangement of the main melody of "DK Island Swing" plays in the [[Donkey Kong Country (microgame)|Donkey Kong Country microgame]].
In ''[[WarioWare Gold]]'', an arrangement of the main melody of "DK Island Swing" plays in the [[Donkey Kong Country (microgame)|Donkey Kong Country microgame]].


===''Mario Kart 7''===
===''Mario Kart 7''===
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====LINE====
====LINE====
The [[LINE#Talking Super Mario Animated Stickers|Talking Super Mario Animated Stickers]] [[LINE]] sticker set features a brief arrangement of the beginning of "DK Island Swing" that plays over a {{media link|SMRL-Line-Goomba-Thanks.gif|sticker of angry Donkey Kong}}.
The [[LINE#Talking Super Mario Animated Stickers|Talking Super Mario Animated Stickers]] [[LINE]] sticker set features a brief arrangement of the beginning of "DK Island Swing" that plays over a {{media link|Angry DK - Super Mario Sticker.gif|sticker of angry Donkey Kong}}.


==List of ''Super Mario'' appearances==
==List of ''Super Mario'' appearances==
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|Satomi Terui
|Satomi Terui
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|''[[Mario Party 9]]''
|Wii
|2012
|Arrangement
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|-
|-
|''[[Mario Tennis Open]]''
|''[[Mario Tennis Open]]''
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