Jungle Hijinks: Difference between revisions

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{{construction}}
[[File:Jungle_Hijinks.PNG|thumb|'''Jungle Hijinks''']]
{{distinguish|Jungle Hijinxs}}
{{distinguish|Jungle Hijinxs}}
{{world infobox
|image=[[File:MvsDK2_Jungle_Hijinks.png|256px]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|before=[[Spooky Attic|<<]]
|after=[[Roof (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}}
'''Jungle Hijinks''' is the eighth and final primary floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. As the floor's name suggests, banana trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "[[DK Island Swing]]", first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] from ''[[Donkey Kong Country]]''.


'''Jungle Hijinks''' is the name of the eighth and final floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor is jungle-like and has a lot of enemies like [[Kongā]], [[Snapjaw]]s, and [[Snifit (Mario vs. Donkey Kong 2: March of the Minis)|Snifit]]s.  
This area introduces [[Bomb Block]]s and [[Rock (Mario vs. Donkey Kong series)|rock]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy rocks. New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, and [[Snifit]]s. Additionally, every previously introduced [[Donkey Kong's robot|monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s.


The music is a remix of the music from [[Jungle Hijinxs (Donkey Kong Country)|the similarly-named first stage]] in ''[[Donkey Kong Country]]''.
Upon completing [[Boss Game 8]], the Jungle Hijinks construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 8, Donkey Kong flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].
==Levels==
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;"
|-style="background:#38cf9e;"
!width="7%"|Level
!width="1%"|Preview
!width="3%"|Mini count
!width="7%"|Color Blocks
!width="25%"|Description
!width="10%"|Enemies and obstacles encountered
|-
|[[Room 8-1]]
|[[File:MvDK2 Room 8-1.png]]
|3
|None
|This level introduces a Kongā and features [[Lift|Moving Platform]]s, [[Color Switch]]es, and [[Warp Pipe]]s.
|Kongā, Crash Kongs, [[Spike Trap|spikes]]
|-
|[[Room 8-2]]
|[[File:MvDK2 Room 8-2.png]]
|4
|Pink Blocks
|This level introduces Snapjaws, which can eat [[vine]]s to open new areas and move to a different height.
|Snapjaws
|-
|[[Room 8-3]]
|[[File:MvDK2 Room 8-3.png]]
|8
|None
|This level features [[Conveyor Belt|conveyor belt]]s, conveyor belt switches, Warp Pipes, [[girder]]s, vines, and a [[Gold Mini Mario]].
|Snapjaws
|-
|[[Room 8-4]]
|[[File:MvDK2 Room 8-4.png]]
|4
|Pink Blocks
|This level features Pink Blocks. Mini Marios can reach the goal by riding a Kongā or Cool Kong.
|Kongā, Circus Kong, Cool Kong
|-
|[[Room 8-5]]
|[[File:MvDK2 Room 8-5.png]]
|4
|Bomb Blocks
|This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy rocks. This level also features moving platforms and a single conveyor belt and switch.
|Spikes, water
|-
|[[Room 8-6]]
|[[File:MvDK2 Room 8-6.png]]
|4
|None
|This level introduces Snifits, and features girders, three [[Yellow Spring]]s, three [[Blue Spring]]s, [[Warp Pipe]]s, and a [[? Block]].
|Snifits, Crash Kongs, Capture Kong, spikes
|-
|[[Room 8-7]]
|[[File:MvDK2 Room 8-7.png]]
|4
|None
|This level features Capture Kongs, girders, and Color Switches.
|Capture Kongs, spikes
|-
|[[Room 8-8]]
|[[File:MvDK2 Room 8-8.png]]
|5
|Pink Blocks
|This level features Pink Blocks, girders, vines, two [[Yellow Spring]]s, a single conveyor belt and switch, and an [[lift|elevator]].
|Snapjaws, water
|-
|[[Room 8-9]]
|[[File:MvDK2 Room 8-9.png]]
|4
|Bomb Blocks
|This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and rocks stop bullets from a Snifit.
|Snifits, Capture Kongs, water
|-
|[[Boss Game 8]]
|[[File:MvDK2 Room 8-DK.png]]
|9 to 40
|None
|The eighth battle against Donkey Kong.
|Donkey Kong, Snapjaws, bird
|}


New enemies introduced into this area are [[Kongā]], [[Snapjaw]]s, [[Mini Bob-omb]]s, [[Bomb Fish]], and [[Nitpicker]]s. All different toy Kongs make an appearance here. This area also introduces Bomb Blocks which once removed allow the player to set a bomb on stuff which will the proceed to explode and defeat any enemies near it. These can also be used to destroy Cracked blocks.
==Gallery==
<gallery>
EnteringJungleHijinks.png|Mario, Donkey Kong, and the Mini Marios enter Jungle Hijinks
ShyGuySmashJungleHijinks.png|[[Shy Guy Smash!]]
MvDK2 Room 8-DK Intro.png|Intro screen shown before Boss Game 8
MvDK2 Room 8-DK Intro (No Text).png|Intro screen shown before Boss Game 8 (no text)
MvDK2 Room 8-DK Victory.png|Victory screen shown after completing Boss Game 8
MvDK2 Room 8-DK Victory (No Text).png|Victory screen shown after completing Boss Game 8 (no text)
JungleHijinksKitUnlocked.png|Unlocking the Jungle Hijinks construction kit for the Construction Zone
</gallery>


The battle with [[Donkey Kong]] is fairly different to last encounters. If a Mini hits him they break because Donkey Kong will punch them. Snapjaws are obstacles here and can be hard to avoid. However the biggest hazard of all is a Nitpicker who is constantly moving left to right and will occasionally attempt to drop on the minis. After hitting Donkey Kong with a [[Banana]], he will start jumping from vines and the Nitpicker will start dropping [[Egg]]s on the minis if it's not defeated. The only way to beat Donkey Kong is to drop bananas on his head. If a mini drops these bananas on one of the Snapjaws or the Nitpicker. They will be temporarily defeated. Once defeated, Donkey Kong flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].
==Names in other languages==
 
{{foreign names
==Enemies==
|Jap=DKジャングル
*[[Crash Kong]]s
|JapR=DK Janguru
*[[Kongā]]
|JapM=DK Jungle
*[[Snapjaw]]s (also appears in boss battle)
|Spa=Jungla Escandalosa
*[[Cool Kong]]s
|SpaM=Scandalous Jungle
*[[Shy Guy (toy)|Shy Guy]]s
|Ita=Giungla selvaggia
*[[Mini Bob-omb]]s
|ItaM=Wild jungle
*[[Bomb Fish]]
}}
*[[Snifit (Mario vs. Donkey Kong 2: March of the Minis)|Snifit]]s
{{MVDKMOTM}}
*[[Circus Kong]]s
{{MVDKMOTM levels}}
*[[Thwomp]]s
[[Category:Jungles]]
*[[Nitpicker]]s (appears in boss battle)
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
*[[Donkey Kong]] (boss)
[[it:Giungla selvaggia (Mario Vs. Donkey Kong 2: La Marcia dei Minimario)]]
 
{{BoxTop}}
{{MVDK:MOTM}}
[[Category:Places]]
[[Category:Forests and Jungles]]
[[Category:Worlds]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
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