Dark Koopa: Difference between revisions

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{{ttydenemy|align=right|
{{about|the enemy from ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''|the enemy from ''[[Super Paper Mario]]'' with the same name|[[Dark Koopa (Super Paper Mario)]]|the enemy from ''[[Super Mario Bros. Wonder]]''|[[Dark Nokonoko]]}}
|PM2=yes
{{species infobox
|image=[[Image:Dark_Koopa.gif]]
|image=[[File:Purple Koopa troopa.png]]
|hp=8
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|atk=4
|latest_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|def=2
|variant_of=[[Koopa Troopa]]
|items=None
|variants=[[Dark Paratroopa]]
|moves=Shell Toss (4), Flail (N/A), Get Up (Stops Being flipped)
|comparable=[[Dark Koopa (Super Paper Mario)|Dark Koopa (''Super Paper Mario'')]]<br>[[Dark Koopatrol]]
|location=[[Pit of 100 Trials (Rogueport)|Pit of 100 Trials]] (Levels 31-49)
}}
|log=A Koopa Troopa that prefers dark places. It has a very hard shell but you can flip it by jumping on it.
'''Dark Koopas''' are strong, purple-shelled [[Koopa Troopa]]s that live in dark places underground. They appear in the first two games of the ''[[Paper Mario (series)|Paper Mario]]'' series.
|tattle=That's a Dark Koopa. It lives in dark places that the light never reaches. It's a bit tougher than a regular Koopa, so you won't be able to beat it easily. But it DOES have the same weakness as a regular Koopa. Flip it over and it's helpless. Why do you think it needs sunglasses down here, anyway? What's the point?
 
|before=[[Shady Paratroopa|15]]
==History==
|#=16
===''Paper Mario''===
|after=[[Dark Paratroopa|17]]}}
Dark Koopas debut in ''[[Paper Mario]]'', appearing solely in [[Toad Town Tunnels]] like the [[Gloomba]] family. They attack using stronger versions of normal Koopa Troopas' attacks. Additionally, sometimes while idling they will grin, jog in place, and occasionally spin around, signaling that they are preparing a special attack that can make [[Mario]] [[dizzy]]. They sometimes perform this for multiple consecutive turns, thus leaving Mario stuck and requiring his partner to attack. Like normal Koopa Troopas, they are rendered temporarily helpless if knocked onto their backs.
{{articleabout|the enemy from ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''|the enemy from ''[[Super Paper Mario]]''|[[Dark Koopa (Super Paper Mario)]]}}
 
'''Dark Koopas''' are insane, Punk-style dressed [[Koopa Troopa|Koopas]] that live in sewers. Their insanity makes them spin and run in place crazily, and it is very bad to be attacked by one while in that state. An attack from a spinning Dark Koopa leaves the victim [[Dizzy]]. The Dark Koopa is found in [[Toad Town Tunnels]] in ''[[Paper Mario]]'', and the [[Pit of 100 Trials (Rogueport)|Pit of 100 Trials]] in ''[[Paper Mario: The Thousand-Year Door]]''. In the latter they are just stronger than a regular Koopa.  
===''Paper Mario: The Thousand-Year Door''===
Dark Koopas reappear in the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in ''[[Paper Mario: The Thousand-Year Door]]'', appearing in floors 31-39. They are even stronger than before, but can no longer use their dizziness-causing attack. In ''[[Super Paper Mario]]'', this role is given to a pitch-black, shadowy Koopa also called [[Dark Koopa (Super Paper Mario)|Dark Koopa]], which appears in the [[Flopside Pit of 100 Trials]].
 
==Statistics==
===''Paper Mario''===
{{:Paper Mario bestiary|transcludesection=Dark Koopa|image=[[File:PM Dark Koopa idle.gif]] [[File:PM Dark Koopa grin idle.gif]]|align=horizontal}}
 
===''Paper Mario: The Thousand-Year Door''===
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Dark Koopa|align=horizontal|image=[[File:Purple Koopa troopa.png]]}}


==Additional Stats==
==Names in other languages==
{{pmenemybox|align=left|
{{foreign names
|hp=8
|Jap=ヤミノコノコ
|atk=3
|JapR={{nowrap|Yami Nokonoko}}
|def=2
|location=[[Toad Town Tunnels]]
|tattle=This is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use [[Jump]] attacks.
|moves=Shell Toss (3), Dizzy Spin (Dizzy), Get Up (Stops Being flipped)
|image=[[Image:Darkkoopa.gif]]
}}
<br clear=all>
==Names in Other Languages==
{{foreignname
|Jap=ヤミノコノコ<br>''Yami Nokonoko''
|JapM=Dark Koopa Troopa
|JapM=Dark Koopa Troopa
|Fra=Dark Koopa
|Chi=黑暗诺库
|FraM=English name
|ChiR=Hēiàn Nuòkù
|Ger=Fies Koopa
|ChiM=Dark Koopa
|Fre=Dark Koopa
|Ger=Fies-Koopa
|GerM=Mean Koopa
|GerM=Mean Koopa
|Ita=Tetrakoopa
|ItaM=Shady Koopa
|Spa=Koopa Oscuro
|SpaM=Dark Koopa
}}
}}
<br clear=all>
{{Koopa Troopas}}
{{PM}}
{{PM}}
{{PM2}}
{{PMTTYD}}
{{Koopa Troopas}}
[[Category:Koopa Troopas]]
[[Category:Enemies]]
[[Category:Paper Mario enemies]]
[[Category:Paper Mario Enemies]]
[[Category:Paper Mario: The Thousand-Year Door enemies]]
[[Category:Paper Mario: The Thousand-Year Door Enemies]]
[[de:Fies-Koopa]]
[[Category:Sub-Species]]
[[it:Tetrakoopa]]
[[Category:Koopas]]
[[Category:Paper Mario Series Enemies]]
[[Category:Dark Enemies|Koopa]]
[[Category:Paper Mario]]
[[Category:Paper Mario: The Thousand-Year Door]]
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