List of New Super Mario Bros. 2 glitches: Difference between revisions

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{{italic title|List of ''New Super Mario Bros. 2'' glitches}}
{{italic title|List of ''New Super Mario Bros. 2'' glitches}}
This is a list of glitches in the game ''[[New Super Mario Bros. 2]]''.
This is a list of glitches in the game ''[[New Super Mario Bros. 2]]''. Unless otherwise noted, all names are conjectural.


==Glitches==
==Glitches==
'''NOTE:''' Unless otherwise noted, all names are conjectural.
===Coin Block glitch===
===Coin Block glitch===
In the final castle level in [[World 6 (New Super Mario Bros. 2)|World 6]], [[Mario]] and [[Luigi]] should both hit the coin block. Since there is only room for one, one of them will start bouncing on top of the other and then both will start making jumping sounds at faster speeds than normal.
In {{world-link|6|bowsern2|World 6-Bowser's Castle}}, [[Mario]] and [[Luigi]] should both hit the coin block. Since there is only room for one, one of them will start bouncing on top of the other and then both will start making jumping sounds at faster speeds than normal.


===Conveyor Belt glitch===
===Conveyor Belt glitch===
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===Enemies in Blocks glitch===
===Enemies in Blocks glitch===
[[File:EnemiesInBlocks.jpg|thumb|250px]]
[[File:EnemiesInBlocks.jpg|thumb|250px]]
This glitch can be done in {{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} and requires [[Super Mario (form)|Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Block]]s near a Brick Block with nothing below it to make it possible to hit. It has a [[P Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P Switch to wear off. Then, if done correctly, the Koopa Troopa becomes stuck inside some Brick Blocks. After turning right, it appears slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>[http://www.youtube.com/watch?v=tBcUFHUSsPM&feature=plcp YouTube video of "Koopa in the Blocks"]</ref>
This glitch can be done in {{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} and requires [[Super Mario (form)|Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Block]]s near a Brick Block with nothing below it to make it possible to hit. It has a [[P Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P Switch to wear off. Then, if done correctly, the [[Koopa Troopa]] becomes stuck inside some Brick Blocks. After turning right, it appears slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>[http://www.youtube.com/watch?v=tBcUFHUSsPM&feature=plcp YouTube video of "Koopa in the Blocks"]</ref>
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===Floating spike glitch===
===Floating spike glitch===
[[File:BowserBandGlitch.png|thumb|250px]]
[[File:BowserBandGlitch.png|thumb|250px]]
In the last level of World 6, when Mario faces [[Bowser]]'s second phase, if the player looks at the bottom of Bowser's hand spike bands, there will be a floating spike on both.
In {{world|6|bowsern2}}, when Mario faces [[Bowser]]'s second phase, if the player looks at the bottom of Bowser's hand spike bands, there will be a floating spike on both.
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===Red finished level glitch===
===Red finished level glitch===
On [[World 5-2 (New Super Mario Bros. 2)|World 5-2]], if the player completes the level with the third Star Coin on the first completion, the level remains red even though [[World 5-3 (New Super Mario Bros. 2)|World 5-3]] is unlocked.
If the player clears [[World 5-2 (New Super Mario Bros. 2)|World 5-2]] with the third [[Star Coin]] on the first completion, the level remains red even though [[World 5-3 (New Super Mario Bros. 2)|World 5-3]] is unlocked.


===Red Ring glitch===
===Red Ring glitch===
Due to an oversight, in [[World 4-A (New Super Mario Bros. 2)|World 4-A]], if the player activates the [[Red Ring]] but ignores the [[Red Coin]]s and goes to the [[Mushroom Trampoline]] between two blue [[Warp Pipe]]s that spawn [[Goomba]]s after the [[Checkpoint Flag]], the coins from the bottom will spout out, even though the player has not collected the [[Star Coin]] yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.<ref>Durag Dee (March 29, 2014). [https://youtu.be/9TUADulwPcw New super mario bros.2 glitch: W4-A]. ''YouTube''. Retrieved December 24, 2021.</ref>
Due to an oversight, in [[World 4-A (New Super Mario Bros. 2)|World 4-A]], if the player activates the [[Red Ring]] but ignores the [[Red Coin]]s and goes to the [[Mushroom Trampoline]] between two blue [[Warp Pipe]]s that spawn [[Goomba]]s after the [[Checkpoint Flag]], the coins from the bottom will spout out, even though the player has not collected the [[Star Coin]] yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.<ref>Durag Dee (March 29, 2014). [https://youtu.be/9TUADulwPcw New super mario bros.2 glitch: W4-A]. ''YouTube''. Retrieved December 24, 2021.</ref>


===Spider web glitch===
===Non-disappearing spider web glitch===
[[File:Spiderweb.png|thumb]]
[[File:Spiderweb.png|thumb]]
In [[World 3-3 (New Super Mario Bros. 2)|World 3-3]] or {{world-link|flower|ghosthousen2|World Flower-Ghost House}}, if done fast enough, Mario or Luigi can grab onto a [[web]] and jump off immediately without it disappearing.
In [[World 3-3 (New Super Mario Bros. 2)|World 3-3]] or {{world-link|flower|ghosthousen2|World Flower-Ghost House}}, if done fast enough, Mario or Luigi can grab onto a [[web]] and jump off immediately without it disappearing.
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