Super Mario Galaxy: Difference between revisions

Torch was actually the name used at the time.
(lantern)
(Torch was actually the name used at the time.)
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Mario.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Mario.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Luigi.png|110x110px]]<br>[[Fire Mario|Fire Luigi]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Luigi.png|110x110px]]<br>[[Fire Mario|Fire Luigi]]
|The Fire Flower transforms Mario into Fire Mario for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a [[fireball]]. The fire lights [[lantern]]s and defeats enemies on contact. This is the only power-up to have appeared in prior ''Super Mario'' games.
|The Fire Flower transforms Mario into Fire Mario for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a [[fireball]]. The fire lights [[lantern|torches]] and defeats enemies on contact. This is the only power-up to have appeared in prior ''Super Mario'' games.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|100x100px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|100x100px]]<br>[[Spring Mushroom]]
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|100x100px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|100x100px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
|Gemstones that break when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken.
|Gemstones that break when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern]]
|Lighting lanterns with fireballs solves puzzles and sometimes provides access to new areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Leaf Pile.png|100x100px]]<br>[[Leaf pile]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Leaf Pile.png|100x100px]]<br>[[Leaf pile]]
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|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg|Tiny lamp]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg|Tiny lamp]]
|A shimmering protrusion in the ground. Firing a Star Bit at a tiny lamp turns it into a coin.
|A shimmering protrusion in the ground. Firing a Star Bit at a tiny lamp turns it into a coin.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]]
|Lighting torches with fireballs solves puzzles and sometimes provides access to new areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trash.png|100x100px]]<br>[[Trash]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trash.png|100x100px]]<br>[[Trash]]
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