WarioWare: Smooth Moves: Difference between revisions

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|genre=Puzzle
|genre=Puzzle
|modes=Single player, Multiplayer
|modes=Single player, Multiplayer
|ratings='''Original release:'''<br>{{ratings|esrb=E10+|pegi=7|cero=A|acb=G|grac=All}} '''Wii U (digital download):'''<br>{{ratings|acb=PG}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|ratings='''Original release:'''<br>{{ratings|esrb=E10+|pegi=7|cero=A|acb=G|usk=6|grac=All}} '''Wii U (digital download):'''<br>{{ratings|acb=PG}}
|media={{media|wii=1|wiiudl=1}}
|media={{media|wii=1|wiiudl=1}}
|input={{input|wiimote=1}}
|input={{input|wiimote=1}}
|platforms=[[Wii]], [[Wii U]]}}
|platforms=[[Wii]], [[Wii U]]}}
'''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket & Master Mantis|Young Cricket, Master Mantis]], [[Penny]], and [[Jimmy P.]]. Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first ''WarioWare'' game to receive an E10+ rating from the ESRB. The game would receive a direct sequel in ''[[WarioWare: Move It!]]'' in 2023.
'''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first ''WarioWare'' game to receive an E10+ rating from the ESRB. The game received a successor, ''[[WarioWare: Move It!]]'', which was released in November 2023.


==Story==
==Story==
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|"''Hiya! It's me, Kat!" "Ana's here, too!" "We're practicing our forms, 'cause serious ninjas have to know how to move fast!''"
|"''Hiya! It's me, Kat!" "Ana's here, too!" "We're practicing our forms, 'cause serious ninjas have to know how to move fast!''"
|-
|-
|colspan=3|'''Kat & Ana's Story:'''<br>An enormous, red monster called an [[Elephant Ogre]] is shown attacking [[Diamond City Castle|Diamond Dojo]], with the [[Sensei]] looking worriedly. Kat & Ana immediately start running towards the dojo and split up. Ana enters the dojo and uses her ninjutsu to split herself into four turtles. After navigating the rooms of the dojo, Ana enters the Sensei's room to find a small, red monster called a [[Little Ogre]] pulling at the Sensei's hair. Meanwhile, Kat is in the middle of fighting against the Elephant Ogre when the Little Ogre calls out for the fighting to stop. Afterwards, the Elephant Ogre goes off with what looks like the Little Ogre as Kat waves them goodbye. It is soon revealed that the Little Ogre is with Kat and that Ana was mistakenly taken by the Elephant Ogre.
|colspan=3|'''Kat & Ana's Story:'''<br>An enormous, red monster called an [[Elephant Ogre]] is shown attacking [[Diamond City Castle|Diamond Dojo]], with the [[Sensei]] looking worriedly. Kat & Ana immediately start running towards the dojo and split up. Ana enters the dojo and uses her ninjutsu to split herself into four turtles. After navigating the rooms of the dojo, Ana enters the Sensei's room to find a small, red monster called a [[Li'l Ogre]] pulling at the Sensei's hair. Meanwhile, Kat is in the middle of fighting against the Elephant Ogre when the Li'l Ogre calls out for the fighting to stop. Afterwards, the Elephant Ogre goes off with what looks like the Li'l Ogre as Kat waves them goodbye. It is soon revealed that the Li'l Ogre is with Kat and that Ana was mistakenly taken by the Elephant Ogre.
|-
|-
|align="center"|[[File:WWSM Young Cricket and Master Mantis - Enter Young Cricket.png|170px]]
|align="center"|[[File:WWSM Young Cricket and Master Mantis - Enter Young Cricket.png|170px]]
|align="center"|[[File:Young Cricket Overworld Sprite WWSM.png|link=Young Cricket & Master Mantis]]<br>'''[[Young Cricket & Master Mantis]]'''<br>Enter Young Cricket
|align="center"|[[File:Young Cricket Overworld Sprite WWSM.png|link=Young Cricket]]<br>'''[[Young Cricket]] & [[Master Mantis]]'''<br>Enter Young Cricket
|"''Good to meet you! People call me Young Cricket. As part of my kung-fu training, Master Mantis and I travel around in search of new stances.''"
|"''Good to meet you! People call me Young Cricket. As part of my kung-fu training, Master Mantis and I travel around in search of new stances.''"
|-
|-
|colspan=3|'''Young Cricket & Master Mantis' Story:'''<br>Young Cricket & Master Mantis, hungry from their travels, smell a nearby stand, run by [[Mona]], [[Mona's Pets|Mona's Elephant]], [[Mona's Pets|Mona's Monkey]], [[Mona's Pets|Mona's Pig]], [[Mona's Pets|Mona's Bear]], [[Art and Deco]], and [[Joe]], selling meat dumplings, with a [[Park Street Residents|long line of people]] waiting to be served. Young Cricket quickly runs across the heads of the people to get to the front of the line. As he makes it to the front, the people behind him become annoyed due to their bruised heads. Young Cricket realizes this and walks over their heads again, back to the end of the line, and tells Master Mantis to get in line with him.
|colspan=3|'''Young Cricket & Master Mantis' Story:'''<br>Young Cricket & Master Mantis, hungry from their travels, smell a nearby stand, run by [[Mona]], [[Mona's Pets|Mona's Elephant]], [[Mona's Pets|Mona's Monkey]], [[Mona's Pets|Mona's Pig]], [[Mona's Pets|Mona's Bear]], [[Art and Deco]], and [[Joe]], selling meat dumplings, with a [[Park Street Residents|long line of people]] waiting to be served. Young Cricket quickly runs across the heads of the people to get to the front of the line. As he makes it to the front, the people behind him become annoyed due to their bruised heads. Young Cricket realizes this and walks over their heads again to get back to the end of the line, where he tells Master Mantis to get in line with him.
|-
|-
|align="center"|[[File:WWSM Jimmy T. - Feline Fever.png|170px]]
|align="center"|[[File:WWSM Jimmy T. - Feline Fever.png|170px]]
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|"''Dribble here. Good to meet ya." "Yeah, and I'm Spitz." "Our cab will take you anywhere you wanna go! So, where to today?''"
|"''Dribble here. Good to meet ya." "Yeah, and I'm Spitz." "Our cab will take you anywhere you wanna go! So, where to today?''"
|-
|-
|colspan=3|'''Dribble & Spitz's Story:'''<br>As Dribble & Spitz wash their taxi, a young woman walks up to them and asks if she can get a ride. When they're all in the car, she says that she wants to go to [[Tomorrow Hill]]. Dribble revs up the car and takes it on the road while Spitz turns on the radio. Once they've arrived at their destination, the woman leaves the taxi and starts to walk towards the edge of the hill. Dribble & Spitz are soon stupefied when an enormous UFO flies in front of the hill and the woman transforms into an alien. As she's beamed back onto the ship, she waves goodbye to her drivers before the ship flies away. As the spaceship leaves, Spitz realizes that the woman didn't pay her fare.
|colspan=3|'''Dribble & Spitz's Story:'''<br>As Dribble & Spitz wash their taxi, a young woman walks up to them and asks if she can get a ride. When they're all in the car, she says that she wants to go to [[Tomorrow Hill]]. Dribble revs up the car and takes it on the road while Spitz turns on the radio. Once they've arrived at their destination, the woman leaves the taxi and starts to walk towards the edge of the hill. Dribble & Spitz are soon stupefied when an enormous UFO flies in front of the hill and the woman transforms into an alien. As she's beamed back onto the ship, she waves goodbye to her drivers before the ship flies away. As the spaceship leaves, Spitz realizes that the woman did not pay her fare.
|-
|-
|align="center"|[[File:WWSM Penny - The Invent-Off.png|170px]]
|align="center"|[[File:WWSM Penny - The Invent-Off.png|170px]]
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Between each set, the player can select a map icon named "[[Temple of Form]]" to practice unlocked microgames, which are grouped by both microgame sets and forms. Unlike previous ''WarioWare'' games, the player cannot set scores for individual microgames as the session automatically ends after going through each difficulty level.
Between each set, the player can select a map icon named "[[Temple of Form]]" to practice unlocked microgames, which are grouped by both microgame sets and forms. Unlike previous ''WarioWare'' games, the player cannot set scores for individual microgames as the session automatically ends after going through each difficulty level.
===Wii Remote Forms===
===Wii Remote Forms===
{{main|Form Baton}}
{{main|Form Baton}}
In the game, the micro-games use different variations of holding the Wii Remote, called Forms. These positions are the following:
In the game, the microgames use different variations of holding the Wii Remote, called Forms. These positions are the following:
*'''The Big Cheese''' &ndash; The hands are held at the hips, with the Wii Remote in the dominant hand
 
*'''The Boxer''' &ndash; The Wii Remote is held horizontally from above in the dominant hand, buttons facing up
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
*'''The Chauffeur''' &ndash; The Wii Remote is held by both ends horizontally, buttons facing the player
|-
*'''The Diner (A)''' &ndash; The Wii Remote and Nunchuk are held with the tops facing up
!class="unsortable" rowspan=2 width=10%|Image
*'''The Diner (B)''' &ndash; The Wii Remote and Nunchuk are held with the tops facing the screen
!rowspan=2 width=15%|Form
*'''The Diner (C)''' &ndash; The Wii Remote and Nunchuk are held with the tops facing each other
!class="unsortable" colspan=2 width=50%|In-game text
*'''The Discard''' &ndash; The Wii Remote is placed face-down, only to be picked up when suggested by the game
!class="unsortable" rowspan=2 width=25%|Position
*'''The Dumbbell''' &ndash; The Wii Remote is held horizontally from underneath in the dominant hand, buttons facing up
|-
*'''The Elephant''' &ndash; The Wii Remote is held in both hands up to the nose
!class="unsortable" width=25%|Description
*'''The Finger Food''' &ndash; The Wii Remote is held from the base by the thumb and index finger of the dominant hand
!class="unsortable" width=25%|Form explanation
*'''The Handlebar''' &ndash; The Wii Remote is held horizontally from above with both hands, buttons facing up
|-
*'''The Janitor''' &ndash; The Wii Remote is held vertically with both hands
|[[File:The Remote Control.png|100px]]
*'''The Mohawk''' &ndash; The Wii Remote is held with both hands, atop the head
|align=center|{{sort|Remote Control, The|'''The Remote Control'''}}
*'''The Mortar and Pestle''' &ndash; The Wii Remote is held with the dominant hand, with the base resting in the non-dominant hand
|''This is the most basic and popular of all the forms.''
*'''The Remote Control''' &ndash; The Wii Remote is held with the dominant hand facing the screen, with the thumb resting on the {{button|wii|A}}
|''Hold the Form Baton straight with the tip pointing forward.<br>This simple stance reflects one of life's fiercest--and greatest--sports: channel surfing.''
*'''The Samurai''' &ndash; The Wii Remote is held by both hands to one side of the body, to be moved by the dominant hand
|The Wii Remote is held with the dominant hand facing the screen, with the thumb resting on the {{button|wii|A}}.
*'''The Sketch Artist''' &ndash; The Wii Remote is held with the thumb and index finger by the middle
|-
*'''The Thumb Wrestler''' &ndash; The Wii Remote is held in the dominant hand near the top, thumb resting over the sensor
|[[File:The Umbrella.png|100px]]
*'''The Tug-of-War''' &ndash; The Wii Remote is held by both hands, with the top facing the screen
|align=center|{{sort|Umbrella, The|'''The Umbrella'''}}
*'''The Umbrella''' &ndash; The Wii Remote is held by the dominant hand vertically, thumb resting on the {{button|wii|A}}
|''After the Remote Control, this is the second-most-popular form.''
*'''The Waiter''' &ndash; The Wii Remote rests in the dominant hand, face-up
|''Hold the Form Baton vertically, thumb resting lightly on the button.<br>Through this stance, you channel the quiet dignity of a circus clown in the midst of a thunderstorm.''
|The Wii Remote is held by the dominant hand vertically, thumb resting on the {{button|wii|A}}.
|-
|[[File:The Handlebar.png|100px]]
|align=center|{{sort|Handlebar, The|'''The Handlebar'''}}
|''This is the most balanced form. Most Handlebar games require quick movements.''
|''Turn the Form Baton sideways and grasp the ends firmly in both hands.<br>Like riding a bicycle, perfecting this stance requires grace, steadiness, and tight shorts.''
|The Wii Remote is held horizontally from above with both hands, buttons facing up.
|-
|[[File:The Sketch Artist.png|100px]]
|align=center|{{sort|Sketch Artist, The|'''The Sketch Artist'''}}
|''This form is best suited for movements requiring precision. Use your dominant hand to perform this form.''
|''Hold the Form Baton as you would a pencil during a pop quiz, delicately but defiantly.<br>Mastery of this move can change a pop quizzee into a pop quizzer.''
|The Wii Remote is held with the thumb and index finger by the middle.
|-
|[[File:The Chauffeur.png|100px]]
|align=center|{{sort|Chauffeur, The|'''The Chauffeur'''}}
|''This form is best suited for gyrating movements.''
|''Turn the Form Baton sideways and wrap your hands around both ends.<br>As the Form Baton turns, so too do the earth and all upon it, from liver to liverymen.''
|The Wii Remote is held by both ends horizontally, buttons facing the player.
|-
|[[File:The Samurai.png|100px]]
|align=center|{{sort|Samurai, The|'''The Samurai'''}}
|''You can feel the spirit of the samurai in this form. It's said that your breathing affects the outcome.''
|''With your right/left hand, hold the Form Baton close to your left/right hip.<br>Like a hungry samurai defending his lunch, close your eyes and await your enemy's attack.''
|The Wii Remote is held by both hands to one side of the body, to be moved by the dominant hand.
|-
|[[File:The Tug-of-War.png|100px]]
|align=center|{{sort|Tug-of-War, The|'''The Tug-of-War'''}}
|''This form has been taught from generation to generation. Lately, the tend has been to bring the hands closer together.''
|''With the Form Baton pointing forward, hold it firmly with both hands just above the navel.<br>This stance calls to mind the epic struggle between heads and tails.''
|The Wii Remote is held by both hands, with the top facing the screen.
|-
|[[File:The Waiter.png|100px]]
|align=center|{{sort|Waiter, The|'''The Waiter'''}}
|''It's very easy to drop the Form Baton when performing this form, so be careful.''
|''Place the Form Baton in your palm, tip forward and buttons facing up.<br>See yourself serving a group of socialites. Such grace, they cry! Such style! Such hors d'oeuvres!''
|The Wii Remote rests in the dominant hand, face-up.
|-
|[[File:The Elephant.png|100px]]
|align=center|{{sort|Elephant, The|'''The Elephant'''}}
|''This form will make your nose look longer, but the point is to make it look appealing.''
|''Point the Form Baton forward with the end lightly touching your nose.<br>Just as the mighty elephant uses its trunk to gorge on peanuts, so too will your new nose sustain you.''
|The Wii Remote is held in both hands up to the nose.
|-
|[[File:The Thumb Wrestler.png|100px]]
|align=center|{{sort|Thumb Wrestler, The|'''The Thumb Wrestler'''}}
|''This relatively new form is actually an evolved version of the Umbrella. Is it just me, or does the evolution seem like a minor one?''
|''Hold the Form Baton vertically and rest your thumb on the top of it.<br>The noblest of athletes, the thumb wrestler endures years of training before mastering this pose.''
|The Wii Remote is held in the dominant hand near the top, thumb resting over the sensor.
|-
|[[File:The Discard.png|100px]]
|align=center|{{sort|Discard, The|'''The Discard'''}}
|''It's helpful to have a flat surface nearby when playing these games.''
|''Place the Form Baton facedown on a stable surface like an unwanted, but still treasured, playing card.<br>Do not touch the Form Baton again until the proper time.''
|The Wii Remote is placed face-down, only to be picked up when suggested by the game.
|-
|[[File:The Big Cheese.png|100px]]
|align=center|{{sort|Big Cheese, The|'''The Big Cheese'''}}
|''Show-offs are quick to learn this form. However, that does not mean they do it well.''
|''With the Form Baton at your hip, force your chest and hips forward.<br>This stance honors the CEO, unsung hero standing proud on the backs of his employees.''
|The hands are held at the hips, with the Wii Remote in the dominant hand.
|-
|[[File:The Janitor.png|100px]]
|align=center|{{sort|Janitor, The|'''The Janitor'''}}
|''This form is as hardworkng and effective as its name implies. Little-known fact: the Janitor is just the Tug-of-War turned upright.''
|''Hold the Form Baton with both hands, as you would a mop.<br>The left/right hand represents order, the right/left, filth. The Form Baton is the bridge between the two.''
|The Wii Remote is held vertically with both hands.
|-
|[[File:The Dumbbell.png|100px]]
|align=center|{{sort|Dumbbell, The|'''The Dumbbell'''}}
|''This is an easy way to hold the Form Baton, and it provides a satisfying weight in your palm.''
|''Turn the Form Baton sideways and clutch it from below in your right/left hand.<br>True masters exhibit a firm grip and an exaggerated grimace.''
|The Wii Remote is held horizontally from underneath in the dominant hand, buttons facing up.
|-
|[[File:The Mohawk.png|100px]]
|align=center|{{sort|Mohawk, The|'''The Mohawk'''}}
|''Games that use this form require whole-body movement. It might be a bit of a challenge for players who have not exercised in a while.''
|''Point the tip of the Form Baton forward and hold it atop your head.<br>Letting the Form Baton fall is like letting a mohawk droop: shameful and forbidden.''
|The Wii Remote is held with both hands, atop the head.
|-
|[[File:The Finger Food.png|100px]]
|align=center|{{sort|Finger Food, The|'''The Finger Food'''}}
|''This form requires fingertip strength and control. It's best suited for relatively uncomplicated games.''
|''Holding the back end delicately between two fingers, point the Form Baton forward.<br>The regal french fry remains one of nature's greatest muses.''
|The Wii Remote is held from the base by the thumb and index finger of the dominant hand.
|-
|[[File:The Boxer.png|100px]]
|align=center|{{sort|Boxer, The|'''The Boxer'''}}
|''Compared to the other forms, this is the most relaxed way of holding the Form Baton.''
|''Turn the Form Baton sideways and hold it firmly from above in your right/left hand.<br>Let the spirit of the noble sucker punch guide you to victory.''
|The Wii Remote is held horizontally from above in the dominant hand, buttons facing up.
|-
|[[File:The Mortar and Pestle.png|100px]]
|align=center|{{sort|Mortar and Pestle, The|'''The Mortar and Pestle'''}}
|''This form is interesting because it places much responsibility on the non-dominant hand, the left/right hand.''
|''Hold the Form Baton vertically in your right/left hand and cup it gently in the palm of your left/right<br>To crush is also to create, and from squashing comes spice.''
|The Wii Remote is held with the dominant hand, with the base resting in the non-dominant hand
|-
|rowspan=3|[[File:The Diner.png|100px]]
|align=center|{{sort|Diner (A), The|'''The Diner (A)'''}}
|rowspan=3|''You need the Balance Stone for this form. There are actually three versions of the Diner.''
|rowspan=3|''Hold the Balance Stone in your left/right hand and the Form Baton in your right/left.<br>Stay vigilant. The battle for seconds is always sudden and fierce.''
|The Wii Remote and Nunchuk are held with the tops facing up.
|-
|align=center|{{sort|Diner (B), The|'''The Diner (B)'''}}
|The Wii Remote and Nunchuk are held with the tops facing the screen.
|-
|align=center|{{sort|Diner (C), The|'''The Diner (C)'''}}
|The Wii Remote and Nunchuk are held with the tops facing each other.
|}


==Microgames==
==Microgames==
{{main|List of WarioWare: Smooth Moves microgames}}
{{main|List of WarioWare: Smooth Moves microgames}}
The game features 205 microgames in total, all of which have three difficulty levels and various speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, [[Bungii!]], is not tied to any specific set and has a chance of appearing in any stage after they've been beaten once.
The game features 205 microgames in total, all of which have three difficulty levels and various speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, [[Bungii!]], can appear in two specific sets and only appears after a specific microgame in those stages.
 
===Microgame sets===
===Microgame sets===
In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from [[Orbulon]]'s set.
In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from [[Orbulon]]'s set.
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==Multiplayer==
==Multiplayer==
Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and [[Orbulon]]'s microgames), while others are separate minigames.
Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and [[Orbulon]]'s microgames), while others are separate minigames. Players compete in these minigames as [[Mii]]s.
{|border="1"style="text-align:center"cellspacing=0 cellpadding=1
{|border="1"style="text-align:center"cellspacing=0 cellpadding=1
!Image
!Image
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|[[File:SmoothMovesStarNose.png|170px]]
|[[File:SmoothMovesStarNose.png|170px]]
|'''[[Star Nose]]'''
|'''[[Star Nose]]'''
|Two players pilot a nose-shaped spaceship using a connecting Wii Remote and Nunchuk. They gain speed by eating food scattered along the way. Whoever eats three food first or doesn't crash wins, at which point they place themselves on the nose of a couple.
|Two players pilot a nose-shaped spaceship using a connecting Wii Remote and Nunchuk. They gain speed by eating food scattered along the way. Whoever eats three food first or does not crash wins, at which point they place themselves on the nose of a couple.
|-
|-
|[[File:SmoothMovesDarts.png|170px]]
|[[File:SmoothMovesDarts.png|170px]]
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==Regional differences==
==Regional differences==
Similarly to previous installments in the series, the localization of ''WarioWare: Smooth Moves'' includes not only text adaptation, but graphical and sound changes as well, which are listed below.
Similarly to previous installments in the series, the localization of ''WarioWare: Smooth Moves'' includes not only text adaptation, but graphical and sound changes as well, which are listed below.
===Forms===
===Forms===
{{multiple image
{{multiple image
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|footer=The "Prince Shōtoku" form in the Japanese version of ''Smooth Moves'' and its international equivalent, named "The Janitor" in English.
|footer=The "Prince Shōtoku" form in the Japanese version of ''Smooth Moves'' and its international equivalent, named "The Janitor" in English.
}}
}}
*Out of the 19 forms featured in the game, 13 were adapted for the international versions. In most cases, elements from Japanese culture or history were replaced with more global or Western concepts. Consequently, the artwork used for their respective form explanations was also either edited or completely remade. The complete list can be found [[Form Baton#Forms|here]].
*Of the 19 forms featured in the game, 13 were adapted for the international versions. The Japanese names for the forms, derived from that nation's culture and history, were replaced with names more easily recognized in the West and internationally. Consequently, the artwork used for each respective form explanation was either edited or completely redrawn. The complete list can be found [[Form Baton#Forms|here]].
*The Form Explanation music uses Japanese instruments in the original game. The localization exchanges it for a different track, which uses piano and digital sounds instead. Also, the Form Explanation music in the Korean release uses Korean instruments.
*The form explanation music uses Japanese instruments in the original game. The localization exchanges it for a different track, which uses piano and digital sounds instead. The form explanation music in the Korean release uses Korean instruments.
*Each language features its own voice actor for the Form Explanations and slight variations in style. According to series developer [[Goro Abe]], the Japanese version was intended to emulate "Japanese language courses that are broadcast on TV abroad", with a native English speaker providing the voiceover.<ref name="Iwata Asks"></ref>
*Each language features its own voice actor for the form explanations and slight variations in style. According to series developer [[Goro Abe]], the Japanese version was intended to emulate "Japanese language courses that are broadcast on TV abroad", with a English-speaking Canadian developer providing the voiceover.<ref name="Iwata Asks"></ref>


===Microgames===
===Microgames===
*In the Japanese and Korean versions, the narrator announces the form to be used before each microgame along with the visual card. The American and European versions drop the audible cue entirely.
*In the Japanese and Korean versions, the narrator announces the form to be used before each microgame along with the visual card. The American and European versions drop the aural cue entirely.
*In the Japanese and Korean versions, the microgame speed-increase prompt says "Speed Up!", while in the English version, it says "Faster!", similar to ''[[WarioWare: Twisted!]]''
*In the Japanese and Korean versions, the microgame speed-increase prompt says "Speed Up!", while in the English version, it says "Faster!", similar to ''[[WarioWare: Twisted!]]''
*In the first level of [[Stir Crazy]], the Japanese version has the player grinding rice for soba. This was changed to grinding herbs for spaghetti in the localized versions.  
*In the first level of [[Stir Crazy]], the Japanese version has the player grinding rice for soba. This was changed to grinding herbs for spaghetti in the localized versions.  
Line 253: Line 361:
*Level 2 of [[Teeth Polithe]] ends with the old woman biting a corn cob, which in the Japanese original is a ''{{wp|senbei}}''. The background and her clothes are also traditionally Japanese in the original, while the localization sets the game at a beach and dresses the woman in a pink jacket and visor.
*Level 2 of [[Teeth Polithe]] ends with the old woman biting a corn cob, which in the Japanese original is a ''{{wp|senbei}}''. The background and her clothes are also traditionally Japanese in the original, while the localization sets the game at a beach and dresses the woman in a pink jacket and visor.
*In the Japanese version of [[Saving Face (WarioWare: Smooth Moves)|Saving Face]], the woman wears a red dress. Other versions have her wearing a turtleneck sweater and jeans instead.
*In the Japanese version of [[Saving Face (WarioWare: Smooth Moves)|Saving Face]], the woman wears a red dress. Other versions have her wearing a turtleneck sweater and jeans instead.
*In most international versions of [[Bell Captain]] the player hits the bell with a mallet, which replaces the suspended wooden beam from the Japanese game. The Korean version keeps the beam but changes the background to a red gate in front of the night sky.
*In most international versions of [[Bell Captain]] the player hits the bell with a mallet, which replaces the suspended wooden beam from the Japanese game. The Korean version keeps the beam but changes the background to a red Buddhist temple in front of the night sky.
*In the first level of the Japanese version of [[When in Rome…]], the hands wield {{wp|Lightsaber|lightsabers}}. These were replaced with candy canes for international releases.
*In the first level of the Japanese version of [[When in Rome…]], the hands wield {{wp|Lightsaber|lightsabers}}. These were replaced with candy canes for international releases.
*[[Super Nostalgic Entertainment System]] features a [[Family Computer|Famicom]] and Famicom games (''[[Super Mario Bros.]]'', ''{{wp|Duck Hunt}}'', ''{{wp|Tennis (1984 video game)|Tennis}}'' and ''{{wp|Devil World}}'') in the Japanese and Korean versions, which were changed to a [[Super Nintendo Entertainment System|SNES]] and SNES games (''[[Super Mario World]]'', ''[[Mario Paint]]'', ''[[Wario's Woods]]'', ''{{wp|Pilotwings}}'', and ''[[metroidwiki:Super Metroid|Super Metroid]]'') in other versions.
*[[Super Nostalgic Entertainment System]] features a [[Family Computer|Famicom]] and Famicom games (''[[Super Mario Bros.]]'', ''{{wp|Duck Hunt}}'', ''{{wp|Tennis (1984 video game)|Tennis}}'' and ''{{wp|Devil World}}'') in the Japanese and Korean versions, which were changed to a [[Super Nintendo Entertainment System|SNES]] and SNES games (''[[Super Mario World]]'', ''[[Mario Paint]]'', ''[[Wario's Woods]]'', ''{{wp|Pilotwings}}'', and ''[[metroidwiki:Super Metroid|Super Metroid]]'') in other versions.
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===Other===
===Other===
*The music played on the title screen is different in the Japanese version of the game, which uses the [[Temple of Form]] theme. In other editions of the game, the title music is a cover version of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]''
*The music played on the title screen is different in the Japanese version of the game, which uses the [[Temple of Form]] theme. In other editions of the game, the title music is a cover version of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]''
*With the release of the Korean version of ''Smooth Moves'', all the artworks of the Wii Remote (Form Baton) include a Wii Remote Jacket.<ref>[http://nintendo.co.kr/Wii/software/madeinwario/sub01.php Official Korean Website]</ref> All other versions of the game got artworks of Wii Remotes without protection jackets.
*With the release of the Korean version of ''Smooth Moves'', all of the artwork of the Wii Remote (Form Baton) includes a Wii Remote Jacket.<ref>[http://nintendo.co.kr/Wii/software/madeinwario/sub01.php Official Korean Website]</ref> All other versions of the game use artwork of Wii Remotes without it. This difference only applies to the manual, websites, and advertisements.<ref>하토Hato (July 30, 2018). [https://youtu.be/uxl-Z3hcWDM 춤춰라 메이드인와리오 조작법/WarioWare Smooth Moves All Form(Korean)/おどるメイド イン ワリオ 作法(韓國語)]. ''YouTube''. Retrieved October 31, 2023.</ref>
*The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there.
*The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there.
*In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions.
*In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions.
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The idea for a ''WarioWare'' game on the Wii came shortly after ''WarioWare: Smooth Moves''<nowiki>'</nowiki>s director, [[Goro Abe]], and producer, [[Yoshio Sakamoto]], first saw the Wii's controller.<ref name="Iwata Asks">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks with Abe and Sakamoto]</ref><ref name="PGC">[http://www.nintendoworldreport.com/interview/11588 Interview between Planet Gamecube and Goro Abe]</ref> The game's development started with around twenty people, with others coming and going, but the number remained relatively consistent.<ref name="IGN">[http://wii.ign.com/articles/710/710610p1.html IGN: ''WarioWare: Smooth Moves'' Interview]</ref> From the start, multiplayer was a big aspect in the development of the game, and the idea was that one person would play the game while the others around them enjoyed the comical positions.<ref name="PGC"></ref><ref name="IGN"></ref> While teams working on other projects were worrying about how to fully utilize the Wii controller, Abe and Sakamoto had great optimism for the system, saying that "If you’ve got one of these Remotes, you can pretty much do anything".<ref name="Iwata Asks"></ref>
The idea for a ''WarioWare'' game on the Wii came shortly after ''WarioWare: Smooth Moves''<nowiki>'</nowiki>s director, [[Goro Abe]], and producer, [[Yoshio Sakamoto]], first saw the Wii's controller.<ref name="Iwata Asks">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks with Abe and Sakamoto]</ref><ref name="PGC">[http://www.nintendoworldreport.com/interview/11588 Interview between Planet Gamecube and Goro Abe]</ref> The game's development started with around twenty people, with others coming and going, but the number remained relatively consistent.<ref name="IGN">[http://wii.ign.com/articles/710/710610p1.html IGN: ''WarioWare: Smooth Moves'' Interview]</ref> From the start, multiplayer was a big aspect in the development of the game, and the idea was that one person would play the game while the others around them enjoyed the comical positions.<ref name="PGC"></ref><ref name="IGN"></ref> While teams working on other projects were worrying about how to fully utilize the Wii controller, Abe and Sakamoto had great optimism for the system, saying that "If you’ve got one of these Remotes, you can pretty much do anything".<ref name="Iwata Asks"></ref>


The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and wouldn't work.<ref name="PGC"></ref> Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.<ref name="PGC"></ref> The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment.<ref name="PGC"></ref> Feedback about the previous ''WarioWare'' games and suggestions for improving them were looked into but were disregarded if they did not fit with their idea.<ref name="PGC"></ref>
The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and would not work.<ref name="PGC"></ref> Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.<ref name="PGC"></ref> The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment.<ref name="PGC"></ref> Feedback about the previous ''WarioWare'' games and suggestions for improving them were looked into but were disregarded if they did not fit with their idea.<ref name="PGC"></ref>


==Reception==
==Reception==
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|Gerald Villoria, [http://wii.gamespy.com/wii/warioware-smooth-moves/758022p1.html Gamespy]
|Gerald Villoria, [http://wii.gamespy.com/wii/warioware-smooth-moves/758022p1.html Gamespy]
|4.5/5
|4.5/5
|align=left|"''I had a great time with Wario Ware: Smooth Moves, and you'll get a lot of value out of the game if you're the type that hosts parties or if you have a group of friends or family already that are enjoying games like Wii Sports or Rayman: Raving Rabbids together. There are some nice surprises in the package which I've tried to avoid spoiling, some particularly entertaining boss fights, and best of all, an excellent collection of games that can be played for longer than just a few seconds. If you've played previous Wario Ware games, then feel confident that while this may not be the best or most original entry in the series, it's still quite good. If you're new to micro-gaming, then be bold, take that first step, and don't look back. Hurry up, because it's my turn next.''"
|align=left|"''I had a great time with Wario Ware{{sic}}: Smooth Moves, and you'll get a lot of value out of the game if you're the type that hosts parties or if you have a group of friends or family already that are enjoying games like Wii Sports or Rayman: Raving Rabbids together. There are some nice surprises in the package which I've tried to avoid spoiling, some particularly entertaining boss fights, and best of all, an excellent collection of games that can be played for longer than just a few seconds. If you've played previous Wario Ware games, then feel confident that while this may not be the best or most original entry in the series, it's still quite good. If you're new to micro-gaming, then be bold, take that first step, and don't look back. Hurry up, because it's my turn next.''"
|-
|-
|Wii
|Wii
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<gallery>
<gallery>
Wario WarioWareWii.png|[[Wario]]
Wario WarioWareWii.png|[[Wario]]
WarioWare - Smooth Moves - Young Cricket.svg|[[Young Cricket & Master Mantis|Young Cricket]]
WarioWare - Smooth Moves - Young Cricket.svg|[[Young Cricket]]
WarioWare - Smooth Moves - Master Mantis.svg|[[Young Cricket & Master Mantis|Master Mantis]]
WarioWare - Smooth Moves - Master Mantis.svg|[[Master Mantis]]
Penny Crygor.png|[[Penny]]
Penny Crygor.png|[[Penny]]
Jimmy P. WarioWare Smooth Moves.png|[[Jimmy P.]]
Jimmy P. WarioWare Smooth Moves.png|[[Jimmy P.]]
Line 347: Line 455:
|title5=Falling Off Tomorrow Hill
|title5=Falling Off Tomorrow Hill
|description5=Background music for Dribble & Spitz's stage (failing English version)
|description5=Background music for Dribble & Spitz's stage (failing English version)
|file6=TowerTennistheme.oga
|file6=WWSM Penny Intro.mp3
|title6=Tower Tennis
|title6="The Invent-Off" intro jingle
|description6=Background music for Tower Tennis
|description6=Music that plays in the introduction to Penny's stage
|file7=WWSM BalloonTripRemix.oga
|file7=TowerTennistheme.oga
|title7=Balloon Trip Remix
|title7=Tower Tennis
|description7=Background music for Balloon Trip
|description7=Background music for Tower Tennis
|file8=WWSM BalloonTripRemix.oga
|title8=Balloon Trip Remix
|description8=Background music for Balloon Trip
|file9=YellowMurmur.wav
|title9=Yellow Murmur
|description9=Background music for the Kelorometer
}}
}}


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==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Opening Night]] uses the level start song from ''Donkey Kong'' as well as [[Donkey Kong]] and [[Mario]]'s sprite, as well as a recolored version of Mario's sprite made to resemble [[Luigi]].
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Opening Night]] uses the level start song from ''Donkey Kong'' as well as [[Donkey Kong]] and [[Mario]]'s sprite, as well as a recolored version of Mario's sprite made to resemble [[Luigi]].
*''[[Tetris]]'': Except for Bowser, all the characters from the Hard B mode of Tetris make a return doing various musical instruments in level 3 of this minigame. Of them, only Samus retains her instrument.
*''[[Tetris]]'': Except for Bowser, all the characters from the Hard B mode of Tetris make a return doing various musical instruments in level 3 of Opening Night. Of them, only Samus retains her instrument.
*''[[Super Mario Bros.]]'': A microgame titled [[Super Mario Brothers (WarioWare: Smooth Moves)|Super Mario Brothers]] involves [[Mario]] hitting a set of blocks to obtain [[coin]]s. [[Opening Night]] reuses [[Toad]] and [[Princess Peach|Peach]]'s sprites as well as the overworld theme. Super Mario Brothers, [[Sifty Character]], and [[Super Nostalgic Entertainment System]] also use the game's theme; in the last, the game itself may also appear as one of the cartridges used.
*''[[Super Mario Bros.]]'': A microgame titled [[Super Mario Brothers (WarioWare: Smooth Moves)|Super Mario Brothers]] involves [[Mario]] hitting a set of blocks to obtain [[coin]]s. [[Opening Night]] reuses [[Toad]] and [[Princess Peach|Peach]]'s sprites as well as the overworld theme. Super Mario Brothers, [[Sifty Character]], and [[Super Nostalgic Entertainment System]] also use the game's theme; in the last, the game itself may also appear as one of the cartridges used.
*''[[Super Mario Bros. 3]]'': [[Opening Night]] reuses several themes from ''Super Mario Bros. 3''.
*''[[Super Mario Bros. 3]]'': [[Opening Night]] reuses several themes from ''Super Mario Bros. 3''.
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*''[[WarioWare: D.I.Y.]]'': During the break scene in Ashley's stage, she can wear a mask which looks identical to the skull on Chatty Mr. Spell Book.
*''[[WarioWare: D.I.Y.]]'': During the break scene in Ashley's stage, she can wear a mask which looks identical to the skull on Chatty Mr. Spell Book.
*''[[Game & Wario]]'': A [[Call Code]] features a group of people playing the game while talking to the player via telephone.
*''[[Game & Wario]]'': A [[Call Code]] features a group of people playing the game while talking to the player via telephone.
*''[[WarioWare Gold]]'': Music from ''Smooth Moves'' reappears as souvenirs. in Mona's character trailer, the ''Smooth Moves'' version of her is shown as a cameo.
*''[[WarioWare Gold]]'': Music from ''Smooth Moves'' reappears as souvenirs. In Mona's character trailer, the ''Smooth Moves'' version of her is shown as a cameo.
*''[[WarioWare: Get It Together!]]'': Mona's cheerleader baton and a football appears in her room during the intro of her story. The man from [[Wet Your Whistle]] and [[Boom Box (WarioWare: Smooth Moves)|Boom Box]] appears in [[Blended? Splendid!]] When the "Boss Stage" text appears in Jimmy T.'s stage, the five figures in the background do a dance from [[Wario Dance Company (WarioWare: Smooth Moves)|Wario Dance Company]].
*''[[WarioWare: Get It Together!]]'': Mona's cheerleader baton and a football appear in her room during the intro of her story. The man from [[Wet Your Whistle]] and [[Boom Box (WarioWare: Smooth Moves)|Boom Box]] appears in [[Blended? Splendid!]] When the "Boss Stage" text appears in Jimmy T's stage, the five figures in the background do a dance from [[Wario Dance Company (WarioWare: Smooth Moves)|Wario Dance Company]].
*''[[WarioWare: Move It!]]'': This game is a successor to ''Smooth Moves'', and its microgames are controlled similarly to Orbulon's stage.
*''[[WarioWare: Move It!]]'': This game is a successor to ''WarioWare: Smooth Moves'', with the Japanese name of ''WarioWare: Move It!'' (''Chō Odoru Meido in Wario'', "Super Dancing Made in Wario") being based on the Japanese name of ''WarioWare: Smooth Moves'' (''Odoru Meido in Wario'', "Dancing Made in Wario"). The microgames in ''WarioWare: Move It!'' are again controlled with motion controls; in particular, the simultaneous usage of one controller in each hand is similar to the microgames in Orbulon's stage in ''WarioWare: Smooth Moves''.


==Names in other languages==
==Names in other languages==
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==References==
==References==
<references/>
==External links==
{{NIWA|Nookipedia=Cameos#WarioWare: Smooth Moves|StrategyWiki=1}}
{{NIWA|Nookipedia=Cameos#WarioWare: Smooth Moves|StrategyWiki=1}}
<references/>
*[https://www.nintendo.co.uk/Games/Wii/WarioWare-Smooth-Moves-283850.html European English website]
*[https://www.nintendo.co.jp/wii/rodj/index.html Japanese website]
*[https://web.archive.org/web/20201215085814/https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wario_Ware_Smooth_Moves.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/RVL/JPN/RODJ/RODJ_J.pdf Japanese instruction booklet]


{{WWSM}}
{{WWSM}}
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