Multibonk: Difference between revisions

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{{PM move infobox|mastered_by=[[Goombario]] and [[Goombella]]|3 (Super Rank), 4 (Ultra Rank). Damage decreases by 1 for each bonk|rank=Ultra Rank (PM),Super Rank (PMTTYD)|effect=Goombario or Goombella jumps several times on an enemy|target=One|image=PM Multibonk screenshot.png|image2=Multibonk.png}}
{{PM move infobox|game=[[Paper Mario]]'', and ''[[Paper Mario: The Thousand-Year Door]]
|mastered_by=[[Goombario]] and [[Goombella]]|3 (Super Rank), 4 (Ultra Rank). Damage decreases by 1 for each bonk|rank=Ultra Rank (Goombario), <br> Super Rank (Goombella)|effect=Goombario or Goombella headbonks an enemy continuously|target=Single non-ceiling enemy|image=PM Multibonk screenshot.png|image2=Multibonk.png}}


'''Multibonk''' is a move used by both [[Goombario]] and [[Goombella]] in the first two games of the [[Paper Mario (series)|''Paper Mario'' series]]. It uses up 3 [[Flower Point|FP]] and can be used once Goombario is [[Ultra Rank]] or Goombella is [[Super Rank]]. When using it, unlike the normal [[Headbonk]], the partner will continue the move until either the player fails to hit the [[Action Command]] or reaches a cap.<ref>Jdaster64. September 14, 2016. [https://supermariofiles.wordpress.com/2016/09/14/power-bounce-caps-not-quite-infinity1/]. ''Wordpress.com''. Retrieved May 22, 2023.</ref> The first hit will do the same damage as the base attack power, and each consecutive hit will do 1 less damage down to a minimum of 1 (or 0 if the initial hit did not deal damage).
'''Multibonk''' is a move used by both [[Goombario]] and [[Goombella]] in the first two games of the [[Paper Mario (series)|''Paper Mario'' series]]. It uses up 3 [[Flower Point|FP]] and can be used once Goombario is [[Ultra Rank]] or Goombella is [[Super Rank]]. When using it, unlike the normal [[Headbonk]], the partner will continue the move until either the player fails to hit the [[Action Command]] or reaches a cap.<ref>Jdaster64. September 14, 2016. [https://supermariofiles.wordpress.com/2016/09/14/power-bounce-caps-not-quite-infinity1/]. ''Wordpress.com''. Retrieved May 22, 2023.</ref> The first hit will do the same damage as the base Attack power, and each consecutive hit will do 1 less damage down to a minimum of 1 (or 0 if the initial hit did not deal damage).


Multibonk functions identically to the respective game's iteration of [[Mario]]'s [[Power Bounce]] attack, except for an unintended quirk present in Goombario's Multibonk. His Multibonk uses a cap system that forces the attack to end, but unlike Mario's Power Bounce this value does not get reset after an attack. This causes the move to cap much earlier when used multiple times in a battle. However the value is reset after either switching partners or entering another battle.<ref>Stryder7x. October 25, 2019. [https://youtu.be/hsT2YvHIFb4?list=PL1B_rbTOEyI9SDv4UGyA4j9DEVxfQ3Lbe Basic Battle Mechanics are Broken]. ''YouTube''. Retrieved December 10, 2019.</ref>
Multibonk functions identically to the respective game's iteration of [[Mario]]'s [[Power Bounce]] attack, except for an unintended quirk present in Goombario's Multibonk. His Multibonk uses a cap system that forces the attack to end, but unlike Mario's Power Bounce this value does not get reset after an attack. This causes the move to cap much earlier when used multiple times in a battle. However the value is reset after either switching partners or entering another battle.<ref>Stryder7x. October 25, 2019. [https://youtu.be/hsT2YvHIFb4?list=PL1B_rbTOEyI9SDv4UGyA4j9DEVxfQ3Lbe Basic Battle Mechanics are Broken]. ''YouTube''. Retrieved December 10, 2019.</ref>
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|JapR=Renzoku Zutsuki
|JapR=Renzoku Zutsuki
|JapM=Continuous Headbutt
|JapM=Continuous Headbutt
|Spa=Multicabezazo
|SpaE=Multicabezazo
|SpaM=Multiheadbutt
|SpaEM=Multiheadbutt
|Fra=Multibond
|Fre=Multibond
|FraM=Multileap
|FreM=Multileap
|Ger=Multikopfnuss
|Ger=Multikopfnuss
|GerM=Multiheadbonk
|GerM=Multiheadbonk
|Ita=Multitestata
|ItaM=Multiheadbutt
|Chi=连续铁头
|Chi=连续铁头
|ChiR=Liánxù Tiětóu
|ChiR=Liánxù Tiětóu
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