Pipe Works: Difference between revisions

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{{distinguish|Pump Works}}
{{distinguish|Pump Works|Painted Pipeworks}}
{{world infobox
{{world infobox
|image=[[File:MvsDK2_Pipe_Works.png|256px]]
|image=[[File:MvsDK2_Pipe_Works.png|256px]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|levels=9
|before=[[Tropical Island|<<]]
|before=[[Tropical Island|<<]]
|after=[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}}
|after=[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}}
'''Pipe Works''' is the third floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Each of the levels in Pipe Works involve the use of [[Warp Pipe]]s to help the [[Mini Mario (toy)|Mini Mario]]s reach [[Goal Door (Mario vs. Donkey Kong series)|the goal]]. Segments of Warp Pipes known as [[Rotate Pipe]]s are introduced on this floor, as well as [[Water Valve]]s. Newly introduced enemies on this floor include [[Crash Kong]]s and [[Thwomp]]s, while [[Shy Guy (toy)|Shy Guy]]s return from previous floors.
'''Pipe Works''' is the third floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Each of the levels in Pipe Works involve the use of [[Warp Pipe]]s to help the [[Mini Mario (toy)|Mini Mario]]s reach [[Goal Door (Mario vs. Donkey Kong series)|the goal]]. Segments of Warp Pipes known as [[Rotate Pipe]]s are introduced on this floor, as well as [[Water Valve]]s. Newly introduced enemies on this floor include [[Crash Kong]]s and [[Thwomp]]s, while [[Shy Guy]]s return from previous floors. The music tracks played on this floor are the only entirely original compositions in the game which play within levels.
 
During the battle with [[Donkey Kong]] in [[Room 3-DK]], referred to as '''Boss Game 3''', Donkey Kong will hide in one of the five Warp Pipes at the top of the screen. He will occasionally poke his head out of one of the Warp Pipes very briefly, retreating before he can be hit by a Mini Mario. He then fully appears hanging upside down from a different Warp Pipe, at which point the player can shoot a Mini Mario at Donkey Kong to damage him. [[Fire Piranha Plant|Piranha Plant]]s appear from Warp Pipes that Donkey Kong is not currently occupying. Each Piranha Plant spits a [[fireball]] towards the Mini Mario cannon on the Touch Screen, then retreats back into its Warp Pipe. After Donkey Kong takes a hit, Piranha Plants will appear from all five Warp Pipes and spit several fireballs. If a Mini Mario touches a fireball or a Piranha Plant, it breaks. If all of the player's Mini Marios are destroyed, the [[Game Over|game is over]]. After Donkey Kong takes 6 hits from Mini Marios, he is defeated and flees to [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]].
 
Upon completing Room 3-DK, the Pipe Works construction kit is unlocked for the [[Construction Zone]].


Upon completing [[Boss Game 3]], the Pipe Works construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 3, Donkey Kong flees to [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]].
==Levels==
==Levels==
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;"
|-style="background: #ABC;"
|-style="background:#d79679;"
!width="5%"|Level
!width="7%"|Level
!width="1%"|Preview
!width="1%"|Preview
!width="10%"|Description
!width="3%"|Mini count
!width="7%"|Color Blocks
!width="25%"|Description
!width="10%"|Enemies and obstacles encountered
!width="10%"|Enemies and obstacles encountered
|-
|-
|[[Room 3-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-1]]
|[[Room 3-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-1]]
|[[File:MvDK2_Room_3-1.png|150px]]
|[[File:MvDK2_Room_3-1.png]]
|2
|None
|This level introduces the Rotate Pipe, which can connect different sections of [[Warp Pipes]] together. The level also features red and yellow [[Color Switch]]es, [[girder]]s, and a [[Yellow Spring]].
|This level introduces the Rotate Pipe, which can connect different sections of [[Warp Pipes]] together. The level also features red and yellow [[Color Switch]]es, [[girder]]s, and a [[Yellow Spring]].
|[[Spike Trap|Spike]]s
|[[Spike Trap|Spike]]s
|-
|-
|[[Room 3-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-2]]
|[[Room 3-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-2]]
|[[File:MvDK2_Room_3-2.png|150px]]
|[[File:MvDK2_Room_3-2.png]]
|This level introduces Water Valves. When used, they can cause bodies of water to rise or fall. This level also features Warp Pipes, {{conjectural|floats}}, and [[Pink Block]]s.
|3
|[[Pink Block]]s
|This level introduces Water Valves. When used, they can cause bodies of water to rise or fall. This level also features Warp Pipes, [[raft]]s, and Pink Blocks.
|Water
|Water
|-
|-
|[[Room 3-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-3]]
|[[Room 3-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-3]]
|[[File:MvDK2_Room_3-3.png|150px]]
|[[File:MvDK2_Room_3-3.png]]
|6
|None
|This level features five standard Mini Marios and one [[Gold Mini Mario]], as well as Warp Pipes and [[conveyor belt]]s, with two conveyor belt switches on either side of the level.
|This level features five standard Mini Marios and one [[Gold Mini Mario]], as well as Warp Pipes and [[conveyor belt]]s, with two conveyor belt switches on either side of the level.
|Spikes
|Spikes
|-
|-
|[[Room 3-4 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-4]]
|[[Room 3-4 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-4]]
|[[File:MvDK2_Room_3-4.png|150px]]
|[[File:MvDK2_Room_3-4.png]]
|3
|Pink Blocks
|This level introduces Thwomps and features Warp Pipes, a Rotate Pipe, and Pink Blocks.
|This level introduces Thwomps and features Warp Pipes, a Rotate Pipe, and Pink Blocks.
|Thwomps
|Thwomps
|-
|-
|[[Room 3-5 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-5]]
|[[Room 3-5 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-5]]
|[[File:MvDK2_Room_3-5.png|150px]]
|[[File:MvDK2_Room_3-5.png]]
|3
|Pink Blocks
|This level features two Rotate Pipes, Shy Guys, and [[Hammer]]s.
|This level features two Rotate Pipes, Shy Guys, and [[Hammer]]s.
|Shy Guys, Spikes
|Shy Guys, Spikes
|-
|-
|[[Room 3-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-6]]
|[[Room 3-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-6]]
|[[File:MvDK2_Room_3-6.png|150px]]
|[[File:MvDK2_Room_3-6.png]]
|This level introduces [[Crash Kong]]s and features conveyor belts, a conveyor belt switch, several girders, one Yellow Spring, one [[Blue Spring]], and a {{conjectural|float}} in a body of water.
|3
|None
|This level introduces [[Crash Kong]]s and features conveyor belts, a conveyor belt switch, several girders, one Yellow Spring, one [[Blue Spring]], and a raft in a body of water.
|Crash Kongs, water
|Crash Kongs, water
|-
|-
|[[Room 3-7 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-7]]
|[[Room 3-7 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-7]]
|[[File:MvDK2_Room_3-7.png|150px]]
|[[File:MvDK2_Room_3-7.png]]
|3
|Pink Blocks
|This level features a Gold Mini Mario, a conveyor belt with a switch next to it, Warp Pipes, and Pink Blocks.
|This level features a Gold Mini Mario, a conveyor belt with a switch next to it, Warp Pipes, and Pink Blocks.
|Thwomps
|Thwomps
|-
|-
|[[Room 3-8]]
|[[Room 3-8]]
|[[File:MvDK2_Room_3-8.png|150px]]
|[[File:MvDK2_Room_3-8.png]]
|4
|None
|This level features two Rotate Pipes, two Warp Pipes at the top of the level and two at the bottom, Color Switches, and a Yellow Spring.
|This level features two Rotate Pipes, two Warp Pipes at the top of the level and two at the bottom, Color Switches, and a Yellow Spring.
|Shy Guys, Spikes
|Shy Guys, Spikes
|-
|-
|[[Room 3-9]]
|[[Room 3-9]]
|[[File:MvDK2_Room_3-9.png|150px]]
|[[File:MvDK2_Room_3-9.png]]
|3
|None
|This level features a Rotate Pipe in a Warp Pipe structure, a lone Warp Pipe, and Color Switches. The goal can only be reached by pressing a red Color Switch to activate red gates.
|This level features a Rotate Pipe in a Warp Pipe structure, a lone Warp Pipe, and Color Switches. The goal can only be reached by pressing a red Color Switch to activate red gates.
|Thwomps, Crash Kongs, Spikes
|Thwomps, Crash Kongs, Spikes
|-
|-
|[[Room 3-DK]]
|[[Boss Game 3]]
|[[File:MvDK2_Room_3-DK.png|150px]]
|[[File:MvDK2_Room_3-DK.png]]
|9 to 30
|None
|The third battle against Donkey Kong.
|The third battle against Donkey Kong.
|Donkey Kong, Piranha Plants, fireballs
|Donkey Kong, Piranha Plants, fireballs
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EnteringPipeWorks.png|Mario, Donkey Kong, and the Mini Marios enter Pipe Works
EnteringPipeWorks.png|Mario, Donkey Kong, and the Mini Marios enter Pipe Works
ShyGuySmashPipeWorks.png|[[Shy Guy Smash!]]
ShyGuySmashPipeWorks.png|[[Shy Guy Smash!]]
MvDK2_Room_3-DK_Intro.png|Intro screen shown before Room 3-DK
MvDK2 Room 3-DK Intro.png|Intro screen shown before Boss Game 3
MvDK2_Room_3-DK_Victory.png|Victory screen shown after completing Room 3-DK
MvDK2 Room 3-DK Intro (No Text).png|Intro screen shown before Boss Game 3 (no text)
MvDK2 Room 3-DK Victory.png|Victory screen shown after completing Boss Game 3
MvDK2 Room 3-DK Victory (No Text).png|Victory screen shown after completing Boss Game 3 (no text)
PipeWorksKitUnlocked.png|Unlocking the Pipe Works construction kit for the Construction Zone
PipeWorksKitUnlocked.png|Unlocking the Pipe Works construction kit for the Construction Zone
</gallery>
</gallery>
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|Spa=Obras de Fontanería
|Spa=Obras de Fontanería
|SpaM=Plumbing Works
|SpaM=Plumbing Works
|Ita=Labirinto di Tubi
|Ita=Labirinto di tubi
|ItaM=Pipe Labyrinth
|ItaM=Pipe labyrinth
}}
}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMOTM levels}}
{{MVDKMOTM levels}}
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[it:Labirinto di Tubi]]
[[it:Labirinto di tubi]]
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