Mario and Donkey Kong: Minis on the Move: Difference between revisions

m
no edit summary
No edit summary
Tag: Mobile edit
mNo edit summary
(9 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{more media}}
{{media missing}}
{{game infobox
{{game infobox
|image=[[File:M&DKMotM Logo.png|250px]]
|image=[[File:M&DKMotM Logo.png|250px]]
Line 14: Line 14:
|gallery=
|gallery=
}}
}}
'''''Mario and Donkey Kong: Minis on the Move''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Nintendo 3DS]] and the fifth game in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. It is the first game in the series for the [[Nintendo 3DS]], and is only available for digital download through the [[Nintendo eShop]]. Like its predecessors, ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', ''[[Mario vs. Donkey Kong: Minis March Again!]]'', and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', the game features the use of [[Mini]] toys. The basic objective of the game is the same as these games: in each level, the player must guide the [[Mini]]s to the goal within the time limit. In this game, however, each level is divided into tiles, and the player must arrange certain tiles to form a path directing Minis to the goal.
'''''Mario and Donkey Kong: Minis on the Move''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Nintendo 3DS]] and the fifth game in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. It is the first game in the series for the [[Nintendo 3DS]], and is only available for digital download through the [[Nintendo eShop]]. Like its predecessors, ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', ''[[Mario vs. Donkey Kong: Minis March Again!]]'', and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', the game features the use of [[Mini]] toys. The basic objective of the game is the same as these games: in each level, the player must guide the [[Mini]]s to the goal within the time limit. In this game, however, each level is divided into tiles, and the player must arrange certain tiles to form a path directing Minis to the goal.


''Mario and Donkey Kong: Minis on the Move'' was eventually removed from the 3DS eShop after its discontinuation on March 27th, 2023, making it no longer possible for players to purchase the game. However, players who purchased the title before this date can still play it as long as it is on their 3DS device.
''Mario and Donkey Kong: Minis on the Move'' was eventually removed from the 3DS eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game. However, players who purchased the title before this date can still play it as long as it is on their 3DS device.
 
==Story==
==Story==
From the Introduction tab of the ''Mario and Donkey Kong: Minis on the Move'' English digital manual:
From the Introduction tab of the ''Mario and Donkey Kong: Minis on the Move'' English digital manual:
<blockquote>
<blockquote>
Following another huge success of the [[Super Mini Mario World|Mini Land Theme Park]], the [[Mario Toy Company]] has decided to host a [[Mini Toy Carnival]] this year!
Following another huge success of the [[Mini Land Theme Park]], the [[Mario Toy Company]] has decided to host a [[Mini Toy Carnival]] this year!


[[Donkey Kong]]™ will not be your foe this time around—he has teamed up with [[Pauline]] to run a game arcade called Mini Arcade within the Mini Toy Carnival.
[[Donkey Kong]]™ will not be your foe this time around—he has teamed up with [[Pauline]] to run a game arcade called Mini Arcade within the Mini Toy Carnival.
Line 33: Line 31:
[[File:3DS MarioDKMOTM 022013 Scrn07.png|thumb|A [[Mini Mario (toy)|Mini Mario]] traveling through a level in Mario's Main Event]]
[[File:3DS MarioDKMOTM 022013 Scrn07.png|thumb|A [[Mini Mario (toy)|Mini Mario]] traveling through a level in Mario's Main Event]]
The Main Game mode features four attractions total, each unlocked after collecting a certain number of Stars. Mario's Main Event and Puzzle Palace have 60 levels. By clearing all 60 levels in either of these attractions, an '''Expert Mode''' can be unlocked for each game mode, with an additional 10 levels. Many Mini Mayhem contains 50 levels, while Giant Jungle contains three very large levels. This makes for a total of 203 levels in the game.
The Main Game mode features four attractions total, each unlocked after collecting a certain number of Stars. Mario's Main Event and Puzzle Palace have 60 levels. By clearing all 60 levels in either of these attractions, an '''Expert Mode''' can be unlocked for each game mode, with an additional 10 levels. Many Mini Mayhem contains 50 levels, while Giant Jungle contains three very large levels. This makes for a total of 203 levels in the game.
*[[Mario's Main Event]] - "''Use the falling tiles to get the Mini to the goal!''"
*[[Mario's Main Event]] - "''Use the falling tiles to get the Mini to the goal!''"
*[[Puzzle Palace]] - "''Use the tiles given to find the best path for the mini!''" (unlocked by collecting 10 Stars)
*[[Puzzle Palace]] - "''Use the tiles given to find the best path for the mini!''" (unlocked by collecting 10 Stars)
*[[Many Mini Mayhem]]  - "''Shift and rotate the tiles to get all the Minis to the goal!''" (unlocked by collecting 20 Stars)
*[[Many Mini Mayhem]]  - "''Shift and rotate the tiles to get all the Minis to the goal!''" (unlocked by collecting 20 Stars)
*[[Giant Jungle]] - "''Collect the Stars, and get the Mini all the way to the goal!''" (unlocked by collecting 30 Stars)
*[[Giant Jungle]] - "''Collect the Stars, and get the Mini all the way to the goal!''" (unlocked by collecting 30 Stars)
Each level in the game consists of a tile-based grid. Minis spawn from one or more green [[Warp Pipe]]s present in the level. Depending on the attraction, the player must use the {{button|3ds|Stylus}} stylus to either drag tiles into place or rearrange them, in order to create a path for the Minis that leads to the goal. If the player has completely filled in the path between any remaining Minis in the level and the goal, the Minis quickly speed towards the goal, and the timer is automatically disabled. Tapping a Mini's icon displayed on the Touch Screen causes the Mini to gain a short burst of speed. The player can use the {{button|3ds|L}} and {{button|3ds|R}} buttons at any time to rotate the camera angle by 90 degrees.
Each level in the game consists of a tile-based grid. Minis spawn from one or more green [[Warp Pipe]]s present in the level. Depending on the attraction, the player must use the {{button|3ds|Stylus}} stylus to either drag tiles into place or rearrange them, in order to create a path for the Minis that leads to the goal. If the player has completely filled in the path between any remaining Minis in the level and the goal, the Minis quickly speed towards the goal, and the timer is automatically disabled. Tapping a Mini's icon displayed on the Touch Screen causes the Mini to gain a short burst of speed. The player can use the {{button|3ds|L}} and {{button|3ds|R}} buttons at any time to rotate the camera angle by 90 degrees.


If a Mini's path is not connected to another tile or is blocked by an incorrectly placed path, the Mini will flash red and tremble on the edge of the path. If the Mini trembles for about five seconds, it falls off the path and the player loses the level. This also occurs if a Mini does not leave the Warp Pipe it spawns from for a certain amount of time, if a Mini touches a [[Shy Guy (toy)|Shy Guy]] without using [[hammer]]s or falls into [[Spike Trap|spike]]s, or if the player runs out of time during a level.  
If a Mini's path is not connected to another tile or is blocked by an incorrectly placed path, the Mini will flash red and tremble on the edge of the path. If the Mini trembles for about five seconds, it falls off the path and the player loses the level. This also occurs if a Mini does not leave the Warp Pipe it spawns from for a certain amount of time, if a Mini touches a [[Shy Guy]] without using [[hammer]]s or falls into [[Spike Trap|spike]]s, or if the player runs out of time during a level.  


In Mario's Main Event and Giant Jungle, red tiles slowly drop into the '''tile pipe''', at which point they can be placed into the level to make a path for Minis to walk on. The player can quickly receive the next tile by tapping the '''Next Button''' above the tile pipe. The tile pipe can only hold five tiles at one time; if a sixth tile enters a full tile pipe, it overflows and the player loses the level. Occasionally, the player may also be given a bomb tile, which can be used to remove a red tile. Some levels feature trash cans, which the player can use to discard unnecessary tiles; filling up a trash can gives the player a magic tile as their next tile. In Many Mini Mayhem, the player must rearrange the given path to guide multiple Minis to the goal, and in Puzzle Palace, the player must use the tiles given in order to create a path to the goal.
In Mario's Main Event and Giant Jungle, red tiles slowly drop into the '''tile pipe''', at which point they can be placed into the level to make a path for Minis to walk on. The player can quickly receive the next tile by tapping the '''Next Button''' above the tile pipe. The tile pipe can only hold five tiles at one time; if a sixth tile enters a full tile pipe, it overflows and the player loses the level. Occasionally, the player may also be given a bomb tile, which can be used to remove a red tile. Some levels feature trash cans, which the player can use to discard unnecessary tiles; filling up a trash can gives the player a magic tile as their next tile. In Many Mini Mayhem, the player must rearrange the given path to guide multiple Minis to the goal, and in Puzzle Palace, the player must use the tiles given in order to create a path to the goal.
Line 54: Line 50:
If the player plays the game for a certain length of time, a screen is displayed, reminding the player to take a break before they feel tired.
If the player plays the game for a certain length of time, a screen is displayed, reminding the player to take a break before they feel tired.
{{br|left}}
{{br|left}}
====How to Play====
====How to Play====
The Main Game menu features a yellow "?" button in the bottom-right corner of the Touch Screen. Tapping this button enters a '''How to Play''' mode, where the player can view help messages explaining the game's mechanics. One of these messages can also be viewed in each level by tapping the '''How to Play button'''<ref name=manual>''Mario and Donkey Kong: Minis on the Move'' English digital manual</ref> in the top-left corner of the Touch Screen.
The Main Game menu features a yellow "?" button in the bottom-right corner of the Touch Screen. Tapping this button enters a '''How to Play''' mode, where the player can view help messages explaining the game's mechanics. One of these messages can also be viewed in each level by tapping the '''How to Play button'''<ref name=manual>''Mario and Donkey Kong: Minis on the Move'' English digital manual</ref> in the top-left corner of the Touch Screen.
{| border=1 cellspacing=0 cellpadding=3 style="background: #ffdd33;"
{|border=1 cellspacing=0 cellpadding=3 style="background:#ffdd33;"
!'''Title'''
!'''Title'''
!'''Message'''
!'''Message'''
Line 147: Line 142:
After the player completes the first 10 levels of Mario's Main Event, the Mini Games mode is unlocked, where the player can play four minigames.
After the player completes the first 10 levels of Mario's Main Event, the Mini Games mode is unlocked, where the player can play four minigames.
*[[Mini Target Smash]]: A minigame where the player flings Mini Marios into multiple targets.
*[[Mini Target Smash]]: A minigame where the player flings Mini Marios into multiple targets.
*[[Fly Guy Grab]]: A minigame where the player fires a claw at [[Fly Guy (toy)|Fly Guy]]s and reels them in to earn points.
*[[Fly Guy Grab]]: A minigame where the player fires a claw at [[Fly Guy]]s and reels them in to earn points.
*[[Cube Crash]]: A minigame where the player flings Mini Marios into cubes to earn points.
*[[Cube Crash]]: A minigame where the player flings Mini Marios into cubes to earn points.
**'''Cube Crash 1''': The player must destroy a large shape made of cubes.
**'''Cube Crash 1''': The player must destroy a large shape made of cubes.
Line 163: Line 158:
[[File:ToycollectionMinisontheMove.png|thumb|200px|The completed Toy Collection]]
[[File:ToycollectionMinisontheMove.png|thumb|200px|The completed Toy Collection]]
As the player earns Stars, new Minis and other toys are unlocked for the Toy Collection. In this mode, the player can view the toys they have unlocked, as well as clean them by rubbing them with the stylus. A toy sparkles and animates if it is completely clean. The player can use the {{button|3ds|Stick}} Circle Pad to view a toy from different angles, as well as tap the toy with the stylus, causing it to make a noise. There are a total of 12 toys that can be unlocked.
As the player earns Stars, new Minis and other toys are unlocked for the Toy Collection. In this mode, the player can view the toys they have unlocked, as well as clean them by rubbing them with the stylus. A toy sparkles and animates if it is completely clean. The player can use the {{button|3ds|Stick}} Circle Pad to view a toy from different angles, as well as tap the toy with the stylus, causing it to make a noise. There are a total of 12 toys that can be unlocked.
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
| '''Toy''' || '''Stars to unlock'''  
|'''Toy'''||'''Stars to unlock'''
|-
|-
| [[Mini Mario (toy)|Mini Mario]] || 0  
|[[Mini Mario (toy)|Mini Mario]]||0
|-
|-
| [[Mini Peach]] || 20  
|[[Mini Peach]]||20
|-
|-
| [[Mini Toad]] || 30  
|[[Mini Toad]]||30
|-
|-
| [[Mini DK]] || 50  
|[[Mini DK]]||50
|-
|-
| [[Shy Guy (toy)|Red Mini Shy Guy]] || 60  
|[[Shy Guy|Red Mini Shy Guy]]||60
|-
|-
| [[Capture Kong]] || 70  
|[[Capture Kong]]||70
|-
|-
| [[Fly Guy (toy)|Green Mini Fly Guy]] || 90  
|[[Fly Guy|Green Mini Fly Guy]]||90
|-
|-
| [[Catapult Kong]] || 100  
|[[Catapult Kong]]||100
|-
|-
| [[Fly Guy (toy)|Blue Mini Fly Guy]] || 120  
|[[Fly Guy|Blue Mini Fly Guy]]||120
|-
|-
| [[Mini Pauline]] || 150  
|[[Mini Pauline]]||150
|-
|-
| [[Fly Guy (toy)|Gold Mini Fly Guy]] || 200  
|[[Fly Guy|Gold Mini Fly Guy]]||200
|-
|-
| [[Gold Mini Mario]] || 230  
|[[Gold Mini Mario]]||230
|}
|}


==Characters==
==Characters==
===Playable characters===
===Playable characters===
[[File:MotM Mini select.png|thumb|right|The Minis]]
[[File:MotM Mini select.png|thumb|The Minis]]
*[[Mini Mario (toy)|Mini Mario]]
*[[Mini Mario (toy)|Mini Mario]]
*[[Mini Peach]] (unlocked after [[Puzzle Palace]] is entered the first time)
*[[Mini Peach]] (unlocked after [[Puzzle Palace]] is entered the first time)
Line 207: Line 202:


===Enemies===
===Enemies===
*[[Shy Guy (toy)|Shy Guy]]s
*[[Shy Guy]]s
*[[Catapult Kong]]s
*[[Catapult Kong]]s
*[[Capture Kong]]s
*[[Capture Kong]]s
*[[Fly Guy (toy)|Fly Guy]]s
*[[Fly Guy]]s
*[[Bullet Bill]]s
*[[Bullet Bill]]s


== Level elements ==
==Level elements==
A large variety of elements appear in each level. Each level element occupies a single space on the level grid.
A large variety of elements appear in each level. Each level element occupies a single space on the level grid.
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!width="1%"|
!width="1%"|
!width="10%"|'''Name'''
!width="10%"|'''Name'''
Line 245: Line 240:
|-
|-
|[[File:MOTMSpikes.png]]
|[[File:MOTMSpikes.png]]
|[[Spike Trap|Spikes]]<ref name=manual/>
|[[Spike Trap|Spike]]s<ref name=manual/>
|Spikes are indestructible hazards that destroy a Mini upon contact, causing the player to lose the level.
|Spikes are indestructible hazards that destroy a Mini upon contact, causing the player to lose the level.
|-
|-
Line 277: Line 272:
|-
|-
|[[File:MOTMShyGuy.png]]
|[[File:MOTMShyGuy.png]]
|[[Shy Guy (toy)|Shy Guy]]
|[[Shy Guy]]
|An enemy that usually remains in place, but can move along a path in some levels. It causes a Mini to break upon contact, but can be defeated by a Mini with hammers.
|An enemy that usually remains in place, but can move along a path in some levels. It causes a Mini to break upon contact, but can be defeated by a Mini with hammers.
|-
|-
Line 290: Line 285:
|[[File:MOTMCatapultKong.png]]
|[[File:MOTMCatapultKong.png]]
|[[Catapult Kong]]
|[[Catapult Kong]]
|A [[monkey robot]] that can launch a Mini in a single direction over two tiles. It can be temporarily disabled by a Mini with hammers.
|[[Donkey Kong's robot]] that can launch a Mini in a single direction over two tiles. It can be temporarily disabled by a Mini with hammers.
|-
|-
|[[File:MOTMWarpPipe.png]]
|[[File:MOTMWarpPipe.png]]
Line 310: Line 305:
|[[File:MOTMCaptureKong.png]]
|[[File:MOTMCaptureKong.png]]
|[[Capture Kong]]
|[[Capture Kong]]
|A monkey robot that only appears in Many Mini Mayhem. It travels along a path, and can capture Minis upon contact. A Mini with hammers can temporarily disable a Capture Kong, freeing any Minis it has captured.
|Donkey Kong's robot that only appears in Many Mini Mayhem. It travels along a path, and can capture Minis upon contact. A Mini with hammers can temporarily disable a Capture Kong, freeing any Minis it has captured.
|}
|}


Line 328: Line 323:


==Reception==
==Reception==
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 351: Line 346:
|align="left"|"''A part of me misses the classic arcade action that seemed poised to make a comeback at the start of the Mario vs. Donkey Kong series, but I'm still glad Nintendo decided to explore new avenues for the Minis. Mario and Donkey Kong: Minis on the Move retains some of the Lemming-like quality of the more recent MvsDK titles, but the drastic changes to the gameplay have resulted in a faster, more free-form experience. It can be as simple or as mind-bending as you want it to be; either way, you'll be satisfied for many hours on end.''"
|align="left"|"''A part of me misses the classic arcade action that seemed poised to make a comeback at the start of the Mario vs. Donkey Kong series, but I'm still glad Nintendo decided to explore new avenues for the Minis. Mario and Donkey Kong: Minis on the Move retains some of the Lemming-like quality of the more recent MvsDK titles, but the drastic changes to the gameplay have resulted in a faster, more free-form experience. It can be as simple or as mind-bending as you want it to be; either way, you'll be satisfied for many hours on end.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 378: Line 373:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=マリオ {{hover|AND|アンド}} ドンキーコング ミニミニカーニバル
|Jap=マリオ {{ruby|AND|アンド}} ドンキーコング ミニミニカーニバル
|JapR=Mario ando Donkī Kongu Mini Mini Kānibaru
|JapR=Mario ando Donkī Kongu Mini Mini Kānibaru
|JapM=Mario and Donkey Kong: Mini Mini Carnival
|JapM=Mario and Donkey Kong: Mini Mini Carnival
Line 392: Line 387:
*[http://www.nintendo.com.au/catalogue/mario-and-donkey-kong-minis-on-the-move#overview Oceanian website]
*[http://www.nintendo.com.au/catalogue/mario-and-donkey-kong-minis-on-the-move#overview Oceanian website]
*[http://www.nintendo.co.jp/3ds/eshop/jb7j/index.html Japanese website]
*[http://www.nintendo.co.jp/3ds/eshop/jb7j/index.html Japanese website]
{{MADKMOTM}}
{{MADKMOTM}}
{{Mario games}}
{{Super Mario games}}
{{Donkey Kong games}}
{{Donkey Kong games}}
{{3DS}}
{{3DS}}
95,192

edits