Moon (Super Mario Maker 2): Difference between revisions

no edit summary
No edit summary
Tag: Mobile edit
(32 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{italic title|Moon (''Super Mario Maker 2'')}}
{{italic title|id=yes}}
{{item-infobox
{{item infobox
|title=Moon
|image=[[File:SMM2-NSMBU-Moon.png|125px]]<br>The Moon in the ''[[New Super Mario Bros. U]]'' style
|image=[[File:SMM2-NSMBU-Moon.png|125px]]<br>The Moon in the ''[[New Super Mario Bros. U]]'' style
|description=A crescent moon that follows the player.
|first_appearance= ''[[Super Mario Maker 2]]'' ([[List of games by date#2019|2019]])
|first_appearance= ''[[Super Mario Maker 2]]'' ([[List of games by date#2019|2019]])
}}
}}
The '''Moon''' is a course part introduced in ''[[Super Mario Maker 2]]''. It is a crescent moon with a face, similar to [[3-Up Moon]]s, the moon found in the [[Space Zone]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the moon seen in the world map of the [[Star World]]. It serves as an alternate form of the [[Angry Sun]].
The '''Moon''' is a course part introduced in ''[[Super Mario Maker 2]]''. It is a crescent moon with a face, which serves as an alternate form of the [[Angry Sun]].


==Description==
==Description==
When a Moon is placed in a course in the editor mode, the current theme switches to a 'night' variant with different properties than the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds; a music-box version of the level's music plays instead of the standard one. An 8-bit drum beat, differing slightly depending on whether the game style is ''[[Super Mario Bros.]]'' or ''[[Super Mario Bros. 3]]'', plays while walking in a [[Goomba's Shoe|Goomba's Stiletto]] (in the Sky theme, only half this beat plays), and the laughing sound that plays while flutter jumping in a winged Stiletto is bit-crushed.
When a Moon is placed in a course in the editor mode, the current theme switches to a 'night' variant with different properties than the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds; a music-box version of the level's music plays instead of the standard one. An 8-bit drum beat, differing slightly depending on whether the game style is ''[[Super Mario Bros.]]'' or ''[[Super Mario Bros. 3]]'', plays while walking in a [[Goomba's Shoe|Goomba's Stiletto]] (in the Sky theme, only half this beat plays), and the laughing sound that plays while flutter jumping in a winged Stiletto is bit-crushed. The baby sound effect also varies in pitch and may sometimes play the sound of a screaming baby.


In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to a [[POW Block]] or a [[Lucky Star (Super Mario Bros. Special)|Lucky Star]].
In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to a [[POW Block]] or a [[Lucky Star (Super Mario Bros. Special)|Lucky Star]].
Line 49: Line 47:
! Item !! Night-time Ground theme effect
! Item !! Night-time Ground theme effect
|-
|-
| [[Super Mushroom]]/[[Big Mushroom]] || Continuously bounces while trying to avoid the player, like a [[Super Star]].  
| [[Super Mushroom]]/[[Big Mushroom]] || Continuously bounces while trying to avoid the player, not unlike a [[Super Star]].  
|-
|-
|[[Fire Flower]] || Travels along the ground while trying to avoid the player. If it hits a wall, it will attempt to jump over it.
|[[Fire Flower]] || Travels along the ground while trying to avoid the player and bouncing if it hits a wall or is about to change direction, like a [[Rotten Mushroom]] while the player is under the effects of a [[Super Star]].
|-
|-
|[[Super Leaf]] || Floats upwards.  
|[[Super Leaf]] || Floats upwards as if its gravity is reversed.  
|-
|-
|[[Cape Feather]] || Descends slower and over a wider radius.  
|[[Cape Feather]] || Descends more slowly and in a wider motion.  
|-
|-
|[[Propeller Mushroom]] || Moves around diagonally, constantly changing its direction.  
|[[Propeller Mushroom]] || Moves around in bursts, erratically changing its direction.  
|-
|-
|[[1-Up Mushroom]] || Replaced with [[Rotten Mushroom]].
|[[1-Up Mushroom]] || Usually replaced by [[Rotten Mushroom]]s. If brought through a [[Warp Pipe|Pipe]] from a sub-area that contains [[1-Up Mushroom]]s using [[Yoshi]], it will behave as normal.
|-
|-
|[[Link]]'s bomb || Grows legs and walks in the direction they were thrown. They stop when they are jumped on or hit a wall.
|[[Link]]'s bomb || Grows legs and walks in the direction it was thrown. It will stop once it is jumped on or touches a wall.
|-
|-
|[[SMB2 Mushroom]] || Bounces whenever the player jumps.
|[[SMB2 Mushroom]] || Bounces whenever the player jumps.
Line 67: Line 65:
|[[Frog Suit]] || Bounces back and forth.
|[[Frog Suit]] || Bounces back and forth.
|-
|-
|[[Power Balloon]] || Flies around in a circular motion.
|[[Power Balloon]] || Flies around in a circular motion before disappearing.
|-
|-
|[[Super Acorn]] || Bounces at various heights while moving.
|[[Super Acorn]] || Bounces forwards at various heights and speeds.
|-
|-
|}
|}
Line 78: Line 76:
! Item !! Night-time Ground theme effect
! Item !! Night-time Ground theme effect
|-
|-
|[[Goomba]]/[[Wiggler]] || Floats in the air, behaving as if they were underwater.
|[[Goomba]]/[[Wiggler]] || Floats in the air, behaving as if it is underwater.
|-
|-
|[[Chain Chomp]] || Has longer chains.
|[[Chain Chomp]] || Has longer chains.
|-
|-
|[[Boo]] || Exhibits opposite behavior than normal, chasing the player only when they are being looked at.
|[[Boo]] || Exhibits opposite behavior than normal, chasing the player only while being looked at, similar to [[Mad Boo]]s from ''[[Super Princess Peach]]''.
|-
|-
|[[Boo Buddies]] || Chases the player (while still maintaining the spinning ring) if not looked at and stops (both moving and rotating) if looked at.
|[[Boo Buddies]] || Chase the player (while still spinning) if not looked at and stop (both moving and rotating) if looked at.
|-  
|-  
|[[Thwomp]] || Slowly moves so they can hit the player if not looked at, similar to Boos.  
|[[Thwomp]] || Slowly moves perpendicularly to its direction so it can hit the player, though only while not being looked at, similar to Boos.  
|-
|-
|[[Stretch]] || Stops moving (and does not disappear) if the player is facing them.
|[[Stretch]] || Stops moving (and does not disappear) if the player is facing them.
|-
|-
|[[Spike Ball]] || Rolls while targeting the player. The ones thrown by Spikes in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles will also follow the player in the air.  
|[[Spike Ball]] || Targets the player while rolling. The ones thrown by Spikes in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles will also follow the player in the air.  
|-
|-
|[[Pokey]] || Floats through the air in a wave-like pattern, and chases the player if winged.
|[[Pokey]] || Floats through the air in a wave-like pattern, and chases the player if winged.
|-
|-
|[[Mechakoopa]] || Periodically flies into the air using jet boosters on their feet.
|[[Mechakoopa]] || Periodically flies into the air using jet boosters on its feet.
|}
|}


Line 102: Line 100:
! Styles !! Wind direction and frequency
! Styles !! Wind direction and frequency
|-
|-
|{{SMMstyle|SMB}} || Blow left periodically
|{{SMM style|SMB}} || Blows left periodically
|-
|-
|{{SMMstyle|SMB3}} || Blow right periodically
|{{SMM style|SMB3}} || Blows right periodically
|-
|-
|{{SMMstyle|SMW}} || Makes the periodic wind constantly alternate between left and right
|{{SMM style|SMW}} || Blows periodically, alternating directions each time
|-
|-
|{{SMMstyle|NSMBU}} || Blow right constantly
|{{SMM style|NSMBU}} || Blows right constantly
|}
|}


Line 136: Line 134:
|Ita=Luna
|Ita=Luna
|ItaM=Moon
|ItaM=Moon
|Ger=Mond
|GerM=Moon
|Fre=Lune
|FreM=Moon
|Kor=달<ref>한국닌텐도 공식 채널 (May 16, 2019). [https://youtu.be/GPn-xZbmZ2Q  슈퍼 마리오 메이커 2 Direct 2019.5.16]. ''YouTube''. Retrieved November 11, 2022.</ref>
|KorR=Dal
|KorM=Moon
|Por=Lua<ref>Nintendo Portugal (May 15, 2019). [https://youtu.be/uG5PwoP3Ch8 Super Mario Maker 2 Direct - 15/05/2019]. ''YouTube''. Retrieved November 11, 2022.</ref>
|PorM=Moon
}}
}}
==References==
<references/>


{{SMM2}}
{{SMM2}}
[[Category:Super Mario Maker 2 Objects]]
[[Category:Super Mario Maker 2 objects]]
[[it:Luna (Super Mario Maker 2)]]
[[it:Luna (Super Mario Maker 2)]]
Anonymous user