Super Mario Sunshine: Difference between revisions

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==References to other games==
==References to other games==
[[File:Watermelon Block.png|thumb|Sirena Beach secret]]
[[File:Watermelon Block.png|thumb|Sirena Beach secret]]
*''[[Mario Bros. (game)|Mario Bros.]]'': When [[F.L.U.D.D.|FLUDD]] scans Mario during his malfunction after the fight with [[Bowser]], a black-and-white screenshot from this game is shown with the text "[[Game Over|GAME OVER]]" just before his video crashes.
*''[[Mario Bros. (game)|Mario Bros.]]'': When [[F.L.U.D.D.|FLUDD]] scans Mario during its malfunction after the fight with [[Bowser]], a black-and-white screenshot from this game is shown with the text "[[Game Over|GAME OVER]]" just before its video crashes.
*''[[Super Mario Bros.]]'': Before the game starts, an 8-bit [[coin]] sound effect is played while the Nintendo logo is displayed. Also, covers of the main ''Super Mario Bros.'' theme, as well as the underground stage theme, are featured in the game. There is also a stage in [[Sirena Beach]] where many giant 8-bit Marios can be seen in the background. Also, at the beginning of the game, it is possible to see three "memories" of Mario in the lower left-hand corner. The first of the three is a [[Nintendo Entertainment System|NES]] video of Mario approaching a [[fake Bowser]] on the iconic bridge (although it could just as easily have been a [[Family Computer Disk System|Disk System]] recording of ''[[Super Mario Bros.: The Lost Levels]]'').
*''[[Super Mario Bros.]]'': Right before the game starts, an 8-bit [[coin]] sound effect is played on the Nintendo logo screen. Also, covers of the main ''Super Mario Bros.'' theme, as well as the underground stage theme, are featured in the game. Additionally, the secret courses in Episodes 4 and 9 of [[Ricco Harbor]], as well as Episodes 2 and 9 of [[Sirena Beach]] has a background that display many giant 8-bit Marios. Also, at the beginning of the game, it is possible to see three "memories" of Mario in the lower left-hand corner. The first of the three is a [[Nintendo Entertainment System|NES]] video of Mario approaching a [[fake Bowser]] on the iconic bridge (although it could just as easily have been a [[Family Computer Disk System|Disk System]] recording of ''[[Super Mario Bros.: The Lost Levels]]'').
*''[[Super Mario World]]'': When FLUDD scans Mario, the second video shows the [[Super Nintendo Entertainment System|SNES]] boss fight with [[Iggy Koopa]]. Also, the ability to climb on gates and punch enemies from the inside of it originated from this game, as well as riding on Yoshi, as well as the added drums in the background music when Yoshi is being ridden on. Finally, the regular boss music is a cover version of the final boss music against Bowser from ''Super Mario World''.
*''[[Super Mario World]]'': When FLUDD scans Mario, the second video shows the [[Super Nintendo Entertainment System|SNES]] boss fight with [[Iggy Koopa]]. Also, the ability to climb on gates and punch enemies from the inside of it originated from this game, as well as riding on Yoshi, as well as the added drums in the background music when Yoshi is being ridden on. Finally, the regular boss music is a cover version of the final boss music against Bowser from ''Super Mario World''.
*''[[Super Mario All-Stars]]'': The head of the sprite for the idle animation of [[Small Mario]] from ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' in this version is used as an icon to locate Mario's position in Delfino Plaza.
*''[[Super Mario All-Stars]]'': The head of the sprite for the idle animation of [[Small Mario]] from ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' in this version is used as an icon to locate Mario's position in Delfino Plaza on its informational box of the [[Guide Book]].
*''[[Super Mario World 2: Yoshi's Island]]'': One of the secret levels in [[Pinna Park]] has a background reminiscent of this game.
*''[[Super Mario World 2: Yoshi's Island]]'': The secret courses in Episodes 2 and 9, as well as Episodes 6 and 10 of [[Pinna Park]] has unique backgrounds in the style that is reminiscent to that of this game's graphics.
*''[[Super Mario 64]]'': The number of Shine Sprites in ''Super Mario Sunshine'' is the same number of [[Power Star]]s in ''Super Mario 64''. Also, the way Mario enters [[Noki Bay]] is very similar to the way Mario enters the [[Tower of the Wing Cap]] in ''Super Mario 64''. When FLUDD scans Mario, the last video is the memorable [[Nintendo 64|N64]] boss fight with Mario swinging [[Bowser]] by the tail. The stage is [[Bowser in the Dark World]]. Most of Mario's animations, as well as a few voice clips are reused, while others are new. The player's head can get stuck in sand similar to getting Mario's head getting stuck in the sand or the snow in this game. The music played when Mario and Peach are watching the sunset is a remake of Peach's usual theme when she is rescued.  
*''[[Super Mario 64]]'': The number of Shine Sprites in ''Super Mario Sunshine'' is the same number of [[Power Star]]s in ''Super Mario 64''. Also, the way Mario enters [[Noki Bay]] is very similar to the way Mario enters the [[Tower of the Wing Cap]] in ''Super Mario 64''. When FLUDD scans Mario, the last video is the memorable [[Nintendo 64|N64]] boss fight with Mario swinging [[Bowser]] by the tail. The stage is [[Bowser in the Dark World]]. Most of Mario's animations, as well as a few voice clips are reused, while others are new. The player's head can get stuck in sand similar to getting Mario's head getting stuck in the sand or the snow in this game. The music played when Mario and Peach are watching the sunset is a remake of Peach's usual theme when she is rescued.  
*''[[Yoshi's Story]]'': The idea of eating fruits to keep Yoshis healthy is similar in this game.
*''[[Yoshi's Story]]'': The idea of eating fruits to keep Yoshis healthy is similar in this game.
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