Yoshi's New Island: Difference between revisions

no edit summary
No edit summary
Tags: Mobile edit Advanced mobile edit
No edit summary
Tags: Mobile edit Advanced mobile edit
Line 17: Line 17:
'''''Yoshi's New Island''''' is a 2.5D platform game developed by [[Arzest]] for the [[Nintendo 3DS]] and the third game in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. It was released in North America and Europe on March 14, 2014, Australia on March 15, 2014, in Japan, Taiwan, and Hong Kong on July 24, 2014, and South Korea on December 4, 2014. It continues the story told from ''[[Super Mario World 2: Yoshi's Island]]'' prior to ''[[Yoshi's Island DS]]'' in which the [[stork]] attempts to find [[Baby Mario]] and [[Baby Luigi]]'s real parents after he learns they were delivered to the wrong couple. Mid-flight, the stork is attacked by [[Kamek]], who captures him and Baby Luigi while Baby Mario is dropped on [[Egg Island]], a location similar to [[Yoshi's Island (location)|Yoshi's Island]]. There, a group of [[Yoshi (species)|Yoshis]] discover the baby and set out to carry him back to the stork.
'''''Yoshi's New Island''''' is a 2.5D platform game developed by [[Arzest]] for the [[Nintendo 3DS]] and the third game in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. It was released in North America and Europe on March 14, 2014, Australia on March 15, 2014, in Japan, Taiwan, and Hong Kong on July 24, 2014, and South Korea on December 4, 2014. It continues the story told from ''[[Super Mario World 2: Yoshi's Island]]'' prior to ''[[Yoshi's Island DS]]'' in which the [[stork]] attempts to find [[Baby Mario]] and [[Baby Luigi]]'s real parents after he learns they were delivered to the wrong couple. Mid-flight, the stork is attacked by [[Kamek]], who captures him and Baby Luigi while Baby Mario is dropped on [[Egg Island]], a location similar to [[Yoshi's Island (location)|Yoshi's Island]]. There, a group of [[Yoshi (species)|Yoshis]] discover the baby and set out to carry him back to the stork.


The game retains many key elements from ''Super Mario World 2: Yoshi's Island'', such as Yoshi's [[Flutter Jump]], eating and [[Yoshi Egg|egg]]-throwing abilities, and the time-based health mechanic. Many familiar objects, enemies and sceneries make a return. The highlighted features of ''Yoshi's New Island'' are two new types of eggs called [[Mega Eggdozer]]s and [[Metal Eggdozer]]s, which allow Yoshi to destroy rows of enemies, pipes and rocks in his path. Additionally, ''Yoshi's New Island'' introduces the [[Flutter Wings]] and [[Golden Flutter Wings]], which help struggling players beat levels they find too difficult, functioning similarly to the [[Invincibility Leaf]] from ''[[Super Mario 3D Land]]''. This game is the first ''Yoshi's Island'' game to have characters and objects live-rendered with 3D models, and the game takes advantage of the Nintendo 3DS effects with gyroscopic control and stereoscopic 3D. Players can also send gameplay data statistics via [[Nintendo Network]]; however, the service will be terminated on April 8, 2024, rendering this feature no longer possible.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>
The game retains many key elements from ''Super Mario World 2: Yoshi's Island'', such as Yoshi's [[Flutter Jump]], eating and [[Yoshi Egg|egg]]-throwing abilities, and the time-based health mechanic. Many familiar objects, enemies and sceneries make a return. The highlighted features of ''Yoshi's New Island'' are two new types of eggs called [[Mega Eggdozer]]s and [[Metal Eggdozer]]s, which allow Yoshi to destroy rows of enemies, pipes and rocks in his path. Additionally, ''Yoshi's New Island'' introduces the [[Flutter Wings]] and [[Golden Flutter Wings]], which help struggling players beat levels they find too difficult, functioning similarly to the [[Invincibility Leaf]] from ''[[Super Mario 3D Land]]''. This game is the only ''Yoshi's Island'' game to have characters and objects live-rendered with 3D models, and the game takes advantage of the Nintendo 3DS effects with gyroscopic control and stereoscopic 3D. ''Yoshi's New Island'' is also the only ''Yoshi's Island'' game that has Wi-Fi capabilities (a feature [[List of Yoshi's Island DS pre-release and unused content|originally intended]] for ''Yoshi's Island DS'' before being scrapped), as players can also send gameplay data statistics via [[Nintendo Network]]; however, the service will be terminated on April 8, 2024, rendering this feature no longer possible.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>


The game was eventually re-released as a [[Nintendo Selects]] title in Europe on October 16, 2015, in North America on March 11, 2016, in Australia on May 26, 2016, and in South Korea on December 7, 2017, being one of the best-selling titles on the Nintendo 3DS.
The game was eventually re-released as a [[Nintendo Selects]] title in Europe on October 16, 2015, in North America on March 11, 2016, in Australia on May 26, 2016, and in South Korea on December 7, 2017, being one of the best-selling titles on the Nintendo 3DS.
==Story==
==Story==
===General===
===General===
Line 55: Line 56:
The main addition to gameplay is the ability to swallow extremely large enemies and turn them into colossal eggs called [[Mega Eggdozer]]s, which are bigger than [[Giant Egg]]s. When thrown, they function similarly to [[Mega Mushroom]]s, wrecking everything in their path, the accumulating damage filling a meter that can provide the Yoshi with up to three extra lives. [[Metal Eggdozer]]s are smaller, metallic variants of Mega Eggdozers that can be rolled on the ground, though they weigh a Yoshi down, which disables its ability to Flutter Jump but allows it to walk underwater. Another new addition to the game is a player assistance mechanic similar to the [[Assist Block]] in ''[[Super Mario 3D Land]]''; when a Yoshi fails a level three times, [[Mr. Pipe]] can give it [[Flutter Wing]]s, which enable it to flutter-fly. If the Yoshi loses four lives under the effects of the Flutter Wings, Mr. Pipe gives the Yoshi [[Golden Flutter Wing]]s, which grant it invincibility. However, if the game is completed without use of the Flutter Wings, a battle with Bowser at the end of the game is encountered before rescuing Baby Luigi.  
The main addition to gameplay is the ability to swallow extremely large enemies and turn them into colossal eggs called [[Mega Eggdozer]]s, which are bigger than [[Giant Egg]]s. When thrown, they function similarly to [[Mega Mushroom]]s, wrecking everything in their path, the accumulating damage filling a meter that can provide the Yoshi with up to three extra lives. [[Metal Eggdozer]]s are smaller, metallic variants of Mega Eggdozers that can be rolled on the ground, though they weigh a Yoshi down, which disables its ability to Flutter Jump but allows it to walk underwater. Another new addition to the game is a player assistance mechanic similar to the [[Assist Block]] in ''[[Super Mario 3D Land]]''; when a Yoshi fails a level three times, [[Mr. Pipe]] can give it [[Flutter Wing]]s, which enable it to flutter-fly. If the Yoshi loses four lives under the effects of the Flutter Wings, Mr. Pipe gives the Yoshi [[Golden Flutter Wing]]s, which grant it invincibility. However, if the game is completed without use of the Flutter Wings, a battle with Bowser at the end of the game is encountered before rescuing Baby Luigi.  
{{br}}
{{br}}
===Controls===
===Controls===
Returning from the previous ''Yoshi's Island'' installments is the two control schemes: patient and hasty, with patient being the default control style. When throwing an egg, patient requires the player to push the egg throwing button again to throw the egg while hasty control schemes allow the Yoshi to throw an egg when the button is released. A third control scheme, Gyro, is introduced, which takes advantage of Nintendo 3DS gyro capabilities to line up the cursor rather than the cursor moving being automatic back and forth; in this control scheme, players need to tap the button again as in patient to throw the egg.
Returning from the previous ''Yoshi's Island'' installments is the two control schemes: patient and hasty, with patient being the default control style. When throwing an egg, patient requires the player to push the egg throwing button again to throw the egg while hasty control schemes allow the Yoshi to throw an egg when the button is released. A third control scheme, Gyro, is introduced, which takes advantage of Nintendo 3DS gyro capabilities to line up the cursor rather than the cursor moving being automatic back and forth; in this control scheme, players need to tap the button again as in patient to throw the egg.
Line 90: Line 92:
|-
|-
|Look up
|Look up
|{{button|3ds|Padup}} (hold to pan camera up)
|{{button|3ds|Padup}} (hold to pan camera up)
|-
|-
|Pause menu
|Pause menu
Line 100: Line 102:


==Worlds and levels==
==Worlds and levels==
There are six worlds with eight regular levels each, the same amount as in ''Super Mario World 2: Yoshi's Island''. Special levels are unlocked when a player collects all items in every level of each respective world; these levels tend to be much shorter and more difficult than the other levels. When players collect thirty Egg Medals, they unlock an extra level based on a transformation where a Yoshi can partake in to obtain extra lives. Levels that are beaten with the aid of Flutter Wings are indicated by the marker being yellow. Each world has a theme to theme as indicated by the setting in the world map, such as World 3 taking place in a jungle while World 5 has snow. As the player progresses through Worlds, extra instruments get layered on top of the theme piece that plays. This game additionally is the first game in the ''Yoshi's Island'' series to not use designated level icons to represent its levels, though the general layout, animation effects, and sound effects used when a level is selected mirrors that of the preceding installments. Unlike ''Super Mario World 2: Yoshi's Island'', ''Yoshi's New Island'' employs fewer autoscrolling levels, where the only level in the game to have an autoscrolling element is [[Hotfoot Hurdle]].
There are six worlds with eight regular levels each, the same amount as in ''Super Mario World 2: Yoshi's Island''. Special levels are unlocked when a player collects all items in every level of each respective world; these levels tend to be much shorter and more difficult than the other levels. When players collect thirty Egg Medals, they unlock an extra level based on a transformation where a Yoshi can partake in to obtain extra lives. Levels that are beaten with the aid of Flutter Wings are indicated by the marker being yellow. Each world has a theme to theme as indicated by the setting in the world map, such as World 3 taking place in a jungle while World 5 has snow. As the player progresses through Worlds, extra instruments get layered on top of the theme piece that plays. This game additionally is the only game in the ''Yoshi's Island'' series to not use designated level icons to represent its levels, though the general layout, animation effects, and sound effects used when a level is selected mirrors that of the preceding installments. Unlike ''Super Mario World 2: Yoshi's Island'', ''Yoshi's New Island'' employs fewer autoscrolling levels, where the only level in the game to have an autoscrolling element is [[Hotfoot Hurdle]].


Many of the levels' and worlds' theming heavily alludes to ''Super Mario World 2: Yoshi's Island''. For example, [[Koopa Canyon]] alludes to [[Visit Koopa And Para-Koopa]] as both are the first levels of World 2, while World 5 in both games are snow-themed and feature [[Bumpty|Bumpties]], riding ski lifts, riding [[Goonie]]s, levels that take place in the clouds, and encountering [[Raven]]s. In addition, the settings in the game follow a drawing and painting aesthetic, such as [[Ukiki Jammin']] and [[Ukiki Trouble in Clawdaddy Cove]] using a Japanese oil painting art style while [[Hidey-Hole Hooligans]] has its sky with visible brush strokes to denote gradients. While the characters and some items are live-rendered with 3D graphics and use shaders to imitate the hand-crafted art style, the environments remain as 2D assets.
Many of the levels' and worlds' theming heavily alludes to ''Super Mario World 2: Yoshi's Island''. For example, [[Koopa Canyon]] alludes to [[Visit Koopa And Para-Koopa]] as both are the first levels of World 2, while World 5 in both games are snow-themed and feature [[Bumpty|Bumpties]], riding ski lifts, riding [[Goonie]]s, levels that take place in the clouds, and encountering [[Raven]]s. In addition, the settings in the game follow a drawing and painting aesthetic, such as [[Ukiki Jammin']] and [[Ukiki Trouble in Clawdaddy Cove]] using a Japanese oil painting art style while [[Hidey-Hole Hooligans]] has its sky with visible brush strokes to denote gradients. While the characters and some items are live-rendered with 3D graphics and use shaders to imitate the hand-crafted art style, the environments remain as 2D assets.
5,357

edits