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[[File:SMO Cap Throw.png|thumb|200px|Artwork of Mario hurting Cappy]]
[[File:SMO Cap Throw.png|thumb|200px|Artwork of Mario throwing Cappy]]
The '''Cap Throw''' is a new move introduced in ''[[Super Mario Odyssey]]'', which involves [[Mario]] throwing [[Cappy]] at a target by pressing {{button|ns|Y}} or shaking the {{button|ns|joy-con}}. Mario can throw Cappy to perform several actions, including hitting, using, or [[capture|capturing]] enemies and objects; collecting [[coin]]s; and [[Cap Jump|jumping on Cappy]] to [[jump]] higher and farther. It can thus be considered the ''Odyssey'' equivalent of Mario's basic attack moves from prior 3D ''[[Mario (franchise)|Mario]]'' games.
The '''Cap Throw''' is a move introduced in ''[[Super Mario Odyssey]]''. It involves [[Mario]] throwing [[Cappy]] at a target when the player presses {{button|switch|Y}} or shaking {{button|switch|joy-con}}. Mario can throw Cappy to perform several actions, including hitting, using, or [[capture|capturing]] enemies and objects; collecting [[coin]]s; and [[Cap Jump|jumping on Cappy]] to [[jump]] higher and farther. It can thus be considered the ''Odyssey'' equivalent of Mario's basic attack moves from prior 3D games of the [[Super Mario (franchise)|''Super Mario'' franchise]].


Additionally, Mario can throw Cappy in different ways depending on the buttons pressed and/or how the {{button|ns|joy-con}} is shaken. Flicking both {{button|ns|joy-con}} upwards performs an '''Upward Throw''', allowing Mario to hit enemies and objects above him. Flicking both {{button|ns|joy-con}} downwards (in midair) or flicking just one or pressing {{button|ns|y}} or {{button|ns|x}} during a [[Ground Pound]]'s impact does a '''Downward Throw''', which lets Mario hit things below him if he is in midair or near a ledge. Cappy spins like a wheel during a Downward Throw, so if he hits the ground, he rolls forward. This roll covers more distance than a standard Cap Throw, and it also follows any dips in the floor that a regular Cap Throw would soar over. Shaking both {{button|ns|joy-con}} sideways or pressing {{button|ns|y}} or {{button|ns|x}} while spinning performs a '''Spin Throw''', which sends Cappy in a spiral motion all around Mario. The Spin Throw is similar to the ''[[Super Mario Galaxy]]'' games' [[spin]] or [[Tanooki Mario]]'s tail whip, but it has more range.
Additionally, Mario can throw Cappy in different ways depending on the buttons pressed and/or how {{button|switch|joy-con}} is shaken. Flicking both {{button|switch|joy-con}} upwards performs an '''Upward Throw''', allowing Mario to hit enemies and objects above him. Flicking both {{button|switch|joy-con}} downwards (in midair) or flicking just one or pressing {{button|switch|y}} or {{button|switch|x}} during a [[Ground Pound]]'s impact does a '''Downward Throw''', which lets Mario hit things below him if he is in midair or near a ledge. Cappy spins like a wheel during a Downward Throw, so if he hits the ground, he rolls forward. This roll covers more distance than a standard Cap Throw, and it also follows any dips in the floor that a regular Cap Throw would soar over. Shaking both {{button|switch|joy-con}} sideways or pressing {{button|switch|y}} or {{button|switch|x}} while spinning performs a '''Spin Throw''', which sends Cappy in a spiral motion all around Mario. The Spin Throw is similar to the ''[[Super Mario Galaxy]]'' games' [[spin]] or [[Tanooki Mario]]'s tail whip, but it has more range.


Lastly, during the Cap Throw or any of its variations, shaking a {{button|ns|joy-con}} initiates a '''Homing Throw'''. With a Homing Throw, Cappy homes in on enemies or objects that are near him.
Lastly, during the Cap Throw or any of its variations, shaking one of {{button|switch|joy-con}} initiates a '''Homing Throw'''. With a Homing Throw, Cappy homes in on enemies or objects that are near him.


In ''[[Super Smash Bros. Ultimate]]'', Mario's new side taunt, which has him throw Cappy around him, is based on the Cap Throw.
In ''[[Super Smash Bros. Ultimate]]'', Mario's new side [[taunt]], which has him throw Cappy around him, is based on the Cap Throw.
 
==Names in other languages==
===Cap Throw===
{{foreign names
|Kor=모자 던지기
|KorR=Moja Deonjigi
|KorM=
|Ita=Lancia il cappello
|ItaM=Throw the hat
}}
 
===Upward Throw===
{{foreign names
|Kor=위로 던지기
|KorR=Wiro Deonjigi
|KorM=
|Ita=Lancio in su
|ItaM=Upward throw
}}
 
===Downward Throw===
{{foreign names
|Kor=아래로 던지기
|KorR=Araero Deonjigi
|KorM=
|Ita=Lancio in giù
|ItaM=Downward throw
}}
 
===Spin Throw===
{{foreign names
|Kor=회전 던지기
|KorR=Hoejeon Deonjigi
|KorM=
|Ita=Lancio rotante
|ItaM=Spinning throw
}}
 
===Cap Throw and Hold===
{{foreign names
|Kor=모자 던져 홀드
|KorR=Moja Deonjyeo Holdeu
|KorM=
|Ita=Lancio arrestato
|ItaM=Arrested throw
}}
 
===Homing Cap Throw===
{{foreign names
|Kor=모자 던져 추적
|KorR=Moja Deonjyeo Chujeok
|KorM=
|Ita=Lancio autoguidato
|ItaM=Self-guided throw
}}
{{SMO}}
{{SMO}}
[[Category:Moves]]
[[Category:Moves]]
[[Category:Super Mario Odyssey]]
[[Category:Super Mario Odyssey]]
[[it:Lancio del cappello]]
[[it:Lancio del cappello]]