List of stages debuting in Super Smash Bros. Brawl: Difference between revisions

m
No edit summary
Tag: Mobile edit
 
(23 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{italic title|List of stages debuting in ''Super Smash Bros. Brawl''}}
{{italic title|List of stages debuting in ''Super Smash Bros. Brawl''}}
{{construction}}
This is a list of [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] stages that debuted in ''[[Super Smash Bros. Brawl]]''. The page details their role in this series.
This is a list of [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] stages that debuted in ''[[Super Smash Bros. Brawl]]''. The page details their role in this series.


Line 367: Line 366:
The Ω form of the stage takes place on a larger version of the lowermost platform, with the soft platforms removed. No lava hazards appear.
The Ω form of the stage takes place on a larger version of the lowermost platform, with the soft platforms removed. No lava hazards appear.


==Songs==
===Songs===
===''Super Smash Bros. Brawl''===
====''Super Smash Bros. Brawl''====
====My Music====
=====My Music=====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
! width=25% | Name
Line 407: Line 406:
|}
|}


====Not in My Music====
=====Not in My Music=====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
! width=25% | Name
Line 592: Line 591:
|KorM=Frigate Orpheon
|KorM=Frigate Orpheon
}}
}}
==Halberd==
[[File:SSBB Halberd Stage.png|200px|thumb|The Battleship Halberd]]
'''Halberd''' is one of the stages that appears in ''[[Super Smash Bros. Brawl]]'', based on [[Meta Knight]]'s [[wikirby:Halberd|battleship of the same name]] from the [[wikirby:Kirby (series)|''Kirby'' series]], which first appears in ''[[wikirby:Kirby Super Star|Kirby Super Star]]''. The stage itself is based on [[wikirby:Revenge of Meta Knight|Revenge of Meta Knight]], the game from ''Kirby Super Star'' the Halberd appears in. The ship is named after a Swedish axe-like weapon, as well as the developer of the ''Kirby'' series, [[HAL Laboratory]].
The stage starts inside of a hanger, the floor opening to reveal a platform that is similar in design to the [[Battlefield]] stage. The platform then raises and flies around the Halberd as it takes off over the ocean, where the stage is primarily set. Later in the stage, the platform lands on the Halberd itself. The stage continues to be a Battlefield-type stage; however, the background has an added gimmick. The Combo Cannon, a double-barreled battery with an extendable robot arm, is in the background. It will occasionally shoot laser beams, cannonballs, and even attack with its robot arm.
The stage reappears in ''[[Super Smash Bros. for Wii U]]''. In this incarnation, the stage can only be played with four players in its normal form, but with a maximum of eight players in its Omega form. The Omega form of the stage is set entirely on the base platform that flies around the Halberd. The Halberd reappears as a stage as well as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]''.
===Subspace Emissary===
In the [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] in ''Super Smash Bros. Brawl'', it is taken from Meta Knight in a deleted scene, prior to the events of the game. It is first seen at the [[Midair Stadium]], dropping off [[Shadow Bug]]s after [[Mario]]'s and Kirby's fight. It is then seen in [[Skyworld]], dropping off more Shadow Bugs. Kirby and the rescued princess (either [[Princess Peach|Peach]] or [[Zelda]]), flying on a [[Warp Star]], are chased by the Halberd. The Halberd destroys the Warp Star, and the duo is forced to land on the ship. Then, [[Fox]] attacks the Halberd in his [[Arwing]] but is swiftly defeated, knocking Kirby and the princess off of the ship.
Later, [[Falco Lombardi|Falco]], Fox, and [[Diddy Kong]] ride atop the [[Great Fox]] and battle the Halberd with it, but the Halberd defeats the Great Fox, which crashes into [[The Glacial Peak]]. Because of this, [[Lucario]] and [[Meta Knight]] are able to climb aboard the Halberd. [[Solid Snake]], who is revealed to be aboard the Halberd hiding in his box, comes out of hiding. Lucario and Meta Knight find him, and they engage in battle. They all learn that they are on the same side and fight their way through to the trophies of Princess Peach and Princess Zelda.
Suddenly, Shadow Bugs come in and create clones of the princesses, which are fought by the three heroes. After the evil clones are defeated, Peach and Zelda are freed. Lucario and Meta Knight then advance to the top of the Halberd while Snake stays for a while before going up, too. Zelda transforms into [[Sheik]] to hide from Snake, and she and Peach advance to the top of the Halberd. Meanwhile, Fox, in his Arwing, is trying to attack the Halberd once again. As the Arwing fires at the Halberd, it almost hits Peach, so Sheik jumps up and attacks it, destroying it. Fox and Sheik jump away from the Arwing, land on the Halberd, and try to attack each other. Peach promptly stops them.
Meanwhile, Snake, Lucario, and Meta Knight reach the Control Room to find it filled with [[Mr. Game & Watch]]es. Snake runs in and attacks them, making them all fly out of the window. Snake jumps out after them, landing next to Peach, Zelda, and Fox. All the Mr. Game & Watches turn into Shadow Bugs, creating [[Duon]]. Falco arrives too, and they all defeat Duon. The trophy of the real Mr. Game and Watch is left behind. After this, Meta Knight takes control of the Halberd. It is seen for the last time as all of the ships charge into [[Subspace]], and it is destroyed by the [[Subspace Gunship]]. The heroes' ships fly out of the Halberd and successfully ride into Subspace.
===Songs in My Music===
====''Super Smash Bros. Brawl''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
|align=center|Meta Knight's Revenge
|align=center|''Kirby Super Star''
|Arrangement: Noriyuki Iwadare<br>Composer: HAL Laboratory, Inc.
|N/A
|-
|align=center|Gourmet Race
|align=center|''Kirby Super Star''
|Arrangement: Motoi Sakuraba<br>Composer: HAL Laboratory, Inc.
|N/A
|-
|align=center|Butter Building
|align=center|''Kirby's Adventure''
|Arrangement: Jun Fukuda<br>Composer: HAL Laboratory, Inc.
|N/A
|-
|align=center|Boss Theme Medley
|align=center|''Kirby'' Series
|Arrangement Supervisor: Kentaro Ishizaka<br>Composer: HAL Laboratory, Inc.<br>Arranger: HAL Laboratory, Inc.
|N/A
|-
|align=center|Checker Knights
|align=center|''Kirby Air Ride''
|Original
|N/A
|-
|align=center|Forest / Nature Area
|align=center|''Kirby & The Amazing Mirror''
|Original
|N/A
|-
|align=center|Frozen Hillside
|align=center|''Kirby Air Ride''
|Original
|Brawl on Halberd 10 times
|-
|align=center|The Legendary Air Ride Machine
|align=center|''Kirby Air Ride''
|Arrangement Supervisor: Shogo Sakai<br>Composer: HAL Laboratory, Inc.<br>Arranger: HAL Laboratory, Inc.
|Clear Event 13
|-
|align=center|King Dedede's Theme
|align=center|''Kirby's Dream Land''
|Arrangement Supervisor: Yoko Shimomura<br>Composer: HAL Laboratory, INC.<br>Arranger: Midiplex Co., Ltd.
|Clear Event 15
|-
|align=center|0² Battle
|align=center|''Kirby 64: The Crystal Shards''
|Arrangement: Koji Hayama<br>Composer: HAL Laboratory, Inc.
|Collect over 5000 coins in a Coin match
|-
|align=center|Vs. Marx
|align=center|''Kirby Super Star''
|Arrangement Supervisor: Yasunori Mitsuda<br>Composer: HAL Laboratory, Inc.<br>Arranger: PROCYON STUDIO CO., LTD.
|Grab CD
|-
|align=center|Squeak Squad Theme
|align=center|''Kirby Squeak Squad''
|Arrangement: Hirokazu Tanaka. ex<br>Composer: HAL Laboratory, Inc.
|Grab CD
|-
|}
====''Super Smash Bros. for Wii U''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=70%
! width=25% | Name
!Source
!Credits
! width=20% | Requirements
|-
|align=center|The Legendary Air Ride Machine
|align=center|''Super Smash Bros. Brawl''<br>(''Kirby Air Ride'')
|Arrangement Supervisor: Shogo Sakai<br>Composer: HAL Laboratory, Inc.<br>Arranger: HAL Laboratory, Inc.
|-
|align=center|King Dedede's Theme
|align=center|''Super Smash Bros. Brawl''<br>(''Kirby's Dream Land'')
|Arrangement Supervisor: Yoko Shimomura<br>Composer: HAL Laboratory, Inc.<br>Arranger: Midiplex Co., Ltd.
|Clear a Master Order on Hard difficulty or higher as King Dedede
|-
|align=center|Butter Building
|align=center|''Super Smash Bros. Brawl''<br>(''Kirby's Adventure'')
|Arrangement: Jun Fukuda<br>Composer: HAL Laboratory, Inc.
|Collect CD
|-
|align=center|Gourmet Race
|align=center|''Super Smash Bros. Brawl''<br>(''Kirby Super Star'')
|Arrangement: Motoi Sakuraba<br>Composer: HAL Laboratory, Inc.
|-
|align=center|Meta Knight's Revenge
|align=center|''Super Smash Bros. Brawl''<br>(''Kirby Super Star'')
|Arrangement: Noriyuki Iwadare<br>Composer: HAL Laboratory, Inc.
|-
|align=center|Vs. Marx
|align=center|''Super Smash Bros. Brawl''<br>(''Kirby Super Star'')
|Arrangement: Yasunori Mitsuda<br>Composer: HAL Laboratory, Inc.<br>Arranger: PROCYON STUDIO
|Collect CD
|-
|align=center|0² Battle
|align=center|''Super Smash Bros. Brawl''<br>(''Kirby 64: The Crystal Shards'')
|Arrangement: Koji Hayama<br>Composer: HAL Laboratory, Inc.
|-
|align=center|Boss Theme Medley
|align=center|''Super Smash Bros. Brawl''<br>(''Kirby'' Series)
|Arrangement Supervisor: Kentaro Ishizaka<br>Composer: HAL Laboratory, Inc.<br>Arranger: HAL Laboratory, Inc.
|}
===Trophy information===
====''Super Smash Bros. Brawl''====
{| border=1 cellpadding=1 cellspacing=0 width=100%
|-
!width=100px | Name !! width=100px | Image !! width=200px | Game !! | Description
|-
!Combo Cannon
|[[File:BrawlTrophy420.png|100px]]
|align=center|'''SNES''' ''Kirby Super Star''
|''The main gun of the battleship Halberd. As the name references, it has two guns--the top one shoots out slow-moving shells, and the bottom one fires a powerful laser. There's a mechanical arm at the base that is used to grab enemies and hold them to be blasted by the laser cannon. It has a wide attack range and once shot down Dyna Blade after she aided Kirby.''
|-
!Halberd
|[[File:BrawlTrophy421.png|100px]]
|align=center | '''SNES''' ''Kirby Super Star''
|''Meta Knight's battleship, built to help Meta Knight take control of Dream Land. It's crewed by Meta Knight and the Meta-Knights and is equipped with the Combo Cannon and a shrimplike robot called the Heavy Lobster. Kirby destroys the ship's reactor, causing the Wheelies who power the ship to flee. In the end, the ship crashes into the sea while the sun sets in the background.''
|-
|}
====''Super Smash Bros. for Nintendo 3DS''====
{| border=1 cellpadding=3 cellspacing=0 width=100%
|-
!width=10%|Name
!Image
!American English description
!British English description
|-
!Halberd
|[[File:HalberdTrophy3DS.png|100px]]
|''Kirby's rival, the masked warrior Meta Knight, constructed this ship to conquer Dream Land. Just in case you forget who owns it, the ship's bow is designed to look like his mask. How is a small guy like Kirby supposed to defeat a battleship?! Maybe he'll find a way inside...''
|''Kirby's rival, the masked swordsman Meta Knight, built this airship to take over Dream Land. Just so you don't forget who owns it, the ship's bow was designed to look like his mask. How's a little guy like Kirby supposed to take on such a giant battleship?! Guess he'll just have to find a way inside...''
|-
!Combo Cannon
|[[File:ComboCannonTrophy3DS.png|100px]]
|''This giant cannon is the main weapon of the Battleship Halberd. Any invader will think twice when cannonballs and laser beams are brought to bear. You'll have to be really careful around these weapons, since even the platforms underfoot will try to lift you into the path of the beam. Watch out!''
|''This is the main weapon of the Battleship Halberd. Anyone planning to attack it will think twice then they see the cannonballs and laser beams it fires. If Kirby wants to get past this thing safely, he'll have to stay light on his feet. Even the platforms he walks on are out to get him - they'll try to lift him up into the beam! Watch out, Kirby!''
|}
===Gallery===
<gallery>
Halberd1-SSBBrawl.png|The Halberd prepares to lift off.
Halberd2-SSBBrawl.png|The Halberd takes off.
Halberd3-SSBBrawl.png|The battlefield will move around the Halberd.
Halberd4-SSBBrawl.png|The battlefield lands on the Halberd's bridge.
Halberd5-SSBBrawl.png|The Combo Cannon fires a cannonball.
Halberd6-SSBBrawl.png|The Combo Cannon attacks with its right arm.
Halberd7-SSBBrawl.png|The Combo Cannon targets someone.
Halberd8-SSBBrawl.png|The Combo Cannon fires a laser.
Halberd9-SSBBrawl.png|The battlefield leaves the Halberd bridge.
Duon-SSE.png|[[Duon]] is fought on the Halberd bridge.
</gallery>
===Names in other languages===
{{foreign names
|Jap=戦艦ハルバード
|JapR=Senkan Harubādo
|JapM=Battleship Halberd
|Dut=Halberd
|Fre=Halberd
|Ger=Halberd
|Ita=La Halberd
|ItaM=The Halberd
|Kor=전함 할버드
|KorR=Jeonham Halbeodeu
|KorM=Battleship Halberd
|Por=Halberd
|Rus=Алебарда
|RusR=Alebarda
|RusM=Halberd
|Spa=Hal Abarda
|SpaM=Halberd
}}
==Lylat Cruise==
[[File:Brawl Stages - Lylat Cruise Ship.jpg|200px|thumb|left|Lylat Cruise]]
[[File:SSBB Lylat Cruise Stage.png|250px|thumb|The ship in [[Corneria]]'s atmosphere]]
[[File:SSBU Lylat Cruise.jpg|thumb|250px|Lylat Cruise in ''Super Smash Bros. Ultimate'']]
'''Lylat Cruise''' is a stage in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. Unlike previous ''[[lylatwiki:Star Fox (series)|Star Fox]]'' stages, this one takes place on a ship called the [[Pleiades]], and not the [[Great Fox]]. The ship will pass through the [[lylatwiki:Lylat System|Lylat System]]. It plunges through many obstacles, including the Core of an asteroid, in the atmosphere of [[Corneria]], and even through a space battle. The [[Arwing]]s also shoot the players on the stage, just like they did in the last two games. In ''Ultimate'', the Arwings' design has been updated to match their appearance in ''[[lylatwiki:Star Fox Zero|Star Fox Zero]]''. [[Fox|Fox McCloud]], [[Falco Lombardi]], and [[Wolf O'Donnell]] can communicate with other [[lylatwiki:Star Fox (team)|Star Fox]] and [[lylatwiki:Star Wolf|Star Wolf]] members by using their Smash [[Taunt]]s, similar to how [[Solid Snake]] can communicate to other ''Metal Gear'' characters on [[Shadow Moses Island]]. [[Barrel]]s and [[Crate]]s in this stage take the "futuristic" style. As [[Masahiro Sakurai]] and his translators point out in the Smash Bros. DOJO!!, although it is set in space, gravity does not change.
This stage has a minor role in The Subspace Emissary. After defeating [[Tabuu]], the player can go back to [[The Ruins]]. When lowered into the pit, there is an extra red door at the bottom of the pit. The player must enter it to face [[Wolf O'Donnell|Wolf]] in the Lylat Cruise. If he is defeated, Wolf is unlocked.
The [[Final Destination]] variant in ''Wii U'' and ''Ultimate'' does not tilt and removes the three smaller platforms. The main platform is completely flat. The stage does not warp and only features the Star Fox and Star Wolf dogfight.
In both ''Brawl'' and ''Ultimate'', the unlock match for Wolf takes place here; in the former, this is also true of the unlock match for Falco.
===Songs in My Music===
====''Super Smash Bros. Brawl''====
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
!width=25%|Name
!Source
!Credits
!Requirements
|-
|align=center|Space Armada
|''Star Fox''
|Arrangement: Kenji Ito
|-
|align=center|Corneria
|''Star Fox''
|Arrangement Supervisor: Kentaro Ishizaka
|Grab CD
|-
|align=center|Main Theme (Star Fox)
|''Star Fox''
|Arrangement: Seiji Momoi
|-
|align=center|Main Theme (Star Fox 64)
|''Star Fox 64''
|Arrangement Supervisor: Yusuke Takahama
|-
|align=center|Area 6
|''Star Fox 64''
|Arrangement Supervisor: Hajime Wakai
|-
|align=center|Area 6 Ver. 2
|''Star Fox 64''
|Arrangement Supervisor: Hajime Wakai
|Grab CD
|-
|align=center|Star Wolf
|''Star Fox 64''
|Arrangement Supervisor: Kentaro Ishizaka
|-
|align=center|Star Wolf (Star Fox: Assault)
|''Star Fox: Assault''
|Original
|Clear 38th event on Hard difficulty
|-
|align=center|Space Battleground
|''Star Fox: Assault''
|Original
|-
|align=center|Break Through the Ice
|''Star Fox: Assault''
|Original
|Grab CD
|-
|align=center|Tunnel Scene (X)
|''X''
|Arrangement Supervisor: Yusuke Takahama
|Grab CD
|}
====''Super Smash Bros. for Wii U''====
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25%|Name
!Source
!Credits
!Requirements
|-
|align=center|Main Theme (Star Fox)
|''Super Smash Bros. Brawl''<br>(''Star Fox'')
|Arrangement: Seiji Momoi
|-
|align=center|Corneria (Brawl)
|''Super Smash Bros. Brawl''<br>(''Star Fox'')
|Arrangement Supervisor: Kentaro Ishizaka
|-
|align=center|Venom
|''Super Smash Bros. Melee''<br>(''Star Fox 64'')
|Arrangement Supervisor: Tadashi Ikegami
|-
|align=center|Star Wolf
|''Super Smash Bros. Brawl''<br>(''Star Fox 64'')
|Arrangement Supervisor: Kentaro Ishizaka
|-
|align=center|Area 6 Ver. 2
|''Super Smash Bros. Brawl''<br>(''Star Fox 64'')
|Arrangement Supervisor: Hajime Wakai
|Collect CD
|-
|align=center|Tunnel Scene (X)
|''Super Smash Bros. Brawl''<br>(''X'')
|Arrangement Supervisor: Yusuke Takahama
|}
===Non-playable ''Star Fox'' characters trophy information===
The characters below make an appearance during the Smash Taunt.
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
!width=11%|Name
!Image
!Description
|-
|align=center|'''Peppy Hare'''
|[[File:BrawlTrophy192.png|100px]]
|''A member of the original Star Fox team. Peppy Hare was an esteemed pilot, now retired and currently commanding the Star Fox team from the mother ship, the Great Fox. Although he's known for a propensity for nagging, the praise and trust his team gives him hasn't changed throughout the years.''
|-
|align=center|'''Slippy Toad'''
|[[File:BrawlTrophy193.png|100px]]
|''A top-notch mechanic with less-than-stellar battle skills. Respected for his talent, he joins the Star Fox team and shows his mechanical genius in everything from vehicle maintenance to weapons development. Slippy often holds the team back with his clumsiness but makes up for it with his likeable personality and morale-boosting presence.''
|-
|align=center|'''Krystal'''
|[[File:BrawlTrophy194.png|100px]]
|''A member of the Star Fox team welcomed in Star Fox Adventures after the team met her on planet Sauria when responding to a distress signal. Krystal is capable of telepathy and is a valuable member in combat. After becoming romantically involved with Fox, their relationship gets very rocky in Star Fox Command.''
|-
|align=center|'''Panther Caroso'''
|[[File:BrawlTrophy198.png|100px]]
|''The newest member of the Star Wolf team, rivals of Team Star Fox. A show-off who often embarrasses his teammates, he considers himself quite the ladies' cat and can hardly contain himself from making passes at attractive females, including Krystal, who he's clearly smitten with. Panther's trademark is a red rose. All things said, he's still a highly skilled pilot.''
|-
|align=center|'''Leon Powalski'''
|[[File:BrawlTrophy199.png|100px]]
|''A member of the Star Wolf team and a cold-blooded assassin. Without an inkling of goodwill or moral standing, Leon carries out duties as required by the job, remaining indifferent and robotic throughout. On top of his lethal skills, he maintains a solid reputation as a skilled pilot. Leon has been a teammate of Wolf's ever since belonging to the Venom army.''
|}
===Gallery===
<gallery>
LylatCruise-Corneria1-SSBBrawl.png|300px]]|Corneria
LylatCruise-Corneria2-SSBBrawl.png|Corneria's atmosphere
LylatCruise-Warp-SSBBrawl.png|Warping to another area
LylatCruise-StarWolf-SSBBrawl.png|Star Fox vs. Star Wolf
LylatCruise-Skirmish-SSBBrawl.png|Planetary skirmish
LylatCruise-Asteroid-SSBBrawl.png|Asteroid field
LylatCruise-PeacefulSpace-SSBBrawl.png|Peaceful space
LylatCruise-SpecialTaunt1-SSBBrawl.png|The Smash Taunt
LylatCruise-SpecialTaunt2-SSBBrawl.png|A conversation occurs
</gallery>
===Names in other languages===
{{foreign names
|Jap=ライラットクルーズ
|JapR=Rairatto Kurūzu
|JapM=Lylat Cruise
|Chi=萊拉特巡航 (Traditional)<br>莱拉特巡航 (Simplified)
|ChiR=Láilātè xúnháng
|ChiM=Lylat Cruise
|Dut=Lylat-Cruise
|Fre=Traversée de Lylat
|FreM=Lylat Crossing
|Ger=Lylat-Patrouille
|GerM=Lylat Cruise
|Ita=Il Sistema Lylat
|ItaM=The Lylat System
|Kor=라일라트 크루즈
|KorR=Railateu Keurujeu
|KorM=Lylat Cruise
|Por=Cruzeiro no Sistema Lylat
|PorM=Lylat System Cruise
|Rus=Тур Лайлат
|RusR=Tur Laylat
|RusM=Lylat Tour
|Spa=Sistema Lylat
|SpaM=Lylat System
}}
==Pokémon Stadium 2==
[[File:SSBB Pokémon Stadium 2 Stage.png|200px|thumb|Pokémon Stadium 2 in ''Super Smash Bros. Brawl'']]
[[File:Pokemon Stadium 2 SSBU.png|200px|thumb|Pokémon Stadium 2 in ''Super Smash Bros. Ultimate'']]
'''Pokémon Stadium 2''' is a stage in ''[[Super Smash Bros. Brawl]]'', and it returns in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. Although basically a copy of the [[Pokémon Stadium]] from ''[[Super Smash Bros. Melee]]'', it differs in appearance to match that of [[bulbapedia:Pokémon Stadium 2|''Pokémon Stadium 2'']], hence the name. The terrain will occasionally shift into one of four different types, and these types are different than those that the other Pokémon Stadium changes into. The terrain types are [[bulbapedia:Ice (type)|Ice]], [[bulbapedia:Electric (type)|Electric]], [[bulbapedia:Ground (type)|Ground]], and [[bulbapedia:Flying (type)|Flying]]. Ice will cause the battlefield to become extremely slippery, thus, making it hard for players to keep their footing. The Electric terrain will cause two conveyor belts to appear, moving the players to the outer edge of the battlefield if they stand on them. In the Ground terrain, a mountain of earth appears in the center of the stage. When the Flying terrain appears, all players will be able to float in the air much longer after jumping, as strong wind blows upwards. The electric field contains conveyer belts which drag [[List of items|items]] off the stage, and move players standing on them. Each different stage type contains some Pokémon in the background which are of the appropriate type. These Pokémon are:
*Ice stage: [[bulbapedia:Snorunt (Pokémon)|Snorunt]] and [[bulbapedia:Snover (Pokémon)|Snover]]
*Electric stage: [[bulbapedia:Electivire (Pokémon)|Electivire]] and [[bulbapedia:Magnezone (Pokémon)|Magnezone]]
*Ground stage: [[bulbapedia:Dugtrio (Pokémon)|Dugtrio]] and [[bulbapedia:Cubone (Pokémon)|Cubone]]
*Flying stage: [[bulbapedia:Skarmory (Pokémon)|Skarmory]], [[bulbapedia:Drifloon (Pokémon)|Drifloon]], and [[bulbapedia:Hoppip (Pokémon)|Hoppip]]
Pokémon Stadium 2 also has a very minor role in the Subspace Emissary. After completing the Story mode, the player can go back to the Swamp stage, and enter a newly placed red door. By entering it, the player will face [[Jigglypuff]]; if beaten, it will become playable. If not, the player will be taken back to the Emissary map, and the level will end with the "Stage Clear" Screen. The door to the Jigglypuff battle will stay until Jigglypuff is unlocked.
In ''Super Smash Bros. Brawl'', the unlock match for Jigglypuff takes place here.
===Songs in My Music===
====''Super Smash Bros. Brawl''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=70%
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Pokémon Main Theme
|''Pokémon''
|Arrangement: Seiji Momoi
|-
| align=center | Road to Viridian City (From Pallet Town / Pewter City)
|''Pokémon Red and Blue''
|Arrangement Supervisor: Shogo Sakai
|Clear Event 8
|-
| align=center | Pokémon Center
|''Pokémon''
|Arrangement Supervisor: Kentaro Ishizaka
|Collect 200 different stickers
|-
| align=center | Pokémon Gym / Evolution
|''Pokémon''
|Arrangement: Kenichi Okuma
|-
| align=center | Wild Pokémon Battle! (Ruby / Sapphire)
|''Pokémon Ruby / Sapphire''
|Arrangement Supervisor: Shogo Sakai
|}
====''Super Smash Bros. for Wii U''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=70%
! width=25% | Name
!Source
!Credits
|-
| align=center | Pokémon Main Theme (Pokémon Red / Pokémon Blue)
|''Super Smash Bros. Brawl''<br>(''Pokémon Red''/''Blue'')
|Arrangement: Seiji Momoi
|-
| align=center | Battle! (Wild Pokémon) (Pokémon Diamond / Pokémon Pearl)
|''Pokémon Diamond''/''Pearl''
|Arrangement: Koji Hayama
|-
| align=center | Road to Viridian City (From Pallet Town / Pewter City)
|''Super Smash Bros. Brawl''<br>(''Pokémon Red''/''Blue'')
|Arrangement Supervisor: Shogo Sakai
|-
| align=center | Pokémon Gym / Evolution (Pokémon Red / Pokémon Blue)
|''Super Smash Bros. Brawl''<br>(''Pokémon Red''/''Blue'')
|Arrangement: Kenichi Okuma
|-
| align=center | Poké Floats
|''Super Smash Bros. Melee''<br>(''Pokémon Red''/''Blue'')
|Arrangement Supervisor: Hirokazu Ando
|-
| align=center | Pokémon Stadium
|''Super Smash Bros. Melee''<br>(''Pokémon Red''/''Blue'')
|Arrangement Supervisor: Shogo Sakai
|-
| align=center | Pokémon Stadium 2
|''Super Smash Bros. Melee''<br>(''Pokémon Gold''/''Silver'')
|Arrangement Supervisor: Hirokazu Ando
|-
| align=center | Battle! (Wild Pokémon) (Pokémon Ruby / Pokémon Sapphire)
|''Super Smash Bros. Brawl''<br>(''Pokémon Ruby''/''Sapphire'')
|Arrangement Supervisor: Shogo Sakai
|-
| align=center | Victory Road (Pokémon Ruby / Pokémon Sapphire)
|''Super Smash Bros. Brawl''<br>(''Pokémon Ruby''/''Sapphire'')
|Arrangement: [[Motoi Sakuraba]]
|}
===Gallery===
<gallery>
PokemonStadium2-Ground-SSBBrawl.png|Ground Stadium
PokemonStadium2-Electric-SSBBrawl.png|Electric Stadium
PokemonStadium2-Flying-SSBBrawl.png|Flying Stadium
PokemonStadium2-Ice-SSBBrawl.png|Ice Stadium
HiddenCat.jpg|A poster with a picture of a cat that resembles the Wii Hint Cat can be seen inside the house where Snorunt resides in a close view. It is unknown whose cat it is; [[Masahiro Sakurai]] has confirmed that it is not his, despite major rumors to the contrary.<ref>[https://twitter.com/Sora_Sakurai/status/509401397733761025 Masahiro Sakuai's Twitter @Sora_Sakurai] Retrieved November 29, 2014.</ref>
</gallery>
===Names in other languages===
{{foreign names
|Jap=ポケモンスタジアム 2
|JapR=Pokemon Sutajiamu 2
|JapM=Pokémon Stadium 2
|Dut=Pokémon Stadium 2
|Fre=Stade Pokémon 2
|FreM=Pokémon Stadium 2
|Ger=Pokémon Stadium 2
|GerM=Pokémon Stadium 2
|Ita=Lo Stadio Pokémon 2
|ItaM=The Pokémon Stadium 2
|Kor=포켓몬 스타디움 2
|KorR=Pokemon Seutadium 2
|KorM=Pokémon Stadium 2
|Por=Estádio Pokémon 2
|PorM=Pokémon Stadium 2
|Rus=Стадион Покемонов 2
|RusR=Stadion Pokemonov 2
|RusM=Pokémon Stadium 2
|Spa=Estadio Pokémon 2
|SpaM=Pokémon Stadium 2
}}
==Spear Pillar==
[[File:SSBB Spear Pillar Stage.png|200px|thumb|Spear Pillar]]
[[File:Spear Pillar SSBU.jpg|thumb|left|200px|The top half of Spear Pillar in ''Super Smash Bros. Ultimate'', with Palkia in the background.]]
'''Spear Pillar''' is an unlockable stage in ''[[Super Smash Bros. Brawl]]'', coming from [[bulbapedia:Pokémon Diamond and Pearl Versions|''Pokémon Diamond Version'' and ''Pokémon Pearl Version'']], the latest installment of the ''[[bulbapedia:Pokémon|Pokémon]]'' series at the time. Spear Pillar is unlocked by beating Event Match 25: The Aura is With Me. It is set on a normal platform, but contains a small cave area underneath it, which players can run into.
The stage will randomly have a purple background or a blue background. Blue is a warning that [[bulbapedia:Dialga (Pokémon)|Dialga]] from ''Pokémon Diamond Version'' will appear, and purple is a warning that [[bulbapedia:Palkia (Pokémon)|Palkia]] from ''Pokémon Pearl Version'' will appear on the stage. Less frequently, [[bulbapedia:Cresselia (Pokémon)|Cresselia]] from both versions will appear. During any particular battle, only one of these Pokémon will appear. [[bulbapedia:Uxie (Pokémon)|Uxie]], [[bulbapedia:Mesprit (Pokémon)|Mesprit]] and [[bulbapedia:Azelf (Pokémon)|Azelf]] sometimes appear in the background, though they serve no purpose.
Spear Pillar returns in ''[[Super Smash Bros. Ultimate]]''. Although Palkia retains its status as a [[Poké Ball]] [[Pokémon]] from ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', it still also makes an appearance in the stage.
In ''Super Smash Bros. Brawl'', the unlock match for [[Lucario]] takes place here.
*'''Dialga:''' Fires blue energy beams, uses Roar of Time to make all players move in slow motion for a while, jumps onto the stage and damages anyone nearby, tilts the stage at a slight angle, or breaks parts of the top level.
*'''Palkia:''' Fires purple versions of the energy beams used by Dialga, uses Spacial Rend to either reverse the stage from left to right, including the controls; tips the stage upside down, tilts it at a slight angle, breaks parts of the top level, or reduces the gravity, making falling players float longer than usual.
*'''Cresselia:''' Shoots a boomerang-like energy blade, which spins around the stage, or uses Psycho Cut (shoots waves straight at the top platform). In ''Pokémon Diamond Version'' and ''Pokémon Pearl Version'', Cresselia does not appear on Spear Pillar. It actually appears on [[bulbapedia:Fullmoon Island|Fullmoon Island]] and will roam Sinnoh after it is encountered.
===Songs in My Music===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Victory Road
|''Pokémon Ruby / Sapphire''
|Arrangement: Motoi Sakuraba
|-
| align=center | Dialga / Palkia Battle at Spear Pillar!
|''Pokémon Diamond / Pearl''
|Arrangement Supervisor: Takahiro Nishi
|-
| align=center | Wild Pokémon Battle! (Diamond / Pearl)
|''Pokémon Diamond / Pearl''
|Arrangement: Yuka Tsujiyoko
|-
| align=center | Vs. Team Galactic
|''Pokémon Diamond / Pearl''
|Arrangement: Masato Kouda
|Grab CD
|-
| align=center | Route 209
|''Pokémon Diamond / Pearl''
|Arrangement Supervisor: Shogo Sakai
|Grab CD
|}
===Gallery===
<gallery>
Dialga Brawl.png|Dialga in ''Super Smash Bros. Brawl''
Palkia Brawl.png|Palkia in ''Super Smash Bros. Brawl''
Cresselia Brawl.png|Cresselia in ''Super Smash Bros. Brawl''
</gallery>
===Names in other languages===
{{foreign names
|Jap=テンガンざん やりのはしら
|JapR=Tenganzan Yari no Hashira
|JapM=Mt. Tengan Spear Pillar
|Kor=창기둥 꼭대기
|KorR=Chang'gidung Kkokdaegi
|KorM=Spear Pillar Summit
|Chi=天冠山 槍之柱 (Traditional)<br>天冠山 枪之柱 (Simplified)
|ChiR=Tiānguān shān qiāng zhī zhù
|ChiM=Mt. Tengan Spear Pillar
|Rus=Копейное Плато
|RusR=Kopeynoye Plato
|RusM=Spear Plateau
|SpaA=Columna Lanza
|SpaAM=Spear Pillar
|Ger=Speersäule
|GerM=Spear Pillar
|Ita=Vetta Lancia
|ItaM=Spear Summit
}}
==Port Town Aero Dive==
[[File:SSBB Port Town Aero Dive Stage.png|200px|thumb|The start of Port Town Aero Dive]]
[[File:Port Town Aero Dive SSBU.png|200px|thumb|left|Port Town Aero Dive as it appears in ''Super Smash Bros. Ultimate'']]
'''Port Town Aero Dive''' (shortened to '''Port Town''' in British English) is a recurring location in the ''F-Zero'' series and [[Captain Falcon]]'s home town appearing as a stage in ''[[Super Smash Bros. Brawl]]'' and returning in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', specifically based upon the variation of the Port Town track in ''[[fzerowiki:F-Zero GX|F-Zero GX]]''. It is very similar to [[Mute City (Super Smash Bros. Melee)|Mute City]] from ''[[Super Smash Bros. Melee]]'', as the stage is merely a group of platforms hovering across an F-Zero race course at high speeds. The platforms will eventually stop, forcing the players to fight on the race course, rather than the platforms, just like Mute City. Occasionally, the platforms will hover off the track itself, but it will eventually come back to the track. Like in Mute City, [[F-Zero machine]]s will sometimes drive past the fighters while they are on the track and can run into them to damage them. However, unlike in Mute City, F-Zero machines on this stage can neither be attacked nor be knocked out, and they can easily KO fighters at below 100% damage.
None of the songs featured in My Music in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'' have ever played on a Port Town track in any of the ''F-Zero'' games.
[[File:Omega Port Town.jpg|225px|thumb|Port Town Aero Dive in its Ω form]]
The Ω form of the stage takes place on the touring platform. The platform is thicker than usual, and it now has grabbable ledges and cannot be passed through from below. F-Zero machines sometimes appear in the background, and the platform does not stop at a particular location.
[[File:ROB Aero Dive.jpg|200px|thumb|left|The giant R.O.B.]]
A giant statue of [[R.O.B.]] can be seen on the track. This Easter egg is also on the ''F-Zero GX'' track that the stage is based on. In ''Super Smash Bros. Ultimate'', the R.O.B. model more closely resembles that of the playable R.O.B.<ref>[https://youtu.be/NqL7m9CuGD0 42: R.O.B. – Super Smash Bros. Ultimate]. ''YouTube''. Retrieved August 10, 2018.</ref>
In ''Super Smash Bros. Brawl'', the unlock match for Captain Falcon takes place here.
{{br}}
===Songs in My Music===
====''Super Smash Bros. Brawl''====
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse"
!width=25%|Name
!Source
!Credits
!Requirements
|-
|align=center|Mute City
|align=center|''[[fzerowiki:F-Zero|F-Zero]]''
|Arrangement: Yasufumi Fukuda
|Available by default
|-
|align=center|Fire Field
|align=center|''F-Zero''
|Arrangement Supervisor: Yusuke Takahama
|Clear Event No. 24 ("Come on, Blue Falcon").
|-
|align=center|White Land
|align=center|''F-Zero''
|Arrangement Supervisor: Arata Iiyoshi
|Available by default
|-
|align=center|Car Select
|align=center|''[[fzerowiki:F-Zero X|F-Zero X]]''
|Original
|Grab CD
|-
|align=center|Dream Chaser
|align=center|''F-Zero X''
|Original
|Brawl on the Port Town Aero Dive stage 10 times.
|-
|align=center|Devil's Call in Your Heart
|align=center|''F-Zero X''
|Original
|Available by default
|-
|align=center|Climb Up! And Get The Last Chance!
|align=center|''F-Zero X''
|Original
|Available by default
|-
|align=center|Brain Cleaner
|align=center|''F-Zero GX''
|Original
|Available by default
|-
|align=center|Shotgun Kiss
|align=center|''F-Zero GX''
|Original
|Available by default
|-
|align=center|Planet Colors
|align=center|''F-Zero GX''
|Original
|Grab CD
|-
|align=center|Golden Forest (1080° Snowboarding)
|align=center|''{{wp|1080° Snowboarding}}''
|Original
|Grab CD
|-
|align=center|Mach Rider (Melee)
|align=center|''Super Smash Bros. Melee''
|Original
|Defeat 50 enemies in Endless Brawl.
|}
====''Super Smash Bros. for Wii U''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse"
!width=25%|Name
!Source
!Credits
!Requirements
|-
|align=center|Mute City Ver. 3
|align=center|''F-Zero''
|Arrangement: Kenji Ito<br>Composition: Nintendo
|Available by default
|-
|align=center|Mute City
|align=center|''Super Smash Bros. Melee''<br>(''F-Zero'')
|Arrangement Supervisor: Takuto Kitsuta<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc.
|Available by default
|-
|align=center|Mute City Ver. 2
|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'')
|Arrangement: Yasufumi Fukuda
|Collect CD
|-
|align=center|White Land
|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'')
|Arrangement Supervisor: Arata Iiyoshi<br>Composition: Nintendo<br>Arrangement: GAME ARTS Co.,Ltd.
|Available by default
|-
|align=center|Fire Field
|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'')
|Arrangement Supervisor: Yusuke Takahama<br>Composition: Nintendo<br>Arrangement: TARGET ENTERTAINMENT INC.
|Available by default
|-
|align=center|Big Blue
|align=center|''Super Smash Bros. Melee''<br>(''F-Zero'')
|Arrangement Supervisor: Hirokazu Ando<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc.
|Available by default
|-
|align=center|Mute City
|align=center|''F-Zero''
|Original
|Available by default
|-
|align=center|Red Canyon
|align=center|''F-Zero''
|Original
|Available by default
|-
|align=center|Car Select
|align=center|''F-Zero X''
|Original
|Collect CD
|-
|align=center|Dream Chaser
|align=center|''F-Zero X''
|Original
|Available by default
|-
|align=center|Devil's Call in Your Heart
|align=center|''F-Zero X''
|Original
|Available by default
|-
|align=center|Climb Up! And Get The Last Chance!
|align=center|''F-Zero X''
|Original
|Available by default
|-
|align=center|Brain Cleaner
|align=center|''F-Zero GX''
|Original
|Available by default
|-
|align=center|Shotgun Kiss
|align=center|''F-Zero GX''
|Original
|Available by default
|-
|align=center|Planet Colors
|align=center|''F-Zero GX''
|Original
|Available by default
|-
|align=center|Golden Forest
|align=center|''1080° Snowboarding''
|Original
|Collect CD
|}
===Names in other languages===
{{foreign names
|Jap=ポートタウン エアロダイブ
|JapR=Pōtotaun Aarodaibu
|JapM=Port Town Aero Dive
|Chi=港口镇 高空俯冲
|ChiR=Gǎngkǒu zhèn gāokōng fǔchōng
|ChiM=Port Town Aero Dive
|Dut=Port Town Aero Dive
|Fre=Port Town
|Ger=Port Town
|Ita=Port Town
|Kor=포트타운 에어로 다이브
|KorR=Poteutaun E'eoro Daibeu
|KorM=Port Town Aero Dive
|Por=Port Town Aero Dive
|Rus=Аэрогонка Порт-Тауна
|RusR=Aerogonka Port-Tauna
|RusM=Port Town Aero Race
|Spa=Port Town Aero Dive
}}
==New Pork City==
[[File:SSBB New Pork City Stage.png|200px|thumb|left|New Pork City in ''Super Smash Bros. Brawl'']]
[[File:New Pork City SSBU.jpg|thumb|200px|New Pork City's appearance in ''Super Smash Bros. Ultimate'']]
'''New Pork City''' is the name of an [[wikibound:EarthBound (series)|''EarthBound'' (''Mother'') series]] stage featured in the game, ''[[Super Smash Bros. Brawl]]''. Its name is a portmanteau of {{wp|New York City}}, the largest city in the {{wp|United States}}, and [[Porky Minch]], the recurring villain in the ''EarthBound'' series. The stage is from [[Lucas]]' game, ''[[wikibound:Mother 3|Mother 3]]'', and is the largest stage in ''Super Smash Bros. Brawl'', and contains several hazards. The stage can be compared with the [[Temple (stage)|Temple]] from ''[[Super Smash Bros. Melee]]'', by the fact that its size and blockades allow players to run and hide from their opponents with ease. The lower wooden platform can be destroyed with a few hits. Also, a [[Porky Statue|statue of Porky]], [[Ness]]' rival from ''[[wikibound:EarthBound|EarthBound]]'' and the main antagonist of ''Mother 3'', can be seen in the right side of New Pork City.
[[File:Ultimate Chimera Brawl.png|200px|thumb|[[Lucas]] being intimidated by the Ultimate Chimera]]
One of the stage's features is the [[wikibound:Ultimate Chimera|Ultimate Chimera]], a character in the game ''Mother 3''. It randomly appears anywhere across the stage, and starts attacking the players. The creature is invincible, and any attempts at damaging it or knocking it away fail. However, in the event that the Ultimate Chimera ends up on a breakable platform, the player can use an attack to destroy the platform, causing the Ultimate Chimera to fall and respawn on the field in another area. Likewise, if the Ultimate Chimera manages to attack the players on the stage, it instantly KOs the players (unless an obstacle stops them), sending them flying across the stage. Each bite deals 100% if the player is by the edge of the Chimera's mouth, and 200% if trapped inside.
The stage selection screen lists New Pork City as an area from ''EarthBound'', though it actually appeared in ''Mother 3''. It is, however, from the ''EarthBound'' (''Mother'') universe.
New Pork City reappears in ''[[Super Smash Bros. Ultimate]]''. In this game, the undersides of the floating solid platforms are colored purple instead of yellow.
{{br|left}}
===Songs in My Music===
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse"
!width=25%|Name
!Source
!Credits
!Requirements
|-
|align=center|Porky's Theme
|align=center|''[[wikibound:Mother 3|Mother 3]]''
|Arrangement Supervisor: Shogo Sakai
|Available by default
|-
|align=center|Unfounded Revenge / Smashing Song of Praise
|align=center|''Mother 3''
|Arrangement Supervisor: Kentaro Ishizaka
|Available by default
|-
|align=center|Mother 3 Love Theme
|align=center|''Mother 3''
|Arrangement Supervisor: Shogo Sakai
|Grab CD
|-
|align=center|You Call This a Utopia?!
|align=center|''Mother 3''
|Arrangement Supervisor: Kentaro Ishizaka
|Grab CD
|-
|align=center|Humoresque of a Little Dog
|align=center|''[[wikibound:EarthBound Beginnings|Mother]]''
|Arrangement Supervisor: Masato Kouda
|Available by default
|-
|align=center|Snowman
|align=center|''[[wikibound:EarthBound|EarthBound]]''
|Arrangement Supervisor: Shogo Sakai<br>Composition: Keiichi Suzuki and Hirokazu Tanaka
|Grab CD
|}
===Names in other languages===
{{foreign names
|Jap=ニューポークシティー
|JapR=Nyūpōku shitī
|JapM=New Pork City
|SpaA=New Pork City
|SpaAM=-
|Spa=Ciudad Nueva Puerco
|SpaM=Pun on "Ciudad Nueva York" (New York City)
|Rus=Нью-Порк
|RusR=Nyu-Pork
|RusM=New Pork
|Ger=New Pork City
|GerM=-
|Ita=New Pork City
|ItaM=-
|Kor=뉴포크시티
|KorR=Nyupokeusiti
|KorM=New Pork City
}}
==Summit==
[[File:SSBB Summit Stage.png|200px|thumb|The Summit's panorama]]
[[File:BrawlPolarBear.jpg|thumb|200px|left|The Polar Bear appears during the fight]]
[[File:Summit SSBU.png|thumb|200px|The Summit in ''Super Smash Bros. Ultimate'']]
The '''Summit''' is a stage in ''[[Super Smash Bros. Brawl]]'', acting as the [[Ice Climbers]]' stage. It takes place on a huge chunk of ice with a couple of platforms hovering above it. For the first few parts of the fight, the chunk of ice stands firmly still on the top of [[Icicle Mountain]].<ref>[https://www.smashbros.com/wii/en_us/stages/stage16.html Summit]. ''smashbros.com''. Retrieved October 23, 2022.</ref> After a certain time passes, the stage breaks off, and lands in the water with mighty force. However, players can still fight while the stage is falling, but the stage is tilted slightly. Once the stage reaches the water, it stops tilting to and fro, and is much easier to stand on. However, this does not stop the stage from bobbing up and down.
The [[Polar Bear]] lands on the top of the stage once it has reached the water, and occasionally pushes it deeper into the water. When this happens, a large, orange fish that actually originated in the ''{{wp|Balloon Fight}}'' series, rather than in the ''{{wp|Ice Climber}}'' series, leaps out of the water and attack other players. If the fish grabs a player in its mouth, the player is dragged below the water and loses a life. This is the third time the fish has appeared in the ''[[Super Mario (franchise)|Super Mario]]'' franchise; the fish first appeared in the ''[[WarioWare (series)|WarioWare]]'' series. In ''[[WarioWare, Inc.: Mega Microgame$!]]'', it appears in the [[microgame]] [[Balloon Fight (WarioWare, Inc.: Mega Microgame$!)|Balloon Fight]]. The fish is seen again ''[[WarioWare: Smooth Moves]]'' in another microgame called [[Balloon Fight (WarioWare: Smooth Moves)|Balloon Fight]], and in the unlockable [[minigame]] [[Balloon Trip (minigame)|Balloon Trip]]. Players are able to fight under the water, so long as their feet touch the ground. Additionally, the platforms on the stage are able to flap up and down. After enough time passes, the stage rises back to the top of the mountain to repeat the cycle.
The Summit reappears in ''[[Super Smash Bros. Ultimate]]'', where its My Music library is now shared with [[Duck Hunt (stage)|Duck Hunt]], [[#Hanenbow|Hanenbow]], [[PictoChat 2]], [[Balloon Fight (stage)|Balloon Fight]], [[Living Room]], [[Find Mii]], [[Tomodachi Life (stage)|Tomodachi Life]], [[Wrecking Crew (stage)|Wrecking Crew]], [[Pilotwings]], and [[Wuhu Island]].
In the debug menu of ''[[Super Smash Bros. Melee]]'', there is a stage named "[[smashwiki:ICETOP|IceTop]]", which freezes the game when selected; due to the name, it is possible that Summit (or a predecessor thereof) was planned to appear in the game.
===Songs in My Music===
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
!width=25%|Name
!Source
!Credits
!Requirements
|-
|align=center|Ice Climber
|''Ice Climber''
|Arrangement Supervisor: Toshiyuki Sudo
|-
|align=center|Balloon Trip
|''Balloon Fight''
|Arrangement: Koji Hayama
|-
|align=center|Shin Onigashima
|''Shin Onigashima''
|Arrangement: Masafumi Takada
|-
|align=center|Clu Clu Land
|''Clu Clu Land''
|Arrangement Supervisor: Keigo Ozaki
|Get over 1,200 feet in Home-Run Contest
|-
|align=center|Icicle Mountain (Melee)
|''Super Smash Bros. Melee''
|Original
|Clear Classic Mode on Normal difficulty
|}
===Gallery===
<gallery>
Summit Fish in Brawl.png|The fish from ''Balloon Fight''
Brawl Condor.jpg|The condor
</gallery>
===Names in other languages===
{{foreign names
|Jap=頂上
|JapR=Chōjō
|JapM=Summit
|Kor=정상
|KorR=Jungsang
|KorM=Summit
|Fre=Sommet
|FreM=Summit
|Spa=La Cúspide
|SpaM=The Peak
|Ita=La cima
|ItaM=The summit
|Chi=峰頂 (Traditional)<br>峰顶 (Simplified)
|ChiR=Fēng dǐng
|ChiM=Summit
|Rus=Снежная вершина
|RusR=Snezhnaya vershina
|RusM=Snow Peak
|Ger=Gipfel
|GerM=Summit
}}
==Castle Siege==
[[File:SSBB Castle Siege Stage.png|thumb|200px|The roof of the castle]]
[[File:Castle Siege.png|thumb|left|200px|Castle Siege as it appears in ''Super Smash Bros. for Wii U'']]
[[File:Castle Siege SSBU.png|thumb|200px|Castle Siege as it appears in ''Super Smash Bros. Ultimate'']]
'''Castle Siege''' is a stage in ''[[Super Smash Bros. Brawl]]'' and returning in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', based on the [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]. Like [[#Smashville|Smashville]], the scenery is not based on any particular [[fireemblem:Fire Emblem (series)|''Fire Emblem'' game]]. It is also the first ''Fire Emblem'' stage in any [[Super Smash Bros. (series)|''Super Smash Bros.'' game]], as ''[[Super Smash Bros. Melee]]'' had no stages from that series.
The stage is set on top of a castle. It has numerous platforms, and in the background the rest of the castle can be seen, under attack from [[fireemblem:Ballista|ballistae]]. However, after a certain amount of time passes, the stage transitions to the throne room. This has a few platforms above the main ground, held up by statues that can be destroyed. Several enemy soldiers can be seen in the background, including the general sitting on the throne. Finally, the stage transitions to an underground lava cavern. There, players fight on a rock platform balanced on a thin spire, which tilts back and forth depending on where players are standing.
In ''Super Smash Bros. Brawl'', the unlock match for [[Marth]] takes place here.
===Songs in My Music===
====''Super Smash Bros. Brawl''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;%"
!width=15%|Name
!Source
!width=25%|Credits
!width=25%|Requirements
|-
|align=center|Fire Emblem Theme
|align=center|''Fire Emblem: Shadow Dragons and the Blade of Light''
|Arrangement Supervisor: Shogo Sakai<br>Lyrics Supervisor: Masahiro Sakurai<br>Lyrics Translation: Taro Yamashita<br>Soprano: Oriko Takahashi / Tenor: Ken Nishikiori<br>Composer: INTELLIGENT SYSTEMS<br>Arranger: HAL Laboratory, Inc.<br>Lyricist: SORA
|-
|align=center|With Mila's Divine Protection (Celica Map 1)
|align=center|''Fire Emblem Gaiden''
|Arrangement: Noriyuki Iwadare<br>Composer: INTELLIGENT SYSTEMS
|-
|align=center|Attack
|align=center|''Fire Emblem''
|Arrangement: Kenji Ito<br>Composer: Yuka Tsujiyoko
|-
|align=center|Preparing to Advance
|align=center|''Fire Emblem: The Sacred Stones''
|Arrangement: Yuka Tsujiyoko<br>Composer: Yoshihiko Kitamura
|-
|align=center|Winning Road - Roy's Hope
|align=center|''Fire Emblem: The Binding Blade''
|Arrangement Supervisor: Kentaro Ishizaka<br>Composer: Yuka Tsujiyoko<br>Arranger: HAL Laboratory, Inc.
|Grab CD
|-
|align=center|Shadow Dragon Medley
|align=center|''Fire Emblem: Shadow Dragons and the Blade of Light''
|Arrangement Supervisor: Keigo Ozaki<br>Composer: INTELLIGENT SYSTEMS<br>Arranger: GAME ARTS Co.,Ltd.
|Grab CD
|-
|align=center|Ike's Theme
|align=center|''Fire Emblem: Radiant Dawn''
|Original
|Have [[Ike]] join the party in The Subspace Emissary
|-
|align=center|Against the Dark Knight
|align=center|''Fire Emblem: Path of Radiance''
|Original
|-
|align=center|Crimean Army Sortie
|align=center|''Fire Emblem: Path of Radiance''
|Original
|-
|align=center|Power-Hungry Fool
|align=center|''Fire Emblem: Path of Radiance''
|Original
|Play 10 matches on Castle Siege
|-
|align=center|Victory is Near
|align=center|''Fire Emblem: Path of Radiance''
|Original
|Grab CD
|-
|align=center|Fire Emblem (Melee)
|align=center|''Super Smash Bros. Melee''
|Original
|}
====''Super Smash Bros. for Wii U''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;%"
!width=15%|Name
!Source
!width=25%|Credits
!width=25%|Requirements
|-
|align=center|Fire Emblem Theme
|align=center|''Fire Emblem: Shadow Dragon and the Blade of Light''
|Arrangement Supervisor: Shogo Sakai<br>Lyrics Supervisor: Masahiro Sakurai<br>Lyrics Translation: Taro Yamashita<br>Soprano: Oriko Takahashi / Tenor: Ken Nishikiori<br>Composer: INTELLIGENT SYSTEMS<br>Arranger: HAL Laboratory, Inc.<br>Lyricist: SORA
|-
|align=center|Fire Emblem
|align=center|''Super Smash Bros. Melee''
|Original
|-
|align=center|With Mila's Divine Protection (Celica Map 1)
|align=center|''Fire Emblem Gaiden''
|Arrangement: Noriyuki Iwadare<br>Composer: INTELLIGENT SYSTEMS
|-
|align=center|Attack (Fire Emblem)
|align=center|''Fire Emblem''
|Arrangement: Kenji Ito<br>Composer: Yuka Tsujiyoko
|-
|align=center|Preparing to Advance
|align=center|''Fire Emblem: The Sacred Stones''
|Arrangement: Yuka Tsujiyoko<br>Composer: Yoshihiko Kitamura
|-
|align=center|Against the Dark Knight
|align=center|''Fire Emblem: Path of Radiance''
|Original
|-
|align=center|Crimean Army Sortie
|align=center|''Fire Emblem: Path of Radiance''
|Original
|-
|align=center|Ike's Theme
|align=center|''Fire Emblem: Radiant Dawn''
|Original
|Collect CD
|-
|align=center|Shadow Dragon Medley
|align=center|''Fire Emblem: Shadow Dragons and the Blade of Light''
|Arrangement Supervisor: Keigo Ozaki<br>Composer: INTELLIGENT SYSTEMS<br>Arranger: GAME ARTS Co.,Ltd.
|-
|align=center|Power-Hungry Fool
|align=center|''Fire Emblem: Path of Radiance''
|Original
|Collect CD
|-
|align=center|Victory is Near
|align=center|''Fire Emblem: Path of Radiance''
|Original
|-
|align=center|Winning Road - Roy's Hope
|align=center|''Fire Emblem: The Binding Blade''
|Arrangement Supervisor: Kentaro Ishizaka<br>Composer: Yuka Tsujiyoko<br>Arranger: HAL Laboratory, Inc.
|Grab CD
|-
|align=center|Lost in Thoughts All Alone
|align=center|''Fire Emblem Fates''
|Arrangement Supervisor: Junichi Nakatsuru<br>Composer: INTELLIGENT SYSTEMS<br>Arranger: BANDAI NAMCO Studios Inc.
|Downloadable alongside [[Corrin]] DLC
|-
|align=center|Lost in Thoughts All Alone
|align=center|''Fire Emblem Fates''
|Original
|Downloadable alongside Corrin DLC
|}
===Gallery===
<gallery>
SSBB Castle Siege Stage.png|The roof
SSBB Castle Siege Stage 2.png|The throne room
SSBB Castle Siege Stage 3.png|The underground
</gallery>
===Names in other languages===
{{foreign names
|Jap=攻城戦
|JapR=Kōjōsen
|JapM=Castle Siege
|Chi=攻城戰 (Traditional)<br>攻城战 (Simplified)
|ChiR=Gōng chéng zhàn
|ChiM=Siege
|Dut=Belaagde Burcht
|DutM=Besieged Castle
|Fre=Château assiégé
|FreM=Besieged Castle
|Ger=Die belagerte Burg
|GerM=The besieged castle
|Ita=Il castello assediato
|ItaM=The besieged castle
|Kor=공성전
|KorR=Gongseongjeon
|KorM=Castle Siege
|Por=Cerco ao Castelo
|PorM=Castle Siege
|Rus=Осада замка
|RusR=Osada zamka
|RusM=Castle Siege
|Spa=Castillo asediado
|SpaM=Castle Siege
}}
==Flat Zone 2==
[[File:SSBB Flat Zone 2 Stage.png|200px|thumb|Flat Zone 2]]
'''Flat Zone 2''' is an unlockable stage in ''[[Super Smash Bros. Brawl]]'', acting as the second [[Game & Watch]] stage in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the first being [[Flat Zone]] from ''[[Super Smash Bros. Melee]]''. This stage also reappears in ''[[Super Smash Bros. for Nintendo 3DS]]'', also as an unlockable stage. In both games, this stage is unlocked by unlocking [[Mr. Game & Watch]], but requires also to have completed the 35 first challenges in ''Super Smash Bros. for Nintendo 3DS''.
As with Flat Zone, the stage is set inside a Widescreen-series model with ''Super Smash Bros.'' written at the top. Also as Flat Zone, the characters are flattened.
Unlike the original Flat Zone, Flat Zone 2 normally shifts to different Game & Watch game scenarios, rather than staying in one area the entire battle. The arena can change between ''[[Fire (Game & Watch)|Fire]]'' (1981 version), ''[[Oil Panic]]''{{'}}s bottom screen (1982), ''[[Lion]]'' (1981), or ''[[Chef]]''. When the alarm icon is shown at the top-right corner of the screen, the arena will change a few seconds later.
The stage is always set in Fixed Camera mode regardless of Special Brawl settings, as opposed to the original Flat Zone which frequently has its camera zoom in on players.
The [[Final Destination]] variation of the stage in ''Super Smash Bros. for Nintendo 3DS'' is set on the roof of the gas station in the ''Oil Panic'' portion of the stage. In ''[[Super Smash Bros. for Wii U]]'', a stage named [[Flat Zone X]] appears, which is a combination of Flat Zone and Flat Zone 2. Flat Zone 2, [[Rumble Falls (stage)|Rumble Falls]], and [[#PictoChat|PictoChat]] are the only stages from ''[[Super Smash Bros. Brawl]]'' that do not return in ''[[Super Smash Bros. Ultimate]]''. However, while Flat Zone 2 itself does not appear independently, Flat Zone X, a stage from ''Super Smash Bros. for Wii U'' combining Flat Zone 2 and Flat Zone, makes a return.
In both ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'', the unlock match for Mr. Game & Watch takes place here.
===Songs===
====''Super Smash Bros. Brawl''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Flat Zone 2
|''[[Game & Watch Gallery]]''
|Composer: Kenichi Okuma
|-
| align=center | Chill (Dr. Mario)
|''[[Dr. Mario (game)|Dr. Mario]]''
|Arrangement: Masaaki Iwasaki
|Grab CD
|-
| align=center | Flat Zone (Melee)
|''[[Super Smash Bros. Melee]]''
|Original
|}
====''Super Smash Bros. for Nintendo 3DS''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=60%
!width=25%|Name
!Source
!Credits
|-
|align=center|Flat Zone 2
|align=center|''[[Game & Watch Gallery]]''
|Original
|-
|align=center|Flat Zone
|align=center|[[Game & Watch]]
|Composition Supervisor: Hirokazu Ando<br>Composition: HAL Laboratory, Inc.<br>Arrangement: HAL Laboratory, Inc.
|}
===Gallery===
<gallery>
SSBB Flat Zone 2 Stage Fire.png|''Fire''
SSBB Flat Zone 2 Stage Oil Panic.png|''Oil Panic''
SSBB Flat Zone 2 Stage Lion.png|''Lion''
SSBB Flat Zone 2 Stage Chef.png|''Chef''
</gallery>
===Names in other languages===
{{foreign names
|Jap=フラットゾーン2
|JapR=Furatto Zōn 2
|JapM=Flat Zone 2
|Chi=平面世界2
|ChiR=Píngmiàn Shìjiè 2
|ChiM=Flat World 2
|Dut=2D-Zone 2
|Fre=Espace 2D n° 2
|FreM=2D Space n°2
|Ger=2D-Welt 2
|GerM=2D World 2
|Ita=La zona bidimensionale 2
|ItaM=The two-dimensional zone 2
|Kor=플랫 존 2
|KorR=Feullaet Jon 2
|KorM=Flat Zone 2
|Por=Zona Plana 2
|PorM=Flat Zone 2
|Rus=Плоская зона 2
|RusR=Ploskaya zona 2
|RusM=Flat Zone 2
|Spa=Zona extraplana 2
|SpaM=Extra flat zone 2
}}
==Skyworld==
{{about|the Kid Icarus stage from [[Super Smash Bros. Brawl]]|World 5 from [[Super Mario Bros. 3]] also known as "Sky World"|[[Sky Land]]|section=yes}}
{{multiple image
|align=right
|direction=vertical
|footer=Skyworld in ''[[Super Smash Bros. Brawl]]'' (top) and ''[[Super Smash Bros. for Wii U]]'' (bottom)
|width=200
|image1=SSBB Skyworld Stage.png
|image2=Skyworld Wii U.jpg
}}
[[File:Omega Skyworld.jpg|thumb|left|200px|Omega variant of Skyworld]]
'''Skyworld''' is a stage based on [[icaruspedia:Angel Land|Angel Land]], [[Pit (character)|Pit]]'s homeland from ''Kid Icarus'', and is a stage in ''[[Super Smash Bros. Brawl]]'' with a statue the goddess, [[Palutena]], in the background. It has fragile platforms that may be destroyed by powerful attacks. It is even possible for the main platform to get destroyed, turning the level into a stage of cloud platforms, which can be dropped through by pressing down on the Control Stick. However, the platforms will regenerate in a short while.
The stage returns in ''[[Super Smash Bros. for Wii U]]''. Aside from a higher graphic resolution, the stage retains its properties from ''Super Smash Bros. Brawl''. Its Omega variant takes place next to a fountain. Skyworld reappears in ''[[Super Smash Bros. Ultimate]]''.
{{br|left}}
===Subspace Emissary===
{{level infobox
|title=Skyworld
|image=[[File:SSE Skyworld.png|200px]]
|game=''[[Super Smash Bros. Brawl]]''
|boss=None
|before=[[Midair Stadium|<<]]
|after=[[Sea of Clouds|>>]]
}}
In ''Super Smash Bros. Brawl''{{'}}s [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]], Skyworld is the second stage in the [[World of Trophies]]. While the stage shares the same name, the layout is completely different. Before entering the stage, a cutscene plays showing Pit watching the fight between [[Mario]] and [[Kirby]] at the [[Midair Stadium]]. Once the arena is taken into [[Subspace (Super Smash Bros. Brawl)|Subspace]], Palutena appears, gives Pit [[Palutena's Arrow|a bow]], and sends him on his way.
Pit starts on a small cloud platform, and dropping through will cause him to fall through other clouds that cannot be stood upon before landing on a solid platform below. Afterward are several cloud platforms with two [[Item Box]]es. Below the platforms and to the right is another Item Box, and breaking it open will reveal a door, which leads to a cutscene showing the [[Halberd]] dropping [[Shadow Bug]]s, which form into [[Primid]]s Pit has to fight off. After doing so, the path forward appears. Continuing onward, Pit will come across a [[Cymul]] over an Item Box followed by a [[Greap]], which Pit mush defeat to reveal a door. Entering the door, Pit will come across [[Mario]] in his [[Trophy (Super Smash Bros. series)|trophy form]] and will rescue him, allowing the player to pick between the two for the next segment. The player will then fall through some clouds before landing in an area with several [[Glunder]]s. Continuing downward, the player will land on a purple platform that will move to the next area. Crossing a platform with [[Jyk]]s on them, the player will then have to jump across a large wheel followed by several platforms with enemies. Behind the third moving pillar ahead is a door that will take the player to an area with some Item Boxes; breaking the first box will cause the screen to scroll upward, and breaking the box at the top will reveal the door to go back at the bottom of the segment. Continuing forward in the main area, the player will have to fight several Primids, some [[Spaak]]s, and a [[Roturret]] before the way to the end of the stage opens. Going through the final door will play a cutscene showing Mario and Pit watching the Halberd leave as an [[Arwing]] goes after it and the [[Sea of Clouds]] stage will open.
====Playable characters====
*Mario
*Pit
====Enemies====
*[[Boom Primid]]
*[[Cymul]]
*[[Glunder]]
*[[Greap]]
*[[Jyk]]
*[[Primid]]
*[[Roturret]]
*[[Scope Primid]]
*[[Spaak]]
*[[Sword Primid]]
====Stage Clear Reward====
*Mario and Pit join.
===Songs===
====''Super Smash Bros. Brawl''====
=====My Music=====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Underworld
|''Kid Icarus''
|Arrangement Supervisor: Shogo Sakai
|-
| align=center | Skyworld
|''Kid Icarus''
|Arrangement Supervisor: Arata Iiyoshi
|-
| align=center | Title (Kid Icarus)
|''Kid Icarus''
|Arrangement: Kenji Ito
|Grab CD
|-
| align=center | Title (Kid Icarus)
|''Kid Icarus''
|Original
|-
| align=center | Kid Icarus Original Medley
|''Kid Icarus''
|Original
|}
=====Not in My Music=====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Plays In
|-
| align=center | Menu 1
|''Super Smash Bros. Brawl''
|
|Event No. 39 ("All-Star Battle x 2")
|-
| align=center | WarioWare Inc. Medley
|''WarioWare, Inc.''
| Arrangement Supervisor: Ryoji Yoshitomi
|Co-op Event 8 ("All MINE!")
|}
=====Played in Subspace Emissary stage (in order of appearance)=====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Plays In
|-
| align=center | Underworld
|''Kid Icarus''
|Arrangement Supervisor: Shogo Sakai
|The first area (continues from the "Pit's Descent" movie)
|-
| align=center | Skyworld
|''Kid Icarus''
|Arrangement Supervisor: Arata Iiyoshi
|The middle part of the stage
|-
| align=center | Underworld
|''Kid Icarus''
|Arrangement Supervisor: Shogo Sakai
|The final area, where Mario is met (continues from the "Mario and Pit Meet" movie)
|}
====''Super Smash Bros. for Wii U''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Underworld
|''Kid Icarus''
|Arrangement Supervisor: Shogo Sakai
|-
| align=center | Skyworld
|''Kid Icarus''
|Arrangement Supervisor: Arata Iiyoshi
|-
| align=center | Title (Kid Icarus)
|''Kid Icarus''
|Arrangement: Kenji Ito
|Grab CD
|-
| align=center | Kid Icarus Original Medley
|''Kid Icarus''
|Original
|}
=====Not in My Music=====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Plays In
|-
| align=center | Lightning Chariot Base
|[[icaruspedia:Kid Icarus: Uprising|''Kid Icarus: Uprising'']]
|Arrangement Supervisor: Masafumi Takada
|"The Destroyer Cometh" event
|-
| align=center | [[Dark Pit]]'s Theme
|''Kid Icarus: Uprising''
|Original
|"Doppelgänger Duel" event
|}
===Names in other languages===
{{foreign names
|Jap=天空界
|JapR=Tenkūkai
|JapM=Skyworld
|Dut=Luchtrijk
|DutM=Sky Realm
|Fre=Royaume céleste
|FreM=Celestial Kingdom
|Ger=Reich der Lüfte
|GerM=Kingdom of the skies
|Ita=Il Regno celeste
|ItaM=The Sky Kingdom
|Kor=천공계
|KorR=Cheongonggye
|KorM=Skyworld
|Por=Mundo Celeste
|PorM=Celestial World
|Rus=Поднебесье
|RusR=Podnebesye
|RusM=The Skies
|Spa=Reino del Cielo
|SpaM=Sky Kingdom
}}
==WarioWare, Inc.==
[[File:WarioWare Inc SSBU.png|thumb|200px|WarioWare, Inc. in ''Super Smash Bros. Ultimate'']]
{{main|WarioWare, Inc. (stage)}}
In ''Super Smash Bros. Brawl'' and ''Super Smash Bros. Ultimate'', WarioWare, Inc. is available from the start. In ''Super Smash Bros. for Nintendo 3DS'', it is available as an unlockable stage.
{{br}}
==Distant Planet==
{{redirect|Red Bulborb|the Red Bulborb as a Smash Run enemy in [[Super Smash Bros. for Nintendo 3DS]]|[[List of Smash Run enemies#Bulborb|List of Smash Run enemies § Bulborb]]}}
[[File:SSBB Distant Planet Stage.png|200px|thumb|Distant Planet in ''Super Smash Bros. Brawl'']]
[[File:Distant Planet Brawl screenshot.png|thumb|left|The Red Bulborb from ''Super Smash Bros. Brawl'']]
[[File:Distant Planet SSBU.jpg|thumb|200px|Distant Planet in ''Super Smash Bros. Ultimate'']]
'''[[pikipedia:PNF-404|Distant Planet]]''' is the name of [[Captain Olimar]]'s home stage in ''[[Super Smash Bros. Brawl]]'' which later appears in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. The stage is set on the planet that Captain Olimar landed on in ''[[pikipedia:Pikmin (game)|Pikmin]]''.
It takes place on a group of leaves, vines, and a hillside, in reference to the natural terrain of ''Pikmin''. [[Pellet|Pellet Posies]] regularly grow out of the ground, and when attacked they drop their pellets, which can be tossed at opponents for light damage. However, their main purpose is to be thrown at an Onion when one flies down on the stage to get [[List of items|items]]. Onions can also be attacked, after three hits it will fly back up. Onions also fly back up after a minute. Occasionally it will start to rain, which makes the steep hillside treacherous, since water will rapidly flow down and sweep players off the stage. The other main hazard is a Red Bulborb that sometimes appears on the right side of the stage, and eat any player that jumps near it, then dragging them offstage for a KO. Even when its mouth is closed, landing on it and remaining there for too long could result in a KO if it decides to go back off the stage with a player on its back.
In the background of the stage, a Red Bulborb, a [[pikipedia:Cloaking Burrow-nit|Cloaking Burrow-nit]], a large toppled over soda can, and a flower resembling a [[pikipedia:Creeping Chrysanthemum|Creeping Chrysanthemum]] or [[pikipedia:Margaret|Margaret]] in one of the pots is seen.
In ''Super Smash Bros for Nintendo 3DS'', the [[Final Destination]] form of Distant Planet is set on a piece of land. Although there are vines in the background, none appear on the stage itself, and the Bulborb also does not appear.
The ''Super Smash Bros.'' symbol can be seen on the can in the background.
{{br}}
===Songs===
====''Super Smash Bros. Brawl''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse; width:70%"
!width=25%|Name
!width=10%|Source
!Credits
!width=30%|Requirements
|-
|align=center|Main Theme (Pikmin)
|align=center|''Pikmin''
|Original
|-
|align=center|World Map (Pikmin 2)
|align=center|''Pikmin 2''
|Arrangement Supervisor: Yasunori Mitsuda<br>Composer: Nintendo<br>Arranger: PROCYON STUDIO CO., LTD.
|-
|align=center|Stage Clear / Title (Pikmin)
|align=center|''Pikmin''
|Arrangement Supervisor: Kentaro Ishizaka<br>Composer: Nintendo<br>Arranger: HAL Laboratory, Inc.
|-
|align=center|[[pikipedia:Forest of Hope|Forest of Hope]]
|align=center|''Pikmin''
|Original
|-
|align=center|Ai no Uta
|align=center|''Pikmin''
|Original
|-
|align=center|Environmental Noises
|align=center|''Pikmin''
|Arrangement Supervisor: Takahiro Nishi<br>Composer: Nintendo<br>Arranger: GAME ARTS Co.,Ltd.
|-
|align=center|Ai no Uta (French Version)
|align=center|''Pikmin''
|Original
|Hit over 37,500 feet in the Home-Run Contest between every character.
|-
|align=center|Tane no Uta
|align=center|''Pikmin 2''
|Original
|Grab [[CD]].
|}
====''Super Smash Bros. for Nintendo 3DS''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=40%
!width=35%|Name
!Source
!Credits
|-
|align=center|Main Theme (Pikmin)
|align=center|''Pikmin''
|Original
|-
|align=center|Stage Select
|align=center|''Pikmin 2''
|Arrangement: Masashi Hamauzu<br>Composition: Nintendo
|}
===Names in other languages===
{{foreign names
|Jap=とある星
|JapR=Toaru hoshi
|JapM=A certain planet
|Chi=某個星球 (Traditional)<br>某个星球 (Simplified)
|ChiR=Mǒu gè xīngqiú
|ChiM=A certain planet
|Dut=Verre Planeet
|DutM=Distant Planet
|Fre=Planète lointaine
|FreM=Distant Planet
|Ger=Ferner Planet
|GerM=Far Planet
|Ita=Il pianeta remoto
|ItaM=The remote planet
|Kor=어느 별
|KorR=Eoneu Byeol
|KorM=One Planet/A Planet
|Por=Planeta Distante
|PorM=Distant Planet
|Rus=Далекая планета
|RusR=Dalekaya planeta
|RusM=Distant Planet
|Spa=Planeta remoto
|SpaM=Remote Planet
}}
==Shadow Moses Island==
[[File:SSBB Shadow Moses Island Stage.png|200px|thumb|Shadow Moses Island, as it appears in ''Super Smash Bros. Brawl'']]
[[File:Shadow Moses Island SSBU.png|200px|thumb|left|Shadow Moses Island as it appears in ''Super Smash Bros. Ultimate'']]
'''Shadow Moses Island''' is a default stage in the game ''[[Super Smash Bros. Brawl]]'', and returns in ''[[Super Smash Bros. Ultimate]]''. It is from the first ''Metal Gear Solid'' game, and acts as [[Solid Snake]]'s home stage. The walls on either side can be destroyed with normal attacks, allowing for players to be launched out of the screen from the sides and lose a life.
In ''Super Smash Bros. Ultimate'', its [[Battlefield]] and [[Final Destination|Ω]] forms take place above the heliport on a large platform that resembles the bottom platform of the original stage, while the original stage itself can be seen in the background.
If 15 matches are played here in ''Super Smash Bros. Brawl'', Snake will challenge the player on this stage. If he is defeated, he will be unlocked as a playable fighter. In ''Super Smash Bros. Ultimate'', he is the 39th character unlocked through VS matches and can be the fifth character unlocked by playing Link's Classic Mode route. Both methods have him fought on Shadow Moses Island.
On this stage, Snake can use his codec to get information about his opponents from ''Super Smash Bros. Brawl'', through a [[List of Snake's codec conversations|Codec Conversation]] from [[List of Smash Taunt characters#Otacon|Otacon]], the [[List of Smash Taunt characters#Colonel Roy Campbell|Colonel]], [[List of Smash Taunt characters#Mei Ling|Mei Ling]] and (if [[Falco Lombardi|Falco]] is being faced) [[List of Smash Taunt characters#Slippy Toad|Slippy Toad]]. He can trigger these conversations with a [[taunt]]. They have no influence on the actual battle. While the stage and Snake himself are absent in ''[[Super Smash Bros. for Wii U]]'', its concept is revisited for [[Pit]]'s [[List of Palutena's Guidance conversations|conversations]] with [[Palutena]] on [[Palutena's Temple]]. The codec conversations return in ''Super Smash Bros. Ultimate'', though it is limited to ''Super Smash Bros. Brawl''{{'}}s roster and their reused conversations. Like Palutena's Guidance, they are disabled in the stage's Ω and Battlefield forms.
The Metal Gear RAY, Metal Gear REX or two GEKKO may appear in the background of the stage, but they do not affect gameplay. A spotlight also occasionally aims around the stage, and if it catches a player, an exclamation point appears above the player in a similar manner to the original ''Metal Gear Solid'' games, complete with the same sound effect. Like in the original games, this does not occur for Snake if he is hiding in his box for his taunt. Because of the GEKKO's appearance in the stage, ''Super Smash Bros. Brawl'' marks their first game appearance, due to ''Metal Gear Solid 4: Guns of the Patriots'' being released afterward.
===Songs in My Music===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | MGS4 ~Theme of Love~ Smash Bros. Brawl Version
|''Metal Gear Solid 4: Guns of the Patriots''
|Arrangement Supervisor: Akihiro Honda
|-
| align=center | Encounter
|''Metal Gear Solid''
|Arrangement: Yasufumi Fukuda
|-
| align=center | Theme of Tara
|''Metal Gear (MSX2)''
|Arrangement Supervisor: Takahiro Nishi
|-
| align=center | Battle in the Base
|''Metal Gear Solid 3: Snake Eater''
|Original
|-
| align=center | Yell "Dead Cell"
|''Metal Gear Solid 2: Sons of Liberty''
|Original
|-
| align=center | Cavern
|''Metal Gear Solid''
|Original
|-
| align=center | Snake Eater (Instrumental)
|''Metal Gear Solid 3: Snake Eater''
|Original
|Brawl on Shadow Moses Island 15 times
|-
| align=center | Theme of Solid Snake
|''Metal Gear 2: Solid Snake''
|Original
|Grab CD
|-
| align=center | Calling to the Night
|''Metal Gear Solid Portable Ops''
|Original
|Grab CD
|}
===Names in other languages===
{{foreign names
|Jap=シャドーモセス島
|JapR=Shadō Mosesu-tō
|JapM=Shadow Moses Island
|Rus=Остров Шедоу Мозес
|RusR=Ostrov Shedou Mozes
|RusM=Shadow Moses Island
|SpaA=Isla Shadow Moses
|SpaAM=Shadow Moses Island
|Ger=Shadow Moses Island
|GerM=-
|Ita=L'isola di Shadow Moses
|ItaM=Shadow Moses Island
|Kor=쉐도우 모세스 섬
|KorR=Swedou Moseseu Seom
|KorM=Shadow Moses Island
}}
==Green Hill Zone==
{{multiple image
|align=right
|direction=vertical
|footer=Green Hill Zone in ''[[Super Smash Bros. Brawl]]'' (top), ''[[Super Smash Bros. for Nintendo 3DS]]'' (middle), and ''[[Super Smash Bros. Ultimate]]'' (bottom)
|width=200
|image1=SSBB Green Hill Zone Stage.png
|image2=SSB3DS Green Hill Zone.jpg
|image3=Green Hill Zone SSBU.jpg
}}
'''Green Hill Zone''' is a stage based on the [[sonicretro:Green Hill Zone|first level]] of ''[[SonicRetro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', appearing as an unlockable stage and [[Sonic|Sonic the Hedgehog]]'s home stage in ''[[Super Smash Bros. Brawl]]'', which eventually returns in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]'' as a default stage. In ''Super Smash Bros. Brawl'', it is automatically unlocked when the player unlocks Sonic.
[[File:Tails Brawl screenshot.png|thumb|left|Knuckles, Tails, and Silver on the Green Hill Zone in ''Super Smash Bros. Brawl'']]
In the background, [[Tails|Miles "Tails" Prower]], [[Knuckles|Knuckles the Echidna]], and [[Silver|Silver the Hedgehog]] often appear running through the loop. If the terrain is attacked too often, a section of it will collapse, but it can eventually repair itself. A [[checkpoint]] from the ''Sonic'' games occasionally appears on the stage, which temporarily spins when attacked and deals damage to opponents.
The [[Final Destination]] form of Green Hill Zone is set on a flat platform; the checkpoints also do not appear.
In ''Super Smash Bros. Brawl'', the unlock match for Sonic takes place here.
===Songs===
====''Super Smash Bros. Brawl''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Green Hill Zone
|''SONIC THE HEDGEHOG'' (1991)
|Original
|-
| align=center | Angel Island Zone
|''SONIC THE HEDGEHOG 3''
|Arrangement Supervisor: Jun Senoue
|-
| align=center | Scrap Brain Zone
|''SONIC THE HEDGEHOG'' (1991)
|Original
|-
| align=center | Emerald Hill Zone
|''SONIC THE HEDGEHOG 2''
|Original
|-
| align=center | Sonic Boom
|''SONIC THE HEDGEHOG CD''
|Original
|-
| align=center | Super Sonic Racing
|''SONIC R''
|Original
|Grab CD
|-
| align=center | Open Your Heart
|''SONIC ADVENTURE''
|Original
|-
| align=center | Live & Learn
|''SONIC ADVENTURE 2''
|Original
|-
| align=center | Sonic Heroes
|''SONIC HEROES''
|Original
|Grab CD
|-
| align=center | Right There, Ride On
|''SONIC RUSH''
|Original
|Grab CD
|-
| align=center | HIS WORLD (Instrumental)
|''SONIC THE HEDGEHOG'' (2006)
|Original
|Brawl on Green Hill Zone 10 times
|-
| align=center | Seven Rings in Hand
|''Sonic and the Secret Rings''
|Original
|}
====''Super Smash Bros. for Nintendo 3DS''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=60%
!width=25%|Name
!Source
!Credits
|-
|align=center|Green Hill Zone
|align=center|''SONIC THE HEDGEHOG'' (1991)
|Original
|-
|align=center|Live & Learn
|align=center|''SONIC ADVENTURE 2''
|Original
|}
===Names in other languages===
{{foreign names
|Jap=グリーンヒルゾーン
|JapR=Gurīn Hiru Zōn
|JapM=Green Hill Zone
|Chi=Green Hill Zone
|Dut=Green Hill Zone
|Fre=Zone Green Hill
|FreM=Green Hill Zone
|Ger=Green Hill Zone
|Ita=Zona Green Hill
|ItaM=Green Hill Zone
|Kor=그린 힐 존
|KorR=Geurin Hil Zon
|KorM=Green Hill Zone
|Por=Zona Green Hill
|PorM=Green Hill Zone
|Rus=Зеленые холмы
|RusR=Zelenyye kholmy
|RusM=Green Hills
|Spa=Zona Green Hill
|SpaM=Green Hill Zone
}}
==Smashville==
[[File:SSBB Smashville Stage.png|200px|thumb|Smashville in ''Super Smash Bros. Brawl'']]
'''Smashville''' is a stage in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based off of the [[Nintendo]] series ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]''. The stage consists of a simple platform floating in mid-air, with a smaller, moving one above it.  Aside from the ''Animal Crossing'' scenery, the stage is rather similar to [[Battlefield]]. As with the games in the ''Animal Crossing'' series, the sky will change to match the [[Wii]], [[Wii U]], or [[Nintendo Switch]]'s internal clock. Similar to the original game, balloons fly by, but carry [[Food]] instead of [[nookipedia:Present|present]]s. The name "Smashville" is a reference to the fact that players can name their town in ''Animal Crossing'' anything they want. However, with the character limit of eight, "Smashville" would be two letters too long to enter in the ''Animal Crossing'' games prior to ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]''.
[[File:Smashville 5.jpg|left|thumb|200px|K.K. Slider's live concert]]
[[File:Smashville SSBU.png|200px|thumb|Smashville in ''Super Smash Bros. Ultimate'']]
Also, just like in the ''Animal Crossing'' games, if the game is played on a Saturday at 8:00 PM, [[nookipedia:K.K. Slider|K.K. Slider]] will appear in a live concert and play music. In the background of the stage, many ''Animal Crossing'' characters can be seen watching the fight. [[nookipedia:Brewster|Brewster]] can also be seen selling [[nookipedia:Coffee|coffee]] to the spectators. Also, in the land below the stage, taxis can be seen driving around [[nookipedia:Town|town]]. The [[Villager]], a character who would go on to be a playable character for ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''Wii U'', can sometimes be seen as a spectator in the background of this stage, albeit with a different haircut.
{{br}}
===Songs===
====My Music====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Title<br> (Animal Crossing)
|''Animal Crossing''
|Arrangement Supervisor: Kazumi Totaka
|-
| align=center | Tortimer Island Medley<br>(''Wii U'')
|''Animal Crossing: New Leaf''
|Arrangement Supervisor: Masafumi Takada
|Collect CD
|-
| align=center | Go K.K. Rider!
|''Animal Crossing''
|Arrangement Supervisor: Keigo Ozaki
|-
| align=center | 2:00 a.m.
|''Animal Crossing''
|Arrangement: Tomoko Sasaki
|Grab CD (''Brawl'')
|-
| align=center | Town Hall and Tom Nook's Store
|''Animal Crossing: Wild World''
|Arrangement Supervisor: Kentaro Ishizaka
|-
| align=center | The Roost
|''Animal Crossing: Wild World''
|Arrangement Supervisor: Kazumi Totaka
|}
====Not in My Music====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Plays In
|-
| align=center | DJ K.K.
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | K.K. Condor
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | K.K. Cruisin'
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | K.K. Gumbo
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | K.K. Western
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | Rockin' K.K.
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | K.K. Medley
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | King Dedede's Theme
|''Kirby's Dream Land''
|Arrangement Supervisor: Yoko Shimomura
|Event No. 15 ("The Hammer of the King")
|}
===Trophy information for background characters from ''Super Smash Bros. Melee''===
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
! width="12%" |
! width="15%" | Name
! width="73%" | Description
|-
| [[File: Trophy268.png|100px|center]]
| align=center | K.K. Slider
| A wandering musician whose daily life is a bit of a mystery. He plays in front of the train station every Saturday night starting at 8.00 p.m. He has a large repertoire and plays both old and new hits from all over the world. His music is so ingrained in the villagers that it's impossible to imagine them living without it.
|-
| [[File: Trophy267.png|100px|center]]
| align=center | Tom Nook
| This guy's the friendly neighborhood shopkeeper who kindly helps the player set up his or her first house. He has a nose for business, and his customer service is second to none. During the course of the game, his store starts as a corner shop, expands to become a convenience store, and finally becomes a thriving supermarket.
|}
===Names in other languages===
{{foreign names
|Jap=すま村
|JapR=Sumamura
|JapM=Smash Village; portmanteau of ''sumabura'', Japanese [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/ official] abbreviation of "Smash Brothers", and ''mura'', village.
|Chi=任天村
|ChiR=Rèntiāncūn
|ChiM=Portmanteau of 任天堂 (''Rèntiāntáng'', Nintendo) and 村 (''cūn'', village)
|Dut=Smashdorp
|DutM=Smash Village
|Fre=Smash Ville
|FreM=Smash Town
|Ger=Smash-Stadt
|GerM=Smash City
|Ita=Smash Village
|ItaM=Smash Village
|Kor=스매시 마을
|KorR=Seumaeshi Ma'eul
|KorM=Smash Village
|Por=Vila Smash
|PorM=Smash Village
|Rus=Смешвиль
|RusR=Smeshvil'
|RusM=Smashville
|Spa=Pueblo Smash
|SpaM=Smash Town
}}
==PictoChat==
[[File:SSBB PictoChat Stage.png|200px|thumb|The PictoChat stage in ''[[Super Smash Bros. Brawl]]'']]
'''PictoChat''' is a [[stage]] that only appears in ''[[Super Smash Bros. Brawl]]''. It is based on the ''PictoChat'' communication application found on the [[Nintendo DS]]. It starts off as a simplistic, flat stage, but as time passes, small sketches form on the stage. They can act as additional platforms, obstacles, or hazards to the combatants. The main platform will commonly say "Now entering:", followed by the name of one of the fighters participating in the match, selected at random.
Although it does not return in later ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, a successor called [[PictoChat 2]] appears in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. PictoChat, [[Rumble Falls (stage)|Rumble Falls]], and [[#Flat Zone 2|Flat Zone 2]] are the only stages from ''[[Super Smash Bros. Brawl]]'' that do not return in ''Super Smash Bros. Ultimate''.
===Songs in My Music===
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse"
!width=25%|Name
!Source
!Credits
!Requirements
|-
|align=center|PictoChat
|align=center|PictoChat
|Composition Supervisor: Shogo Sakai<br>Composition: HAL Laboratory, Inc.
|Available by default
|-
|align=center|Brain Age: Train Your Brain in Minutes a Day!
|align=center|''{{wp|Brain Age: Train Your Brain in Minutes a Day!}}''
|Original
|Available by default
|-
|align=center|Mii Channel
|align=center|[[Wii#Mii Channel|Mii Channel]]
|Arrangement Supervisor: Shogo Sakai
|Grab CD
|-
|align=center|Wii Shop Channel
|align=center|[[Wii#Wii Shop Channel|Wii Shop Channel]]
|Original
|Grab CD
|-
|align=center|Opening Theme
|align=center|''{{wp|Wii Sports}}''
|Original
|Available by default
|-
|align=center|Charge!
|align=center|''{{wp|Wii Play}}''
|Original
|Grab CD
|-
|align=center|Shaberu! DS Cooking Navi
|align=center|''Shaberu! DS Cooking Navi''
|Arrangement Supervisor: Toshiyuki Sudo<br>Composer: Nintendo<br>Arranger: Nintendo
|Grab CD
|-
|align=center|Lip's Theme
|align=center|''[[Tetris Attack#Panel de Pon|Panel de Pon]]''
|Arrangement: Masafumi Takada Iwadare<br>Composer: INTELLIGENT SYSTEMS
|Grab CD
|-
|align=center|Dr. Mario (Melee)
|align=center|''[[Dr. Mario (game)|Dr. Mario]]''
|Arrangement Supervisor: Shogo Sakai<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc.
|Available by default
|}
===Names in other languages===
{{foreign names
|Jap=ピクトチャット
|JapR=Pikutochatto
|JapM=PictoChat
}}
==Hanenbow==
[[File:Hanenbow SSBU.png|thumb|200px|Hanenbow in ''Super Smash Bros. Ultimate'']]
'''Hanenbow''' is a [[stage]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', from the game ''{{wp|Electroplankton}}''. In ''Brawl'', it is unlocked by completing Event Match 28: Flower Blooms in the Echoes.
This stage is a leafy, swamp-like place. The leaves will rock and turn yellow, then red, if attacked; attacking the leaves also creates various tones that blend with the stage's ambient background music. In ''Super Smash Bros. Brawl'', players cannot add any music to the stage, not even through the My Music mode (as Hanenbow does not appear in "My Music", even after being unlocked), likely because the ambiance and tones would interfere with it.
In ''Super Smash Bros. Ultimate'', as with [[#Summit|Summit]], [[Duck Hunt (stage)|Duck Hunt]], [[PictoChat 2]], [[Living Room]], [[Balloon Fight (stage)|Balloon Fight]], [[Tomodachi Life (stage)|Tomodachi Life]], [[Find Mii]], [[Wrecking Crew (stage)|Wrecking Crew]], [[Pilotwings]], and [[Wuhu Island]], any music track available in the "Others" playlist can be selected to play on this stage, including the background ambiance, as well as a new remix made for the stage.
There are Hanenbow that fly around the stage bouncing off the leaves, and can hit players that end up in their path. There is also water at the bottom of the stage, which is treated as a pit unlike any other instance of water. Players are also rendered as 2D, similar to the stages [[Flat Zone]], [[#Flat Zone 2|Flat Zone 2]], and [[Flat Zone X]]. This is one of three stages in ''Brawl'' to have its own icon (a Nanocarp) without having a playable character to go alongside it, the others being [[#Smashville|Smashville]] and [[#PictoChat|PictoChat]].
The Hanenbow creature also has a [[Sticker (Super Smash Bros. Brawl)|sticker]] in ''Brawl'', and appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in ''Ultimate''.
===Profiles and statistics===
====''Super Smash Bros. Brawl'' stickers====
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width="150px"|Name
!width="100px"|Image
!Artwork from
!Effect in [[Super Smash Bros. Brawl#Story|The Subspace Emissary]]
|-
!Electroplankton
|[[File:Electroplankton Sticker.png]]
|''Electroplankton''
|align=left|[Electric] - Attack +12
|-
!Hanenbow
|[[File:Hanenbow Sticker.png]]
|''Electroplankton''
|align=left|[Electric] - Attack +12
|}
====''Super Smash Bros. Ultimate'' spirit====
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;"
|-
!rowspan=2 width=8%|Name
!rowspan=2 class=unsortable width=10%|Image
!rowspan=2 width=8%|Series / game
!rowspan=2 width=5%|Type
!rowspan=2 width=5%|Class
!rowspan=2 width=8%|Strength / effect(s)
!rowspan=2 width=13%|How to obtain
!colspan=4 width=40%|Spirit battle
|-
!width=7%|Opponent(s)
!class=unsortable width=19%|Battle conditions
!width=7%|Stage
!width=7%|Song
|-
!Hanenbow
|[[File:SSBU Hanenbow Spirit.png|x100px]]
|''{{wp|Electroplankton}}'' Series
|Support (1)
|Advanced
|Jump ↑
|Beedle's Tent
|N/A
|N/A
|N/A
|N/A
|}
===Gallery===
<gallery>
SSBB Hanenbow Stage.png|In ''Super Smash Bros. Brawl''
</gallery>
===Names in other languages===
{{foreign names
|Jap=エレクトロプランクトン
|JapR=Erekutoropurankuton
|JapM=Electroplankton
|Rus=Ханенбоу
|RusR=Khanenbou
|RusM=Hanenbow
|Ger=Hanenbow
|GerM=-
|Ita=Hanenbow
|ItaM=-
|Kor=일렉트로 플랑크톤
|KorR=Illekteuro Peullangkeuton
|KorM=Electro Plankton
}}
==References==
<references/>


{{SSBB}}
{{SSBB}}
8,229

edits