Bombs Away (move): Difference between revisions

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{{SMRPG Moves|name=Bombs Away|[[Jinx]]|Physical|4 x normal attack damage|None|Neutral|One enemy|Yes|[[File:RPG_Bombs_Away.png]]}}
{{SMRPG move infobox
|image=[[File:RPG_Bombs_Away.png]]
|used_by=[[Jinx]]
|type=Physical
|power=4 x normal attack damage
|effect=None
|element=Neutral
|range=One enemy
|mitigation=Yes
}}
'''Bombs Away''' is a physical attack used by certain boss characters in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The user shoots a flashing blue energy orb at the target. It is the most powerful physical attack in the game when used by [[Jinx]]; if [[Mario]] or someone of his party does not time correctly and defend, a single Bombs Away can easily deplete their full [[Heart Point|health]].
'''Bombs Away''' is a physical attack used by certain boss characters in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The user shoots a flashing blue energy orb at the target. It is the most powerful physical attack in the game when used by [[Jinx]]; if [[Mario]] or someone of his party does not time correctly and defend, a single Bombs Away can easily deplete their full [[Heart Point|health]].
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=しょうげきだん
|Jap=しょうげきだん
|JapR=Shōgekidan
|JapR=Shōgekidan
|JapM=Shock Bullet}}
|JapM=Shock Bomb
|ChiS=冲击弹
|ChiSR=Chōngjí Dàn
|ChiSM=Shock Bomb
|ChiT=衝擊彈
|ChiTR=Chōngjí Dàn
|ChiTM=Shock Bomb
|Dut=Fataalvlaag
|DutM=Fatal-gust
|Fre=Halo létal
|FreM=Lethal halo
|Ger=Schockbombe
|GerM=Shock-bomb
|Ita=Sfera letale
|ItaM=Lethal sphere
|Kor=충격탄
|KorR=Chung Gyeogtan
|KorM=Shock Bomb
|Spa=Esfera letal
|SpaM=Lethal sphere
}}


==Trivia==
==Trivia==
*This attack, when used by the final Jinx in his dojo, can do more physical damage than any attack (physical or magical) in the game, especially when used by a Jinx with Vigor Up against an ill-equipped, low-level Mario who does not defend against it. Under these perfect conditions, this attack can deal over 1000 damage, making it the only possible enemy attack to break four digits of damage. Since Mario's party can only reach a maximum of 255 HP, this attack must be guarded perfectly to avoid an instant fatality.
*This attack, when used by the final Jinx in his dojo, can do more physical damage than any attack (physical or magical) in the game, especially when used by a Jinx with Vigor Up against an ill-equipped, low-level Mario who does not defend against it. Under these perfect conditions, this attack can deal over 1000 damage, making it the only possible enemy attack to break four digits of damage. Since Mario's party can only reach a maximum of 255 HP, this attack must be guarded perfectly to avoid an instant fatality.
*This attack is similar in appearance to the [[Hadouken]] from Capcom's [[wikipedia:Street Fighter|''Street Fighter'']] series.
*This attack is similar in appearance to the [[Hadouken]] from Capcom's [[wikipedia:Street Fighter|''Street Fighter'']] series.
{{Super Mario RPG}}
{{SMRPG}}
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]
[[it:Bombs Away]]
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