Super Mario RPG (Nintendo Switch): Difference between revisions

m
They do that in the original, too. They just don't play the "enemy death" sound when it happens.
m (They do that in the original, too. They just don't play the "enemy death" sound when it happens.)
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*A barrier now appears when perfectly guarding against an attack.<ref name=Battle/>
*A barrier now appears when perfectly guarding against an attack.<ref name=Battle/>
*When characters level up, they are seen dancing on a theater stage, while in the original game, the character who leveled up appears in a Warp Pipe.<ref>[https://youtu.be/a3ixdvkXe20?t=186 Nintendo Life video]</ref>
*When characters level up, they are seen dancing on a theater stage, while in the original game, the character who leveled up appears in a Warp Pipe.<ref>[https://youtu.be/a3ixdvkXe20?t=186 Nintendo Life video]</ref>
*Bosses now pop into stars after fading away.
*Party characters now aim at their targets when attacking, especially for airborne enemies like Carroboscis. Enemies likewise also turn to face their targets when attacking.
*Party characters now aim at their targets when attacking, especially for airborne enemies like Carroboscis. Enemies likewise also turn to face their targets when attacking.
*Some bosses now have special animations when hit with certain special moves in addition to the original text callouts, like Croco spinning around while his tail is on fire, or Claymorton being stunned with electricity.<ref name=NintenduoWorld/>
*Some bosses now have special animations when hit with certain special moves in addition to the original text callouts, like Croco spinning around while his tail is on fire, or Claymorton being stunned with electricity.<ref name=NintenduoWorld/>
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