Music Madness: Difference between revisions

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{{more images|Remaining K-O-N-G Letters, Puzzle Pieces, and the Rocket Switch.}}
{{level infobox
{{Levelbox
|title=Music Madness
|title=Music Madness
|image=[[File:MusicMadness.png|250px]]
|image=[[File:MusicMadness.png|250px]]
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|before=[[Switcheroo|<<]]
|before=[[Switcheroo|<<]]
|after=[[Lift-off Launch|>>]]
|after=[[Lift-off Launch|>>]]
|song=Automatic Action
|track=Automatic Action
}}
}}
'''Music Madness''' is the fifty-third level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the seventh level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.
'''Music Madness''' is the fifty-third level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the seventh level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.
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In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:40:00 is needed to get a gold medal, a time of 1:45:00 for silver, and a time of 2:15:00 for bronze.
In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:40:00 is needed to get a gold medal, a time of 1:45:00 for silver, and a time of 2:15:00 for bronze.
==Overview==
==Overview==
[[File:DKCR Music Madness 2.png|thumb|left|250px|The Kongs almost hit by a hammer as it smashes a drum platform]]
[[File:DKCR Music Madness 2.png|thumb|left|250px|The Kongs almost hit by a hammer as it smashes a drum platform]]
The level begins with a straight pathway leading to some large, drum-like platforms. The first two of these platforms have hammers on them that hit the drum platform to the beat of the music. A cymbal object also hits the third platform to the beat. Another drum platform with a hammer is ahead, being followed by a fifth drum platform with a cymbal object similar to the one found previously. It has the letter K of the [[K-O-N-G Letters]] above it. A button is located on a flat area after a small gap with a Tiki Buzz flying in it. If the Kongs pound on it three times, a [[Barrel Cannon]] appears to blast the heroes onto a higher area nearby. Many more drum platforms are in this area, each with a small gap and a Tiki Buzz between them. Additionally, the drum platforms are being smashed by the flat, rectangular platforms found earlier. The [[Tutorial Pig]] at the checkpoint waits on a set of girders. A BuckBomb is also encountered here.
The level begins with a straight pathway leading to some large, drum-like platforms. The first two of these platforms have hammers on them that hit the drum platform to the beat of the music. A cymbal object also hits the third platform to the beat. Another drum platform with a hammer is ahead, being followed by a fifth drum platform with a cymbal object similar to the one found previously. It has the letter K of the [[KONG Letters|K-O-N-G Letters]] above it. A button is located on a flat area after a small gap with a Tiki Buzz flying in it. If the Kongs pound on it three times, a [[Barrel Cannon]] appears to blast the heroes onto a higher area nearby. Many more drum platforms are in this area, each with a small gap and a Tiki Buzz between them. Additionally, the drum platforms are being smashed by the flat, rectangular platforms found earlier. The [[Professor Chops|Tutorial Pig]] at the checkpoint waits on a set of girders. A BuckBomb is also encountered here.


There is a Barrel Cannon placed nearby that can shoot the primates onto another set of girders on the other side of a wide abyss. Here, there is a [[DK Barrel]], a BuckBot, and a Pyrobot. The area ahead features many platforms placed over a wide abyss. The platforms quickly move to the left or right when the clapping sound is heard in the music. Throughout this part of the level are many [[Banana|Banana Bunch]]es, a few Tiki Buzzes, and even a [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]]. The letter O is also under a platform near the end of the area. Once the primates jump off of a platform that moves in a vertical path at the end of this area, they are able to reach a set of girders with the Tutorial Pig on the first of them. When the Kongs reach the Tutorial Pig, the checkpoint is marked.
There is a Barrel Cannon placed nearby that can shoot the primates onto another set of girders on the other side of a wide abyss. Here, there is a [[DK Barrel]], a BuckBot, and a Pyrobot. The area ahead features many platforms placed over a wide abyss. The platforms quickly move to the left or right when the clapping sound is heard in the music. Throughout this part of the level are many [[Banana|Banana Bunch]]es, a few Tiki Buzzes, and even a [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]]. The letter O is also under a platform near the end of the area. Once the primates jump off of a platform that moves in a vertical path at the end of this area, they are able to reach a set of girders with the Tutorial Pig on the first of them. When the Kongs reach the Tutorial Pig, the checkpoint is marked.
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==Enemies==
==Enemies==
{| class="dktable-brown"
{|class="wikitable dk"
!Image
!Image
!Name
!Name
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==Items==
==Items==
{|class="dktable-brown" width=15%
{|class="wikitable dk"width=15%
|-
|-
!Image
!Image
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|}
|}
===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="dktable-brown" width=70%
{|class="wikitable dk"width=70%
|-
|-
!Image
!Image
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!Location
!Location
|-
|-
|align="center"|
|align="center"|[[File:DKCR Music Madness Letter K.png|250px]]
|align="center"|K
|align="center"|K
|Near the end of the first set of hammers and cymbals-like platforms, the Kongs can see the letter K on top of the second cymbal platform. They can only reach it by shooting from a hidden Auto Fire Barrel placed in a nearby gap with a Banana Bunch in it, or by jumping on the cymbal as it smashes the ground.
|Near the end of the first set of hammers and cymbals-like platforms, the Kongs can see the letter K on top of the second cymbal platform. They can only reach it by shooting from a hidden Auto Fire Barrel placed in a nearby gap with a Banana Bunch in it, or by jumping on the cymbal as it smashes the ground.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Music Madness Letter O.png|250px]]
|align="center"|O
|align="center"|O
|The letter O is in the area of platforms immediately before the second checkpoint moving under a platform. The Kongs can grab it by jumping up from the below platform.
|The letter O is in the area of platforms immediately before the second checkpoint moving under a platform. The Kongs can grab it by jumping up from the below platform.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Music Madness Letter N.png|250px]]
|align="center"|N
|align="center"|N
|The letter N is between two moving platforms after the second set of mallets following the second checkpoint. The heroes can reach it if they jump to it at the platforms' highest points.
|The letter N is between two moving platforms after the second set of mallets following the second checkpoint. The heroes can reach it if they jump to it at the platforms' highest points.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Music Madness Letter G.png|250px]]
|align="center"|G
|align="center"|G
|The letter G is located between two moving platforms after the first set of flame and liquid blasters. A fire blaster and a liquid blaster are around it, so the Kongs must only go after the letter as the liquid is shooting out.
|The letter G is located between two moving platforms after the first set of flame and liquid blasters. A fire blaster and a liquid blaster are around it, so the Kongs must only go after the letter as the liquid is shooting out.
|}  
|}
 
===Puzzle Pieces===
===Puzzle Pieces===
{|class="dktable-brown" width=70%
{|class="wikitable dk"width=70%
|-
|-
!Image
!Image
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!Location
!Location
|-
|-
|align="center"|
|align="center"|[[File:DKCR Music Madness Puzzle Piece 1.png|250px]]
|align="center"|1
|align="center"|1
|At the beginning of the level, the Kongs should head backwards and pull a vine switch to open a door that leads to the first Puzzle Piece.
|At the beginning of the level, the Kongs should head backwards and pull a vine switch to open a door that leads to the first Puzzle Piece.
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|After the heroes shoot from the first Barrel Cannon and reach an area full of cymbal mechanisms, they should bounce off of a nearby Tiki Buzz to reach the top of the first cymbal. Here, there is a Barrel Cannon that blasts the heroes into a [[bonus room]], where they must shoot out of a moving barrel several times to collect fifty-seven bananas, two [[Banana Coin]]s, and an [[Extra Life Balloon]] within thirty seconds to make the second Puzzle Piece appear.
|After the heroes shoot from the first Barrel Cannon and reach an area full of cymbal mechanisms, they should bounce off of a nearby Tiki Buzz to reach the top of the first cymbal. Here, there is a Barrel Cannon that blasts the heroes into a [[bonus room]], where they must shoot out of a moving barrel several times to collect fifty-seven bananas, two [[Banana Coin]]s, and an [[Extra Life Balloon]] within thirty seconds to make the second Puzzle Piece appear.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Music Madness Puzzle Piece 3.png|250px]]
|align="center"|3
|align="center"|3
|In the section full of platforms just before the second checkpoint, the primates should notice the third Puzzle Piece appearing between two platforms at the bottom of the area. They must grab it by using their roll jump technique.
|In the section full of platforms just before the second checkpoint, the primates should notice the third Puzzle Piece appearing between two platforms at the bottom of the area. They must grab it by using their roll jump technique.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Music Madness Puzzle Piece 4.png|250px]]
|align="center"|4
|align="center"|4
|An object that can be pounded open to reveal a Puzzle Piece is on the girder after the first set of mallets following the second checkpoint.
|An object that can be pounded open to reveal a Puzzle Piece is on the girder after the first set of mallets following the second checkpoint.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Music Madness Puzzle Piece 5.png|250px]]
|align="center"|5
|align="center"|5
|The Kongs should pound on the floor tiles directly under the letter N to find the fifth Puzzle Piece and a Barrel Cannon that shoots them back upwards.
|The Kongs should pound on the floor tiles directly under the letter N to find the fifth Puzzle Piece and a Barrel Cannon that shoots them back upwards.
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===Rocket Switch===
===Rocket Switch===
{|class="dktable-brown" width=70%
{|class="wikitable dk"width=70%
|-
|-
!Image
!Image
!Location
!Location
|-
|-
|
|align="center"|[[File:DKCR Music Madness Rocket Switch.png|250px]]
|If the Kongs pound on the floor tile in the middle of the area of ground shortly after the letter G, they fall through the floor and are sent into a hidden area with a giant, red button. If they pound on it, the circuit in the background closes and helps power up the rocket in [[Lift-off Launch]].
|If the Kongs pound on the floor tile in the middle of the area of ground shortly after the letter G, they fall through the floor and are sent into a hidden area with a giant, red button. If they pound on it, the circuit in the background closes and helps power up the rocket in [[Lift-off Launch]].
|}
|}


==Names in other languages==
==Names in other languages==
{{foreign names|
{{foreign names
|Jap=ミュージックファクトリー
|Jap=ミュージックファクトリー
|JapR=Myūjikku Fakutorī
|JapR=Myūjikku Fakutorī
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|Spa=Martillos Musicales
|Spa=Martillos Musicales
|SpaM=Musical Hammers
|SpaM=Musical Hammers
|FraA=Pistons & Percussions
|FreA=Pistons & Percussions
|FraAM=Pistons & Percussions
|FreAM=Pistons & Percussions
|Ger=Wahnsinnsmusik
|Ger=Wahnsinnsmusik
|GerM=Music Madness
|GerM=Music Madness
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|ItaM=Mechanical Din
|ItaM=Mechanical Din
}}
}}
{{DKCR}}
{{DKCR}}
[[Category:Factories]]
[[Category:Factories]]
[[Category:Donkey Kong Country Returns Levels]]
[[Category:Donkey Kong Country Returns levels]]