Diddy Kong Racing DS: Difference between revisions

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Due to Rare's acquisition by {{wp|Microsoft}}, [[Banjo]] and [[Conker]] were replaced by [[Tiny Kong]] and [[Dixie Kong]] respectively, although [[Tiptup]] was kept in the game, despite his appearances in several ''Banjo-Kazooie'' games. [[Nintendo]] owns the copyright to the original ''Diddy Kong Racing'' game code and Microsoft had never entered the handheld gaming market, therefore allowing Rare to work on the game with Nintendo for the DS. This is the final game created by Rare to feature a character from a Nintendo franchise.
Due to Rare's acquisition by {{wp|Microsoft}}, [[Banjo]] and [[Conker]] were replaced by [[Tiny Kong]] and [[Dixie Kong]] respectively, although [[Tiptup]] was kept in the game, despite his appearances in several ''Banjo-Kazooie'' games. [[Nintendo]] owns the copyright to the original ''Diddy Kong Racing'' game code and Microsoft had never entered the handheld gaming market, therefore allowing Rare to work on the game with Nintendo for the DS. This is the final game created by Rare to feature a character from a Nintendo franchise.
==Story==
==Story==
[[File:DKRDSintro1.png|thumb|left|Timber and the others running away from Wizpig.]]
[[File:DKRDSintro1.png|thumb|left|Timber and the others running away from Wizpig.]]
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After Wizpig's brainwashed minions are defeated, Wizpig is next challenged by Diddy Kong and his friends. After a race, Wizpig is seemingly defeated and a victory celebration is held. Unfortunately, Wizpig crashes the party.
After Wizpig's brainwashed minions are defeated, Wizpig is next challenged by Diddy Kong and his friends. After a race, Wizpig is seemingly defeated and a victory celebration is held. Unfortunately, Wizpig crashes the party.


Following Wizpig to his home planet, [[Future Fun Land]], Diddy Kong and his friends manage to get past all of Wizpig's challenges and get a rematch with the rocket-riding Wizpig. After another race, Wizpig is beaten and his rocket malfunctions, causing it to crash into a deserted planet. Wispig is stranded, but he mentions that he shall return sometime.
Following Wizpig to his home planet, [[Future Fun Land]], Diddy Kong and his friends manage to get past all of Wizpig's challenges and get a rematch with the rocket-riding Wizpig. After another race, Wizpig is beaten and his rocket malfunctions, causing it to crash into a deserted planet. Wizpig is stranded, but he mentions that he shall return sometime.


Returning to Timber's Island, another celebration is held, with Wizpig having been beaten for good and his hold on the island gone.
Returning to Timber's Island, another celebration is held, with Wizpig having been beaten for good and his hold on the island gone.
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''Diddy Kong Racing DS'' features a total of twelve racers, four of which are unlockable. The racers' stats vary in three major categories: speed, acceleration, and handling. Eight of the racers, Diddy Kong, Tiptup, Pipsy, Bumper, Timber, Krunch, T.T., and Drumstick, are all available as racers in ''[[Diddy Kong Racing]]''. Taj and Wizpig are in the original ''Diddy Kong Racing'', but are not playable characters. [[Banjo]] and [[Conker]] were replaced with Tiny and Dixie Kong respectively.
''Diddy Kong Racing DS'' features a total of twelve racers, four of which are unlockable. The racers' stats vary in three major categories: speed, acceleration, and handling. Eight of the racers, Diddy Kong, Tiptup, Pipsy, Bumper, Timber, Krunch, T.T., and Drumstick, are all available as racers in ''[[Diddy Kong Racing]]''. Taj and Wizpig are in the original ''Diddy Kong Racing'', but are not playable characters. [[Banjo]] and [[Conker]] were replaced with Tiny and Dixie Kong respectively.
<center>
<center>
{|class="dktable-brown"width=90%
{|class="wikitable dk"width=90%
|-
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!colspan=4|Default characters
!colspan=4|Default characters
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|-
|-
!style="background:burlywood"align="center"|[[File:DKRDS icon Drumstick.png]]<br>{{color-link|Drumstick (character)|white|Drumstick}}
!style="background:burlywood"align="center"|[[File:DKRDS icon Drumstick.png]]<br>{{color-link|Drumstick (character)|white|Drumstick}}
!style="background:burlywood"align="center"|[[File:DKRDS icon Taj.png]]<br>{{color-link|Taj the Genie|white}}
!style="background:burlywood"align="center"|[[File:DKRDS icon Taj.png]]<br>{{color-link|Taj|white}}
!style="background:burlywood"align="center"|[[File:DKRDS icon TT.png]]<br>{{color-link|T.T.|white}}
!style="background:burlywood"align="center"|[[File:DKRDS icon TT.png]]<br>{{color-link|T.T.|white}}
!style="background:burlywood"align="center"|[[File:DKRDS icon Wizpig.png]]<br>{{color-link|Wizpig|white}}
!style="background:burlywood"align="center"|[[File:DKRDS icon Wizpig.png]]<br>{{color-link|Wizpig|white}}
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==Taj's Wishes Menu==
==Taj's Wishes Menu==
[[File:TajWishesMenu.png|thumb|upright=0.5|Taj's Wishes Menu main screen]]
[[File:TajWishesMenu.png|thumb|upright=0.5|Taj's Wishes Menu main screen]]
Taj the Genie is the caretaker of the island and provides assistance to Diddy and his friends. Taj appears every time the player gains ten [[Golden Balloon]]s and challenges them. He also takes care of rewards and unlockables. Taj allows the player to paint their vehicle for free, but he has a few items in his tent on the center courtyard. He calls it his "Wishes Menu":
Taj is the caretaker of the island and provides assistance to Diddy and his friends. Taj appears every time the player gains ten [[Golden Balloon]]s and challenges them. He also takes care of rewards and unlockables. Taj allows the player to paint their vehicle for free, but he has a few items in his tent on the center courtyard. He calls it his "Wishes Menu":
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:#fdfffd"width=100% class="wikitable"
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:#fdfffd"width=100% class="wikitable"
!colspan=4 style="background:#9C6936;color:white"align=center|<big>Wishes Menu costs</big>
!colspan=4 style="background:#9C6936;color:white"align=center|<big>Wishes Menu costs</big>
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*P = Plane'
*P = Plane'
*H = Hovercraft'
*H = Hovercraft'
Abbreviations in bold denote the vehicle required to be used when racing in Adventure Mode.
Abbreviations in bold denote the vehicle required to be used when racing in Adventure Mode.
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:wheat" width=100% class="wikitable"
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:wheat" width=100% class="wikitable"
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==Music==
==Music==
A couple of levels have different musical scores than their Nintendo 64 counterparts:
Multiple levels have different musical themes than their Nintendo 64 counterparts:
*'''Ancient Lake''' - A bit less heavy metal and a bit more jungle-like.
*'''Jungle Falls''' - A new theme featuring kalimba and lyrics that sound like "gida-idia / gida-idia baah". The music from the N64 Jungle Falls is now used for the credits.
*'''Jungle Falls''' - A new score featuring kalimba and lyrics that sound like "gida-idia / gida-idia baah". The music from the N64 Jungle Falls is now used for the credits.
*'''Snowball Valley''' - Instead of sharing its music with Everfrost Peak, the DS version has more cheerful music.
*'''Hot Top Volcano''' - The refrain is slightly less danger-type and slightly more ground-pounding.
*'''Pirate Lagoon''' - A more tropical background tone than the hip pirate-like music in the original. Its original theme is not featured in this game.
*'''Snowball Valley''' - Instead of sharing its music with Everfrost Peak, the DS version has more jolly music.
*'''Treasure Caves''' - Less pounding than the original's music, and a more tropical feel.
*'''Pirate Lagoon''' - A more tropical background tone than the hip pirate-like music in the original.
*'''Treasure Caves''' - Less ground-pounding than the original's music, and a more tropical feel.
*'''Windmill Plains''' - Instead of sharing its music with Greenwood Village, the DS version has more country-style music.
*'''Windmill Plains''' - Instead of sharing its music with Greenwood Village, the DS version has more country-style music.
*'''Darkmoon Caverns''' - A pinch less of a danger-type music and a pinch more space-type.
*'''Spaceport Alpha''' - More space-type music quality. Its original theme is now used for Spacedust Alley.
*'''Spaceport Alpha''' - More space-type music quality.
*'''Spacedust Alley''' - Uses the original Spaceport Alpha theme. In the N64 verison, it shared its music with [[Star City]].
*'''Spacedust Alley''' - Has the old Spaceport Alpha music. In the original, it shared its music with Star City.
*'''Star City''' - More space-like synthesizer tones.


==Reception==
==Reception==
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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*[http://microsite.nintendo-europe.com/diddykongracing/enGB/ European (UK) microsite]
*[http://microsite.nintendo-europe.com/diddykongracing/enGB/ European (UK) microsite]
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Diddy_Kong_Racing.pdf North American manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Diddy_Kong_Racing.pdf North American manual]
{{DKR}}
{{DKR}}
{{Donkey Kong games}}
{{Donkey Kong games}}