Factory (Donkey Kong Country Returns): Difference between revisions

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{about|seventh world in ''[[Donkey Kong Country Returns]]''|the final area in ''[[Super Mario RPG: Legend of the Seven Stars]]''|[[Factory (Super Mario RPG: Legend of the Seven Stars)]]}}
{{world infobox
{{world infobox
|image=[[File:DKCR - Factory.png|250px]]
|image=[[File:DKCR - Factory.png|250px]]
|appearance=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'')<br>''[[Donkey Kong Country: Tropical Freeze]]''
|game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'')<br>''[[Donkey Kong Country: Tropical Freeze]]''
|levels=10
|levels=10
|before=[[Cliff|<<]]
|before=[[Cliff|<<]]
Line 13: Line 12:
When the [[Kong]]s first arrive in the Factory, the entire area is covered in a thick blanket of smoke. Only by activating the fans in [[Foggy Fumes]], the Factory's first level, will the smoke be blown away.
When the [[Kong]]s first arrive in the Factory, the entire area is covered in a thick blanket of smoke. Only by activating the fans in [[Foggy Fumes]], the Factory's first level, will the smoke be blown away.


[[File:Factory (switch room).png|thumb|left|The switch room found in the fifth, sixth, and seventh levels]]
The Factory is an industrial and mechanical area. It features many new elements not seen in the game's previous worlds, such as moving platforms that tilt, conveyor belts, and many robotic constructions that can hinder or help the Kongs. There are platforms that can crush Donkey Kong and [[Diddy Kong]] and there are also platforms that disappear and reappear when certain switches are touched. The environment contains numerous references to the arcade ''[[Donkey Kong (game)|Donkey Kong]]'' game, namely blue ladders and girders. The area is also unique because in the fifth, sixth, and seventh levels, players need to find a giant red switch. They cannot progress through the game otherwise.
The Factory is an industrial and mechanical area. It features many new elements not seen in the game's previous worlds, such as moving platforms that tilt, conveyor belts, and many robotic constructions that can hinder or help the Kongs. There are platforms that can crush Donkey Kong and [[Diddy Kong]] and there are also platforms that disappear and reappear when certain switches are touched. The environment contains numerous references to the arcade ''[[Donkey Kong (game)|Donkey Kong]]'' game, namely blue ladders and girders. The area is also unique because in the fifth, sixth, and seventh levels, players need to find a giant red switch. They cannot progress through the game otherwise.


The Factory is extremely complex. As the [[Kong]]s journey throughout the early levels of the Factory, vegetation is seen growing in the warehouses and buildings, and there are also large windows that show outside of the Factory, much like [[Slammin' Steel]]. [[Lift-off Launch]] shows a large jungle area outside the factory, showing that the area the Factory was built on could have once been like the [[Jungle (Donkey Kong Country Returns)|Jungle]] the game begins in. Later levels rarely show plant life, and are mostly dark desolate rooms filled with giant mechanics, such as pile drivers, hammers, gears, pipes, and robotic hands that are used for various means of work. There is also a space ship station that is used in order to reach the factory buildings where [[Colonel Pluck]] is located.  
[[File:DKCR Factory Icon.png|thumb|Factory icon.]]
The Factory is extremely complex. As the [[Kong]]s journey throughout the early levels of the Factory, vegetation is seen growing in the warehouses and buildings, and there are also large windows that show outside of the Factory, much like [[Slammin' Steel]]. [[Lift-off Launch]] shows a large jungle area outside the factory, showing that the area the Factory was built on could have once been like the [[Jungle (Donkey Kong Country Returns)|Jungle]] the game begins in. Later levels rarely show plant life, and are mostly dark desolate rooms filled with giant mechanics, such as pile drivers, hammers, gears, pipes, and robotic hands that are used for various means of work. There is also a space station that is used in order to reach the factory buildings where [[Colonel Pluck]] is located.  


The enemies in this world are mainly robotic and attack by using fire, electricity, or by exploding.
The enemies in this world are mainly robotic and attack by using fire or electricity, or by exploding.


In ''[[Donkey Kong Country: Tropical Freeze]]'', the level [[Frozen Frenzy (level)|Frozen Frenzy]] takes place inside an abandoned version of the Factory world.
In ''[[Donkey Kong Country: Tropical Freeze]]'', the level [[Frozen Frenzy (level)|Frozen Frenzy]] takes place inside an abandoned version of the Factory world.
==Levels==
==Levels==
{|style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable dk" style="text-align:center"
|-style="background: #ABC;"
!Code
!width="5%"|Level Number
!Name/Screenshot
!width="3%"|Level Name
!No. of [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]]
!width="1%"|Preview
!Description
!width="20%"|Description
|-
|-
|'''World 7-1'''
|7-1
|[[Foggy Fumes]]
|[[File:DKCR Foggy Fumes Mr G&W.png|250px]]<br>[[Foggy Fumes]]
|[[File:DKCR Foggy Fumes Mr G&W.png|250px]]
|7
|A silhouetted level filled with dull smoke clouds.
|A silhouetted level filled with dull smoke clouds.
|-
|-
|'''World 7-2'''
|7-2
|[[Slammin' Steel]]
|[[File:DKCR Slammin Steel 1.png|250px]]<br>[[Slammin' Steel]]
|[[File:DKCR Slammin Steel 1.png|250px]]
|5
|A level where the Kongs need to avoid getting slammed by large, metallic compressors. The level also features many conveyor belts that lead into spiky roller mills.
|A level where the Kongs need to avoid getting slammed by large, metallic compressors. The level also features many conveyor belts that lead into spiky roller mills.
|-
|-
|'''World 7-3'''
|7-3
|[[Handy Hazards]]
|[[File:HandyHazards.png|250px]]<br>[[Handy Hazards]]
|[[File:HandyHazards.png|250px]]
|7
|A stage taking place in a robotic hand facility.
|A stage taking place in a robotic hand facility.
|-
|-
|'''World 7-4'''
|7-4
|[[Gear Getaway]]
|[[File:Gear Getaway.png|250px]]<br>[[Gear Getaway]]
|[[File:Gear Getaway.png|250px]]
|7
|The fourth Rocket Barrel stage in the game. The vehicle has to be navigated through a series of compressors and enormous rotating gears.
|The fourth Rocket Barrel stage in the game. The vehicle has to be navigated through a series of compressors and enormous rotating gears.
|-
|-
|'''World 7-5'''
|7-5
|[[Cog Jog (level)|Cog Jog]]
|[[File:DKCR Cog Jog Letter N.png|250px]]<br>[[Cog Jog (level)|Cog Jog]]
|[[File:DKCR Cog Jog Letter N.png|250px]]
|9
|A level containing girders connected to large cogwheels, which move them around the area.
|A level containing girders connected to large cogwheels, which move them around the area.
|-
|-
|'''World 7-6'''
|7-6
|[[Switcheroo]]
|[[File:DKCR Switcheroo 1.png|250px]]<br>[[Switcheroo]]
|[[File:DKCR Switcheroo 1.png|250px]]
|5
|A level whose main mechanic is switching between red and blue platforms and walls.
|A level whose main mechanic is switching between red and blue platforms and walls.
|-
|-
|'''World 7-7'''
|7-7
|[[Music Madness]]
|[[File:MusicMadness.png|250px]]<br>[[Music Madness]]
|[[File:MusicMadness.png|250px]]
|5
|A place where the machinery is worked by music. Machines here resemble musical instruments, such as drums and cymbals.
|A place where the machinery is worked by music. Machines here resemble musical instruments, such as drums and cymbals.
|-
|-
|'''World 7-R'''
|7-R
|[[Lift-off Launch]]
|[[File:DKCR Lift-off Launch.png|250px]]<br>[[Lift-off Launch]]
|[[File:DKCR Lift-off Launch.png|250px]]
|0
|The fifth Rocket Barrel stage of the game. It serves as an intermediary level between Music Madness and Feather Fiend and lacks [[K-O-N-G Letters]] and [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]], as well as a [[Slot Machine Barrel]].
|The fifth Rocket Barrel stage of the game. It serves as an intermediary level between Music Madness and Feather Fiend and lacks [[K-O-N-G Letters]] and [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]], as well as a [[Slot Machine Barrel]].
|-
|-
|'''World 7-K'''
|7-K
|[[Treacherous Track]]
|[[File:DKCR Treacherous Track Puzzle Piece 1.png|250px]]<br>[[Treacherous Track]]
|[[File:DKCR Treacherous Track Puzzle Piece 1.png|250px]]
|5
|The seventh Key Temple stage of the game. It is set on a track navigated by a mechanical platform.
|The seventh Key Temple stage of the game. It is set on a track navigated by a mechanical platform.
|-
|-
|'''World 7-B'''
|7-B
|[[Feather Fiend]]
|[[File:ColonelPluckBattle1-DKCR.png|250px]]<br>[[Feather Fiend]]
|[[File:ColonelPluckBattle1-DKCR.png|250px]]
|0
|The seventh boss stage of the game. Here, the Kongs fight [[Colonel Pluck]] and his [[Stompybot 3000]].
|The seventh boss stage of the game. Here, the Kongs fight [[Colonel Pluck]] and his [[Stompybot 3000]].
|}
|}
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==References==
==References==
<references/>
<references/>
{{DKCR}}
{{DKCR}}
[[Category:Factories]]
[[Category:Factories]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Country Returns worlds]]
[[Category:Donkey Kong Country Returns worlds]]