Platform Panic: Difference between revisions

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{{about|the level from ''Donkey Kong Country Returns''|the Coin Rush pack from ''[[New Super Mario Bros. 2]]''|[[Platform Panic Pack]]}}
{{about|the level from ''Donkey Kong Country Returns''|the Coin Rush pack from ''[[New Super Mario Bros. 2]]''|[[Platform Panic Pack]]}}
{{levelbox
{{level infobox
|title=Platform Panic
|title=Platform Panic
|image=[[File:PlatformPanic.png|250px]]
|image=[[File:PlatformPanic.png|250px]]
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Following the resting platform are three collapsing platforms with a Tiki Zing in between the second and third and another above the third platform. After safely jumping between them, the Kongs need to continue and drop to the low platform below three vertical Tiki Zings and back up to the next few platforms. Then Donkey and Diddy Kong will need to jump to the next two platforms to reach the tall platforms which follow by a lower platform to another tall platform. At that last platform, the Kongs need to wait to have the platform to start falling before they can reach the lower platforms that were blocked off by the immobile wall. Continuing on, they need to hop towards the platform with spikes right above it, to a taller platform that has four leaning sides towards a tire. The Kongs then need to bounce high off that tire onto five Tiki Buzzes with the last one needed to drop onto another Tiki Buzz leading to a short platform. After that, they need to bounce high off the tire over the spikes onto another tire which leads to a few platforms that lead to eight low Tiki Buzzes with spikes high above them. After Donkey and Diddy Kong hop low over the Tiki Buzzes, they land on the second resting platform.
Following the resting platform are three collapsing platforms with a Tiki Zing in between the second and third and another above the third platform. After safely jumping between them, the Kongs need to continue and drop to the low platform below three vertical Tiki Zings and back up to the next few platforms. Then Donkey and Diddy Kong will need to jump to the next two platforms to reach the tall platforms which follow by a lower platform to another tall platform. At that last platform, the Kongs need to wait to have the platform to start falling before they can reach the lower platforms that were blocked off by the immobile wall. Continuing on, they need to hop towards the platform with spikes right above it, to a taller platform that has four leaning sides towards a tire. The Kongs then need to bounce high off that tire onto five Tiki Buzzes with the last one needed to drop onto another Tiki Buzz leading to a short platform. After that, they need to bounce high off the tire over the spikes onto another tire which leads to a few platforms that lead to eight low Tiki Buzzes with spikes high above them. After Donkey and Diddy Kong hop low over the Tiki Buzzes, they land on the second resting platform.


After the resting platform are two collapsing platforms with a Tiki Buzz after it. Using that Tiki Buzz, the Kongs need to bounce well off of it to safely make it over the spikes to the next Tiki Buzz to another collapsing platform. Next lies three platforms with a Tiki Buzz in between the first and second along with spikes immediately above them. The Kongs need to bounce light on the Tiki Buzz to avoid contact with the spikes, and then wait on the last platform to move on to the lower platforms blocked by another immobile wall. After that are two platforms and then two spikes facing each other, which the Kongs must hop between, followed by four thin platforms that have some spikes above it. Then the Kongs need to jump onto the four uphill platforms to the three Tiki Buzzes followed by two Tiki Buzzes separated by spikes. After landing on the following platform, they need to bounce high off the tire to two Tiki Buzzes down four downhill platforms towards the Tiki Buzz. Then Donkey and Diddy Kong must bounce high to get across the following spike platform onto three Tiki Buzzes with spikes above the second Tiki Buzz, with the last one having them bounce high to get to the last Tiki Buzz. After that, Donkey and Diddy Kong need to land and shoot out of the barrel to reach the final area where the teal pearl lies.
After the resting platform are two collapsing platforms with a Tiki Buzz after it. Using that Tiki Buzz, the Kongs need to bounce well off of it to safely make it over the spikes to the next Tiki Buzz to another collapsing platform. Next lies three platforms with a Tiki Buzz in between the first and second along with spikes immediately above them. The Kongs need to bounce light on the Tiki Buzz to avoid contact with the spikes, and then wait on the last platform to move on to the lower platforms blocked by another immobile wall. After that are two platforms and then two spikes facing each other, which the Kongs must hop between, followed by four thin platforms that have some spikes above it. Then the Kongs need to jump onto the four uphill platforms to the three Tiki Buzzes followed by two Tiki Buzzes separated by spikes. After landing on the following platform, they need to bounce high off the tire to two Tiki Buzzes down four downhill platforms towards the Tiki Buzz. Then Donkey and Diddy Kong must bounce high to get across the following spike platform onto three Tiki Buzzes with spikes above the second Tiki Buzz, with the last one having them bounce high to get to the last Tiki Buzz. After that, Donkey and Diddy Kong need to land and shoot out of the barrel to reach the final area where the first [[Rare Orb]] lies.


==Enemies==
==Enemies==
{|class="dktable-brown" width=25%
{|class="wikitable dk" width=25%
|-
|-
!Image
!Image
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|}
|}
==Items==
==Items==
{|class="dktable-brown" width=25%
{|class="wikitable dk" width=25%
|-
|-
!Image
!Image
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|}
|}
===Puzzle Pieces===
===Puzzle Pieces===
{|class="dktable-brown" width=70%
{|class="wikitable dk" width=70%
|-
|-
!Image
!Image
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|Jap=グラグララビリンス  
|Jap=グラグララビリンス  
|JapR=Guragura Rabirinsu
|JapR=Guragura Rabirinsu
|JapM=Shaky Labyrinth, 「ぐらぐら」 ''guragura'' being onomatopoeic for something that's shaky, wobbly or rattling.
|JapM=Wobbling Labyrinth
|Spa=Plataformas Pérfidas
|Spa=Plataformas Pérfidas
|SpaM=Treacherous Platforms
|SpaM=Treacherous Platforms
|FraA=Sol Insolent
|Fre=Sol Insolent
|FraAM=Insolent Ground
|FreM=Insolent Ground
|Ger=Plattform-Panik
|Ger=Plattform-Panik
|GerM=Platform Panic
|GerM=Platform Panic
|Ita=Tratto trematutto
|Ita=Tratto trematutto
|ItaM=All-Shaking Stretch}}
|ItaM=All-Shaking Stretch
}}
 
{{DKCR}}
{{DKCR}}
[[Category:Temples]]
[[Category:Temples]]
[[Category:Secret levels]]
[[Category:Secret levels]]
[[Category:Donkey Kong Country Returns Levels‎]]
[[Category:Donkey Kong Country Returns levels]]