Seashore War: Difference between revisions

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'''Seashore War''' is the second level of [[Donkey Kong Island (world)|Donkey Kong Island]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]]. This level is reminiscent of the [[Beach]] levels of ''[[Donkey Kong Country Returns]]'', but it is frozen over due to the invasion of the [[Snowmads]] on the island. The major obstacle in this level is the [[freezing water|ice-cold water]] that makes swimming impossible: one heart of damage is dealt if contact is made with the water. In addition to icy platforms, which greatly reduce traction, the level also features many sinking ice structures and sunken ships. Many of these ships have levers that [[Donkey Kong]] can pull to raise the ships out of the water, allowing him to not only reach higher areas, but also gain access to the previously-sunken areas of the ships. The end of the level also features a rotating sequence of ship masts that move in and out of the water, and the enemies here increase the difficultly of avoiding the ice water. Common enemies in this level include [[Tucks]], [[Tuff Tucks]], [[Painguin Tucks]], [[Big Sphen]]s, [[Blue Hootz]]es, and [[Hot Hootz]]es.
'''Seashore War''' is the second level of [[Donkey Kong Island (world)|Donkey Kong Island]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]]. This level is reminiscent of the [[Beach]] levels of ''[[Donkey Kong Country Returns]]'', but it has become a snowscape due to the invasion of the [[Snowmads]] on the island. The major obstacle in this level is the [[freezing water]] that makes swimming impossible: one heart of damage is dealt if contact is made with the water. In addition to icy platforms, which greatly reduce traction, the level also features many sinking ice structures and sunken ships. Many of these ships have levers that [[Donkey Kong]] can pull to raise the ships out of the water, allowing him to not only reach higher areas, but also gain access to the previously-sunken areas of the ships. The end of the level also features a rotating sequence of ship masts that move in and out of the water, and the enemies here increase the difficultly of avoiding the ice water. Common enemies in this level include [[Tucks]], [[Tuff Tucks]], [[Painguin Tucks]], [[Big Sphen]]s, [[Blue Hootz]]es, and [[Hot Hootz]]es.


The soundtrack for this level is titled "Seashore War". [[David Wise]], long-time composer for several ''Donkey Kong'' games and the author of the aforementioned musical composition, once stated that it is "[his] favorite song [he's] composed", and that it was "[his] friend who played the guitar on it".<ref>[https://twitter.com/PlaytonicGames/status/595601561314828290 Tweet regarding Wise's statement]</ref>
The soundtrack for this level is titled "Seashore War". [[David Wise]], long-time composer for several ''Donkey Kong'' games and the author of the aforementioned musical composition, once stated that it is "[his] favorite song [he's] composed", and that it was "[his] friend who played the guitar on it".<ref>[https://twitter.com/PlaytonicGames/status/595601561314828290 Tweet regarding Wise's statement]</ref>
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 1:41.00 is required to get a gold medal, a time of 2:19.00 for silver, and a time of 2:31.00 for bronze.
==Overview==
==Overview==
The level begins on a solid, snow-covered structure, where a sign can be found that warns against swimming in the water. The platforms following here are all glaciers that sink when stood on. Through here, Donkey Kong and the others can find the [[KONG Letters|letter K]] and a [[DK Barrel]] that can free [[Diddy Kong]], [[Dixie Kong]], or [[Cranky Kong]]. An [[Archy]] guards the letter K, while a row of Blue Hootzes fly between two platforms. The first sunken ship is ahead of here, and a lever on its right side can be used to lift it from the water and reveal a [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]. This also allows the Kongs to reach a sloped platform and continue through the level. A [[Barrel Cannon]] leading to a [[Bonus Level]] is ahead of here, but it only appears if Donkey Kong pounds on a plant, which is guarded by a Big Sphen. The first checkpoint is located ahead, beyond more sinking platforms and Hootzes.
The level begins on a solid and snow-covered structure, where a prohibition sign can be found that warns against swimming in the water. The platforms following here are all glaciers that sink when stood on. Through here, Donkey Kong and the others can find the [[KONG Letters|letter K]] and a [[DK Barrel]] that can free [[Diddy Kong]], [[Dixie Kong]], or [[Cranky Kong]]. An [[Archy]] guards the letter K, while a row of Blue Hootzes fly between two platforms. The first sunken ship is ahead of here, and a lever on its right side can be used to lift it from the water and reveal a [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]. This also allows the Kongs to reach a sloped platform and continue through the level. A [[Barrel Cannon]] leading to a [[Bonus Level]] is ahead of here, but it only appears if Donkey Kong pounds on a plant, which is guarded by a Big Sphen. The first checkpoint is located ahead, beyond more sinking platforms and Hootzes.


A long ship lies ahead of here, where the Kongs can find several more Hootzes, including four Blue Hootzes that circle the letter O. If the ship is lifted from the water, the Kongs also gain access to more [[banana]]s and [[Banana Bunch]]es. Ahead, the next ship must be raised to reach a platform with a Big Sphen on it. This platform sinks into the water as its neighboring ship platform rises. On the platforms ahead of here, Donkey Kong can find a circle of bananas that must all be collected to spawn a Puzzle Piece. Beyond here, some large gaps must be crossed either by using swinging [[vine]]s or by roll-jumping. The letter N is over one of these gaps, but it is also guarded by a Blue Hootz. [[Boom Bird]]s throw [[Watermelon Fuse Bomb]]s from the background as the Kongs progress through here. Soon, they reach a solid ship platform with a cracked block over an alcove. A Bonus Level can be accessed if the block is broken. The second checkpoint lies ahead.
A long ship lies ahead of here, where the Kongs can find several more Hootzes, including four Blue Hootzes that circle the letter O. If the ship is lifted from the water, the Kongs also gain access to more [[banana]]s and [[Banana Bunch]]es. Ahead, the next ship must be raised to reach a platform with a Big Sphen on it. This platform sinks into the water as its neighboring ship platform rises. On the platforms ahead of here, Donkey Kong can find a circle of bananas that must all be collected to spawn a Puzzle Piece. Beyond here, some large gaps must be crossed either by using swinging [[vine]]s or by roll-jumping. The letter N is over one of these gaps, but it is also guarded by a Blue Hootz. [[Boom Bird]]s throw [[Watermelon Fuse Bomb]]s from the background as the Kongs progress through here. Soon, they reach a solid ship platform with a cracked block over an alcove. A Bonus Level can be accessed if the block is broken. The second checkpoint lies ahead.
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|Spa=Navíos nevados
|Spa=Navíos nevados
|SpaM=Snowy Ships
|SpaM=Snowy Ships
|Fra=Plage de glace
|Fre=Plage de glace
|FraM=Icy Beach
|FreM=Icy Beach
|Ger=Verschollen im Eis
|Ger=Verschollen im Eis
|GerM=Missing in Ice
|GerM=Missing in Ice
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