Jammin' Jams: Difference between revisions

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The stage takes place before and during a thunderstorm, as clouds oppress the skies and lightning flashes far away. As the [[Kong]]s venture through the whole jungle drama, they encounter platforms and spiky machinery that function on a rhythmical basis, and the players must time their actions so the characters could pass by the obstacles without harm. It should be noted that the stage takes place in what looks like a fruit-mashing factory, as the large, timbered mechanical pillars with spikes on their bottom, mentioned before, execute the task of crushing the fruit that stack up on a track in the background. A portion of their spiked surfaces widens to overshadow the Kongs' path; as such, they can potentially squish them with their sharp velocity and spikes. However, as stated before, the dangerous machinery is regulated to function at a specific pace, and can be avoided by remembering its patterns of movement. Over the course of the stage, [[Snowmads]] like [[Tuff Tucks]], [[Archy|Archies]], [[Painguin Tucks]], and [[Hootz]]es, as well as indigenous creatures like [[Bouncelisk]]s and [[Toucan't]]s can be found. [[Lemmington]]s are very common too, and they can usually be seen revolving with their sticky wheels around platforms; these enemies are short enough to pass under the spiked machinery.
The stage takes place before and during a thunderstorm, as clouds oppress the skies and lightning flashes far away. As the [[Kong]]s venture through the whole jungle drama, they encounter platforms and spiky machinery that function on a rhythmical basis, and the players must time their actions so the characters could pass by the obstacles without harm. It should be noted that the stage takes place in what looks like a fruit-mashing factory, as the large, timbered mechanical pillars with spikes on their bottom, mentioned before, execute the task of crushing the fruit that stack up on a track in the background. A portion of their spiked surfaces widens to overshadow the Kongs' path; as such, they can potentially squish them with their sharp velocity and spikes. However, as stated before, the dangerous machinery is regulated to function at a specific pace, and can be avoided by remembering its patterns of movement. Over the course of the stage, [[Snowmads]] like [[Tuff Tucks]], [[Archy|Archies]], [[Painguin Tucks]], and [[Hootz]]es, as well as indigenous creatures like [[Bouncelisk]]s and [[Toucan't]]s can be found. [[Lemmington]]s are very common too, and they can usually be seen revolving with their sticky wheels around platforms; these enemies are short enough to pass under the spiked machinery.


The time limit to win the Gold Medal in this level's [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode is 01:45.00.
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 1:45.00 is required to get a gold medal, a time of 1:58.00 for silver, and a time of 2:11.00 for bronze.
 
==Overview==
==Overview==
[[File:Jammin Jams1.jpg|thumb|280px|[[Donkey Kong]] setting forth]]
[[File:Jammin Jams1.jpg|thumb|280px|[[Donkey Kong]] setting forth]]
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|Spa=Máquinas machaconas
|Spa=Máquinas machaconas
|SpaM=Pounding Machinery
|SpaM=Pounding Machinery
|Fra=Pressoirs oppressants
|Fre=Pressoirs oppressants
|FraM=Oppressive Presses
|FreM=Oppressive Presses
|Ger=Marmeladenpromenaden
|Ger=Marmeladenpromenaden
|GerM=Marmalade Promenade
|GerM=Marmalade Promenade
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