Super Mario Sunshine: Difference between revisions

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===Courses===
===Courses===
There are at least nine dedicated levels in ''Super Mario Sunshine'': eight courses that are gradually unlocked as the player collects [[Shine Sprite]]s and one interconnecting hub world. Delfino Airstrip is the setting of the game's prologue and is available to visit via ferry after entering Corona Mountain. It has two dedicated episodes and is listed as its own course [[:File:TotalShines.png|within the game]], but it shares the 100 coin bonus Shine with Delfino Plaza. With the exceptions of Corona Mountain and Delfino Airstrip, each course grants the player access to at least one otherworldly subarea called a secret course (see [[#Secret courses|below]]). If these areas were to also be considered levels, then there as many as twenty-seven levels in the game. The table below provides overviews for the ten courses listed in the game and their corresponding episodes. [[File:SMS Asset Sprite UI Shine Sprite (Accumulation).png|15px]] and [[File:SMS Asset Sprite UI Blue Coin.png|12px]] denote the number of obtainable Shine Sprites and [[Blue Coin|blue coins]] within each course, respectively. The descriptions come from the in-game [[Guide Book]].
There are at least nine dedicated levels in ''Super Mario Sunshine'': eight courses that are gradually unlocked as the player collects [[Shine Sprite]]s and one interconnecting hub world. Delfino Airstrip is the setting of the game's prologue and is available to visit via ferry after entering Corona Mountain. It has two dedicated episodes and is listed as its own course [[:File:TotalShines.png|within the game]], but it shares the 100 coin bonus Shine with Delfino Plaza. With the exceptions of Corona Mountain and Delfino Airstrip, each course grants the player access to at least one otherworldly subarea called a secret course (see [[#Secret courses|below]]). If these areas were to also be considered levels, then there as many as twenty-seven levels in the game. The table below provides overviews for the ten courses listed in the game and their corresponding episodes. {{chart icon|sunshine-totalS}} and {{chart icon|sunshine-totalB}} denote the number of obtainable Shine Sprites and [[Blue Coin|blue coins]] within each course, respectively. The descriptions come from the in-game [[Guide Book]].
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{|width=65% class="wikitable"
{|width=65% class="wikitable"
!colspan="3" style="background:#FF2400; color:white;"|Courses
!colspan="3" style="background:#FF2400; color:white;"|Courses
|-
|-
!width=16% style="background:#FF7733;"|01. [[Bianco Hills]]<br>[[File:SMS Asset Sprite UI Shine Sprite (Accumulation).png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|12px|link=Blue Coin]]×30
!width=16% style="background:#FF7733;"|01. [[Bianco Hills]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
!colspan="2"width=34% style="background:#FF7733;"|Episodes
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|-
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|colspan="3"align=center|''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 2: Shadow Mario Chase]]"
|colspan="3"align=center|''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 2: Shadow Mario Chase]]"
|-
|-
!width=16% style="background:#FF7733;"|02. [[Ricco Harbor]]<br>[[File:SMS Asset Sprite UI Shine Sprite (Accumulation).png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|12px|link=Blue Coin]]×30
!width=16% style="background:#FF7733;"|02. [[Ricco Harbor]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
!colspan="2"width=34% style="background:#FF7733;"|Episodes
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
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|colspan="3"align=center|''Isle Delfino's port city is home to boats of all sizes and a thriving tourist trade. The fish market has the freshest seafood for miles around.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 3: Boathouse Blues]]"
|colspan="3"align=center|''Isle Delfino's port city is home to boats of all sizes and a thriving tourist trade. The fish market has the freshest seafood for miles around.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 3: Boathouse Blues]]"
|-
|-
!width=16% style="background:#FF7733;"|03. [[Gelato Beach]]<br>[[File:SMS Asset Sprite UI Shine Sprite (Accumulation).png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|12px|link=Blue Coin]]×30
!width=16% style="background:#FF7733;"|03. [[Gelato Beach]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
!colspan="2"width=34% style="background:#FF7733;"|Episodes
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
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|colspan="3"align=center|''The isle's largest beach sprawls under perfect blue skies. Have a swim, enjoy a famous smoothie, and bask in the glow of the Shine Tower.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 4: Cleaning Lighthouse]]"
|colspan="3"align=center|''The isle's largest beach sprawls under perfect blue skies. Have a swim, enjoy a famous smoothie, and bask in the glow of the Shine Tower.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 4: Cleaning Lighthouse]]"
|-
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!width=16% style="background:#FF7733;"|04. [[Pinna Park]]<br>[[File:SMS Asset Sprite UI Shine Sprite (Accumulation).png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|12px|link=Blue Coin]]×30
!width=16% style="background:#FF7733;"|04. [[Pinna Park]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
!colspan="2"width=34% style="background:#FF7733;"|Episodes
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
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|colspan="3"align=center|''The park boasts everything from a Roller Coaster to the Clam Cups. The view from the Ferris Wheel is magnificent.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 5: Princess in Trouble]]"
|colspan="3"align=center|''The park boasts everything from a Roller Coaster to the Clam Cups. The view from the Ferris Wheel is magnificent.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 5: Princess in Trouble]]"
|-
|-
!width=16% style="background:#FF7733;"|05. [[Sirena Beach]]<br>[[File:SMS Asset Sprite UI Shine Sprite (Accumulation).png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|12px|link=Blue Coin]]×30
!width=16% style="background:#FF7733;"|05. [[Sirena Beach]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
!colspan="2"width=34% style="background:#FF7733;"|Episodes
!colspan="2"width=34% style="background:#FF7733;"|Episodes
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|colspan="3"align=center|''The gentle lapping of the sea accompanies spectacular sunsets and romantic dinners beneath starry skies. The four-star Hotel Delfino has it all.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 6: Shadow Mario and the Yoshi Egg]]"
|colspan="3"align=center|''The gentle lapping of the sea accompanies spectacular sunsets and romantic dinners beneath starry skies. The four-star Hotel Delfino has it all.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 6: Shadow Mario and the Yoshi Egg]]"
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!width=16% style="background:#FF7733;"|06. [[Noki Bay]]<br>[[File:SMS Asset Sprite UI Shine Sprite (Accumulation).png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|12px|link=Blue Coin]]×30
!width=16% style="background:#FF7733;"|06. [[Noki Bay]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
!colspan="2"width=34% style="background:#FF7733;"|Episodes
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
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|colspan="3"align=center|''Steep cliffs and sea beds are what the Nokis call home. The huge waterfall and three soaring towers resonate with mystic history.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 7: Look into the Light]]"
|colspan="3"align=center|''Steep cliffs and sea beds are what the Nokis call home. The huge waterfall and three soaring towers resonate with mystic history.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 7: Look into the Light]]"
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!width=16% style="background:#FF7733;"|07. [[Pianta Village]]<br>[[File:SMS Asset Sprite UI Shine Sprite (Accumulation).png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|12px|link=Blue Coin]]×30
!width=16% style="background:#FF7733;"|07. [[Pianta Village]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
!colspan="2"width=34% style="background:#FF7733;"|Episodes
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
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|colspan="3"align=center|''The ancestral home of the Piantas was built in a giant tree as protection against wild beasts. Giant mushrooms thrive beneath the village.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 9: Rocket Nozzle]]"
|colspan="3"align=center|''The ancestral home of the Piantas was built in a giant tree as protection against wild beasts. Giant mushrooms thrive beneath the village.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 9: Rocket Nozzle]]"
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!width=16% style="background:#FF7733;"|08. [[Corona Mountain]]<br>[[File:SMS Asset Sprite UI Shine Sprite (Accumulation).png|15px|link=Shine Sprite]]×1 [[File:SMS Asset Sprite UI Blue Coin.png|12px|link=Blue Coin]]×10
!width=16% style="background:#FF7733;"|08. [[Corona Mountain]]<br>{{chart icon|sunshine-totalS}}×1 {{chart icon|sunshine-totalB}}×10
!colspan="2"width=34% style="background:#FF7733;"|Episode
!colspan="2"width=34% style="background:#FF7733;"|Episode
|-
|-
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|colspan="3"align=center|''The hot spring at the foot of Isle Delfino's mountain is relaxing, but the lava caves, which open on the plaza, are forbidden for public safety.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 10: The Flood]]"
|colspan="3"align=center|''The hot spring at the foot of Isle Delfino's mountain is relaxing, but the lava caves, which open on the plaza, are forbidden for public safety.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 10: The Flood]]"
|-
|-
!width=16% style="background:#FF7733;"|[[Delfino Plaza]]<br>[[File:SMS Asset Sprite UI Shine Sprite (Accumulation).png|15px|link=Shine Sprite]]×40 [[File:SMS Asset Sprite UI Blue Coin.png|12px|link=Blue Coin]]×19
!width=16% style="background:#FF7733;"|[[Delfino Plaza]]<br>{{chart icon|sunshine-totalS}}×40 {{chart icon|sunshine-totalB}}×19
!colspan="2"width=34% style="background:#FF7733;"|Episodes
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
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|[[Turbo Track]]
|[[Turbo Track]]
|-
|-
|colspan="2"|[[Red Coin Field]]
|colspan="2"| [[Red Coin Field]]
|-
|-
|colspan="3"align=center|''Tourists get off the ferries here, in Isle Delfino's largest city. Attractions include the Shine Gate and Grand Pianta Statue.''<br>'''Unlock criterion''': complete "[[Delfino Airstrip Dilemma]]"
|colspan="3"align=center|''Tourists get off the ferries here, in Isle Delfino's largest city. Attractions include the Shine Gate and Grand Pianta Statue.''<br>'''Unlock criterion''': complete "[[Delfino Airstrip Dilemma]]"
|-
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!width=16% style="background:#FF7733;"|[[Delfino Airstrip]]<br>[[File:SMS Asset Sprite UI Shine Sprite (Accumulation).png|15px|link=Shine Sprite]]×2 [[File:SMS Asset Sprite UI Blue Coin.png|12px|link=Blue Coin]]×1
!width=16% style="background:#FF7733;"|[[Delfino Airstrip]]<br>{{chart icon|sunshine-totalS}}×2 {{chart icon|sunshine-totalB}}×1
!colspan="2"width=34% style="background:#FF7733;"|Episodes
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
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|align=center|[[Delfino Airstrip]], [[Delfino Plaza]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS - Toads (shadowless).png|x90px]]<br>[[Toad (species)|Toads]]
|align=center style="background:#FFFFFF"|[[File:SMS - Toads (shadowless).png|x85px]]<br>[[Toad (species)|Toads]]
|A quintet of young Toad attendants. They travel to Isle Delfino as the princess's aides. They are distributed across Delfino Plaza and share pieces of history about the island when prompted until Peach is kidnapped by Shadow Mario. Like Toadsworth, they remain in a state of panic for the remainder of the game.
|A quintet of young Toad attendants. They travel to Isle Delfino as the princess's aides. They are distributed across Delfino Plaza and share pieces of history about the island when prompted until Peach is kidnapped by Shadow Mario. Like Toadsworth, they remain in a state of panic for the remainder of the game.
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS - Piantas (shadowless).png|x90px]]<br>[[Pianta]]s
|align=center style="background:#FFFFFF"|[[File:SMS - Piantas (shadowless).png|x85px]]<br>[[Pianta]]s
|Cheerful mountain people that wear grass skirts and grow palms from their heads. They are the most numerous inhabitants of Isle Delfino and have built it up as a tourist community. Because of Shadow Mario's mischief, most Piantas are initially rude and dismissive of Mario, but they will gradually warm up to him as he restores the island. Piantas calling themselves "[[chucksters]]" pride themselves in their ability to throw things great distances and will toss Mario if prompted. The ancestral home of the Piantas is [[Pianta Village]].
|Cheerful mountain people that wear grass skirts and grow palms from their heads. They are the most numerous inhabitants of Isle Delfino and have built it up as a tourist community. Because of Shadow Mario's mischief, most Piantas are initially rude and dismissive of Mario, but they will gradually warm up to him as he restores the island. Piantas calling themselves "[[chucksters]]" pride themselves in their ability to throw things great distances and will toss Mario if prompted. The ancestral home of the Piantas is [[Pianta Village]].
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]]
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|Vaguely duck-like creatures that will toss Mario high into the air. This will not deplete his [[Health Meter|life meter]] unless he falls on the same patch of ground from which he was launched. They will immediately charge towards Mario after making visual contact. They otherwise will idly patrol the beach or sleep on the ground. Spraying them with water will temporarily leave them dazed, allowing Mario to jump on them, which will cause them to sink into the ground. Spraying them while they are over sand will make them sink without having to jump on them. Mario himself cannot defeat Cataquacks, but they can be eaten by Yoshi or splattered after being launched by a [[Dune Bud]].
|Vaguely duck-like creatures that will toss Mario high into the air. This will not deplete his [[Health Meter|life meter]] unless he falls on the same patch of ground from which he was launched. They will immediately charge towards Mario after making visual contact. They otherwise will idly patrol the beach or sleep on the ground. Spraying them with water will temporarily leave them dazed, allowing Mario to jump on them, which will cause them to sink into the ground. Spraying them while they are over sand will make them sink without having to jump on them. Mario himself cannot defeat Cataquacks, but they can be eaten by Yoshi or splattered after being launched by a [[Dune Bud]].
|align=center|[[Gelato Beach]], [[Sirena Beach]]
|align=center|[[Gelato Beach]], [[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|-
|-
|align=center|[[File:SMS Artwork Cataquack (Red).png|100x100px]]<br>'''Cataquack''' (Red)
|align=center|[[File:SMS Artwork Cataquack (Red).png|100x100px]]<br>'''Cataquack''' (Red)
|Red Cataquacks that always damage Mario when they toss him into the air. Their behavior is otherwise shared with the blue Cataquacks.
|Red Cataquacks that always damage Mario when they toss him into the air. Their behavior is otherwise shared with the blue Cataquacks.
|align=center|[[Gelato Beach]]
|align=center|[[Gelato Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|-
|-
|align=center|[[File:SMS Artwork Chain Chomplet.png|100x100px]]<br>'''[[Chain Chomplet]]'''
|align=center|[[File:SMS Artwork Chain Chomplet.png|100x100px]]<br>'''[[Chain Chomplet]]'''
|Young [[Chain Chomp]]s owned by an orange Pianta. They suffer from a fever that turns their bodies orange and makes them too hot to touch. As they move, they leave trails of [[Goop#Burning goop|burning goop]] behind them that will burn Mario. He can cool them down with water and grab onto their chains. Pulling back and releasing them will slingshot the Chomplets. They permanently become tame if launched into a body of water.
|Young [[Chain Chomp]]s owned by an orange Pianta. They suffer from a fever that turns their bodies orange and makes them too hot to touch. As they move, they leave trails of [[Goop#Burning goop|burning goop]] behind them that will burn Mario. He can cool them down with water and grab onto their chains. Pulling back and releasing them will slingshot the Chomplets. They permanently become tame if launched into a body of water.
|align=center|[[Pianta Village]]
|align=center|[[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
|-
|align=center|[[File:Coocoo.png|100x100px]]<br>'''[[Plurp|Coo Coo]]'''
|align=center|[[File:Coocoo.png|100x100px]]<br>'''[[Plurp|Coo Coo]]'''
|Chicken enemies that drop goop as they fly through the sky. They can be brought low to the ground by shooting them with water and jumped on.
|Chicken enemies that drop goop as they fly through the sky. They can be brought low to the ground by shooting them with water and jumped on.
|align=center|[[Bianco Hills]], [[Pianta Village]]
|align=center|[[Bianco Hills]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×5<br>[[File:1up Mushroom SMS.png|15px|link=1-Up Mushroom]]×1
|align=center|{{chart icon|sunshine-Coin}}×5<br>{{chart icon|sunshine-1Up}}×1
|-
|-
|align=center|[[File:SMS Artwork King Electrokoopa.png|100x100px]]<br>'''[[Electro-Koopa King]]'''
|align=center|[[File:SMS Artwork King Electrokoopa.png|100x100px]]<br>'''[[Electro-Koopa King]]'''
|A giant Electrokoopa sleeping on a metal grate behind [[Pinna Park]]'s Ferris wheel. Touching its shell directly shocks Mario. It can only be defeated by flipping the grate it sleeps on.
|A giant Electrokoopa sleeping on a metal grate behind [[Pinna Park]]'s Ferris wheel. Touching its shell directly shocks Mario. It can only be defeated by flipping the grate it sleeps on.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
|-
|align=center|[[File:SMS Asset Model Blue Electrokoopa.png|100x100px]]<br>[[Blue Electrokoopa|'''Electrokoopa''' (Blue)]]
|align=center|[[File:SMS Asset Model Blue Electrokoopa.png|100x100px]]<br>[[Blue Electrokoopa|'''Electrokoopa''' (Blue)]]
|A variety of [[Koopa (species)|Koopa]]. They sport electrically-charged shells that will shock Mario on contact. A Blue Electrokoopa will remove its shell and toss it towards Mario as a projectile weapon. It is in this instance that it can be safely jumped on and defeated.
|A variety of [[Koopa (species)|Koopa]]. They sport electrically-charged shells that will shock Mario on contact. A Blue Electrokoopa will remove its shell and toss it towards Mario as a projectile weapon. It is in this instance that it can be safely jumped on and defeated.
|align=center|[[Pinna Park]], [[Sirena Beach]]
|align=center|[[Pinna Park]], [[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:Sunshine Electro Red Model.png|100x100px]]<br>[[Red Electrokoopa|'''Electrokoopa''' (Red)]]
|align=center|[[File:Sunshine Electro Red Model.png|100x100px]]<br>[[Red Electrokoopa|'''Electrokoopa''' (Red)]]
|A large variety of Electrokoopa that clings to walls, ceilings, and chain-links. Their carapace will shock Mario on contact, but their plastron is vulnerable to damage. Mario can strike them when on the opposite side of a steel grate. If he makes direct contact with one on the same side of the grate, he will be shocked, immediately lose his grip, and fall.
|A large variety of Electrokoopa that clings to walls, ceilings, and chain-links. Their carapace will shock Mario on contact, but their plastron is vulnerable to damage. Mario can strike them when on the opposite side of a steel grate. If he makes direct contact with one on the same side of the grate, he will be shocked, immediately lose his grip, and fall.
|align=center|[[Pinna Park]], [[Pianta Village]]
|align=center|[[Pinna Park]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Artwork Glorpedo.png|100x100px]]<br>'''[[Glorpedo]]'''
|align=center|[[File:SMS Artwork Glorpedo.png|100x100px]]<br>'''[[Glorpedo]]'''
|Bouncy globs of [[goop]] that are shot by [[Petey Piranha]] and from [[Monty Mole]]'s [[cannon]] in [[Noki Bay]]. The former simply explode into goop on impact, but the latter leave trails of goop behind them as they bounce and roll down the slopes of the cliffs. Spraying them with water causes them to expand and eventually burst. Jumping on them causes them to collapse as a puddle of goop.
|Bouncy globs of [[goop]] that are shot by [[Petey Piranha]] and from [[Monty Mole]]'s [[cannon]] in [[Noki Bay]]. The former simply explode into goop on impact, but the latter leave trails of goop behind them as they bounce and roll down the slopes of the cliffs. Spraying them with water causes them to expand and eventually burst. Jumping on them causes them to collapse as a puddle of goop.
|align=center|[[Bianco Hills]], [[Noki Bay]]
|align=center|[[Bianco Hills]], [[Noki Bay]]
|align=center|[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|{{chart icon|sunshine-Bottle}}×1
|-
|-
|align=center|[[File:JumpingBlooper.png|100x100px]]<br>'''[[Bloopad|Jumping Blooper]]'''
|align=center|[[File:JumpingBlooper.png|100x100px]]<br>'''[[Bloopad|Jumping Blooper]]'''
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|Spider-like creatures that cling to walls, ceilings, and [[Chain-Link|chain-links]]. Spraying them with water can temporarily demobilize them.
|Spider-like creatures that cling to walls, ceilings, and [[Chain-Link|chain-links]]. Spraying them with water can temporarily demobilize them.
|align=center|[[Ricco Harbor]], [[Pianta Village]]
|align=center|[[Ricco Harbor]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|-
|-
|align=center|[[File:Sunshine Lava Cheep Model.png|100x100px]]<br>'''[[Lava Cheep Cheep]]'''
|align=center|[[File:Sunshine Lava Cheep Model.png|100x100px]]<br>'''[[Lava Cheep Cheep]]'''
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|[[Pokey]] heads. They hide underground with their flowers exposed above the surface. They will burst to the surface when approached and bounce towards Mario. The flower is the weak point and can be jumped on.
|[[Pokey]] heads. They hide underground with their flowers exposed above the surface. They will burst to the surface when approached and bounce towards Mario. The flower is the weak point and can be jumped on.
|align=center|[[Bianco Hills]], [[Red Coin Field]]
|align=center|[[Bianco Hills]], [[Red Coin Field]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|1|jumped on}}<br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|3|sprayed into a wall}}
|align=center|{{hover|{{chart icon|sunshine-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|sprayed into a wall}}
|-
|-
|align=center|[[File:SMS Seedy Pod.png|100x100px]]<br>'''[[Seedy Pod]]'''
|align=center|[[File:SMS Seedy Pod.png|100x100px]]<br>'''[[Seedy Pod]]'''
|Singing Sanbo Heads. Approaching them causes them to bury their bodies underground and release a flurry of projectile seeds. Spraying them with water from a distance stuns them temporarily and leaves them vulnerable to attack.
|Singing Sanbo Heads. Approaching them causes them to bury their bodies underground and release a flurry of projectile seeds. Spraying them with water from a distance stuns them temporarily and leaves them vulnerable to attack.
|align=center|[[Bianco Hills]], [[Red Coin Field]]
|align=center|[[Bianco Hills]], [[Red Coin Field]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Asset Model Sleepy Boo.png|100x100px]]<br>'''[[Sleepy Boo]]'''
|align=center|[[File:SMS Asset Model Sleepy Boo.png|100x100px]]<br>'''[[Sleepy Boo]]'''
|[[Big Boo]]s that sleep in the attic of [[Hotel Delfino]]. Their bodies obstruct the halls. Yoshi can eat Sleepy Boos and this is the only way to remove them.
|[[Big Boo]]s that sleep in the attic of [[Hotel Delfino]]. Their bodies obstruct the halls. Yoshi can eat Sleepy Boos and this is the only way to remove them.
|align=center|[[Sirena Beach]]
|align=center|[[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Smolderin Stu.png|100x100px]]<br>'''[[Smolderin' Stu]]'''
|align=center|[[File:SMS Smolderin Stu.png|100x100px]]<br>'''[[Smolderin' Stu]]'''
|Fiery Strollin' Stus. Making direct contact will burn Mario. Spraying them with water extinguishes the flames and allows them to safely be defeated.
|Fiery Strollin' Stus. Making direct contact will burn Mario. Spraying them with water extinguishes the flames and allows them to safely be defeated.
|align=center|[[Pinna Park]], [[Sirena Beach]]
|align=center|[[Pinna Park]], [[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Asset Model Snooza Koopa.png|100x100px]]<br>'''[[Snooza Koopa]]'''
|align=center|[[File:SMS Asset Model Snooza Koopa.png|100x100px]]<br>'''[[Snooza Koopa]]'''
|Finned Koopas that feed on the [[Sunflower Kids|sunflower people]]. They bury their bodies under the sand. Spraying them with water forces them to the surface. A Snooza Koopa will try to crush Mario by throwing itself into the air and slamming down, carapace-first. Performing a [[Ground Pound]] on its plastron defeats it. Their carapaces {{wp|Mimicry|resemble}} [[Yoshi's Egg|Yoshi egg]]s. The [[Great Sunflower]] initially mistakes them for actual [[Yoshi (species)|Yoshis]].
|Finned Koopas that feed on the [[Sunflower Kids|sunflower people]]. They bury their bodies under the sand. Spraying them with water forces them to the surface. A Snooza Koopa will try to crush Mario by throwing itself into the air and slamming down, carapace-first. Performing a [[Ground Pound]] on its plastron defeats it. Their carapaces {{wp|Mimicry|resemble}} [[Yoshi's Egg|Yoshi egg]]s. The [[Great Sunflower]] initially mistakes them for actual [[Yoshi (species)|Yoshis]].
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Strollin Stu Artwork.png|100x100px]]<br>'''[[Strollin' Stu]]'''
|align=center|[[File:SMS Strollin Stu Artwork.png|100x100px]]<br>'''[[Strollin' Stu]]'''
|Stout, waddling creatures that make squeaky noises and come in a variety of sizes. They will run towards Mario when they make visual contact. Small varieties appear in a secret course that emerge from little holes in the wall. A group in [[Pinna Park]] is made of several small ones stacked on a large one.
|Stout, waddling creatures that make squeaky noises and come in a variety of sizes. They will run towards Mario when they make visual contact. Small varieties appear in a secret course that emerge from little holes in the wall. A group in [[Pinna Park]] is made of several small ones stacked on a large one.
|align=center|[[Bianco Hills]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]], [[Delfino Airstrip]]
|align=center|[[Bianco Hills]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]], [[Delfino Airstrip]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|-
|-
|align=center|[[File:SMS Artwork Swipin' Stu.png|100x100px]]<br>'''[[Swipin' Stu]]'''
|align=center|[[File:SMS Artwork Swipin' Stu.png|100x100px]]<br>'''[[Swipin' Stu]]'''
|Large, winged Stus. They will swoop down towards Mario when in close proximity and try to steal [[Mario Cap|his cap]]. They can be forced to the ground by spraying them with water.
|Large, winged Stus. They will swoop down towards Mario when in close proximity and try to steal [[Mario Cap|his cap]]. They can be forced to the ground by spraying them with water.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Model Mario Cap.png|15px|link=Mario Cap]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Cap}}×1
|-
|-
|align=center|[[File:Swoopin' Stu SMS red.png|100x100px]]<br>'''[[Gooble|Swoopin' Stu]]'''
|align=center|[[File:Swoopin' Stu SMS red.png|100x100px]]<br>'''[[Gooble|Swoopin' Stu]]'''
|Gelatinous slugs that materialize directly from bodies of goop. They move very slowly but will fling themselves at Mario when in close proximity. If they miss, they will splatter into goop. They can climb up walls and leave trails of goop behind them. They fall apart if sprayed with water.
|Gelatinous slugs that materialize directly from bodies of goop. They move very slowly but will fling themselves at Mario when in close proximity. If they miss, they will splatter into goop. They can climb up walls and leave trails of goop behind them. They fall apart if sprayed with water.
|align=center|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Pianta Village]]
|align=center|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Bottle}}×1
|-
|-
|align=center|[[File:SMS Artwork Wind Spirit.png|100x100px]]<br>'''[[Wind Spirit]]'''
|align=center|[[File:SMS Artwork Wind Spirit.png|100x100px]]<br>'''[[Wind Spirit]]'''
|Swirls of wind that will home-in on Mario. Though difficult to see due to their translucent bodies, Wind Spirits are always accompanied by the sound of wind gusts before striking.
|Swirls of wind that will home-in on Mario. Though difficult to see due to their translucent bodies, Wind Spirits are always accompanied by the sound of wind gusts before striking.
|align=center|[[Bianco Hills]], [[Ricco Harbor]], [[Pianta Village]]
|align=center|[[Bianco Hills]], [[Ricco Harbor]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Winged Strollin Stu Artwork.png|100x100px]]<br>'''[[Winged Strollin' Stu]]'''
|align=center|[[File:SMS Winged Strollin Stu Artwork.png|100x100px]]<br>'''[[Winged Strollin' Stu]]'''
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|Aggressive bees that will attack Mario if he is near their [[Beehive|hive]]. Spraying the hive causes it to break and unleashes a swarm of many bees. They are the smallest enemies in the game and cannot directly be defeated by Mario. Spraying them with [[Yoshi (species)|Yoshi]]'s juice does not transform them into platforms, but he can eat them. Eating all of the bees in a swarm awards the player with an infrequent collectible.
|Aggressive bees that will attack Mario if he is near their [[Beehive|hive]]. Spraying the hive causes it to break and unleashes a swarm of many bees. They are the smallest enemies in the game and cannot directly be defeated by Mario. Spraying them with [[Yoshi (species)|Yoshi]]'s juice does not transform them into platforms, but he can eat them. Eating all of the bees in a swarm awards the player with an infrequent collectible.
|align=center|[[Bianco Hills]], [[Gelato Beach]], [[Pianta Village]]
|align=center|[[Bianco Hills]], [[Gelato Beach]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1<br>[[File:1up Mushroom SMS.png|15px|link=1-Up Mushroom]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1<br>{{chart icon|sunshine-1Up}}×1
|-
|-
|align=center|[[File:PinkBoo.jpg|100x100px]]<br>'''[[Block Boo]]'''
|align=center|[[File:PinkBoo.jpg|100x100px]]<br>'''[[Block Boo]]'''
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|White squids that shoot globs of [[Goop|black goop]] at Mario. Spraying them with water leaves them dazed. Bloopers are only found on dry land. They will disappear in a cloud of smoke if they make contact with bodies of water.
|White squids that shoot globs of [[Goop|black goop]] at Mario. Spraying them with water leaves them dazed. Bloopers are only found on dry land. They will disappear in a cloud of smoke if they make contact with bodies of water.
|align=center|[[Ricco Harbor]], [[Sirena Beach]], [[Noki Bay]]
|align=center|[[Ricco Harbor]], [[Sirena Beach]], [[Noki Bay]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Asset Model Bob-omb.png|100x100px]]<br>'''[[Bob-omb]]'''
|align=center|[[File:SMS Asset Model Bob-omb.png|100x100px]]<br>'''[[Bob-omb]]'''
|Walking bombs that look like wind-up toys. They are thrown at Mario by [[Monty Mole]] when he gets close to his [[cannon]]. They heat up once the key on their head begins to turn and will walk towards Mario. They detonate after three seconds. Spraying them with water will cause them to retract their legs and freeze, allowing them to be picked up. They can still detonate in this form.
|Walking bombs that look like wind-up toys. They are thrown at Mario by [[Monty Mole]] when he gets close to his [[cannon]]. They heat up once the key on their head begins to turn and will walk towards Mario. They detonate after three seconds. Spraying them with water will cause them to retract their legs and freeze, allowing them to be picked up. They can still detonate in this form.
|align=center|[[Pinna Park]], [[Noki Bay]]
|align=center|[[Pinna Park]], [[Noki Bay]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:Sunshine Boo Model.png|100x100px]]<br>'''[[Boo]]'''
|align=center|[[File:Sunshine Boo Model.png|100x100px]]<br>'''[[Boo]]'''
|Round [[ghost]]s with long tongues. They can turn invisible and will disguise themselves as [[coin]]s. This is the only incarnation of this enemy in the ''Super Mario'' series that will not cower when directly faced by the player, can be jumped on to defeat, and can be eaten by Yoshi.
|Round [[ghost]]s with long tongues. They can turn invisible and will disguise themselves as [[coin]]s. This is the only incarnation of this enemy in the ''Super Mario'' series that will not cower when directly faced by the player, can be jumped on to defeat, and can be eaten by Yoshi.
|align=center|[[Sirena Beach]]
|align=center|[[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|-
|-
|align=center|[[File:Bullet Bill SMS.png|100x100px]]<br>'''[[Bullet Bill]]'''
|align=center|[[File:Bullet Bill SMS.png|100x100px]]<br>'''[[Bullet Bill]]'''
|Missiles with smiley {{wp|Nose art|sharkmouth}}s. They first appear loosely following the roller coaster tracks during the [[Bowser Statue|Mecha Bowser]] fight at [[Pinna Park]]. The ones fired from Monty Mole's cannon on [[Pinna Park|Pinna Beach]] simply fly in a downwards arc, exploding when they hit the ground. The ones fired from [[Bowser Jr.]]'s boat over [[Corona Mountain]] have blinking red nosecones like the purple variants and will lock onto Mario.
|Missiles with smiley {{wp|Nose art|sharkmouth}}s. They first appear loosely following the roller coaster tracks during the [[Bowser Statue|Mecha Bowser]] fight at [[Pinna Park]]. The ones fired from Monty Mole's cannon on [[Pinna Park|Pinna Beach]] simply fly in a downwards arc, exploding when they hit the ground. The ones fired from [[Bowser Jr.]]'s boat over [[Corona Mountain]] have blinking red nosecones like the purple variants and will lock onto Mario.
|align=center|[[Pinna Park]], [[Corona Mountain]]
|align=center|[[Pinna Park]], [[Corona Mountain]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|1|jumped on}}<br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|3|colliding with the ground}}
|align=center|{{hover|{{chart icon|sunshine-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|colliding with the ground}}
|-
|-
|align=center|[[File:BlueBulletBill SMS.png|100x100px]]<br>'''Bullet Bill''' (Blue)
|align=center|[[File:BlueBulletBill SMS.png|100x100px]]<br>'''Bullet Bill''' (Blue)
|Blue Bullet Bills launched from Bowser Jr.'s ship during the final fight with [[Bowser]]. They will home-in on Mario similarly to purple ones, but are also able to adjust their vertical position. They can be jumped on and sprayed with water.
|Blue Bullet Bills launched from Bowser Jr.'s ship during the final fight with [[Bowser]]. They will home-in on Mario similarly to purple ones, but are also able to adjust their vertical position. They can be jumped on and sprayed with water.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:1up Mushroom SMS.png|15px|link=1-Up Mushroom]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|{{chart icon|sunshine-1Up}}×1<br>{{chart icon|sunshine-Bottle}}×1
|-
|-
|align=center|[[File:GoldBulletBill SMS.png|100x100px]]<br>[[Gold Bullet Bill|'''Bullet Bill''' (Gold)]]
|align=center|[[File:GoldBulletBill SMS.png|100x100px]]<br>[[Gold Bullet Bill|'''Bullet Bill''' (Gold)]]
|Bullet Bills launched from Monty Mole's cannon on [[Pinna Park|Pinna Beach]]. Spraying them with water causes them to explode into eight [[coin]]s, which will vanish shortly if they are not collected in time.
|Bullet Bills launched from Monty Mole's cannon on [[Pinna Park|Pinna Beach]]. Spraying them with water causes them to explode into eight [[coin]]s, which will vanish shortly if they are not collected in time.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×8
|align=center|{{chart icon|sunshine-Coin}}×8
|-
|-
|align=center|[[File:MissileBillSMS.png|100x100px]]<br>'''Bullet Bill''' (Purple)
|align=center|[[File:MissileBillSMS.png|100x100px]]<br>'''Bullet Bill''' (Purple)
|Bullet Bills that loosely home-in on Mario once they approach the ground, but only horizontally. They are fired from Monty Mole's cannon on Pinna Beach. They can quickly be distinguished from normal Bullet Bills by their blinking red nosecones.
|Bullet Bills that loosely home-in on Mario once they approach the ground, but only horizontally. They are fired from Monty Mole's cannon on Pinna Beach. They can quickly be distinguished from normal Bullet Bills by their blinking red nosecones.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|1|jumped on}}<br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|3|colliding with the ground}}
|align=center|{{hover|{{chart icon|sunshine-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|colliding with the ground}}
|-
|-
|align=center|[[File:Chomplet.png|100x100px]]<br>'''[[Chain Chomp]]'''
|align=center|[[File:Chomplet.png|100x100px]]<br>'''[[Chain Chomp]]'''
|A giant, toothy monster that looks like a ball-and-chain. It suffers from an intense fever that makes it too hot to touch, but spraying it with water cools its body and calms it down. Its chain can be grabbed and dragged by Mario after it is cooled. The Chain Chomp will become completely soothed if dragged into the [[Pianta Village|Pianta Hot Spring]] and will turn [[Gold Chomp|gold]]. It is owned by an orange Pianta and is potentially the parent of her [[Chain Chomplet]]s.
|A giant, toothy monster that looks like a ball-and-chain. It suffers from an intense fever that makes it too hot to touch, but spraying it with water cools its body and calms it down. Its chain can be grabbed and dragged by Mario after it is cooled. The Chain Chomp will become completely soothed if dragged into the [[Pianta Village|Pianta Hot Spring]] and will turn [[Gold Chomp|gold]]. It is owned by an orange Pianta and is potentially the parent of her [[Chain Chomplet]]s.
|align=center|[[Pianta Village]]
|align=center|[[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
|-
|align=center|[[File:Sunshine Pink Cheep Model.png|100x100px]]<br>'''[[Cheep Cheep|Cheep-Cheep]]''' (Pink)
|align=center|[[File:Sunshine Pink Cheep Model.png|100x100px]]<br>'''[[Cheep Cheep|Cheep-Cheep]]''' (Pink)
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|Carnivorous plants born from goop. They shoot globs of goop at Mario. Their bellies expand with water if sprayed and will eventually explode.
|Carnivorous plants born from goop. They shoot globs of goop at Mario. Their bellies expand with water if sprayed and will eventually explode.
|align=center|[[Bianco Hills]]
|align=center|[[Bianco Hills]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:Sunshine Pokey Model.png|100x100px]]<br>'''[[Pokey]]'''
|align=center|[[File:Sunshine Pokey Model.png|100x100px]]<br>'''[[Pokey]]'''
|Segmented cactus enemies. Their body is covered with spines and will damage Mario if jumped on, but their head is vulnerable. They hide with only their flower exposed but will burst from the ground if Mario is in close proximity. Unlike [[Pokey Head|Sanbo Heads]], Pokeys are stationary: they will instead try to strike Mario with their head by falling forward. Doing so temporarily leaves them vulnerable and allows Mario to jump directly on their head.
|Segmented cactus enemies. Their body is covered with spines and will damage Mario if jumped on, but their head is vulnerable. They hide with only their flower exposed but will burst from the ground if Mario is in close proximity. Unlike [[Pokey Head|Sanbo Heads]], Pokeys are stationary: they will instead try to strike Mario with their head by falling forward. Doing so temporarily leaves them vulnerable and allows Mario to jump directly on their head.
|align=center|[[Bianco Hills]], [[Pianta Village]]
|align=center|[[Bianco Hills]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|1|jumped on while collapsed on the ground}}<br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|3|jumped on while upright}}<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{hover|{{chart icon|sunshine-Coin}}×1|jumped on while collapsed on the ground}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|jumped on while upright}}<br>{{chart icon|sunshine-CoinB}}×1
|-
|-
|align=center|[[File:SMS Asset Model Skeeter.png|100x100px]]<br>'''[[Skeeter|Pondskater]]'''
|align=center|[[File:SMS Asset Model Skeeter.png|100x100px]]<br>'''[[Skeeter|Pondskater]]'''
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|The larger blue Wire Traps, which bounce from one end of the wire to the other.
|The larger blue Wire Traps, which bounce from one end of the wire to the other.
|align=center|[[Noki Bay]]
|align=center|[[Noki Bay]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Sunshine Wire Trap art red.jpg|100x100px]]<br>'''Wire Trap''' (Red)
|align=center|[[File:Sunshine Wire Trap art red.jpg|100x100px]]<br>'''Wire Trap''' (Red)
|Electrically-charged obstacles that look like spiral snail shells. They move slowly along wire ropes. They will shock Mario on contact, but they do not make him lose his grip or balance if he is on the rope. The small red ones can either travel from one end of a water before disappearing and respawning in their original location, or follow Mario along the wire.
|Electrically-charged obstacles that look like spiral snail shells. They move slowly along wire ropes. They will shock Mario on contact, but they do not make him lose his grip or balance if he is on the rope. The small red ones can either travel from one end of a water before disappearing and respawning in their original location, or follow Mario along the wire.
|align=center|[[Bianco Hills]], [[Noki Bay]]
|align=center|[[Bianco Hills]], [[Noki Bay]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|}
|}


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|[[Bowser Jr.]]'s personal warship. It fires blue Bullet Bills that home-in on Mario.
|[[Bowser Jr.]]'s personal warship. It fires blue Bullet Bills that home-in on Mario.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Windmilride.png|100x100px]]<br>'''[[Bramble]]s'''
|align=center|[[File:Windmilride.png|100x100px]]<br>'''[[Bramble]]s'''
|Thick vines covered in thorns. Making contact with them damages Mario.
|Thick vines covered in thorns. Making contact with them damages Mario.
|align=center|[[Bianco Hills]]
|align=center|[[Bianco Hills]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMS TheGoopyInferno.png|100x100px]]<br>'''[[Burning goop]]'''
|align=center|[[File:SMS TheGoopyInferno.png|100x100px]]<br>'''[[Burning goop]]'''
|Fiery, orange goop that burns Mario on contact. It otherwise functions like regular goop. Feverish [[Chain Chomplet]]s will leave trails of burning goop in their wake.
|Fiery, orange goop that burns Mario on contact. It otherwise functions like regular goop. Feverish [[Chain Chomplet]]s will leave trails of burning goop in their wake.
|align=center|[[Pianta Village]]
|align=center|[[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Bottle}}×1
|-
|-
|align=center|[[File:Cheep Cheep bird back bars SMS.png|100x100px]]<br>'''[[Cheep Cheep (bird)|Cheep Cheep]]''' / '''[[Puncher]]'''
|align=center|[[File:Cheep Cheep bird back bars SMS.png|100x100px]]<br>'''[[Cheep Cheep (bird)|Cheep Cheep]]''' / '''[[Puncher]]'''
|Traps hidden within the alcoves of [[Noki Bay]] that launch Mario when triggered. Cheep Cheeps are green figures similar to the bird apparatus of a cuckoo clock, and Punchers are red boxing gloves. Punchers launch Mario much farther than Cheep Cheeps.
|Traps hidden within the alcoves of [[Noki Bay]] that launch Mario when triggered. Cheep Cheeps are green figures similar to the bird apparatus of a cuckoo clock, and Punchers are red boxing gloves. Punchers launch Mario much farther than Cheep Cheeps.
|align=center|[[Noki Bay]]
|align=center|[[Noki Bay]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:The Manta Storm.png|100x100px]]<br>'''[[Electric goop]]'''
|align=center|[[File:The Manta Storm.png|100x100px]]<br>'''[[Electric goop]]'''
|Electrically-charged goop that is spread by [[Phantamanta|Manta]]s. It functions like regular goop, but it will electrocute Mario if he makes direct contact with it.
|Electrically-charged goop that is spread by [[Phantamanta|Manta]]s. It functions like regular goop, but it will electrocute Mario if he makes direct contact with it.
|align=center|[[Sirena Beach]]
|align=center|[[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Bottle}}×1
|-
|-
|align=center|[[File:RoadtotheBigWindmill.png|100x100px]]<br>'''[[Goop]]'''
|align=center|[[File:RoadtotheBigWindmill.png|100x100px]]<br>'''[[Goop]]'''
|A {{wp|pollutant}} spread all over [[Isle Delfino]] by [[Shadow Mario]]. Mario's traction is reduced when he walks through goop and it makes him slip and slide down slopes if it is on an angled surface. Staying in goop for too long damages him. It can trap people and parts of the terrain. Spraying goop with water causes it to dissipate, free people, and restore the natural environment of a given area. Goop can be a variety of colors and is shot as a projectile by numerous enemies. Some enemies, such as [[Gooble|Swoopin' Stu]]s and [[Piranha Plant]]s, directly spawn from goop. It apparently tastes like candy.
|A {{wp|pollutant}} spread all over [[Isle Delfino]] by [[Shadow Mario]]. Mario's traction is reduced when he walks through goop and it makes him slip and slide down slopes if it is on an angled surface. Staying in goop for too long damages him. It can trap people and parts of the terrain. Spraying goop with water causes it to dissipate, free people, and restore the natural environment of a given area. Goop can be a variety of colors and is shot as a projectile by numerous enemies. Some enemies, such as [[Gooble|Swoopin' Stu]]s and [[Piranha Plant]]s, directly spawn from goop. It apparently tastes like candy.
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Sirena Beach]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Bottle}}×1
|-
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|align=center|[[File:SMS Corona Mountain Tub Battle.png|100x100px]]<br>'''[[Hot water]]'''
|align=center|[[File:SMS Corona Mountain Tub Battle.png|100x100px]]<br>'''[[Hot water]]'''
|Gelatinous goop that burns Mario on contact. It cannot be sprayed away.
|Gelatinous goop that burns Mario on contact. It cannot be sprayed away.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
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|align=center|[[File:SMS Corona Mountain Boat Ride.png|100x100px]]<br>'''[[Lava|Magma]]'''
|align=center|[[File:SMS Corona Mountain Boat Ride.png|100x100px]]<br>'''[[Lava|Magma]]'''
|Molten rock within the lava caves of [[Corona Mountain]]. Unlike burning goop, making direct contact with magma will cause Mario to immediately lose a life.
|Molten rock within the lava caves of [[Corona Mountain]]. Unlike burning goop, making direct contact with magma will cause Mario to immediately lose a life.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
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|align=center|[[File:SMS RiccoHarbor BlueCoin 4.png|100x100px]]<br>'''Oil'''
|align=center|[[File:SMS RiccoHarbor BlueCoin 4.png|100x100px]]<br>'''Oil'''
|Black goop that sits on the surface of bodies of water. It cannot be sprayed away with water and damages Mario on impact. [[Blooper Racer]]s can safely swim through it.
|Black goop that sits on the surface of bodies of water. It cannot be sprayed away with water and damages Mario on impact. [[Blooper Racer]]s can safely swim through it.
|align=center|[[Ricco Harbor]]
|align=center|[[Ricco Harbor]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
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|align=center|[[File:SMS Yellow Goop.png|100x100px]]<br>'''[[Orange Juice Generator]]'''
|align=center|[[File:SMS Yellow Goop.png|100x100px]]<br>'''[[Orange Juice Generator]]'''
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|Poison mixed with water. Mario will lose a life if he makes direct contact with it. It causes the rideable lily pads that sit on the water to decay, erode, and ultimately fall apart if Mario stands on them for too long.
|Poison mixed with water. Mario will lose a life if he makes direct contact with it. It causes the rideable lily pads that sit on the water to decay, erode, and ultimately fall apart if Mario stands on them for too long.
|align=center|[[Delfino Plaza]], [[Bianco Hills]]
|align=center|[[Delfino Plaza]], [[Bianco Hills]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
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|align=center|[[File:SMS Noki Bay Blue Coin 01.png|100x100px]]<br>'''[[Slimy water]]'''
|align=center|[[File:SMS Noki Bay Blue Coin 01.png|100x100px]]<br>'''[[Slimy water]]'''
|Sea water mixed with goop. It cannot be sprayed away and swimming in it causes Mario's health to gradually fall.
|Sea water mixed with goop. It cannot be sprayed away and swimming in it causes Mario's health to gradually fall.
|align=center|[[Noki Bay]]
|align=center|[[Noki Bay]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
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|align=center|[[File:SMS spikes.png|100x100px]]<br>'''[[Spike Trap]]'''
|align=center|[[File:SMS spikes.png|100x100px]]<br>'''[[Spike Trap]]'''
|Platforms erected in the caves of Corona Mountain. They spikes protract and retract from the top of the trap in set intervals that can be timed. The spikes cause significant damage to Mario if he makes direct contact.
|Platforms erected in the caves of Corona Mountain. They spikes protract and retract from the top of the trap in set intervals that can be timed. The spikes cause significant damage to Mario if he makes direct contact.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|}
|}
<br>
<br>
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|Protoplasmic [[Piranha Plant]]s that erupt from piles of [[goop]]. Shooting water in its open mouth weakens it.
|Protoplasmic [[Piranha Plant]]s that erupt from piles of [[goop]]. Shooting water in its open mouth weakens it.
|align=center|[[Delfino Airstrip Dilemma]]
|align=center|[[Delfino Airstrip Dilemma]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
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|align=center|[[File:PollutedPiranha.png|100x100px]]<br>'''Gatekeeper''' (Brown)
|align=center|[[File:PollutedPiranha.png|100x100px]]<br>'''Gatekeeper''' (Brown)
|Gatekeepers that spawn more goop around them as well as [[Gooble|Swoopin' Stu]]s.
|Gatekeepers that spawn more goop around them as well as [[Gooble|Swoopin' Stu]]s.
|align=center|[[Delfino Plaza#Events|Event 1: Polluted Piranha Battle]], [[Road to the Big Windmill]]
|align=center|[[Delfino Plaza#Events|Event 1: Polluted Piranha Battle]], [[Road to the Big Windmill]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1<br>[[File:SMS Asset Sprite MP M Graffiti.png|15px|link=Rainbow M]]×1
|align=center|{{chart icon|sunshine-Shine}}×1<br>{{chart icon|sunshine-RainbowM}}×1
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|align=center|[[File:SMS - Shadow Mario (shadowless).png|1100x100px]]<br>'''[[Shadow Mario]]'''
|align=center|[[File:SMS - Shadow Mario (shadowless).png|1100x100px]]<br>'''[[Shadow Mario]]'''
|The mysterious doppelgänger that frames [[Mario]]. He periodically appears in Delfino Plaza and must be chased down. He is defeated when sprayed with water, but it is complicated by his small size, speed, and nimble jumps. Defeating him triggers important story events or gives Mario access to new abilities. Defeating Shadow Mario in courses rewards Mario with a Shine Sprite.
|The mysterious doppelgänger that frames [[Mario]]. He periodically appears in Delfino Plaza and must be chased down. He is defeated when sprayed with water, but it is complicated by his small size, speed, and nimble jumps. Defeating him triggers important story events or gives Mario access to new abilities. Defeating Shadow Mario in courses rewards Mario with a Shine Sprite.
|align=center|[[Delfino Plaza#Events|Event 2: Shadow Mario Chase]], [[Delfino Plaza#Events|Event 6: Shadow Mario and the Yoshi Egg]], [[Delfino Plaza#Events|Event 8: Turbo Nozzle]], [[Delfino Plaza#Events|Event 9: Rocket Nozzle]], [[Shadow Mario on the Loose]], [[Shadow Mario Revisited]], [[It's Shadow Mario! After Him!]], [[Shadow Mario in the Park]], [[Shadow Mario Checks In]], [[Hold It, Shadow Mario!]], [[Shadow Mario Runs Wild]]
|align=center|[[Delfino Plaza#Events|Event 2: Shadow Mario Chase]], [[Delfino Plaza#Events|Event 6: Shadow Mario and the Yoshi Egg]], [[Delfino Plaza#Events|Event 8: Turbo Nozzle]], [[Delfino Plaza#Events|Event 9: Rocket Nozzle]], [[Shadow Mario on the Loose]], [[Shadow Mario Revisited]], [[It's Shadow Mario! After Him!]], [[Shadow Mario in the Park]], [[Shadow Mario Checks In]], [[Hold It, Shadow Mario!]], [[Shadow Mario Runs Wild]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1<br>[[File:SMS Asset Sprite MP M Graffiti.png|15px|link=Rainbow M]]×1<br>[[File:SMS Artwork Yoshi Egg.png|15px|link=Yoshi Egg]]×1<br>[[File:SMS Turbo Nozzle Icon.png|15px|link=Turbo Nozzle]]×1<br>[[File:SMS Rocket Nozzle Icon.png|15px|link=Rocket Nozzle]]×1
|align=center|{{chart icon|sunshine-Shine}}×1<br>{{chart icon|sunshine-RainbowM}}×1<br>{{chart icon|sunshine-Egg}}×1<br>{{chart icon|sunshine-NozzleT}}×1<br>{{chart icon|sunshine-NozzleR}}×1
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|align=center|[[File:SMS Petey Piranha Artwork.png|100x100px]]<br>'''[[Petey Piranha]]'''
|align=center|[[File:SMS Petey Piranha Artwork.png|100x100px]]<br>'''[[Petey Piranha]]'''
|A giant Piranha Plant that spits globs of goop. He becomes weak and his belly swells when water is shot into his mouth. His navel is his weak point.
|A giant Piranha Plant that spits globs of goop. He becomes weak and his belly swells when water is shot into his mouth. His navel is his weak point.
|align=center|[[Down with Petey Piranha!]], [[Petey Piranha Strikes Back]]
|align=center|[[Down with Petey Piranha!]], [[Petey Piranha Strikes Back]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
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|align=center|[[File:Lighthouse Polluted Piranha.png|100x100px]]<br>'''Gatekeeper''' (Black)
|align=center|[[File:Lighthouse Polluted Piranha.png|100x100px]]<br>'''Gatekeeper''' (Black)
|Gatekeepers that spawn goop and Swoopin' Stus. They are twice as durable as the orange and brown varieties.
|Gatekeepers that spawn goop and Swoopin' Stus. They are twice as durable as the orange and brown varieties.
|align=center|[[Delfino Plaza#Events|Event 3: Boathouse Blues]], [[Delfino Plaza#Events|Event 4: Cleaning Lighthouse]]
|align=center|[[Delfino Plaza#Events|Event 3: Boathouse Blues]], [[Delfino Plaza#Events|Event 4: Cleaning Lighthouse]]
|align=center|[[File:SMS Asset Sprite MP M Graffiti.png|15px|link=Rainbow M]]×1
|align=center|{{chart icon|sunshine-RainbowM}}×1
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|align=center|[[File:Gooper Blooper SMS.png|100x100px]]<br>'''[[Gooper Blooper]]'''
|align=center|[[File:Gooper Blooper SMS.png|100x100px]]<br>'''[[Gooper Blooper]]'''
|A huge [[Blooper]] that strikes with giant tentacles. Pulling on them renders him helpless. He spits goop from his {{wp|Siphon (mollusc)|siphon}}.
|A huge [[Blooper]] that strikes with giant tentacles. Pulling on them renders him helpless. He spits goop from his {{wp|Siphon (mollusc)|siphon}}.
|align=center|[[Gooper Blooper Breaks Out]], [[Gooper Blooper Returns]], [[The Boss of Tricky Ruins]]
|align=center|[[Gooper Blooper Breaks Out]], [[Gooper Blooper Returns]], [[The Boss of Tricky Ruins]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
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|align=center|[[File:Plungelo SMS art.png|100x100px]]<br>'''[[Plungelo]]'''
|align=center|[[File:Plungelo SMS art.png|100x100px]]<br>'''[[Plungelo]]'''
|[[Cataquack]]-like creatures that stick to platforms. Shooting one with water puts it off balance and leaves it vulnerable to attacks.
|[[Cataquack]]-like creatures that stick to platforms. Shooting one with water puts it off balance and leaves it vulnerable to attacks.
|align=center|[[Mirror Madness! Tilt, Slam, Bam!]]
|align=center|[[Mirror Madness! Tilt, Slam, Bam!]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
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|align=center|[[File:Wiggler SMS.png|100x100px]]<br>'''[[Wiggler (Super Mario Sunshine)|Wiggler]]'''
|align=center|[[File:Wiggler SMS.png|100x100px]]<br>'''[[Wiggler (Super Mario Sunshine)|Wiggler]]'''
|An angry caterpillar the size of a bullet train. Shooting water on a [[Dune Bud]] at the right time can flip it over.
|An angry caterpillar the size of a bullet train. Shooting water on a [[Dune Bud]] at the right time can flip it over.
|align=center|[[Wiggler Ahoy! Full Steam Ahead!]]
|align=center|[[Wiggler Ahoy! Full Steam Ahead!]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
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|align=center|[[File:SMS Mecha Bowser Artwork.png|100x100px]]<br>'''[[Mecha-Bowser]]'''
|align=center|[[File:SMS Mecha Bowser Artwork.png|100x100px]]<br>'''[[Mecha-Bowser]]'''
|A theme park contraption that fires [[Bullet Bill]]s from its chest. Striking it with [[water rocket]]s damages it.
|A theme park contraption that fires [[Bullet Bill]]s from its chest. Striking it with [[water rocket]]s damages it.
|align=center|[[Mecha-Bowser Appears!]]
|align=center|[[Mecha-Bowser Appears!]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
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|align=center|[[File:Monty Mole SMS.png|100x100px]]<br>'''[[Monty Mole]]'''
|align=center|[[File:Monty Mole SMS.png|100x100px]]<br>'''[[Monty Mole]]'''
|A [[cannon]] operator that fires [[Bullet Bill]]s and [[Glorpedo]]es. It throws [[Bob-omb]]s at Mario if he gets close. Tossing them back deals damage to the mole.
|A [[cannon]] operator that fires [[Bullet Bill]]s and [[Glorpedo]]es. It throws [[Bob-omb]]s at Mario if he gets close. Tossing them back deals damage to the mole.
|align=center|[[The Beach Cannon's Secret]], [[Uncork the Waterfall]]
|align=center|[[The Beach Cannon's Secret]], [[Uncork the Waterfall]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
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|align=center|[[File:SMS Phatamanta.png|100x100px]]<br>'''[[Phantamanta|Manta]]'''
|align=center|[[File:SMS Phatamanta.png|100x100px]]<br>'''[[Phantamanta|Manta]]'''
|Shadow-like phantoms that spread electric goop. They divide into smaller mantas when shot with water.
|Shadow-like phantoms that spread electric goop. They divide into smaller mantas when shot with water.
|align=center|[[The Manta Storm]]
|align=center|[[The Manta Storm]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
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|align=center|[[File:KingbooSunshine.jpg|100x100px]]<br>'''[[King Boo (Super Mario Sunshine)|King Boo]]'''
|align=center|[[File:KingbooSunshine.jpg|100x100px]]<br>'''[[King Boo (Super Mario Sunshine)|King Boo]]'''
|A [[Big Boo]] found underneath the casino. He uses a roulette to attack Mario. He can only be damaged after burning his tongue with a spicy [[pepper]].
|A [[Big Boo]] found underneath the casino. He uses a roulette to attack Mario. He can only be damaged after burning his tongue with a spicy [[pepper]].
|align=center|[[King Boo Down Below]]
|align=center|[[King Boo Down Below]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
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|align=center|[[File:Eelymouth.jpg|100x100px]]<br>'''[[Eely-Mouth]]'''
|align=center|[[File:Eelymouth.jpg|100x100px]]<br>'''[[Eely-Mouth]]'''
|A giant eel suffering from tooth decay. It is the source of the pollution in [[Noki Bay]]. Cleaning its teeth with water calms it down.
|A giant eel suffering from tooth decay. It is the source of the pollution in [[Noki Bay]]. Cleaning its teeth with water calms it down.
|align=center|[[Eely-Mouth's Dentist]]
|align=center|[[Eely-Mouth's Dentist]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
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|align=center|[[File:Sunshinebowser.jpg|100x100px]][[File:Bowser Jr Artwork Super Mario Sunshine.png|100x100px]]<br>'''[[Bowser]] and [[Bowser Jr.]]'''
|align=center|[[File:Sunshinebowser.jpg|100x100px]][[File:Bowser Jr Artwork Super Mario Sunshine.png|100x100px]]<br>'''[[Bowser]] and [[Bowser Jr.]]'''
|Mario's fire-breathing archnemesis and his bratty son. Mario must use the [[Rocket Nozzle]] and a [[Ground Pound]] to destroy their bath in Corona Mountain.
|Mario's fire-breathing archnemesis and his bratty son. Mario must use the [[Rocket Nozzle]] and a [[Ground Pound]] to destroy their bath in Corona Mountain.
|align=center|[[Father and Son Shine!]]
|align=center|[[Father and Son Shine!]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|}
|}


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