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{{level infobox | {{level infobox | ||
|image | |image=[[File:Reptile Rumble Slippas.png]] | ||
|code=1 - 3 | |code=1 - 3 | ||
|world=[[Kongo Jungle]] | |world=[[Kongo Jungle]] | ||
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==Layout== | ==Layout== | ||
{{multiframe|[[File:ReptileRumble-GBC-1.png]] [[File:ReptileRumble-GBA-1.png|180px]]|Reptile Rumble, as it appears in the Game Boy Color version (top) and the Game Boy Advance version (bottom)|align=left|size=200}} | |||
From the beginning of the level, the Kongs can find a [[barrel]] sitting next to a small gap in the ground with a few Slippas in it. After passing another barrel located just ahead, they come up to several stair-like structures with Kritters hopping up them. The [[KONG Letters|letter K]] waits at the bottom of the stairs next to a raised piece of land with a few [[banana]]s on it. A barrel is placed on the other side of the raised area with several Kritters following it. A [[tire (object)|tire]] waits at the end of this area. It can help the primates reach a higher piece of land with another tire on it. A tall piece of ground holding a [[DK Barrel]] can be found behind this tire. More stair-like structures are ahead after a third tire with many Kritters hopping on them. Near the bottom of the steps, the Kongs can find a small pit that they can cross with the use of a tire. Two thin gaps in the ground are located on the opposite side of the gap, and Zingers fly in them. The letter O and a tire are between the two gaps. After the primates pass the gaps, they come up to a low wall that they must crawl under. Upon reaching the other side of the wall, they find a tire that can be used to reach a raised area with the level's [[Star Barrel|Continue Barrel]] on it. | From the beginning of the level, the Kongs can find a [[barrel]] sitting next to a small gap in the ground with a few Slippas in it. After passing another barrel located just ahead, they come up to several stair-like structures with Kritters hopping up them. The [[KONG Letters|letter K]] waits at the bottom of the stairs next to a raised piece of land with a few [[banana]]s on it. A barrel is placed on the other side of the raised area with several Kritters following it. A [[tire (object)|tire]] waits at the end of this area. It can help the primates reach a higher piece of land with another tire on it. A tall piece of ground holding a [[DK Barrel]] can be found behind this tire. More stair-like structures are ahead after a third tire with many Kritters hopping on them. Near the bottom of the steps, the Kongs can find a small pit that they can cross with the use of a tire. Two thin gaps in the ground are located on the opposite side of the gap, and Zingers fly in them. The letter O and a tire are between the two gaps. After the primates pass the gaps, they come up to a low wall that they must crawl under. Upon reaching the other side of the wall, they find a tire that can be used to reach a raised area with the level's [[Star Barrel|Continue Barrel]] on it. | ||
The second half of Reptile Rumble begins with a Slippa moving along the pathway under this piece of land. It is followed by two small gaps with three bouncy tires in each of them. A piece of land is also between the gaps with a Zinger and the letter N above it. A DK Barrel wobbles on a high area of ground after the gaps, which can be reached with a tire found right under it. A simple barrel is right next to it. A rather deep alcove is in the ground ahead of here with a few Slippas within it. Higher pieces of land follow the alcove. If the heroes continue from here, they can find a tire that can assist them in crossing a small pit with a Zinger in it. A low ceiling follows here, but they can crawl under it with no problems. On the other side of the ceiling, the duo can find a pair of Kritters in an area almost completely enclosed by walls. An [[Enguarde]] [[animal token|Token]] floats at the top of the area, which they can exit if they crawl under another low ceiling. A tire stands in front of the exit to this thin passage. A gap with several Slippas slithering in it follows. The primates can find a sign with an arrow on it just ahead, indicating that the level is near complete. Stair-like platforms are located after the sign with a tire on each stair. Kritters hop down the rocky stairs. The letter G is also in this area. Once the heroes climb the stairs, they can find the way out of the cave, which takes them out of the level when entered. | The second half of Reptile Rumble begins with a Slippa moving along the pathway under this piece of land. It is followed by two small gaps with three bouncy tires in each of them. A piece of land is also between the gaps with a Zinger and the letter N above it. A DK Barrel wobbles on a high area of ground after the gaps, which can be reached with a tire found right under it. A simple barrel is right next to it. A rather deep alcove is in the ground ahead of here with a few Slippas within it. Higher pieces of land follow the alcove. If the heroes continue from here, they can find a tire that can assist them in crossing a small pit with a Zinger in it. A low ceiling follows here, but they can crawl under it with no problems. On the other side of the ceiling, the duo can find a pair of Kritters in an area almost completely enclosed by walls. An [[Enguarde]] [[animal token|Token]] floats at the top of the area, which they can exit if they crawl under another low ceiling. A tire stands in front of the exit to this thin passage. A gap with several Slippas slithering in it follows. The primates can find a sign with an arrow on it just ahead, indicating that the level is near complete. Stair-like platforms are located after the sign with a tire on each stair. Kritters hop down the rocky stairs. The letter G is also in this area. Once the heroes climb the stairs, they can find the way out of the cave, which takes them out of the level when entered. | ||
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==Enemies== | ==Enemies== | ||
The following enemies appear in the following quantities, and enemies marked in '''bold''' make their level debut in Reptile Rumble: | The following enemies appear in the following quantities, and enemies marked in '''bold''' make their level debut in Reptile Rumble: | ||
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|Spa=Estruendo Reptil | |Spa=Estruendo Reptil | ||
|SpaM=Reptile Uproar | |SpaM=Reptile Uproar | ||
| | |Fre=Reptiles Ravageurs | ||
| | |FreM=Devastating Reptiles | ||
|Ger=Höhlenwahnsinn<br /> Reptilien-Rabatz (GBA) | |Ger=Höhlenwahnsinn<br /> Reptilien-Rabatz (GBA) | ||
|GerM= Cave Madness<br /> Reptile Noise | |GerM= Cave Madness<br /> Reptile Noise |
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