Enemy Course: Difference between revisions

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[[File:Toad Balloons.PNG|thumb|250px|An Enemy Course from World 2 in ''New Super Mario Bros. Wii'']]
{{about|a type of course|its associated musical composition|[[Enemy Course (theme)]]}}
The '''Enemy Courses'''<ref>''New Super Mario Bros. Wii instruction booklet'', page 8.</ref> (also known as '''Enemy Battles'''<ref>''New Super Mario Bros. U Prima Official Game Guide'', page 11.</ref>) are a type of battle course found in ''[[Super Mario Bros. 3]]'', ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]''. [[Enemy Blockade]]s in ''[[Super Mario 3D World]]'' work in a similar fashion to Enemy Courses.
[[File:NSMBW World 2-Enemy Screenshot.png|thumb|250px|An Enemy Course from [[World 2 (New Super Mario Bros. Wii)|World 2]] in ''New Super Mario Bros. Wii'']]
'''Enemy Courses'''<ref>''New Super Mario Bros. Wii'' instruction booklet, page 8.</ref> (also known as '''World Obstacles'''<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' PRIMA Official Game Guide. Page 11.</ref> or '''Enemy Battles'''<ref>Stratton, Steve. ''New Super Mario Bros. U'' PRIMA Official Game Guide. Page 11.</ref>) are a type of battle course found in ''[[Super Mario Bros. 3]]'', ''[[New Super Mario Bros. Wii]]'', and ''[[New Super Mario Bros. U]]''. [[Enemy Battles]] in ''[[Super Mario 3D World]]'' work in a similar fashion to Enemy Courses.


==History==
==History==
===''Super Mario Bros. 3''===
===''Super Mario Bros. 3''===
Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course.  An enemy will patrol the world map, moving when the player dies or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in [[Water Land|World 3]] will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star|Starman]] or [[Music Box]].  In this game, Enemy Courses consist solely of [[Hammer Bro]]thers and their variants. These courses can be skipped if the player uses a Music Box, which puts them to sleep until the player clears a level or dies twice.
Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course.  An enemy will patrol the world map, moving when the player loses a [[Extra life|life]] or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in [[Water Land|World 3]] will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star|Starman]] or [[Music Box]].  In this game, Enemy Courses consist solely of [[Hammer Bro]]thers and their variants. These courses can be skipped if the player uses a Music Box, which puts them to sleep until the player clears a level and/or loses two lives in a row.


If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero doesn't count) in [[Grass Land]], Water Land, [[Sky Land]], or [[Ice Land]], a Hammer Brother Enemy Course will become a [[Treasure Ship]] (the prize for clearing the ship remains the same).
If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero does not count) in [[Grass Land]], Water Land, [[Sky Land]], or [[Ice Land]], a Hammer Brother Enemy Course will become a [[Treasure Ship]] (the prize for clearing the ship remains the same).


In [[Super Mario Advance 4: Super Mario Bros. 3|the GBA version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]].
In [[Super Mario Advance 4: Super Mario Bros. 3|the Game Boy Advance version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]].
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="30%"|World
!width="40%"|Enemies
!width="30%"|Reward
|-
|[[Grass Land]]
|A [[Hammer Bro]]ther
|A [[Super Star|Starman]]
|-
|rowspan=3|[[Desert Land]]
|A [[Boomerang Bro]]ther
|A [[Music Box]]
|-
|A Boomerang Brother
|A [[Hammer]]
|-
|Two [[Fire Bro]]thers
|A [[Recorder|Magic Whistle]]
|-
|rowspan=2|[[Water Land]]
|Two Hammer Brothers
|A Hammer
|-
|Two Hammer Brothers
|A Starman
|-
|rowspan=3|[[Giant Land]]
|A [[Sledge Bro]]ther
|A [[Lakitu's Cloud]]
|-
|A Sledge Brother
|A Starman
|-
|A Sledge Brother
|A [[P-Wing]]
|-
|rowspan=3|[[Sky Land]]
|Two Hammer Brothers
|A Starman
|-
|Two Hammer Brothers
|A P-Wing
|-
|Two Hammer Brothers
|A Music Box
|-
|rowspan=3|[[Ice Land]]
|Two Hammer Brothers
|A Hammer
|-
|Two Hammer Brothers
|A Lakitu's Cloud
|-
|Two Hammer Brothers
|A Starman
|}


;Grass Land
Similar, but immobile courses also appear in the later worlds of the game, being {{world-link|7|piranhaplant|World 7-Piranha Plant 1}} 1, {{world-link|7|piranhaplant|World 7-Piranha Plant 2}} 2, {{world-link|8|tank3|World 8-Big Tanks}} 1, {{world-link|8|navy|World 8-Battleships}}, {{world-link|8|hand|World 8-Hand Traps}}, {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}}, and {{world-link|8|tank3|World 8-Super Tank}} 2. Of them, only the [[Piranha Plant]]s can be passed with a Music Box.
*A [[Hammer Bro]]ther that gives a Starman
;Desert Land
*A [[Boomerang Bro]]ther that gives a Music Box
*A Boomerang Brother that gives a [[Hammer]]
*Two [[Fire Bro]]thers that give a [[Recorder|Magic Whistle]]
;Water Land
*Two Hammer Brothers that give a Hammer
*Two Hammer Brothers that give a Starman
;Giant Land
*A [[Sledge Bro]]ther that gives a [[Lakitu's Cloud]]
*A Sledge Brother that gives a Starman
*A Sledge Brother that gives a [[P-Wing]]
;Sky Land
*Two Hammer Brothers that give a Starman
*Two Hammer Brothers that give a P-Wing
*Two Hammer Brothers that give a Music Box
;Ice Land
*Two Hammer Brothers that give a Hammer
*Two Hammer Brothers that give a Lakitu's Cloud
*Two Hammer Brothers that give a Starman


===''New Super Mario Bros. Wii''===
===''New Super Mario Bros. Wii''===
[[File:NSMBW W3-Enemy.png|thumb|right|200px|An Ice Bro Enemy Course in World 3.]]
[[File:NSMBW World 3-Enemy Screenshot.png|thumb|200px|An Ice Bro Enemy Course in World 3.]]
[[File:NSMBW W6 Enemy Course.png|thumb|right|200px|A Bullet Bill Enemy Course in World 6.]]
[[File:NSMBW World 6-Enemy Screenshot.png|thumb|200px|A Bullet Bill Enemy Course in World 6.]]
An Enemy Course is found in all worlds except for World 9 in ''[[New Super Mario Bros. Wii]]''.  The player needs to collect eight [[Toad balloon]]s, while enemies attack them, to release a [[Treasure Chest|treasure chest]] that contains a [[Toad (species)|Toad]] in it. Once all balloons are collected, the Toad thanks the player for rescuing him and will give the player three [[Super Mushroom]]s. These courses are played at designated areas of the Map where an enemy is found; they move when players do. In Worlds 6 and 8, the player can do their Enemy Course infinite times. The enemies do not need to be defeated, and are automatically defeated when the game is won. The players cannot quit these courses, so in order to get back to the World Map the player has to complete the course or lose a life. However, if the player loses a life, they will be knocked back to the space where they were on the World Map.
An Enemy Course is found in all worlds except for [[World 9 (New Super Mario Bros. Wii)|World 9]] in ''[[New Super Mario Bros. Wii]]''.  The player needs to collect eight [[Toad balloon]]s, while enemies attack them, to release a [[treasure chest|chest]] that contains a [[Toad (species)|Toad]] in it. Once all balloons are collected, the Toad thanks the player for rescuing him and will give the player three [[Super Mushroom]]s. These courses are played at designated areas of the Map where an enemy is found; they move when players do. In Worlds 6 and 8, the player can do their Enemy Course infinite times. The enemies do not need to be defeated, and are automatically defeated when the game is won. The players cannot quit these courses, so in order to get back to the World Map the player has to complete the course or lose a life. However, if the player loses a life, they will be knocked back to the space where they were before on the World Map.


Losing a life in any level will cause enemies to reappear on the map. Using a [[Super Star]] when on the map and running into one of the enemies will immediately dispatch them without having to enter these courses, but the player will not receive three [[Super Mushroom]]s for doing so.
Losing a life in any level will cause enemies to reappear on the map. Using a [[Super Star|Star]] when on the map and running into one of the enemies will immediately defeat them without having to enter these courses, but the player will not receive three Super Mushrooms for doing so.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="10%"|World
!width="45%"|Location
!width="45%"|Enemies
|-
|World 1
|After [[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|Eight [[Goomba]]s, four [[Hefty Goomba]]s and two [[Big Goomba|Giant Goomba]]s
|-
|World 2
|After either [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]] or [[World 2-6 (New Super Mario Bros. Wii)|World 2-6]]
|Three [[Spiny|Spinies]] and four more Spinies
|-
|World 3
|After [[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|Three [[Ice Bro]]s. and four more Ice Bros.
|-
|World 4
|After [[World 4-1 (New Super Mario Bros. Wii)|World 4-1]]
|A [[Porcupuffer]]
|-
|World 5
|After [[World 5-1 (New Super Mario Bros. Wii)|World 5-1]], and after either [[World 5-Ghost House (New Super Mario Bros. Wii)|World 5-Ghost House]] or [[World 5-5 (New Super Mario Bros. Wii)|World 5-5]]
|Four [[Stalking Piranha Plant]]s
|-
|World 6
|After [[World 6-3 (New Super Mario Bros. Wii)|World 6-3]], and after [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]]
|Infinite [[Bullet Bill]]s
|-
|World 7
|After [[World 7-Ghost House (New Super Mario Bros. Wii)|World 7-Ghost House]]
|A [[Lakitu]] that throws Spinies
|-
|World 8
|After [[World 8-3 (New Super Mario Bros. Wii)|World 8-3]]
|Five [[Lava Bubble]]s, six more Lava Bubbles and eight more Lava Bubbles
|}


;World 1
===''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''===
*Eight [[Goomba]]s
[[File:NSMBU Goomba Enemy Course.png|thumb|250px|The Goomba Enemy Course found in Layer-Cake Desert in ''[[New Super Mario Bros. U]]''.]]
*Four [[Hefty Goomba]]s
After being absent in ''New Super Mario Bros. 2'', Enemy Courses return in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]''; there are seven Enemy Courses this time around. As with the courses in ''Super Mario Bros. 3'', the enemies must be defeated in order to retrieve the prize, which is a [[Super Star]] this time around, instead of three Super Mushrooms given by Toad, but if the player does not open the chest for 30 to 45 seconds, [[Nabbit]] will jump out of nowhere and steal the chest's contents. (If a player is playing as Nabbit in ''New Super Luigi U'' or either game of the port, the screen simply fades to black.) In ''New Super Luigi U'', the prize is either a [[Propeller Mushroom]], a [[Mini Mushroom]], or a [[Penguin Suit]]. If the enemy cannot be defeated by normal stomps, such as [[Boo]]s, a [[Flying ? Block]] holding a Super Star floats by for Mario and co. to use. Upon clearing an Enemy Course in ''[[New Super Mario Bros. U Deluxe]]'', the player may receive a [[Super Crown]] in either base game, as well as the rewards from ''New Super Luigi U'' no longer being exclusive to that game in the port.
*Two [[Big Goomba]]s
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
;World 2
|-style="background: #ABC;"
*Three [[Spiny|Spinies]]
!width="50%"|World
*Four Spinies
!width="50%"|Enemies
;World 3
|-
*Three [[Ice Bro]]s.
|Acorn Plains
*Four Ice Bros.
|[[Piranha Plant]]s
;World 4
|-
*A [[Porcupuffer]]
|Layer-Cake Desert
;World 5
|[[Goomba]]s and/or [[Hefty Goomba]]s and [[Fire Bro]]s.
*Four [[Stalking Piranha Plant]]s
|-
;World 6
|Sparkling Waters
*Infinite [[Bullet Bill]]s
|[[Cheep Cheep]]s
;World 7
|-
*A [[Lakitu]] that throws Spinies
|Frosted Glacier
;World 8
|[[Cooligan]]s
*Five [[Lava Bubble]]s
|-
*Six Lava Bubbles
|Soda Jungle
*Eight Lava Bubbles
|[[Boo]]s
|-
|Meringue Clouds
|[[Fuzzy|Fuzzies]]
|}


===''New Super Mario Bros. U'' / ''New Super Luigi U''===
==Music==
[[File:Goomba Enemy Course.PNG|thumb|250px|right|The Goomba Enemy Course found in Layer-Cake Desert in ''[[New Super Mario Bros. U]]''.]]
{{media table
After being absent in ''New Super Mario Bros. 2'', Enemy Courses return in ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]''; there are 7 Enemy Courses this time around. As with the courses in ''Super Mario Bros. 3'', the enemies must be defeated in order to retrieve the prize, which is a [[Super Star]] this time around, instead of three Super Mushrooms given by Toad, but if the player doesn't open the chest for 30 to 45 seconds, [[Nabbit]] will jump out of nowhere and steal the chest's contents (If Nabbit is used in ''New Super Luigi U'', the screen simply fades to black.). In ''New Super Luigi U'', the prize is either a [[Propeller Mushroom]] or a [[Mini Mushroom]]. If the enemy cannot be defeated by normal stomps, such as [[Boo]]s, a [[Flying ? Block]] holding a Super Star floats by for Mario and co. to use.
|file1=Hammer Bros Battle Theme Super Mario Bros 3.oga
|title1=''Super Mario Bros. 3'' Enemy Course theme
|file2=NSMBW Enemycourse.oga
|title2=''New Super Mario Bros. Wii'' and ''New Super Mario Bros. U'' Enemy Course theme
}}


;Acorn Plains
==Names in other languages==
*[[Piranha Plant]]s
;Layer Cake Desert
*[[Goomba]]s and/or [[Hefty Goomba]]s
*[[Fire Bro]]s.
;Sparkling Waters
*[[Cheep Cheep]]s
;Frosted Glacier
*[[Cooligan]]s
;Soda Jungle
*[[Boo]]s
;Meringue Clouds
*[[Fuzzy|Fuzzies]]
 
== Names in other languages ==
{{foreign names
{{foreign names
|FraE=Niveau ennemi<ref>''New Super Mario Bros. Wii'' French instruction booklet, page 11</ref>
|Jap=敵コース<ref>https://www.nintendo.co.jp/switch/adala/pc/stage/index.html</ref>
|FraEM=Enemy level
|JapR=Teki Kōsu
|JapM=Enemy Course
|FreE=Niveau ennemi<ref>''New Super Mario Bros. Wii'' French instruction booklet, page 11</ref>
|FreEM=Enemy level
|ChiS=敌人关卡<ref>[https://www.nintendoswitch.com.cn/new_super_mario_bros_u_deluxe/pc/stage/index.html Official simplified Chinese website for ''New Super Mario Bros. U Deluxe'']. Retrieved March 30, 2020.</ref>
|ChiSR=Dírén Guānqiǎ
|ChiSM=Enemy Course
|ChiT=敵人關卡<ref>[https://www.nintendo.com.hk/nsmb/howto/index.htm Official Chinese website for ''New Super Mario Bros.  Wii'']. Retrieved March 30, 2020.</ref>
|ChiTR=Dírén Guānqiǎ
|ChiTM=Enemy Course
|Ita=Livello nemico
|ItaM=Enemy level
}}
}}


==Trivia==
==Trivia==
*In ''New Super Mario Bros. Wii'', Spinies are the only enemies of the enemy courses to not be seen in the world map.
*In ''New Super Mario Bros. Wii'', Spinies are the only enemies that appear in Enemy Courses not to be seen on the world map.
*An oversight in ''Super Mario Bros. 3'' may randomly cause an Enemy Course to overlap with an [[N-Mark Spade Panel]] on the overworld maps that Enemy Courses appear in, causing them to combine and move around indefinitely, thus causing a [[Unwinnable state|softlock]].


==References==
==References==
<references/>
<references/>
{{SMB3}}
{{SMB3}}
{{NSMBW}}
{{NSMBW}}
{{NSMBU}}
{{NSMBU}}
[[Category:Levels]]
[[Category:Levels]]
[[Category:Places]]
[[de:Gegnerkurs]]
[[de:Gegnerkurs]]
[[it:Livello nemico]]
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