Robo Factory: Difference between revisions

183 bytes added ,  8 months ago
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Text replacement - "Fra([AE]?M? *)=" to "Fre$1="
(I wish Monster Games gave these new levels better names. Something like "Assembly Arena" (in my opinion) sounds better than "Robo Factory".)
m (Text replacement - "Fra([AE]?M? *)=" to "Fre$1=")
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{{level
{{level infobox
|title=Robo Factory
|title=Robo Factory
|image=[[File:Robo Factory.png|250px]]
|image=[[File:Robo Factory.png|250px]]
|code=9 - 7
|code=9-7
|world=[[Cloud (world)|Cloud]]
|game=''[[Donkey Kong Country Returns 3D]]''
|game=''[[Donkey Kong Country Returns 3D]]''
|notes=The seventh level of Cloud based on Factory.
|before=[[Tar Ball Fall|<<]]
|before=[[Tar Ball Fall|<<]]
|after=[[Lavawheel Volcano|>>]]
|after=[[Lavawheel Volcano|>>]]
|track=Factory Friction
}}
}}
'''Robo Factory''' is the seventh level of the secret Cloud world from ''[[Donkey Kong Country Returns 3D]]''. It represents the seventh world of the game, the [[Factory (Donkey Kong Country Returns)|Factory]].
'''Robo Factory''' is the seventh level of the secret [[Cloud (world)|Cloud]] world from ''[[Donkey Kong Country Returns 3D]]''. It represents the seventh world of the game, the [[Factory (Donkey Kong Country Returns)|Factory]].


The level focuses on the Kongs gradually constructing a gigantic robot resembling Donkey Kong himself as they progress to the end.
The level focuses on the Kongs gradually constructing a gigantic robot resembling Donkey Kong himself as they progress to the end.
In the [[Donkey Kong Country Returns 3D#Time Attack|Time Attack]] mode of the game, a time of 2:15:00 is needed to get a gold medal, a time of 2:25:00 for silver, and a time of 2:40:00 for bronze.


==Overview==
==Overview==
Starting off the level, [[Donkey Kong]] and [[Diddy Kong]] should head right past some enemies to find a yellow button which, when pressed, opens the doors in the background revealing the body of the robot. It is then transported to a later part of the level. The button also lowers the right wall, allowing the Kongs to continue. On the other side, there are pistons and [[Pyrobot]]s which the Kongs must avoid. More pistons lie beyond that, except these ones don't hit against anything and instead lift the Kongs higher up. After getting past both the falling and rising pistons, there will be a [[Barrel Cannon]] that will launch the Kongs to where the robot body is located. The Kongs must press the second button while avoiding the [[Electroid]]s' line of electricity, which will attach arms to the robot and lower the wall to the first checkpoint.
Starting off the level, [[Donkey Kong]] and [[Diddy Kong]] should head right past some enemies to find a yellow button which, when pressed, opens the doors in the background revealing the body of the robot. It is then transported to a later part of the level. The button also lowers the right wall, allowing the Kongs to continue. On the other side, there are pistons and [[Pyrobot]]s which the Kongs must avoid. More pistons lie beyond that, except these ones don't hit against anything and instead lift the Kongs higher up. After getting past both the falling and rising pistons, there will be a [[Barrel Cannon]] that will launch the Kongs to where the robot body is located. The Kongs must press the second button while avoiding the [[Electroid (enemy)|Electroid]]s' line of electricity, which will attach arms to the robot and lower the wall to the first checkpoint.


After the robot is transported, the Kongs will find more pistons which will only fall if Electroids move past them as they move along their designated paths. After that, the Kongs will enter a series of Barrel Cannons, where they must make timed launches during the first and last part of the sequence to avoid getting crushed between pistons. The final Barrel Cannon leads the Kongs to where the robot was transported. Pressing the button there (while avoiding the [[Tiki Zing]]s) will attach the head to the robot, completing it. The wall lowers to open the way to the next checkpoint.
After the robot is transported, the Kongs will find more pistons which will only fall if Electroids move past them as they move along their designated paths. After that, the Kongs will enter a series of Barrel Cannons, where they must make timed launches during the first and last part of the sequence to avoid getting crushed between pistons. The final Barrel Cannon leads the Kongs to where the robot was transported. Pressing the button there (while avoiding the [[Tiki Zing]]s) will attach the head to the robot, completing it. The wall lowers to open the way to the next checkpoint.
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#Upon reaching the final area, the Kongs should blow into the horn to the left to reveal the Puzzle Piece.
#Upon reaching the final area, the Kongs should blow into the horn to the left to reveal the Puzzle Piece.


==Names in Other Languages==
==Names in other languages==
{{foreignname
{{foreign names
|Fra=Fabrique Robotique
|Fre=Fabrique Robotique
|FraM=Robotic Factory
|FreM=Robotic Factory
|Ger=Robo-Fabrik
|Ger=Robo-Fabrik
|GerM=Robo Factory
|GerM=Robo Factory
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|Spa=Fábrica robótica
|Spa=Fábrica robótica
|SpaM=Robotic Factory
|SpaM=Robotic Factory
|Ita=Robofabbrica
|ItaM=Robotfactory
}}
}}
{{BoxTop}}
 
{{DKCR}}
{{DKCR}}
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Island]]
[[Category:Factories]]
[[Category:Factories]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country Returns levels]]