Bounce and Pounce: Difference between revisions

m
Text replacement - "Fra([AE]?M? *)=" to "Fre$1="
(→‎Trivia: Added links)
Tag: Mobile edit
m (Text replacement - "Fra([AE]?M? *)=" to "Fre$1=")
(15 intermediate revisions by 7 users not shown)
Line 1: Line 1:
[[File:Bounce_and_Pounce.png|thumb|Bounce and Pounce]]
{{minigame infobox
'''Bounce and Pounce''' is one of [[Mario]]'s [[minigame]]s in ''[[Super Mario 64 DS]]''. It features Mario, who has apparently split into three bodies, falling through the air while attempting to stomp on [[Fly Guy]]s.
|image=[[File:Bounce_and_Pounce.png|200px]]
|appears_in=''[[Super Mario 64 DS]]''
|type=Mario's minigame
|sample=[[File:SM64DS Bounce and Pounce.oga]]
}}
'''Bounce and Pounce''' is one of [[Mario]]'s [[minigame]]s in ''[[Super Mario 64 DS]]''. It features Mario, who has apparently split into three bodies, falling through the air while attempting to [[stomp]] on [[Fly Guy]]s.


==Gameplay==
==Gameplay==
The objective of the minigame is to have the three Marios stomp on all the Fly Guys, thus clearing the level. If one of the Marios falls off the Touch Screen, one of the three lives is lost; however, the Mario will reappear. For every five levels completed, the player's lives are restored back to three. The player can control the Marios by tapping them with the [[Nintendo DS#Stylus|stylus]]. When tapped in the middle, the Mario is shot directly upwards; when tapped on the left, he is shot upwards and to the right; and when tapped on the right, he is shot upwards and to the left. The [[Game Over|minigame ends]] when the player loses three lives.
The objective of the minigame is to have the three Marios stomp on all the Fly Guys, thus clearing the level. If one of the Marios falls off the Touch Screen, one of the three lives is lost; however, the Mario reappears. For every five levels completed, the player's lives are restored back to three. The player can control the Marios by tapping them with the [[Nintendo DS#Stylus|stylus]]. When tapped in the middle, the Mario is shot directly upwards; when tapped on the left, he is shot upwards to the right; and when tapped on the right, he is shot upwards to the left. The [[Game Over|minigame ends]] when the player loses three lives.


===Levels===
===Levels===
Out of all the patterns featured in the first fifteen levels, the one in Level 14 is the only one not to occur afterwards.
Out of all the patterns featured on the first fifteen levels, the one on Level 14 is the only one not to occur afterwards.
{| class="wikitable"
{| class="wikitable"
! Level
! Level
! Number of Fly Guys<br>(Upper Screen, Touch Screen)
! Number of Fly Guys<br>(upper screen, Touch Screen)
! Description
! Description
|-
|-
Line 38: Line 43:
| 11
| 11
| 3 (2-1)
| 3 (2-1)
| Two big Fly Guys on the left and right side of the upper screen, and one small Fly Guy in the middle of the Touch Screen that flies from right to left
| Two big Fly Guys on the left and right sides of the upper screen, and one small Fly Guy in the middle of the Touch Screen that flies from right to left
|-
|-
| 12
| 12
| 3 (0-3)
| 3 (0-3)
| Two big Fly Guys stand still on the left and right side of the Touch Screen, and a small Fly Guy flies from the upper middle of the screen in a V-formation across the screen up to the upper screen as well.
| Two big Fly Guys stand still on the left and right sides of the Touch Screen, and a small Fly Guy flies from the upper middle of the screen in a V-formation across the screen up to the upper screen as well.
|-
|-
| 13
| 13
Line 54: Line 59:
| 15
| 15
| 3 (0-3)
| 3 (0-3)
| Two small Fly Guys fly counterclockwise around the border of the Touch Screen, starting on the right and left side of the screen, respectively; on the upper screen, a Fly Guy flies clockwise around the border of the screen.
| Two small Fly Guys fly counterclockwise around the border of the Touch Screen, starting on the right and left sides of the screen, respectively; on the upper screen, a Fly Guy flies clockwise around the border of the screen.
|-
|-
| 16–20
| 16–20
Line 76: Line 81:
|Jap=ジャンピングマリオ
|Jap=ジャンピングマリオ
|JapR=Janpingu Mario
|JapR=Janpingu Mario
|Fra=Bonds et rebonds
|FraM=Bounds and rebounds
|JapM=Jumping Mario
|JapM=Jumping Mario
|Fre=Bonds et rebonds
|FreM=Bounds and rebounds
|Spa=Bota y derrota
|Spa=Bota y derrota
|SpaM=Bounce and defeat
|SpaM=Bounce and Defeat
|Ger=Freier Fall und Hüpfer
|Ger=Freier Fall und Hüpfer
|GerM=Free Fall and Bounce
|GerM=Free Fall and Bounce
|Ita=Balza e rimbalza
|ItaM=Jump and bounce
|Chi=马力欧跳跃
|ChiR=Mǎlìōu Tiàoyuè
|ChiM=Mario Jump
}}
}}


==Trivia==
==Trivia==
*This music for this minigame appears as an available track to listen to in ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]] version).
*This music for this minigame appears as an available track to listen to in ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]] version).
*This minigame, along with [[Trampoline Time]], [[Bounce and Trounce]], and [[Trampoline Terror]], are the only minigames in ''Super Mario 64 DS'' and ''[[New Super Mario Bros.]]'' to run at 30 frames per second.
*This minigame, along with [[Trampoline Time]], [[Bounce and Trounce]], and [[Trampoline Terror]], is the only minigame in ''Super Mario 64 DS'' and ''[[New Super Mario Bros.]]'' to run at 30 frames per second.
{{SM64}}
{{SM64}}
[[Category:Super Mario 64 DS Minigames]]
[[Category:Super Mario 64 DS minigames]]
[[it:Balza e rimbalza]]
[[it:Balza e rimbalza]]