Toy Field: Difference between revisions

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==History==
==History==
===''Mario Superstar Baseball''===
===''Mario Superstar Baseball''===
{{more images|section=yes}}
{{more images|section=yes|Screenshots of this incarnation}}
First, the players select their characters (and the difficulty for each CPU player, if any). Then, they choose to have 10, 20, 30, 40, or 50 turns for the whole game. Then, the game starts with a random batter and random pitcher - the other two players become the fielders. Each player starts a game with 100 coins. If the pitcher strikes out the batter, the pitcher steals 30 coins from the batter, and bats next. If a fielder catches a ball, the fielder gets to bat next. If the caught ball is a fly ball, the fielder steals 50 coins from the batter. If four balls are pitched (''Ball Four'') or the ball hits the batter (''Take Your Base''), it counts a turn (though there is no extra turns in this instance if this happens on the last turn), the batter goes again and a base is lit up - if all bases are lit up when either of these happen during a turn, the batter then steals 20 coins from the pitcher.
First, the players select their characters (and the difficulty for each CPU player, if any). Then, they choose to have 10, 20, 30, 40, or 50 turns for the whole game. Then, the game starts with a random batter and random pitcher - the other two players become the fielders. Each player starts a game with 100 coins. If the pitcher strikes out the batter, the pitcher steals 30 coins from the batter, and bats next. If a fielder catches a ball, the fielder gets to bat next. If the caught ball is a fly ball, the fielder steals 50 coins from the batter. If four balls are pitched (''Ball Four'') or the ball hits the batter (''Take Your Base''), it counts a turn (though there is no extra turns in this instance if this happens on the last turn), the batter goes again and a base is lit up - if all bases are lit up when either of these happen during a turn, the batter then steals 20 coins from the pitcher.


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Hitting the "COIN" spaces causes many coins to appear on the field. The fielders can collect the coins for a few seconds (which is worth twice as much when collected). After that time is up, the batter gets any remaining coins.  
Hitting the "COIN" spaces causes many coins to appear on the field. The fielders can collect the coins for a few seconds (which is worth twice as much when collected). After that time is up, the batter gets any remaining coins.  


Hitting a button right next to the back wall reveals a letter. Hitting all the letters spell HOMERUN (North America)/MIRACLE(Japan and Europe), and the player gets a home run, earning them more coins. If the ball is not caught when a batter hits it, the batter goes again. If this happens in the final turn, extra turns are played until ''Ball Four'' or ''Take Your Base'' occurs, a strikeout occurs, or the ball is caught during that turn, in that point the game ends.
Hitting a button right next to the back wall reveals a letter. Hitting all the letters spell HOMERUN (North America) / MIRACLE (Japan and Europe), and the player gets a home run, earning them more coins. If the ball is not caught when a batter hits it, the batter goes again. If this happens in the final turn, extra turns are played until ''Ball Four'' or ''Take Your Base'' occurs, a strikeout occurs, or the ball is caught during that turn, in that point the game ends.


High scores are also stored. There is only one list of records regardless of the number of turns played and records can only be set in single player mode. At the end of a game, if the human player gets a higher score than the 5th highest score in the list (even if the player does not win the game), the usual words that say ''WINNER!'' above the winning character(s) are replaced with ''NEW RANKING!'' (or in case that the player breaks the top record, ''NEW RECORD!'') in the middle of the screen.
High scores are also stored. There is only one list of records regardless of the number of turns played and records can only be set in single player mode. At the end of a game, if the human player gets a higher score than the 5th highest score in the list (even if the player does not win the game), the usual words that say ''WINNER!'' above the winning character(s) are replaced with ''NEW RANKING!'' (or in case that the player breaks the top record, ''NEW RECORD!'') in the middle of the screen.
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*The first slot controls the speed of the ball. The Mushroom is slow, flower is regular, star is fast, and crown is the fastest. There is a ? space where players won't be told of the ball's speed.
*The first slot controls the speed of the ball. The Mushroom is slow, flower is regular, star is fast, and crown is the fastest. There is a ? space where players won't be told of the ball's speed.
*The second slot shows where the ball goes. It can curve left, right, or go straight. There is a ? space which does not tell the player which way it curves.
*The second slot shows where the ball goes. It can curve left, right, or go straight. There is a ? space which does not tell the player which way it curves.
*The third slot shows which item the batter gains. Items can be used on the outfielders, similar to how they can be used in the baseball game. There are items, or an X Space, which does not give the player an item.
*The third slot shows which item the batter gains. Items can be used on the outfielders, similar to how they can be used in the baseball game. There is also an X space, which does not give the player an item.


When the batter gets a strike, the other players get five coins each. If the batter gets a second strike, the other players get another five coins each. If the batter strikes out, they lose 45 coins and the outfielders gain even another five coins each, for a total of 15 coins each.
When the batter gets a strike, the other players get five coins each. If the batter gets a second strike, the other players get another five coins each. If the batter strikes out, they lose 45 coins and the outfielders gain even another five coins each, for a total of 15 coins each.
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**There is a game with 4 boxes, a star in one of them. Each player picks a box, and whoever selects the box with the Star wins.
**There is a game with 4 boxes, a star in one of them. Each player picks a box, and whoever selects the box with the Star wins.
**A minigame where the player has a certain number, and a few balloons. The player must pop balloons to make the exact number first.
**A minigame where the player has a certain number, and a few balloons. The player must pop balloons to make the exact number first.
**Please note that if the games have more than one winner, then the [[coin]]s awarded is split.
**If the minigames have more than one winner, then the [[coin]]s awarded is split.
*Once all doors are flipped around, the letters spell the word MIRACLE (Japan and Europe)/HOMERUN (North American). The person who hits the last door required gets 600 coins.
*Once all doors are flipped around, the letters spell the word MIRACLE (Japan and Europe)/HOMERUN (North American). The person who hits the last door required gets 600 coins, removing 200 from each fielder.
*In front of the door, there is a brick wall. Above the brick wall is a panel that says "Grand Slam". When a Grand Slam is hit, the player not only bats again but gets 500 coins.
*In front of the door, there is a brick wall. Above the brick wall is a panel that says "Grand Slam". When a Grand Slam is hit, the player not only bats again but gets 500 coins.
*The player can get bonus coins for hitting the wall.
*The player can get bonus coins for hitting the wall.
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There is another new element in Toy Field. The name is King bonus; it either gives bonus coins or makes players lose coins. Similar to the [[Bonus Star]]'s elements in ''[[Mario Party]]'', there are additional coins rewarded or penalized, such as for tackling the most, being tackled the most, getting nice plays the most and hitting the ball perfectly.  
There is another new element in Toy Field. The name is King bonus; it either gives bonus coins or makes players lose coins. Similar to the [[Bonus Star]]'s elements in ''[[Mario Party]]'', there are additional coins rewarded or penalized, such as for tackling the most, being tackled the most, getting nice plays the most and hitting the ball perfectly.  


Every time a fielder is hit by a item, he or she loses 30 coins, and the batter gains 30.
Every time a fielder is hit by an item, they lose 30 coins, and the batter gains 30.


The maximum amount of coins one can possess in this mode has increased from the previous game to 9,999.
The maximum amount of coins one can possess in this mode has increased from the previous game to 9,999.
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|SpaA=Cuarto de Juegos
|SpaA=Cuarto de Juegos
|SpaAM=Playground
|SpaAM=Playground
|Fra=Arcade
|Fre=Arcade
|FraM=Arcade
|FreM=Arcade
}}
}}
{{MSB}}
{{MSB}}
{{Mario Super Sluggers}}
{{Mario Super Sluggers}}
[[Category:Baseball Stadiums]]
[[Category:Mario Superstar Baseball stadiums]]
[[Category:Mario Superstar Baseball]]
[[Category:Mario Super Sluggers stadiums]]
[[Category:Mario Super Sluggers]]