Super Mario Maker 2: Difference between revisions

m
no edit summary
m (Huh?)
mNo edit summary
Line 16: Line 16:


A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]].
A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]].
==Gameplay==
==Gameplay==
As in ''Super Mario Maker'', along with the main contents of the level, each level is set with a style, theme, and [[Time Limit|time limit]]. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the [[lava]] and [[Poison (obstacle)|poison]] respectively can also be set the same function. The player also has the option to add [[#Clear Conditions|Clear Conditions]] to their level, such as collecting a certain amount of [[coin]]s or reaching the goal as [[Super Mario (form)|Super Mario]]. Vertically scrolling sub-areas can also be created.
As in ''Super Mario Maker'', along with the main contents of the level, each level is set with a style, theme, and [[Time Limit|time limit]]. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the [[lava]] and [[Poison (obstacle)|poison]] respectively can also be set the same function. The player also has the option to add [[#Clear Conditions|Clear Conditions]] to their level, such as collecting a certain amount of [[coin]]s or reaching the goal as [[Super Mario (form)|Super Mario]]. Vertically scrolling sub-areas can also be created.
Line 23: Line 22:


In editing mode, the basic functions from ''Super Mario Maker'' return, including [[Mr. Eraser]] and [[Undodog]], and the player can quickly switch between playing and editing by pressing {{button|switch|minus}}. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to ''Super Mario 3D World'' style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.
In editing mode, the basic functions from ''Super Mario Maker'' return, including [[Mr. Eraser]] and [[Undodog]], and the player can quickly switch between playing and editing by pressing {{button|switch|minus}}. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to ''Super Mario 3D World'' style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.
===Controls===
===Controls===
The following controls are listed in [[#Yamamura's Dojo|Yamamura's Dojo]]. In the default setting, {{button|switch|X}} and {{button|switch|A}} can be used in place of {{button|switch|Y}} and {{button|switch|B}} for dashing and jumping, respectively. The player can visit the "Settings" option to change the dash controls to {{button|switch|Y}} and {{button|switch|B}} and the jump controls to {{button|switch|X}} and {{button|switch|A}}, similar to the NES games, ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]''.
The following controls are listed in [[#Yamamura's Dojo|Yamamura's Dojo]]. In the default setting, {{button|switch|X}} and {{button|switch|A}} can be used in place of {{button|switch|Y}} and {{button|switch|B}} for dashing and jumping, respectively. The player can visit the "Settings" option to change the dash controls to {{button|switch|Y}} and {{button|switch|B}} and the jump controls to {{button|switch|X}} and {{button|switch|A}}, similar to the NES games, ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]''.
{|class="wikitable"style="margin:auto; width:70%; text-align:center"
{|class="wikitable"style="margin:auto;width:70%;text-align:center"
!Action
!Action
!Input
!Input
Line 450: Line 448:
===Story Mode===
===Story Mode===
In Story Mode, after [[Mario]], [[Toadette]] (referred to as "Chief" in this mode), [[Toad]] (referred to as "Taskmaster" in this mode), and several other [[Toad (species)|Toads]] have just finished building [[Princess Peach]]'s [[Peach's Castle|castle]], Undodog accidentally steps on a button that causes a [[Reset Rocket]] to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through a total of 120 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the ''Super Mario 3D World'' style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode. Completing all jobs rewards the player with the Robot Cap and Suit.
In Story Mode, after [[Mario]], [[Toadette]] (referred to as "Chief" in this mode), [[Toad]] (referred to as "Taskmaster" in this mode), and several other [[Toad (species)|Toads]] have just finished building [[Princess Peach]]'s [[Peach's Castle|castle]], Undodog accidentally steps on a button that causes a [[Reset Rocket]] to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through a total of 120 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the ''Super Mario 3D World'' style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode. Completing all jobs rewards the player with the Robot Cap and Suit.
====Characters====
====Characters====
*[[Mario]]
*[[Mario]]
Line 471: Line 468:


====Jobs====
====Jobs====
{|style="text-align: center; min-width:60em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"class="sortable"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;min-width:60em;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"class="sortable"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Number!!Course name!!Course creator!!Game style!!Course theme(s)!!Difficulty!!Payment
!Number!!Course name!!Course creator!!Game style!!Course theme(s)!!Difficulty!!Payment
|-
|-
Line 728: Line 725:


There is a total of 46,411,484,401,953 possible Maker IDs and course IDs in total, with each ID having nine characters, and a total of 33 types of characters (every digit and letter of the alphabet, except for I, O, and Z) can be on the ID.
There is a total of 46,411,484,401,953 possible Maker IDs and course IDs in total, with each ID having nine characters, and a total of 33 types of characters (every digit and letter of the alphabet, except for I, O, and Z) can be on the ID.
====Network Play====
====Network Play====
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: [[Mario]], [[Luigi]], [[Toad]], or [[Toadette]]. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: [[Mario]], [[Luigi]], [[Toad]], or [[Toadette]]. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.
Line 735: Line 731:


Players are matched with opponents who have a close rating. The maximum Versus Rating appears to be 8000.
Players are matched with opponents who have a close rating. The maximum Versus Rating appears to be 8000.
{|style="text-align: center; min-width:20em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;min-width:20em;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Versus Rating
!Versus Rating
!Rank
!Rank
Line 780: Line 776:
*'''Cheetah Suit''' - Earned with twenty stamps
*'''Cheetah Suit''' - Earned with twenty stamps
The player can also receive stars temporarily spinning around their [[Mii]]. They can be one bronze star, two silver stars, or three gold stars, depending on how fast they finished the course once the current Ninji Speedrun event is over.
The player can also receive stars temporarily spinning around their [[Mii]]. They can be one bronze star, two silver stars, or three gold stars, depending on how fast they finished the course once the current Ninji Speedrun event is over.
=====Courses=====
=====Courses=====
There is a total of 21 Ninji Speedrun courses.
There is a total of 21 Ninji Speedrun courses.
{|style="text-align: center; min-width:60em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;min-width:60em;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Course name
!Course name
!Release date
!Release date
Line 895: Line 890:
|{{SMM2 theme|sky}}{{SMM2 theme|underground}}
|{{SMM2 theme|sky}}{{SMM2 theme|underground}}
|}
|}
=====Names in other languages=====
=====Names in other languages=====
{{foreign names
{{foreign names
Line 921: Line 915:


====Official courses====
====Official courses====
{|style="text-align: center; min-width:60em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;min-width:60em;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Account
!Account
!Course name
!Course name
Line 1,139: Line 1,133:


All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved.
All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved.
====Themes====
====Themes====
Each theme has its own set of aesthetic features that can be added to the world for decorative purposes by adding plain terrain and holding it down on the touch screen to change it.
Each theme has its own set of aesthetic features that can be added to the world for decorative purposes by adding plain terrain and holding it down on the touch screen to change it.
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!Name
!Name
!colspan=3|Aesthetic features
!colspan=3|Aesthetic features
Line 1,204: Line 1,197:
|-
|-
|width=200px height=85px|''New Super Mario Bros. U''-styled Mushroom Platforms
|width=200px height=85px|''New Super Mario Bros. U''-styled Mushroom Platforms
|width=200px|A [[Poison (obstacle)|poison]] pond
|width=200px|A [[poison (obstacle)|poison]] pond
|width=200px|A tree from the [[Forest of Illusion]]
|width=200px|A tree from the [[Forest of Illusion]]
|-
|-
Line 1,261: Line 1,254:
{{footnote|note|1|Added in version 2.0.0}}
{{footnote|note|1|Added in version 2.0.0}}
{{footnote|note|2|Added in version 3.0.0}}
{{footnote|note|2|Added in version 3.0.0}}
===Styles===
===Styles===
The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles".  
The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles".  
Line 1,272: Line 1,264:


===Themes===
===Themes===
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=8%|Theme
!rowspan=2 width=8%|Theme
!colspan=5|Level inspiration
!colspan=5|Level inspiration
Line 1,367: Line 1,359:
The terrain category is represented by a [[Brick Block]] icon and colored cyan.
The terrain category is represented by a [[Brick Block]] icon and colored cyan.
{{br|left}}
{{br|left}}
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5 style="border-style: solid solid none solid;"|Styles available
!colspan=5 style="border-style:solid solid none solid;"|Styles available
!rowspan=2|Description
!rowspan=2|Description
|-
|-
!width=50px style="border-style: none none solid solid;"|{{SMM style|smb}}
!width=50px style="border-style:none none solid solid;"|{{SMM style|smb}}
!width=50px style="border-style: none none solid none;"|{{SMM style|smb3}}
!width=50px style="border-style:none none solid none;"|{{SMM style|smb3}}
!width=50px style="border-style: none none solid none;"|{{SMM style|smw}}
!width=50px style="border-style:none none solid none;"|{{SMM style|smw}}
!width=50px style="border-style: none none solid none;"|{{SMM style|nsmbu}}
!width=50px style="border-style:none none solid none;"|{{SMM style|nsmbu}}
!width=50px style="border-style: none solid solid none;"|{{SMM style|sm3dw}}
!width=50px style="border-style:none solid solid none;"|{{SMM style|sm3dw}}
|-
|-
|rowspan=15|[[Ground (block)|Ground]]
|rowspan=15|[[Ground (block)|Ground]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon.png|50px]]
|style="border-style: solid solid solid none;"|[[File:Ground SMM2 SM3DW.png|50px]]
|style="border-style:solid solid solid none;"|[[File:Ground SMM2 SM3DW.png|50px]]
|rowspan=14 |Flat, indestructible ground on which players and many enemies can walk and objects can be placed.
|rowspan=14|Flat, indestructible ground on which players and many enemies can walk and objects can be placed.
|-
|-
|style="border-style: solid none solid solid;"|[[File: SMM2 Ground SMB icon underground.png|50px]]
|style="border-style:solid none solid solid;"|[[File: SMM2 Ground SMB icon underground.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon underground.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon underground.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon underground.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon underground.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon underground.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon underground.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underground.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underground.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon underwater.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon underwater.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon underwater.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon underwater.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon underwater.png|50px]]  
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon underwater.png|50px]]  
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon underwater.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon underwater.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underwater.png|50px]]  
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underwater.png|50px]]  
|-
|-
|style="border-style: solid none solid solid;"|
|style="border-style:solid none solid solid;"|
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon underwater night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon underwater night.png|50px]]
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid solid solid none;"|
|style="border-style:solid solid solid none;"|
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon castle.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon castle.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon castle.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon castle.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon castle.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon castle.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon castle.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon castle.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon castle.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon castle.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|
|style="border-style:solid none solid solid;"|
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon castle night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon castle night.png|50px]]
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid solid solid none;"|
|style="border-style:solid solid solid none;"|
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon airship.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon airship.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon airship.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon airship.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon airship.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon airship.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon airship.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon airship.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon airship.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon airship.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon airship night.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon airship night.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon airship night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon airship night.png|50px]]
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon airship night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon airship night.png|50px]]
|style="border-style: solid solid solid none;"|
|style="border-style:solid solid solid none;"|
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon ghost house.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon ghost house.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon ghost house.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon ghost house.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon ghost house.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon ghost house.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon ghost house.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon ghost house.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon ghost house.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon ghost house.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon desert.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon desert.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon desert.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon desert.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon desert.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon desert.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon desert.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon desert.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon desert.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon desert.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon sky.png|50px]]  
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon sky.png|50px]]  
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon sky.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon sky.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon sky.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon sky.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon sky.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon sky.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon sky.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon sky.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon snow.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon snow.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon snow.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon snow.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon snow.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon snow.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon snow.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon snow.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon snow.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon snow.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon snow night.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon snow night.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon snow night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon snow night.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon snow night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon snow night.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon snow night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon snow night.png|50px]]
|style="border-style: solid solid solid none;"|
|style="border-style:solid solid solid none;"|
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon forest.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon forest.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon forest.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon forest.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon forest.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon forest.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon forest.png|50px]]
|-
|-
|'''[[Slope|Steep Slope]]'''
|'''[[Slope|Steep Slope]]'''
Line 1,490: Line 1,482:
|-
|-
|'''[[Clear Pipe]]'''
|'''[[Clear Pipe]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Clear Pipe SM3DW icon.png|50px]]
|[[File:SMM2 Clear Pipe SM3DW icon.png|50px]]
|A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes.
|A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes.
Line 1,534: Line 1,526:
|-
|-
|{{SMM2 modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}}
|{{SMM2 modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Block SMW icon.png|50px]]
|[[File:SMM2 Block SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a [[Spin Jump]] from above as any form other than Small Mario.
|A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a [[Spin Jump]] from above as any form other than Small Mario.
|-
|-
Line 1,609: Line 1,601:
The items category is represented by a [[Coin]] icon and colored magenta.
The items category is represented by a [[Coin]] icon and colored magenta.
{{br|left}}
{{br|left}}
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
Line 1,676: Line 1,668:
|{{SMM2 modifiers|'''[[Master Sword]]'''{{footnote|main|1}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Master Sword]]'''{{footnote|main|1}}|wings=1|parachute=1}}
|[[File:SMM2 Master Sword SMB icon.jpg|50px]]
|[[File:SMM2 Master Sword SMB icon.jpg|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|An alternate form of the Super Mushroom. A power-up that transforms players into [[Link]], allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow.
|An alternate form of the Super Mushroom. A power-up that transforms players into [[Link]], allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow.
|-
|-
Line 1,688: Line 1,680:
|{{SMM2 modifiers|'''[[Superball Flower]]'''|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Superball Flower]]'''|mushroom=2|wings=1|parachute=1}}
|[[File:SMM2 Superball Flower SMB icon.png|50px]]
|[[File:SMM2 Superball Flower SMB icon.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|An alternate form of the Fire Flower. A power-up that transforms players into their [[Superball Mario|Superball forms]], allowing them to shoot Superballs. When using this power-up, music from ''[[Super Mario Land]]'' plays. It is an unlockable element accessible after clearing "[[Spiny Shell Smashers]]" in Story Mode.
|An alternate form of the Fire Flower. A power-up that transforms players into their [[Superball Mario|Superball forms]], allowing them to shoot Superballs. When using this power-up, music from ''[[Super Mario Land]]'' plays. It is an unlockable element accessible after clearing "[[Spiny Shell Smashers]]" in Story Mode.
|-
|-
|{{SMM2 modifiers|[[Big Mushroom]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Big Mushroom]]|mushroom=2|wings=1|parachute=1}}
|[[File:SMM2 Big Mushroom SMB icon.png|50px]]
|[[File:SMM2 Big Mushroom SMB icon.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|A power-up that transforms players into their [[Big Mario|Big forms]], allowing them to break [[Hard Block]]s and other obstacles.
|A power-up that transforms players into their [[Big Mario|Big forms]], allowing them to break [[Hard Block]]s and other obstacles.
|-
|-
Line 1,699: Line 1,691:
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|[[File:SMM2 Super Leaf SMB3 icon.png|50px]]
|[[File:SMM2 Super Leaf SMB3 icon.png|50px]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|A flight power-up that transforms players into their [[Raccoon Mario|Raccoon forms]].
|A flight power-up that transforms players into their [[Raccoon Mario|Raccoon forms]].
|-
|-
|{{SMM2 modifiers|[[Cape Feather]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Cape Feather]]|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Cape Feather SMW icon.png|50px]]
|[[File:SMM2 Cape Feather SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|A flight power-up that transforms players into their [[Cape Mario|Cape forms]].
|A flight power-up that transforms players into their [[Cape Mario|Cape forms]].
|-
|-
|{{SMM2 modifiers|[[Propeller Mushroom]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Propeller Mushroom]]|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|[[File:SMM2 Propeller Mushroom NSMBU icon.png|50px]]
|[[File:SMM2 Propeller Mushroom NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
Line 1,715: Line 1,707:
|-
|-
|{{SMM2 modifiers|'''[[Super Bell]]'''|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Super Bell]]'''|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Super Bell SM3DW icon.png|50px]]
|[[File:SMM2 Super Bell SM3DW icon.png|50px]]
|A power-up that transforms players into their [[Cat Mario|Cat forms]], allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the [[Goal Pole]].
|A power-up that transforms players into their [[Cat Mario|Cat forms]], allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the [[Goal Pole]].
|-
|-
|{{SMM2 modifiers|'''[[Super Hammer (Super Mario Maker 2)|Super Hammer]]'''|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Super Hammer (Super Mario Maker 2)|Super Hammer]]'''|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 SM3DW Super Hammer.png|50px]]
|[[File:SMM2 SM3DW Super Hammer.png|50px]]
|A power-up that transforms players into their [[Builder Mario|Builder forms]], allowing them to use a hammer to break hard blocks and defeat enemies and place [[Builder Box]]es. It is an unlockable element obtained after clearing "[[Meowser Showdown!]]" in Story Mode.
|A power-up that transforms players into their [[Builder Mario|Builder forms]], allowing them to use a hammer to break hard blocks and defeat enemies and place [[Builder Box]]es. It is an unlockable element obtained after clearing "[[Meowser Showdown!]]" in Story Mode.
Line 1,726: Line 1,718:
|{{SMM2 modifiers|'''[[SMB2 Mushroom]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[SMB2 Mushroom]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|[[File:SMM2-SMB-SMB2Mushroom.png|50px]]
|[[File:SMM2-SMB-SMB2Mushroom.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|A power-up that transforms players into their ''[[Super Mario Bros. 2]]'' [[SMB2 Mario|forms]], allowing them to ride, grab, and throw enemies, as well as being able to perform [[charge jump]]s.
|A power-up that transforms players into their ''[[Super Mario Bros. 2]]'' [[SMB2 Mario|forms]], allowing them to ride, grab, and throw enemies, as well as being able to perform [[charge jump]]s.
|-
|-
Line 1,732: Line 1,724:
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|[[File:SMM2-SMB3-FrogSuit.png|50px]]
|[[File:SMM2-SMB3-FrogSuit.png|50px]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|A power-up that transforms players into their [[Frog Mario|Frog forms]], allowing them to swim underwater more easily and run across water surfaces.
|A power-up that transforms players into their [[Frog Mario|Frog forms]], allowing them to swim underwater more easily and run across water surfaces.
|-
|-
|{{SMM2 modifiers|'''[[Power Balloon]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Power Balloon]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2-SMW-PBalloon.png|50px]]
|[[File:SMM2-SMW-PBalloon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|A flight power-up that allows players to float through the air.
|A flight power-up that allows players to float through the air.
|-
|-
|{{SMM2 modifiers|'''[[Super Acorn]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Super Acorn]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|[[File:New Super Mario Bros. U Deluxe Super Acorn.png|50px]]
|[[File:New Super Mario Bros. U Deluxe Super Acorn.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
Line 1,748: Line 1,740:
|-
|-
|{{SMM2 modifiers|'''[[Boomerang Flower]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Boomerang Flower]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:BoomerangFlowerMK8.png|50px]]
|[[File:BoomerangFlowerMK8.png|50px]]
|A power-up that transforms players into their [[Boomerang Mario|Boomerang forms]].
|A power-up that transforms players into their [[Boomerang Mario|Boomerang forms]].
Line 1,777: Line 1,769:
|[[File:SMM2 Shoe Goomba SMB icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a [[Flutter Jump|flutter jump]]. The stiletto variant can destroy certain obstacles such as Thwomps.
|rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a [[Flutter Jump|flutter jump]]. The stiletto variant can destroy certain obstacles such as Thwomps.
|-
|-
Line 1,783: Line 1,775:
|[[File:SMM2 Stiletto Goomba SMB icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|-
|-
|{{SMM2 modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings=1}}
|{{SMM2 modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Yoshis Egg SMW icon.png|50px]]
|[[File:SMM2 Yoshis Egg SMW icon.png|50px]]
|[[File:SMM2 Yoshis Egg NSMBU icon.png|50px]]
|[[File:SMM2 Yoshis Egg NSMBU icon.png|50px]]
Line 1,793: Line 1,785:
|-
|-
|{{SMM2 modifiers|'''[[Cannon Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Cannon Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Cannon Box SM3DW icon.png|50px]]
|[[File:SMM2 Cannon Box SM3DW icon.png|50px]]
|A wearable object that shoots cannonballs. The player can charge up for long-ranged shots.
|A wearable object that shoots cannonballs. The player can charge up for long-ranged shots.
|-
|-
|{{SMM2 modifiers|'''[[Propeller Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Propeller Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Propeller Box SM3DW icon.png|50px]]
|[[File:SMM2 Propeller Box SM3DW icon.png|50px]]
|A wearable object that allows players to fly up to three times in midair, similar to the [[Propeller Mushroom]].
|A wearable object that allows players to fly up to three times in midair, similar to the [[Propeller Mushroom]].
|-
|-
|{{SMM2 modifiers|'''[[Goomba Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Goomba Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Goomba Mask SM3DW icon.png|50px]]
|[[File:SMM2 Goomba Mask SM3DW icon.png|50px]]
|A wearable object that prevents enemies from attacking players.
|A wearable object that prevents enemies from attacking players.
|-
|-
|{{SMM2 modifiers|'''[[Bullet Bill Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Bullet Bill Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Bullet Bill Mask SM3DW icon.png|50px]]
|[[File:SMM2 Bullet Bill Mask SM3DW icon.png|50px]]
|A wearable object that allows players to fly horizontally through the air similar to a [[Bullet Bill]].
|A wearable object that allows players to fly horizontally through the air similar to a [[Bullet Bill]].
|-
|-
|{{SMM2 modifiers|'''[[Red POW Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Red POW Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Red POW Box SM3DW icon.png|50px]]
|[[File:SMM2 Red POW Box SM3DW icon.png|50px]]
|A wearable object that can create up to three shockwaves that break or activate nearby blocks similar to the [[POW Block|Red POW Block]].
|A wearable object that can create up to three shockwaves that break or activate nearby blocks similar to the [[POW Block|Red POW Block]].
Line 1,823: Line 1,815:
The enemy category is represented by a [[Goomba]] icon and colored green.
The enemy category is represented by a [[Goomba]] icon and colored green.
{{br|left}}
{{br|left}}
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
Line 1,841: Line 1,833:
|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them.
|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them.
|-
|-
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Big Goombrat|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Big Kakibo|wings=1|parachute=1}}
|[[File:SMM2 Goombrat SMB icon.png|50px]]
|[[File:SMM2 Goombrat SMB icon.png|50px]]
|[[File:SMM2 Goombrat SMB3 icon.png|50px]]
|[[File:SMM2 Goombrat SMB3 icon.png|50px]]
Line 1,850: Line 1,842:
|-
|-
|{{SMM2 modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Paragaloomba|parachute=Parachute Galoomba}}
|{{SMM2 modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Paragaloomba|parachute=Parachute Galoomba}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Galoomba SMW icon.png|50px]]
|[[File:SMM2 Galoomba SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|When stomped on, Galoombas flip over and can be held and thrown by players.
|When stomped on, Galoombas flip over and can be held and thrown by players.
|-
|-
|{{SMM2 modifiers|'''[[Goombud]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Goombud]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Goombud SMW icon.png|50px]]
|[[File:SMM2 Goombud SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
|An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
|-
|-
Line 1,877: Line 1,869:
|-
|-
|{{SMM2 modifiers|'''[[Ant Trooper]]'''|mushroom=Big Ant Trooper|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Ant Trooper]]'''|mushroom=Big Ant Trooper|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Ant Trooper SM3DW icon.png|50px]]
|[[File:SMM2 Ant Trooper SM3DW icon.png|50px]]
|Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a [[Ground Pound|ground-pound]].
|Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a [[Ground Pound|ground-pound]].
|-
|-
|{{SMM2 modifiers|'''[[Horned Ant Trooper]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Horned Ant Trooper]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Horned Ant Trooper SM3DW icon.png|50px]]
|[[File:SMM2 Horned Ant Trooper SM3DW icon.png|50px]]
|An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on them.
|An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on them.
Line 1,964: Line 1,956:
|-
|-
|{{SMM2 modifiers|'''[[Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Skipsqueak SM3DW icon.png|50px]]
|[[File:SMM2 Skipsqueak SM3DW icon.png|50px]]
|Skipsqueaks march in place and jump into the air when players jump. Giving them wings allows them to [[Flutter Jump|flutter jump]].
|Skipsqueaks march in place and jump into the air when players jump. Giving them wings allows them to [[Flutter Jump|flutter jump]].
|-
|-
|{{SMM2 modifiers|'''[[Spiny Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Spiny Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spiny Skipsqueak SM3DW icon.png|50px]]
|[[File:SMM2 Spiny Skipsqueak SM3DW icon.png|50px]]
|An alternate form of the Skipsqueak, with spines on their back that damage players upon contact.
|An alternate form of the Skipsqueak, with spines on their back that damage players upon contact.
|-
|-
|{{SMM2 modifiers|'''[[Stingby]]'''|mushroom=1|parachute=1}}
|{{SMM2 modifiers|'''[[Stingby]]'''|mushroom=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Stingby SM3DW icon.png|50px]]
|[[File:SMM2 Stingby SM3DW icon.png|50px]]
|Stingbies chase after players if they spot them, though they only move horizontally.
|Stingbies chase after players if they spot them, though they only move horizontally.
Line 1,987: Line 1,979:
|-
|-
|{{SMM2 modifiers|[[Jumping Piranha Plant]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Jumping Piranha Plant]]|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Jumping Piranha Plant SMW icon.png|50px]]
|[[File:SMM2 Jumping Piranha Plant SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|Jumping Piranha Plants attack by shooting straight up, before descending back down slowly.
|Jumping Piranha Plants attack by shooting straight up, before descending back down slowly.
|-
|-
Line 2,001: Line 1,993:
|-
|-
|rowspan=2|'''[[Piranha Creeper]]'''
|rowspan=2|'''[[Piranha Creeper]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Piranha Creeper SM3DW icon.png|50px]]
|[[File:SMM2 Piranha Creeper SM3DW icon.png|50px]]
|Piranha Creepers move along a path set by the editor. Purple ones move constantly back and forth between their starting point and the end of their path. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they resume their routine after a short period of time.
|Piranha Creepers move along a path set by the editor. Purple ones move constantly back and forth between their starting point and the end of their path. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they resume their routine after a short period of time.
|-
|-
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Piranha Creeper SM3DW icon blue.png|50px]]
|[[File:SMM2 Piranha Creeper SM3DW icon blue.png|50px]]
|Blue Piranha Creepers are an alternate form of purple ones. They sleep at the end of their set path, thus staying immobile. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they reset themselves to the end of their path after a short period of time.
|Blue Piranha Creepers are an alternate form of purple ones. They sleep at the end of their set path, thus staying immobile. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they reset themselves to the end of their path after a short period of time.
Line 2,058: Line 2,050:
|-
|-
|{{SMM2 modifiers|'''[[Fire Bro]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Fire Bro]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Fire Bro SM3DW icon.png|50px]]
|[[File:SMM2 Fire Bro SM3DW icon.png|50px]]
|An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers.
|An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers.
|-
|-
|[[Heavy Fire Bro]]
|[[Heavy Fire Bro]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Heavy Fire Bro SM3DW icon.png|50px]]
|[[File:SMM2 Heavy Fire Bro SM3DW icon.png|50px]]
|A form of the Fire Bro when given a Super Mushroom. Like Sledge Bros., can also perform a stomp that stuns any players on the ground in addition to throwing fireballs.
|A form of the Fire Bro when given a Super Mushroom. Like Sledge Bros., can also perform a stomp that stuns any players on the ground in addition to throwing fireballs.
Line 2,106: Line 2,098:
|-
|-
|{{SMM2 modifiers|'''[[Hop-Chops]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Hop-Chops]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Hop Chop SM3DW icon.png|50px]]
|[[File:SMM2 Hop Chop SM3DW icon.png|50px]]
|Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher.
|Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher.
Line 2,142: Line 2,134:
|-
|-
|{{SMM2 modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Peepa SM3DW icon.png|50px]]
|[[File:SMM2 Peepa SM3DW icon.png|50px]]
|An alternate form of the Boo. Peepas constantly move around in a circular motion.
|An alternate form of the Boo. Peepas constantly move around in a circular motion.
Line 2,234: Line 2,226:
|-
|-
|{{SMM2 modifiers|'''[[Meowser]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Meowser]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Meowser SM3DW icon.png|50px]]
|[[File:SMM2 Meowser SM3DW icon.png|50px]]
|Meowser attacks similarly to Bowser, but can also climb walls and Semisolid Platforms. When given wings, he will fly off the stage and attack from the background.
|Meowser attacks similarly to Bowser, but can also climb walls and Semisolid Platforms. When given wings, he will fly off the stage and attack from the background.
Line 2,247: Line 2,239:
|-
|-
|{{SMM2 modifiers|'''[[Pom Pom]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Pom Pom]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Pom Pom SM3DW icon.png|50px]]
|[[File:SMM2 Pom Pom SM3DW icon.png|50px]]
|An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps.
|An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps.
Line 2,308: Line 2,300:
|-
|-
|'''[[Charvaargh]]'''
|'''[[Charvaargh]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Charvaargh SM3DW icon.png|50px]]
|[[File:SMM2 Charvaargh SM3DW icon.png|50px]]
|Charvaarghs leap out from below and either the side or the foreground in an arching motion.
|Charvaarghs leap out from below and either the side or the foreground in an arching motion.
|-
|-
|{{SMM2 modifiers|'''[[Bully]]'''|mushroom=Big Bully|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Bully]]'''|mushroom=Big Bully|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Bully SM3DW icon.png|50px]]
|[[File:SMM2 Bully SM3DW icon.png|50px]]
|While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off.
|While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off.
|-
|-
|{{SMM2 modifiers|'''[[Porcupuffer]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Porcupuffer]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Porcupuffer SM3DW icon.png|50px]]
|[[File:SMM2 Porcupuffer SM3DW icon.png|50px]]
|In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players in order to eat them. While underwater, they behave like [[Cheep Chomp]]s. Porcupuffers explode after getting hit by four fireballs.
|In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players in order to eat them. While underwater, they behave like [[Cheep Chomp]]s. Porcupuffers explode after getting hit by four fireballs.
Line 2,339: Line 2,331:
|-
|-
|'''[[Koopa Troopa Car]]'''
|'''[[Koopa Troopa Car]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Koopa Troopa Car SM3DW icon.png|50px]]
|[[File:SMM2 Koopa Troopa Car SM3DW icon.png|50px]]
|Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.
|Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.
Line 2,404: Line 2,396:
The gizmos category is represented by a [[Key]] icon and colored yellow.
The gizmos category is represented by a [[Key]] icon and colored yellow.
{{br|left}}
{{br|left}}
 
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
{|class="wikitable" style="margin:auto; width:100%; text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
Line 2,502: Line 2,493:
|-
|-
|'''[[! Block]]'''
|'''[[! Block]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Exclamation Block SM3DW icon.png|50px]]
|[[File:SMM2 Exclamation Block SM3DW icon.png|50px]]
|A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set. After a set period of time, the blocks return to being a single ! Block.
|A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set. After a set period of time, the blocks return to being a single ! Block.
|-
|-
|'''[[Tree]]'''
|'''[[Tree]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Tree SM3DW icon.png|50px]][[File:SMM2 Tree SM3DW icon desert.png|50px]][[File:SMM2 Tree SM3DW icon forest.png|50px]][[File:SMM2 Tree SM3DW icon underwater.png|50px]][[File:SMM2 Tree SM3DW icon snow.png|50px]]
|[[File:SMM2 Tree SM3DW icon.png|50px]][[File:SMM2 Tree SM3DW icon desert.png|50px]][[File:SMM2 Tree SM3DW icon forest.png|50px]][[File:SMM2 Tree SM3DW icon underwater.png|50px]][[File:SMM2 Tree SM3DW icon snow.png|50px]]
|Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top.
|Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top.
|-
|-
|'''[[Crate]]'''
|'''[[Crate]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2-SM3DW-Crate.png|50px]]
|[[File:SMM2-SM3DW-Crate.png|50px]]
|Crates can be destroyed with a [[Ground Pound|ground-pound]] or carried around by players. They also float on water and lava and can be used as platforms.
|Crates can be destroyed with a [[Ground Pound|ground-pound]] or carried around by players. They also float on water and lava and can be used as platforms.
Line 2,526: Line 2,517:
|'''[[Cursed Key]]'''{{footnote|main|2}}
|'''[[Cursed Key]]'''{{footnote|main|2}}
|[[File:SMM2 Cursed Key.png|50px]]
|[[File:SMM2 Cursed Key.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|An alternate form of the key. When obtained, a [[Phanto]] appears and chases after the player who collected it. Only one Phanto can appear at a time, regardless of how many keys the player has.
|An alternate form of the key. When obtained, a [[Phanto]] appears and chases after the player who collected it. Only one Phanto can appear at a time, regardless of how many keys the player has.
|-
|-
Line 2,554: Line 2,545:
|-
|-
|'''[[Warp Box]]'''
|'''[[Warp Box]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Warp Box SM3DW icon.png|50px]]
|[[File:SMM2 Warp Box SM3DW icon.png|50px]]
|Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once the player enters them.
|Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once the player enters them.
|-
|-
|'''[[Warp Box (With Key)]]'''
|'''[[Warp Box (With Key)]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Warp Box With Key SM3DW icon.png|50px]]
|[[File:SMM2 Warp Box With Key SM3DW icon.png|50px]]
|An alternate form of the Warp Box. These Warp Boxes require a key to unlock.
|An alternate form of the Warp Box. These Warp Boxes require a key to unlock.
Line 2,593: Line 2,584:
|-
|-
|[[Red POW Block]]
|[[Red POW Block]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2-SM3DW-POW.png|50px]]
|[[File:SMM2-SM3DW-POW.png|50px]]
|An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them as well as activate nearby ? Blocks and other Red POW Blocks.
|An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them as well as activate nearby ? Blocks and other Red POW Blocks.
Line 2,644: Line 2,635:
|-
|-
|'''[[Cloud Lift]]'''
|'''[[Cloud Lift]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Cloud Lift SM3DW icon.png|50px]]
|[[File:SMM2 Cloud Lift SM3DW icon.png|50px]]
|-
|-
Line 2,734: Line 2,725:
|-
|-
|rowspan=3|'''[[Spike Block]]'''
|rowspan=3|'''[[Spike Block]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spike Block SM3DW icon yellow.png|50px]]
|[[File:SMM2 Spike Block SM3DW icon yellow.png|50px]]
|A large, yellow block with spikes that protrude and retract alternately.
|A large, yellow block with spikes that protrude and retract alternately.
|-
|-
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spike Block SM3DW icon.png|50px]]
|[[File:SMM2 Spike Block SM3DW icon.png|50px]]
|rowspan=2|The red and blue Spike Blocks are alternate forms of the yellow one. They will protrude or retract their spikes based on the state of the ON/OFF Switch. The red blocks will have spikes when it is on, while the blue one will have spikes when it is off.
|rowspan=2|The red and blue Spike Blocks are alternate forms of the yellow one. They will protrude or retract their spikes based on the state of the ON/OFF Switch. The red blocks will have spikes when it is on, while the blue one will have spikes when it is off.
|-
|-
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spike Block SM3DW icon blue.png|50px]]
|[[File:SMM2 Spike Block SM3DW icon blue.png|50px]]
|-
|-
Line 2,814: Line 2,805:
|-
|-
|'''[[Track Block]]'''
|'''[[Track Block]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Track Block SM3DW icon.png|50px]][[File:SMM2 Track Block SM3DW icon blue.png|50px]]
|[[File:SMM2 Track Block SM3DW icon.png|50px]][[File:SMM2 Track Block SM3DW icon blue.png|50px]]
|A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it.
|A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it.
|-
|-
|'''[[ON/OFF Trampoline]]'''{{footnote|main|2}}
|'''[[ON/OFF Trampoline]]'''{{footnote|main|2}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 ON OFF Trampoline SM3DW icon.png|50px]][[File:SMM2 ON OFF Trampoline SM3DW icon 2.png|50px]]
|[[File:SMM2 ON OFF Trampoline SM3DW icon.png|50px]][[File:SMM2 ON OFF Trampoline SM3DW icon 2.png|50px]]
|[[Mushroom Trampoline]]s that can bounce the player upwards or serve as regular platforms depending on the [[ON/OFF Switch]]'s current state.
|[[Mushroom Trampoline]]s that can bounce the player upwards or serve as regular platforms depending on the [[ON/OFF Switch]]'s current state.
|-
|-
|'''[[Mushroom Trampoline]]'''
|'''[[Mushroom Trampoline]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Mushroom Trampoline SM3DW icon.png|50px]][[File:SMM2 Mushroom Trampoline SM3DW icon blue.png|50px]]
|[[File:SMM2 Mushroom Trampoline SM3DW icon.png|50px]][[File:SMM2 Mushroom Trampoline SM3DW icon blue.png|50px]]
|Bouncy mushrooms that allow players to reach higher locations. Orange Mushroom Trampolines move back and forth in a set direction, while blue ones are stationary.
|Bouncy mushrooms that allow players to reach higher locations. Orange Mushroom Trampolines move back and forth in a set direction, while blue ones are stationary.
|-
|-
|'''[[Dash Block]]'''{{footnote|main|1}}
|'''[[Dash Block]]'''{{footnote|main|1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Dash Block SM3DW icon.png|50px]]
|[[File:SMM2 Dash Block SM3DW icon.png|50px]]
|A rectangular block that functions identically to [[Dash Panel]]s in ''Super Mario 3D World''; when stepped on, the player gains a large burst of speed.
|A rectangular block that functions identically to [[Dash Panel]]s in ''Super Mario 3D World''; when stepped on, the player gains a large burst of speed.
|-
|-
|'''[[Blinking Block]]'''
|'''[[Blinking Block]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Blinking Block SM3DW icon.png|50px]][[File:SMM2 Blinking Block SM3DW icon blue.png|50px]]
|[[File:SMM2 Blinking Block SM3DW icon.png|50px]][[File:SMM2 Blinking Block SM3DW icon blue.png|50px]]
|Pink and blue blocks that alternate appearing and disappearing in a rhythmic manner.
|Pink and blue blocks that alternate appearing and disappearing in a rhythmic manner.
Line 2,841: Line 2,832:
===Other===
===Other===
These course elements are not available in Course Maker and are only found in Story Mode.
These course elements are not available in Course Maker and are only found in Story Mode.
{|class="wikitable" style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
Line 2,861: Line 2,852:
|-
|-
|[[Toad (species)|Toad]]
|[[Toad (species)|Toad]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|[[File:SMM2-NSMBU-Toad.png|50px]]
|[[File:SMM2-NSMBU-Toad.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
Line 2,875: Line 2,866:


Each level can either have one Clear Condition or no Clear Condition. Levels with [[Checkpoint Flag]]s cannot use Clear Conditions.
Each level can either have one Clear Condition or no Clear Condition. Levels with [[Checkpoint Flag]]s cannot use Clear Conditions.
====Actions====
====Actions====
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
|-style="background: #ABC;"
|-style="background:#ABC;"
!width=50px|Image
!width=50px|Image
!Clear Condition
!Clear Condition
Line 2,892: Line 2,882:
In Multiplayer Versus, players cannot see their progress on meeting the said Clear Condition until someone completes it. The first player to complete the Clear Condition can interact with the goal, but other players can steal it by stomping on the player with the goal mark. The player also loses the goal mark upon losing a life, allowing others to steal it.
In Multiplayer Versus, players cannot see their progress on meeting the said Clear Condition until someone completes it. The first player to complete the Clear Condition can interact with the goal, but other players can steal it by stomping on the player with the goal mark. The player also loses the goal mark upon losing a life, allowing others to steal it.
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
|-style="background: #ABC;"
|-style="background:#ABC;"
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb3}}
!width=50px|{{SMM style|smb3}}
Line 3,316: Line 3,306:
====Status====
====Status====
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
|-style="background: #ABC;"
|-style="background:#ABC;"
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb3}}
!width=50px|{{SMM style|smb3}}
Line 3,537: Line 3,527:
====Other====
====Other====
These Clear Conditions are not available in Course Maker and are only found in Story Mode.
These Clear Conditions are not available in Course Maker and are only found in Story Mode.
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
|-style="background: #ABC;"
|-style="background:#ABC;"
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb3}}
!width=50px|{{SMM style|smb3}}
Line 3,915: Line 3,905:


==Critical reception==
==Critical reception==
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 3,943: Line 3,933:
|"''Fun, accessible editing tools expose kids to game design.''"
|"''Fun, accessible editing tools expose kids to game design.''"
|-
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
94,038

edits