Lava Dome: Difference between revisions

118 bytes removed ,  5 months ago
m
no edit summary
m (Corrected all instances of Room 5-DK to Boss Game 5)
mNo edit summary
 
(5 intermediate revisions by 4 users not shown)
Line 6: Line 6:
|after=[[Toadstool Castle|>>]]
|after=[[Toadstool Castle|>>]]
}}
}}
'''Lava Dome''' is the fifth floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Volcanoes and a smoke-filled night sky can be seen in the background. The music tracks played on this floor are arrangements of the [[Bowser's Castle]] theme from ''[[Super Mario Bros.]]''; additionally, this floor bears a significant resemblance to worlds concerning [[Bowser]] found in various other [[Mario (franchise)|''Mario'']] games.
'''Lava Dome''' is the fifth floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Volcanoes and a smoke-filled night sky can be seen in the background. The music tracks played on this floor are arrangements of the [[Bowser's Castle]] theme from ''[[Super Mario Bros.]]''; additionally, this floor bears a significant resemblance to worlds concerning [[Bowser]] found in various other [[Super Mario (franchise)|''Super Mario'']] games.


This floor features fire-based obstacles such as [[lava]], [[Lava Geyser#Mario vs. Donkey Kong 2: March of the Minis|Lava Fountain]]s, [[Lava Bubble|Podoboo]]s, and [[Fire Bar]]s. [[Spy Guy (Mario vs. Donkey Kong 2: March of the Minis)|Spy Guy]]s are introduced on this floor, while [[Circus Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s return from previous floors. This floor also introduces {{conjectural|Wall Jump Bars}}, [[Fire Block (Mario vs. Donkey Kong 2: March of the Minis)|Fire Block]]s, and {{conjectural|wood platforms}}, which can be burned to access new areas.
This floor features fire-based obstacles such as [[lava]], [[Lava Geyser#Mario vs. Donkey Kong 2: March of the Minis|Lava Fountain]]s, [[Lava Bubble|Podoboo]]s, and [[Fire Bar]]s. [[Spyguy]]s are introduced on this floor, while [[Circus Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s return from previous floors. This floor also introduces [[Wall Jump Bar]]s, [[Fire Block (Mario vs. Donkey Kong 2: March of the Minis)|Fire Block]]s, and [[log]]s, which can be burned to access new areas.


Upon completing [[Boss Game 5]], the Lava Dome construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 5, Donkey Kong flees to [[Toadstool Castle]].
Upon completing [[Boss Game 5]], the Lava Dome construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 5, Donkey Kong flees to [[Toadstool Castle]].
==Levels==
==Levels==
{| cellspacing=0 border=2 cellpadding=3 style="text-align: center;"
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;"
|-style="background: #d74138;"
|-style="background:#d74138;"
!width="7%"|Level
!width="7%"|Level
!width="1%"|Preview
!width="1%"|Preview
Line 23: Line 22:
|-
|-
|[[Room 5-1]]
|[[Room 5-1]]
|[[File:MvDK2_Room_5-1.png]]
|[[File:MvDK2 Room 5-1.png]]
|3
|3
|None
|None
|This level introduces Spy Guys and Lava Fountains, as well as two Fire Bars on either side of an [[Lift|elevator]]. The Mini Marios must avoid the Fire Bars to collect the [[Mini Mario Card]], as well as while entering the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
|This level introduces Spyguys and Lava Fountains, as well as two Fire Bars on either side of an [[Lift|elevator]]. The Mini Marios must avoid the Fire Bars to collect the [[Mini Mario Card]], as well as while entering the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
|Spy Guys, Fire Bars, lava
|Spyguys, Fire Bars, lava
|-
|-
|[[Room 5-2]]
|[[Room 5-2]]
|[[File:MvDK2_Room_5-2.png]]
|[[File:MvDK2 Room 5-2.png]]
|4
|4
|None
|None
Line 37: Line 36:
|-
|-
|[[Room 5-3]]
|[[Room 5-3]]
|[[File:MvDK2_Room_5-3.png]]
|[[File:MvDK2 Room 5-3.png]]
|4
|4
|None
|None
Line 44: Line 43:
|-
|-
|[[Room 5-4]]
|[[Room 5-4]]
|[[File:MvDK2_Room_5-4.png]]
|[[File:MvDK2 Room 5-4.png]]
|3
|3
|None
|None
|This level features Spy Guys and [[Swing Bar]]s, which Mini Marios can grab onto and move along. It also features a Warp Pipe, an elevator, two Yellow Springs, and one Blue Spring.
|This level features Spyguys and [[Swing Bar]]s, which Mini Marios can grab onto and move along. It also features a Warp Pipe, an elevator, two Yellow Springs, and one Blue Spring.
|Spy Guys, lava
|Spyguys, lava
|-
|-
|[[Room 5-5]]
|[[Room 5-5]]
|[[File:MvDK2_Room_5-5.png]]
|[[File:MvDK2 Room 5-5.png]]
|3
|3
|Fire Blocks
|Fire Blocks
|This level introduces Fire Blocks and wood platforms. After picking up Fire Blocks, a wood platform can be burned and destroyed, opening previously inaccessible areas.
|This level introduces Fire Blocks and logs. After picking up Fire Blocks, logs can be burned and destroyed, opening previously inaccessible areas.
|Lava
|Lava
|-
|-
|[[Room 5-6]]
|[[Room 5-6]]
|[[File:MvDK2_Room_5-6.png]]
|[[File:MvDK2 Room 5-6.png]]
|3
|3
|None
|None
|This level features Wall Jump Bars, a rising Lava Fountain, [[girder]]s, two small Warp Pipes, and a Blue Spring.
|This level features Wall Jump Bars, a rising Lava Fountain, [[girder]]s, two small Warp Pipes, and a Blue Spring.
|Crash Kongs, Podoboo
|Crash Kongs, Podoboo
|-
|-
|[[Room 5-7]]
|[[Room 5-7]]
|[[File:MvDK2_Room_5-7.png]]
|[[File:MvDK2 Room 5-7.png]]
|3
|3
|None
|None
|This level features Swing Bars, two Fire Bars, five Blue Springs, and a Gold Mini Mario. While a Mini Mario is on the highest Swing Bar, it can be burned and destroyed by a Spy Guy's jet flame. The lowest Swing Bar has a handle on the right, which the Mini Marios can use to jump to the girders above.
|This level features Swing Bars, two Fire Bars, five Blue Springs, and a Gold Mini Mario. While a Mini Mario is on the highest Swing Bar, it can be burned and destroyed by a Spyguy's jet flame. The lowest Swing Bar has a handle on the right, which the Mini Marios can use to jump to the girders above.
|Spy Guys, Podoboos
|Spyguys, Podoboos
|-
|-
|[[Room 5-8]]
|[[Room 5-8]]
|[[File:MvDK2_Room_5-8.png]]
|[[File:MvDK2 Room 5-8.png]]
|4
|4
|Fire Blocks
|Fire Blocks
|This level features several Fire Blocks and wood platforms, as well as cracked blocks, which can be broken by either a Mini Mario or a Crash Kong.
|This level features several Fire Blocks and logs, as well as cracked blocks, which can be broken by either a Mini Mario or a Crash Kong.
|Crash Kong, Circus Kong
|Crash Kong, Circus Kong
|-
|-
|[[Room 5-9]]
|[[Room 5-9]]
|[[File:MvDK2_Room_5-9.png]]
|[[File:MvDK2 Room 5-9.png]]
|3
|3
|None
|None
Line 85: Line 84:
|Cool Kong, [[Spike Trap|Spike]]s
|Cool Kong, [[Spike Trap|Spike]]s
|-
|-
|[[Room 5-DK]]
|[[Boss Game 5]]
|[[File:MvDK2_Room_5-DK.png]]
|[[File:MvDK2 Room 5-DK.png]]
|9 to 30
|9 to 30
|None
|None
Line 96: Line 95:
<gallery>
<gallery>
EnteringLavaDome.png|Mario, Donkey Kong, and the Mini Marios enter Lava Dome
EnteringLavaDome.png|Mario, Donkey Kong, and the Mini Marios enter Lava Dome
Swing_Bar.PNG|A Mini Mario and a Gold Mini Mario on a Swing Bar in Room 5-7
Swing Bar.PNG|A Mini Mario and a Gold Mini Mario on a Swing Bar in Room 5-7
Lava_Dome_9.png|A Mini Mario hanging from a [[Cool Kong]] in Room 5-9
Lava Dome 9.png|A Mini Mario hanging from a [[Cool Kong]] in Room 5-9
ShyGuySmashLavaDome.png|[[Shy Guy Smash!]]
ShyGuySmashLavaDome.png|[[Shy Guy Smash!]]
MvDK2 Room 5-DK Intro.png|Intro screen shown before Boss Game 5
MvDK2 Room 5-DK Intro.png|Intro screen shown before Boss Game 5
Line 111: Line 110:
|JapR=Maguma Keibu
|JapR=Maguma Keibu
|JapM=Magma Cave
|JapM=Magma Cave
|Ita=Monte Lava
|Ita=Monte lava
|ItaM=Lava Mount
|ItaM=Mount lava
|Spa=Lavalandia
|Spa=Lavalandia
|SpaM=Lavaland
|SpaM=Lavaland
}}
}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMOTM levels}}
{{MVDKMOTM levels}}
95,205

edits